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https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
474 lines
29 KiB
C
474 lines
29 KiB
C
#ifndef OBJECTS_OBJECT_LINK_CHILD_H
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#define OBJECTS_OBJECT_LINK_CHILD_H 1
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#include "align_asset_macro.h"
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#define dgLinkHumanEyesOpenTex "__OTR__objects/object_link_child/gLinkHumanEyesOpenTex"
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static const ALIGN_ASSET(2) char gLinkHumanEyesOpenTex[] = dgLinkHumanEyesOpenTex;
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#define dgLinkHumanEyesHalfTex "__OTR__objects/object_link_child/gLinkHumanEyesHalfTex"
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static const ALIGN_ASSET(2) char gLinkHumanEyesHalfTex[] = dgLinkHumanEyesHalfTex;
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#define dgLinkHumanEyesClosedTex "__OTR__objects/object_link_child/gLinkHumanEyesClosedTex"
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static const ALIGN_ASSET(2) char gLinkHumanEyesClosedTex[] = dgLinkHumanEyesClosedTex;
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#define dgLinkHumanEyesRollRightTex "__OTR__objects/object_link_child/gLinkHumanEyesRollRightTex"
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static const ALIGN_ASSET(2) char gLinkHumanEyesRollRightTex[] = dgLinkHumanEyesRollRightTex;
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#define dgLinkHumanEyesRollLeftTex "__OTR__objects/object_link_child/gLinkHumanEyesRollLeftTex"
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static const ALIGN_ASSET(2) char gLinkHumanEyesRollLeftTex[] = dgLinkHumanEyesRollLeftTex;
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#define dgLinkHumanEyesRollUpTex "__OTR__objects/object_link_child/gLinkHumanEyesRollUpTex"
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static const ALIGN_ASSET(2) char gLinkHumanEyesRollUpTex[] = dgLinkHumanEyesRollUpTex;
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#define dgLinkHumanEyesRollDownTex "__OTR__objects/object_link_child/gLinkHumanEyesRollDownTex"
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static const ALIGN_ASSET(2) char gLinkHumanEyesRollDownTex[] = dgLinkHumanEyesRollDownTex;
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#define dobject_link_child_Tex_003800 "__OTR__objects/object_link_child/object_link_child_Tex_003800"
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static const ALIGN_ASSET(2) char object_link_child_Tex_003800[] = dobject_link_child_Tex_003800;
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#define dgLinkHumanMouthClosedTex "__OTR__objects/object_link_child/gLinkHumanMouthClosedTex"
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static const ALIGN_ASSET(2) char gLinkHumanMouthClosedTex[] = dgLinkHumanMouthClosedTex;
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#define dgLinkHumanMouthTeethTex "__OTR__objects/object_link_child/gLinkHumanMouthTeethTex"
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static const ALIGN_ASSET(2) char gLinkHumanMouthTeethTex[] = dgLinkHumanMouthTeethTex;
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#define dgLinkHumanMouthAngryTex "__OTR__objects/object_link_child/gLinkHumanMouthAngryTex"
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static const ALIGN_ASSET(2) char gLinkHumanMouthAngryTex[] = dgLinkHumanMouthAngryTex;
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#define dgLinkHumanMouthHappyTex "__OTR__objects/object_link_child/gLinkHumanMouthHappyTex"
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static const ALIGN_ASSET(2) char gLinkHumanMouthHappyTex[] = dgLinkHumanMouthHappyTex;
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#define dgLinkHumanSkinTLUT "__OTR__objects/object_link_child/gLinkHumanSkinTLUT"
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static const ALIGN_ASSET(2) char gLinkHumanSkinTLUT[] = dgLinkHumanSkinTLUT;
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#define dgLinkHumanMouthTLUT "__OTR__objects/object_link_child/gLinkHumanMouthTLUT"
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static const ALIGN_ASSET(2) char gLinkHumanMouthTLUT[] = dgLinkHumanMouthTLUT;
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#define dobject_link_child_Tex_005400 "__OTR__objects/object_link_child/object_link_child_Tex_005400"
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static const ALIGN_ASSET(2) char object_link_child_Tex_005400[] = dobject_link_child_Tex_005400;
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#define dobject_link_child_Tex_005500 "__OTR__objects/object_link_child/object_link_child_Tex_005500"
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static const ALIGN_ASSET(2) char object_link_child_Tex_005500[] = dobject_link_child_Tex_005500;
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#define dobject_link_child_Tex_005540 "__OTR__objects/object_link_child/object_link_child_Tex_005540"
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static const ALIGN_ASSET(2) char object_link_child_Tex_005540[] = dobject_link_child_Tex_005540;
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#define dgLinkHumanEarTex "__OTR__objects/object_link_child/gLinkHumanEarTex"
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static const ALIGN_ASSET(2) char gLinkHumanEarTex[] = dgLinkHumanEarTex;
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#define dgLinkHumanBeltClaspTex "__OTR__objects/object_link_child/gLinkHumanBeltClaspTex"
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static const ALIGN_ASSET(2) char gLinkHumanBeltClaspTex[] = dgLinkHumanBeltClaspTex;
