mirror of
https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
z_draw OK and Documented (#900)
* Import data for z_draw * Match z_draw * cleanup * rupees * Some object gi docs * More documents * Add explanation on function names * more cleanup * Fixed some things * More docs * Object docs WIP, still not done. I'll continue tomorrow * More WIP, should just be mask gi objects left now * Some masks done, many more to go * cleanup * Last masks finish * Shield Stolen * cleanup * Apply various dicussions * remove casts * PR Suggestions * Sync PowderKeg
This commit is contained in:
@@ -36,13 +36,13 @@
|
||||
<DList Name="gAniLeftCalfDL" Offset="0x5928" />
|
||||
<DList Name="gAniLeftThighDL" Offset="0x5C50" />
|
||||
<DList Name="gAniPelvisDL" Offset="0x5D60" />
|
||||
<Texture Name="gAniGeneralTlut" OutName="ani_general_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5E58" />
|
||||
<Texture Name="gAniGeneralTLUT" OutName="ani_general_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5E58" />
|
||||
<Texture Name="gAniUnkGradientTex" OutName="ani_unk_gradient1" Format="ci8" Width="8" Height="8" Offset="0x6058" />
|
||||
<Texture Name="gAniFingersTex" OutName="ani_fingers" Format="ci8" Width="8" Height="8" Offset="0x6098" />
|
||||
<Texture Name="gAniShirtEdgeTex" OutName="ani_shirt_edge" Format="i8" Width="8" Height="8" Offset="0x60D8" />
|
||||
<Texture Name="gAniSandleBuckleTex" OutName="ani_sandle_buckle" Format="ci8" Width="16" Height="16" Offset="0x6118" />
|
||||
<Texture Name="gAniPantsTex" OutName="ani_pants" Format="ci8" Width="16" Height="16" Offset="0x6218" />
|
||||
<Texture Name="gAniEyeTlut" OutName="ani_eye_tlut" Format="rgba16" Width="16" Height="12" Offset="0x6318" />
|
||||
<Texture Name="gAniEyeTLUT" OutName="ani_eye_tlut" Format="rgba16" Width="16" Height="12" Offset="0x6318" />
|
||||
<Texture Name="gAniOpenEyeTex" OutName="ani_open_eye" Format="ci8" Width="32" Height="32" Offset="0x6498" TlutOffset="0x6318" />
|
||||
<Texture Name="gAniMouthTex" OutName="ani_mouth" Format="ci8" Width="16" Height="16" Offset="0x6898" />
|
||||
<Texture Name="gAniUnkGradient2Tex" OutName="ani_unk_gradient2" Format="ci8" Width="8" Height="8" Offset="0x6998" />
|
||||
|
||||
@@ -1,28 +1,36 @@
|
||||
<Root>
|
||||
<!-- Boss Remains -->
|
||||
<File Name="object_bsmask" Segment="6">
|
||||
<DList Name="object_bsmask_DL_000690" Offset="0x690" />
|
||||
<DList Name="object_bsmask_DL_001D80" Offset="0x1D80" />
|
||||
<DList Name="object_bsmask_DL_003AD0" Offset="0x3AD0" />
|
||||
<DList Name="object_bsmask_DL_005020" Offset="0x5020" />
|
||||
<Texture Name="object_bsmask_TLUT_005830" OutName="tlut_005830" Format="rgba16" Width="4" Height="4" Offset="0x5830" />
|
||||
<Texture Name="object_bsmask_TLUT_005850" OutName="tlut_005850" Format="rgba16" Width="4" Height="4" Offset="0x5850" />
|
||||
<Texture Name="object_bsmask_TLUT_005870" OutName="tlut_005870" Format="rgba16" Width="4" Height="4" Offset="0x5870" />
|
||||
<Texture Name="object_bsmask_TLUT_005890" OutName="tlut_005890" Format="rgba16" Width="4" Height="4" Offset="0x5890" />
|
||||
<Texture Name="object_bsmask_TLUT_0058B0" OutName="tlut_0058B0" Format="rgba16" Width="4" Height="4" Offset="0x58B0" />
|
||||
<Texture Name="object_bsmask_TLUT_0058D0" OutName="tlut_0058D0" Format="rgba16" Width="4" Height="4" Offset="0x58D0" />
|
||||
<Texture Name="object_bsmask_TLUT_0058F0" OutName="tlut_0058F0" Format="rgba16" Width="4" Height="4" Offset="0x58F0" />
