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C

#ifndef MISC_SCENE_TEXTURE_02_H
#define MISC_SCENE_TEXTURE_02_H 1
#include "align_asset_macro.h"
#define dscene_texture_02_Tex_000000 "__OTR__misc/scene_texture_02/scene_texture_02_Tex_000000"
static const ALIGN_ASSET(2) char scene_texture_02_Tex_000000[] = dscene_texture_02_Tex_000000;
#define dscene_texture_02_Tex_000400 "__OTR__misc/scene_texture_02/scene_texture_02_Tex_000400"
static const ALIGN_ASSET(2) char scene_texture_02_Tex_000400[] = dscene_texture_02_Tex_000400;
#define dscene_texture_02_Tex_000600 "__OTR__misc/scene_texture_02/scene_texture_02_Tex_000600"
static const ALIGN_ASSET(2) char scene_texture_02_Tex_000600[] = dscene_texture_02_Tex_000600;
#define dscene_texture_02_Tex_000700 "__OTR__misc/scene_texture_02/scene_texture_02_Tex_000700"
static const ALIGN_ASSET(2) char scene_texture_02_Tex_000700[] = dscene_texture_02_Tex_000700;
#define dscene_texture_02_Tex_000B00 "__OTR__misc/scene_texture_02/scene_texture_02_Tex_000B00"
static const ALIGN_ASSET(2) char scene_texture_02_Tex_000B00[] = dscene_texture_02_Tex_000B00;
#define dscene_texture_02_Tex_000F00 "__OTR__misc/scene_texture_02/scene_texture_02_Tex_000F00"
static const ALIGN_ASSET(2) char scene_texture_02_Tex_000F00[] = dscene_texture_02_Tex_000F00;
#define dscene_texture_02_Tex_001300 "__OTR__misc/scene_texture_02/scene_texture_02_Tex_001300"
static const ALIGN_ASSET(2) char scene_texture_02_Tex_001300[] = dscene_texture_02_Tex_001300;
#define dscene_texture_02_Tex_001700 "__OTR__misc/scene_texture_02/scene_texture_02_Tex_001700"
static const ALIGN_ASSET(2) char scene_texture_02_Tex_001700[] = dscene_texture_02_Tex_001700;
#define dscene_texture_02_Tex_001800 "__OTR__misc/scene_texture_02/scene_texture_02_Tex_001800"
static const ALIGN_ASSET(2) char scene_texture_02_Tex_001800[] = dscene_texture_02_Tex_001800;
#define dscene_texture_02_Tex_001C00 "__OTR__misc/scene_texture_02/scene_texture_02_Tex_001C00"
static const ALIGN_ASSET(2) char scene_texture_02_Tex_001C00[] = dscene_texture_02_Tex_001C00;
#endif // MISC_SCENE_TEXTURE_02_H