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C

#ifndef OBJECTS_OBJECT_LINK_CHILD_H
#define OBJECTS_OBJECT_LINK_CHILD_H 1
#include "align_asset_macro.h"
#define dgLinkHumanEyesOpenTex "__OTR__objects/object_link_child/gLinkHumanEyesOpenTex"
static const ALIGN_ASSET(2) char gLinkHumanEyesOpenTex[] = dgLinkHumanEyesOpenTex;
#define dgLinkHumanEyesHalfTex "__OTR__objects/object_link_child/gLinkHumanEyesHalfTex"
static const ALIGN_ASSET(2) char gLinkHumanEyesHalfTex[] = dgLinkHumanEyesHalfTex;
#define dgLinkHumanEyesClosedTex "__OTR__objects/object_link_child/gLinkHumanEyesClosedTex"
static const ALIGN_ASSET(2) char gLinkHumanEyesClosedTex[] = dgLinkHumanEyesClosedTex;
#define dgLinkHumanEyesRollRightTex "__OTR__objects/object_link_child/gLinkHumanEyesRollRightTex"
static const ALIGN_ASSET(2) char gLinkHumanEyesRollRightTex[] = dgLinkHumanEyesRollRightTex;
#define dgLinkHumanEyesRollLeftTex "__OTR__objects/object_link_child/gLinkHumanEyesRollLeftTex"
static const ALIGN_ASSET(2) char gLinkHumanEyesRollLeftTex[] = dgLinkHumanEyesRollLeftTex;
#define dgLinkHumanEyesRollUpTex "__OTR__objects/object_link_child/gLinkHumanEyesRollUpTex"
static const ALIGN_ASSET(2) char gLinkHumanEyesRollUpTex[] = dgLinkHumanEyesRollUpTex;
#define dgLinkHumanEyesRollDownTex "__OTR__objects/object_link_child/gLinkHumanEyesRollDownTex"
static const ALIGN_ASSET(2) char gLinkHumanEyesRollDownTex[] = dgLinkHumanEyesRollDownTex;
#define dobject_link_child_Tex_003800 "__OTR__objects/object_link_child/object_link_child_Tex_003800"
static const ALIGN_ASSET(2) char object_link_child_Tex_003800[] = dobject_link_child_Tex_003800;
#define dgLinkHumanMouthClosedTex "__OTR__objects/object_link_child/gLinkHumanMouthClosedTex"
static const ALIGN_ASSET(2) char gLinkHumanMouthClosedTex[] = dgLinkHumanMouthClosedTex;
#define dgLinkHumanMouthTeethTex "__OTR__objects/object_link_child/gLinkHumanMouthTeethTex"
static const ALIGN_ASSET(2) char gLinkHumanMouthTeethTex[] = dgLinkHumanMouthTeethTex;
#define dgLinkHumanMouthAngryTex "__OTR__objects/object_link_child/gLinkHumanMouthAngryTex"
static const ALIGN_ASSET(2) char gLinkHumanMouthAngryTex[] = dgLinkHumanMouthAngryTex;
#define dgLinkHumanMouthHappyTex "__OTR__objects/object_link_child/gLinkHumanMouthHappyTex"
static const ALIGN_ASSET(2) char gLinkHumanMouthHappyTex[] = dgLinkHumanMouthHappyTex;
#define dgLinkHumanSkinTLUT "__OTR__objects/object_link_child/gLinkHumanSkinTLUT"
static const ALIGN_ASSET(2) char gLinkHumanSkinTLUT[] = dgLinkHumanSkinTLUT;
#define dgLinkHumanMouthTLUT "__OTR__objects/object_link_child/gLinkHumanMouthTLUT"
static const ALIGN_ASSET(2) char gLinkHumanMouthTLUT[] = dgLinkHumanMouthTLUT;
#define dobject_link_child_Tex_005400 "__OTR__objects/object_link_child/object_link_child_Tex_005400"
static const ALIGN_ASSET(2) char object_link_child_Tex_005400[] = dobject_link_child_Tex_005400;
#define dobject_link_child_Tex_005500 "__OTR__objects/object_link_child/object_link_child_Tex_005500"
static const ALIGN_ASSET(2) char object_link_child_Tex_005500[] = dobject_link_child_Tex_005500;
#define dobject_link_child_Tex_005540 "__OTR__objects/object_link_child/object_link_child_Tex_005540"
static const ALIGN_ASSET(2) char object_link_child_Tex_005540[] = dobject_link_child_Tex_005540;
#define dgLinkHumanEarTex "__OTR__objects/object_link_child/gLinkHumanEarTex"
static const ALIGN_ASSET(2) char gLinkHumanEarTex[] = dgLinkHumanEarTex;
#define dgLinkHumanBeltClaspTex "__OTR__objects/object_link_child/gLinkHumanBeltClaspTex"
static const ALIGN_ASSET(2) char gLinkHumanBeltClaspTex[] = dgLinkHumanBeltClaspTex;
#define dgLinkHumanBeltTex "__OTR__objects/object_link_child/gLinkHumanBeltTex"
