Commit Graph
79 Commits
Author SHA1 Message Date
TharoandGitHub 1a2e6d7ffe z_collision_check.c (#58)
* setup

* Progress on z_collision_check.c

* Further progress on z_collision_check.c

* renamed code_0x800E03A0 to z_collision_btltbls, z_collision_check.c decompiled besides bss

* Structs changes

* Document functions

* overlayhelpers folder, colliderinit.py and ichaindis.py

* Flags, format existing ColliderInits

* Fix merge

* Few more small improvements

* Review suggestions
2021-03-22 17:48:15 -04:00
RozeletteandGitHub 32d0e622fd padutils OK (#72)
* padutils OK

* Update to latest OOT
2021-03-22 11:03:33 -05:00
0e2738b81a bg_ikana_shutter OK (#56)
* Initial shutter work

* Fixed types.h

* bg_ikana_shutter OK

* Reverted errant change to ultratypes

* Adjusted to use new actor field names

* fixed submodules

* Cleaned up a comment I left by accident

Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com>
2021-03-20 22:45:22 -04:00
kyleburnetteandGitHub 61fd3e0282 en_scopecoin OK (#67)
* Initial scopecoin work

* Scopecoin OK

* Updated submodules

* Fixed newline on macros.h, fixed a few minor details in scopecoin.c

* Made requested minor adjustments

* merge
2021-03-17 00:22:23 -04:00
RozeletteandGitHub 8342329538 yaz0.c OK (#71) 2021-03-16 21:49:27 -04:00
Kenix3andGitHub a53626049f Decompiles z_vr_box (from zel) (#73) 2021-03-16 21:27:14 -04:00
Kenix3 037ba9a22e Initial support of tracking progress per code/boot/overlay, and outputs the stats to csv. 2021-03-10 22:28:06 -05:00
7955a59194 PoC automatic rodata split Total split: 585 Failed / Troublesome: 61 (10,42735042735043%) Successfull rodata split: 524 (89,57264957264957%) Failed due to Script issues: 51 Failed due to object boundary issues or unreferenced .rodata: 10 Build OK?: :feelsokman: (#51)
rom_uncompressed.z64: OK
2a0a8acb61538235bc1094d297fb6556  rom.z64
rom.z64: OK

List Of Troublesome (mostly simliar edge cases, some are strings that we dont catch right / data without references):
 -    ovl_Arrow_Ice
 -    ovl_Arrow_Light
 -    ovl_Bg_Dkjail_Ivy
 -    ovl_Bg_Ikana_Mirror
 -    ovl_Boss_02
 -    ovl_Boss_07
 -    ovl_Boss_Hakugin
 -    ovl_Elf_Msg
 -    ovl_Elf_Msg2
 -    ovl_Elf_Msg3
 -    ovl_Elf_Msg4
 -    ovl_Elf_Msg5
 -    ovl_En_Az
 -    ovl_En_Bigokuta
 -    ovl_En_Bigpamet
 -    ovl_En_Bigpo
 -    ovl_En_Bigslime
 -    ovl_En_Box
 -    ovl_En_Butte
 -    ovl_En_Col_Man
 -    ovl_En_Crow
 -    ovl_En_Death
 -    ovl_En_Elf
 -    ovl_En_Elforg
 -    ovl_En_Encount3
 -    ovl_En_Encount4
 -    ovl_En_Fish
 -    ovl_En_Fish2
 -    ovl_En_Fsn
 -    ovl_En_Honotrap
 -    ovl_En_Horse
 -    ovl_En_Horse_Game
 -    ovl_En_Invadepoh
 -    ovl_En_Ishi
 -    ovl_En_Kame
 -    ovl_En_Kanban
 -    ovl_En_Kusa2
 -    ovl_En_M_Thunder
 -    ovl_En_Maruta
 -    ovl_En_Mushi2
 -    ovl_En_Okuta
 -    ovl_En_Ossan
 -    ovl_En_Pametfrog
 -    ovl_En_Peehat
 -    ovl_En_Rg
 -    ovl_En_Ruppecrow
 -    ovl_En_Slime
 -    ovl_En_Sob1
 -    ovl_En_Syateki_Man
 -    ovl_En_Test7
 -    ovl_En_Trt
 -    ovl_En_Wiz_Fire
 -    ovl_Mir_Ray
 -    ovl_Obj_Bombiwa
 -    ovl_Obj_Driftice
 -    ovl_Obj_Hariko
 -    ovl_Obj_Iceblock
 -    ovl_Obj_Mure
 -    ovl_Obj_Snowball2
 -    ovl_Obj_Toudai
 -    ovl_select

