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70 lines
3.8 KiB
C

#ifndef OBJECTS_OBJECT_KUJIYA_H
#define OBJECTS_OBJECT_KUJIYA_H 1
#include "align_asset_macro.h"
#define dgLotteryShopMaskPosMtx "__OTR__objects/object_kujiya/gLotteryShopMaskPosMtx"
static const ALIGN_ASSET(2) char gLotteryShopMaskPosMtx[] = dgLotteryShopMaskPosMtx;
#define dgLotteryShopCylinderDL "__OTR__objects/object_kujiya/gLotteryShopCylinderDL"
static const ALIGN_ASSET(2) char gLotteryShopCylinderDL[] = dgLotteryShopCylinderDL;
#define dgLotteryShopBackSignDL "__OTR__objects/object_kujiya/gLotteryShopBackSignDL"
static const ALIGN_ASSET(2) char gLotteryShopBackSignDL[] = dgLotteryShopBackSignDL;
#define dgLotteryShopOpenBoxDL "__OTR__objects/object_kujiya/gLotteryShopOpenBoxDL"
static const ALIGN_ASSET(2) char gLotteryShopOpenBoxDL[] = dgLotteryShopOpenBoxDL;
#define dgLotteryShopScrollingEffectsDL "__OTR__objects/object_kujiya/gLotteryShopScrollingEffectsDL"
static const ALIGN_ASSET(2) char gLotteryShopScrollingEffectsDL[] = dgLotteryShopScrollingEffectsDL;
#define dgLotteryShopRedRupeesDL "__OTR__objects/object_kujiya/gLotteryShopRedRupeesDL"
static const ALIGN_ASSET(2) char gLotteryShopRedRupeesDL[] = dgLotteryShopRedRupeesDL;
#define dgLotteryShopGreenRupeesDL "__OTR__objects/object_kujiya/gLotteryShopGreenRupeesDL"
static const ALIGN_ASSET(2) char gLotteryShopGreenRupeesDL[] = dgLotteryShopGreenRupeesDL;
#define dgLotteryShopBlueRupeesDL "__OTR__objects/object_kujiya/gLotteryShopBlueRupeesDL"
static const ALIGN_ASSET(2) char gLotteryShopBlueRupeesDL[] = dgLotteryShopBlueRupeesDL;
#define dgLotteryShopTargetArrowAndSignDL "__OTR__objects/object_kujiya/gLotteryShopTargetArrowAndSignDL"
static const ALIGN_ASSET(2) char gLotteryShopTargetArrowAndSignDL[] = dgLotteryShopTargetArrowAndSignDL;
#define dgLotteryShopScrollingArrowDL "__OTR__objects/object_kujiya/gLotteryShopScrollingArrowDL"
static const ALIGN_ASSET(2) char gLotteryShopScrollingArrowDL[] = dgLotteryShopScrollingArrowDL;
#define dgLotteryShopMaskDL "__OTR__objects/object_kujiya/gLotteryShopMaskDL"
static const ALIGN_ASSET(2) char gLotteryShopMaskDL[] = dgLotteryShopMaskDL;
#define dgLotteryShopSignTextTex "__OTR__objects/object_kujiya/gLotteryShopSignTextTex"
static const ALIGN_ASSET(2) char gLotteryShopSignTextTex[] = dgLotteryShopSignTextTex;
#define dgLotteryShopMaskTex "__OTR__objects/object_kujiya/gLotteryShopMaskTex"
static const ALIGN_ASSET(2) char gLotteryShopMaskTex[] = dgLotteryShopMaskTex;
#define dgLotteryShopGradientTex "__OTR__objects/object_kujiya/gLotteryShopGradientTex"
static const ALIGN_ASSET(2) char gLotteryShopGradientTex[] = dgLotteryShopGradientTex;
#define dgLotteryShopCylinderTopBottomTex "__OTR__objects/object_kujiya/gLotteryShopCylinderTopBottomTex"
static const ALIGN_ASSET(2) char gLotteryShopCylinderTopBottomTex[] = dgLotteryShopCylinderTopBottomTex;
#define dgLotteryShopCylinderMiddleStripesTex "__OTR__objects/object_kujiya/gLotteryShopCylinderMiddleStripesTex"
static const ALIGN_ASSET(2) char gLotteryShopCylinderMiddleStripesTex[] = dgLotteryShopCylinderMiddleStripesTex;
#define dgLotteryShopSignBorderTex "__OTR__objects/object_kujiya/gLotteryShopSignBorderTex"
static const ALIGN_ASSET(2) char gLotteryShopSignBorderTex[] = dgLotteryShopSignBorderTex;
#define dgLotteryShopBoxBaseTex "__OTR__objects/object_kujiya/gLotteryShopBoxBaseTex"
static const ALIGN_ASSET(2) char gLotteryShopBoxBaseTex[] = dgLotteryShopBoxBaseTex;
#define dgLotteryShopRainbowTex "__OTR__objects/object_kujiya/gLotteryShopRainbowTex"
static const ALIGN_ASSET(2) char gLotteryShopRainbowTex[] = dgLotteryShopRainbowTex;
#define dgLotteryShopRupeesTex "__OTR__objects/object_kujiya/gLotteryShopRupeesTex"
static const ALIGN_ASSET(2) char gLotteryShopRupeesTex[] = dgLotteryShopRupeesTex;
#define dgLotteryShopTexAnim "__OTR__objects/object_kujiya/gLotteryShopTexAnim"
static const ALIGN_ASSET(2) char gLotteryShopTexAnim[] = dgLotteryShopTexAnim;
#endif // OBJECTS_OBJECT_KUJIYA_H