* Adds min and max functionality by pressing the R and Z buttons while the Deposit Rupees dialogue box is opened.
* Place functionality behind a cvar.
* clangified
* I slished when i shoulda slashed!
* removal of src/
* Typo in tooltip
* Updated to dynamic hook registration and fix sfx spam.
* clang
* Remove double assignment.
* Update to HOOK_ID and adds Withdrawal functionaility.
* Updated currentTextId's to actual format.
* Clangs
* Move to dialogue menu
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Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
* Black Bars be gone
* Move it to draw/apply functions
Updates in real time now
* Added return instead
* added space
* Update mm/2s2h/Enhancements/Enhancements.cpp
* Update mm/2s2h/Enhancements/Enhancements.cpp
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Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
* Adds Dungeon Items to the Save Editor
* clang'd up
* Update mm/include/z64save.h
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
* Move a few static arrays
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Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
* Update Infinite.cpp
Adds sanity checks for bottle duping and prevents the issue causing Big Goron to not give the player the Keg License.
* Update Infinite.cpp
Formatting.
* Update Infinite.cpp
* Update Infinite.cpp
More formatting trying to work around this Clang stuff while working from Github.
* Bump LUS to `94b755b77c0c0f566686c9d23fa4c15e23473a0c`.
Remove `CVAR_ALT_ASSETS` from LUS cvars cmake.
Change all pertinent `CVarGetInteger` calls for `CVAR_ALT_ASSETS` to `ResourceManager::IsAltAssetsEnabled`.
Implement frame-end toggle of `mAltAssetsEnabled`.
* Remove `ShouldClearTextureCacheAtEndOfFrame`.
Move prevAltAssets check to end of `Gfx_ProcessGfxCommands`.
* Missed initial `mAltAssetsEnabled` set.