|
||||
<Texture Name="object_bsmask_Tex_005910" OutName="tex_005910" Format="rgba16" Width="16" Height="16" Offset="0x5910" />
|
||||
<Texture Name="object_bsmask_Tex_005B10" OutName="tex_005B10" Format="ci4" Width="64" Height="64" Offset="0x5B10" />
|
||||
<Texture Name="object_bsmask_Tex_006310" OutName="tex_006310" Format="ci4" Width="64" Height="64" Offset="0x6310" />
|
||||
<Texture Name="object_bsmask_Tex_006B10" OutName="tex_006B10" Format="rgba16" Width="32" Height="32" Offset="0x6B10" />
|
||||
<Texture Name="object_bsmask_Tex_007310" OutName="tex_007310" Format="ci4" Width="64" Height="64" Offset="0x7310" />
|
||||
<Texture Name="object_bsmask_Tex_007B10" OutName="tex_007B10" Format="ci4" Width="64" Height="64" Offset="0x7B10" />
|
||||
<Texture Name="object_bsmask_Tex_008310" OutName="tex_008310" Format="ci4" Width="16" Height="16" Offset="0x8310" />
|
||||
<Texture Name="object_bsmask_Tex_008390" OutName="tex_008390" Format="rgba16" Width="32" Height="64" Offset="0x8390" />
|
||||
<Texture Name="object_bsmask_Tex_009390" OutName="tex_009390" Format="rgba16" Width="32" Height="64" Offset="0x9390" />
|
||||
<Texture Name="object_bsmask_Tex_00A390" OutName="tex_00A390" Format="rgba16" Width="32" Height="64" Offset="0xA390" />
|
||||
<Texture Name="object_bsmask_Tex_00B390" OutName="tex_00B390" Format="rgba16" Width="32" Height="32" Offset="0xB390" />
|
||||
<Texture Name="object_bsmask_Tex_00BB90" OutName="tex_00BB90" Format="ci4" Width="64" Height="64" Offset="0xBB90" />
|
||||
<Texture Name="object_bsmask_Tex_00C390" OutName="tex_00C390" Format="ci4" Width="64" Height="64" Offset="0xC390" />
|
||||
|
||||
<!-- Boss Remains Display Lists -->
|
||||
<DList Name="gRemainsOdolwaDL" Offset="0x690" />
|
||||
<DList Name="gRemainsGyorgDL" Offset="0x1D80" />
|
||||
<DList Name="gRemainsGohtDL" Offset="0x3AD0" />
|
||||
<DList Name="gRemainsTwinmoldDL" Offset="0x5020" />
|
||||
|
||||
<!-- Boss Remains TLUTs -->
|
||||
<Texture Name="gRemainsOdolwaFaceTLUT" OutName="remains_odolwa_face_tlut" Format="rgba16" Width="4" Height="4" Offset="0x5830" />
|
||||
<Texture Name="gRemainsOdolwaEarTLUT" OutName="remains_odolwa_ear_tlut" Format="rgba16" Width="4" Height="4" Offset="0x5850" />
|
||||
<Texture Name="gRemainsGyorgSkinTLUT" OutName="remains_gyorg_skin_tlut" Format="rgba16" Width="4" Height="4" Offset="0x5870" />
|
||||
<Texture Name="gRemainsGyorgMouthTLUT" OutName="remains_gyorg_mouth_tlut" Format="rgba16" Width="4" Height="4" Offset="0x5890" />
|
||||
<Texture Name="gRemainsGyorgToothHornTLUT" OutName="remains_gyorg_tooth_horn_tlut" Format="rgba16" Width="4" Height="4" Offset="0x58B0" />
|
||||
<Texture Name="gRemainsTwinmoldSkinTLUT" OutName="remains_twinmold_skin_tlut" Format="rgba16" Width="4" Height="4" Offset="0x58D0" />
|
||||
<Texture Name="gRemainsTwinmoldSnoutTLUT" OutName="remains_twinmold_snout_tlut" Format="rgba16" Width="4" Height="4" Offset="0x58F0" />
|
||||
|
||||
<!-- Boss Remains Textures -->
|
||||
<Texture Name="gRemainsOdolwaHairTex" OutName="remains_odolwa_hair" Format="rgba16" Width="16" Height="16" Offset="0x5910" />
|
||||
<Texture Name="gRemainsOdolwaFaceTex" OutName="remains_odolwa_face" Format="ci4" Width="64" Height="64" Offset="0x5B10" />
|
||||
<Texture Name="gRemainsOdolwaEarTex" OutName="remains_odolwa_ear" Format="ci4" Width="64" Height="64" Offset="0x6310" />
|
||||
