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bg_ikana_shutter OK (#56)
* Initial shutter work * Fixed types.h * bg_ikana_shutter OK * Reverted errant change to ultratypes * Adjusted to use new actor field names * fixed submodules * Cleaned up a comment I left by accident Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com>
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fullgrowngaming
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0e2738b81a
@@ -8057,9 +8057,9 @@ SECTIONS
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ovl_Bg_Ikana_Shutter : AT(RomLocation)
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{
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build/src/overlays/actors/ovl_Bg_Ikana_Shutter/z_bg_ikana_shutter.o(.text)
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build/asm/overlays/ovl_Bg_Ikana_Shutter_data.o(.data)
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build/src/overlays/actors/ovl_Bg_Ikana_Shutter/z_bg_ikana_shutter.o(.data)
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build/src/overlays/actors/ovl_Bg_Ikana_Shutter/z_bg_ikana_shutter.o(.rodata)
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build/asm/overlays/ovl_Bg_Ikana_Shutter_rodata.o(.rodata)
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build/src/overlays/actors/ovl_Bg_Ikana_Shutter/z_bg_ikana_shutter_overlay.o(.ovl)
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}
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SegmentEnd = .;
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SegmentSize = SegmentEnd - SegmentStart;
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@@ -94,3 +94,6 @@ D_06007750 = 0x06007750;
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D_0600A390 = 0x0600A390;
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D_0600A490 = 0x0600A490;
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/* bg_ikana_shutter */
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D_06000F28 = 0x06000F28;
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D_06000CE8 = 0x06000CE8;
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