cbffe83c9b
EnWarpTag OK (Warping pedestals in Goron Trial) ( #747 )
...
* EnWarpTag: OK
* Apply suggestions from code review
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com >
* WarpTag: move macros
* WarpTag: format
* WarpTag: fix save entrance index
Co-authored-by: Isghj8 <isghj8@gmail.com >
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com >
2022-03-29 18:21:36 +01:00
78acaef73d
ovl_Boss_03: Gyorg OK (#736 )
...
* Boss03_Init NON_EQUIVALENT
* rand functions
* Boss03_Draw
* match the limb draws
* Match Boss03_Init by Synray and Engineer
* A bit of cleanup
* a bunch of functions
* another bunch of functions
* func_809E299C and GyorgEffect
* import data
* A bit of cleanup
* effects related functions
* func_809E2DA0
* func_809E34B8 NON_EQUIVALENT
* func_809E3968 NON_EQUIVALENT
* func_809E3D98
* func_809E421C NON_EQUIVALENT
* func_809E475C
* func_809E497C
* func_809E4C90
* func_809E6640 NON_MATCHING
* func_809E6A38
* Match func_809E6640 by Tharo
* func_809E7D00
* func_809E8810
* func_809E4E80 NON_EQUIVALENT
* func_809E5B64
* func_809E6CB4
* Boss03_Update NON_EQUIVALENT
* func_809E81E4 attempt
* Boss03_Update improvement thanks to Petrie
* func_809E81E4 NON_MATCHING
* func_809E34B8 is at least equivalent
* cleanups
* format
* import bss
* more cleanup and minor renames
* Match func_809E81E4
* cleanup effect functions
* a few more renames
* func_809E4E80 matched by Maide
* documentation pass
* name workTimer
* macros
* More renames
* Improve func_809E34B8 a bit and match Boss03_ChewPlayer
* defines placeholders for work timer, enum for effects and other minor renames
* actorfixer
* some cleanups
* effects named
* Some more renames and cleanups
* more cleanups
* Boss03_UpdateCollision, Boss03_SeaweedUpdate and Boss03_SeaweedDraw
* Rename more actionfuncs
* cleanup undefined syms
* collision stuff and run formatter
* more cleanups
* more cleanups i forgot to commit
* and yet more clenaup
* Add notes
* Remove debugging stuff
* format
* Match the last 3 functions by Anon58
* bit of cleaning
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* PR
* format
* Remove some if (1) from Boss03_IntroCutscene
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.h
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com >
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com >
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com >
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com >
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com >
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com >
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com >
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com >
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com >
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com >
* PR
* address pr
* prevent_bss_reordering
* Anon review
* seaweed stuff thanks to elliptic
* format
* whoops
* huh
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com >
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com >
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com >
* address PR
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com >
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com >
* Address PR
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
* Sectioning
* whoops
* a
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
* a
* kinda
* ,
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com >
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com >
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com >
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com >
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com >
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com >
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com >
* remove redundant comment
* actorfixer
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com >
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com >
2022-03-29 17:41:44 +01:00
Maide and GitHub
348e87083b
Bg_Breakwall ( #733 )
...
* Bg_Breakwall
* PR and match (thanks petrie)
* PR
* Merge
2022-03-29 17:11:08 +01:00
Maide and GitHub
1ff183bc05
En_Test7 ( #628 )
...
* En_Test7
* Clean some stuff
* I hate BSS
* PR
* Fix
* Merge
* Fix
* Match (thanks Anon)
* PR
* PR
* PR
* Fix
2022-03-28 21:25:08 -04:00
b08880f7a7
z_sram_NES with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs (#531 )
...
* Rename Sram_InitDebugSave
* Sram_InitDebugSave
* err
* Sram_IncrementDay
* non_matchings
* func_80146F5C and protos
* func_80146EE8
* func_80145698
* func_80143A54
* Split SaveContext
* problems with bss
* Fix bss
* more
* a small bunch
* Fix warnings
* almost everything
* two attempts
* at least compiles
* import data
* bss
* format
* stuff?
