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C

#ifndef OBJECTS_OBJECT_DEKUNUTS_H
#define OBJECTS_OBJECT_DEKUNUTS_H 1
#include "align_asset_macro.h"
#define dgDekuScrubSpitAnim "__OTR__objects/object_dekunuts/gDekuScrubSpitAnim"
static const ALIGN_ASSET(2) char gDekuScrubSpitAnim[] = dgDekuScrubSpitAnim;
#define dgDekuScrubRightFootDL "__OTR__objects/object_dekunuts/gDekuScrubRightFootDL"
static const ALIGN_ASSET(2) char gDekuScrubRightFootDL[] = dgDekuScrubRightFootDL;
#define dgDekuScrubRightLegDL "__OTR__objects/object_dekunuts/gDekuScrubRightLegDL"
static const ALIGN_ASSET(2) char gDekuScrubRightLegDL[] = dgDekuScrubRightLegDL;
#define dgDekuScrubLeftFootDL "__OTR__objects/object_dekunuts/gDekuScrubLeftFootDL"
static const ALIGN_ASSET(2) char gDekuScrubLeftFootDL[] = dgDekuScrubLeftFootDL;
#define dgDekuScrubLeftLegDL "__OTR__objects/object_dekunuts/gDekuScrubLeftLegDL"
static const ALIGN_ASSET(2) char gDekuScrubLeftLegDL[] = dgDekuScrubLeftLegDL;
#define dgDekuScrubSnoutDL "__OTR__objects/object_dekunuts/gDekuScrubSnoutDL"
static const ALIGN_ASSET(2) char gDekuScrubSnoutDL[] = dgDekuScrubSnoutDL;
#define dgDekuScrubCrestDL "__OTR__objects/object_dekunuts/gDekuScrubCrestDL"
static const ALIGN_ASSET(2) char gDekuScrubCrestDL[] = dgDekuScrubCrestDL;
#define dgDekuScrubHeaddressDL "__OTR__objects/object_dekunuts/gDekuScrubHeaddressDL"
static const ALIGN_ASSET(2) char gDekuScrubHeaddressDL[] = dgDekuScrubHeaddressDL;
#define dgDekuScrubHeadDL "__OTR__objects/object_dekunuts/gDekuScrubHeadDL"
static const ALIGN_ASSET(2) char gDekuScrubHeadDL[] = dgDekuScrubHeadDL;
#define dgDekuScrubBodyDL "__OTR__objects/object_dekunuts/gDekuScrubBodyDL"
static const ALIGN_ASSET(2) char gDekuScrubBodyDL[] = dgDekuScrubBodyDL;
#define dgDekuScrubSnoutTex "__OTR__objects/object_dekunuts/gDekuScrubSnoutTex"
static const ALIGN_ASSET(2) char gDekuScrubSnoutTex[] = dgDekuScrubSnoutTex;
#define dgDekuScrubMouthTex "__OTR__objects/object_dekunuts/gDekuScrubMouthTex"
static const ALIGN_ASSET(2) char gDekuScrubMouthTex[] = dgDekuScrubMouthTex;
#define dgDekuScrubLeafTex "__OTR__objects/object_dekunuts/gDekuScrubLeafTex"
static const ALIGN_ASSET(2) char gDekuScrubLeafTex[] = dgDekuScrubLeafTex;
#define dgDekuScrubEyeTex "__OTR__objects/object_dekunuts/gDekuScrubEyeTex"
static const ALIGN_ASSET(2) char gDekuScrubEyeTex[] = dgDekuScrubEyeTex;
#define dgDekuScrubSkinTex "__OTR__objects/object_dekunuts/gDekuScrubSkinTex"
static const ALIGN_ASSET(2) char gDekuScrubSkinTex[] = dgDekuScrubSkinTex;
#define dgDekuScrubFlowerDL "__OTR__objects/object_dekunuts/gDekuScrubFlowerDL"
static const ALIGN_ASSET(2) char gDekuScrubFlowerDL[] = dgDekuScrubFlowerDL;
