#ifndef OBJECTS_OBJECT_DEKUNUTS_H #define OBJECTS_OBJECT_DEKUNUTS_H 1 #include "align_asset_macro.h" #define dgDekuScrubSpitAnim "__OTR__objects/object_dekunuts/gDekuScrubSpitAnim" static const ALIGN_ASSET(2) char gDekuScrubSpitAnim[] = dgDekuScrubSpitAnim; #define dgDekuScrubRightFootDL "__OTR__objects/object_dekunuts/gDekuScrubRightFootDL" static const ALIGN_ASSET(2) char gDekuScrubRightFootDL[] = dgDekuScrubRightFootDL; #define dgDekuScrubRightLegDL "__OTR__objects/object_dekunuts/gDekuScrubRightLegDL" static const ALIGN_ASSET(2) char gDekuScrubRightLegDL[] = dgDekuScrubRightLegDL; #define dgDekuScrubLeftFootDL "__OTR__objects/object_dekunuts/gDekuScrubLeftFootDL" static const ALIGN_ASSET(2) char gDekuScrubLeftFootDL[] = dgDekuScrubLeftFootDL; #define dgDekuScrubLeftLegDL "__OTR__objects/object_dekunuts/gDekuScrubLeftLegDL" static const ALIGN_ASSET(2) char gDekuScrubLeftLegDL[] = dgDekuScrubLeftLegDL; #define dgDekuScrubSnoutDL "__OTR__objects/object_dekunuts/gDekuScrubSnoutDL" static const ALIGN_ASSET(2) char gDekuScrubSnoutDL[] = dgDekuScrubSnoutDL; #define dgDekuScrubCrestDL "__OTR__objects/object_dekunuts/gDekuScrubCrestDL" static const ALIGN_ASSET(2) char gDekuScrubCrestDL[] = dgDekuScrubCrestDL; #define dgDekuScrubHeaddressDL "__OTR__objects/object_dekunuts/gDekuScrubHeaddressDL" static const ALIGN_ASSET(2) char gDekuScrubHeaddressDL[] = dgDekuScrubHeaddressDL; #define dgDekuScrubHeadDL "__OTR__objects/object_dekunuts/gDekuScrubHeadDL" static const ALIGN_ASSET(2) char gDekuScrubHeadDL[] = dgDekuScrubHeadDL; #define dgDekuScrubBodyDL "__OTR__objects/object_dekunuts/gDekuScrubBodyDL" static const ALIGN_ASSET(2) char gDekuScrubBodyDL[] = dgDekuScrubBodyDL; #define dgDekuScrubSnoutTex "__OTR__objects/object_dekunuts/gDekuScrubSnoutTex" static const ALIGN_ASSET(2) char gDekuScrubSnoutTex[] = dgDekuScrubSnoutTex; #define dgDekuScrubMouthTex "__OTR__objects/object_dekunuts/gDekuScrubMouthTex" static const ALIGN_ASSET(2) char gDekuScrubMouthTex[] = dgDekuScrubMouthTex; #define dgDekuScrubLeafTex "__OTR__objects/object_dekunuts/gDekuScrubLeafTex" static const ALIGN_ASSET(2) char gDekuScrubLeafTex[] = dgDekuScrubLeafTex; #define dgDekuScrubEyeTex "__OTR__objects/object_dekunuts/gDekuScrubEyeTex" static const ALIGN_ASSET(2) char gDekuScrubEyeTex[] = dgDekuScrubEyeTex; #define dgDekuScrubSkinTex "__OTR__objects/object_dekunuts/gDekuScrubSkinTex" static const ALIGN_ASSET(2) char gDekuScrubSkinTex[] = dgDekuScrubSkinTex; #define dgDekuScrubFlowerDL "__OTR__objects/object_dekunuts/gDekuScrubFlowerDL" static const ALIGN_ASSET(2) char gDekuScrubFlowerDL[] = dgDekuScrubFlowerDL; #define