#ifndef OBJECTS_OBJECT_LINK_CHILD_H #define OBJECTS_OBJECT_LINK_CHILD_H 1 #include "align_asset_macro.h" #define dgLinkHumanEyesOpenTex "__OTR__objects/object_link_child/gLinkHumanEyesOpenTex" static const ALIGN_ASSET(2) char gLinkHumanEyesOpenTex[] = dgLinkHumanEyesOpenTex; #define dgLinkHumanEyesHalfTex "__OTR__objects/object_link_child/gLinkHumanEyesHalfTex" static const ALIGN_ASSET(2) char gLinkHumanEyesHalfTex[] = dgLinkHumanEyesHalfTex; #define dgLinkHumanEyesClosedTex "__OTR__objects/object_link_child/gLinkHumanEyesClosedTex" static const ALIGN_ASSET(2) char gLinkHumanEyesClosedTex[] = dgLinkHumanEyesClosedTex; #define dgLinkHumanEyesRollRightTex "__OTR__objects/object_link_child/gLinkHumanEyesRollRightTex" static const ALIGN_ASSET(2) char gLinkHumanEyesRollRightTex[] = dgLinkHumanEyesRollRightTex; #define dgLinkHumanEyesRollLeftTex "__OTR__objects/object_link_child/gLinkHumanEyesRollLeftTex" static const ALIGN_ASSET(2) char gLinkHumanEyesRollLeftTex[] = dgLinkHumanEyesRollLeftTex; #define dgLinkHumanEyesRollUpTex "__OTR__objects/object_link_child/gLinkHumanEyesRollUpTex" static const ALIGN_ASSET(2) char gLinkHumanEyesRollUpTex[] = dgLinkHumanEyesRollUpTex; #define dgLinkHumanEyesRollDownTex "__OTR__objects/object_link_child/gLinkHumanEyesRollDownTex" static const ALIGN_ASSET(2) char gLinkHumanEyesRollDownTex[] = dgLinkHumanEyesRollDownTex; #define dobject_link_child_Tex_003800 "__OTR__objects/object_link_child/object_link_child_Tex_003800" static const ALIGN_ASSET(2) char object_link_child_Tex_003800[] = dobject_link_child_Tex_003800; #define dgLinkHumanMouthClosedTex "__OTR__objects/object_link_child/gLinkHumanMouthClosedTex" static const ALIGN_ASSET(2) char gLinkHumanMouthClosedTex[] = dgLinkHumanMouthClosedTex; #define dgLinkHumanMouthTeethTex "__OTR__objects/object_link_child/gLinkHumanMouthTeethTex" static const ALIGN_ASSET(2) char gLinkHumanMouthTeethTex[] = dgLinkHumanMouthTeethTex; #define dgLinkHumanMouthAngryTex "__OTR__objects/object_link_child/gLinkHumanMouthAngryTex" static const ALIGN_ASSET(2) char gLinkHumanMouthAngryTex[] = dgLinkHumanMouthAngryTex; #define dgLinkHumanMouthHappyTex "__OTR__objects/object_link_child/gLinkHumanMouthHappyTex" static const ALIGN_ASSET(2) char gLinkHumanMouthHappyTex[] = dgLinkHumanMouthHappyTex; #define dgLinkHumanSkinTLUT "__OTR__objects/object_link_child/gLinkHumanSkinTLUT" static const ALIGN_ASSET(2) char gLinkHumanSkinTLUT[] = dgLinkHumanSkinTLUT; #define dgLinkHumanMouthTLUT "__OTR__objects/object_link_child/gLinkHumanMouthTLUT" static const ALIGN_ASSET(2) char gLinkHumanMouthTLUT[] = dgLinkHumanMouthTLUT; #define dobject_link_child_Tex_005400 "__OTR__objects/object_link_child/object_link_child_Tex_005400" static const ALIGN_ASSET(2) char object_link_child_Tex_005400[] = dobject_link_child_Tex_005400; #define dobject_link_child_Tex_005500 "__OTR__objects/object_link_child/object_link_child_Tex_005500" static const ALIGN_ASSET(2) char object_link_child_Tex_005500[] = dobject_link_child_Tex_005500; #define dobject_link_child_Tex_005540 "__OTR__objects/object_link_child/object_link_child_Tex_005540" static const ALIGN_ASSET(2) char object_link_child_Tex_005540[] = dobject_link_child_Tex_005540; #define dgLinkHumanEarTex "__OTR__objects/object_link_child/gLinkHumanEarTex" static const ALIGN_ASSET(2) char gLinkHumanEarTex[] = dgLinkHumanEarTex; #define dgLinkHumanBeltClaspTex "__OTR__objects/object_link_child/gLinkHumanBeltClaspTex" static const ALIGN_ASSET(2) char gLinkHumanBeltClaspTex[] = dgLinkHumanBeltClaspTex; #define dgLinkHumanBeltTex "__OTR__objects/object_link_child/gLinkHumanBeltTex" static const ALIGN_ASSET(2) char gLinkHumanBeltTex[] = dgLinkHumanBeltTex; #define