Document most of global context (#198)

* doesn't build for some reason..?

* some formatting fixes

* windows calculator is trash

* fix!

* fix2

* most of global context documented

* interfacectx

* hopefully fix interface

* document restrictions

* envCtx done

* revert accidental change

* fix

* pause ctx done

* fixxxxxxxxxxxxxxx

* remove unintended zapd change

* fix..?

* format files

* Update include/z64.h

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* ocarinstaff

* Update include/z64.h

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* Update include/z64.h

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* suggestions

* fix mistake in pausectx

* typo

* door context

* renames

* all nb removed

* Update include/z64.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update include/functions.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* fix kanfont, new docs

* format files, merge master

* fix typo in linker script

* extract asm properly

* door context rename

* fixes in door context

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
This commit is contained in:
Zelllll
2021-07-05 21:14:27 -04:00
committed by GitHub
co-authored by Tharo engineer124
parent 0e51bf35a1
commit 6db3fc7b32
65 changed files with 870 additions and 739 deletions
+33 -33
View File
@@ -1741,13 +1741,13 @@ void func_800F4A10(GlobalContext* globalCtx);
void func_800F4C0C(GlobalContext* globalCtx);
void func_800F4E20(GlobalContext* globalCtx);
void func_800F4F28(GlobalContext* globalCtx);
void Kanfont_Nop800F4F40(GlobalContext* globalCtx, UNK_TYPE4 param_2, UNK_TYPE4 param_3);
void Kanfont_LoadAsciiChar(GlobalContext* globalCtx, u8 character, s32 iParm3);
void Kanfont_LoadMessageBoxEnd(Font* font, u16 type);
void Kanfont_LoadOrderedFont(Font* font);
void Font_LoadChar(GlobalContext* globalCtx, u16 codePointIndex, s32 offset);
void Font_LoadCharNES(GlobalContext* globalCtx, u8 codePointIndex, s32 offset);
void Font_LoadMessageBoxEndIcon(Font* font, u16 icon);
void Font_LoadOrderedFont(Font* font);
// void func_800F5090(void);
// void func_800F50D4(void);
void Kankyo_Init(GlobalContext* globalCtx, KankyoContext* envCtx);
void Kankyo_Init(GlobalContext* globalCtx, EnvironmentContext* envCtx);
u32 func_800F5954(u8* param_1, u32 param_2, u32 param_3, u8 param_4, u8 param_5);
// void func_800F5A8C(void);
// void func_800F5B10(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5);
@@ -1757,16 +1757,16 @@ u32 func_800F5954(u8* param_1, u32 param_2, u32 param_3, u8 param_4, u8 param_5)
// void func_800F6A04(void);
// void func_800F6A40(void);
// void func_800F6AB8(void);
void func_800F6B44(GlobalContext* globalCtx, KankyoContext* envCtx, s32 iParm3, s32 iParm4, s16* param_5);
void func_800F6B44(GlobalContext* globalCtx, EnvironmentContext* envCtx, s32 iParm3, s32 iParm4, s16* param_5);
// void func_800F6CEC(void);
// void func_800F6EA4(void);
// UNK_TYPE4 Kankyo_IsSceneUpsideDown(GlobalContext* globalCtx);
void func_800F6FF8(GlobalContext* globalCtx, KankyoContext* envCtx, LightContext* lightCtx);
void func_800F6FF8(GlobalContext* globalCtx, EnvironmentContext* envCtx, LightContext* lightCtx);
// void func_800F8554(void);
// void func_800F88C4(void);
// void func_800F8970(void);
// void func_800F8A9C(void);
// void func_800F8CD4(GlobalContext* globalCtx, KankyoContext* envCtx, LightContext* lightCtx, s32 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
// void func_800F8CD4(GlobalContext* globalCtx, EnvironmentContext* envCtx, LightContext* lightCtx, s32 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
// void func_800F8D84(void);
// void func_800F9728(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7);
// void func_800F9824(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9, UNK_TYPE2 param_10, UNK_TYPE1 param_11);
@@ -2472,7 +2472,7 @@ void Scene_HeaderCmdObjectList(GlobalContext* globalCtx, SceneCmd* cmd);
void Scene_HeaderCmdLightList(GlobalContext* globalCtx, SceneCmd* cmd);
void Scene_HeaderCmdPathList(GlobalContext* globalCtx, SceneCmd* cmd);
void Scene_HeaderCmdTransiActorList(GlobalContext* globalCtx, SceneCmd* cmd);
void Transition_Init(GameState* gamestate, TransitionContext* transitionCtx);
void Door_InitContext(GameState* gamestate, DoorContext* doorCtx);
void Scene_HeaderCmdEnvLightSettings(GlobalContext* globalCtx, SceneCmd* cmd);
s32 Scene_LoadAreaTextures(GlobalContext* globalCtx, s32 fileIndex);
void Scene_HeaderCmdSkyboxSettings(GlobalContext* globalCtx, SceneCmd* cmd);
@@ -3086,31 +3086,31 @@ void Play_Init(GlobalContext* globalCtx);
void func_8016F5A8(GlobalContext* globalCtx, s8* pcParm2, Input* iParm3);
// void func_8016FC78(void);
// void func_8016FC98(void);
void PreRender_SetValuesSave(PreRenderContext* this, u32 width, u32 height, void* fbuf, void* zbuf, void* cvg);
void PreRender_Init(PreRenderContext* this);
void PreRender_SetValues(PreRenderContext* this, u32 width, u32 height, void* fbuf, void* zbuf);
void PreRender_Destroy(PreRenderContext* this);
void func_8016FDB8(PreRenderContext* this, Gfx** gfxp, void* buf, void* bufSave, u32 arg4);
void func_8016FF70(PreRenderContext* this, Gfx** gfxp, void* buf, void* bufSave);
void func_8016FF90(PreRenderContext* this, Gfx** gfxp, void* buf, void* bufSave, s32 envR, s32 envG, s32 envB, s32 envA);
void func_80170200(PreRenderContext* this, Gfx** gfxp, void* buf, void* bufSave);
void func_8017023C(PreRenderContext* this, Gfx** gfxp, void* buf, void* bufSave);
void func_8017057C(PreRenderContext* this, Gfx** gfxp);
void func_801705B4(PreRenderContext* this, Gfx** gfxp);
void func_801705EC(PreRenderContext* this, Gfx** gfxp);
