* First decomp pass: Matched everything w/ data
* Minor cleanup of func_80AE2F78
* Documented
* Format
* Some cleanup and PR suggestions
* Format
* Add the word player to a few functions to specify it is the player trying to buy
* Add controller macros
* Move common shopkeeper defines
* name unk274 and add note to unk27A
* Remove macros and just use flag defines
* Convert Controller Macros to take globalCtx
* Fix merge conflicts
* Create z_quake.c file
* Match all quake functions with OoT counterparts (quake2 left)
* z_quake OK
* Document first half of quake
* More docs
* more cleanup
* remember to format!
* PR Suggestions
* More PR Suggestions
* Improve match in EnFirefly_Draw
* Vestigial fishing files, add enums
* Improve scripts, add ColChkInfo one
* Some minor actor cleanup (static etc)
* C file for Fishing, remove some local vars from variables.h
* Remove comma and format
* Newline
* Review suggestions
* Fix colchkinfoinit, add damage_table
* DMG macros, format existing DamageTables
* Convert preset damage tables to new format
* Improve match in EnFirefly_Draw
* Vestigial fishing files, add enums
* Improve scripts, add ColChkInfo one
* Some minor actor cleanup (static etc)
* C file for Fishing, remove some local vars from variables.h
* Remove comma and format
* Newline
* Review suggestions
* Data imported, 8/30 functions done
* OK
* Delete ASM references, add SFX
* Named functions
* more naming
* Type the nop ActorFunc correctly
* A couple more bits of documentation
* Sorted object_script
* Merge remote-tracking branch 'upstream/master' into Firefly
* format
* Update other includes
* Review suggestions
* Review changes; named Actor_Noop
* Format
* Rename Player, name some of its struct vars,
add collision flag macros to actors missing them
* Name Player_GetMask/RemoveMask, add a few macros
* Format
* Update include/functions.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Fix unk_14B in a non-matching
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* EnNiw: Rebase of WIP to work on collsion
init almost matches
EnNiw: WIP
EnNiw: running low, and too many not-matches for my liking
EnNiw: WIP 3
* EnNiw: update to master
* EnNiw: fix late rodata
* wtf is going on
* EnNiw: update is a thing, glad I'm doing it last
* EnNiw: likely branch mysery
* EnNiw: a horrible little draw function
* EnNiw: nope, feather draw still fucked
* EnNiw: fixing merge issues with master
* EnNiw: update is no longer non-matching
* EnNiw: cleaning/docs
* EnNiw: cleaning/docs 3
* EnNiw: more docs 4
* EnNiw: OKs again now that data was removed
* EnNiw: Docs and cleaning 5
* EnNiw: Docs and cleaning 6
* EnNiw: Docs/cleaning and changed a function and that changed a bunch ugh
* EnNiw: format and make check
* EnNiw: data re-merged, and matches
* EnNiw: forgot about these
* EnNiw: another attempt at feather draw, still not even close
* Multiple: now that we know the last paramter is a flag, change all to hex
* Player: fix wrong padding
* EnNiw
parameter name consistency
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c
REG
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Niw/z_en_niw.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Niw/z_en_niw.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* EnNiw: Likely suggestions first
easy suggestions first, then I'll attempt the stuff I'm not sure will match
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* EnNiw: compiling again
* EnNiw: more suggestions added
* EnNiw: last of minor changes
* EnNiw: shorten overly long float
* EnNiw: feather counts as define
* EnNiw: add c file description
* EnNiw: Some Suggested Changes
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
* EnNiw: more suggestions
* EnNiw: More suggestions
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
* EnNiw: moved OPEN_DISPS to contentional location, still not close
* BgIcicle/EnSb: renamed func_800B78B8 to Actor_UpdateBgCheckInfo
Co-authored-by: isghj8 <isghj8@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
* EnGirlA Matches
* Convert func to boolean
* Cleanup
* missed a little cleanup
* Update with new MACRO
* revert z_en_item00.c macro, and add one more macro
* Documented
* Format macros.h
* Fix VTX format
* rename isBought to isOutOfStock
* PR suggestions
* Document a bug
* PR comments
* First pass
* second pass
* Everything matches now
* Fix ori
* final pass
* Add description
* Fix warnings (I hope)
* move dlist to top of the file
* Fix conflicts
* not ok, why?
* OK!
* fix data
* finish data etc
* work on save context
* save finished
* first func done
* roomInf
* done for now
* add missing file
* add most og names for struct members
* fix accidental change
* Update z_en_ginko_man.c
* Update z_scene.c
* maybe fix stuff hopefully
* proto
* sasa
* Update include/z64save.h
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
* Update z64save.h
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
* Fix `extract_assets` not properly checking if scenes files were updated
* fix `first_diff.py` path due to the baserom renaming
* FlexSkeletonHeader and other stuff
* fix some SkeletonHeader instead of FlexSkeletonHeader
* Add blob compilation to makefile
* CURRENT_DAY and type swaps
* Remove extra cast
* run format
* zbanks suggestions
* almost every function
* atans ok
* import data and rodata
* format `atan_first_8th_array`
* fix signature and rodata
* rename to angle
* Rename the functions to match their OoT counterparts
* rename code_0x8017FEB0 to sys_math_atan