* Progress?
* More progress
* clean up data a little
* More progress
* disaster
* re split data
* A bit less of a disaster
* Fix renamed stuff
* data stuff
* fix conflicts
* format
* CycleSceneFlags
* some enums
* cleanup
* Fix merge issues
* format
* some changes
* format
* Lots of progress on z_sram_NES, but no matches yet
* SaveContent Documentation
* Oops
* Oops2
* Document more SaveContext
* Oops, don't need that anymore
* add small comment
* Another comment
* dekuPlaygroundPlayerName
* Fix merge issues
* format
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* remove magic number
* format
* fix merge issues
* bss
* format
* macro cleanup
* review
* merge issues
* review
* cleanup
* UNK_TYPE1
* Fix
* Remove comment
* small change
* conflicts
* review
* fix
* fixes
* format
* Update actorCtx renames part
* Match func_80143B0C thanks to Petrie and Anon
* minor cleaning pass
* format
* cleanup
* more minor cleanups
* Macros for accessing gSaveContext.save.stolenItems
* Introduce STOLEN_ITEM_NONE and remove CLEAR_STOLEN_ITEM_
* format
* Update include/macros.h
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* Update src/code/z_sram_NES.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* Update src/code/z_sram_NES.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* Update src/code/z_sram_NES.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* Update src/code/z_sram_NES.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* Update src/code/z_sram_NES.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* Update src/code/z_sram_NES.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* Update src/code/z_sram_NES.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* @hensldm review
* Update include/functions.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* Update include/functions.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* Rename QUEST_SONG_NEW_WAVE
* Add scene name comments to D_801C5FC0
* rename horseData.yaw
* Update include/functions.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* // = CUR_UPG_VALUE(UPG_WALLET);
* run actorfixer and format
* fix bss
* Fix merge problems and run format
* Some improvements to func_801457CC by anon
* bss
* format
* run actorfixer
* actorfixer, bss and format
* Use original names for the RESPAWN_MODE enum because the current ones are bad
* QUEST_SONG_BOSSA_NOVA
* some minor fixes on the SaveContext struct according to the debug rom
* Merge Inventory.items and Inventory.masks
* a
* simplify saveBuf accesses
* A few func renames
* actorfixer
* bss
* fixes
* bss
* actorfixer
* actorfixer and format
* actorfixer
* whoops
* whops
* bss
Co-authored-by: engineer124 <engineer124engineer124@gmail.com >
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
2022-03-27 12:37:02 -03:00
4f3202fd7e
z_message progress ( #701 )
...
* 8 functions matching, 1 non-matching, 45 untouched
* match func_801518B0
* match func_8014CC14
* matching 8 func, 1 non-matching
* matched func_80148CBC
* matched func_80156758
* matched func_80147564
* matched func_80151BB4
* matched func80152EC0/Message_Spawn_Song_Effect
* matched func_80151C9C
* WIP func_80148B98
* WIP func_80151938
* matched func_80151938
* matched func_80148B98
* matched func_80147734
* matched func_80147624
* WIP func_8014EBC
* match func_801518B0
* matched func_80147564
* matched func80152EC0/Message_Spawn_Song_Effect
* matched func_80151C9C
* WIP func_80148B98
* matched func_80151938
* matched func_80148B98
* matched func_80147734
* matched func_80147624
* WIP#2 func_8014EBC
* matched func_80149EBC
* WIP func_8014CCB4
* matched func_8014CCB4
* matched func_80151A68
* WIP func_8014D62C
* fix func_8015A68 signature
* z_message_nes & z_message_staff progress
* z_message_nes & z_message_staff renaming
* documenting z_message
* cleaning & renaming
* documenting MessageContext
* matched func_80151A68
* format
* naming convention fix
* re-add func_80147564
* apply renaming of Message_ShouldAdvanceSilent on the whole project
* re-format, add clang-format off/on in z_message.c needed for matching
* rename staff => credits; add renames in actorfixer.
