Zelllll and GitHub
fb1ed529ad
Add OoT actor structs and enums ( #55 )
...
* add oot structs
* revert formatting
* fix comment thing
* fix accidental renames
* slight fix
* naviEnemyId -> hintId
* fix headers
2021-02-28 22:52:12 -05:00
kyleburnette and GitHub
e0164dba14
Fixed ultratypes.h ( #48 )
...
* fixed ultratypes.h
* fixed ultratypes.h
2021-02-23 23:08:16 -05:00
kyleburnette and GitHub
0481c23e75
en_okarina_effect OK ( #47 )
...
* en_okarina_effect OK
* Changed setupaction name
2021-02-23 22:46:35 -05:00
55c558852f
en_rsn OK ( #41 )
...
* en_rsn OK
* Fixed build error caused by collisioncheck
Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com >
2021-02-12 18:26:05 -05:00
08e964972f
en_nnh OK ( #42 )
...
* Matching (last thing to figure out is ColliderInit)
* nnh work
* Working on collider
* formatting
* Fixing en_nnh
* Fixed build error. The issue was a collider init, not sure what made me think it was OK before
* Removed overlay helper stuff
* Removed weird qemu file
* Fixed collider once and for all.
Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com >
2021-02-12 18:25:48 -05:00
ee0ab1cbc9
en_hs2 OK ( #46 )
...
* en_hs2 OK
* Formatted files
* Renamed the DoNothing func.
Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com >
2021-02-11 22:12:54 -05:00
6ac8ea373c
Decompile ovl_TG_Sw ( #44 )
...
Co-authored-by: MMDecomp <MMDecomp@anon.tld >
2020-12-09 19:35:40 -05:00
fullgrowngaming and GitHub
a9138a7c0f
ending_hero5 OK ( #40 )
...
* ending_hero5 OK
* Formatting
* Fixed formatting and changed colors to decimal
2020-10-26 19:00:02 -04:00
fullgrowngaming and GitHub
e997a0b67f
en_dy_extra OK ( #35 )
...
* dy_extra decomped, but not ok
* Formatting
* Fixed data, en_dy_extra now OK
* Formatting
* Removed unnecessary color struct
* added newlines
2020-10-12 22:30:22 -05:00
fullgrowngaming and GitHub
f927730418
Arms_Hook OK ( #33 )
...
* All but 2 functions matched
* More work on hookshot
* hookshot work
* 2 functions left (and one is almost done)
* sp issues with draw, but matching otherwise
* hookshot matching
* Changed rodata inclusion for armshook
* Hookshot OK
* Resolve script conflicts
* Rename unk variables to match MM standard
* Made requested changes
2020-10-11 18:30:22 -05:00
fullgrowngaming and GitHub
1c4a3047de
z_skelanime OK ( #34 )
...
* initial skelanime commit
* Skelanime OK
* Forgot to add z64animation.h and skelanime.c
2020-10-11 13:31:06 -04:00
fullgrowngaming and GitHub
96d05d4e7d
en_tanron6 OK ( #27 )
...
* en_tanron6 OK
* Fixed name of SetupDoNothing
* Fixed initvars name
* Fixed initvars name
* Fixed initvars name
2020-09-28 19:27:21 -04:00
Bonfam and GitHub
280d7b7eea
GlobalContext: unwrap CameraContext ( #31 )
...
* GlobalContext: unwrap CameraContext
Makes ACTIVE_CAM macro usable.
func_8013A530 changes to use new GlobalContext struct.
* z64.h: remove CameraContext
2020-09-27 20:38:43 -04:00
Rozelette and GitHub
07efebe2ff
z_actor_dlftbls.c OK. Rework a bunch of segment address organization. ( #29 )
2020-09-27 20:19:06 -04:00
a051672fd6
bg_haka_curtain OK ( #25 )
...
* bg_haka_curtain OK
* Renamed InitVars back to its symbol name, plus converted the actor to a dynaActor like it should be
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com >
2020-09-23 21:04:29 -04:00
fullgrowngaming and GitHub
d612cc7196
Empty actors (Demo_Shd, en_firefly, en_fire_rock, and en_boj_01-05) OK ( #24 )
...
* Finished two empty actors
* Demo_Shd, en_firefly, en_fire_rock, and en_boj_01-05 OK and formatted
* en_zl1 OK (also an empty actor)
2020-09-23 20:56:23 -04:00
d1d578043b
obj_dinner OK ( #26 )
...
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com >
2020-09-23 20:44:17 -04:00
fullgrowngaming and GitHub
a45af872a2
en_torch OK ( #22 )
...
* en_torch OK
* Ran format script
* Fixed init vars formatting
* Fixed spaces at end of lines in InitVars
2020-09-23 20:16:09 -04:00
fullgrowngaming and GitHub
79544c9093
bg_mbar_chair OK ( #28 )
2020-09-23 20:02:50 -04:00
fullgrowngaming and GitHub
a241f57e60
obj_hana OK ( #20 )
2020-09-19 21:55:06 -05:00
Rozelette and GitHub
189d0d6c30
Bootstrap actors ( #14 )
...
* Bootstrap actors
* Address feedback. Improve header guard. Remove ovl_Player_Actor, it will need to be handled seperately.
2020-09-13 14:21:43 -04:00
Rozelette and GitHub
0844c24773
Split headers to be more similar to OOT ( #13 )
2020-08-31 19:02:37 -04:00
Rozelette and GitHub
de7a521857
Decompile z_snap ( #11 )
2020-08-29 01:10:24 -04:00
Rozelette and GitHub
125b16cb17
Add object enum ( #9 )
2020-08-07 18:12:03 -04:00
Rozelette and GitHub
f37da749f6
Add actor and scene enums ( #8 )
2020-08-06 18:06:38 -04:00