static const ALIGN_ASSET(2) char gLinkHumanBeltTex[] = dgLinkHumanBeltTex;
#define dobject_link_child_Tex_005C40 "__OTR__objects/object_link_child/object_link_child_Tex_005C40"
static const ALIGN_ASSET(2) char object_link_child_Tex_005C40[] = dobject_link_child_Tex_005C40;
#define dobject_link_child_Tex_005D40 "__OTR__objects/object_link_child/object_link_child_Tex_005D40"
static const ALIGN_ASSET(2) char object_link_child_Tex_005D40[] = dobject_link_child_Tex_005D40;
#define dobject_link_child_Tex_005D80 "__OTR__objects/object_link_child/object_link_child_Tex_005D80"
static const ALIGN_ASSET(2) char object_link_child_Tex_005D80[] = dobject_link_child_Tex_005D80;
#define dobject_link_child_Tex_005E00 "__OTR__objects/object_link_child/object_link_child_Tex_005E00"
static const ALIGN_ASSET(2) char object_link_child_Tex_005E00[] = dobject_link_child_Tex_005E00;
#define dobject_link_child_Tex_006200 "__OTR__objects/object_link_child/object_link_child_Tex_006200"
static const ALIGN_ASSET(2) char object_link_child_Tex_006200[] = dobject_link_child_Tex_006200;
#define dobject_link_child_Tex_006A00 "__OTR__objects/object_link_child/object_link_child_Tex_006A00"
static const ALIGN_ASSET(2) char object_link_child_Tex_006A00[] = dobject_link_child_Tex_006A00;
#define dobject_link_child_Tex_006B00 "__OTR__objects/object_link_child/object_link_child_Tex_006B00"
static const ALIGN_ASSET(2) char object_link_child_Tex_006B00[] = dobject_link_child_Tex_006B00;
#define dobject_link_child_Tex_007700 "__OTR__objects/object_link_child/object_link_child_Tex_007700"
static const ALIGN_ASSET(2) char object_link_child_Tex_007700[] = dobject_link_child_Tex_007700;
#define dgLinkHumanRightThighDL "__OTR__objects/object_link_child/gLinkHumanRightThighDL"
static const ALIGN_ASSET(2) char gLinkHumanRightThighDL[] = dgLinkHumanRightThighDL;
#define dgLinkHumanRightShinDL "__OTR__objects/object_link_child/gLinkHumanRightShinDL"
static const ALIGN_ASSET(2) char gLinkHumanRightShinDL[] = dgLinkHumanRightShinDL;
#define dgLinkHumanRightFootDL "__OTR__objects/object_link_child/gLinkHumanRightFootDL"
static const ALIGN_ASSET(2) char gLinkHumanRightFootDL[] = dgLinkHumanRightFootDL;
#define dgLinkHumanLeftThighDL "__OTR__objects/object_link_child/gLinkHumanLeftThighDL"
static const ALIGN_ASSET(2) char gLinkHumanLeftThighDL[] = dgLinkHumanLeftThighDL;
#define dgLinkHumanLeftShinDL "__OTR__objects/object_link_child/gLinkHumanLeftShinDL"
static const ALIGN_ASSET(2) char gLinkHumanLeftShinDL[] = dgLinkHumanLeftShinDL;
#define dgLinkHumanLeftFootDL "__OTR__objects/object_link_child/gLinkHumanLeftFootDL"
static const ALIGN_ASSET(2) char gLinkHumanLeftFootDL[] = dgLinkHumanLeftFootDL;
#define dgLinkHumanWaistDL "__OTR__objects/object_link_child/gLinkHumanWaistDL"
static const ALIGN_ASSET(2) char gLinkHumanWaistDL[] = dgLinkHumanWaistDL;
#define dgLinkHumanCollarDL "__OTR__objects/object_link_child/gLinkHumanCollarDL"
static const ALIGN_ASSET(2) char gLinkHumanCollarDL[] = dgLinkHumanCollarDL;
#define dgLinkHumanTorsoDL "__OTR__objects/object_link_child/gLinkHumanTorsoDL"
static const ALIGN_ASSET(2) char gLinkHumanTorsoDL[] = dgLinkHumanTorsoDL;
#define dgLinkHumanHeadDL "__OTR__objects/object_link_child/gLinkHumanHeadDL"
static const ALIGN_ASSET(2) char gLinkHumanHeadDL[] = dgLinkHumanHeadDL;
#define dgLinkHumanHatDL "__OTR__objects/object_link_child/gLinkHumanHatDL"
static const ALIGN_ASSET(2) char gLinkHumanHatDL[] = dgLinkHumanHatDL;
#define dgLinkHumanSwordScabbardDL "__OTR__objects/object_link_child/gLinkHumanSwordScabbardDL"
static const ALIGN_ASSET(2) char gLinkHumanSwordScabbardDL[] = dgLinkHumanSwordScabbardDL;
#define dgLinkHumanRightShoulderDL "__OTR__objects/object_link_child/gLinkHumanRightShoulderDL"