* change rupees array to ascii
* remove useless comments
* change MessageContext.decodedBuffer to a union
* remove decodedBuffer from actorfixer
* applied AngheloAlf suggestions & ran sfxconvert on z_message.c
* rename message_struct => message_data_static; revert decodedBuffer as union creating differences.
* use true/false instead of 1/0
* use SET_FULLSCREEN_VIEWPORT macro in func_80152c64
* AngheloAlf suggestions.
* extract assign from dayTime calculation for readability in Message_LoadTimeNES
* remove bss_reordering from osFlash, idle & boot_main to typedef MessageTableEntry in message_data_static & make decodedBuffer an union.
* remove useless casts
* Changes hexa to ascii chars when it's meaningful;
add comments to func_8014CCB4 to show what hexa constant means.
* Hensldm suggestions
* ran actorfixer on new changes; fix new bss reordering error introduced with rebase
* use new TIME_TO_MINUTES_F macro
* re-ran format.sh
* hensldm suggestions #2 + overall cleaning
* remove useless parenthesis
* Update include/message_data_static.h
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com >
* actorfixer and format
* more fixes
Co-authored-by: Andzura <andzura@andzura.fr >
Co-authored-by: abaud <adrien.baud@inria.fr >
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com >
2022-03-27 12:09:47 -03:00
02cb971616
En_Gakufu OK and Documented + Related Audio Functions ( #662 )
...
* Gakufu OK, copy progress from audio WIP
* Extraction
* import wip in prep for audio data import
* Add in `code_8019AF00.c` functions
* Finish docs
* Spacing
* Add enum
* Many PR suggestions
* Another enum
* PR Suggestions
* Fix bss
* Move comment higher
* Fix bss
Co-authored-by: angie <angheloalf95@gmail.com >
2022-03-27 11:52:43 -03:00
928acac500
Bombers2 OK ( #721 )
...
* OK
* OK
* cleanups
* restore makefile
* format
* format
* format
* Update src/overlays/actors/ovl_En_Bombers2/z_en_bombers2.h
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* Update src/overlays/actors/ovl_En_Bombers2/z_en_bombers2.h
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* Update src/overlays/actors/ovl_En_Bombers2/z_en_bombers2.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* Update src/overlays/actors/ovl_En_Bombers2/z_en_bombers2.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* Update src/overlays/actors/ovl_En_Bomjima/z_en_bomjima.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* Update src/overlays/actors/ovl_En_Bomjimb/z_en_bomjimb.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* Update object_cs.xml
* fixes
* format
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
Co-authored-by: angie <angheloalf95@gmail.com >
2022-03-27 11:47:34 -03:00
engineer124 and GitHub
f1d1173558
River_Sound OK and Documented + River_Sound Related z_actor/Audio Functions ( #661 )
...
* First pass of `func_800BCCDC`
* river_sound OK (copy progress from audio WIP)
* Copy progress from `code_8019AF00.c` (still waiting for data to be imported)
* More docs
* feedback
* Add in `code_8019AF00.c` functions
* format
* params
* Minor cleanup
* Small fix
* one more
* Better names
* Add comment, cleanup Idx
* Fix bss
* Fix BSS
2022-03-27 11:42:19 -03:00
Tom Overton and GitHub
acd84bda77
En_Bb (Blue Bubble) OK and documented. object_bb documented ( #713 )
...