dobject_link_child_Tex_005C40 "__OTR__objects/object_link_child/object_link_child_Tex_005C40" static const ALIGN_ASSET(2) char object_link_child_Tex_005C40[] = dobject_link_child_Tex_005C40; #define dobject_link_child_Tex_005D40 "__OTR__objects/object_link_child/object_link_child_Tex_005D40" static const ALIGN_ASSET(2) char object_link_child_Tex_005D40[] = dobject_link_child_Tex_005D40; #define dobject_link_child_Tex_005D80 "__OTR__objects/object_link_child/object_link_child_Tex_005D80" static const ALIGN_ASSET(2) char object_link_child_Tex_005D80[] = dobject_link_child_Tex_005D80; #define dobject_link_child_Tex_005E00 "__OTR__objects/object_link_child/object_link_child_Tex_005E00" static const ALIGN_ASSET(2) char object_link_child_Tex_005E00[] = dobject_link_child_Tex_005E00; #define dobject_link_child_Tex_006200 "__OTR__objects/object_link_child/object_link_child_Tex_006200" static const ALIGN_ASSET(2) char object_link_child_Tex_006200[] = dobject_link_child_Tex_006200; #define dobject_link_child_Tex_006A00 "__OTR__objects/object_link_child/object_link_child_Tex_006A00" static const ALIGN_ASSET(2) char object_link_child_Tex_006A00[] = dobject_link_child_Tex_006A00; #define dobject_link_child_Tex_006B00 "__OTR__objects/object_link_child/object_link_child_Tex_006B00" static const ALIGN_ASSET(2) char object_link_child_Tex_006B00[] = dobject_link_child_Tex_006B00; #define dobject_link_child_Tex_007700 "__OTR__objects/object_link_child/object_link_child_Tex_007700" static const ALIGN_ASSET(2) char object_link_child_Tex_007700[] = dobject_link_child_Tex_007700; #define dgLinkHumanRightThighDL "__OTR__objects/object_link_child/gLinkHumanRightThighDL" static const ALIGN_ASSET(2) char gLinkHumanRightThighDL[] = dgLinkHumanRightThighDL; #define dgLinkHumanRightShinDL "__OTR__objects/object_link_child/gLinkHumanRightShinDL" static const ALIGN_ASSET(2) char gLinkHumanRightShinDL[] = dgLinkHumanRightShinDL; #define dgLinkHumanRightFootDL "__OTR__objects/object_link_child/gLinkHumanRightFootDL" static const ALIGN_ASSET(2) char gLinkHumanRightFootDL[] = dgLinkHumanRightFootDL; #define dgLinkHumanLeftThighDL "__OTR__objects/object_link_child/gLinkHumanLeftThighDL" static const ALIGN_ASSET(2) char gLinkHumanLeftThighDL[] = dgLinkHumanLeftThighDL; #define dgLinkHumanLeftShinDL "__OTR__objects/object_link_child/gLinkHumanLeftShinDL" static const ALIGN_ASSET(2) char gLinkHumanLeftShinDL[] = dgLinkHumanLeftShinDL; #define dgLinkHumanLeftFootDL "__OTR__objects/object_link_child/gLinkHumanLeftFootDL" static const ALIGN_ASSET(2) char gLinkHumanLeftFootDL[] = dgLinkHumanLeftFootDL; #define dgLinkHumanWaistDL "__OTR__objects/object_link_child/gLinkHumanWaistDL" static const ALIGN_ASSET(2) char gLinkHumanWaistDL[] = dgLinkHumanWaistDL; #define dgLinkHumanCollarDL "__OTR__objects/object_link_child/gLinkHumanCollarDL" static const ALIGN_ASSET(2) char gLinkHumanCollarDL[] = dgLinkHumanCollarDL; #define dgLinkHumanTorsoDL "__OTR__objects/object_link_child/gLinkHumanTorsoDL" static const ALIGN_ASSET(2) char gLinkHumanTorsoDL[] = dgLinkHumanTorsoDL; #define dgLinkHumanHeadDL "__OTR__objects/object_link_child/gLinkHumanHeadDL" static const ALIGN_ASSET(2) char gLinkHumanHeadDL[] = dgLinkHumanHeadDL; #define dgLinkHumanHatDL "__OTR__objects/object_link_child/gLinkHumanHatDL" static const ALIGN_ASSET(2) char gLinkHumanHatDL[] = dgLinkHumanHatDL; #define dgLinkHumanSwordScabbardDL "__OTR__objects/object_link_child/gLinkHumanSwordScabbardDL" static const ALIGN_ASSET(2) char gLinkHumanSwordScabbardDL[] = dgLinkHumanSwordScabbardDL; #define dgLinkHumanRightShoulderDL "__OTR__objects/object_link_child/gLinkHumanRightShoulderDL" static