static const ALIGN_ASSET(2) char gLinkHumanRightShoulderDL[] = dgLinkHumanRightShoulderDL;
#define dgLinkHumanRightForearmDL "__OTR__objects/object_link_child/gLinkHumanRightForearmDL"
static const ALIGN_ASSET(2) char gLinkHumanRightForearmDL[] = dgLinkHumanRightForearmDL;
#define dgLinkHumanRightHandOpenDL "__OTR__objects/object_link_child/gLinkHumanRightHandOpenDL"
static const ALIGN_ASSET(2) char gLinkHumanRightHandOpenDL[] = dgLinkHumanRightHandOpenDL;
#define dgLinkHumanLeftShoulderDL "__OTR__objects/object_link_child/gLinkHumanLeftShoulderDL"
static const ALIGN_ASSET(2) char gLinkHumanLeftShoulderDL[] = dgLinkHumanLeftShoulderDL;
#define dgLinkHumanLeftForearmDL "__OTR__objects/object_link_child/gLinkHumanLeftForearmDL"
static const ALIGN_ASSET(2) char gLinkHumanLeftForearmDL[] = dgLinkHumanLeftForearmDL;
#define dgLinkHumanLeftHandOpenDL "__OTR__objects/object_link_child/gLinkHumanLeftHandOpenDL"
static const ALIGN_ASSET(2) char gLinkHumanLeftHandOpenDL[] = dgLinkHumanLeftHandOpenDL;
#define dgLinkHumanOcarinaTex "__OTR__objects/object_link_child/gLinkHumanOcarinaTex"
static const ALIGN_ASSET(2) char gLinkHumanOcarinaTex[] = dgLinkHumanOcarinaTex;
#define dobject_link_child_Tex_00DB08 "__OTR__objects/object_link_child/object_link_child_Tex_00DB08"
static const ALIGN_ASSET(2) char object_link_child_Tex_00DB08[] = dobject_link_child_Tex_00DB08;
#define dgLinkHumanLeftHandClosedDL "__OTR__objects/object_link_child/gLinkHumanLeftHandClosedDL"
static const ALIGN_ASSET(2) char gLinkHumanLeftHandClosedDL[] = dgLinkHumanLeftHandClosedDL;
#define dgLinkHumanRightHandClosedDL "__OTR__objects/object_link_child/gLinkHumanRightHandClosedDL"
static const ALIGN_ASSET(2) char gLinkHumanRightHandClosedDL[] = dgLinkHumanRightHandClosedDL;
#define dgLinkHumanRightHandHoldingOcarinaDL "__OTR__objects/object_link_child/gLinkHumanRightHandHoldingOcarinaDL"
static const ALIGN_ASSET(2) char gLinkHumanRightHandHoldingOcarinaDL[] = dgLinkHumanRightHandHoldingOcarinaDL;
#define dobject_link_child_DL_00F1D8 "__OTR__objects/object_link_child/object_link_child_DL_00F1D8"
static const ALIGN_ASSET(2) char object_link_child_DL_00F1D8[] = dobject_link_child_DL_00F1D8;
#define dobject_link_child_DL_00F548 "__OTR__objects/object_link_child/object_link_child_DL_00F548"
static const ALIGN_ASSET(2) char object_link_child_DL_00F548[] = dobject_link_child_DL_00F548;
#define dobject_link_child_DL_00F998 "__OTR__objects/object_link_child/object_link_child_DL_00F998"
static const ALIGN_ASSET(2) char object_link_child_DL_00F998[] = dobject_link_child_DL_00F998;
#define dobject_link_child_DL_00FD08 "__OTR__objects/object_link_child/object_link_child_DL_00FD08"
static const ALIGN_ASSET(2) char object_link_child_DL_00FD08[] = dobject_link_child_DL_00FD08;
#define dobject_link_child_DL_0102E8 "__OTR__objects/object_link_child/object_link_child_DL_0102E8"
static const ALIGN_ASSET(2) char object_link_child_DL_0102E8[] = dobject_link_child_DL_0102E8;
#define dobject_link_child_DL_015F98 "__OTR__objects/object_link_child/object_link_child_DL_015F98"
static const ALIGN_ASSET(2) char object_link_child_DL_015F98[] = dobject_link_child_DL_015F98;
#define dobject_link_child_DL_016048 "__OTR__objects/object_link_child/object_link_child_DL_016048"
static const ALIGN_ASSET(2) char object_link_child_DL_016048[] = dobject_link_child_DL_016048;
#define dobject_link_child_DL_016058 "__OTR__objects/object_link_child/object_link_child_DL_016058"
static const ALIGN_ASSET(2) char object_link_child_DL_016058[] = dobject_link_child_DL_016058;
#define dobject_link_child_DL_0161C8 "__OTR__objects/object_link_child/object_link_child_DL_0161C8"
