mirror of
https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
Small cleanup
This commit is contained in:
+32
-36
@@ -598,7 +598,7 @@ void Interface_NewDay(GlobalContext* globalCtx, s32 day) {
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// Loads day number from week_static for the three-day clock
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DmaMgr_SendRequest0((u32)globalCtx->interfaceCtx.doActionSegment + 0x780,
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(u32)_week_staticSegmentRomStart + i * 0x510, 0x510);
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(u32)SEGMENT_ROM_START(week_static) + i * 0x510, 0x510);
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// i is used to store sceneId
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for (i = 0; i < 120; i++) {
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@@ -1862,7 +1862,7 @@ void Interface_InitMinigame(GlobalContext* globalCtx) {
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void Interface_LoadItemIconImpl(GlobalContext* globalCtx, u8 btn) {
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InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
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func_80178E3C(_icon_item_static_testSegmentRomStart, GET_CUR_FORM_BTN_ITEM(btn),
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func_80178E3C(SEGMENT_ROM_START(icon_item_static_test), GET_CUR_FORM_BTN_ITEM(btn),
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&interfaceCtx->iconItemSegment[(u32)btn * 0x1000], 0x1000);
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}
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@@ -2659,7 +2659,7 @@ void Interface_LoadActionLabel(InterfaceContext* interfaceCtx, u16 action, s16 l
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if (action != DO_ACTION_NONE) {
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osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, 1);
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DmaMgr_SendRequestImpl(&interfaceCtx->dmaRequest_184, (u32)interfaceCtx->doActionSegment + (loadOffset * 0x180),
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(u32)_do_action_staticSegmentRomStart + (action * 0x180), 0x180, 0,
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(u32)SEGMENT_ROM_START(do_action_static) + (action * 0x180), 0x180, 0,
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&interfaceCtx->loadQueue, 0);
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osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK);
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return;
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@@ -5319,8 +5319,8 @@ void Interface_LoadStory(GlobalContext* globalCtx, s32 block) {
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void Interface_AllocStory(GlobalContext* globalCtx) {
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InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
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interfaceCtx->storyAddr = (u32)_story_staticSegmentRomStart;
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interfaceCtx->storySize = (u32)_story_staticSegmentRomEnd - (u32)_story_staticSegmentRomStart;
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interfaceCtx->storyAddr = SEGMENT_ROM_START(story_static);
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interfaceCtx->storySize = SEGMENT_ROM_SIZE(story_static);
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if (interfaceCtx->storySegment == NULL) {
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interfaceCtx->storySegment = ZeldaArena_Malloc(interfaceCtx->storySize);
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@@ -5790,12 +5790,12 @@ void func_80121F94(void) {
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// OoT func_801109B0 (from z_construct.c)
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void Interface_Init(GlobalContext* globalCtx) {
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InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
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s32 i;
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s32 pad;
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size_t parameterSize;
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InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
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size_t parameterStaticSize;
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s32 i;
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bzero(interfaceCtx, 0x348);
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bzero(interfaceCtx, sizeof(InterfaceContext));
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gSaveContext.sunsSongState = 0;
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gSaveContext.unk_3F20 = 0;
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@@ -5806,15 +5806,13 @@ void Interface_Init(GlobalContext* globalCtx) {
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interfaceCtx->unk_258 = 0x10;
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interfaceCtx->unkTimer = 200;
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parameterSize = (u32)_parameter_staticSegmentRomEnd - (u32)_parameter_staticSegmentRomStart;
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interfaceCtx->parameterSegment = THA_AllocEndAlign16(&globalCtx->state.heap, parameterSize);
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DmaMgr_SendRequest0(interfaceCtx->parameterSegment, _parameter_staticSegmentRomStart, parameterSize);
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parameterStaticSize = SEGMENT_ROM_SIZE(parameter_static);
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interfaceCtx->parameterSegment = THA_AllocEndAlign16(&globalCtx->state.heap, parameterStaticSize);
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DmaMgr_SendRequest0(interfaceCtx->parameterSegment, SEGMENT_ROM_START(parameter_static), parameterStaticSize);
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interfaceCtx->doActionSegment = THA_AllocEndAlign16(&globalCtx->state.heap, 0xC90);
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DmaMgr_SendRequest0(interfaceCtx->doActionSegment, _do_action_staticSegmentRomStart, 0x300);
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DmaMgr_SendRequest0(interfaceCtx->doActionSegment + 0x300, _do_action_staticSegmentRomStart + 0x480, 0x180);