const ALIGN_ASSET(2) char gLinkHumanRightShoulderDL[] = dgLinkHumanRightShoulderDL; #define dgLinkHumanRightForearmDL "__OTR__objects/object_link_child/gLinkHumanRightForearmDL" static const ALIGN_ASSET(2) char gLinkHumanRightForearmDL[] = dgLinkHumanRightForearmDL; #define dgLinkHumanRightHandOpenDL "__OTR__objects/object_link_child/gLinkHumanRightHandOpenDL" static const ALIGN_ASSET(2) char gLinkHumanRightHandOpenDL[] = dgLinkHumanRightHandOpenDL; #define dgLinkHumanLeftShoulderDL "__OTR__objects/object_link_child/gLinkHumanLeftShoulderDL" static const ALIGN_ASSET(2) char gLinkHumanLeftShoulderDL[] = dgLinkHumanLeftShoulderDL; #define dgLinkHumanLeftForearmDL "__OTR__objects/object_link_child/gLinkHumanLeftForearmDL" static const ALIGN_ASSET(2) char gLinkHumanLeftForearmDL[] = dgLinkHumanLeftForearmDL; #define dgLinkHumanLeftHandOpenDL "__OTR__objects/object_link_child/gLinkHumanLeftHandOpenDL" static const ALIGN_ASSET(2) char gLinkHumanLeftHandOpenDL[] = dgLinkHumanLeftHandOpenDL; #define dgLinkHumanOcarinaTex "__OTR__objects/object_link_child/gLinkHumanOcarinaTex" static const ALIGN_ASSET(2) char gLinkHumanOcarinaTex[] = dgLinkHumanOcarinaTex; #define dobject_link_child_Tex_00DB08 "__OTR__objects/object_link_child/object_link_child_Tex_00DB08" static const ALIGN_ASSET(2) char object_link_child_Tex_00DB08[] = dobject_link_child_Tex_00DB08; #define dgLinkHumanLeftHandClosedDL "__OTR__objects/object_link_child/gLinkHumanLeftHandClosedDL" static const ALIGN_ASSET(2) char gLinkHumanLeftHandClosedDL[] = dgLinkHumanLeftHandClosedDL; #define dgLinkHumanRightHandClosedDL "__OTR__objects/object_link_child/gLinkHumanRightHandClosedDL" static const ALIGN_ASSET(2) char gLinkHumanRightHandClosedDL[] = dgLinkHumanRightHandClosedDL; #define dgLinkHumanRightHandHoldingOcarinaDL "__OTR__objects/object_link_child/gLinkHumanRightHandHoldingOcarinaDL" static const ALIGN_ASSET(2) char gLinkHumanRightHandHoldingOcarinaDL[] = dgLinkHumanRightHandHoldingOcarinaDL; #define dobject_link_child_DL_00F1D8 "__OTR__objects/object_link_child/object_link_child_DL_00F1D8" static const ALIGN_ASSET(2) char object_link_child_DL_00F1D8[] = dobject_link_child_DL_00F1D8; #define dobject_link_child_DL_00F548 "__OTR__objects/object_link_child/object_link_child_DL_00F548" static const ALIGN_ASSET(2) char object_link_child_DL_00F548[] = dobject_link_child_DL_00F548; #define dobject_link_child_DL_00F998 "__OTR__objects/object_link_child/object_link_child_DL_00F998" static const ALIGN_ASSET(2) char object_link_child_DL_00F998[] = dobject_link_child_DL_00F998; #define dobject_link_child_DL_00FD08 "__OTR__objects/object_link_child/object_link_child_DL_00FD08" static const ALIGN_ASSET(2) char object_link_child_DL_00FD08[] = dobject_link_child_DL_00FD08; #define dobject_link_child_DL_0102E8 "__OTR__objects/object_link_child/object_link_child_DL_0102E8" static const ALIGN_ASSET(2) char object_link_child_DL_0102E8[] = dobject_link_child_DL_0102E8; #define dobject_link_child_DL_015F98 "__OTR__objects/object_link_child/object_link_child_DL_015F98" static const ALIGN_ASSET(2) char object_link_child_DL_015F98[] = dobject_link_child_DL_015F98; #define dobject_link_child_DL_016048 "__OTR__objects/object_link_child/object_link_child_DL_016048" static const ALIGN_ASSET(2) char object_link_child_DL_016048[] = dobject_link_child_DL_016048; #define dobject_link_child_DL_016058 "__OTR__objects/object_link_child/object_link_child_DL_016058" static const ALIGN_ASSET(2) char object_link_child_DL_016058[] = dobject_link_child_DL_016058; #define dobject_link_child_DL_0161C8 "__OTR__objects/object_link_child/object_link_child_DL_0161C8" static const ALIGN_ASSET(2) char