void func_80170730(PreRenderContext* this, Gfx** gfxp);
void func_80170774(PreRenderContext* this, Gfx** gfxp);
void func_80170798(PreRenderContext* this, Gfx** gfxp);
void func_80170AE0(PreRenderContext* this, Gfx** gfxp, s32 alpha);
void func_80170B28(PreRenderContext* this, Gfx** gfxp);
void PreRender_AntiAliasAlgorithm(PreRenderContext* this, s32 x, s32 y);
void PreRender_ApplyAntiAliasingFilter(PreRenderContext* this);
void PreRender_SetValuesSave(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf, void* cvg);
void PreRender_Init(PreRender* this);
void PreRender_SetValues(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf);
void PreRender_Destroy(PreRender* this);
void func_8016FDB8(PreRender* this, Gfx** gfxp, void* buf, void* bufSave, u32 arg4);
void func_8016FF70(PreRender* this, Gfx** gfxp, void* buf, void* bufSave);
void func_8016FF90(PreRender* this, Gfx** gfxp, void* buf, void* bufSave, s32 envR, s32 envG, s32 envB, s32 envA);
void func_80170200(PreRender* this, Gfx** gfxp, void* buf, void* bufSave);
void func_8017023C(PreRender* this, Gfx** gfxp, void* buf, void* bufSave);
void func_8017057C(PreRender* this, Gfx** gfxp);
void func_801705B4(PreRender* this, Gfx** gfxp);
void func_801705EC(PreRender* this, Gfx** gfxp);
void func_80170730(PreRender* this, Gfx** gfxp);
void func_80170774(PreRender* this, Gfx** gfxp);
void func_80170798(PreRender* this, Gfx** gfxp);
void func_80170AE0(PreRender* this, Gfx** gfxp, s32 alpha);
void func_80170B28(PreRender* this, Gfx** gfxp);
void PreRender_AntiAliasAlgorithm(PreRender* this, s32 x, s32 y);
void PreRender_ApplyAntiAliasingFilter(PreRender* this);
u32 func_801716C4(u8* arg0, u8* arg1, u8* arg2);
void func_801717F8(PreRenderContext* this);
void PreRender_ApplyFilters(PreRenderContext* this);
void PreRender_ApplyFiltersSlowlyInit(PreRenderContext* this);
void PreRender_ApplyFiltersSlowlyDestroy(PreRenderContext* this);
void func_801720C4(PreRenderContext* this);
void func_801717F8(PreRender* this);
void PreRender_ApplyFilters(PreRender* this);
void PreRender_ApplyFiltersSlowlyInit(PreRender* this);
void PreRender_ApplyFiltersSlowlyDestroy(PreRender* this);
void func_801720C4(PreRender* this);
void func_801720FC(PreRenderParams* params, Gfx** gfxp);
void func_80172758(Gfx** gfxp, void* timg, void* tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 tt, u16 arg8, f32 x, f32 y, f32 xScale, f32 yScale, u32 flags);
void THGA_Ct(TwoHeadGfxArena* thga, Gfx* start, u32 size);
+450 -347
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File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -103,7 +103,7 @@ typedef struct {
/* 0x14 */ ActorInit* initInfo;
/* 0x18 */ char* name;
/* 0x1C */ u16 allocType; // bit 0: don't allocate memory, use actorContext->0x250? bit 1: Always keep loaded?
/* 0x1E */ s8 nbLoaded; // original name: "clients"
/* 0x1E */ s8 numLoaded; // original name: "clients"
/* 0x1F */ UNK_TYPE1 pad1F[0x1];
} ActorOverlay; // size = 0x20
+3 -3
View File
@@ -81,13 +81,13 @@ typedef struct {
typedef struct {
/* 0x00 */ Vec3s minBounds; // minimum coordinates of poly bounding box
/* 0x06 */ Vec3s maxBounds; // maximum coordinates of poly bounding box
/* 0x0C */ u16 nbVertices;
/* 0x0C */ u16 numVertices;
/* 0x10 */ Vec3s* vtxList;
/* 0x14 */ u16 nbPolygons;
/* 0x14 */ u16 numPolygons;
/* 0x18 */ CollisionPoly* polyList;
/* 0x1C */ SurfaceType* surfaceTypeList;
/* 0x20 */ CamData* cameraDataList;
/* 0x24 */ u16 nbWaterBoxes;
/* 0x24 */ u16 numWaterBoxes;
/* 0x28 */ WaterBox* waterBoxes;
} CollisionHeader; // original name: BGDataInfo
+21
View File
@@ -4,6 +4,27 @@
#include <ultra64.h>
#include <unk.h>
typedef struct {
/* 0x00 */ s8 continueFlag;
/* 0x01 */ s8 cameraRoll;
/* 0x02 */ u16 nextPointFrame;
/* 0x04 */ f32 viewAngle; // in degrees
/* 0x08 */ Vec3s pos;
} CutsceneCameraPoint; // size = 0x10
typedef struct {
/* 0x00 */ Vec3f at;
/* 0x0C */ Vec3f eye;
/* 0x18 */ s16 roll;
/* 0x1A */ s16 fov;
} CutsceneCameraAngle; // size = 0x1C
typedef struct {
/* 0x0 */ CutsceneCameraPoint* atPoints;
/* 0x4 */ CutsceneCameraPoint* eyePoints;
/* 0x8 */ s16 relativeToPlayer;
} CutsceneCameraMove; // size = 0xC
typedef struct {
/* 0x00 */ u16 unk0; // action; // "dousa"
/* 0x02 */ u16 startFrame;
+20
View File
@@ -5,6 +5,26 @@
#include <PR/gbi.h>
#include <color.h>
typedef struct {
/* 0x00 */ u8 ambientColor[3];
/* 0x03 */ s8 diffuseDir1[3];
/* 0x06 */ u8 diffuseColor1[3];
/* 0x09 */ s8 diffusePos2[3];
/* 0x0C */ u8 diffuseColor[3];
/* 0x0F */ u8 fogColor[3];
/* 0x12 */ u16 fogNear;
/* 0x14 */ u16 fogFar;
} LightSettings; // size = 0x16
typedef struct {
/* 0x00 */ s16 ambientColor[3];
/* 0x06 */ s16 diffuseColor1[3];
/* 0x0C */ s16 diffuseColor2[3];
/* 0x12 */ s16 fogColor[3];
/* 0x18 */ s16 fogNear;
/* 0x1A */ s16 fogFar;
} LightSettings2; // size = 0x1C
typedef struct {
/* 0x0 */ s16 x;
/* 0x2 */ s16 y;
+6 -17
View File
@@ -299,9 +299,9 @@ typedef struct {
} TransitionActorEntry; // size = 0x10
typedef struct {
/* 0x00 */ u8 nbTransitionActors;
/* 0x00 */ u8 numTransitionActors;
/* 0x04 */ TransitionActorEntry* transitionActorList;
} TransitionContext;
} DoorContext;
typedef struct {
/* 0x0 */ s16 id;
@@ -468,17 +468,6 @@ typedef struct {
u32 dListEnd;
} MeshHeader2;
typedef struct {
u8 ambientClrR, ambientClrG, ambientClrB;
u8 diffuseClrA_R, diffuseClrA_G, diffuseClrA_B;
u8 diffuseDirA_X, diffuseDirA_Y, diffuseDirA_Z;
u8 diffuseClrB_R, diffuseClrB_G, diffuseClrB_B;
u8 diffuseDirB_X, diffuseDirB_Y, diffuseDirB_Z;
u8 fogClrR, fogClrG, fogClrB;
u16 unk;
u16 drawDistance;
} LightSettings;
typedef struct {
/* 0x00 */ u8 count; // number of points in the path
/* 0x01 */ s8 unk1;
@@ -664,7 +653,7 @@ typedef enum {
