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C

#ifndef OBJECTS_OBJECT_NIW_H
#define OBJECTS_OBJECT_NIW_H 1
#include "align_asset_macro.h"
#define dgNiwIdleAnim "__OTR__objects/object_niw/gNiwIdleAnim"
static const ALIGN_ASSET(2) char gNiwIdleAnim[] = dgNiwIdleAnim;
#define dgNiwNeckDL "__OTR__objects/object_niw/gNiwNeckDL"
static const ALIGN_ASSET(2) char gNiwNeckDL[] = dgNiwNeckDL;
#define dgNiwHeadDL "__OTR__objects/object_niw/gNiwHeadDL"
static const ALIGN_ASSET(2) char gNiwHeadDL[] = dgNiwHeadDL;
#define dgNiwTailDL "__OTR__objects/object_niw/gNiwTailDL"
static const ALIGN_ASSET(2) char gNiwTailDL[] = dgNiwTailDL;
#define dgNiwWingLeftDL "__OTR__objects/object_niw/gNiwWingLeftDL"
static const ALIGN_ASSET(2) char gNiwWingLeftDL[] = dgNiwWingLeftDL;
#define dgNiwFootLeftDL "__OTR__objects/object_niw/gNiwFootLeftDL"
static const ALIGN_ASSET(2) char gNiwFootLeftDL[] = dgNiwFootLeftDL;
#define dgNiwWingRightDL "__OTR__objects/object_niw/gNiwWingRightDL"
static const ALIGN_ASSET(2) char gNiwWingRightDL[] = dgNiwWingRightDL;
#define dgNiwFootRightDL "__OTR__objects/object_niw/gNiwFootRightDL"
static const ALIGN_ASSET(2) char gNiwFootRightDL[] = dgNiwFootRightDL;
#define dgNiwEyeTex "__OTR__objects/object_niw/gNiwEyeTex"
static const ALIGN_ASSET(2) char gNiwEyeTex[] = dgNiwEyeTex;
#define dgNiwHeadFeathersTex "__OTR__objects/object_niw/gNiwHeadFeathersTex"
static const ALIGN_ASSET(2) char gNiwHeadFeathersTex[] = dgNiwHeadFeathersTex;
#define dgNiwBaseFeathersTex "__OTR__objects/object_niw/gNiwBaseFeathersTex"
static const ALIGN_ASSET(2) char gNiwBaseFeathersTex[] = dgNiwBaseFeathersTex;
#define dgNiwBeakTex "__OTR__objects/object_niw/gNiwBeakTex"
static const ALIGN_ASSET(2) char gNiwBeakTex[] = dgNiwBeakTex;
#define dgNiwCombTex "__OTR__objects/object_niw/gNiwCombTex"
static const ALIGN_ASSET(2) char gNiwCombTex[] = dgNiwCombTex;
#define dgNiwTailFeathersTex "__OTR__objects/object_niw/gNiwTailFeathersTex"
static const ALIGN_ASSET(2) char gNiwTailFeathersTex[] = dgNiwTailFeathersTex;
#define dgNiwFootTex "__OTR__objects/object_niw/gNiwFootTex"
static const ALIGN_ASSET(2) char gNiwFootTex[] = dgNiwFootTex;
#define dgNiwFeatherTex "__OTR__objects/object_niw/gNiwFeatherTex"
static const ALIGN_ASSET(2) char gNiwFeatherTex[] = dgNiwFeatherTex;
#define dgNiwFeatherMaterialDL "__OTR__objects/object_niw/gNiwFeatherMaterialDL"
static const ALIGN_ASSET(2) char gNiwFeatherMaterialDL[] = dgNiwFeatherMaterialDL;
#define dgNiwFeatherDL "__OTR__objects/object_niw/gNiwFeatherDL"
static const ALIGN_ASSET(2) char gNiwFeatherDL[] = dgNiwFeatherDL;
#define dgNiwSkel "__OTR__objects/object_niw/gNiwSkel"
static const ALIGN_ASSET(2) char gNiwSkel[] = dgNiwSkel;
typedef enum ObjectNiwLimb {
/* 0x00 */ NIW_LIMB_NONE,
/* 0x01 */ NIW_LIMB_ROOT,
/* 0x02 */ NIW_LIMB_2,
/* 0x03 */ NIW_LIMB_3,
/* 0x04 */ NIW_LIMB_UNDER_SIDE,
/* 0x05 */ NIW_LIMB_LEFT_FOOT_ROOT,
/* 0x06 */ NIW_LIMB_LEFT_FOOT,
/* 0x07 */ NIW_LIMB_LEFT_WING_ROOT,
/* 0x08 */ NIW_LIMB_LEFT_WING,
/* 0x09 */ NIW_LIMB_RIGHT_FOOT_ROOT,
/* 0x0A */ NIW_LIMB_RIGHT_FOOT,
/* 0x0B */ NIW_LIMB_RIGHT_WING_ROOT,
/* 0x0C */ NIW_LIMB_RIGHT_WING,
/* 0x0D */ NIW_LIMB_UPPER_BODY,
/* 0x0E */ NIW_LIMB_NECK,
/* 0x0F */ NIW_LIMB_HEAD,
/* 0x10 */ NIW_LIMB_MAX
} ObjectNiwLimb;
#endif // OBJECTS_OBJECT_NIW_H