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1.1 KiB
C

#ifndef OBJECTS_OBJECT_GI_MAGICMUSHROOM_H
#define OBJECTS_OBJECT_GI_MAGICMUSHROOM_H 1
#include "align_asset_macro.h"
#define dgGiMagicMushroomDL "__OTR__objects/object_gi_magicmushroom/gGiMagicMushroomDL"
static const ALIGN_ASSET(2) char gGiMagicMushroomDL[] = dgGiMagicMushroomDL;
#define dgGiMagicMushroomEmptyDL "__OTR__objects/object_gi_magicmushroom/gGiMagicMushroomEmptyDL"
static const ALIGN_ASSET(2) char gGiMagicMushroomEmptyDL[] = dgGiMagicMushroomEmptyDL;
#define dgGiMagicMushroomPinkBackgroundTex "__OTR__objects/object_gi_magicmushroom/gGiMagicMushroomPinkBackgroundTex"
static const ALIGN_ASSET(2) char gGiMagicMushroomPinkBackgroundTex[] = dgGiMagicMushroomPinkBackgroundTex;
#define dgGiMagicMushroomBluePatternTex "__OTR__objects/object_gi_magicmushroom/gGiMagicMushroomBluePatternTex"
static const ALIGN_ASSET(2) char gGiMagicMushroomBluePatternTex[] = dgGiMagicMushroomBluePatternTex;
#define dgGiMagicMushroomStemTex "__OTR__objects/object_gi_magicmushroom/gGiMagicMushroomStemTex"
static const ALIGN_ASSET(2) char gGiMagicMushroomStemTex[] = dgGiMagicMushroomStemTex;
#endif // OBJECTS_OBJECT_GI_MAGICMUSHROOM_H