/* 0x70 */ SCENE_ALLEY
} SceneID;
// Scene draw configs
// SceneTableEntry draw configs
typedef enum {
/* 0 */ SCENE_DRAW_CFG_DEFAULT,
/* 1 */ SCENE_DRAW_CFG_MAT_ANIM,
@@ -676,7 +665,7 @@ typedef enum {
/* 7 */ SCENE_DRAW_CFG_MAT_ANIM_MANUAL_STEP
} SceneDrawConfigIds;
// Scene commands
// SceneTableEntry commands
typedef enum {
/* 0x00 */ SCENE_CMD_ID_SPAWN_LIST,
/* 0x01 */ SCENE_CMD_ID_ACTOR_LIST,
@@ -759,8 +748,8 @@ typedef enum {
#define SCENE_CMD_PATH_LIST(pathList) \
{ SCENE_CMD_ID_PATH_LIST, 0, CMD_PTR(pathList) }
#define SCENE_CMD_TRANSITION_ACTOR_LIST(numTransitionActors, transitionActorList) \
{ SCENE_CMD_ID_TRANSI_ACTOR_LIST, numTransitionActors, CMD_PTR(transitionActorList) }
#define SCENE_CMD_TRANSITION_ACTOR_LIST(numTransitionActors, actorList) \
{ SCENE_CMD_ID_TRANSI_ACTOR_LIST, numTransitionActors, CMD_PTR(actorList) }
#define SCENE_CMD_ENV_LIGHT_SETTINGS(numLightSettings, lightSettingsList) \
{ SCENE_CMD_ID_ENV_LIGHT_SETTINGS, numLightSettings, CMD_PTR(lightSettingsList) }
+1 -1
View File
@@ -514,7 +514,7 @@ SECTIONS
build/asm/code/code_data_0x801BD910.o(.data)
build/asm/code/code_data_z_horse.o(.data)
build/asm/code/code_data_z_jpeg.o(.data)
build/asm/code/code_data_z_kanfont.o(.data)
build/src/code/z_kanfont.o(.data)
build/asm/code/code_data_z_kankyo.o(.data)
build/src/code/z_lib.o(.data)
build/asm/code/code_data_z_lifemeter.o(.data)
+26 -27
View File
@@ -2,9 +2,9 @@
#include <global.h>
/**
* Assigns the "save" values in PreRenderContext
* Assigns the "save" values in PreRender
*/
void PreRender_SetValuesSave(PreRenderContext* this, u32 width, u32 height, void* fbuf, void* zbuf, void* cvg) {
void PreRender_SetValuesSave(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf, void* cvg) {
this->widthSave = width;
this->heightSave = height;
this->fbufSave = fbuf;
@@ -16,15 +16,15 @@ void PreRender_SetValuesSave(PreRenderContext* this, u32 width, u32 height, void
this->lrySave = height - 1;
}
void PreRender_Init(PreRenderContext* this) {
bzero(this, sizeof(PreRenderContext));
void PreRender_Init(PreRender* this) {
bzero(this, sizeof(PreRender));
func_80174AA0(&this->alloc);
}
/**
* Assigns the current values in PreRenderContext
* Assigns the current values in PreRender
*/
void PreRender_SetValues(PreRenderContext* this, u32 width, u32 height, void* fbuf, void* zbuf) {
void PreRender_SetValues(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf) {
this->width = width;
this->height = height;
this->fbuf = fbuf;
@@ -35,11 +35,11 @@ void PreRender_SetValues(PreRenderContext* this, u32 width, u32 height, void* fb
this->lry = height - 1;
}
void PreRender_Destroy(PreRenderContext* this) {
void PreRender_Destroy(PreRender* this) {
func_80174BA0(&this->alloc);
}
void func_8016FDB8(PreRenderContext* this, Gfx** gfxp, void* buf, void* bufSave, u32 arg4) {
void func_8016FDB8(PreRender* this, Gfx** gfxp, void* buf, void* bufSave, u32 arg4) {
Gfx* gfx = *gfxp;
u32 flags;
@@ -60,12 +60,11 @@ void func_8016FDB8(PreRenderContext* this, Gfx** gfxp, void* buf, void* bufSave,
*gfxp = gfx;
}
void func_8016FF70(PreRenderContext* this, Gfx** gfxp, void* buf, void* bufSave) {
void func_8016FF70(PreRender* this, Gfx** gfxp, void* buf, void* bufSave) {
func_8016FDB8(this, gfxp, buf, bufSave, false);
}
void func_8016FF90(PreRenderContext* this, Gfx** gfxp, void* buf, void* bufSave, s32 envR, s32 envG, s32 envB,
s32 envA) {
void func_8016FF90(PreRender* this, Gfx** gfxp, void* buf, void* bufSave, s32 envR, s32 envG, s32 envB, s32 envA) {
Gfx* gfx = *gfxp;
gDPPipeSync(gfx++);
@@ -97,13 +96,13 @@ void func_8016FF90(PreRenderContext* this, Gfx** gfxp, void* buf, void* bufSave,
*gfxp = gfx;
}
void func_80170200(PreRenderContext* this, Gfx** gfxp, void* buf, void* bufSave) {
void func_80170200(PreRender* this, Gfx** gfxp, void* buf, void* bufSave) {
func_8016FF90(this, gfxp, buf, bufSave, 255, 255, 255, 255);
}
#ifdef NON_MATCHING
// just regalloc
void func_8017023C(PreRenderContext* this, Gfx** gfxp, void* buf, void* bufSave) {
void func_8017023C(PreRender* this, Gfx** gfxp, void* buf, void* bufSave) {
Gfx* gfx = *gfxp;
s32 x;
s32 x2;
@@ -152,19 +151,19 @@ void func_8017023C(PreRenderContext* this, Gfx** gfxp, void* buf, void* bufSave)
#pragma GLOBAL_ASM("./asm/non_matchings/code/PreRender/func_8017023C.asm")
#endif
void func_8017057C(PreRenderContext* this, Gfx** gfxp) {
void func_8017057C(PreRender* this, Gfx** gfxp) {
if ((this->zbufSave != NULL) && (this->zbuf != NULL)) {
func_8016FF70(this, gfxp, this->zbuf, this->zbufSave);
}
}
void func_801705B4(PreRenderContext* this, Gfx** gfxp) {
void func_801705B4(PreRender* this, Gfx** gfxp) {
if ((this->fbufSave != NULL) && (this->fbuf != NULL)) {
func_80170200(this, gfxp, this->fbuf, this->fbufSave);
}
}
void func_801705EC(PreRenderContext* this, Gfx** gfxp) {
void func_801705EC(PreRender* this, Gfx** gfxp) {
Gfx* gfx = *gfxp;
gDPPipeSync(gfx++);
@@ -181,7 +180,7 @@ void func_801705EC(PreRenderContext* this, Gfx** gfxp) {
*gfxp = gfx;
}
void func_80170730(PreRenderContext* this, Gfx** gfxp) {
void func_80170730(PreRender* this, Gfx** gfxp) {
func_801705EC(this, gfxp);
if (this->cvgSave != NULL) {
@@ -189,13 +188,13 @@ void func_80170730(PreRenderContext* this, Gfx** gfxp) {
}
}
void func_80170774(PreRenderContext* this, Gfx** gfxp) {
void func_80170774(PreRender* this, Gfx** gfxp) {
func_8016FF70(this, gfxp, this->zbufSave, this->zbuf);
}
#ifdef NON_MATCHING
// just regalloc
void func_80170798(PreRenderContext* this, Gfx** gfxp) {
void func_80170798(PreRender* this, Gfx** gfxp) {
Gfx* gfx;
s32 y;
s32 y2;
@@ -253,11 +252,11 @@ void func_80170798(PreRenderContext* this, Gfx** gfxp) {