object_link_child_DL_0161C8[] = dobject_link_child_DL_0161C8; #define dobject_link_child_DL_016270 "__OTR__objects/object_link_child/object_link_child_DL_016270" static const ALIGN_ASSET(2) char object_link_child_DL_016270[] = dobject_link_child_DL_016270; #define dobject_link_child_DL_016320 "__OTR__objects/object_link_child/object_link_child_DL_016320" static const ALIGN_ASSET(2) char object_link_child_DL_016320[] = dobject_link_child_DL_016320; #define dobject_link_child_DL_0163D0 "__OTR__objects/object_link_child/object_link_child_DL_0163D0" static const ALIGN_ASSET(2) char object_link_child_DL_0163D0[] = dobject_link_child_DL_0163D0; #define dgLinkHumanMirrorShieldDL "__OTR__objects/object_link_child/gLinkHumanMirrorShieldDL" static const ALIGN_ASSET(2) char gLinkHumanMirrorShieldDL[] = dgLinkHumanMirrorShieldDL; #define dobject_link_child_DL_0164B8 "__OTR__objects/object_link_child/object_link_child_DL_0164B8" static const ALIGN_ASSET(2) char object_link_child_DL_0164B8[] = dobject_link_child_DL_0164B8; #define dobject_link_child_DL_016608 "__OTR__objects/object_link_child/object_link_child_DL_016608" static const ALIGN_ASSET(2) char object_link_child_DL_016608[] = dobject_link_child_DL_016608; #define dobject_link_child_DL_0166F8 "__OTR__objects/object_link_child/object_link_child_DL_0166F8" static const ALIGN_ASSET(2) char object_link_child_DL_0166F8[] = dobject_link_child_DL_0166F8; #define dobject_link_child_DL_0167D0 "__OTR__objects/object_link_child/object_link_child_DL_0167D0" static const ALIGN_ASSET(2) char object_link_child_DL_0167D0[] = dobject_link_child_DL_0167D0; #define dgLinkHumanGreatFairysSwordDL "__OTR__objects/object_link_child/gLinkHumanGreatFairysSwordDL" static const ALIGN_ASSET(2) char gLinkHumanGreatFairysSwordDL[] = dgLinkHumanGreatFairysSwordDL; #define dobject_link_child_DL_0168C0 "__OTR__objects/object_link_child/object_link_child_DL_0168C0" static const ALIGN_ASSET(2) char object_link_child_DL_0168C0[] = dobject_link_child_DL_0168C0; #define dobject_link_child_DL_016950 "__OTR__objects/object_link_child/object_link_child_DL_016950" static const ALIGN_ASSET(2) char object_link_child_DL_016950[] = dobject_link_child_DL_016950; #define dobject_link_child_DL_0169E0 "__OTR__objects/object_link_child/object_link_child_DL_0169E0" static const ALIGN_ASSET(2) char object_link_child_DL_0169E0[] = dobject_link_child_DL_0169E0; #define dgLinkHumanGildedSwordSheathDL "__OTR__objects/object_link_child/gLinkHumanGildedSwordSheathDL" static const ALIGN_ASSET(2) char gLinkHumanGildedSwordSheathDL[] = dgLinkHumanGildedSwordSheathDL; #define dobject_link_child_DL_016BA0 "__OTR__objects/object_link_child/object_link_child_DL_016BA0" static const ALIGN_ASSET(2) char object_link_child_DL_016BA0[] = dobject_link_child_DL_016BA0; #define dobject_link_child_DL_016C88 "__OTR__objects/object_link_child/object_link_child_DL_016C88" static const ALIGN_ASSET(2) char object_link_child_DL_016C88[] = dobject_link_child_DL_016C88; #define dobject_link_child_DL_016D58 "__OTR__objects/object_link_child/object_link_child_DL_016D58" static const ALIGN_ASSET(2) char object_link_child_DL_016D58[] = dobject_link_child_DL_016D58; #define dobject_link_child_DL_016E10 "__OTR__objects/object_link_child/object_link_child_DL_016E10" static const ALIGN_ASSET(2) char object_link_child_DL_016E10[] = dobject_link_child_DL_016E10; #define dobject_link_child_DL_016F38 "__OTR__objects/object_link_child/object_link_child_DL_016F38" static const ALIGN_ASSET(2) char object_link_child_DL_016F38[] = dobject_link_child_DL_016F38; #define dobject_link_child_DL_016FC8 "__OTR__objects/object_link_child/object_link_child_DL_016FC8" static const