Archez
449a2ebc70
Archive version checking and regeneration ( #822 )
...
* Add archive version checking and regeneration
* update building docs and copy assets for visual studio
2024-11-09 20:15:10 -06:00
MegaMech
9cd2f6e784
Update BUILDING.md ( #810 )
2024-10-15 17:39:07 +00:00
Malkierian
13035d72a4
Change recommended build tools from 142 to 143, minimum VS to 2022. ( #762 )
2024-08-30 14:46:04 -04:00
Archez
24d8d47ab2
Merge remote-tracking branch 'origin/develop' into merge-develop-rika
2024-07-11 22:05:15 -04:00
inspectredc
791064e870
Add Basic README ( #664 )
...
* Add basic readme
* Update README.md
---------
Co-authored-by: Archez <Archez@users.noreply.github.com >
2024-06-24 23:17:36 -04:00
Malkierian
5de6a9ac8f
Add 2ship-specific BUILDING.md and supportedHashes.json. ( #551 )
...
* Add 2ship-specific BUILDING.md and supportedHashes.json.
* Somehow missed N64 hash.
Shipwright -> 2ship2harkinian
Ship.sln -> 2s2h.sln
* Mac dependencies
Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com >
---------
Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com >
2024-06-02 21:54:36 -05:00
Garrett Cox
9be74e0026
Move source into subdirectory
2024-01-05 18:00:59 -05:00
Anghelo Carvajal
cf41eeb3ac
Remove (ActorFunc) cast on InitVars ( #1148 )
...
* Remove ActorFunc cast
* Format
* Revert "Format"
This reverts commit a6e89b39692c22cfae26c8aa3a8fe288ccd61c32.
* Messing with formatting
* format header a bit
* Revert "Messing with formatting"
This reverts commit c8db520278d7730a83e3fbc460ebe87929c16928.
* comment
* format
* more comments
* format
* format
* format
* properly format
2023-10-27 10:03:02 -03:00
engineer124
ae4a8fbe00
Object Name Cleanup ( #1427 )
2023-10-08 20:57:25 -03:00
Derek Hensley
19a605c2e7
master to main rename ( #1379 )
...
* master -> main
* Missed some instances of master
2023-09-22 12:57:21 -03:00
Derek Hensley
99dd8a41f9
Docs namefixer ( #1378 )
2023-09-14 23:24:39 -03:00
Anghelo Carvajal
9cceea48f3
Documentation pass for the Target system ( #1281 )
...
* cleanup
* import bss
* sActorHiliteMtx
* some cleanups on func_800BB604
* Actor_IsInTargetableRange
* rematch func_800BB604
Co-authored-by: engineer124 <engineer124engineer124@gmail.com >
* Name ACTOR_FLAG_UNFRIENDLY and ACTOR_FLAG_FRIENDLY
* Rename some Target_ functions
* cleanusp
* TargetMode enum
* Target_800B82EC
* sNaming
* more
* more naming
* fairyHintPos
* rotation
* ACTOR_FLAG_TARGETABLE
* update namefixer
* remove trailing comma
* bss
* Wall of text for Target_800BB604
* function naming
* cleanups
* Target_GetAdjustedDistSq
* NotLeash
* more comments
* minor comment
* review
* fix
* rotZTick
* review
* name last members
* fix
* review
* review
* more namefixer
* swap members
* comment
* Update src/code/z_actor.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* Update src/code/z_actor.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* review
* format
* Update src/code/z_actor.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* Update include/z64actor.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* review
* review
* fix
* fix
---------
Co-authored-by: engineer124 <engineer124engineer124@gmail.com >
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
2023-09-02 15:16:45 -04:00
Tom Overton
70a54256b7
Remove plural "Limbs" from object decomp example ( #1344 )
...
* Remove plural "Limbs" from object decomp example
* Missed one
2023-07-29 09:44:02 -04:00
Derek Hensley
eb6b837d65
Clang-Format 14 ( #1321 )
...
* format
* Update dockerfile and other documentation
* Update mac instructions
2023-07-27 12:15:40 -04:00
engineer124
9c0fc94fe3
Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) ( #1242 )
...
* sfx decomp and docs
* function headers
* namefixer
* oops
* better sfx name
* PR review
* namefixer
* PR review
* float
* namefixer
* namefixer
* namefixer
* PR Suggestions
2023-06-20 23:13:51 -04:00
Derek Hensley
bc632ac931
Update link ( #1291 )
2023-06-15 00:27:34 +10:00
engineer124
92bdfe68c2
z_rcp.c setupDL docs/cleanup ( #1253 )
...
