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General Cleanup 2 (#681)
* cleanup * Clean up toto * More ClockTime macro * rename pad * EnGo and format * EntityLineTest booleans * Other bgcheck tests * Graph Allocs * Lib_Segmented * Fix toto comment * Remove macro comment for EnBigpo_DrawLantern * Format and remove sym from undefined_syms.txt * PR suggestions * BgIkanaRay params * One day i'll remember Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
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Anghelo Carvajal
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@@ -2405,7 +2405,7 @@ void Animation_MorphToLoop(SkelAnime* skelAnime, AnimationHeader* animation, f32
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void Animation_PlayLoopSetSpeed(SkelAnime* skelAnime, AnimationHeader* animation, f32 playSpeed);
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void Animation_EndLoop(SkelAnime* skelAnime);
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void Animation_Reverse(SkelAnime* skelAnime);
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void SkelAnime_CopyFrameTableTrue(SkelAnime* skelAnime, Vec3s* dst, Vec3s* src, u8* index);
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void SkelAnime_CopyFrameTableTrue(SkelAnime* skelAnime, Vec3s* dst, Vec3s* src, u8* copyFlag);
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void SkelAnime_CopyFrameTableFalse(SkelAnime* skelAnime, Vec3s* dst, Vec3s* src, u8* copyFlag);
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void SkelAnime_UpdateTranslation(SkelAnime* skelAnime, Vec3f* pos, s16 angle);
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s32 Animation_OnFrame(SkelAnime* skelAnime, f32 frame);
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