61 Commits
Author SHA1 Message Date
Garrett CoxandGitHub 904c3641d9 Add support for dropping various save formats into the game window (#404) 2024-05-23 21:31:50 -05:00
briaguyaandGarrett Cox 6da0031295 run clang format (#448)
* add linux clang format script

* first shot at powershell

* whoops

* webrequest is slow, try webclient

* just get the one file

* simplify and maybe make it work?

* whoops again

* try a different suggestion

* why is it always windows

* again

* try again

* bit of path stuff

* chmod +x

* add action to check

* fix workflow name

* run clang format
2024-05-22 09:05:05 -05:00
ArchezandGarrett Cox 67ddce5cba clean up masterquest copy paste (#424) 2024-05-22 09:05:05 -05:00
louist103andGarrett Cox 72a5644350 O2R support (#388)
* O2R support

* Still look for .otrs

* Update submodule

* Hotfix for exporter
2024-05-22 09:05:05 -05:00
ArchezandGarrett Cox df1976cd36 bump latest lus; window changes; header updates (#345) 2024-05-22 09:05:04 -05:00
Garrett Cox 7bc6c58721 Replace some remaining soh branding with 2ship (#341) 2024-05-22 09:05:04 -05:00
Garrett Cox ecf0f2a06f Add support for migrations and move save related stuff (#264)
* Move SaveManager to its own file

* Add support for migration
2024-05-22 09:05:03 -05:00
ArchezandGarrett Cox 8cec7afa25 Bump lus with packages, new namespace, and global factories (#292)
* imgui

* detangle zapdutils

* ship namespace

* register global factories

* readfb

* deps

* bump submodules

* keyframe

* bump modules
2024-05-22 09:05:03 -05:00
ArchezandGarrett Cox 6fca358aa2 Bump LUS and use nlohmann json from package manager (#254) 2024-05-22 09:05:03 -05:00
ArchezandGarrett Cox 727c87293c implement majora's wrath dissolve texture effect (#284) 2024-05-22 09:05:03 -05:00
Garrett Cox 7f08698d76 Add log level combo box (#286) 2024-05-22 09:05:03 -05:00
inspectredcandGarrett Cox c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00
ArchezandGarrett Cox ab19d6417d Fix save corruption from non null-terminated cstrings (variation) (#230)
* verify save slots better; allow global.sav to work again

* fix save corruption and restore global.sav

* add comments
2024-05-22 09:05:01 -05:00
Garrett Cox dfe0e1d6c2 Actor hooks (#135) 2024-05-22 09:05:01 -05:00
912d46761b Audio Works (#180)
* initial audio work

* Implements caching and fixes a ton of issues with audio

* Uses correct memory sizes in mixer.c

* Resets mixer values

* Actually correct dmem buff values in mixer.c

* Remove breakpoints

* Fix sequences not playing

* The forbidden type.

* Forbidden TYPES?!

* Thanks Louis

* Thanks Louis Part 2

* Fix garbled audio

* Fixed ADSR bugs

* Fixes ASAN crash in loading samples.

This code is causing the game to attempt to read sample data beyond the actual sample data.

* Comments out the sample clamping since we aren't affecting the rest of the calculations in the function.

* Fixes crashing while loading audio samples.

Additionally, lowers the log level for audio commands.

* Textbox SFX UB Fix

* Decreases priority of more debug messages

* Fixed a couple uintptr_t issues

* Adds context to Jack's hack of shortcutting later loading sequences.

* Audio corruption fix

* Few uintptr_t fixes

* Fix build on linux

* Fix build on mac

* call audio exit

* fix sfx in dialog

* unstub more audio funcs

---------

Co-authored-by: Random06457 <28494085+Random06457@users.noreply.github.com>
Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com>
Co-authored-by: louis <35883445+louist103@users.noreply.github.com>
Co-authored-by: Adam Bird <archez39@me.com>
2024-05-22 09:05:01 -05:00
ArchezandGarrett Cox 1c4bd942d1 execute deinit flow (#191) 2024-05-22 09:05:01 -05:00
ArchezandGarrett Cox 19c3c3f5c1 Implement HIRES support and fix Bombers notebook (#181)
* Implement HIRES support and fix Bombers notebook

* bump lus
2024-05-22 09:05:01 -05:00
ArchezandGarrett Cox 9509c4b555 Add DebugConsole command handlers (#169)
* add debug console command handlers

* soh to 2s2h
2024-05-22 09:05:00 -05:00
904bf60b36 Changes for new LUS resources (#151)
* Changes for new LUS resources

* fix factory issues and bump modules

* add build version, custom assets folder, and fix extraction

* add missing custom assets

* fix build .h

* libzip in the workflows

* apt-deps

* Fixes to importers to work with upstream Resource Manager.
Also remove duplicated structs.

* Bump LUS

* bump LUS

* Bump LUS

* bump lus

* point back to louist103/mm

---------

Co-authored-by: Adam Bird <archez39@me.com>
2024-05-22 09:05:00 -05:00
ArchezandGarrett Cox 57a5ac8894 exclude debug file from json save (#156) 2024-05-22 09:05:00 -05:00
Garrett Cox 87e7c24c7b 2 Fix 2 Owl Saves (#142) 2024-05-22 09:04:59 -05:00
ArchezandGarrett Cox 5a7bb3fa76 Add authentic gfx patches (#131) 2024-05-22 09:04:59 -05:00
ArchezandGarrett Cox d962e4fa48 Framebuffer Effects 1.0 (#127)
* Add framebuffer effects methods

* Implement motion blur effect

* Implement shrinking window framebuffer effect

* Implement pause render framebuffer effect

* update framebuffer gbi logic

* update lus ref
2024-05-22 09:04:59 -05:00
ArchezandGarrett Cox 676cfb7a55 fix gfx debugger with interpolation on (#128) 2024-05-22 09:04:59 -05:00
ArchezandGarrett Cox 32caecabfc read proper depth values from the renderer (#124) 2024-05-22 09:04:59 -05:00