static const ALIGN_ASSET(2) char object_link_child_DL_0161C8[] = dobject_link_child_DL_0161C8;
#define dobject_link_child_DL_016270 "__OTR__objects/object_link_child/object_link_child_DL_016270"
static const ALIGN_ASSET(2) char object_link_child_DL_016270[] = dobject_link_child_DL_016270;
#define dobject_link_child_DL_016320 "__OTR__objects/object_link_child/object_link_child_DL_016320"
static const ALIGN_ASSET(2) char object_link_child_DL_016320[] = dobject_link_child_DL_016320;
#define dobject_link_child_DL_0163D0 "__OTR__objects/object_link_child/object_link_child_DL_0163D0"
static const ALIGN_ASSET(2) char object_link_child_DL_0163D0[] = dobject_link_child_DL_0163D0;
#define dgLinkHumanMirrorShieldDL "__OTR__objects/object_link_child/gLinkHumanMirrorShieldDL"
static const ALIGN_ASSET(2) char gLinkHumanMirrorShieldDL[] = dgLinkHumanMirrorShieldDL;
#define dobject_link_child_DL_0164B8 "__OTR__objects/object_link_child/object_link_child_DL_0164B8"
static const ALIGN_ASSET(2) char object_link_child_DL_0164B8[] = dobject_link_child_DL_0164B8;
#define dobject_link_child_DL_016608 "__OTR__objects/object_link_child/object_link_child_DL_016608"
static const ALIGN_ASSET(2) char object_link_child_DL_016608[] = dobject_link_child_DL_016608;
#define dobject_link_child_DL_0166F8 "__OTR__objects/object_link_child/object_link_child_DL_0166F8"
static const ALIGN_ASSET(2) char object_link_child_DL_0166F8[] = dobject_link_child_DL_0166F8;
#define dobject_link_child_DL_0167D0 "__OTR__objects/object_link_child/object_link_child_DL_0167D0"
static const ALIGN_ASSET(2) char object_link_child_DL_0167D0[] = dobject_link_child_DL_0167D0;
#define dgLinkHumanGreatFairysSwordDL "__OTR__objects/object_link_child/gLinkHumanGreatFairysSwordDL"
static const ALIGN_ASSET(2) char gLinkHumanGreatFairysSwordDL[] = dgLinkHumanGreatFairysSwordDL;
#define dobject_link_child_DL_0168C0 "__OTR__objects/object_link_child/object_link_child_DL_0168C0"
static const ALIGN_ASSET(2) char object_link_child_DL_0168C0[] = dobject_link_child_DL_0168C0;
#define dobject_link_child_DL_016950 "__OTR__objects/object_link_child/object_link_child_DL_016950"
static const ALIGN_ASSET(2) char object_link_child_DL_016950[] = dobject_link_child_DL_016950;
#define dobject_link_child_DL_0169E0 "__OTR__objects/object_link_child/object_link_child_DL_0169E0"
static const ALIGN_ASSET(2) char object_link_child_DL_0169E0[] = dobject_link_child_DL_0169E0;
#define dgLinkHumanGildedSwordSheathDL "__OTR__objects/object_link_child/gLinkHumanGildedSwordSheathDL"
static const ALIGN_ASSET(2) char gLinkHumanGildedSwordSheathDL[] = dgLinkHumanGildedSwordSheathDL;
#define dobject_link_child_DL_016BA0 "__OTR__objects/object_link_child/object_link_child_DL_016BA0"
static const ALIGN_ASSET(2) char object_link_child_DL_016BA0[] = dobject_link_child_DL_016BA0;
#define dobject_link_child_DL_016C88 "__OTR__objects/object_link_child/object_link_child_DL_016C88"
static const ALIGN_ASSET(2) char object_link_child_DL_016C88[] = dobject_link_child_DL_016C88;
#define dobject_link_child_DL_016D58 "__OTR__objects/object_link_child/object_link_child_DL_016D58"
static const ALIGN_ASSET(2) char object_link_child_DL_016D58[] = dobject_link_child_DL_016D58;
#define dobject_link_child_DL_016E10 "__OTR__objects/object_link_child/object_link_child_DL_016E10"
static const ALIGN_ASSET(2) char object_link_child_DL_016E10[] = dobject_link_child_DL_016E10;
#define dobject_link_child_DL_016F38 "__OTR__objects/object_link_child/object_link_child_DL_016F38"
static const ALIGN_ASSET(2) char object_link_child_DL_016F38[] = dobject_link_child_DL_016F38;
#define dobject_link_child_DL_016FC8 "__OTR__objects/object_link_child/object_link_child_DL_016FC8"
