ovl_Obj_Grass_Unit OK and some grass documentation (#1172)

* z_obj_grass_unit OK

* document some grass

* pr suggestions, add grass_unit comment

* pr suggestions

* implement constants
This commit is contained in:
mzxrules
2023-10-11 09:32:02 -03:00
committed by GitHub
parent dd4206bb24
commit f17e85d1fd
8 changed files with 533 additions and 375 deletions
+7 -2
View File
@@ -39,6 +39,11 @@ typedef struct {
/* 0x8 */ s32 z;
} Vec3i; // size = 0xC
typedef struct {
/* 0x0 */ f32 distance;
/* 0x4 */ s16 angle;
} VecPolar; // size = 0x8
typedef struct {
/* 0x0 */ Vec3s center;
/* 0x6 */ s16 radius;
@@ -49,8 +54,8 @@ typedef struct {
/* 0xC */ f32 radius;
} Spheref; // size = 0x10
/*
The plane paramaters are of form `ax + by + cz + d = 0`
/*
The plane paramaters are of form `ax + by + cz + d = 0`
where `(a,b,c)` is the plane's normal vector and d is the originDist
*/
typedef struct {
+1 -2
View File
@@ -2137,8 +2137,7 @@ beginseg
name "ovl_Obj_Grass_Unit"
compress
include "build/src/overlays/actors/ovl_Obj_Grass_Unit/z_obj_grass_unit.o"
include "build/data/ovl_Obj_Grass_Unit/ovl_Obj_Grass_Unit.data.o"
include "build/data/ovl_Obj_Grass_Unit/ovl_Obj_Grass_Unit.reloc.o"
include "build/src/overlays/actors/ovl_Obj_Grass_Unit/ovl_Obj_Grass_Unit_reloc.o"
endseg
beginseg
File diff suppressed because it is too large Load Diff
+33 -21
View File
@@ -7,40 +7,52 @@
struct ObjGrass;
struct ObjGrassCarry;
typedef struct ObjGrassStruct1_1 {
/* 0x00 */ Vec3f unk_00;
/* 0x0C */ s16 unk_0C;
/* 0x0E */ s8 unk_0E;
/* 0x0F */ u8 unk_0F;
/* 0x10 */ u8 unk_10;
} ObjGrassStruct1_1; // size = 0x14
#define OBJ_GRASS_NEAREST_GROUP_MAX 4
#define OBJ_GRASS_NEAREST_ELEM_MAX 20
#define OBJ_GRASS_GROUP_ELEM_COUNT_MAX 12
#define OBJ_GRASS_GROUP_DRAW 1
#define OBJ_GRASS_ELEM_DRAW 1
#define OBJ_GRASS_ELEM_ANIM 2
#define OBJ_GRASS_ELEM_REMOVED 4
#define OBJ_GRASS_ELEM_UNDERWATER 8
typedef struct ObjGrassElement {
/* 0x00 */ Vec3f pos;
/* 0x0C */ s16 rotY;
/* 0x0E */ s8 dropTable;
/* 0x0F */ u8 flags;
/* 0x10 */ u8 alpha;
} ObjGrassElement; // size = 0x14
typedef struct {
/* 0x00 */ Vec3f unk_00;
/* 0x0C */ ObjGrassStruct1_1 unk_0C[12];
/* 0xFC */ s16 unk_FC;
/* 0xFE */ u8 unk_FE;
} ObjGrassStruct1; // size = 0x100
/* 0x00 */ Vec3f homePos;
/* 0x0C */ ObjGrassElement elements[OBJ_GRASS_GROUP_ELEM_COUNT_MAX];
/* 0xFC */ s16 count;
/* 0xFE */ u8 flags;
} ObjGrassGroup; // size = 0x100
typedef struct {
/* 0x00 */ ColliderCylinder collider;
/* 0x4C */ ObjGrassStruct1_1* unk_4C;
} ObjGrassStruct2; // size = 0x50
/* 0x4C */ ObjGrassElement* entity;
} ObjGrassCollider; // size = 0x50
typedef struct ObjGrass {
/* 0x0000 */ Actor actor;
/* 0x0144 */ ObjGrassStruct1 unk_144[40];
/* 0x2944 */ s16 unk_2944;
/* 0x2948 */ ObjGrassStruct2 unk_2948[20];
/* 0x2F88 */ MtxF unk_2F88[12];
/* 0x0144 */ ObjGrassGroup grassGroups[40];
/* 0x2944 */ s16 activeGrassGroups;
/* 0x2948 */ ObjGrassCollider grassElemColliders[OBJ_GRASS_NEAREST_ELEM_MAX];
/* 0x2F88 */ MtxF distortionMtx[OBJ_GRASS_GROUP_ELEM_COUNT_MAX];
/* 0x3288 */ s16 unk_3288;
/* 0x328A */ s16 unk_328A;
/* 0x328C */ s16 unk_328C;
/* 0x328E */ s16 unk_328E;
/* 0x3290 */ s16 unk_3290;
/* 0x3292 */ s16 unk_3292;
/* 0x3294 */ ObjGrassStruct1_1* unk_3294;
/* 0x3298 */ struct ObjGrassCarry* unk_3298[2];
