#ifndef MISC_SCENE_TEXTURE_02_H #define MISC_SCENE_TEXTURE_02_H 1 #include "align_asset_macro.h" #define dscene_texture_02_Tex_000000 "__OTR__misc/scene_texture_02/scene_texture_02_Tex_000000" static const ALIGN_ASSET(2) char scene_texture_02_Tex_000000[] = dscene_texture_02_Tex_000000; #define dscene_texture_02_Tex_000400 "__OTR__misc/scene_texture_02/scene_texture_02_Tex_000400" static const ALIGN_ASSET(2) char scene_texture_02_Tex_000400[] = dscene_texture_02_Tex_000400; #define dscene_texture_02_Tex_000600 "__OTR__misc/scene_texture_02/scene_texture_02_Tex_000600" static const ALIGN_ASSET(2) char scene_texture_02_Tex_000600[] = dscene_texture_02_Tex_000600; #define dscene_texture_02_Tex_000700 "__OTR__misc/scene_texture_02/scene_texture_02_Tex_000700" static const ALIGN_ASSET(2) char scene_texture_02_Tex_000700[] = dscene_texture_02_Tex_000700; #define dscene_texture_02_Tex_000B00 "__OTR__misc/scene_texture_02/scene_texture_02_Tex_000B00" static const ALIGN_ASSET(2) char scene_texture_02_Tex_000B00[] = dscene_texture_02_Tex_000B00; #define dscene_texture_02_Tex_000F00 "__OTR__misc/scene_texture_02/scene_texture_02_Tex_000F00" static const ALIGN_ASSET(2) char scene_texture_02_Tex_000F00[] = dscene_texture_02_Tex_000F00; #define dscene_texture_02_Tex_001300 "__OTR__misc/scene_texture_02/scene_texture_02_Tex_001300" static const ALIGN_ASSET(2) char scene_texture_02_Tex_001300[] = dscene_texture_02_Tex_001300; #define dscene_texture_02_Tex_001700 "__OTR__misc/scene_texture_02/scene_texture_02_Tex_001700" static const ALIGN_ASSET(2) char scene_texture_02_Tex_001700[] = dscene_texture_02_Tex_001700; #define dscene_texture_02_Tex_001800 "__OTR__misc/scene_texture_02/scene_texture_02_Tex_001800" static const ALIGN_ASSET(2) char scene_texture_02_Tex_001800[] = dscene_texture_02_Tex_001800; #define dscene_texture_02_Tex_001C00 "__OTR__misc/scene_texture_02/scene_texture_02_Tex_001C00" static const ALIGN_ASSET(2) char scene_texture_02_Tex_001C00[] = dscene_texture_02_Tex_001C00; #endif // MISC_SCENE_TEXTURE_02_H