#pragma GLOBAL_ASM("./asm/non_matchings/code/PreRender/func_80170798.asm")
#endif
void func_80170AE0(PreRenderContext* this, Gfx** gfxp, s32 alpha) {
void func_80170AE0(PreRender* this, Gfx** gfxp, s32 alpha) {
func_8016FF90(this, gfxp, this->fbufSave, this->fbuf, 255, 255, 255, alpha);
}
void func_80170B28(PreRenderContext* this, Gfx** gfxp) {
void func_80170B28(PreRender* this, Gfx** gfxp) {
func_8016FF70(this, gfxp, this->fbufSave, this->fbuf);
}
@@ -269,7 +268,7 @@ void func_80170B28(PreRenderContext* this, Gfx** gfxp) {
* | A B C D E |
*
*/
void PreRender_AntiAliasAlgorithm(PreRenderContext* this, s32 x, s32 y) {
void PreRender_AntiAliasAlgorithm(PreRender* this, s32 x, s32 y) {
s32 i;
s32 j;
s32 buffA[3 * 5];
@@ -380,7 +379,7 @@ void PreRender_AntiAliasAlgorithm(PreRenderContext* this, s32 x, s32 y) {
/**
* Applies an anti-alias filter to the current prerender
*/
void PreRender_ApplyAntiAliasingFilter(PreRenderContext* this) {
void PreRender_ApplyAntiAliasingFilter(PreRender* this) {
s32 x;
s32 y;
s32 cvg;
@@ -405,7 +404,7 @@ void PreRender_ApplyAntiAliasingFilter(PreRenderContext* this) {
/**
* Applies filters to the framebuffer prerender to make it look smoother
*/
void PreRender_ApplyFilters(PreRenderContext* this) {
void PreRender_ApplyFilters(PreRender* this) {
if (this->cvgSave == NULL || this->fbufSave == NULL) {
this->unk_4D = 0;
} else {
@@ -419,7 +418,7 @@ void PreRender_ApplyFilters(PreRenderContext* this) {
/**
* Initializes `PreRender_ApplyFilters` onto a new "slowly" thread
*/
void PreRender_ApplyFiltersSlowlyInit(PreRenderContext* this) {
void PreRender_ApplyFiltersSlowlyInit(PreRender* this) {
if ((this->cvgSave != NULL) && (this->fbufSave != NULL)) {
if (D_801F6FC0) {
StackCheck_Cleanup(&slowlyStackEntry);
@@ -436,7 +435,7 @@ void PreRender_ApplyFiltersSlowlyInit(PreRenderContext* this) {
/**
* Destroys the "slowly" thread
*/
void PreRender_ApplyFiltersSlowlyDestroy(PreRenderContext* this) {
void PreRender_ApplyFiltersSlowlyDestroy(PreRender* this) {
if (D_801F6FC0) {
StackCheck_Cleanup(&slowlyStackEntry);
Slowly_Stop(&D_801F6E00);
@@ -445,7 +444,7 @@ void PreRender_ApplyFiltersSlowlyDestroy(PreRenderContext* this) {
}
// Unused, likely since `PreRender_ApplyFilters` already handles NULL checks
void func_801720C4(PreRenderContext* this) {
void func_801720C4(PreRender* this) {
if ((this->cvgSave != NULL) && (this->fbufSave != NULL)) {
PreRender_ApplyFilters(this);
}
+1 -1
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@@ -43,7 +43,7 @@ void EnAObj_Update2(ActorEnAObj* this, GlobalContext* globalCtx) {
void EnAObj_Update(ActorEnAObj* this, GlobalContext* globalCtx) {
(this->update)((Actor*)this, (GlobalContext*)globalCtx);
Actor_SetHeight((Actor*)this, 45.0f);
CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, (Collider*)&this->collision);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, (Collider*)&this->collision);
}
void EnAObj_Draw(ActorEnAObj* this, GlobalContext* globalCtx) {
+1 -1
View File
@@ -736,7 +736,7 @@ void Actor_DrawAllSetup(GlobalContext* globalCtx) {
void Actor_FreeOverlay(ActorOverlay* entry) {
void* ramAddr;
if (entry->nbLoaded == 0) {
if (entry->numLoaded == 0) {
ramAddr = entry->loadedRamAddr;
if (ramAddr != NULL) {
// Bit 1 - always loaded
+1 -1
View File
@@ -726,7 +726,7 @@ void ActorOverlayTable_FaultPrint(void* arg0, void* arg1) {
overlaySize = (u32)overlayEntry->vramEnd - (u32)overlayEntry->vramStart;
if (overlayEntry->loadedRamAddr != NULL) {
FaultDrawer_Printf("%3d %08x-%08x %3d %s\n", i, overlayEntry->loadedRamAddr,
(u32)overlayEntry->loadedRamAddr + overlaySize, overlayEntry->nbLoaded, "");
(u32)overlayEntry->loadedRamAddr + overlaySize, overlayEntry->numLoaded, "");
}
}
}
+4 -4
View File
@@ -5,7 +5,7 @@ void EffFootmark_Init(GlobalContext* globalCtx) {
EffFootmark* footmark;
s32 i;
for (footmark = globalCtx->footmarks, i = 0; i < 100; i++, footmark++) {
for (footmark = globalCtx->footprintInfo, i = 0; i < 100; i++, footmark++) {
footmark->actor = NULL;
footmark->location.x = 0;
footmark->location.y = 0;
@@ -25,7 +25,7 @@ void EffFootmark_Add(GlobalContext* globalCtx, MtxF* displayMatrix, Actor* actor
EffFootmark* oldest = NULL;
s32 isNew = 1;
for (footmark = globalCtx->footmarks, i = 0; i < 100; i++, footmark++) {
for (footmark = globalCtx->footprintInfo, i = 0; i < 100; i++, footmark++) {
if (((actor == footmark->actor) && (footmark->id == id)) && ((footmark->flags & 1) == 0)) {
if (fabsf((footmark->location).x - location->x) <= 1) {
if (fabsf((footmark->location).z - location->z) <= 1) {
@@ -75,7 +75,7 @@ void EffFootmark_Update(GlobalContext* globalCtx) {
EffFootmark* footmark;
s32 i;
for (footmark = globalCtx->footmarks, i = 0; i < 100; i++, footmark++) {
for (footmark = globalCtx->footprintInfo, i = 0; i < 100; i++, footmark++) {
if (footmark->actor != NULL) {
if ((footmark->flags & 1) == 1) {
if (footmark->age < 0xFFFFu) { // TODO replace with MAX_U16 or something
@@ -105,7 +105,7 @@ void EffFootmark_Draw(GlobalContext* globalCtx) {
gSPDisplayList(gfxCtx->polyXlu.p++, D_801BC240);
for (footmark = globalCtx->footmarks, i = 0; i < 100; i++, footmark++) {
for (footmark = globalCtx->footprintInfo, i = 0; i < 100; i++, footmark++) {
if (footmark->actor != NULL) {
SysMatrix_SetCurrentState(&footmark->displayMatrix);
Matrix_Scale(footmark->size * 0.00390625f * 0.7f, 1, footmark->size * 0.00390625f, 1);
+1 -1
View File
@@ -17,7 +17,7 @@ void EffectSs_DrawGEffect(GlobalContext* globalCtx, EffectSs* this, void* textur
scale = this->rgScale * D_801DC100;
SkinMatrix_SetTranslate(&mfTrans, this->pos.x, this->pos.y, this->pos.z);
SkinMatrix_SetScale(&mfScale, scale, scale, scale);