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#define dgLinkHumanBeltTex "__OTR__objects/object_link_child/gLinkHumanBeltTex"
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static const ALIGN_ASSET(2) char gLinkHumanBeltTex[] = dgLinkHumanBeltTex;
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#define dobject_link_child_Tex_005C40 "__OTR__objects/object_link_child/object_link_child_Tex_005C40"
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static const ALIGN_ASSET(2) char object_link_child_Tex_005C40[] = dobject_link_child_Tex_005C40;
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#define dobject_link_child_Tex_005D40 "__OTR__objects/object_link_child/object_link_child_Tex_005D40"
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static const ALIGN_ASSET(2) char object_link_child_Tex_005D40[] = dobject_link_child_Tex_005D40;
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#define dobject_link_child_Tex_005D80 "__OTR__objects/object_link_child/object_link_child_Tex_005D80"
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static const ALIGN_ASSET(2) char object_link_child_Tex_005D80[] = dobject_link_child_Tex_005D80;
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#define dobject_link_child_Tex_005E00 "__OTR__objects/object_link_child/object_link_child_Tex_005E00"
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static const ALIGN_ASSET(2) char object_link_child_Tex_005E00[] = dobject_link_child_Tex_005E00;
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#define dobject_link_child_Tex_006200 "__OTR__objects/object_link_child/object_link_child_Tex_006200"
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static const ALIGN_ASSET(2) char object_link_child_Tex_006200[] = dobject_link_child_Tex_006200;
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#define dobject_link_child_Tex_006A00 "__OTR__objects/object_link_child/object_link_child_Tex_006A00"
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static const ALIGN_ASSET(2) char object_link_child_Tex_006A00[] = dobject_link_child_Tex_006A00;
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#define dobject_link_child_Tex_006B00 "__OTR__objects/object_link_child/object_link_child_Tex_006B00"
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static const ALIGN_ASSET(2) char object_link_child_Tex_006B00[] = dobject_link_child_Tex_006B00;
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#define dobject_link_child_Tex_007700 "__OTR__objects/object_link_child/object_link_child_Tex_007700"
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static const ALIGN_ASSET(2) char object_link_child_Tex_007700[] = dobject_link_child_Tex_007700;
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#define dgLinkHumanRightThighDL "__OTR__objects/object_link_child/gLinkHumanRightThighDL"
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static const ALIGN_ASSET(2) char gLinkHumanRightThighDL[] = dgLinkHumanRightThighDL;
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#define dgLinkHumanRightShinDL "__OTR__objects/object_link_child/gLinkHumanRightShinDL"
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static const ALIGN_ASSET(2) char gLinkHumanRightShinDL[] = dgLinkHumanRightShinDL;
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#define dgLinkHumanRightFootDL "__OTR__objects/object_link_child/gLinkHumanRightFootDL"
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static const ALIGN_ASSET(2) char gLinkHumanRightFootDL[] = dgLinkHumanRightFootDL;
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#define dgLinkHumanLeftThighDL "__OTR__objects/object_link_child/gLinkHumanLeftThighDL"
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static const ALIGN_ASSET(2) char gLinkHumanLeftThighDL[] = dgLinkHumanLeftThighDL;
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#define dgLinkHumanLeftShinDL "__OTR__objects/object_link_child/gLinkHumanLeftShinDL"
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static const ALIGN_ASSET(2) char gLinkHumanLeftShinDL[] = dgLinkHumanLeftShinDL;
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#define dgLinkHumanLeftFootDL "__OTR__objects/object_link_child/gLinkHumanLeftFootDL"
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static const ALIGN_ASSET(2) char gLinkHumanLeftFootDL[] = dgLinkHumanLeftFootDL;
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#define dgLinkHumanWaistDL "__OTR__objects/object_link_child/gLinkHumanWaistDL"
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static const ALIGN_ASSET(2) char gLinkHumanWaistDL[] = dgLinkHumanWaistDL;
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#define dgLinkHumanCollarDL "__OTR__objects/object_link_child/gLinkHumanCollarDL"
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static const ALIGN_ASSET(2) char gLinkHumanCollarDL[] = dgLinkHumanCollarDL;
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#define dgLinkHumanTorsoDL "__OTR__objects/object_link_child/gLinkHumanTorsoDL"
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static const ALIGN_ASSET(2) char gLinkHumanTorsoDL[] = dgLinkHumanTorsoDL;
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#define dgLinkHumanHeadDL "__OTR__objects/object_link_child/gLinkHumanHeadDL"
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static const ALIGN_ASSET(2) char gLinkHumanHeadDL[] = dgLinkHumanHeadDL;
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#define dgLinkHumanHatDL "__OTR__objects/object_link_child/gLinkHumanHatDL"
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static const ALIGN_ASSET(2) char gLinkHumanHatDL[] = dgLinkHumanHatDL;
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#define dgLinkHumanSwordScabbardDL "__OTR__objects/object_link_child/gLinkHumanSwordScabbardDL"