<Texture Name="gRemainsGyorgTwinmoldEyeTex" OutName="remains_gyorg_twinmold_eye" Format="rgba16" Width="32" Height="32" Offset="0x6B10" />
|
||||
<Texture Name="gRemainsGyorgSkinTex" OutName="remains_gyorg_skin" Format="ci4" Width="64" Height="64" Offset="0x7310" />
|
||||
<Texture Name="gRemainsGyorgMouthTex" OutName="remains_gyorg_mouth" Format="ci4" Width="64" Height="64" Offset="0x7B10" />
|
||||
<Texture Name="gRemainsGyorgToothHornTex" OutName="remains_gyorg_tooth_horn" Format="ci4" Width="16" Height="16" Offset="0x8310" />
|
||||
<Texture Name="gRemainsGohtEyeTex" OutName="remains_goht_eye" Format="rgba16" Width="32" Height="64" Offset="0x8390" />
|
||||
<Texture Name="gRemainsGohtTopPatternTex" OutName="remains_goht_top_pattern" Format="rgba16" Width="32" Height="64" Offset="0x9390" />
|
||||
<!-- Used for the lower part of Goht's Remains for the mouth of Twinmold's Remains -->
|
||||
<Texture Name="gRemainsGohtTwinmoldPatternTex" OutName="remains_goht_twinmold_pattern" Format="rgba16" Width="32" Height="64" Offset="0xA390" />
|
||||
<Texture Name="gRemainsGohtSpikeTwinmoldMandibleTex" OutName="remains_goht_spike_twinmold_mandible" Format="rgba16" Width="32" Height="32" Offset="0xB390" />
|
||||
<Texture Name="gRemainsTwinmoldSkinTex" OutName="remains_twinmold_skin" Format="ci4" Width="64" Height="64" Offset="0xBB90" />
|
||||
<Texture Name="gRemainsTwinmoldSnoutTex" OutName="remains_twinmold_snout" Format="ci4" Width="64" Height="64" Offset="0xC390" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,7 +1,13 @@
|
||||
<Root>
|
||||
<!-- Dependencies -->
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
|
||||
|
||||
<!-- Get Item Draw: Arrow -->
|
||||
<File Name="object_gi_arrow" Segment="6">
|
||||
<DList Name="object_gi_arrow_DL_000340" Offset="0x340" />
|
||||
<DList Name="object_gi_arrow_DL_000B90" Offset="0xB90" />
|
||||
<DList Name="object_gi_arrow_DL_001830" Offset="0x1830" />
|
||||
|
||||
<!-- Arrow Drop Display Lists -->
|
||||
<DList Name="gGiArrowSmallDL" Offset="0x340" />
|
||||
<DList Name="gGiArrowMediumDL" Offset="0xB90" />
|
||||
<DList Name="gGiArrowLargeDL" Offset="0x1830" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,12 +1,20 @@
|
||||
<Root>
|
||||
<!-- Dependencies -->
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
|
||||
|
||||
<!-- Get Item Draw: Quiver Upgrades -->
|
||||
<File Name="object_gi_arrowcase" Segment="6">
|
||||
<DList Name="object_gi_arrowcase_DL_0008D0" Offset="0x8D0" />
|
||||
<DList Name="object_gi_arrowcase_DL_0008F0" Offset="0x8F0" />
|
||||
<DList Name="object_gi_arrowcase_DL_000910" Offset="0x910" />
|
||||
<DList Name="object_gi_arrowcase_DL_000930" Offset="0x930" />
|
||||
<DList Name="object_gi_arrowcase_DL_000950" Offset="0x950" />
|
||||
<DList Name="object_gi_arrowcase_DL_000970" Offset="0x970" />
|
||||
<DList Name="object_gi_arrowcase_DL_000990" Offset="0x990" />
|
||||
<DList Name="object_gi_arrowcase_DL_000A80" Offset="0xA80" />
|
||||
|
||||
<!-- Quiver Upgrades Color Display Lists -->
|
||||
<DList Name="gGiQuiver30InnerColorDL" Offset="0x8D0" />
|
||||
<DList Name="gGiQuiver40InnerColorDL" Offset="0x8F0" />
|
||||
<DList Name="gGiQuiver50InnerColorDL" Offset="0x910" />
|
||||
<DList Name="gGiQuiver30OuterColorDL" Offset="0x930" />
|
||||
<DList Name="gGiQuiver40OuterColorDL" Offset="0x950" />
|
||||
<DList Name="gGiQuiver50OuterColorDL" Offset="0x970" />
|
||||
|
||||
<!-- Quiver Upgrades Common Display Lists -->