SkinMatrix_MtxFMtxFMult(&mfTrans, &globalCtx->unk187FC, &mfTrans11DA0);
SkinMatrix_MtxFMtxFMult(&mfTrans, &globalCtx->mf_187FC, &mfTrans11DA0);
SkinMatrix_MtxFMtxFMult(&mfTrans11DA0, &mfScale, &mfResult);
gSegments[6] = PHYSICAL_TO_VIRTUAL(object);
gSPSegment(POLY_XLU_DISP++, 0x06, object);
+2 -2
View File
@@ -470,7 +470,7 @@ void EnItem00_Update(Actor* thisx, GlobalContext* globalCtx) {
}
Collision_CylinderMoveToActor(&this->actor, &this->collider);
Collision_AddAC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
Collision_AddAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
if ((this->actor.params == ITEM00_SHIELD_HERO) || (this->actor.params == ITEM00_MAP) ||
(this->actor.params == ITEM00_COMPASS)) {
@@ -490,7 +490,7 @@ void EnItem00_Update(Actor* thisx, GlobalContext* globalCtx) {
}
}
if (globalCtx->unk17000 != 0) {
if (globalCtx->gameOverCtx.state != 0) {
return;
}
+25 -15
View File
@@ -1,34 +1,44 @@
#include <ultra64.h>
#include <global.h>
void Kanfont_Nop800F4F40(GlobalContext* globalCtx, UNK_TYPE param_2, UNK_TYPE param_3) {
// stubbed in NTSC-U
void Font_LoadChar(GlobalContext* globalCtx, u16 codePointIndex, s32 offset) {
}
void Kanfont_LoadAsciiChar(GlobalContext* globalCtx, u8 character, s32 iParm3) {
// UB to convert pointer to u32
DmaMgr_SendRequest0((void*)((u32)&globalCtx->msgCtx.font.unk0[(globalCtx->msgCtx).unk11EF0] + iParm3),
(u32)_nes_font_staticSegmentRomStart + character * 0x80 - 0x1000, 0x80);
void Font_LoadCharNES(GlobalContext* globalCtx, u8 codePointIndex, s32 offset) {
MessageContext* msgCtx = &globalCtx->msgCtx;
Font* font = &msgCtx->font;
DmaMgr_SendRequest0(&font->charBuf[font->unk_11D88][offset],
&_nes_font_staticSegmentRomStart[(codePointIndex - ' ') * FONT_CHAR_TEX_SIZE],
FONT_CHAR_TEX_SIZE);
}
void Kanfont_LoadMessageBoxEnd(Font* font, u16 type) {
// UB to convert pointer to u32
DmaMgr_SendRequest0(&font->unk7800[0][0], type * 0x80 + (u32)_message_staticSegmentRomStart + 0x5000, 0x80);
void Font_LoadMessageBoxEndIcon(Font* font, u16 icon) {
DmaMgr_SendRequest0(&font->iconBuf, &_message_staticSegmentRomStart[5 * 0x1000 + icon * FONT_CHAR_TEX_SIZE],
FONT_CHAR_TEX_SIZE);
}
void Kanfont_LoadOrderedFont(Font* font) {
static char sFontOrdering[] = "\x10\x11\x12\x13\x14\x15\x16\x17\x18\x19"
"!\"#$%&\'()*+,-./0123456789:ABCDEFGHIJKLMNOPQRSTUVWXYZ"
"\x00\x0D\x0E\x1A"
"afjmosvwxyz{|}~"
"\x7F\x80\x81\x84\x86\x87\x88\x89\x8A\x8B\x8C";
void Font_LoadOrderedFont(Font* font) {
u32 loadOffset;
s32 codePointIndex = 0;
void* writeLocation;
u8* writeLocation;
while (1) {
writeLocation = &font->unk7800[codePointIndex + 1];
loadOffset = kanfontOrdering[codePointIndex] * 128;
if (kanfontOrdering[codePointIndex] == 0) {
writeLocation = &font->fontBuf[codePointIndex * FONT_CHAR_TEX_SIZE];
loadOffset = sFontOrdering[codePointIndex] * FONT_CHAR_TEX_SIZE;
if (sFontOrdering[codePointIndex] == 0) {
loadOffset = 0;
}
// UB to convert pointer to u32
DmaMgr_SendRequest0(writeLocation, (u32)_nes_font_staticSegmentRomStart + loadOffset, 0x80);
if (kanfontOrdering[codePointIndex] == 140) {
DmaMgr_SendRequest0(writeLocation, (u32)_nes_font_staticSegmentRomStart + loadOffset, FONT_CHAR_TEX_SIZE);
if (sFontOrdering[codePointIndex] == 0x8C) {
break;
}
codePointIndex++;
+1 -1
View File
@@ -132,7 +132,7 @@ void Lights_BindPoint(Lights* lights, LightParams* params, GlobalContext* global
posF.x = params->point.x;
posF.y = params->point.y;
posF.z = params->point.z;
SkinMatrix_Vec3fMtxFMultXYZ(&globalCtx->unk187B0, &posF, &adjustedPos);
SkinMatrix_Vec3fMtxFMultXYZ(&globalCtx->projectionMatrix, &posF, &adjustedPos);
if ((adjustedPos.z > -radiusF) && (600 + radiusF > adjustedPos.z) && (400 > fabsf(adjustedPos.x) - radiusF) &&
(400 > fabsf(adjustedPos.y) - radiusF)) {
light = Lights_FindSlot(lights);
+3 -3
View File
@@ -120,8 +120,8 @@ s32 Room_HandleLoadCallbacks(GlobalContext* globalCtx, RoomContext* roomCtx) {
if (((globalCtx->sceneNum != SCENE_IKANA) || (roomCtx->currRoom.num != 1)) &&
(globalCtx->sceneNum != SCENE_IKNINSIDE)) {
globalCtx->kankyoContext.unkC3 = 0xff;
globalCtx->kankyoContext.unkE0 = 0;
globalCtx->envCtx.unk_C3 = 0xff;
globalCtx->envCtx.unk_E0 = 0;
}
func_800FEAB0();
if (!func_800FE4B8(globalCtx)) {
@@ -153,5 +153,5 @@ void func_8012EBF8(GlobalContext* globalCtx, RoomContext* roomCtx) {
func_8010A33C(globalCtx, roomCtx->currRoom.num);
func_8010A2DC(globalCtx);
}
func_801A3CD8(globalCtx->roomContext.currRoom.echo);
func_801A3CD8(globalCtx->roomCtx.currRoom.echo);
}
+72 -72
View File
@@ -142,7 +142,7 @@ void* func_8012F73C(ObjectContext* objectCtx, s32 iParm2, s16 id) {
return (void*)addr;
}
// Scene Header Command 0x00: Spawn List
// SceneTableEntry Header Command 0x00: Spawn List
void Scene_HeaderCmdSpawnList(GlobalContext* globalCtx, SceneCmd* cmd) {
GlobalContext* globalCtx2 = globalCtx;
s32 loadedCount;
@@ -171,19 +171,19 @@ void Scene_HeaderCmdSpawnList(GlobalContext* globalCtx, SceneCmd* cmd) {
globalCtx->objectCtx.status[globalCtx->objectCtx.num].segment = nextObject;
}
// Scene Header Command 0x01: Actor List
// SceneTableEntry Header Command 0x01: Actor List
void Scene_HeaderCmdActorList(GlobalContext* globalCtx, SceneCmd* cmd) {
globalCtx->sceneNumActorsToLoad = (u16)cmd->actorList.num;
globalCtx->numSetupActors = (u16)cmd->actorList.num;
globalCtx->setupActorList = (ActorEntry*)Lib_SegmentedToVirtual(cmd->actorList.segment);
globalCtx->actorCtx.unkC = (u16)0;
}
// Scene Header Command 0x02: List of cameras for actor cutscenes
// SceneTableEntry Header Command 0x02: List of cameras for actor cutscenes
void Scene_HeaderCmdActorCutsceneCamList(GlobalContext* globalCtx, SceneCmd* cmd) {
globalCtx->unk18858 = (UNK_PTR)Lib_SegmentedToVirtual(cmd->csCameraList.segment);