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static const ALIGN_ASSET(2) char gLinkHumanSwordScabbardDL[] = dgLinkHumanSwordScabbardDL;
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#define dgLinkHumanRightShoulderDL "__OTR__objects/object_link_child/gLinkHumanRightShoulderDL"
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static const ALIGN_ASSET(2) char gLinkHumanRightShoulderDL[] = dgLinkHumanRightShoulderDL;
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#define dgLinkHumanRightForearmDL "__OTR__objects/object_link_child/gLinkHumanRightForearmDL"
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static const ALIGN_ASSET(2) char gLinkHumanRightForearmDL[] = dgLinkHumanRightForearmDL;
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#define dgLinkHumanRightHandOpenDL "__OTR__objects/object_link_child/gLinkHumanRightHandOpenDL"
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static const ALIGN_ASSET(2) char gLinkHumanRightHandOpenDL[] = dgLinkHumanRightHandOpenDL;
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#define dgLinkHumanLeftShoulderDL "__OTR__objects/object_link_child/gLinkHumanLeftShoulderDL"
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static const ALIGN_ASSET(2) char gLinkHumanLeftShoulderDL[] = dgLinkHumanLeftShoulderDL;
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#define dgLinkHumanLeftForearmDL "__OTR__objects/object_link_child/gLinkHumanLeftForearmDL"
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static const ALIGN_ASSET(2) char gLinkHumanLeftForearmDL[] = dgLinkHumanLeftForearmDL;
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#define dgLinkHumanLeftHandOpenDL "__OTR__objects/object_link_child/gLinkHumanLeftHandOpenDL"
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static const ALIGN_ASSET(2) char gLinkHumanLeftHandOpenDL[] = dgLinkHumanLeftHandOpenDL;
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#define dgLinkHumanOcarinaTex "__OTR__objects/object_link_child/gLinkHumanOcarinaTex"
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static const ALIGN_ASSET(2) char gLinkHumanOcarinaTex[] = dgLinkHumanOcarinaTex;
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#define dobject_link_child_Tex_00DB08 "__OTR__objects/object_link_child/object_link_child_Tex_00DB08"
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static const ALIGN_ASSET(2) char object_link_child_Tex_00DB08[] = dobject_link_child_Tex_00DB08;
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#define dgLinkHumanLeftHandClosedDL "__OTR__objects/object_link_child/gLinkHumanLeftHandClosedDL"
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static const ALIGN_ASSET(2) char gLinkHumanLeftHandClosedDL[] = dgLinkHumanLeftHandClosedDL;
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#define dgLinkHumanRightHandClosedDL "__OTR__objects/object_link_child/gLinkHumanRightHandClosedDL"
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static const ALIGN_ASSET(2) char gLinkHumanRightHandClosedDL[] = dgLinkHumanRightHandClosedDL;
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#define dgLinkHumanRightHandHoldingOcarinaDL "__OTR__objects/object_link_child/gLinkHumanRightHandHoldingOcarinaDL"
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static const ALIGN_ASSET(2) char gLinkHumanRightHandHoldingOcarinaDL[] = dgLinkHumanRightHandHoldingOcarinaDL;
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#define dobject_link_child_DL_00F1D8 "__OTR__objects/object_link_child/object_link_child_DL_00F1D8"
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static const ALIGN_ASSET(2) char object_link_child_DL_00F1D8[] = dobject_link_child_DL_00F1D8;
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#define dobject_link_child_DL_00F548 "__OTR__objects/object_link_child/object_link_child_DL_00F548"
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static const ALIGN_ASSET(2) char object_link_child_DL_00F548[] = dobject_link_child_DL_00F548;
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#define dobject_link_child_DL_00F998 "__OTR__objects/object_link_child/object_link_child_DL_00F998"
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static const ALIGN_ASSET(2) char object_link_child_DL_00F998[] = dobject_link_child_DL_00F998;
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#define dobject_link_child_DL_00FD08 "__OTR__objects/object_link_child/object_link_child_DL_00FD08"
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static const ALIGN_ASSET(2) char object_link_child_DL_00FD08[] = dobject_link_child_DL_00FD08;
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#define dobject_link_child_DL_0102E8 "__OTR__objects/object_link_child/object_link_child_DL_0102E8"
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static const ALIGN_ASSET(2) char object_link_child_DL_0102E8[] = dobject_link_child_DL_0102E8;
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#define dobject_link_child_DL_015F98 "__OTR__objects/object_link_child/object_link_child_DL_015F98"
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static const ALIGN_ASSET(2) char object_link_child_DL_015F98[] = dobject_link_child_DL_015F98;
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#define dobject_link_child_DL_016048 "__OTR__objects/object_link_child/object_link_child_DL_016048"
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static const ALIGN_ASSET(2) char object_link_child_DL_016048[] = dobject_link_child_DL_016048;
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#define dobject_link_child_DL_016058 "__OTR__objects/object_link_child/object_link_child_DL_016058"
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static const ALIGN_ASSET(2) char object_link_child_DL_016058[] = dobject_link_child_DL_016058;
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#define dobject_link_child_DL_0161C8 "__OTR__objects/object_link_child/object_link_child_DL_0161C8"
