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75 lines
3.2 KiB
C

#ifndef OBJECTS_OBJECT_FAMOS_H
#define OBJECTS_OBJECT_FAMOS_H 1
#include "align_asset_macro.h"
#define dgFamosShakeAnim "__OTR__objects/object_famos/gFamosShakeAnim"
static const ALIGN_ASSET(2) char gFamosShakeAnim[] = dgFamosShakeAnim;
#define dgFamosHelmetDL "__OTR__objects/object_famos/gFamosHelmetDL"
static const ALIGN_ASSET(2) char gFamosHelmetDL[] = dgFamosHelmetDL;
#define dgFamosMainBodyDL "__OTR__objects/object_famos/gFamosMainBodyDL"
static const ALIGN_ASSET(2) char gFamosMainBodyDL[] = dgFamosMainBodyDL;
#define dgFamosShieldDL "__OTR__objects/object_famos/gFamosShieldDL"
static const ALIGN_ASSET(2) char gFamosShieldDL[] = dgFamosShieldDL;
#define dgFamosSwordDL "__OTR__objects/object_famos/gFamosSwordDL"
static const ALIGN_ASSET(2) char gFamosSwordDL[] = dgFamosSwordDL;
#define dgFamosLightSwitchDL "__OTR__objects/object_famos/gFamosLightSwitchDL"
static const ALIGN_ASSET(2) char gFamosLightSwitchDL[] = dgFamosLightSwitchDL;
#define dgFamosBodyTLUT "__OTR__objects/object_famos/gFamosBodyTLUT"
static const ALIGN_ASSET(2) char gFamosBodyTLUT[] = dgFamosBodyTLUT;
#define dgFamosBottomTLUT "__OTR__objects/object_famos/gFamosBottomTLUT"
static const ALIGN_ASSET(2) char gFamosBottomTLUT[] = dgFamosBottomTLUT;
#define dgFamosShieldTLUT "__OTR__objects/object_famos/gFamosShieldTLUT"
static const ALIGN_ASSET(2) char gFamosShieldTLUT[] = dgFamosShieldTLUT;
#define dgFamosSwordHiltTLUT "__OTR__objects/object_famos/gFamosSwordHiltTLUT"
static const ALIGN_ASSET(2) char gFamosSwordHiltTLUT[] = dgFamosSwordHiltTLUT;
#define dgFamosMainBodyTex "__OTR__objects/object_famos/gFamosMainBodyTex"
static const ALIGN_ASSET(2) char gFamosMainBodyTex[] = dgFamosMainBodyTex;
#define dgFamosBottomTex "__OTR__objects/object_famos/gFamosBottomTex"
static const ALIGN_ASSET(2) char gFamosBottomTex[] = dgFamosBottomTex;
#define dgFamosShieldTex "__OTR__objects/object_famos/gFamosShieldTex"
static const ALIGN_ASSET(2) char gFamosShieldTex[] = dgFamosShieldTex;
#define dgFamosSwordHiltTex "__OTR__objects/object_famos/gFamosSwordHiltTex"
static const ALIGN_ASSET(2) char gFamosSwordHiltTex[] = dgFamosSwordHiltTex;
#define dgFamosLightSwitchTex "__OTR__objects/object_famos/gFamosLightSwitchTex"
static const ALIGN_ASSET(2) char gFamosLightSwitchTex[] = dgFamosLightSwitchTex;
#define dgFamosSkel "__OTR__objects/object_famos/gFamosSkel"
static const ALIGN_ASSET(2) char gFamosSkel[] = dgFamosSkel;
#define dgFamosIdleAnim "__OTR__objects/object_famos/gFamosIdleAnim"
static const ALIGN_ASSET(2) char gFamosIdleAnim[] = dgFamosIdleAnim;
#define dgFamosNormalGlowingEmblemTexAnim "__OTR__objects/object_famos/gFamosNormalGlowingEmblemTexAnim"
static const ALIGN_ASSET(2) char gFamosNormalGlowingEmblemTexAnim[] = dgFamosNormalGlowingEmblemTexAnim;
#define dgFamosFlippedGlowingEmblemTexAnim "__OTR__objects/object_famos/gFamosFlippedGlowingEmblemTexAnim"
static const ALIGN_ASSET(2) char gFamosFlippedGlowingEmblemTexAnim[] = dgFamosFlippedGlowingEmblemTexAnim;
typedef enum FamosLimb {
/* 0x00 */ FAMOS_LIMB_NONE,
/* 0x01 */ FAMOS_LIMB_BODY,
/* 0x02 */ FAMOS_LIMB_EMBLEM,
/* 0x03 */ FAMOS_LIMB_SWORD,
/* 0x04 */ FAMOS_LIMB_SHIELD,
/* 0x05 */ FAMOS_LIMB_HEAD,
/* 0x06 */ FAMOS_LIMB_MAX
} FamosLimb;
#endif // OBJECTS_OBJECT_FAMOS_H