#ifndef OBJECTS_OBJECT_KUJIYA_H #define OBJECTS_OBJECT_KUJIYA_H 1 #include "align_asset_macro.h" #define dgLotteryShopMaskPosMtx "__OTR__objects/object_kujiya/gLotteryShopMaskPosMtx" static const ALIGN_ASSET(2) char gLotteryShopMaskPosMtx[] = dgLotteryShopMaskPosMtx; #define dgLotteryShopCylinderDL "__OTR__objects/object_kujiya/gLotteryShopCylinderDL" static const ALIGN_ASSET(2) char gLotteryShopCylinderDL[] = dgLotteryShopCylinderDL; #define dgLotteryShopBackSignDL "__OTR__objects/object_kujiya/gLotteryShopBackSignDL" static const ALIGN_ASSET(2) char gLotteryShopBackSignDL[] = dgLotteryShopBackSignDL; #define dgLotteryShopOpenBoxDL "__OTR__objects/object_kujiya/gLotteryShopOpenBoxDL" static const ALIGN_ASSET(2) char gLotteryShopOpenBoxDL[] = dgLotteryShopOpenBoxDL; #define dgLotteryShopScrollingEffectsDL "__OTR__objects/object_kujiya/gLotteryShopScrollingEffectsDL" static const ALIGN_ASSET(2) char gLotteryShopScrollingEffectsDL[] = dgLotteryShopScrollingEffectsDL; #define dgLotteryShopRedRupeesDL "__OTR__objects/object_kujiya/gLotteryShopRedRupeesDL" static const ALIGN_ASSET(2) char gLotteryShopRedRupeesDL[] = dgLotteryShopRedRupeesDL; #define dgLotteryShopGreenRupeesDL "__OTR__objects/object_kujiya/gLotteryShopGreenRupeesDL" static const ALIGN_ASSET(2) char gLotteryShopGreenRupeesDL[] = dgLotteryShopGreenRupeesDL; #define dgLotteryShopBlueRupeesDL "__OTR__objects/object_kujiya/gLotteryShopBlueRupeesDL" static const ALIGN_ASSET(2) char gLotteryShopBlueRupeesDL[] = dgLotteryShopBlueRupeesDL; #define dgLotteryShopTargetArrowAndSignDL "__OTR__objects/object_kujiya/gLotteryShopTargetArrowAndSignDL" static const ALIGN_ASSET(2) char gLotteryShopTargetArrowAndSignDL[] = dgLotteryShopTargetArrowAndSignDL; #define dgLotteryShopScrollingArrowDL "__OTR__objects/object_kujiya/gLotteryShopScrollingArrowDL" static const ALIGN_ASSET(2) char gLotteryShopScrollingArrowDL[] = dgLotteryShopScrollingArrowDL; #define dgLotteryShopMaskDL "__OTR__objects/object_kujiya/gLotteryShopMaskDL" static const ALIGN_ASSET(2) char gLotteryShopMaskDL[] = dgLotteryShopMaskDL; #define dgLotteryShopSignTextTex "__OTR__objects/object_kujiya/gLotteryShopSignTextTex" static const ALIGN_ASSET(2) char gLotteryShopSignTextTex[] = dgLotteryShopSignTextTex; #define dgLotteryShopMaskTex "__OTR__objects/object_kujiya/gLotteryShopMaskTex" static const ALIGN_ASSET(2) char gLotteryShopMaskTex[] = dgLotteryShopMaskTex; #define dgLotteryShopGradientTex "__OTR__objects/object_kujiya/gLotteryShopGradientTex" static const ALIGN_ASSET(2) char gLotteryShopGradientTex[] = dgLotteryShopGradientTex; #define dgLotteryShopCylinderTopBottomTex "__OTR__objects/object_kujiya/gLotteryShopCylinderTopBottomTex" static const ALIGN_ASSET(2) char gLotteryShopCylinderTopBottomTex[] = dgLotteryShopCylinderTopBottomTex; #define dgLotteryShopCylinderMiddleStripesTex "__OTR__objects/object_kujiya/gLotteryShopCylinderMiddleStripesTex" static const ALIGN_ASSET(2) char gLotteryShopCylinderMiddleStripesTex[] = dgLotteryShopCylinderMiddleStripesTex; #define dgLotteryShopSignBorderTex "__OTR__objects/object_kujiya/gLotteryShopSignBorderTex" static const ALIGN_ASSET(2) char gLotteryShopSignBorderTex[] = dgLotteryShopSignBorderTex; #define dgLotteryShopBoxBaseTex "__OTR__objects/object_kujiya/gLotteryShopBoxBaseTex" static const ALIGN_ASSET(2) char gLotteryShopBoxBaseTex[] = dgLotteryShopBoxBaseTex; #define dgLotteryShopRainbowTex "__OTR__objects/object_kujiya/gLotteryShopRainbowTex" static const ALIGN_ASSET(2) char gLotteryShopRainbowTex[] = dgLotteryShopRainbowTex; #define dgLotteryShopRupeesTex "__OTR__objects/object_kujiya/gLotteryShopRupeesTex" static const ALIGN_ASSET(2) char gLotteryShopRupeesTex[] = dgLotteryShopRupeesTex; #define dgLotteryShopTexAnim "__OTR__objects/object_kujiya/gLotteryShopTexAnim" static const ALIGN_ASSET(2) char gLotteryShopTexAnim[] = dgLotteryShopTexAnim; #endif // OBJECTS_OBJECT_KUJIYA_H