ALIGN_ASSET(2) char object_link_child_DL_016FC8[] = dobject_link_child_DL_016FC8; #define dgLinkHumanGildedSwordHandleDL "__OTR__objects/object_link_child/gLinkHumanGildedSwordHandleDL" static const ALIGN_ASSET(2) char gLinkHumanGildedSwordHandleDL[] = dgLinkHumanGildedSwordHandleDL; #define dobject_link_child_DL_017090 "__OTR__objects/object_link_child/object_link_child_DL_017090" static const ALIGN_ASSET(2) char object_link_child_DL_017090[] = dobject_link_child_DL_017090; #define dobject_link_child_DL_017130 "__OTR__objects/object_link_child/object_link_child_DL_017130" static const ALIGN_ASSET(2) char object_link_child_DL_017130[] = dobject_link_child_DL_017130; #define dobject_link_child_DL_0171D0 "__OTR__objects/object_link_child/object_link_child_DL_0171D0" static const ALIGN_ASSET(2) char object_link_child_DL_0171D0[] = dobject_link_child_DL_0171D0; #define dobject_link_child_DL_017270 "__OTR__objects/object_link_child/object_link_child_DL_017270" static const ALIGN_ASSET(2) char object_link_child_DL_017270[] = dobject_link_child_DL_017270; #define dgLinkHumanGildedSwordBladeDL "__OTR__objects/object_link_child/gLinkHumanGildedSwordBladeDL" static const ALIGN_ASSET(2) char gLinkHumanGildedSwordBladeDL[] = dgLinkHumanGildedSwordBladeDL; #define dgLinkHumanRazorSwordSheathDL "__OTR__objects/object_link_child/gLinkHumanRazorSwordSheathDL" static const ALIGN_ASSET(2) char gLinkHumanRazorSwordSheathDL[] = dgLinkHumanRazorSwordSheathDL; #define dgLinkHumanHerosShieldDL "__OTR__objects/object_link_child/gLinkHumanHerosShieldDL" static const ALIGN_ASSET(2) char gLinkHumanHerosShieldDL[] = dgLinkHumanHerosShieldDL; #define dgLinkHumanKokiriSwordSheathDL "__OTR__objects/object_link_child/gLinkHumanKokiriSwordSheathDL" static const ALIGN_ASSET(2) char gLinkHumanKokiriSwordSheathDL[] = dgLinkHumanKokiriSwordSheathDL; #define dobject_link_child_DL_017818 "__OTR__objects/object_link_child/object_link_child_DL_017818" static const ALIGN_ASSET(2) char object_link_child_DL_017818[] = dobject_link_child_DL_017818; #define dgLinkHumanHookshotDL "__OTR__objects/object_link_child/gLinkHumanHookshotDL" static const ALIGN_ASSET(2) char gLinkHumanHookshotDL[] = dgLinkHumanHookshotDL; #define dobject_link_child_DL_017B40 "__OTR__objects/object_link_child/object_link_child_DL_017B40" static const ALIGN_ASSET(2) char object_link_child_DL_017B40[] = dobject_link_child_DL_017B40; #define dgLinkHumanBowDL "__OTR__objects/object_link_child/gLinkHumanBowDL" static const ALIGN_ASSET(2) char gLinkHumanBowDL[] = dgLinkHumanBowDL; #define dobject_link_child_DL_018490 "__OTR__objects/object_link_child/object_link_child_DL_018490" static const ALIGN_ASSET(2) char object_link_child_DL_018490[] = dobject_link_child_DL_018490; #define dobject_link_child_TLUT_018A40 "__OTR__objects/object_link_child/object_link_child_TLUT_018A40" static const ALIGN_ASSET(2) char object_link_child_TLUT_018A40[] = dobject_link_child_TLUT_018A40; #define dgLinkHumanHerosShieldFrontTLUT "__OTR__objects/object_link_child/gLinkHumanHerosShieldFrontTLUT" static const ALIGN_ASSET(2) char gLinkHumanHerosShieldFrontTLUT[] = dgLinkHumanHerosShieldFrontTLUT; #define dgLinkHumanHerosShieldBackTLUT "__OTR__objects/object_link_child/gLinkHumanHerosShieldBackTLUT" static const ALIGN_ASSET(2) char gLinkHumanHerosShieldBackTLUT[] = dgLinkHumanHerosShieldBackTLUT; #define dgLinkHumanShieldHandleTLUT "__OTR__objects/object_link_child/gLinkHumanShieldHandleTLUT" static const ALIGN_ASSET(2) char gLinkHumanShieldHandleTLUT[] = dgLinkHumanShieldHandleTLUT; #define dobject_link_child_Tex_019240 "__OTR__objects/object_link_child/object_link_child_Tex_019240" static const ALIGN_ASSET(2) char