* EnBb_Init OK
* EnBb_Destroy OK
* func_808C20D4 OK
* func_808C2238 OK
* func_808C1FF4 OK
* func_808C1E94 OK
* func_808C2344 OK
* func_808C23EC OK
* EnBb_Update OK
* func_808C2E34 OK
* func_808C254C OK
* func_808C272C OK
* func_808C2B94 OK
* func_808C2A00 OK
* func_808C1F00 OK
* func_808C1F74 OK
* func_808C25E0 OK
* func_808C28CC OK
* func_808C2B1C OK
* func_808C2BD0 OK
* func_808C2C38 OK
* func_808C2CB4 OK
* func_808C2CF0 OK
* func_808C2D78 OK
* EnBb_Draw OK
* func_808C32EC OK
* func_808C3324 OK
* Migrate data to C
* Use generated reloc
* Object symbols and misc cleanup
* Name struct vars that are used with Actor_DrawDamageEffects
* Name most things in the object
* Name attackRange
* Good enough names for limbs for now
* Might as well name the limb draw stuff for now
* Name flame width/height
* Enum for damage effects
* Name some more stuff from OoT
* Name a lot more stuff
* First pass names on all functions
* Name jinxTimer on gSaveContext
* Name sLimbIndexToLimbPos
* First pass name to the rest of the limb draw system
* More cleanup
* Last cleanup before PR
* Incorporate Actor_DrawDamageEffect stuff
* Respond to hensldm's review
2022-03-26 02:57:18 +00:00
Derek Hensley and GitHub
9a41b76f35
SubS ActorPathing ( #689 )
...
* Bring code over
* Clean up
* Renames
* Cleanup
* Split SubS stuff from z64 into z64subs
* newline
* Bss
* Name callbacks
* bss
* bss
2022-03-26 02:43:14 +00:00
Maide and GitHub
10995051e0
En_Tanron5 ( #653 )
...
* En_Tanron5
* Stuff
* PR
* Fix
* Use x/z instead of x/y
* BSS
* Merge
* bss
2022-03-26 01:19:14 +00:00
ce7aa87454
Oceff wipe6 ( #686 )
...
* Uncorrupted; Not OK
* Merged upstream -- actually OK
* Update assets/xml/overlays/ovl_Oceff_Wipe6.xml
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* - Removed Extra 0 characters; clang-format-11
* Removed new warnings.
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
2022-03-24 23:45:37 -03:00
fig02 and GitHub
80cbdb956d
En_Tanron4 OK (seagulls) ( #714 )
...
* Seagull OK
* small fixes
* review 1
* review 2
2022-03-24 23:39:34 -03:00
Maide and GitHub
5684b342b6
En_Vm ( #678 )
...
* En_Vm
* Hidden funcs >:
* PR
* PR
2022-03-24 22:55:58 -03:00
Maide and GitHub
0fbbde8d7d
Demo_Syoten ( #672 )
...
* Demo_Syoten
* Fix build, use UNK_PTR
* Use Vtx
* Keyframe stuff
* PR
* BSS
* PR
* Fix fix
2022-03-24 22:41:04 -03:00
Maide and GitHub
f87c8290c8
En_Tsn ( #651 )
...
* En_Tsn
* PR
* PR
* Merge
2022-03-24 22:05:40 -03:00
engineer124 and GitHub
e77a22e8a9
Audio_Heap OK and Documented ( #621 )
...
* copy audio_heap progress from main branch
* Add filter bugs
* PR Review + Docs
* format
* typo
* Improve audio buffer notes
* Add documentation
* PR Feedback
* PR Suggestions
* Fix bss
* PR Suggestions
* PR typo
* Fix warning
2022-03-23 23:40:31 -04:00
engineer124 and GitHub
b852a9a930
Audio_Load OK and Documented ( #620 )
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* Copy audio_load progress from main branch
* Fix warning
* fix UB
* cleanup WIP
* Add docs, bss still broken
* bss fix
* bytesRemaining with size_t
* PR Suggestions
* PR Suggestions
* Fix bss
* Fix bss
* PR Suggestions
2022-03-23 21:22:13 -04:00
92c4d42f44
z_skin and z_skin_awb OK and documented a bit (#415 )
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* oot copypaste
* func_8013859C non matching and func_80138700
* protos
* the other functions
* func_80138300
* progress
* func_80137F58
* func_80137EBC
* func_80137B34 NON_MATCHING
* func_80137970
* func_8013835C
* z64skin
* some docs
* some bits
* Match func_80137B34
* Match Skin_DrawImpl
* Match Skin_Init tahnks to Anon
* Some docs?