Co-authored-by: MMDecomp <MMDecomp@anon.tld>
2021-02-25 19:05:33 -05:00
kyleburnetteandGitHub 0481c23e75 en_okarina_effect OK (#47)
* en_okarina_effect OK

* Changed setupaction name
2021-02-23 22:46:35 -05:00
55c558852f en_rsn OK (#41)
* en_rsn OK

* Fixed build error caused by collisioncheck

Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com>
2021-02-12 18:26:05 -05:00
08e964972f en_nnh OK (#42)
* Matching (last thing to figure out is ColliderInit)

* nnh work

* Working on collider

* formatting

* Fixing en_nnh

* Fixed build error. The issue was a collider init, not sure what made me think it was OK before

* Removed overlay helper stuff

* Removed weird qemu file

* Fixed collider once and for all.

Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com>
2021-02-12 18:25:48 -05:00
ee0ab1cbc9 en_hs2 OK (#46)
* en_hs2 OK

* Formatted files

* Renamed the DoNothing func.

Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com>
2021-02-11 22:12:54 -05:00
6ac8ea373c Decompile ovl_TG_Sw (#44)
Co-authored-by: MMDecomp <MMDecomp@anon.tld>
2020-12-09 19:35:40 -05:00
fullgrowngamingandGitHub 96f680d1d1 en_ending_hero OK (#36)
* Initial work

* en_ending_hero OK

* Converted array of UNKPTRs to symbols

* Moved texture arrays back outside function
2020-10-26 19:01:01 -04:00
fullgrowngamingandGitHub a9138a7c0f ending_hero5 OK (#40)
* ending_hero5 OK

* Formatting

* Fixed formatting and changed colors to decimal
2020-10-26 19:00:02 -04:00
c4f4dcebc7 en_ending_hero4 OK (#39)
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2020-10-12 22:33:42 -05:00
98992c25b4 ending_hero3 OK (#38)
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2020-10-12 22:33:02 -05:00
f3fbb6474c ending_hero2 OK (#37)
* ending_hero2 OK

* Formatting

Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2020-10-12 22:32:19 -05:00
fullgrowngamingandGitHub e997a0b67f en_dy_extra OK (#35)
* dy_extra decomped, but not ok

* Formatting

* Fixed data, en_dy_extra now OK

* Formatting

* Removed unnecessary color struct

* added newlines
2020-10-12 22:30:22 -05:00
fullgrowngamingandGitHub f927730418 Arms_Hook OK (#33)
* All but 2 functions matched

* More work on hookshot

* hookshot work

* 2 functions left (and one is almost done)

* sp issues with draw, but matching otherwise

* hookshot matching

* Changed rodata inclusion for armshook

* Hookshot OK

* Resolve script conflicts

* Rename unk variables to match MM standard

* Made requested changes
2020-10-11 18:30:22 -05:00
fullgrowngamingandGitHub 1c4a3047de z_skelanime OK (#34)
* initial skelanime commit

* Skelanime OK

* Forgot to add z64animation.h and skelanime.c
2020-10-11 13:31:06 -04:00
fullgrowngamingandGitHub 96d05d4e7d en_tanron6 OK (#27)
* en_tanron6 OK

* Fixed name of SetupDoNothing

* Fixed initvars name

* Fixed initvars name

* Fixed initvars name
2020-09-28 19:27:21 -04:00
fullgrowngamingandGitHub 378684152c bg_market_step OK (#21)
* bg_market_step OK

* Ran formatting script

* Converted arrays to Gfx* arrays and formatted init vars properly

* Propery formed display lists and arrays
2020-09-28 19:26:33 -04:00
RozeletteandGitHub 07efebe2ff z_actor_dlftbls.c OK. Rework a bunch of segment address organization. (#29) 2020-09-27 20:19:06 -04:00
Rozelette c725249389 Fix removal of bg_mbar object symbols 2020-09-23 20:28:05 -05:00