dgDekuScrubFlowerFragmentDL "__OTR__objects/object_dekunuts/gDekuScrubFlowerFragmentDL" static const ALIGN_ASSET(2) char gDekuScrubFlowerFragmentDL[] = dgDekuScrubFlowerFragmentDL; #define dgDekuScrubFlowerFragmentTex "__OTR__objects/object_dekunuts/gDekuScrubFlowerFragmentTex" static const ALIGN_ASSET(2) char gDekuScrubFlowerFragmentTex[] = dgDekuScrubFlowerFragmentTex; #define dgDekuScrubSkel "__OTR__objects/object_dekunuts/gDekuScrubSkel" static const ALIGN_ASSET(2) char gDekuScrubSkel[] = dgDekuScrubSkel; #define dgDekuScrubDamageAnim "__OTR__objects/object_dekunuts/gDekuScrubDamageAnim" static const ALIGN_ASSET(2) char gDekuScrubDamageAnim[] = dgDekuScrubDamageAnim; #define dgDekuScrubStandingIdleAnim "__OTR__objects/object_dekunuts/gDekuScrubStandingIdleAnim" static const ALIGN_ASSET(2) char gDekuScrubStandingIdleAnim[] = dgDekuScrubStandingIdleAnim; #define dgDekuScrubBurrowAnim "__OTR__objects/object_dekunuts/gDekuScrubBurrowAnim" static const ALIGN_ASSET(2) char gDekuScrubBurrowAnim[] = dgDekuScrubBurrowAnim; #define dgDekuScrubDieAnim "__OTR__objects/object_dekunuts/gDekuScrubDieAnim" static const ALIGN_ASSET(2) char gDekuScrubDieAnim[] = dgDekuScrubDieAnim; #define dgDekuScrubUnburrowAnim "__OTR__objects/object_dekunuts/gDekuScrubUnburrowAnim" static const ALIGN_ASSET(2) char gDekuScrubUnburrowAnim[] = dgDekuScrubUnburrowAnim; #define dgDekuScrubLookAroundAnim "__OTR__objects/object_dekunuts/gDekuScrubLookAroundAnim" static const ALIGN_ASSET(2) char gDekuScrubLookAroundAnim[] = dgDekuScrubLookAroundAnim; #define dgDekuScrubUpAnim "__OTR__objects/object_dekunuts/gDekuScrubUpAnim" static const ALIGN_ASSET(2) char gDekuScrubUpAnim[] = dgDekuScrubUpAnim; #define dgDekuScrubIdleAnim "__OTR__objects/object_dekunuts/gDekuScrubIdleAnim" static const ALIGN_ASSET(2) char gDekuScrubIdleAnim[] = dgDekuScrubIdleAnim; #define dgDekuScrubPantingAnim "__OTR__objects/object_dekunuts/gDekuScrubPantingAnim" static const ALIGN_ASSET(2) char gDekuScrubPantingAnim[] = dgDekuScrubPantingAnim; #define dgDekuScrubRunAnim "__OTR__objects/object_dekunuts/gDekuScrubRunAnim" static const ALIGN_ASSET(2) char gDekuScrubRunAnim[] = dgDekuScrubRunAnim; typedef enum DekuScrubLimb { /* 0x00 */ DEKU_SCRUB_LIMB_NONE, /* 0x01 */ DEKU_SCRUB_LIMB_BODY, /* 0x02 */ DEKU_SCRUB_LIMB_HEAD, /* 0x03 */ DEKU_SCRUB_LIMB_HEADDRESS, /* 0x04 */ DEKU_SCRUB_LIMB_CREST, /* 0x05 */ DEKU_SCRUB_LIMB_SNOUT, /* 0x06 */ DEKU_SCRUB_LIMB_LEFT_LEG, /* 0x07 */ DEKU_SCRUB_LIMB_LEFT_FOOT, /* 0x08 */ DEKU_SCRUB_LIMB_RIGHT_LEG, /* 0x09 */ DEKU_SCRUB_LIMB_RIGHT_FOOT, /* 0x0A */ DEKU_SCRUB_LIMB_MAX } DekuScrubLimb; #endif // OBJECTS_OBJECT_DEKUNUTS_H