|
||||
<DList Name="gGiQuiverInnerDL" Offset="0x990" />
|
||||
<DList Name="gGiQuiverOuterDL" Offset="0xA80" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,5 +1,11 @@
|
||||
<Root>
|
||||
<!-- Dependencies -->
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
|
||||
|
||||
<!-- Get Item Draw: Bean -->
|
||||
<File Name="object_gi_bean" Segment="6">
|
||||
<DList Name="object_gi_bean_DL_000580" Offset="0x580" />
|
||||
|
||||
<!-- Bean Display Lists -->
|
||||
<DList Name="gGiBeanDL" Offset="0x580" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,10 +1,17 @@
|
||||
<Root>
|
||||
<!-- Get Item Draw: Powder Keg -->
|
||||
<File Name="object_gi_bigbomb" Segment="6">
|
||||
<DList Name="object_gi_bigbomb_DL_000BC0" Offset="0xBC0" />
|
||||
<DList Name="object_gi_bigbomb_DL_000DA0" Offset="0xDA0" />
|
||||
<Texture Name="object_gi_bigbomb_TLUT_000F30" OutName="tlut_000F30" Format="rgba16" Width="16" Height="16" Offset="0xF30" />
|
||||
<Texture Name="object_gi_bigbomb_Tex_001130" OutName="tex_001130" Format="ia8" Width="16" Height="32" Offset="0x1130" />
|
||||
<Texture Name="object_gi_bigbomb_Tex_001330" OutName="tex_001330" Format="ci8" Width="32" Height="32" Offset="0x1330" />
|
||||
<Texture Name="object_gi_bigbomb_Tex_001730" OutName="tex_001730" Format="i8" Width="32" Height="16" Offset="0x1730" />
|
||||
|
||||
<!-- Powder Keg Display Lists -->
|
||||
<DList Name="gGiPowderKegGoronSkullAndFuseDL" Offset="0xBC0" />
|
||||
<DList Name="gGiPowderKegBarrelDL" Offset="0xDA0" />
|
||||
|
||||
<!-- Powder Key TLUT -->
|
||||
<Texture Name="gGiPowderKegBarrelTLUT" OutName="gi_powder_keg_barrel_tlut" Format="rgba16" Width="16" Height="16" Offset="0xF30" />
|
||||
|
||||
<!-- Powder Keg Textures -->
|
||||
<Texture Name="gGiPowderKegGoronSkullTex" OutName="gi_powder_keg_goron_skull" Format="ia8" Width="16" Height="32" Offset="0x1130" />
|
||||
<Texture Name="gGiPowderKegBarrelTex" OutName="gi_powder_keg_barrel" Format="ci8" Width="32" Height="32" Offset="0x1330" />
|
||||
<Texture Name="gGiPowderKegFuseTex" OutName="gi_powder_keg_fuse" Format="i8" Width="32" Height="16" Offset="0x1730" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,5 +1,11 @@
|
||||
<Root>
|
||||
<!-- Dependencies -->
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
|
||||
|
||||
<!-- Get Item Draw: Bomb -->
|
||||
<File Name="object_gi_bomb_1" Segment="6">
|
||||
<DList Name="object_gi_bomb_1_DL_0009A0" Offset="0x9A0" />
|
||||
|
||||
<!-- Bomb Display Lists -->
|
||||
<DList Name="gGiBombDL" Offset="0x9A0" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,5 +1,11 @@
|
||||
<Root>
|
||||
<!-- Dependencies -->
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
|
||||
|
||||
<!-- Get Item Draw: Bombchu -->
|
||||
<File Name="object_gi_bomb_2" Segment="6">
|
||||
<DList Name="object_gi_bomb_2_DL_0004B0" Offset="0x4B0" />
|
||||
|
||||
<!-- Bombchu Display Lists -->
|
||||
<DList Name="gGiBombchuDL" Offset="0x4B0" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,12 +1,20 @@
|
||||
<Root>
|
||||
<!-- Dependencies -->
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
|
||||
|
||||
<!-- Get Item Draw: Bomb Bag Upgrades -->
|
||||
<File Name="object_gi_bombpouch" Segment="6">
|
||||
<DList Name="object_gi_bombpouch_DL_000AD0" Offset="0xAD0" />
|
||||
<DList Name="object_gi_bombpouch_DL_000AF0" Offset="0xAF0" />
|
||||
<DList Name="object_gi_bombpouch_DL_000B10" Offset="0xB10" />
