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z_draw OK and Documented (#900)
* Import data for z_draw * Match z_draw * cleanup * rupees * Some object gi docs * More documents * Add explanation on function names * more cleanup * Fixed some things * More docs * Object docs WIP, still not done. I'll continue tomorrow * More WIP, should just be mask gi objects left now * Some masks done, many more to go * cleanup * Last masks finish * Shield Stolen * cleanup * Apply various dicussions * remove casts * PR Suggestions * Sync PowderKeg
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@@ -1390,30 +1390,8 @@ s32 Cutscene_GetActorActionIndex(PlayState* play, u16 actorActionCmd);
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s32 Cutscene_CheckActorAction(PlayState* play, u16 actorActionCmd);
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u8 Cutscene_IsPlaying(PlayState* play);
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void GetItem_Draw(PlayState* play, s16 index);
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void func_800EE364(PlayState* play, s16 index);
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void func_800EE400(PlayState* play, s16 index);
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void func_800EE5FC(PlayState* play, s16 index);
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void func_800EE7D8(PlayState* play, s16 index);
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void func_800EE940(PlayState* play, s16 index);
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void func_800EEA48(PlayState* play, s16 index);
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void func_800EEC18(PlayState* play, s16 index);
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void func_800EED20(PlayState* play, s16 index);
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void func_800EEE34(PlayState* play, s16 index);
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void func_800EEF4C(PlayState* play, s16 index);
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void func_800EF054(PlayState* play, s16 index);
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void func_800EF0F0(PlayState* play, s16 index);
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void func_800EF1F4(PlayState* play, s16 index);
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void func_800EF2AC(PlayState* play, s16 index);
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void func_800EF364(PlayState* play, s16 index);
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void func_800EF4D4(PlayState* play, s16 index);
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void func_800EF65C(PlayState* play, s16 index);
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void func_800EF780(PlayState* play, s16 index);
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void func_800EF89C(PlayState* play, s16 index);
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void func_800EF984(PlayState* play, s16 index);
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void func_800EFAB8(PlayState* play, s16 index);
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void func_800EFBFC(PlayState* play, s16 index);
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void func_800EFD44(PlayState* play, s16 index);
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void GetItem_Draw(PlayState* play, s16 drawId);
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void EffFootmark_Init(PlayState* play);
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void EffFootmark_Add(PlayState* play, MtxF* displayMatrix, Actor* actor, u8 id, Vec3f* location, u16 size, u8 red, u8 green, u8 blue, u16 alpha, u16 alphaChange, u16 fadeoutDelay);
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void EffFootmark_Update(PlayState* play);
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