correct typos in z_collision_check.c

This commit is contained in:
Alejandro Javier Asenjo Nitti
2023-11-09 23:47:44 -03:00
parent 0c0622dd8a
commit f182586aac
+8 -8
View File
@@ -1398,8 +1398,8 @@ void CollisionCheck_BlueBlood(PlayState* play, Collider* collider, Vec3f* v) {
s32 effectIndex;
D_801EEC00.position.x = v->x;
D_801EEC00.position.x = v->y;
D_801EEC00.position.x = v->z;
D_801EEC00.position.y = v->y;
D_801EEC00.position.z = v->z;
D_801EEC00.uDiv = 5;
D_801EEC00.vDiv = 5;
D_801EEC00.colorStart[0].r = 10;
@@ -1456,8 +1456,8 @@ void CollisionCheck_GreenBlood(PlayState* play, Collider* collider, Vec3f* v) {
s32 effectIndex;
D_801EF0C8.position.x = v->x;
D_801EF0C8.position.x = v->y;
D_801EF0C8.position.x = v->z;
D_801EF0C8.position.y = v->y;
D_801EF0C8.position.z = v->z;
D_801EF0C8.uDiv = 5;
D_801EF0C8.vDiv = 5;
D_801EF0C8.colorStart[0].r = 10;
@@ -3729,8 +3729,8 @@ void CollisionCheck_SpawnRedBlood(PlayState* play, Vec3f* v) {
s32 effectIndex;
D_801EE200.position.x = v->x;
D_801EE200.position.x = v->y;
D_801EE200.position.x = v->z;
D_801EE200.position.y = v->y;
D_801EE200.position.z = v->z;
D_801EE200.uDiv = 5;
D_801EE200.vDiv = 5;
D_801EE200.colorStart[0].r = 128;
@@ -3787,8 +3787,8 @@ void CollisionCheck_SpawnWaterDroplets(PlayState* play, Vec3f* v) {
s32 effectIndex;
D_801EE738.position.x = v->x;
D_801EE738.position.x = v->y;
D_801EE738.position.x = v->z;
D_801EE738.position.y = v->y;
D_801EE738.position.z = v->z;
D_801EE738.uDiv = 5;
D_801EE738.vDiv = 5;
D_801EE738.colorStart[0].r = 255;