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static const ALIGN_ASSET(2) char object_link_child_DL_0161C8[] = dobject_link_child_DL_0161C8;
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#define dobject_link_child_DL_016270 "__OTR__objects/object_link_child/object_link_child_DL_016270"
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static const ALIGN_ASSET(2) char object_link_child_DL_016270[] = dobject_link_child_DL_016270;
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#define dobject_link_child_DL_016320 "__OTR__objects/object_link_child/object_link_child_DL_016320"
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static const ALIGN_ASSET(2) char object_link_child_DL_016320[] = dobject_link_child_DL_016320;
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#define dobject_link_child_DL_0163D0 "__OTR__objects/object_link_child/object_link_child_DL_0163D0"
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static const ALIGN_ASSET(2) char object_link_child_DL_0163D0[] = dobject_link_child_DL_0163D0;
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#define dgLinkHumanMirrorShieldDL "__OTR__objects/object_link_child/gLinkHumanMirrorShieldDL"
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static const ALIGN_ASSET(2) char gLinkHumanMirrorShieldDL[] = dgLinkHumanMirrorShieldDL;
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#define dobject_link_child_DL_0164B8 "__OTR__objects/object_link_child/object_link_child_DL_0164B8"
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static const ALIGN_ASSET(2) char object_link_child_DL_0164B8[] = dobject_link_child_DL_0164B8;
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#define dobject_link_child_DL_016608 "__OTR__objects/object_link_child/object_link_child_DL_016608"
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static const ALIGN_ASSET(2) char object_link_child_DL_016608[] = dobject_link_child_DL_016608;
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#define dobject_link_child_DL_0166F8 "__OTR__objects/object_link_child/object_link_child_DL_0166F8"
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static const ALIGN_ASSET(2) char object_link_child_DL_0166F8[] = dobject_link_child_DL_0166F8;
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#define dobject_link_child_DL_0167D0 "__OTR__objects/object_link_child/object_link_child_DL_0167D0"
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static const ALIGN_ASSET(2) char object_link_child_DL_0167D0[] = dobject_link_child_DL_0167D0;
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#define dgLinkHumanGreatFairysSwordDL "__OTR__objects/object_link_child/gLinkHumanGreatFairysSwordDL"
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static const ALIGN_ASSET(2) char gLinkHumanGreatFairysSwordDL[] = dgLinkHumanGreatFairysSwordDL;
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#define dobject_link_child_DL_0168C0 "__OTR__objects/object_link_child/object_link_child_DL_0168C0"
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static const ALIGN_ASSET(2) char object_link_child_DL_0168C0[] = dobject_link_child_DL_0168C0;
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#define dobject_link_child_DL_016950 "__OTR__objects/object_link_child/object_link_child_DL_016950"
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static const ALIGN_ASSET(2) char object_link_child_DL_016950[] = dobject_link_child_DL_016950;
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#define dobject_link_child_DL_0169E0 "__OTR__objects/object_link_child/object_link_child_DL_0169E0"
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static const ALIGN_ASSET(2) char object_link_child_DL_0169E0[] = dobject_link_child_DL_0169E0;
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#define dgLinkHumanGildedSwordSheathDL "__OTR__objects/object_link_child/gLinkHumanGildedSwordSheathDL"
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static const ALIGN_ASSET(2) char gLinkHumanGildedSwordSheathDL[] = dgLinkHumanGildedSwordSheathDL;
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#define dobject_link_child_DL_016BA0 "__OTR__objects/object_link_child/object_link_child_DL_016BA0"
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static const ALIGN_ASSET(2) char object_link_child_DL_016BA0[] = dobject_link_child_DL_016BA0;
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#define dobject_link_child_DL_016C88 "__OTR__objects/object_link_child/object_link_child_DL_016C88"
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static const ALIGN_ASSET(2) char object_link_child_DL_016C88[] = dobject_link_child_DL_016C88;
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#define dobject_link_child_DL_016D58 "__OTR__objects/object_link_child/object_link_child_DL_016D58"
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static const ALIGN_ASSET(2) char object_link_child_DL_016D58[] = dobject_link_child_DL_016D58;
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#define dobject_link_child_DL_016E10 "__OTR__objects/object_link_child/object_link_child_DL_016E10"
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static const ALIGN_ASSET(2) char object_link_child_DL_016E10[] = dobject_link_child_DL_016E10;
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#define dobject_link_child_DL_016F38 "__OTR__objects/object_link_child/object_link_child_DL_016F38"
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static const ALIGN_ASSET(2) char object_link_child_DL_016F38[] = dobject_link_child_DL_016F38;
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#define dobject_link_child_DL_016FC8 "__OTR__objects/object_link_child/object_link_child_DL_016FC8"
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static const ALIGN_ASSET(2) char object_link_child_DL_016FC8[] = dobject_link_child_DL_016FC8;
