#ifndef OBJECTS_OBJECT_FAMOS_H #define OBJECTS_OBJECT_FAMOS_H 1 #include "align_asset_macro.h" #define dgFamosShakeAnim "__OTR__objects/object_famos/gFamosShakeAnim" static const ALIGN_ASSET(2) char gFamosShakeAnim[] = dgFamosShakeAnim; #define dgFamosHelmetDL "__OTR__objects/object_famos/gFamosHelmetDL" static const ALIGN_ASSET(2) char gFamosHelmetDL[] = dgFamosHelmetDL; #define dgFamosMainBodyDL "__OTR__objects/object_famos/gFamosMainBodyDL" static const ALIGN_ASSET(2) char gFamosMainBodyDL[] = dgFamosMainBodyDL; #define dgFamosShieldDL "__OTR__objects/object_famos/gFamosShieldDL" static const ALIGN_ASSET(2) char gFamosShieldDL[] = dgFamosShieldDL; #define dgFamosSwordDL "__OTR__objects/object_famos/gFamosSwordDL" static const ALIGN_ASSET(2) char gFamosSwordDL[] = dgFamosSwordDL; #define dgFamosLightSwitchDL "__OTR__objects/object_famos/gFamosLightSwitchDL" static const ALIGN_ASSET(2) char gFamosLightSwitchDL[] = dgFamosLightSwitchDL; #define dgFamosBodyTLUT "__OTR__objects/object_famos/gFamosBodyTLUT" static const ALIGN_ASSET(2) char gFamosBodyTLUT[] = dgFamosBodyTLUT; #define dgFamosBottomTLUT "__OTR__objects/object_famos/gFamosBottomTLUT" static const ALIGN_ASSET(2) char gFamosBottomTLUT[] = dgFamosBottomTLUT; #define dgFamosShieldTLUT "__OTR__objects/object_famos/gFamosShieldTLUT" static const ALIGN_ASSET(2) char gFamosShieldTLUT[] = dgFamosShieldTLUT; #define dgFamosSwordHiltTLUT "__OTR__objects/object_famos/gFamosSwordHiltTLUT" static const ALIGN_ASSET(2) char gFamosSwordHiltTLUT[] = dgFamosSwordHiltTLUT; #define dgFamosMainBodyTex "__OTR__objects/object_famos/gFamosMainBodyTex" static const ALIGN_ASSET(2) char gFamosMainBodyTex[] = dgFamosMainBodyTex; #define dgFamosBottomTex "__OTR__objects/object_famos/gFamosBottomTex" static const ALIGN_ASSET(2) char gFamosBottomTex[] = dgFamosBottomTex; #define dgFamosShieldTex "__OTR__objects/object_famos/gFamosShieldTex" static const ALIGN_ASSET(2) char gFamosShieldTex[] = dgFamosShieldTex; #define dgFamosSwordHiltTex "__OTR__objects/object_famos/gFamosSwordHiltTex" static const ALIGN_ASSET(2) char gFamosSwordHiltTex[] = dgFamosSwordHiltTex; #define dgFamosLightSwitchTex "__OTR__objects/object_famos/gFamosLightSwitchTex" static const ALIGN_ASSET(2) char gFamosLightSwitchTex[] = dgFamosLightSwitchTex; #define dgFamosSkel "__OTR__objects/object_famos/gFamosSkel" static const ALIGN_ASSET(2) char gFamosSkel[] = dgFamosSkel; #define dgFamosIdleAnim "__OTR__objects/object_famos/gFamosIdleAnim" static const ALIGN_ASSET(2) char gFamosIdleAnim[] = dgFamosIdleAnim; #define dgFamosNormalGlowingEmblemTexAnim "__OTR__objects/object_famos/gFamosNormalGlowingEmblemTexAnim" static const ALIGN_ASSET(2) char gFamosNormalGlowingEmblemTexAnim[] = dgFamosNormalGlowingEmblemTexAnim; #define dgFamosFlippedGlowingEmblemTexAnim "__OTR__objects/object_famos/gFamosFlippedGlowingEmblemTexAnim" static const ALIGN_ASSET(2) char gFamosFlippedGlowingEmblemTexAnim[] = dgFamosFlippedGlowingEmblemTexAnim; typedef enum FamosLimb { /* 0x00 */ FAMOS_LIMB_NONE, /* 0x01 */ FAMOS_LIMB_BODY, /* 0x02 */ FAMOS_LIMB_EMBLEM, /* 0x03 */ FAMOS_LIMB_SWORD, /* 0x04 */ FAMOS_LIMB_SHIELD, /* 0x05 */ FAMOS_LIMB_HEAD, /* 0x06 */ FAMOS_LIMB_MAX } FamosLimb; #endif // OBJECTS_OBJECT_FAMOS_H