* SetupDL enum
* name functions
* namefixer
* cleanup
* small cleanup
* PR Review
* don't need address of array
* PR Suggestion
2023-05-28 19:08:29 -04:00
Anghelo Carvajal
3c107cb148
Add SaveInfo substruct to SaveContext ( #1191 )
...
* SaveInfo
* fix accesses in sram_NES.c
* some more fixing
* more fixes
* format
* fix unk
* namefixer
* format
* bss
* review
* weekeventregconvert
* namefixer
* bss
2023-04-18 18:54:32 -04:00
Tom Overton
d9493a5b99
Update documentation to use updated Z64Utils release + updated directions ( #1223 )
2023-03-31 05:11:57 +01:00
engineer124
a17949e730
Document z_en_time_tag ( #1140 )
...
* time-tag docs
* simplify enums
* PR Reviews
* PR Suggestions
* small change
* small fix
* PR Suggestions
* add extra func ref
* rm raw text from first actor I decompiled
* Stock Pot Inn
* fix master merge
2023-03-16 13:47:38 +11:00
Anghelo Carvajal
c833969ea7
z_actor documentation pass (#1154 )
...
* ActorContext_unk_1F4
* a
* ACTOR_FLAG_IGNORE_QUAKE
* ACTOR_FLAG_TALK_REQUESTED and ACTOR_FLAG_CANT_LOCK_ON
* actorCtx->unkC => ctorCtx->halfDaysBit
* HALFDAYBIT defines
* actor.halfDaysBits
* format
* Actor_InitHalfDaysBit
* Name actor-killing functions
* cleanup variables.h a bit
* DAWN
* bss
* Actor_RequestRumble and Actor_GetArrowDmgFlags
* name vars of func_800BC620
* format
* fix missing PLAYER_IA
* Actor_OfferGetItem
* Actor_SetClosestSecretDistance
* freezeCategoryPlayerFlags1
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com >
* DROPFLAG_
* a
* COLORFILTER
* format
* sCategoryFreezeMasks
* Actor_OfferCarry
* review
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com >
* change hex to dec
* COLORFILTER_INTENSITY_FLAG
* format
* review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* shiftedHalfDaysBit
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* cleanup
* Undo Actor_RequestRumble
* Undo ACTOR_FLAG_IGNORE_QUAKE
* format
* Remove COLORFILTER_GET_BUFFLAG
* Undo Actor_KillAllFromUnloadedRooms
* format
* Update Actor_OfferGetItem comment
* Update Actor_OfferGetItem description
* diving
* bss
* namefixer
* format
* speed
* review
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com >
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
2023-03-09 12:35:23 -05:00
Anghelo Carvajal
496b4928ea
Rename GameInfo to RegEditor ( #1178 )
...
* Rename RegEditor and move it to regs.h
* bring over some minor doc from oot
* add missing include
* Update tools/disasm/variables.txt
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* update comment
* bss
---------
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
2023-03-08 23:53:38 -05:00
engineer124
e8f3039264
speedXZ -> speed ( #1186 )
...
* speedXZ to speed
* brackets
2023-03-03 11:07:51 -03:00
Derek Hensley
38edda8508
Fix Website 404 and Format script error message ( #1161 )
...
* Fix Website 404
* format script fix
2023-02-07 19:29:17 -05:00
Anghelo Carvajal
8a714af8d0
Introduce actor_table.h ( #985 )
...
* Make actor_table.h
* DECLARE_OVERLAY_SEGMENT
* InitVars
* Remove InitVars from actor headers
* format
* Use table for ActorID enum
* Move segment symbols declarations back to segment_symbols.h
* add newline to actor_table.h
* Add effects back to segnt_symbols.h
* Update include/tables/actor_table.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* Update src/overlays/actors/ovl_Shot_Sun/z_shot_sun.h
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
* name unused parameters
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
* format
* Revert "name unused parameters"
This reverts commit 14fe63313a32b4779ccfb6cf71cb227542a3958f.
* Remove `const` from InitVars
* Add underscore to unused parameters
* ActorID -> ActorId
* bss
* missing symbols and bss
* lower diff a bit
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
2022-10-16 20:06:47 -03:00