static const ALIGN_ASSET(2) char object_link_child_DL_016FC8[] = dobject_link_child_DL_016FC8;
#define dgLinkHumanGildedSwordHandleDL "__OTR__objects/object_link_child/gLinkHumanGildedSwordHandleDL"
static const ALIGN_ASSET(2) char gLinkHumanGildedSwordHandleDL[] = dgLinkHumanGildedSwordHandleDL;
#define dobject_link_child_DL_017090 "__OTR__objects/object_link_child/object_link_child_DL_017090"
static const ALIGN_ASSET(2) char object_link_child_DL_017090[] = dobject_link_child_DL_017090;
#define dobject_link_child_DL_017130 "__OTR__objects/object_link_child/object_link_child_DL_017130"
static const ALIGN_ASSET(2) char object_link_child_DL_017130[] = dobject_link_child_DL_017130;
#define dobject_link_child_DL_0171D0 "__OTR__objects/object_link_child/object_link_child_DL_0171D0"
static const ALIGN_ASSET(2) char object_link_child_DL_0171D0[] = dobject_link_child_DL_0171D0;
#define dobject_link_child_DL_017270 "__OTR__objects/object_link_child/object_link_child_DL_017270"
static const ALIGN_ASSET(2) char object_link_child_DL_017270[] = dobject_link_child_DL_017270;
#define dgLinkHumanGildedSwordBladeDL "__OTR__objects/object_link_child/gLinkHumanGildedSwordBladeDL"
static const ALIGN_ASSET(2) char gLinkHumanGildedSwordBladeDL[] = dgLinkHumanGildedSwordBladeDL;
#define dgLinkHumanRazorSwordSheathDL "__OTR__objects/object_link_child/gLinkHumanRazorSwordSheathDL"
static const ALIGN_ASSET(2) char gLinkHumanRazorSwordSheathDL[] = dgLinkHumanRazorSwordSheathDL;
#define dgLinkHumanHerosShieldDL "__OTR__objects/object_link_child/gLinkHumanHerosShieldDL"
static const ALIGN_ASSET(2) char gLinkHumanHerosShieldDL[] = dgLinkHumanHerosShieldDL;
#define dgLinkHumanKokiriSwordSheathDL "__OTR__objects/object_link_child/gLinkHumanKokiriSwordSheathDL"
static const ALIGN_ASSET(2) char gLinkHumanKokiriSwordSheathDL[] = dgLinkHumanKokiriSwordSheathDL;
#define dobject_link_child_DL_017818 "__OTR__objects/object_link_child/object_link_child_DL_017818"
static const ALIGN_ASSET(2) char object_link_child_DL_017818[] = dobject_link_child_DL_017818;
#define dgLinkHumanHookshotDL "__OTR__objects/object_link_child/gLinkHumanHookshotDL"
static const ALIGN_ASSET(2) char gLinkHumanHookshotDL[] = dgLinkHumanHookshotDL;
#define dobject_link_child_DL_017B40 "__OTR__objects/object_link_child/object_link_child_DL_017B40"
static const ALIGN_ASSET(2) char object_link_child_DL_017B40[] = dobject_link_child_DL_017B40;
#define dgLinkHumanBowDL "__OTR__objects/object_link_child/gLinkHumanBowDL"
static const ALIGN_ASSET(2) char gLinkHumanBowDL[] = dgLinkHumanBowDL;
#define dobject_link_child_DL_018490 "__OTR__objects/object_link_child/object_link_child_DL_018490"
static const ALIGN_ASSET(2) char object_link_child_DL_018490[] = dobject_link_child_DL_018490;
#define dobject_link_child_TLUT_018A40 "__OTR__objects/object_link_child/object_link_child_TLUT_018A40"
static const ALIGN_ASSET(2) char object_link_child_TLUT_018A40[] = dobject_link_child_TLUT_018A40;
#define dgLinkHumanHerosShieldFrontTLUT "__OTR__objects/object_link_child/gLinkHumanHerosShieldFrontTLUT"
static const ALIGN_ASSET(2) char gLinkHumanHerosShieldFrontTLUT[] = dgLinkHumanHerosShieldFrontTLUT;
#define dgLinkHumanHerosShieldBackTLUT "__OTR__objects/object_link_child/gLinkHumanHerosShieldBackTLUT"
static const ALIGN_ASSET(2) char gLinkHumanHerosShieldBackTLUT[] = dgLinkHumanHerosShieldBackTLUT;
#define dgLinkHumanShieldHandleTLUT "__OTR__objects/object_link_child/gLinkHumanShieldHandleTLUT"
static const ALIGN_ASSET(2) char gLinkHumanShieldHandleTLUT[] = dgLinkHumanShieldHandleTLUT;
#define dobject_link_child_Tex_019240 "__OTR__objects/object_link_child/object_link_child_Tex_019240"