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#define dgLinkHumanGildedSwordHandleDL "__OTR__objects/object_link_child/gLinkHumanGildedSwordHandleDL"
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static const ALIGN_ASSET(2) char gLinkHumanGildedSwordHandleDL[] = dgLinkHumanGildedSwordHandleDL;
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#define dobject_link_child_DL_017090 "__OTR__objects/object_link_child/object_link_child_DL_017090"
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static const ALIGN_ASSET(2) char object_link_child_DL_017090[] = dobject_link_child_DL_017090;
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#define dobject_link_child_DL_017130 "__OTR__objects/object_link_child/object_link_child_DL_017130"
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static const ALIGN_ASSET(2) char object_link_child_DL_017130[] = dobject_link_child_DL_017130;
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#define dobject_link_child_DL_0171D0 "__OTR__objects/object_link_child/object_link_child_DL_0171D0"
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static const ALIGN_ASSET(2) char object_link_child_DL_0171D0[] = dobject_link_child_DL_0171D0;
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#define dobject_link_child_DL_017270 "__OTR__objects/object_link_child/object_link_child_DL_017270"
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static const ALIGN_ASSET(2) char object_link_child_DL_017270[] = dobject_link_child_DL_017270;
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#define dgLinkHumanGildedSwordBladeDL "__OTR__objects/object_link_child/gLinkHumanGildedSwordBladeDL"
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static const ALIGN_ASSET(2) char gLinkHumanGildedSwordBladeDL[] = dgLinkHumanGildedSwordBladeDL;
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#define dgLinkHumanRazorSwordSheathDL "__OTR__objects/object_link_child/gLinkHumanRazorSwordSheathDL"
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static const ALIGN_ASSET(2) char gLinkHumanRazorSwordSheathDL[] = dgLinkHumanRazorSwordSheathDL;
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#define dgLinkHumanHerosShieldDL "__OTR__objects/object_link_child/gLinkHumanHerosShieldDL"
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static const ALIGN_ASSET(2) char gLinkHumanHerosShieldDL[] = dgLinkHumanHerosShieldDL;
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#define dgLinkHumanKokiriSwordSheathDL "__OTR__objects/object_link_child/gLinkHumanKokiriSwordSheathDL"
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static const ALIGN_ASSET(2) char gLinkHumanKokiriSwordSheathDL[] = dgLinkHumanKokiriSwordSheathDL;
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#define dobject_link_child_DL_017818 "__OTR__objects/object_link_child/object_link_child_DL_017818"
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static const ALIGN_ASSET(2) char object_link_child_DL_017818[] = dobject_link_child_DL_017818;
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#define dgLinkHumanHookshotDL "__OTR__objects/object_link_child/gLinkHumanHookshotDL"
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static const ALIGN_ASSET(2) char gLinkHumanHookshotDL[] = dgLinkHumanHookshotDL;
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#define dobject_link_child_DL_017B40 "__OTR__objects/object_link_child/object_link_child_DL_017B40"
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static const ALIGN_ASSET(2) char object_link_child_DL_017B40[] = dobject_link_child_DL_017B40;
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#define dgLinkHumanBowDL "__OTR__objects/object_link_child/gLinkHumanBowDL"
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static const ALIGN_ASSET(2) char gLinkHumanBowDL[] = dgLinkHumanBowDL;
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#define dobject_link_child_DL_018490 "__OTR__objects/object_link_child/object_link_child_DL_018490"
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static const ALIGN_ASSET(2) char object_link_child_DL_018490[] = dobject_link_child_DL_018490;
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#define dobject_link_child_TLUT_018A40 "__OTR__objects/object_link_child/object_link_child_TLUT_018A40"
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static const ALIGN_ASSET(2) char object_link_child_TLUT_018A40[] = dobject_link_child_TLUT_018A40;
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#define dgLinkHumanHerosShieldFrontTLUT "__OTR__objects/object_link_child/gLinkHumanHerosShieldFrontTLUT"
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static const ALIGN_ASSET(2) char gLinkHumanHerosShieldFrontTLUT[] = dgLinkHumanHerosShieldFrontTLUT;
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#define dgLinkHumanHerosShieldBackTLUT "__OTR__objects/object_link_child/gLinkHumanHerosShieldBackTLUT"
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static const ALIGN_ASSET(2) char gLinkHumanHerosShieldBackTLUT[] = dgLinkHumanHerosShieldBackTLUT;
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#define dgLinkHumanShieldHandleTLUT "__OTR__objects/object_link_child/gLinkHumanShieldHandleTLUT"
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static const ALIGN_ASSET(2) char gLinkHumanShieldHandleTLUT[] = dgLinkHumanShieldHandleTLUT;
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#define dobject_link_child_Tex_019240 "__OTR__objects/object_link_child/object_link_child_Tex_019240"
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static const ALIGN_ASSET(2) char object_link_child_Tex_019240[] = dobject_link_child_Tex_019240;
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#define dgLinkHumanHerosShieldFrontUpperTex "__OTR__objects/object_link_child/gLinkHumanHerosShieldFrontUpperTex"