object_link_child_Tex_019240[] = dobject_link_child_Tex_019240; #define dgLinkHumanHerosShieldFrontUpperTex "__OTR__objects/object_link_child/gLinkHumanHerosShieldFrontUpperTex" static const ALIGN_ASSET(2) char gLinkHumanHerosShieldFrontUpperTex[] = dgLinkHumanHerosShieldFrontUpperTex; #define dobject_link_child_Tex_019A80 "__OTR__objects/object_link_child/object_link_child_Tex_019A80" static const ALIGN_ASSET(2) char object_link_child_Tex_019A80[] = dobject_link_child_Tex_019A80; #define dobject_link_child_Tex_01A280 "__OTR__objects/object_link_child/object_link_child_Tex_01A280" static const ALIGN_ASSET(2) char object_link_child_Tex_01A280[] = dobject_link_child_Tex_01A280; #define dobject_link_child_Tex_01A380 "__OTR__objects/object_link_child/object_link_child_Tex_01A380" static const ALIGN_ASSET(2) char object_link_child_Tex_01A380[] = dobject_link_child_Tex_01A380; #define dobject_link_child_Tex_01B380 "__OTR__objects/object_link_child/object_link_child_Tex_01B380" static const ALIGN_ASSET(2) char object_link_child_Tex_01B380[] = dobject_link_child_Tex_01B380; #define dgLinkHumanHerosShieldFrontLowerTex "__OTR__objects/object_link_child/gLinkHumanHerosShieldFrontLowerTex" static const ALIGN_ASSET(2) char gLinkHumanHerosShieldFrontLowerTex[] = dgLinkHumanHerosShieldFrontLowerTex; #define dgLinkHumanHerosShieldBackTex "__OTR__objects/object_link_child/gLinkHumanHerosShieldBackTex" static const ALIGN_ASSET(2) char gLinkHumanHerosShieldBackTex[] = dgLinkHumanHerosShieldBackTex; #define dgLinkHumanShieldHandleTex "__OTR__objects/object_link_child/gLinkHumanShieldHandleTex" static const ALIGN_ASSET(2) char gLinkHumanShieldHandleTex[] = dgLinkHumanShieldHandleTex; #define dobject_link_child_Tex_01BF00 "__OTR__objects/object_link_child/object_link_child_Tex_01BF00" static const ALIGN_ASSET(2) char object_link_child_Tex_01BF00[] = dobject_link_child_Tex_01BF00; #define dobject_link_child_Tex_01BF80 "__OTR__objects/object_link_child/object_link_child_Tex_01BF80" static const ALIGN_ASSET(2) char object_link_child_Tex_01BF80[] = dobject_link_child_Tex_01BF80; #define dobject_link_child_Tex_01C180 "__OTR__objects/object_link_child/object_link_child_Tex_01C180" static const ALIGN_ASSET(2) char object_link_child_Tex_01C180[] = dobject_link_child_Tex_01C180; #define dobject_link_child_Tex_01C380 "__OTR__objects/object_link_child/object_link_child_Tex_01C380" static const ALIGN_ASSET(2) char object_link_child_Tex_01C380[] = dobject_link_child_Tex_01C380; #define dobject_link_child_Tex_01C400 "__OTR__objects/object_link_child/object_link_child_Tex_01C400" static const ALIGN_ASSET(2) char object_link_child_Tex_01C400[] = dobject_link_child_Tex_01C400; #define dobject_link_child_Tex_01C800 "__OTR__objects/object_link_child/object_link_child_Tex_01C800" static const ALIGN_ASSET(2) char object_link_child_Tex_01C800[] = dobject_link_child_Tex_01C800; #define dobject_link_child_Tex_01C900 "__OTR__objects/object_link_child/object_link_child_Tex_01C900" static const ALIGN_ASSET(2) char object_link_child_Tex_01C900[] = dobject_link_child_Tex_01C900; #define dobject_link_child_Tex_01CB00 "__OTR__objects/object_link_child/object_link_child_Tex_01CB00" static const ALIGN_ASSET(2) char object_link_child_Tex_01CB00[] = dobject_link_child_Tex_01CB00; #define dobject_link_child_Tex_01D300 "__OTR__objects/object_link_child/object_link_child_Tex_01D300" static const ALIGN_ASSET(2) char object_link_child_Tex_01D300[] = dobject_link_child_Tex_01D300; #define dobject_link_child_Tex_01D340 "__OTR__objects/object_link_child/object_link_child_Tex_01D340" static const ALIGN_ASSET(2) char object_link_child_Tex_01D340[] = dobject_link_child_Tex_01D340; #define