static const ALIGN_ASSET(2) char object_link_child_Tex_019240[] = dobject_link_child_Tex_019240;
#define dgLinkHumanHerosShieldFrontUpperTex "__OTR__objects/object_link_child/gLinkHumanHerosShieldFrontUpperTex"
static const ALIGN_ASSET(2) char gLinkHumanHerosShieldFrontUpperTex[] = dgLinkHumanHerosShieldFrontUpperTex;
#define dobject_link_child_Tex_019A80 "__OTR__objects/object_link_child/object_link_child_Tex_019A80"
static const ALIGN_ASSET(2) char object_link_child_Tex_019A80[] = dobject_link_child_Tex_019A80;
#define dobject_link_child_Tex_01A280 "__OTR__objects/object_link_child/object_link_child_Tex_01A280"
static const ALIGN_ASSET(2) char object_link_child_Tex_01A280[] = dobject_link_child_Tex_01A280;
#define dobject_link_child_Tex_01A380 "__OTR__objects/object_link_child/object_link_child_Tex_01A380"
static const ALIGN_ASSET(2) char object_link_child_Tex_01A380[] = dobject_link_child_Tex_01A380;
#define dobject_link_child_Tex_01B380 "__OTR__objects/object_link_child/object_link_child_Tex_01B380"
static const ALIGN_ASSET(2) char object_link_child_Tex_01B380[] = dobject_link_child_Tex_01B380;
#define dgLinkHumanHerosShieldFrontLowerTex "__OTR__objects/object_link_child/gLinkHumanHerosShieldFrontLowerTex"
static const ALIGN_ASSET(2) char gLinkHumanHerosShieldFrontLowerTex[] = dgLinkHumanHerosShieldFrontLowerTex;
#define dgLinkHumanHerosShieldBackTex "__OTR__objects/object_link_child/gLinkHumanHerosShieldBackTex"
static const ALIGN_ASSET(2) char gLinkHumanHerosShieldBackTex[] = dgLinkHumanHerosShieldBackTex;
#define dgLinkHumanShieldHandleTex "__OTR__objects/object_link_child/gLinkHumanShieldHandleTex"
static const ALIGN_ASSET(2) char gLinkHumanShieldHandleTex[] = dgLinkHumanShieldHandleTex;
#define dobject_link_child_Tex_01BF00 "__OTR__objects/object_link_child/object_link_child_Tex_01BF00"
static const ALIGN_ASSET(2) char object_link_child_Tex_01BF00[] = dobject_link_child_Tex_01BF00;
#define dobject_link_child_Tex_01BF80 "__OTR__objects/object_link_child/object_link_child_Tex_01BF80"
static const ALIGN_ASSET(2) char object_link_child_Tex_01BF80[] = dobject_link_child_Tex_01BF80;
#define dobject_link_child_Tex_01C180 "__OTR__objects/object_link_child/object_link_child_Tex_01C180"
static const ALIGN_ASSET(2) char object_link_child_Tex_01C180[] = dobject_link_child_Tex_01C180;
#define dobject_link_child_Tex_01C380 "__OTR__objects/object_link_child/object_link_child_Tex_01C380"
static const ALIGN_ASSET(2) char object_link_child_Tex_01C380[] = dobject_link_child_Tex_01C380;
#define dobject_link_child_Tex_01C400 "__OTR__objects/object_link_child/object_link_child_Tex_01C400"
static const ALIGN_ASSET(2) char object_link_child_Tex_01C400[] = dobject_link_child_Tex_01C400;
#define dobject_link_child_Tex_01C800 "__OTR__objects/object_link_child/object_link_child_Tex_01C800"
static const ALIGN_ASSET(2) char object_link_child_Tex_01C800[] = dobject_link_child_Tex_01C800;
#define dobject_link_child_Tex_01C900 "__OTR__objects/object_link_child/object_link_child_Tex_01C900"
static const ALIGN_ASSET(2) char object_link_child_Tex_01C900[] = dobject_link_child_Tex_01C900;
#define dobject_link_child_Tex_01CB00 "__OTR__objects/object_link_child/object_link_child_Tex_01CB00"
static const ALIGN_ASSET(2) char object_link_child_Tex_01CB00[] = dobject_link_child_Tex_01CB00;
#define dobject_link_child_Tex_01D300 "__OTR__objects/object_link_child/object_link_child_Tex_01D300"
static const ALIGN_ASSET(2) char object_link_child_Tex_01D300[] = dobject_link_child_Tex_01D300;
#define dobject_link_child_Tex_01D340 "__OTR__objects/object_link_child/object_link_child_Tex_01D340"
static const ALIGN_ASSET(2) char object_link_child_Tex_01D340[] = dobject_link_child_Tex_01D340;
