#ifndef OBJECTS_OBJECT_GI_MAGICMUSHROOM_H #define OBJECTS_OBJECT_GI_MAGICMUSHROOM_H 1 #include "align_asset_macro.h" #define dgGiMagicMushroomDL "__OTR__objects/object_gi_magicmushroom/gGiMagicMushroomDL" static const ALIGN_ASSET(2) char gGiMagicMushroomDL[] = dgGiMagicMushroomDL; #define dgGiMagicMushroomEmptyDL "__OTR__objects/object_gi_magicmushroom/gGiMagicMushroomEmptyDL" static const ALIGN_ASSET(2) char gGiMagicMushroomEmptyDL[] = dgGiMagicMushroomEmptyDL; #define dgGiMagicMushroomPinkBackgroundTex "__OTR__objects/object_gi_magicmushroom/gGiMagicMushroomPinkBackgroundTex" static const ALIGN_ASSET(2) char gGiMagicMushroomPinkBackgroundTex[] = dgGiMagicMushroomPinkBackgroundTex; #define dgGiMagicMushroomBluePatternTex "__OTR__objects/object_gi_magicmushroom/gGiMagicMushroomBluePatternTex" static const ALIGN_ASSET(2) char gGiMagicMushroomBluePatternTex[] = dgGiMagicMushroomBluePatternTex; #define dgGiMagicMushroomStemTex "__OTR__objects/object_gi_magicmushroom/gGiMagicMushroomStemTex" static const ALIGN_ASSET(2) char gGiMagicMushroomStemTex[] = dgGiMagicMushroomStemTex; #endif // OBJECTS_OBJECT_GI_MAGICMUSHROOM_H