|
||||
<DList Name="object_gi_bombpouch_DL_000B30" Offset="0xB30" />
|
||||
<DList Name="object_gi_bombpouch_DL_000B50" Offset="0xB50" />
|
||||
<DList Name="object_gi_bombpouch_DL_000B70" Offset="0xB70" />
|
||||
<DList Name="object_gi_bombpouch_DL_000B90" Offset="0xB90" />
|
||||
<DList Name="object_gi_bombpouch_DL_000D98" Offset="0xD98" />
|
||||
|
||||
<!-- Bomb Bag Upgrade Color Display Lists -->
|
||||
<DList Name="gGiBombBag20BagColorDL" Offset="0xAD0" />
|
||||
<DList Name="gGiBombBag30BagColorDL" Offset="0xAF0" />
|
||||
<DList Name="gGiBombBag40BagColorDL" Offset="0xB10" />
|
||||
<DList Name="gGiBombBag20RingColorDL" Offset="0xB30" />
|
||||
<DList Name="gGiBombBag30RingColorDL" Offset="0xB50" />
|
||||
<DList Name="gGiBombBag40RingColorDL" Offset="0xB70" />
|
||||
|
||||
<!-- Bomb Bag Upgrade Common Display Lists -->
|
||||
<DList Name="gGiBombBagDL" Offset="0xB90" />
|
||||
<DList Name="gGiBombBagRingDL" Offset="0xD98" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,6 +1,12 @@
|
||||
<Root>
|
||||
<!-- Dependencies -->
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
|
||||
|
||||
<!-- Get Item Draw: Dungeon Boss Key -->
|
||||
<File Name="object_gi_bosskey" Segment="6">
|
||||
<DList Name="object_gi_bosskey_DL_000CA0" Offset="0xCA0" />
|
||||
<DList Name="object_gi_bosskey_DL_000F08" Offset="0xF08" />
|
||||
|
||||
<!-- Dungeon Boss Key Display Lists -->
|
||||
<DList Name="gGiBossKeyDL" Offset="0xCA0" />
|
||||
<DList Name="gGiBossKeyGemDL" Offset="0xF08" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,6 +1,12 @@
|
||||
<Root>
|
||||
<!-- Dependencies -->
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
|
||||
|
||||
<!-- Get Item Draw: Empty Bottle -->
|
||||
<File Name="object_gi_bottle" Segment="6">
|
||||
<DList Name="object_gi_bottle_DL_000670" Offset="0x670" />
|
||||
<DList Name="object_gi_bottle_DL_000750" Offset="0x750" />
|
||||
|
||||
<!-- Empty Bottle Display Lists -->
|
||||
<DList Name="gGiEmptyBottleCorkDL" Offset="0x670" />
|
||||
<DList Name="gGiEmptyBottleGlassDL" Offset="0x750" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,12 +1,21 @@
|
||||
<Root>
|
||||
<!-- Get Item Draw: Bottled Fairy -->
|
||||
<File Name="object_gi_bottle_04" Segment="6">
|
||||
<!-- <Blob Name="object_gi_bottle_04_Blob_0007B0" Size="0x40" Offset="0x7B0" /> -->
|
||||
<DList Name="object_gi_bottle_04_DL_0007F0" Offset="0x7F0" />
|
||||
<DList Name="object_gi_bottle_04_DL_0008B8" Offset="0x8B8" />
|
||||
<DList Name="object_gi_bottle_04_DL_000B10" Offset="0xB10" />
|
||||
<Texture Name="object_gi_bottle_04_Tex_000B18" OutName="tex_000B18" Format="i8" Width="16" Height="16" Offset="0xB18" />
|
||||
<Texture Name="object_gi_bottle_04_Tex_000C18" OutName="tex_000C18" Format="ia8" Width="32" Height="32" Offset="0xC18" />
|
||||
<Texture Name="object_gi_bottle_04_Tex_001018" OutName="tex_001018" Format="i4" Width="32" Height="32" Offset="0x1018" />
|
||||
<TextureAnimation Name="object_gi_bottle_04_Matanimheader_001254" Offset="0x1254" />
|
||||
|
||||
<!-- Bottled Fairy Billboard Mtx Rotation -->
|
||||
<Mtx Name="gGiFairyBottleBillboardRotMtx" Offset="0x7B0" />
|
||||
|
||||
<!-- Bottled Fairy Display Lists -->
|
||||
<DList Name="gGiFairyBottleContentsDL" Offset="0x7F0" />
|
||||
<DList Name="gGiFairyBottleGlassCorkDL" Offset="0x8B8" />
|
||||
<DList Name="gGiFairyBottleEmptyDL" Offset="0xB10" />
|
||||
|
||||
<!-- Bottled Fairy Textures -->
