#ifndef OBJECTS_OBJECT_NIW_H #define OBJECTS_OBJECT_NIW_H 1 #include "align_asset_macro.h" #define dgNiwIdleAnim "__OTR__objects/object_niw/gNiwIdleAnim" static const ALIGN_ASSET(2) char gNiwIdleAnim[] = dgNiwIdleAnim; #define dgNiwNeckDL "__OTR__objects/object_niw/gNiwNeckDL" static const ALIGN_ASSET(2) char gNiwNeckDL[] = dgNiwNeckDL; #define dgNiwHeadDL "__OTR__objects/object_niw/gNiwHeadDL" static const ALIGN_ASSET(2) char gNiwHeadDL[] = dgNiwHeadDL; #define dgNiwTailDL "__OTR__objects/object_niw/gNiwTailDL" static const ALIGN_ASSET(2) char gNiwTailDL[] = dgNiwTailDL; #define dgNiwWingLeftDL "__OTR__objects/object_niw/gNiwWingLeftDL" static const ALIGN_ASSET(2) char gNiwWingLeftDL[] = dgNiwWingLeftDL; #define dgNiwFootLeftDL "__OTR__objects/object_niw/gNiwFootLeftDL" static const ALIGN_ASSET(2) char gNiwFootLeftDL[] = dgNiwFootLeftDL; #define dgNiwWingRightDL "__OTR__objects/object_niw/gNiwWingRightDL" static const ALIGN_ASSET(2) char gNiwWingRightDL[] = dgNiwWingRightDL; #define dgNiwFootRightDL "__OTR__objects/object_niw/gNiwFootRightDL" static const ALIGN_ASSET(2) char gNiwFootRightDL[] = dgNiwFootRightDL; #define dgNiwEyeTex "__OTR__objects/object_niw/gNiwEyeTex" static const ALIGN_ASSET(2) char gNiwEyeTex[] = dgNiwEyeTex; #define dgNiwHeadFeathersTex "__OTR__objects/object_niw/gNiwHeadFeathersTex" static const ALIGN_ASSET(2) char gNiwHeadFeathersTex[] = dgNiwHeadFeathersTex; #define dgNiwBaseFeathersTex "__OTR__objects/object_niw/gNiwBaseFeathersTex" static const ALIGN_ASSET(2) char gNiwBaseFeathersTex[] = dgNiwBaseFeathersTex; #define dgNiwBeakTex "__OTR__objects/object_niw/gNiwBeakTex" static const ALIGN_ASSET(2) char gNiwBeakTex[] = dgNiwBeakTex; #define dgNiwCombTex "__OTR__objects/object_niw/gNiwCombTex" static const ALIGN_ASSET(2) char gNiwCombTex[] = dgNiwCombTex; #define dgNiwTailFeathersTex "__OTR__objects/object_niw/gNiwTailFeathersTex" static const ALIGN_ASSET(2) char gNiwTailFeathersTex[] = dgNiwTailFeathersTex; #define dgNiwFootTex "__OTR__objects/object_niw/gNiwFootTex" static const ALIGN_ASSET(2) char gNiwFootTex[] = dgNiwFootTex; #define dgNiwFeatherTex "__OTR__objects/object_niw/gNiwFeatherTex" static const ALIGN_ASSET(2) char gNiwFeatherTex[] = dgNiwFeatherTex; #define dgNiwFeatherMaterialDL "__OTR__objects/object_niw/gNiwFeatherMaterialDL" static const ALIGN_ASSET(2) char gNiwFeatherMaterialDL[] = dgNiwFeatherMaterialDL; #define dgNiwFeatherDL "__OTR__objects/object_niw/gNiwFeatherDL" static const ALIGN_ASSET(2) char gNiwFeatherDL[] = dgNiwFeatherDL; #define dgNiwSkel "__OTR__objects/object_niw/gNiwSkel" static const ALIGN_ASSET(2) char gNiwSkel[] = dgNiwSkel; typedef enum ObjectNiwLimb { /* 0x00 */ NIW_LIMB_NONE, /* 0x01 */ NIW_LIMB_ROOT, /* 0x02 */ NIW_LIMB_2, /* 0x03 */ NIW_LIMB_3, /* 0x04 */ NIW_LIMB_UNDER_SIDE, /* 0x05 */ NIW_LIMB_LEFT_FOOT_ROOT, /* 0x06 */ NIW_LIMB_LEFT_FOOT, /* 0x07 */ NIW_LIMB_LEFT_WING_ROOT, /* 0x08 */ NIW_LIMB_LEFT_WING, /* 0x09 */ NIW_LIMB_RIGHT_FOOT_ROOT, /* 0x0A */ NIW_LIMB_RIGHT_FOOT, /* 0x0B */ NIW_LIMB_RIGHT_WING_ROOT, /* 0x0C */ NIW_LIMB_RIGHT_WING, /* 0x0D */ NIW_LIMB_UPPER_BODY, /* 0x0E */ NIW_LIMB_NECK, /* 0x0F */ NIW_LIMB_HEAD, /* 0x10 */ NIW_LIMB_MAX } ObjectNiwLimb; #endif // OBJECTS_OBJECT_NIW_H