globalCtx->unk_18858 = (UNK_PTR)Lib_SegmentedToVirtual(cmd->csCameraList.segment);
}
// Scene Header Command 0x03: Collision Header
// SceneTableEntry Header Command 0x03: Collision Header
void Scene_HeaderCmdColHeader(GlobalContext* globalCtx, SceneCmd* cmd) {
CollisionHeader* colHeaderTemp;
CollisionHeader* colHeader;
@@ -208,18 +208,18 @@ void Scene_HeaderCmdColHeader(GlobalContext* globalCtx, SceneCmd* cmd) {
BgCheck_Init(&globalCtx->colCtx, globalCtx, colHeader);
}
// Scene Header Command 0x04: Room List
// SceneTableEntry Header Command 0x04: Room List
void Scene_HeaderCmdRoomList(GlobalContext* globalCtx, SceneCmd* cmd) {
globalCtx->numRooms = cmd->roomList.num;
globalCtx->roomList = (RomFile*)Lib_SegmentedToVirtual(cmd->roomList.segment);
}
// Scene Header Command 0x06: Entrance List
// SceneTableEntry Header Command 0x06: Entrance List
void Scene_HeaderCmdEntranceList(GlobalContext* globalCtx, SceneCmd* cmd) {
globalCtx->setupEntranceList = (EntranceEntry*)Lib_SegmentedToVirtual(cmd->entranceList.segment);
}
// Scene Header Command 0x07: Special Files
// SceneTableEntry Header Command 0x07: Special Files
void Scene_HeaderCmdSpecialFiles(GlobalContext* globalCtx, SceneCmd* cmd) {
static RomFile tatlMessageFiles[2] = {
{ (u32)_elf_message_fieldSegmentRomStart, (u32)_elf_message_fieldSegmentRomEnd },
@@ -233,26 +233,26 @@ void Scene_HeaderCmdSpecialFiles(GlobalContext* globalCtx, SceneCmd* cmd) {
}
if (cmd->specialFiles.cUpElfMsgNum != 0) {
globalCtx->unk18868 = Play_LoadScene(globalCtx, &tatlMessageFiles[cmd->specialFiles.cUpElfMsgNum - 1]);
globalCtx->unk_18868 = Play_LoadScene(globalCtx, &tatlMessageFiles[cmd->specialFiles.cUpElfMsgNum - 1]);
}
}
// Scene Header Command 0x08: Room Behavior
// SceneTableEntry Header Command 0x08: Room Behavior
void Scene_HeaderCmdRoomBehavior(GlobalContext* globalCtx, SceneCmd* cmd) {
globalCtx->roomContext.currRoom.unk3 = cmd->roomBehavior.gpFlag1;
globalCtx->roomContext.currRoom.unk2 = cmd->roomBehavior.gpFlag2 & 0xFF;
globalCtx->roomContext.currRoom.unk5 = (cmd->roomBehavior.gpFlag2 >> 8) & 1;
globalCtx->roomCtx.currRoom.unk3 = cmd->roomBehavior.gpFlag1;
globalCtx->roomCtx.currRoom.unk2 = cmd->roomBehavior.gpFlag2 & 0xFF;
globalCtx->roomCtx.currRoom.unk5 = (cmd->roomBehavior.gpFlag2 >> 8) & 1;
globalCtx->msgCtx.unk12044 = (cmd->roomBehavior.gpFlag2 >> 0xa) & 1;
globalCtx->roomContext.currRoom.enablePosLights = (cmd->roomBehavior.gpFlag2 >> 0xb) & 1;
globalCtx->kankyoContext.unkE2 = (cmd->roomBehavior.gpFlag2 >> 0xc) & 1;
globalCtx->roomCtx.currRoom.enablePosLights = (cmd->roomBehavior.gpFlag2 >> 0xb) & 1;
globalCtx->envCtx.unk_E2 = (cmd->roomBehavior.gpFlag2 >> 0xc) & 1;
}
// Scene Header Command 0x0A: Mesh Header
// SceneTableEntry Header Command 0x0A: Mesh Header
void Scene_HeaderCmdMesh(GlobalContext* globalCtx, SceneCmd* cmd) {
globalCtx->roomContext.currRoom.mesh = (RoomMesh*)Lib_SegmentedToVirtual(cmd->mesh.segment);
globalCtx->roomCtx.currRoom.mesh = (RoomMesh*)Lib_SegmentedToVirtual(cmd->mesh.segment);
}
// Scene Header Command 0x0B: Object List
// SceneTableEntry Header Command 0x0B: Object List
void Scene_HeaderCmdObjectList(GlobalContext* globalCtx, SceneCmd* cmd) {
s32 i, j, k;
ObjectStatus* firstObject;
@@ -303,7 +303,7 @@ void Scene_HeaderCmdObjectList(GlobalContext* globalCtx, SceneCmd* cmd) {
globalCtx->objectCtx.num = i;
}
// Scene Header Command 0x0C: Light List
// SceneTableEntry Header Command 0x0C: Light List
void Scene_HeaderCmdLightList(GlobalContext* globalCtx, SceneCmd* cmd) {
s32 i;
LightInfo* lightInfo = (LightInfo*)Lib_SegmentedToVirtual(cmd->lightList.segment);
@@ -314,28 +314,28 @@ void Scene_HeaderCmdLightList(GlobalContext* globalCtx, SceneCmd* cmd) {
}
}
// Scene Header Command 0x0D: Path List
// SceneTableEntry Header Command 0x0D: Path List
void Scene_HeaderCmdPathList(GlobalContext* globalCtx, SceneCmd* cmd) {
globalCtx->setupPathList = (void*)Lib_SegmentedToVirtual(cmd->pathList.segment);
}
// Scene Header Command 0x0E: Transition Actor List
// SceneTableEntry Header Command 0x0E: Transition Actor List
void Scene_HeaderCmdTransiActorList(GlobalContext* globalCtx, SceneCmd* cmd) {
globalCtx->transitionCtx.nbTransitionActors = cmd->transiActorList.num;
globalCtx->transitionCtx.transitionActorList =
globalCtx->doorCtx.numTransitionActors = cmd->transiActorList.num;
globalCtx->doorCtx.transitionActorList =
(TransitionActorEntry*)Lib_SegmentedToVirtual((void*)cmd->transiActorList.segment);
func_80105818(globalCtx, globalCtx->transitionCtx.nbTransitionActors, globalCtx->transitionCtx.transitionActorList);
func_80105818(globalCtx, globalCtx->doorCtx.numTransitionActors, globalCtx->doorCtx.transitionActorList);
}
// Init function for the transition system.
void Transition_Init(GameState* gamestate, TransitionContext* transitionCtx) {
transitionCtx->nbTransitionActors = 0;
void Door_InitContext(GameState* state, DoorContext* doorCtx) {
doorCtx->numTransitionActors = 0;
}
// Scene Header Command 0x0F: Environment Light Settings List
// SceneTableEntry Header Command 0x0F: Environment Light Settings List
void Scene_HeaderCmdEnvLightSettings(GlobalContext* globalCtx, SceneCmd* cmd) {
globalCtx->kankyoContext.environmentSettingsCount = cmd->lightSettingList.num;
globalCtx->kankyoContext.environmentSettingsList = (void*)Lib_SegmentedToVirtual(cmd->lightSettingList.segment);
globalCtx->envCtx.numLightSettings = cmd->lightSettingList.num;
globalCtx->envCtx.lightSettingsList = (void*)Lib_SegmentedToVirtual(cmd->lightSettingList.segment);
}
/**
@@ -358,28 +358,28 @@ s32 Scene_LoadAreaTextures(GlobalContext* globalCtx, s32 fileIndex) {
u32 size = sceneTextureFiles[fileIndex].vromEnd - vromStart;
