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22 lines
1009 B
C
22 lines
1009 B
C
#ifndef OBJECTS_OBJECT_MOONSTON_H
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#define OBJECTS_OBJECT_MOONSTON_H 1
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#include "align_asset_macro.h"
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#define dgFallingMoonsTearDL "__OTR__objects/object_moonston/gFallingMoonsTearDL"
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static const ALIGN_ASSET(2) char gFallingMoonsTearDL[] = dgFallingMoonsTearDL;
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#define dgFallingMoonsTearFireDL "__OTR__objects/object_moonston/gFallingMoonsTearFireDL"
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static const ALIGN_ASSET(2) char gFallingMoonsTearFireDL[] = dgFallingMoonsTearFireDL;
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#define dgFallingMoonsTearTex "__OTR__objects/object_moonston/gFallingMoonsTearTex"
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static const ALIGN_ASSET(2) char gFallingMoonsTearTex[] = dgFallingMoonsTearTex;
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#define dgFallingMoonsTearFireTex "__OTR__objects/object_moonston/gFallingMoonsTearFireTex"
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static const ALIGN_ASSET(2) char gFallingMoonsTearFireTex[] = dgFallingMoonsTearFireTex;
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#define dgFallingMoonsTearTexAnim "__OTR__objects/object_moonston/gFallingMoonsTearTexAnim"
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static const ALIGN_ASSET(2) char gFallingMoonsTearTexAnim[] = dgFallingMoonsTearTexAnim;
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#endif // OBJECTS_OBJECT_MOONSTON_H
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