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https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
use some flags
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@@ -594,10 +594,10 @@ void func_8086EFE8(EnOkuta* this, PlayState* play) {
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void func_8086F2FC(EnOkuta* this, PlayState* play) {
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this->unk18E = 0xA;
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Actor_SetColorFilter(&this->actor, 0x8000, 0x80FF, 0, 0xA);
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Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_GRAY, 0x80FF, COLORFILTER_BUFFLAG_OPA, 0xA);
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this->actor.child = Actor_SpawnAsChild(
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&play->actorCtx, &this->actor, play, 0x143, this->actor.world.pos.x,
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&play->actorCtx, &this->actor, play, ACTOR_OBJ_ICEBLOCK, this->actor.world.pos.x,
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this->actor.world.pos.y + (this->skelAnime.jointTable->y * this->actor.scale.y) + (25.0f * this->headScale.y),
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this->actor.world.pos.z, 0, this->actor.home.rot.y, 0, 3);
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@@ -758,7 +758,7 @@ void func_8086F8FC(EnOkuta* this) {
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void func_8086FCA4(EnOkuta* this, PlayState* play) {
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if ((this->collider.base.acFlags & 2) &&
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((this->collider.base.acFlags = (u8)(this->collider.base.acFlags & 0xFFFD), (this->unk18C != 0xA)) ||
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((this->collider.base.acFlags = (this->collider.base.acFlags & 0xFFFD), (this->unk18C != 0xA)) ||
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!(this->collider.info.acHitInfo->toucher.dmgFlags & 0xDB0B3))) {
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Actor_SetDropFlag(&this->actor, &this->collider.info);
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func_8086E0F0(this, play);
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