* matched one function
* More matches
* more matches
* cleaning up some stuff
* making some progress
* two new matches, and a partial match
* meh...i'll come back to this
* fixing ctx names
* more matches
* OK and documented
* fixing data stuff
* PR suggestions
* fixing name and DL issues
* fixing pr suggestions
* PR feedback
* ....format....
* PR fix
* fixes
* dang format
* fixing name
* I'm blind
* fixing obj_grass
* Cleanup some shopkeepers
* More cleanup
* Document animations
* General cleanup
* Animation enums
* Limb maxes
* More Cleanup
* Some more minor stuff
* fsn cutscene state
* Parens and postlimbdraw
* Ossan Limbs
* Remove ENFSN_LIMB_MAX
* SI_MAX
* Compound macro
* Document gameplayKeep textures used by shopkeepers
* Ani Limbs in Ossan
* Format
* PR suggestion
* Remove trueTmp from EnFsn
* EnBomChu_Init OK
* EnBomChu_Destroy OK
* func_808F7868 OK
* func_808F79D4 OK
* func_808F7E74 OK
* func_808F7FA0 OK
* func_808F77E4 OK
* func_808F75D0 OK
* func_808F7944 OK
* func_808F7A84 OK
* func_808F818C OK
* func_808F8080 OK
* func_808F7FD0 OK
* EnBomChu_Update OK
* EnBomChu_Draw OK
* Drop unnecessary cast in Update
* Import data into C
* Object symbol
* Use generated reloc
* Port over OoT struct var names
* Name all statics
* Misc cleanup
* Name some of the new struct vars introduced in MM
* Port over most OoT function names
* Name movingSpeed based on in-game observation
* Name final param in EnBomChu_SpawnRipplesAndSplashes
* More cleanup and OOT port
* Some more names
* More docs
* Name last function
* Final little cleanup
* First round of review fixes
* Change the name of that one function
* More precise comment