if (size != 0) {
globalCtx->roomContext.unk74 = THA_AllocEndAlign16(&globalCtx->state.heap, size);
return DmaMgr_SendRequest0(globalCtx->roomContext.unk74, vromStart, size);
globalCtx->roomCtx.unk74 = THA_AllocEndAlign16(&globalCtx->state.heap, size);
return DmaMgr_SendRequest0(globalCtx->roomCtx.unk74, vromStart, size);
}
// UB: Undefined behaviour to not have a return statement here, but it breaks matching to add one.
}
// Scene Header Command 0x11: Skybox Settings
// SceneTableEntry Header Command 0x11: Skybox Settings
void Scene_HeaderCmdSkyboxSettings(GlobalContext* globalCtx, SceneCmd* cmd) {
globalCtx->unk18874 = cmd->skyboxSettings.skyboxId & 3;
globalCtx->kankyoContext.unk17 = globalCtx->kankyoContext.unk18 = cmd->skyboxSettings.unk5;
globalCtx->kankyoContext.unk1E = cmd->skyboxSettings.unk6;
globalCtx->skyboxId = cmd->skyboxSettings.skyboxId & 3;
globalCtx->envCtx.unk_17 = globalCtx->envCtx.unk_18 = cmd->skyboxSettings.unk5;
globalCtx->envCtx.unk_1E = cmd->skyboxSettings.unk6;
Scene_LoadAreaTextures(globalCtx, cmd->skyboxSettings.data1);
}
// Scene Header Command 0x12: Skybox Disables
// SceneTableEntry Header Command 0x12: Skybox Disables
void Scene_HeaderCmdSkyboxDisables(GlobalContext* globalCtx, SceneCmd* cmd) {
globalCtx->kankyoContext.unk15 = cmd->skyboxDisables.unk4;
globalCtx->kankyoContext.unk16 = cmd->skyboxDisables.unk5;
globalCtx->envCtx.unk_15 = cmd->skyboxDisables.unk4;
globalCtx->envCtx.unk_16 = cmd->skyboxDisables.unk5;
}
// Scene Header Command 0x10: Time Settings
// SceneTableEntry Header Command 0x10: Time Settings
void Scene_HeaderCmdTimeSettings(GlobalContext* globalCtx, SceneCmd* cmd) {
u32 dayTime;
@@ -389,27 +389,27 @@ void Scene_HeaderCmdTimeSettings(GlobalContext* globalCtx, SceneCmd* cmd) {
}
if (cmd->timeSettings.unk6 != 0xFF) {
globalCtx->kankyoContext.unk2 = cmd->timeSettings.unk6;
globalCtx->envCtx.unk_2 = cmd->timeSettings.unk6;
} else {
globalCtx->kankyoContext.unk2 = 0;
globalCtx->envCtx.unk_2 = 0;
}
if ((gSaveContext.inventory.items[0] == 0xFF) && (globalCtx->kankyoContext.unk2 != 0)) {
globalCtx->kankyoContext.unk2 = 5;
if ((gSaveContext.inventory.items[0] == 0xFF) && (globalCtx->envCtx.unk_2 != 0)) {
globalCtx->envCtx.unk_2 = 5;
}
if (gSaveContext.unk_3F58 == 0) {
REG(15) = globalCtx->kankyoContext.unk2;
REG(15) = globalCtx->envCtx.unk_2;
}
dayTime = gSaveContext.time;
globalCtx->kankyoContext.unk4 = -(Math_SinS(dayTime - 0x8000) * 120.0f) * 25.0f;
globalCtx->envCtx.unk_4 = -(Math_SinS(dayTime - 0x8000) * 120.0f) * 25.0f;
dayTime = gSaveContext.time;
globalCtx->kankyoContext.unk8 = (Math_CosS(dayTime - 0x8000) * 120.0f) * 25.0f;
globalCtx->envCtx.unk_8 = (Math_CosS(dayTime - 0x8000) * 120.0f) * 25.0f;
dayTime = gSaveContext.time;
globalCtx->kankyoContext.unkC = (Math_CosS(dayTime - 0x8000) * 20.0f) * 25.0f;
globalCtx->envCtx.unk_C = (Math_CosS(dayTime - 0x8000) * 20.0f) * 25.0f;
if (globalCtx->kankyoContext.unk2 == 0 && gSaveContext.cutscene < 0xFFF0) {
if (globalCtx->envCtx.unk_2 == 0 && gSaveContext.cutscene < 0xFFF0) {
gSaveContext.environmentTime = gSaveContext.time;
if (gSaveContext.environmentTime >= 0x2AAA && gSaveContext.environmentTime < 0x4555) {
@@ -424,43 +424,43 @@ void Scene_HeaderCmdTimeSettings(GlobalContext* globalCtx, SceneCmd* cmd) {
}
}
// Scene Header Command 0x05: Wind Settings
// SceneTableEntry Header Command 0x05: Wind Settings
void Scene_HeaderCmdWindSettings(GlobalContext* globalCtx, SceneCmd* cmd) {
s8 temp1 = cmd->windSettings.west;
s8 temp2 = cmd->windSettings.vertical;
s8 temp3 = cmd->windSettings.south;
globalCtx->kankyoContext.windWest = temp1;
globalCtx->kankyoContext.windVertical = temp2;
globalCtx->kankyoContext.windSouth = temp3;
globalCtx->kankyoContext.windClothIntensity = cmd->windSettings.clothIntensity;
globalCtx->envCtx.windDir.x = temp1;
globalCtx->envCtx.windDir.y = temp2;
globalCtx->envCtx.windDir.z = temp3;
globalCtx->envCtx.windSpeed = cmd->windSettings.clothIntensity;
}
// Scene Header Command 0x13: Exit List
// SceneTableEntry Header Command 0x13: Exit List
void Scene_HeaderCmdExitList(GlobalContext* globalCtx, SceneCmd* cmd) {
globalCtx->setupExitList = (u16*)Lib_SegmentedToVirtual(cmd->exitList.segment);
}
// Scene Header Command 0x09: Undefined
// SceneTableEntry Header Command 0x09: Undefined
void Scene_HeaderCmd09(GlobalContext* globalCtx, SceneCmd* cmd) {
}
// Scene Header Command 0x15: Sound Settings=
// SceneTableEntry Header Command 0x15: Sound Settings=
void Scene_HeaderCmdSoundSettings(GlobalContext* globalCtx, SceneCmd* cmd) {
globalCtx->unk814 = cmd->soundSettings.musicSeq;
globalCtx->unk815 = cmd->soundSettings.nighttimeSFX;
globalCtx->soundCtx.seqIndex = cmd->soundSettings.musicSeq;
globalCtx->soundCtx.nightSeqIndex = cmd->soundSettings.nighttimeSFX;
if (gSaveContext.seqIndex == 0xFF || func_801A8A50(0) == 0x57) {
audio_setBGM(cmd->soundSettings.bgmId);
}
}
// Scene Header Command 0x16: Echo Setting
// SceneTableEntry Header Command 0x16: Echo Setting
void Scene_HeaderCmdEchoSetting(GlobalContext* globalCtx, SceneCmd* cmd) {
globalCtx->roomContext.currRoom.echo = cmd->echoSettings.echo;
globalCtx->roomCtx.currRoom.echo = cmd->echoSettings.echo;
}
// Scene Header Command 0x18: Alternate Header List=
// SceneTableEntry Header Command 0x18: Alternate Header List=
void Scene_HeaderCmdAltHeaderList(GlobalContext* globalCtx, SceneCmd* cmd) {
SceneCmd** altHeaderList;
SceneCmd* altHeader;
@@ -476,34 +476,34 @@ void Scene_HeaderCmdAltHeaderList(GlobalContext* globalCtx, SceneCmd* cmd) {
}
}
// Scene Header Command 0x17: Cutscene List
// SceneTableEntry Header Command 0x17: Cutscene List