#define dobject_link_child_Tex_01D440 "__OTR__objects/object_link_child/object_link_child_Tex_01D440"
static const ALIGN_ASSET(2) char object_link_child_Tex_01D440[] = dobject_link_child_Tex_01D440;
#define dobject_link_child_DL_01D960 "__OTR__objects/object_link_child/object_link_child_DL_01D960"
static const ALIGN_ASSET(2) char object_link_child_DL_01D960[] = dobject_link_child_DL_01D960;
#define dgLinkHumanSheathEmptyDL "__OTR__objects/object_link_child/gLinkHumanSheathEmptyDL"
static const ALIGN_ASSET(2) char gLinkHumanSheathEmptyDL[] = dgLinkHumanSheathEmptyDL;
#define dgLinkHumanSheathedKokiriSwordMtx "__OTR__objects/object_link_child/gLinkHumanSheathedKokiriSwordMtx"
static const ALIGN_ASSET(2) char gLinkHumanSheathedKokiriSwordMtx[] = dgLinkHumanSheathedKokiriSwordMtx;
#define dgLinkHumanSheathedKokiriSwordDL "__OTR__objects/object_link_child/gLinkHumanSheathedKokiriSwordDL"
static const ALIGN_ASSET(2) char gLinkHumanSheathedKokiriSwordDL[] = dgLinkHumanSheathedKokiriSwordDL;
#define dgLinkHumanSheathedRazorSwordMtx "__OTR__objects/object_link_child/gLinkHumanSheathedRazorSwordMtx"
static const ALIGN_ASSET(2) char gLinkHumanSheathedRazorSwordMtx[] = dgLinkHumanSheathedRazorSwordMtx;
#define dgLinkHumanSheathedRazorSwordDL "__OTR__objects/object_link_child/gLinkHumanSheathedRazorSwordDL"
static const ALIGN_ASSET(2) char gLinkHumanSheathedRazorSwordDL[] = dgLinkHumanSheathedRazorSwordDL;
#define dgLinkHumanSheathedGildedSwordDL "__OTR__objects/object_link_child/gLinkHumanSheathedGildedSwordDL"
static const ALIGN_ASSET(2) char gLinkHumanSheathedGildedSwordDL[] = dgLinkHumanSheathedGildedSwordDL;
#define dgLinkHumanHerosShieldMtx "__OTR__objects/object_link_child/gLinkHumanHerosShieldMtx"
static const ALIGN_ASSET(2) char gLinkHumanHerosShieldMtx[] = dgLinkHumanHerosShieldMtx;
#define dgLinkHumanHerosShieldWithMtxDL "__OTR__objects/object_link_child/gLinkHumanHerosShieldWithMtxDL"
static const ALIGN_ASSET(2) char gLinkHumanHerosShieldWithMtxDL[] = dgLinkHumanHerosShieldWithMtxDL;
#define dgLinkHumanMirrorShieldMtx "__OTR__objects/object_link_child/gLinkHumanMirrorShieldMtx"
static const ALIGN_ASSET(2) char gLinkHumanMirrorShieldMtx[] = dgLinkHumanMirrorShieldMtx;
#define dgLinkHumanMirrorShieldWithMtxDL "__OTR__objects/object_link_child/gLinkHumanMirrorShieldWithMtxDL"
static const ALIGN_ASSET(2) char gLinkHumanMirrorShieldWithMtxDL[] = dgLinkHumanMirrorShieldWithMtxDL;
#define dgLinkHumanRightHandHoldingHerosShieldDL "__OTR__objects/object_link_child/gLinkHumanRightHandHoldingHerosShieldDL"
static const ALIGN_ASSET(2) char gLinkHumanRightHandHoldingHerosShieldDL[] = dgLinkHumanRightHandHoldingHerosShieldDL;
#define dobject_link_child_DL_01DC38 "__OTR__objects/object_link_child/object_link_child_DL_01DC38"
static const ALIGN_ASSET(2) char object_link_child_DL_01DC38[] = dobject_link_child_DL_01DC38;
#define dgLinkHumanRightHandHoldingMirrorShieldDL "__OTR__objects/object_link_child/gLinkHumanRightHandHoldingMirrorShieldDL"
static const ALIGN_ASSET(2) char gLinkHumanRightHandHoldingMirrorShieldDL[] = dgLinkHumanRightHandHoldingMirrorShieldDL;
#define dobject_link_child_DL_01DC58 "__OTR__objects/object_link_child/object_link_child_DL_01DC58"
static const ALIGN_ASSET(2) char object_link_child_DL_01DC58[] = dobject_link_child_DL_01DC58;
#define dgLinkHumanLeftHandHoldingKokiriSwordDL "__OTR__objects/object_link_child/gLinkHumanLeftHandHoldingKokiriSwordDL"
static const ALIGN_ASSET(2) char gLinkHumanLeftHandHoldingKokiriSwordDL[] = dgLinkHumanLeftHandHoldingKokiriSwordDL;
#define dobject_link_child_DL_01DC78 "__OTR__objects/object_link_child/object_link_child_DL_01DC78"
