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Document Actor_DrawDamageEffects (#645)
* Being documenting `Actor_DrawDamageEffects` and apply to actors * More doc progress * Small cleanup * Document display lists * more cleanup * Fix Typo * PR Review * Shock -> Spark * Missed one * Missed another * Fix dust textures * Remove `_tex` from `light_orb_tex` (so that it matches convention) * electric stun -> electric spark * Fix mistake * Fix float * spark -> sparks where applicable * Missed even more shocks... * Name `drawDmgEffTimer` for consistency * Fix BSS
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@@ -428,7 +428,6 @@ extern Color_RGBA8 actorDefaultHitColor;
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// extern UNK_TYPE2 D_801AEE4C;
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extern Gfx D_801AEF88[];
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extern Gfx D_801AEFA0[];
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// extern UNK_TYPE1 D_801AEFA8;
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// extern UNK_TYPE1 D_801AEFB8;
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// extern UNK_TYPE1 D_801AEFBC;
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// extern UNK_TYPE1 D_801AEFC0;
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