void Scene_HeaderCmdCutsceneList(GlobalContext* globalCtx, SceneCmd* cmd) {
globalCtx->csCtx.cutsceneCount = (u8)cmd->base.data1;
globalCtx->cutsceneList = (CutsceneEntry*)Lib_SegmentedToVirtual((void*)cmd->base.data2);
globalCtx->csCtx.sceneCsCount = (u8)cmd->base.data1;
globalCtx->csCtx.sceneCsList = (CutsceneEntry*)Lib_SegmentedToVirtual((void*)cmd->base.data2);
}
// Scene Header Command 0x1B: Actor Cutscene List
// SceneTableEntry Header Command 0x1B: Actor Cutscene List
void Scene_HeaderCmdActorCutsceneList(GlobalContext* globalCtx, SceneCmd* cmd) {
ActorCutscene_Init(globalCtx, (ActorCutscene*)Lib_SegmentedToVirtual(cmd->cutsceneActorList.segment),
cmd->cutsceneActorList.num);
}
// Scene Header Command 0x1C: Mini Maps
// SceneTableEntry Header Command 0x1C: Mini Maps
void Scene_HeaderCmdMiniMap(GlobalContext* globalCtx, SceneCmd* cmd) {
func_80104CF4(globalCtx);
func_8010549C(globalCtx, cmd->minimapSettings.segment);
}
// Scene Header Command 0x1D: Undefined
// SceneTableEntry Header Command 0x1D: Undefined
void Scene_HeaderCmd1D(GlobalContext* globalCtx, SceneCmd* cmd) {
}
// Scene Header Command 0x1E: Minimap Compass Icon Info
// SceneTableEntry Header Command 0x1E: Minimap Compass Icon Info
void Scene_HeaderCmdMiniMapCompassInfo(GlobalContext* globalCtx, SceneCmd* cmd) {
func_8010565C(globalCtx, cmd->minimapChests.num, cmd->minimapChests.segment);
}
// Scene Header Command 0x1A: Sets Area Visited Flag
// SceneTableEntry Header Command 0x1A: Sets Area Visited Flag
void Scene_HeaderCmdSetAreaVisitedFlag(GlobalContext* globalCtx, SceneCmd* cmd) {
s16 j = 0;
s16 i = 0;
@@ -530,7 +530,7 @@ void Scene_HeaderCmdSetAreaVisitedFlag(GlobalContext* globalCtx, SceneCmd* cmd)
}
}
// Scene Header Command 0x1A: Material Animations
// SceneTableEntry Header Command 0x1A: Material Animations
void Scene_HeaderCmdAnimatedMaterials(GlobalContext* globalCtx, SceneCmd* cmd) {
globalCtx->sceneMaterialAnims = (AnimatedMaterial*)Lib_SegmentedToVirtual(cmd->textureAnimations.segment);
}
@@ -539,7 +539,7 @@ void Scene_HeaderCmdAnimatedMaterials(GlobalContext* globalCtx, SceneCmd* cmd) {
* Sets the exit fade from the next entrance index.
*/
void Scene_SetExitFade(GlobalContext* globalCtx) {
globalCtx->unk1887F = Entrance_GetTransitionFlags(globalCtx->nextEntranceIndex) & 0x7F;
globalCtx->unk_1887F = Entrance_GetTransitionFlags(globalCtx->nextEntranceIndex) & 0x7F;
}
/**
+13 -13
View File
@@ -40,7 +40,7 @@ void Scene_ExecuteDrawConfig(GlobalContext* globalCtx) {
}
/**
* Scene Draw Config 0:
* SceneTableEntry Draw Config 0:
* Default scene draw config function. This just executes `sSceneDrawDefaultDL`.
*/
void Scene_DrawConfigDefault(GlobalContext* globalCtx) {
@@ -501,7 +501,7 @@ void AnimatedMat_DrawAlphaStepXlu(GlobalContext* globalCtx, AnimatedMaterial* ma
}
/**
* Scene Draw Config 1:
* SceneTableEntry Draw Config 1:
* Allows the usage of the animated material system in scenes.
*/
void Scene_DrawConfigMatAnim(GlobalContext* globalCtx) {
@@ -509,7 +509,7 @@ void Scene_DrawConfigMatAnim(GlobalContext* globalCtx) {
}
/**
* Scene Draw Config 3:
* SceneTableEntry Draw Config 3:
* This config is unused, although it is identical to the grotto scene config from Ocarina of Time.
*/
void Scene_DrawConfig3(GlobalContext* globalCtx) {
@@ -547,7 +547,7 @@ void Scene_DrawConfig3(GlobalContext* globalCtx) {
}
/**
* Scene Draw Config 4:
* SceneTableEntry Draw Config 4:
* This config is unused and just has a single TwoTexScroll intended for two 32x32 textures (likely two water textures).
* It is identical to the Castle Courtyard and Sacred Forest Meadow scene config from Ocarina of Time.
*/
@@ -572,7 +572,7 @@ void Scene_DrawConfig4(GlobalContext* globalCtx) {
}
/**
* Scene Draw Config 2:
* SceneTableEntry Draw Config 2:
* Has no effect, and is only used in SPOT00 (cutscene scene).
*/
void Scene_DrawConfigDoNothing(GlobalContext* globalCtx) {
@@ -666,27 +666,27 @@ void Scene_SetCullFlag(GlobalContext* globalCtx, s32 index, u32 flags) {
}
/**
* Scene Draw Config 5:
* SceneTableEntry Draw Config 5:
* This config is unused, and its purpose is unknown.
*/
void Scene_DrawConfig5(GlobalContext* globalCtx) {
u32 dListIndex;
u32 alpha;
if (globalCtx->roomContext.unk7A[0] != 0) {
if (globalCtx->roomCtx.unk7A[0] != 0) {
dListIndex = 1;
alpha = globalCtx->roomContext.unk7A[1];
alpha = globalCtx->roomCtx.unk7A[1];
} else {
dListIndex = 0;
alpha = 255;
}
if (alpha == 0) {
globalCtx->roomContext.unk78 = 0;
globalCtx->roomCtx.unk78 = 0;
} else {
OPEN_DISPS(globalCtx->state.gfxCtx);
globalCtx->roomContext.unk78 = 1;
globalCtx->roomCtx.unk78 = 1;
AnimatedMat_Draw(globalCtx, globalCtx->sceneMaterialAnims);
Scene_SetRenderModeXlu(globalCtx, dListIndex, 3);
gDPSetEnvColor(POLY_OPA_DISP++, 255, 255, 255, alpha);
@@ -697,16 +697,16 @@ void Scene_DrawConfig5(GlobalContext* globalCtx) {
}
/**
* Scene Draw Config 7:
* SceneTableEntry Draw Config 7:
* This is a special draw config for Sakon's Hideout, as well as the Music Box House. Its step value is set manually
* rather than always animating like `Scene_DrawConfigMatAnim`.
*/
void Scene_DrawConfigMatAnimManualStep(GlobalContext* globalCtx) {
AnimatedMat_DrawStep(globalCtx, globalCtx->sceneMaterialAnims, globalCtx->roomContext.unk7A[0]);
AnimatedMat_DrawStep(globalCtx, globalCtx->sceneMaterialAnims, globalCtx->roomCtx.unk7A[0]);
}
/**
* Scene Draw Config 6:
* SceneTableEntry Draw Config 6:
* This is a special draw config for Great Bay Temple, which handles both material animations as well as setting the lod
* fraction to a certain value when certain flags are set, which are likely used for the pipes whenever they are
* activated.

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