* AnimatedLimb
* SkinVtx
* more names
* fix merge issue
* format
* another clean
* trailing comma
* cleanup
* format
* add some descriptions
* Import bss
* last cleanup
* Update ZAPD symbol map
* Reanme gIdentityMtx and gIdentityMtxF
* fix merge issues
* bss
* review
* Update include/z64skin.h
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* bss
* Port @fig02 skin docs
* format and a few changes
* format
* Port over OoT review
* fixes
* Engineer's review
* format
* address pr
* Fix bss
* fix bss
* Update src/code/z_skin_awb.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* bss
* bss
* undo
* pr
* Skin_Setup
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
2022-03-23 17:30:34 -04:00
Derek Hensley and GitHub
d36b0d506d
Misc NON_MATCHINGS/NON_EQUIVALENTS ( #696 )
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* Match the rest in fireObj
* Fix FireObjLightParams struct
* Fix up bomjima
* Match ObjSnowball
* 2 functions in EnGoroiwa
* Rename randMultiplier
* Minor cleanup
* More cleanup
* Boss02 Ok
* Match Boss06_Draw
* format
* bss
* Remove static from osFlash bss
* PR suggestions
* Remove LightInfoPositional
* 0x4000
* Format
* Cleanup
* Fix bombjima data
* Boss02 newline
* PR stuff
* Change func_8012CF0C to NON_EQUIVALENT
* Matched func_8012CF0C by AngheloAlf
* RSPMatrix -> Mtx
* Bubbles fix
2022-03-09 22:02:27 -03:00
engineer124 and GitHub
fe32df0e82
Document Actor_DrawDamageEffects ( #645 )
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* Being documenting `Actor_DrawDamageEffects` and apply to actors
* More doc progress
* Small cleanup
* Document display lists
* more cleanup
* Fix Typo
* PR Review
* Shock -> Spark
* Missed one
* Missed another
* Fix dust textures
* Remove `_tex` from `light_orb_tex` (so that it matches convention)
* electric stun -> electric spark
* Fix mistake
* Fix float
* spark -> sparks where applicable
* Missed even more shocks...
* Name `drawDmgEffTimer` for consistency
* Fix BSS
2022-03-09 20:37:27 -03:00
Maide and GitHub
040db7ac40
En_Mm3 ( #671 )
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* En_Mm3
* PR
* Merge
2022-03-05 12:57:38 -03:00
4a18f3ca4d
En_shn OK ( #638 )
...
* Building on Macs
* Add Mac building documentation
* Review
* Update for new z64compress
* Review
* getting some matching done
* gettting some more matches
* actor fixer
* almost OK
* Shn OK
* fixing data and warnings
* finishing touches
* forgot to update spec
* dang comments not being formatted
* this should fix things
* fixing feedback and other fixes
* fixing things
* fixing things
* addressing PR
* format and minor fix
* actorfixer
* fixing actor
* fixing enum
* yay format
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com >
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com >
2022-03-05 12:45:49 -03:00
1e4411a871
General Cleanup 2 ( #681 )
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* cleanup
* Clean up toto
* More ClockTime macro
* rename pad
* EnGo and format
* EntityLineTest booleans
* Other bgcheck tests
* Graph Allocs
* Lib_Segmented
* Fix toto comment
* Remove macro comment for EnBigpo_DrawLantern
* Format and remove sym from undefined_syms.txt
* PR suggestions
* BgIkanaRay params
* One day i'll remember
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com >
2022-03-05 12:03:20 -03:00