Document Actor_DrawDamageEffects (#645)

* Being documenting `Actor_DrawDamageEffects` and apply to actors

* More doc progress

* Small cleanup

* Document display lists

* more cleanup

* Fix Typo

* PR Review

* Shock -> Spark

* Missed one

* Missed another

* Fix dust textures

* Remove `_tex` from `light_orb_tex` (so that it matches convention)

* electric stun -> electric spark

* Fix mistake

* Fix float

* spark -> sparks where applicable

* Missed even more shocks...

* Name `drawDmgEffTimer` for consistency

* Fix BSS
This commit is contained in:
engineer124
2022-03-09 20:37:27 -03:00
committed by GitHub
parent e7940e3bed
commit fe32df0e82
71 changed files with 1190 additions and 1147 deletions
-1
View File
@@ -428,7 +428,6 @@ extern Color_RGBA8 actorDefaultHitColor;
// extern UNK_TYPE2 D_801AEE4C;
extern Gfx D_801AEF88[];
extern Gfx D_801AEFA0[];
// extern UNK_TYPE1 D_801AEFA8;
// extern UNK_TYPE1 D_801AEFB8;
// extern UNK_TYPE1 D_801AEFBC;
// extern UNK_TYPE1 D_801AEFC0;