dobject_link_child_Tex_01D440 "__OTR__objects/object_link_child/object_link_child_Tex_01D440" static const ALIGN_ASSET(2) char object_link_child_Tex_01D440[] = dobject_link_child_Tex_01D440; #define dobject_link_child_DL_01D960 "__OTR__objects/object_link_child/object_link_child_DL_01D960" static const ALIGN_ASSET(2) char object_link_child_DL_01D960[] = dobject_link_child_DL_01D960; #define dgLinkHumanSheathEmptyDL "__OTR__objects/object_link_child/gLinkHumanSheathEmptyDL" static const ALIGN_ASSET(2) char gLinkHumanSheathEmptyDL[] = dgLinkHumanSheathEmptyDL; #define dgLinkHumanSheathedKokiriSwordMtx "__OTR__objects/object_link_child/gLinkHumanSheathedKokiriSwordMtx" static const ALIGN_ASSET(2) char gLinkHumanSheathedKokiriSwordMtx[] = dgLinkHumanSheathedKokiriSwordMtx; #define dgLinkHumanSheathedKokiriSwordDL "__OTR__objects/object_link_child/gLinkHumanSheathedKokiriSwordDL" static const ALIGN_ASSET(2) char gLinkHumanSheathedKokiriSwordDL[] = dgLinkHumanSheathedKokiriSwordDL; #define dgLinkHumanSheathedRazorSwordMtx "__OTR__objects/object_link_child/gLinkHumanSheathedRazorSwordMtx" static const ALIGN_ASSET(2) char gLinkHumanSheathedRazorSwordMtx[] = dgLinkHumanSheathedRazorSwordMtx; #define dgLinkHumanSheathedRazorSwordDL "__OTR__objects/object_link_child/gLinkHumanSheathedRazorSwordDL" static const ALIGN_ASSET(2) char gLinkHumanSheathedRazorSwordDL[] = dgLinkHumanSheathedRazorSwordDL; #define dgLinkHumanSheathedGildedSwordDL "__OTR__objects/object_link_child/gLinkHumanSheathedGildedSwordDL" static const ALIGN_ASSET(2) char gLinkHumanSheathedGildedSwordDL[] = dgLinkHumanSheathedGildedSwordDL; #define dgLinkHumanHerosShieldMtx "__OTR__objects/object_link_child/gLinkHumanHerosShieldMtx" static const ALIGN_ASSET(2) char gLinkHumanHerosShieldMtx[] = dgLinkHumanHerosShieldMtx; #define dgLinkHumanHerosShieldWithMtxDL "__OTR__objects/object_link_child/gLinkHumanHerosShieldWithMtxDL" static const ALIGN_ASSET(2) char gLinkHumanHerosShieldWithMtxDL[] = dgLinkHumanHerosShieldWithMtxDL; #define dgLinkHumanMirrorShieldMtx "__OTR__objects/object_link_child/gLinkHumanMirrorShieldMtx" static const ALIGN_ASSET(2) char gLinkHumanMirrorShieldMtx[] = dgLinkHumanMirrorShieldMtx; #define dgLinkHumanMirrorShieldWithMtxDL "__OTR__objects/object_link_child/gLinkHumanMirrorShieldWithMtxDL" static const ALIGN_ASSET(2) char gLinkHumanMirrorShieldWithMtxDL[] = dgLinkHumanMirrorShieldWithMtxDL; #define dgLinkHumanRightHandHoldingHerosShieldDL "__OTR__objects/object_link_child/gLinkHumanRightHandHoldingHerosShieldDL" static const ALIGN_ASSET(2) char gLinkHumanRightHandHoldingHerosShieldDL[] = dgLinkHumanRightHandHoldingHerosShieldDL; #define dobject_link_child_DL_01DC38 "__OTR__objects/object_link_child/object_link_child_DL_01DC38" static const ALIGN_ASSET(2) char object_link_child_DL_01DC38[] = dobject_link_child_DL_01DC38; #define dgLinkHumanRightHandHoldingMirrorShieldDL "__OTR__objects/object_link_child/gLinkHumanRightHandHoldingMirrorShieldDL" static const ALIGN_ASSET(2) char gLinkHumanRightHandHoldingMirrorShieldDL[] = dgLinkHumanRightHandHoldingMirrorShieldDL; #define dobject_link_child_DL_01DC58 "__OTR__objects/object_link_child/object_link_child_DL_01DC58" static const ALIGN_ASSET(2) char object_link_child_DL_01DC58[] = dobject_link_child_DL_01DC58; #define dgLinkHumanLeftHandHoldingKokiriSwordDL "__OTR__objects/object_link_child/gLinkHumanLeftHandHoldingKokiriSwordDL" static const ALIGN_ASSET(2) char gLinkHumanLeftHandHoldingKokiriSwordDL[] = dgLinkHumanLeftHandHoldingKokiriSwordDL; #define dobject_link_child_DL_01DC78 "__OTR__objects/object_link_child/object_link_child_DL_01DC78" static const ALIGN_ASSET(2) char