|
||||
<Texture Name="gGiFairyBottleCorkTex" OutName="gi_fairy_bottle_cork" Format="i8" Width="16" Height="16" Offset="0xB18" />
|
||||
<Texture Name="gGiFairyBottleFairyTex" OutName="gi_fairy_bottle_fairy" Format="ia8" Width="32" Height="32" Offset="0xC18" />
|
||||
<Texture Name="gGiFairyBottleGlassTex" OutName="gi_fairy_bottle_glass" Format="i4" Width="32" Height="32" Offset="0x1018" />
|
||||
|
||||
<!-- Bottled Fairy Texture Animation -->
|
||||
<TextureAnimation Name="gGiFairyBottleTexAnim" Offset="0x1254" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,10 +1,15 @@
|
||||
<Root>
|
||||
<!-- Get Item Draw: Bottled Zora Egg -->
|
||||
<File Name="object_gi_bottle_15" Segment="6">
|
||||
<DList Name="object_gi_bottle_15_DL_000CF0" Offset="0xCF0" />
|
||||
<DList Name="object_gi_bottle_15_DL_001010" Offset="0x1010" />
|
||||
<Texture Name="object_gi_bottle_15_Tex_0010F8" OutName="tex_0010F8" Format="i8" Width="16" Height="16" Offset="0x10F8" />
|
||||
<Texture Name="object_gi_bottle_15_Tex_0011F8" OutName="tex_0011F8" Format="rgba16" Width="32" Height="32" Offset="0x11F8" />
|
||||
<Texture Name="object_gi_bottle_15_Tex_0019F8" OutName="tex_0019F8" Format="i8" Width="32" Height="32" Offset="0x19F8" />
|
||||
<Texture Name="object_gi_bottle_15_Tex_001DF8" OutName="tex_001DF8" Format="i4" Width="32" Height="32" Offset="0x1DF8" />
|
||||
|
||||
<!-- Bottled Zora Egg Display Lists -->
|
||||
<DList Name="gGiZoraEggBottleGlassAndCorkDL" Offset="0xCF0" />
|
||||
<DList Name="gGiZoraEggBottleContentsDL" Offset="0x1010" />
|
||||
|
||||
<!-- Bottled Zora Egg Textures -->
|
||||
<Texture Name="gGiZoraEggBottleCorkTex" OutName="gi_zora_egg_bottle_cork" Format="i8" Width="16" Height="16" Offset="0x10F8" />
|
||||
<Texture Name="gGiZoraEggBottleContentsTex" OutName="gi_zora_egg_bottle_contents" Format="rgba16" Width="32" Height="32" Offset="0x11F8" />
|
||||
<Texture Name="gGiZoraEggBottleGlass1Tex" OutName="gi_zora_egg_bottle_glass_1" Format="i8" Width="32" Height="32" Offset="0x19F8" />
|
||||
<Texture Name="gGiZoraEggBottleGlass2Tex" OutName="gi_zora_egg_bottle_glass_2" Format="i4" Width="32" Height="32" Offset="0x1DF8" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,8 +1,13 @@
|
||||
<Root>
|
||||
<!-- Get Item Draw: Bottled Seahorse -->
|
||||
<File Name="object_gi_bottle_16" Segment="6">
|
||||
<DList Name="object_gi_bottle_16_DL_0009A0" Offset="0x9A0" />
|
||||
<DList Name="object_gi_bottle_16_DL_000D18" Offset="0xD18" />
|
||||
<Texture Name="object_gi_bottle_16_Tex_000D20" OutName="tex_000D20" Format="i8" Width="32" Height="32" Offset="0xD20" />
|
||||
<Texture Name="object_gi_bottle_16_Tex_001120" OutName="tex_001120" Format="i4" Width="32" Height="32" Offset="0x1120" />
|
||||
|
||||
<!-- Bottled Seahorse Display Lists -->
|
||||
<DList Name="gGiSeahorseBottleGlassAndCorkDL" Offset="0x9A0" />
|
||||
<DList Name="gGiSeahorseBottleEmptyDL" Offset="0xD18" />
|
||||
|
||||
<!-- Bottled Seahorse Textures -->
|
||||
<Texture Name="gGiSeahorseBottleCorkTex" OutName="gi_seahorse_bottle_cork" Format="i8" Width="32" Height="32" Offset="0xD20" />
|
||||
<Texture Name="gGiSeahorseBottleGlassTex" OutName="gi_seahorse_bottle_glass" Format="i4" Width="32" Height="32" Offset="0x1120" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,9 +1,14 @@
|
||||
<Root>
|
||||
<!-- Get Item Draw: Bottled Chateau Romani -->
|
||||
<File Name="object_gi_bottle_21" Segment="6">