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DmaMgr_SendRequest0(interfaceCtx->doActionSegment, SEGMENT_ROM_START(do_action_static), 0x300);
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DmaMgr_SendRequest0(interfaceCtx->doActionSegment + 0x300, SEGMENT_ROM_START(do_action_static) + 0x480, 0x180);
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Interface_NewDay(globalCtx, CURRENT_DAY);
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@@ -5827,23 +5825,23 @@ void Interface_Init(GlobalContext* globalCtx) {
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Interface_LoadItemIconImpl(globalCtx, 0);
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}
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if (gSaveContext.save.equips.buttonItems[0][1] < 0xF0) {
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if (BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_LEFT) < 0xF0) {
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Interface_LoadItemIconImpl(globalCtx, 1);
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}
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if (gSaveContext.save.equips.buttonItems[0][2] < 0xF0) {
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if (BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_DOWN) < 0xF0) {
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Interface_LoadItemIconImpl(globalCtx, 2);
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}
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if (gSaveContext.save.equips.buttonItems[0][3] < 0xF0) {
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if (BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_RIGHT) < 0xF0) {
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Interface_LoadItemIconImpl(globalCtx, 3);
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}
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if (((gSaveContext.unk_3DD0[4] == 4) || (gSaveContext.unk_3DD0[6] == 4)) &&
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((gSaveContext.respawnFlag == -1) || (gSaveContext.respawnFlag == 1)) && (gSaveContext.unk_3DD0[4] == 4)) {
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gSaveContext.unk_3DD0[4] = 1;
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gSaveContext.timerX[4] = 0x73;
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gSaveContext.timerY[4] = 0x50;
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gSaveContext.timerX[4] = 115;
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gSaveContext.timerY[4] = 80;
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}
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LifeMeter_Init(globalCtx);
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@@ -5855,7 +5853,7 @@ void Interface_Init(GlobalContext* globalCtx) {
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interfaceCtx->unk_2FC[2] = 55;
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if (gSaveContext.eventInf[3] & 0x10) {
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gSaveContext.eventInf[3] &= 0xEF;
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gSaveContext.eventInf[3] &= (u8)~0x10;
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gSaveContext.unk_3DD0[4] = 0;
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}
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@@ -5883,21 +5881,19 @@ void Interface_Init(GlobalContext* globalCtx) {
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(globalCtx->sceneNum != SCENE_LAST_DEKU) && (globalCtx->sceneNum != SCENE_LAST_GORON) &&
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(globalCtx->sceneNum != SCENE_LAST_ZORA) && (globalCtx->sceneNum != SCENE_LAST_LINK)) {
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gSaveContext.eventInf[5] &= 0xF7;
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gSaveContext.eventInf[5] &= 0xEF;
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gSaveContext.eventInf[5] &= 0xDF;
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gSaveContext.eventInf[5] &= 0xBF;
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gSaveContext.eventInf[5] &= 0x7F;
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gSaveContext.eventInf[6] &= 0xFE;
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gSaveContext.eventInf[6] &= 0xFD;
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gSaveContext.eventInf[6] &= 0xFB;
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gSaveContext.eventInf[6] &= 0xF7;
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gSaveContext.eventInf[5] &= (u8)~0x8;
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gSaveContext.eventInf[5] &= (u8)~0x10;
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gSaveContext.eventInf[5] &= (u8)~0x20;
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gSaveContext.eventInf[5] &= (u8)~0x40;
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gSaveContext.eventInf[5] &= (u8)~0x80;
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gSaveContext.eventInf[6] &= (u8)~0x1;
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gSaveContext.eventInf[6] &= (u8)~0x2;
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gSaveContext.eventInf[6] &= (u8)~0x4;
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gSaveContext.eventInf[6] &= (u8)~0x8;
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}
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sFinalHoursClockFrameEnvBlue = 0;
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sFinalHoursClockFrameEnvGreen = sFinalHoursClockFrameEnvBlue;
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sFinalHoursClockFrameEnvRed = sFinalHoursClockFrameEnvGreen;
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sFinalHoursClockDigitsRed = sFinalHoursClockFrameEnvRed;
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sFinalHoursClockColorTimer = 0xF;
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sFinalHoursClockDigitsRed = sFinalHoursClockFrameEnvRed = sFinalHoursClockFrameEnvGreen =
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sFinalHoursClockFrameEnvBlue = 0;
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sFinalHoursClockColorTimer = 15;
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sFinalHoursClockColorTargetIndex = 0;
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}
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