static const ALIGN_ASSET(2) char object_link_child_DL_01DC78[] = dobject_link_child_DL_01DC78;
#define dgLinkHumanLeftHandHoldingRazorSwordDL "__OTR__objects/object_link_child/gLinkHumanLeftHandHoldingRazorSwordDL"
static const ALIGN_ASSET(2) char gLinkHumanLeftHandHoldingRazorSwordDL[] = dgLinkHumanLeftHandHoldingRazorSwordDL;
#define dobject_link_child_DL_01DC98 "__OTR__objects/object_link_child/object_link_child_DL_01DC98"
static const ALIGN_ASSET(2) char object_link_child_DL_01DC98[] = dobject_link_child_DL_01DC98;
#define dgLinkHumanLeftHandHoldingGildedSwordDL "__OTR__objects/object_link_child/gLinkHumanLeftHandHoldingGildedSwordDL"
static const ALIGN_ASSET(2) char gLinkHumanLeftHandHoldingGildedSwordDL[] = dgLinkHumanLeftHandHoldingGildedSwordDL;
#define dobject_link_child_DL_01DCC0 "__OTR__objects/object_link_child/object_link_child_DL_01DCC0"
static const ALIGN_ASSET(2) char object_link_child_DL_01DCC0[] = dobject_link_child_DL_01DCC0;
#define dgLinkHumanLeftHandHoldingGreatFairysSwordDL "__OTR__objects/object_link_child/gLinkHumanLeftHandHoldingGreatFairysSwordDL"
static const ALIGN_ASSET(2) char gLinkHumanLeftHandHoldingGreatFairysSwordDL[] = dgLinkHumanLeftHandHoldingGreatFairysSwordDL;
#define dobject_link_child_DL_01DCE8 "__OTR__objects/object_link_child/object_link_child_DL_01DCE8"
static const ALIGN_ASSET(2) char object_link_child_DL_01DCE8[] = dobject_link_child_DL_01DCE8;
#define dgLinkHumanRightHandHoldingHookshotDL "__OTR__objects/object_link_child/gLinkHumanRightHandHoldingHookshotDL"
static const ALIGN_ASSET(2) char gLinkHumanRightHandHoldingHookshotDL[] = dgLinkHumanRightHandHoldingHookshotDL;
#define dobject_link_child_DL_01DD08 "__OTR__objects/object_link_child/object_link_child_DL_01DD08"
static const ALIGN_ASSET(2) char object_link_child_DL_01DD08[] = dobject_link_child_DL_01DD08;
#define dgLinkHumanRightHandHoldingBowDL "__OTR__objects/object_link_child/gLinkHumanRightHandHoldingBowDL"
static const ALIGN_ASSET(2) char gLinkHumanRightHandHoldingBowDL[] = dgLinkHumanRightHandHoldingBowDL;
#define dobject_link_child_DL_01DD28 "__OTR__objects/object_link_child/object_link_child_DL_01DD28"
static const ALIGN_ASSET(2) char object_link_child_DL_01DD28[] = dobject_link_child_DL_01DD28;
#define dgLinkHumanLeftHandHoldBottleDL "__OTR__objects/object_link_child/gLinkHumanLeftHandHoldBottleDL"
static const ALIGN_ASSET(2) char gLinkHumanLeftHandHoldBottleDL[] = dgLinkHumanLeftHandHoldBottleDL;
#define dgLinkHumanSkel "__OTR__objects/object_link_child/gLinkHumanSkel"
static const ALIGN_ASSET(2) char gLinkHumanSkel[] = dgLinkHumanSkel;
#define dobject_link_childTLUT_00DA80 "__OTR__objects/object_link_child/object_link_childTLUT_00DA80"
static const ALIGN_ASSET(2) char object_link_childTLUT_00DA80[] = dobject_link_childTLUT_00DA80;
typedef enum LinkHumanLimb {
/* 0x00 */ LINK_HUMAN_LIMB_NONE,
/* 0x01 */ LINK_HUMAN_LIMB_ROOT,
/* 0x02 */ LINK_HUMAN_LIMB_WAIST,
/* 0x03 */ LINK_HUMAN_LIMB_LOWER_ROOT,
/* 0x04 */ LINK_HUMAN_LIMB_RIGHT_THIGH,
/* 0x05 */ LINK_HUMAN_LIMB_RIGHT_SHIN,
/* 0x06 */ LINK_HUMAN_LIMB_RIGHT_FOOT,
/* 0x07 */ LINK_HUMAN_LIMB_LEFT_THIGH,
/* 0x08 */ LINK_HUMAN_LIMB_LEFT_SHIN,
/* 0x09 */ LINK_HUMAN_LIMB_LEFT_FOOT,
/* 0x0A */ LINK_HUMAN_LIMB_UPPER_ROOT,
/* 0x0B */ LINK_HUMAN_LIMB_HEAD,
/* 0x0C */ LINK_HUMAN_LIMB_HAT,
/* 0x0D */ LINK_HUMAN_LIMB_COLLAR,
/* 0x0E */ LINK_HUMAN_LIMB_LEFT_SHOULDER,
/* 0x0F */ LINK_HUMAN_LIMB_LEFT_FOREARM,
/* 0x10 */ LINK_HUMAN_LIMB_LEFT_HAND,
/* 0x11 */ LINK_HUMAN_LIMB_RIGHT_SHOULDER,
/* 0x12 */ LINK_HUMAN_LIMB_RIGHT_FOREARM,
/* 0x13 */ LINK_HUMAN_LIMB_RIGHT_HAND,
/* 0x14 */ LINK_HUMAN_LIMB_SHEATH,
/* 0x15 */ LINK_HUMAN_LIMB_TORSO,
/* 0x16 */ LINK_HUMAN_LIMB_MAX
} LinkHumanLimb;
#endif // OBJECTS_OBJECT_LINK_CHILD_H