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75 lines
3.2 KiB
C
75 lines
3.2 KiB
C
#ifndef OBJECTS_OBJECT_FAMOS_H
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#define OBJECTS_OBJECT_FAMOS_H 1
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#include "align_asset_macro.h"
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#define dgFamosShakeAnim "__OTR__objects/object_famos/gFamosShakeAnim"
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static const ALIGN_ASSET(2) char gFamosShakeAnim[] = dgFamosShakeAnim;
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#define dgFamosHelmetDL "__OTR__objects/object_famos/gFamosHelmetDL"
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static const ALIGN_ASSET(2) char gFamosHelmetDL[] = dgFamosHelmetDL;
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#define dgFamosMainBodyDL "__OTR__objects/object_famos/gFamosMainBodyDL"
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static const ALIGN_ASSET(2) char gFamosMainBodyDL[] = dgFamosMainBodyDL;
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#define dgFamosShieldDL "__OTR__objects/object_famos/gFamosShieldDL"
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static const ALIGN_ASSET(2) char gFamosShieldDL[] = dgFamosShieldDL;
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#define dgFamosSwordDL "__OTR__objects/object_famos/gFamosSwordDL"
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static const ALIGN_ASSET(2) char gFamosSwordDL[] = dgFamosSwordDL;
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#define dgFamosLightSwitchDL "__OTR__objects/object_famos/gFamosLightSwitchDL"
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static const ALIGN_ASSET(2) char gFamosLightSwitchDL[] = dgFamosLightSwitchDL;
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#define dgFamosBodyTLUT "__OTR__objects/object_famos/gFamosBodyTLUT"
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static const ALIGN_ASSET(2) char gFamosBodyTLUT[] = dgFamosBodyTLUT;
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#define dgFamosBottomTLUT "__OTR__objects/object_famos/gFamosBottomTLUT"
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static const ALIGN_ASSET(2) char gFamosBottomTLUT[] = dgFamosBottomTLUT;
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#define dgFamosShieldTLUT "__OTR__objects/object_famos/gFamosShieldTLUT"
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static const ALIGN_ASSET(2) char gFamosShieldTLUT[] = dgFamosShieldTLUT;
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#define dgFamosSwordHiltTLUT "__OTR__objects/object_famos/gFamosSwordHiltTLUT"
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static const ALIGN_ASSET(2) char gFamosSwordHiltTLUT[] = dgFamosSwordHiltTLUT;
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#define dgFamosMainBodyTex "__OTR__objects/object_famos/gFamosMainBodyTex"
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static const ALIGN_ASSET(2) char gFamosMainBodyTex[] = dgFamosMainBodyTex;
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#define dgFamosBottomTex "__OTR__objects/object_famos/gFamosBottomTex"
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static const ALIGN_ASSET(2) char gFamosBottomTex[] = dgFamosBottomTex;
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#define dgFamosShieldTex "__OTR__objects/object_famos/gFamosShieldTex"
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static const ALIGN_ASSET(2) char gFamosShieldTex[] = dgFamosShieldTex;
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#define dgFamosSwordHiltTex "__OTR__objects/object_famos/gFamosSwordHiltTex"
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static const ALIGN_ASSET(2) char gFamosSwordHiltTex[] = dgFamosSwordHiltTex;
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#define dgFamosLightSwitchTex "__OTR__objects/object_famos/gFamosLightSwitchTex"
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static const ALIGN_ASSET(2) char gFamosLightSwitchTex[] = dgFamosLightSwitchTex;
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#define dgFamosSkel "__OTR__objects/object_famos/gFamosSkel"
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static const ALIGN_ASSET(2) char gFamosSkel[] = dgFamosSkel;
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#define dgFamosIdleAnim "__OTR__objects/object_famos/gFamosIdleAnim"
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static const ALIGN_ASSET(2) char gFamosIdleAnim[] = dgFamosIdleAnim;
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#define dgFamosNormalGlowingEmblemTexAnim "__OTR__objects/object_famos/gFamosNormalGlowingEmblemTexAnim"
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static const ALIGN_ASSET(2) char gFamosNormalGlowingEmblemTexAnim[] = dgFamosNormalGlowingEmblemTexAnim;
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#define dgFamosFlippedGlowingEmblemTexAnim "__OTR__objects/object_famos/gFamosFlippedGlowingEmblemTexAnim"
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static const ALIGN_ASSET(2) char gFamosFlippedGlowingEmblemTexAnim[] = dgFamosFlippedGlowingEmblemTexAnim;
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typedef enum FamosLimb {
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/* 0x00 */ FAMOS_LIMB_NONE,
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/* 0x01 */ FAMOS_LIMB_BODY,
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/* 0x02 */ FAMOS_LIMB_EMBLEM,
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/* 0x03 */ FAMOS_LIMB_SWORD,
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/* 0x04 */ FAMOS_LIMB_SHIELD,
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/* 0x05 */ FAMOS_LIMB_HEAD,
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/* 0x06 */ FAMOS_LIMB_MAX
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} FamosLimb;
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#endif // OBJECTS_OBJECT_FAMOS_H
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