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static const ALIGN_ASSET(2) char gLinkHumanHerosShieldFrontUpperTex[] = dgLinkHumanHerosShieldFrontUpperTex;
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#define dobject_link_child_Tex_019A80 "__OTR__objects/object_link_child/object_link_child_Tex_019A80"
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static const ALIGN_ASSET(2) char object_link_child_Tex_019A80[] = dobject_link_child_Tex_019A80;
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#define dobject_link_child_Tex_01A280 "__OTR__objects/object_link_child/object_link_child_Tex_01A280"
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static const ALIGN_ASSET(2) char object_link_child_Tex_01A280[] = dobject_link_child_Tex_01A280;
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#define dobject_link_child_Tex_01A380 "__OTR__objects/object_link_child/object_link_child_Tex_01A380"
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static const ALIGN_ASSET(2) char object_link_child_Tex_01A380[] = dobject_link_child_Tex_01A380;
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#define dobject_link_child_Tex_01B380 "__OTR__objects/object_link_child/object_link_child_Tex_01B380"
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static const ALIGN_ASSET(2) char object_link_child_Tex_01B380[] = dobject_link_child_Tex_01B380;
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#define dgLinkHumanHerosShieldFrontLowerTex "__OTR__objects/object_link_child/gLinkHumanHerosShieldFrontLowerTex"
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static const ALIGN_ASSET(2) char gLinkHumanHerosShieldFrontLowerTex[] = dgLinkHumanHerosShieldFrontLowerTex;
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#define dgLinkHumanHerosShieldBackTex "__OTR__objects/object_link_child/gLinkHumanHerosShieldBackTex"
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static const ALIGN_ASSET(2) char gLinkHumanHerosShieldBackTex[] = dgLinkHumanHerosShieldBackTex;
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#define dgLinkHumanShieldHandleTex "__OTR__objects/object_link_child/gLinkHumanShieldHandleTex"
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static const ALIGN_ASSET(2) char gLinkHumanShieldHandleTex[] = dgLinkHumanShieldHandleTex;
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#define dobject_link_child_Tex_01BF00 "__OTR__objects/object_link_child/object_link_child_Tex_01BF00"
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static const ALIGN_ASSET(2) char object_link_child_Tex_01BF00[] = dobject_link_child_Tex_01BF00;
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#define dobject_link_child_Tex_01BF80 "__OTR__objects/object_link_child/object_link_child_Tex_01BF80"
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static const ALIGN_ASSET(2) char object_link_child_Tex_01BF80[] = dobject_link_child_Tex_01BF80;
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#define dobject_link_child_Tex_01C180 "__OTR__objects/object_link_child/object_link_child_Tex_01C180"
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static const ALIGN_ASSET(2) char object_link_child_Tex_01C180[] = dobject_link_child_Tex_01C180;
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#define dobject_link_child_Tex_01C380 "__OTR__objects/object_link_child/object_link_child_Tex_01C380"
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static const ALIGN_ASSET(2) char object_link_child_Tex_01C380[] = dobject_link_child_Tex_01C380;
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#define dobject_link_child_Tex_01C400 "__OTR__objects/object_link_child/object_link_child_Tex_01C400"
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static const ALIGN_ASSET(2) char object_link_child_Tex_01C400[] = dobject_link_child_Tex_01C400;
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#define dobject_link_child_Tex_01C800 "__OTR__objects/object_link_child/object_link_child_Tex_01C800"
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static const ALIGN_ASSET(2) char object_link_child_Tex_01C800[] = dobject_link_child_Tex_01C800;
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#define dobject_link_child_Tex_01C900 "__OTR__objects/object_link_child/object_link_child_Tex_01C900"
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static const ALIGN_ASSET(2) char object_link_child_Tex_01C900[] = dobject_link_child_Tex_01C900;
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#define dobject_link_child_Tex_01CB00 "__OTR__objects/object_link_child/object_link_child_Tex_01CB00"
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static const ALIGN_ASSET(2) char object_link_child_Tex_01CB00[] = dobject_link_child_Tex_01CB00;
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#define dobject_link_child_Tex_01D300 "__OTR__objects/object_link_child/object_link_child_Tex_01D300"
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static const ALIGN_ASSET(2) char object_link_child_Tex_01D300[] = dobject_link_child_Tex_01D300;
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#define dobject_link_child_Tex_01D340 "__OTR__objects/object_link_child/object_link_child_Tex_01D340"
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static const ALIGN_ASSET(2) char object_link_child_Tex_01D340[] = dobject_link_child_Tex_01D340;
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#define dobject_link_child_Tex_01D440 "__OTR__objects/object_link_child/object_link_child_Tex_01D440"
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static const ALIGN_ASSET(2) char object_link_child_Tex_01D440[] = dobject_link_child_Tex_01D440;
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#define dobject_link_child_DL_01D960 "__OTR__objects/object_link_child/object_link_child_DL_01D960"