|
||||
<DList Name="object_gi_bottle_21_DL_000A50" Offset="0xA50" />
|
||||
<DList Name="object_gi_bottle_21_DL_000E90" Offset="0xE90" />
|
||||
<Texture Name="object_gi_bottle_21_Tex_000E98" OutName="tex_000E98" Format="i8" Width="16" Height="16" Offset="0xE98" />
|
||||
<Texture Name="object_gi_bottle_21_Tex_000F98" OutName="tex_000F98" Format="i4" Width="96" Height="64" Offset="0xF98" />
|
||||
<Texture Name="object_gi_bottle_21_Tex_001B98" OutName="tex_001B98" Format="i4" Width="16" Height="32" Offset="0x1B98" />
|
||||
|
||||
<!-- Bottled Chateau Romani: Display Lists -->
|
||||
<DList Name="gGiChateauRomaniBottleDL" Offset="0xA50" />
|
||||
<DList Name="gGiChateauRomaniBottleEmptyDL" Offset="0xE90" />
|
||||
|
||||
<!-- Bottled Chateau Romani: Display Lists -->
|
||||
<Texture Name="gGiChateauRomaniBottleCorkTex" OutName="gi_chateau_romani_bottle_cork" Format="i8" Width="16" Height="16" Offset="0xE98" />
|
||||
<Texture Name="gGiChateauRomaniBottleLabelTex" OutName="gi_chateau_romani_bottle_label" Format="i4" Width="96" Height="64" Offset="0xF98" />
|
||||
<Texture Name="gGiChateauRomaniBottleGlassTex" OutName="gi_chateau_romani_bottle_glass" Format="i4" Width="16" Height="32" Offset="0x1B98" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,10 +1,15 @@
|
||||
<Root>
|
||||
<!-- Get Item Draw: Bottled Hylian Loach -->
|
||||
<File Name="object_gi_bottle_22" Segment="6">
|
||||
<DList Name="object_gi_bottle_22_DL_000C90" Offset="0xC90" />
|
||||
<DList Name="object_gi_bottle_22_DL_000FB8" Offset="0xFB8" />
|
||||
<Texture Name="object_gi_bottle_22_Tex_0011C0" OutName="tex_0011C0" Format="i8" Width="32" Height="32" Offset="0x11C0" />
|
||||
<Texture Name="object_gi_bottle_22_Tex_0015C0" OutName="tex_0015C0" Format="i8" Width="16" Height="16" Offset="0x15C0" />
|
||||
<Texture Name="object_gi_bottle_22_Tex_0016C0" OutName="tex_0016C0" Format="i4" Width="32" Height="32" Offset="0x16C0" />
|
||||
<Texture Name="object_gi_bottle_22_Tex_0018C0" OutName="tex_0018C0" Format="i4" Width="32" Height="32" Offset="0x18C0" />
|
||||
|
||||
<!-- Bottled Hylian Loach Display Lists -->
|
||||
<DList Name="gGiHylianLoachBottleGlassCorkWaterDL" Offset="0xC90" />
|
||||
<DList Name="gGiHylianLoachBottleContentsDL" Offset="0xFB8" />
|
||||
|
||||
<!-- Bottled Hylian Loach Textures -->
|
||||
<Texture Name="gGiHylianLoachBottleCorkTex" OutName="gi_hylian_loach_bottle_cork" Format="i8" Width="32" Height="32" Offset="0x11C0" />
|
||||
<Texture Name="gGiHylianLoachBottleLoachTex" OutName="gi_hylian_loach_bottle_loach" Format="i8" Width="16" Height="16" Offset="0x15C0" />
|
||||
<Texture Name="gGiHylianLoachBottleGlassTex" OutName="gi_hylian_loach_bottle_glass" Format="i4" Width="32" Height="32" Offset="0x16C0" />
|
||||
<Texture Name="gGiHylianLoachBottleWaterTex" OutName="gi_hylian_loach_bottle_water" Format="i4" Width="32" Height="32" Offset="0x18C0" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,8 +1,13 @@
|
||||
<Root>
|
||||
<!-- Get Item Draw: Bottled Red Potion -->
|
||||
<File Name="object_gi_bottle_red" Segment="6">
|
||||
<DList Name="object_gi_bottle_red_DL_0009B0" Offset="0x9B0" />
|
||||
<DList Name="object_gi_bottle_red_DL_000CC0" Offset="0xCC0" />
|
||||
<Texture Name="object_gi_bottle_red_Tex_000CC8" OutName="tex_000CC8" Format="i8" Width="16" Height="16" Offset="0xCC8" />
|
||||
<Texture Name="object_gi_bottle_red_Tex_000DC8" OutName="tex_000DC8" Format="i4" Width="32" Height="32" Offset="0xDC8" />
