bg_haka_curtain OK (#25)

* bg_haka_curtain OK

* Renamed InitVars back to its symbol name, plus converted the actor to a dynaActor like it should be

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
This commit is contained in:
fullgrowngaming
2020-09-23 21:04:29 -04:00
committed by GitHub
co-authored by Kenix3
parent d612cc7196
commit a051672fd6
8 changed files with 114 additions and 24 deletions
+1 -1
View File
@@ -1591,7 +1591,7 @@ void func_800EDF24(void); // func_800EDF24
void func_800EDF78(Actor* actor, GlobalContext* ctxt, int iParm3); // func_800EDF78
void func_800EE0CC(Actor* actor, GlobalContext* ctxt, int iParm3); // func_800EE0CC
void func_800EE1D8(void); // func_800EE1D8
void func_800EE200(void); // func_800EE200
u32 func_800EE200(GlobalContext* ctxt, u32 uParm2); // func_800EE200
u32 func_800EE29C(GlobalContext* ctxt, u32 uParm2); // func_800EE29C
u32 func_800EE2F4(GlobalContext* ctxt); // func_800EE2F4
void func_800EE320(GlobalContext* ctxt, s16 index); // func_800EE320
+1 -1
View File
@@ -11618,7 +11618,7 @@ extern UNK_TYPE4 D_80B6DB88; // D_80B6DB88
extern OverlayRelocationSection bgSinkaiKabeOverlayInfo; // D_80B6DB90
extern u32 bgSinkaiKabeOverlayRelocations[13]; // D_80B6DBA4
extern u32 bgSinkaiKabeOverlayInfoOffset; // D_80B6DBDC
extern UNK_TYPE1 D_80B6DF80; // D_80B6DF80
extern UNK_TYPE1 Bg_Haka_Curtain_InitVars; // Bg_Haka_Curtain_InitVars
extern UNK_TYPE1 D_80B6DFA0; // D_80B6DFA0
extern OverlayRelocationSection bgHakaCurtainOverlayInfo; // D_80B6DFB0
extern u32 bgHakaCurtainOverlayRelocations[22]; // D_80B6DFC4
+1 -1
View File
@@ -5,7 +5,7 @@
#include <unk.h>
typedef struct {
/* 0x00 */ UNK_TYPE1 pad0[0x2];
/* 0x00 */ u16 unk0;
/* 0x02 */ u16 startFrame;
/* 0x04 */ u16 endFrame;
/* 0x06 */ UNK_TYPE1 pad6[0x2A];