object_link_child_DL_01DC78[] = dobject_link_child_DL_01DC78; #define dgLinkHumanLeftHandHoldingRazorSwordDL "__OTR__objects/object_link_child/gLinkHumanLeftHandHoldingRazorSwordDL" static const ALIGN_ASSET(2) char gLinkHumanLeftHandHoldingRazorSwordDL[] = dgLinkHumanLeftHandHoldingRazorSwordDL; #define dobject_link_child_DL_01DC98 "__OTR__objects/object_link_child/object_link_child_DL_01DC98" static const ALIGN_ASSET(2) char object_link_child_DL_01DC98[] = dobject_link_child_DL_01DC98; #define dgLinkHumanLeftHandHoldingGildedSwordDL "__OTR__objects/object_link_child/gLinkHumanLeftHandHoldingGildedSwordDL" static const ALIGN_ASSET(2) char gLinkHumanLeftHandHoldingGildedSwordDL[] = dgLinkHumanLeftHandHoldingGildedSwordDL; #define dobject_link_child_DL_01DCC0 "__OTR__objects/object_link_child/object_link_child_DL_01DCC0" static const ALIGN_ASSET(2) char object_link_child_DL_01DCC0[] = dobject_link_child_DL_01DCC0; #define dgLinkHumanLeftHandHoldingGreatFairysSwordDL "__OTR__objects/object_link_child/gLinkHumanLeftHandHoldingGreatFairysSwordDL" static const ALIGN_ASSET(2) char gLinkHumanLeftHandHoldingGreatFairysSwordDL[] = dgLinkHumanLeftHandHoldingGreatFairysSwordDL; #define dobject_link_child_DL_01DCE8 "__OTR__objects/object_link_child/object_link_child_DL_01DCE8" static const ALIGN_ASSET(2) char object_link_child_DL_01DCE8[] = dobject_link_child_DL_01DCE8; #define dgLinkHumanRightHandHoldingHookshotDL "__OTR__objects/object_link_child/gLinkHumanRightHandHoldingHookshotDL" static const ALIGN_ASSET(2) char gLinkHumanRightHandHoldingHookshotDL[] = dgLinkHumanRightHandHoldingHookshotDL; #define dobject_link_child_DL_01DD08 "__OTR__objects/object_link_child/object_link_child_DL_01DD08" static const ALIGN_ASSET(2) char object_link_child_DL_01DD08[] = dobject_link_child_DL_01DD08; #define dgLinkHumanRightHandHoldingBowDL "__OTR__objects/object_link_child/gLinkHumanRightHandHoldingBowDL" static const ALIGN_ASSET(2) char gLinkHumanRightHandHoldingBowDL[] = dgLinkHumanRightHandHoldingBowDL; #define dobject_link_child_DL_01DD28 "__OTR__objects/object_link_child/object_link_child_DL_01DD28" static const ALIGN_ASSET(2) char object_link_child_DL_01DD28[] = dobject_link_child_DL_01DD28; #define dgLinkHumanLeftHandHoldBottleDL "__OTR__objects/object_link_child/gLinkHumanLeftHandHoldBottleDL" static const ALIGN_ASSET(2) char gLinkHumanLeftHandHoldBottleDL[] = dgLinkHumanLeftHandHoldBottleDL; #define dgLinkHumanSkel "__OTR__objects/object_link_child/gLinkHumanSkel" static const ALIGN_ASSET(2) char gLinkHumanSkel[] = dgLinkHumanSkel; #define dobject_link_childTLUT_00DA80 "__OTR__objects/object_link_child/object_link_childTLUT_00DA80" static const ALIGN_ASSET(2) char object_link_childTLUT_00DA80[] = dobject_link_childTLUT_00DA80; typedef enum LinkHumanLimb { /* 0x00 */ LINK_HUMAN_LIMB_NONE, /* 0x01 */ LINK_HUMAN_LIMB_ROOT, /* 0x02 */ LINK_HUMAN_LIMB_WAIST, /* 0x03 */ LINK_HUMAN_LIMB_LOWER_ROOT, /* 0x04 */ LINK_HUMAN_LIMB_RIGHT_THIGH, /* 0x05 */ LINK_HUMAN_LIMB_RIGHT_SHIN, /* 0x06 */ LINK_HUMAN_LIMB_RIGHT_FOOT, /* 0x07 */ LINK_HUMAN_LIMB_LEFT_THIGH, /* 0x08 */ LINK_HUMAN_LIMB_LEFT_SHIN, /* 0x09 */ LINK_HUMAN_LIMB_LEFT_FOOT, /* 0x0A */ LINK_HUMAN_LIMB_UPPER_ROOT, /* 0x0B */ LINK_HUMAN_LIMB_HEAD, /* 0x0C */ LINK_HUMAN_LIMB_HAT, /* 0x0D */ LINK_HUMAN_LIMB_COLLAR, /* 0x0E */ LINK_HUMAN_LIMB_LEFT_SHOULDER, /* 0x0F */ LINK_HUMAN_LIMB_LEFT_FOREARM, /* 0x10 */ LINK_HUMAN_LIMB_LEFT_HAND, /* 0x11 */ LINK_HUMAN_LIMB_RIGHT_SHOULDER, /* 0x12 */ LINK_HUMAN_LIMB_RIGHT_FOREARM, /* 0x13 */ LINK_HUMAN_LIMB_RIGHT_HAND, /* 0x14 */ LINK_HUMAN_LIMB_SHEATH, /* 0x15 */ LINK_HUMAN_LIMB_TORSO, /* 0x16 */ LINK_HUMAN_LIMB_MAX } LinkHumanLimb; #endif // OBJECTS_OBJECT_LINK_CHILD_H