|
||||
|
||||
<!-- Bottled Red Potion Display Lists -->
|
||||
<DList Name="gGiRedPotionBottleDL" Offset="0x9B0" />
|
||||
<DList Name="gGiRedPotionBottleEmptyDL" Offset="0xCC0" />
|
||||
|
||||
<!-- Bottled Red Potion Textures -->
|
||||
<Texture Name="gGiRedPotionBottleCorkTex" OutName="gi_red_potion_bottle_cork" Format="i8" Width="16" Height="16" Offset="0xCC8" />
|
||||
<Texture Name="gGiRedPotionBottleGlassPotionTex" OutName="gi_red_potion_bottle_glass_potion" Format="i4" Width="32" Height="32" Offset="0xDC8" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,8 +1,13 @@
|
||||
<Root>
|
||||
<!-- Get Item Draw: Bow -->
|
||||
<File Name="object_gi_bow" Segment="6">
|
||||
<DList Name="object_gi_bow_DL_000C80" Offset="0xC80" />
|
||||
<DList Name="object_gi_bow_DL_000F40" Offset="0xF40" />
|
||||
<Texture Name="object_gi_bow_Tex_000FF0" OutName="tex_000FF0" Format="i8" Width="16" Height="32" Offset="0xFF0" />
|
||||
<Texture Name="object_gi_bow_Tex_0011F0" OutName="tex_0011F0" Format="i8" Width="16" Height="16" Offset="0x11F0" />
|
||||
|
||||
<!-- Bow Display Lists -->
|
||||
<DList Name="gGiBowHandleDL" Offset="0xC80" />
|
||||
<DList Name="gGiBowStringDL" Offset="0xF40" />
|
||||
|
||||
<!-- Bow Textures -->
|
||||
<Texture Name="gGiBowHandleTex" OutName="gi_bow_handle" Format="i8" Width="16" Height="32" Offset="0xFF0" />
|
||||
<Texture Name="gGiBowStringTex" OutName="gi_bow_string" Format="i8" Width="16" Height="16" Offset="0x11F0" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,9 +1,14 @@
|
||||
<Root>
|
||||
<!-- Get Item Draw: Picto Box -->
|
||||
<File Name="object_gi_camera" Segment="6">
|
||||
<DList Name="object_gi_camera_DL_000BC0" Offset="0xBC0" />
|
||||
<DList Name="object_gi_camera_DL_000EC8" Offset="0xEC8" />
|
||||
<Texture Name="object_gi_camera_Tex_001058" OutName="tex_001058" Format="i8" Width="32" Height="32" Offset="0x1058" />
|
||||
<Texture Name="object_gi_camera_Tex_001458" OutName="tex_001458" Format="i8" Width="32" Height="16" Offset="0x1458" />
|
||||
<Texture Name="object_gi_camera_Tex_001658" OutName="tex_001658" Format="i4" Width="32" Height="32" Offset="0x1658" />
|
||||
|
||||
<!-- Picto Box Display Lists -->
|
||||
<DList Name="gGiPictoBoxBodyAndLensDL" Offset="0xBC0" />
|
||||
<DList Name="gGiPictoBoxFrameDL" Offset="0xEC8" />
|
||||
|
||||
<!-- Picto Box Textures -->
|
||||
<Texture Name="gGiPictoBoxLensZoomRingTex" OutName="gi_picto_box_lens_zoom_ring" Format="i8" Width="32" Height="32" Offset="0x1058" />
|
||||
<Texture Name="gGiPictoBoxFrameTex" OutName="gi_picto_box_frame" Format="i8" Width="32" Height="16" Offset="0x1458" />
|
||||
<Texture Name="gGiPictoBoxBodyAndLensGlassTex" OutName="gi_picto_box_body_and_lens_glass" Format="i4" Width="32" Height="32" Offset="0x1658" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,6 +1,12 @@
|
||||
<Root>
|
||||
<!-- Dependencies -->
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
|
||||
|
||||
<!-- Get Item Draw: Dungeon Compass -->
|
||||
<File Name="object_gi_compass" Segment="6">
|
||||
<DList Name="object_gi_compass_DL_000960" Offset="0x960" />
|
||||
<DList Name="object_gi_compass_DL_000C50" Offset="0xC50" />
|
||||
|
||||
<!-- Dungeon Compass Display Lists -->
|
||||
<DList Name="gGiCompassDL" Offset="0x960" />
|
||||
<DList Name="gGiCompassGlassDL" Offset="0xC50" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user