#define dgDekuScrubFlowerFragmentDL "__OTR__objects/object_dekunuts/gDekuScrubFlowerFragmentDL"
static const ALIGN_ASSET(2) char gDekuScrubFlowerFragmentDL[] = dgDekuScrubFlowerFragmentDL;
#define dgDekuScrubFlowerFragmentTex "__OTR__objects/object_dekunuts/gDekuScrubFlowerFragmentTex"
static const ALIGN_ASSET(2) char gDekuScrubFlowerFragmentTex[] = dgDekuScrubFlowerFragmentTex;
#define dgDekuScrubSkel "__OTR__objects/object_dekunuts/gDekuScrubSkel"
static const ALIGN_ASSET(2) char gDekuScrubSkel[] = dgDekuScrubSkel;
#define dgDekuScrubDamageAnim "__OTR__objects/object_dekunuts/gDekuScrubDamageAnim"
static const ALIGN_ASSET(2) char gDekuScrubDamageAnim[] = dgDekuScrubDamageAnim;
#define dgDekuScrubStandingIdleAnim "__OTR__objects/object_dekunuts/gDekuScrubStandingIdleAnim"
static const ALIGN_ASSET(2) char gDekuScrubStandingIdleAnim[] = dgDekuScrubStandingIdleAnim;
#define dgDekuScrubBurrowAnim "__OTR__objects/object_dekunuts/gDekuScrubBurrowAnim"
static const ALIGN_ASSET(2) char gDekuScrubBurrowAnim[] = dgDekuScrubBurrowAnim;
#define dgDekuScrubDieAnim "__OTR__objects/object_dekunuts/gDekuScrubDieAnim"
static const ALIGN_ASSET(2) char gDekuScrubDieAnim[] = dgDekuScrubDieAnim;
#define dgDekuScrubUnburrowAnim "__OTR__objects/object_dekunuts/gDekuScrubUnburrowAnim"
static const ALIGN_ASSET(2) char gDekuScrubUnburrowAnim[] = dgDekuScrubUnburrowAnim;
#define dgDekuScrubLookAroundAnim "__OTR__objects/object_dekunuts/gDekuScrubLookAroundAnim"
static const ALIGN_ASSET(2) char gDekuScrubLookAroundAnim[] = dgDekuScrubLookAroundAnim;
#define dgDekuScrubUpAnim "__OTR__objects/object_dekunuts/gDekuScrubUpAnim"
static const ALIGN_ASSET(2) char gDekuScrubUpAnim[] = dgDekuScrubUpAnim;
#define dgDekuScrubIdleAnim "__OTR__objects/object_dekunuts/gDekuScrubIdleAnim"
static const ALIGN_ASSET(2) char gDekuScrubIdleAnim[] = dgDekuScrubIdleAnim;
#define dgDekuScrubPantingAnim "__OTR__objects/object_dekunuts/gDekuScrubPantingAnim"
static const ALIGN_ASSET(2) char gDekuScrubPantingAnim[] = dgDekuScrubPantingAnim;
#define dgDekuScrubRunAnim "__OTR__objects/object_dekunuts/gDekuScrubRunAnim"
static const ALIGN_ASSET(2) char gDekuScrubRunAnim[] = dgDekuScrubRunAnim;
typedef enum DekuScrubLimb {
/* 0x00 */ DEKU_SCRUB_LIMB_NONE,
/* 0x01 */ DEKU_SCRUB_LIMB_BODY,
/* 0x02 */ DEKU_SCRUB_LIMB_HEAD,
/* 0x03 */ DEKU_SCRUB_LIMB_HEADDRESS,
/* 0x04 */ DEKU_SCRUB_LIMB_CREST,
/* 0x05 */ DEKU_SCRUB_LIMB_SNOUT,
/* 0x06 */ DEKU_SCRUB_LIMB_LEFT_LEG,
/* 0x07 */ DEKU_SCRUB_LIMB_LEFT_FOOT,
/* 0x08 */ DEKU_SCRUB_LIMB_RIGHT_LEG,
/* 0x09 */ DEKU_SCRUB_LIMB_RIGHT_FOOT,
/* 0x0A */ DEKU_SCRUB_LIMB_MAX
} DekuScrubLimb;
#endif // OBJECTS_OBJECT_DEKUNUTS_H