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static const ALIGN_ASSET(2) char object_link_child_DL_01D960[] = dobject_link_child_DL_01D960;
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#define dgLinkHumanSheathEmptyDL "__OTR__objects/object_link_child/gLinkHumanSheathEmptyDL"
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static const ALIGN_ASSET(2) char gLinkHumanSheathEmptyDL[] = dgLinkHumanSheathEmptyDL;
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#define dgLinkHumanSheathedKokiriSwordMtx "__OTR__objects/object_link_child/gLinkHumanSheathedKokiriSwordMtx"
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static const ALIGN_ASSET(2) char gLinkHumanSheathedKokiriSwordMtx[] = dgLinkHumanSheathedKokiriSwordMtx;
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#define dgLinkHumanSheathedKokiriSwordDL "__OTR__objects/object_link_child/gLinkHumanSheathedKokiriSwordDL"
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static const ALIGN_ASSET(2) char gLinkHumanSheathedKokiriSwordDL[] = dgLinkHumanSheathedKokiriSwordDL;
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#define dgLinkHumanSheathedRazorSwordMtx "__OTR__objects/object_link_child/gLinkHumanSheathedRazorSwordMtx"
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static const ALIGN_ASSET(2) char gLinkHumanSheathedRazorSwordMtx[] = dgLinkHumanSheathedRazorSwordMtx;
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#define dgLinkHumanSheathedRazorSwordDL "__OTR__objects/object_link_child/gLinkHumanSheathedRazorSwordDL"
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static const ALIGN_ASSET(2) char gLinkHumanSheathedRazorSwordDL[] = dgLinkHumanSheathedRazorSwordDL;
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#define dgLinkHumanSheathedGildedSwordDL "__OTR__objects/object_link_child/gLinkHumanSheathedGildedSwordDL"
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static const ALIGN_ASSET(2) char gLinkHumanSheathedGildedSwordDL[] = dgLinkHumanSheathedGildedSwordDL;
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#define dgLinkHumanHerosShieldMtx "__OTR__objects/object_link_child/gLinkHumanHerosShieldMtx"
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static const ALIGN_ASSET(2) char gLinkHumanHerosShieldMtx[] = dgLinkHumanHerosShieldMtx;
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#define dgLinkHumanHerosShieldWithMtxDL "__OTR__objects/object_link_child/gLinkHumanHerosShieldWithMtxDL"
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static const ALIGN_ASSET(2) char gLinkHumanHerosShieldWithMtxDL[] = dgLinkHumanHerosShieldWithMtxDL;
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#define dgLinkHumanMirrorShieldMtx "__OTR__objects/object_link_child/gLinkHumanMirrorShieldMtx"
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static const ALIGN_ASSET(2) char gLinkHumanMirrorShieldMtx[] = dgLinkHumanMirrorShieldMtx;
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#define dgLinkHumanMirrorShieldWithMtxDL "__OTR__objects/object_link_child/gLinkHumanMirrorShieldWithMtxDL"
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static const ALIGN_ASSET(2) char gLinkHumanMirrorShieldWithMtxDL[] = dgLinkHumanMirrorShieldWithMtxDL;
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#define dgLinkHumanRightHandHoldingHerosShieldDL "__OTR__objects/object_link_child/gLinkHumanRightHandHoldingHerosShieldDL"
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static const ALIGN_ASSET(2) char gLinkHumanRightHandHoldingHerosShieldDL[] = dgLinkHumanRightHandHoldingHerosShieldDL;
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#define dobject_link_child_DL_01DC38 "__OTR__objects/object_link_child/object_link_child_DL_01DC38"
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static const ALIGN_ASSET(2) char object_link_child_DL_01DC38[] = dobject_link_child_DL_01DC38;
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#define dgLinkHumanRightHandHoldingMirrorShieldDL "__OTR__objects/object_link_child/gLinkHumanRightHandHoldingMirrorShieldDL"
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static const ALIGN_ASSET(2) char gLinkHumanRightHandHoldingMirrorShieldDL[] = dgLinkHumanRightHandHoldingMirrorShieldDL;
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#define dobject_link_child_DL_01DC58 "__OTR__objects/object_link_child/object_link_child_DL_01DC58"
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static const ALIGN_ASSET(2) char object_link_child_DL_01DC58[] = dobject_link_child_DL_01DC58;
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#define dgLinkHumanLeftHandHoldingKokiriSwordDL "__OTR__objects/object_link_child/gLinkHumanLeftHandHoldingKokiriSwordDL"
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static const ALIGN_ASSET(2) char gLinkHumanLeftHandHoldingKokiriSwordDL[] = dgLinkHumanLeftHandHoldingKokiriSwordDL;
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#define dobject_link_child_DL_01DC78 "__OTR__objects/object_link_child/object_link_child_DL_01DC78"
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static const ALIGN_ASSET(2) char object_link_child_DL_01DC78[] = dobject_link_child_DL_01DC78;
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#define dgLinkHumanLeftHandHoldingRazorSwordDL "__OTR__objects/object_link_child/gLinkHumanLeftHandHoldingRazorSwordDL"
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static const ALIGN_ASSET(2) char gLinkHumanLeftHandHoldingRazorSwordDL[] = dgLinkHumanLeftHandHoldingRazorSwordDL;
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#define dobject_link_child_DL_01DC98 "__OTR__objects/object_link_child/object_link_child_DL_01DC98"
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static const ALIGN_ASSET(2) char object_link_child_DL_01DC98[] = dobject_link_child_DL_01DC98;
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#define dgLinkHumanLeftHandHoldingGildedSwordDL "__OTR__objects/object_link_child/gLinkHumanLeftHandHoldingGildedSwordDL"
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static const ALIGN_ASSET(2) char gLinkHumanLeftHandHoldingGildedSwordDL[] = dgLinkHumanLeftHandHoldingGildedSwordDL;
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#define dobject_link_child_DL_01DCC0 "__OTR__objects/object_link_child/object_link_child_DL_01DCC0"
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static const ALIGN_ASSET(2) char object_link_child_DL_01DCC0[] = dobject_link_child_DL_01DCC0;
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#define dgLinkHumanLeftHandHoldingGreatFairysSwordDL "__OTR__objects/object_link_child/gLinkHumanLeftHandHoldingGreatFairysSwordDL"
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static const ALIGN_ASSET(2) char gLinkHumanLeftHandHoldingGreatFairysSwordDL[] = dgLinkHumanLeftHandHoldingGreatFairysSwordDL;
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#define dobject_link_child_DL_01DCE8 "__OTR__objects/object_link_child/object_link_child_DL_01DCE8"
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static const ALIGN_ASSET(2) char object_link_child_DL_01DCE8[] = dobject_link_child_DL_01DCE8;
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#define dgLinkHumanRightHandHoldingHookshotDL "__OTR__objects/object_link_child/gLinkHumanRightHandHoldingHookshotDL"
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static const ALIGN_ASSET(2) char gLinkHumanRightHandHoldingHookshotDL[] = dgLinkHumanRightHandHoldingHookshotDL;
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#define dobject_link_child_DL_01DD08 "__OTR__objects/object_link_child/object_link_child_DL_01DD08"
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static const ALIGN_ASSET(2) char object_link_child_DL_01DD08[] = dobject_link_child_DL_01DD08;
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#define dgLinkHumanRightHandHoldingBowDL "__OTR__objects/object_link_child/gLinkHumanRightHandHoldingBowDL"
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static const ALIGN_ASSET(2) char gLinkHumanRightHandHoldingBowDL[] = dgLinkHumanRightHandHoldingBowDL;
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#define dobject_link_child_DL_01DD28 "__OTR__objects/object_link_child/object_link_child_DL_01DD28"
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static const ALIGN_ASSET(2) char object_link_child_DL_01DD28[] = dobject_link_child_DL_01DD28;
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#define dgLinkHumanLeftHandHoldBottleDL "__OTR__objects/object_link_child/gLinkHumanLeftHandHoldBottleDL"
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static const ALIGN_ASSET(2) char gLinkHumanLeftHandHoldBottleDL[] = dgLinkHumanLeftHandHoldBottleDL;
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#define dgLinkHumanSkel "__OTR__objects/object_link_child/gLinkHumanSkel"
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static const ALIGN_ASSET(2) char gLinkHumanSkel[] = dgLinkHumanSkel;
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#define dobject_link_childTLUT_00DA80 "__OTR__objects/object_link_child/object_link_childTLUT_00DA80"
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static const ALIGN_ASSET(2) char object_link_childTLUT_00DA80[] = dobject_link_childTLUT_00DA80;
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typedef enum LinkHumanLimb {
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/* 0x00 */ LINK_HUMAN_LIMB_NONE,
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/* 0x01 */ LINK_HUMAN_LIMB_ROOT,
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/* 0x02 */ LINK_HUMAN_LIMB_WAIST,
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/* 0x03 */ LINK_HUMAN_LIMB_LOWER_ROOT,
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/* 0x04 */ LINK_HUMAN_LIMB_RIGHT_THIGH,
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/* 0x05 */ LINK_HUMAN_LIMB_RIGHT_SHIN,
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/* 0x06 */ LINK_HUMAN_LIMB_RIGHT_FOOT,
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/* 0x07 */ LINK_HUMAN_LIMB_LEFT_THIGH,
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/* 0x08 */ LINK_HUMAN_LIMB_LEFT_SHIN,
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/* 0x09 */ LINK_HUMAN_LIMB_LEFT_FOOT,
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/* 0x0A */ LINK_HUMAN_LIMB_UPPER_ROOT,
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/* 0x0B */ LINK_HUMAN_LIMB_HEAD,
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/* 0x0C */ LINK_HUMAN_LIMB_HAT,
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/* 0x0D */ LINK_HUMAN_LIMB_COLLAR,
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/* 0x0E */ LINK_HUMAN_LIMB_LEFT_SHOULDER,
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/* 0x0F */ LINK_HUMAN_LIMB_LEFT_FOREARM,
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/* 0x10 */ LINK_HUMAN_LIMB_LEFT_HAND,
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/* 0x11 */ LINK_HUMAN_LIMB_RIGHT_SHOULDER,
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/* 0x12 */ LINK_HUMAN_LIMB_RIGHT_FOREARM,
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/* 0x13 */ LINK_HUMAN_LIMB_RIGHT_HAND,
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/* 0x14 */ LINK_HUMAN_LIMB_SHEATH,
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/* 0x15 */ LINK_HUMAN_LIMB_TORSO,
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/* 0x16 */ LINK_HUMAN_LIMB_MAX
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} LinkHumanLimb;
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#endif // OBJECTS_OBJECT_LINK_CHILD_H
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