/* 0x3292 */ s16 activeGrassCarry;
/* 0x3294 */ ObjGrassElement* carryGrassElem;
/* 0x3298 */ struct ObjGrassCarry* grassCarry[2];
} ObjGrass; // size = 0x32A0
#endif // Z_OBJ_GRASS_H
@@ -17,17 +17,17 @@ void ObjGrassCarry_Init(Actor* thisx, PlayState* play);
void ObjGrassCarry_Destroy(Actor* thisx, PlayState* play);
void ObjGrassCarry_Update(Actor* thisx, PlayState* play);
void func_809AB3C4(ObjGrassCarry* this);
void func_809AB3D8(ObjGrassCarry* this, PlayState* play);
void func_809AB428(ObjGrassCarry* this);
void func_809AB43C(ObjGrassCarry* this, PlayState* play);
void func_809AB474(ObjGrassCarry* this);
void func_809AB4A8(ObjGrassCarry* this, PlayState* play);
void func_809AB5FC(ObjGrassCarry* this);
void func_809AB610(ObjGrassCarry* this, PlayState* play);
void func_809AB6FC(ObjGrassCarry* this);
void func_809AB77C(ObjGrassCarry* this, PlayState* play);
void func_809ABB7C(Actor* this, PlayState* play);
void ObjGrassCarry_SetupAwaitSpawnManager(ObjGrassCarry* this);
void ObjGrassCarry_AwaitSpawnManager(ObjGrassCarry* this, PlayState* play);
void ObjGrassCarry_SetupIdle(ObjGrassCarry* this);
void ObjGrassCarry_Idle(ObjGrassCarry* this, PlayState* play);
void ObjGrassCarry_Reset(ObjGrassCarry* this);
void ObjGrassCarry_Main(ObjGrassCarry* this, PlayState* play);
void ObjGrassCarry_SetupLiftedUp(ObjGrassCarry* this);
void ObjGrassCarry_LiftedUp(ObjGrassCarry* this, PlayState* play);
void ObjGrassCarry_SetupFall(ObjGrassCarry* this);
void ObjGrassCarry_Fall(ObjGrassCarry* this, PlayState* play);
void ObjGrassCarry_Draw(Actor* this, PlayState* play);
ActorInit Obj_Grass_Carry_InitVars = {
ACTOR_OBJ_GRASS_CARRY,
@@ -61,19 +61,19 @@ static ColliderCylinderInit sCylinderInit = {
{ 10, 44, 0, { 0, 0, 0 } },
};
s16 D_809ABBFC = 0;
s16 D_809ABC00 = 0;
s16 D_809ABC04 = 0;
s16 D_809ABC08 = 0;
static s16 sRotSpeedXTarget = 0;
static s16 sRotSpeedX = 0;
static s16 sRotSpeedYTarget = 0;
static s16 sRotSpeedY = 0;
Vec3f D_809ABC0C[] = {
static Vec3f sUnitDirections[] = {
{ 0.0f, 0.7071f, 0.7071f },
{ 0.7071f, 0.7071f, 0.0f },
{ 0.0f, 0.7071f, -0.7071f },
{ -0.7071f, 0.7071f, 0.0f },
};
s16 D_809ABC3C[] = { 0x6C, 0x66, 0x60, 0x54, 0x42, 0x37, 0x2A, 0x26 };
static s16 sFragmentScales[] = { 108, 102, 96, 84, 66, 55, 42, 38 };
static InitChainEntry sInitChain[] = {
ICHAIN_F32_DIV1000(gravity, -3200, ICHAIN_CONTINUE),
@@ -81,69 +81,71 @@ static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F_DIV1000(scale, 400, ICHAIN_STOP),
};
void func_809AAE60(ObjGrassCarry* this) {
void ObjGrassCarry_UpdateVelY(ObjGrassCarry* this) {
this->actor.velocity.y += this->actor.gravity;
if (this->actor.velocity.y < this->actor.terminalVelocity) {
this->actor.velocity.y = this->actor.terminalVelocity;
}
}
void func_809AAE94(Vec3f* arg0, f32 arg1) {
arg1 += ((Rand_ZeroOne() * 0.2f) - 0.1f) * arg1;
void ObjGrassCarry_RandScaleVecToZero(Vec3f* velocity, f32 scale) {
scale += ((Rand_ZeroOne() * 0.2f) - 0.1f) * scale;
arg0->x -= (arg0->x * arg1);
arg0->y -= (arg0->y * arg1);
arg0->z -= (arg0->z * arg1);
velocity->x -= velocity->x * scale;
velocity->y -= velocity->y * scale;
velocity->z -= velocity->z * scale;
}
void func_809AAF18(ObjGrassCarry* this) {
func_809AAE60(this);
func_809AAE94(&this->actor.velocity, 0.05f);
void ObjGrassCarry_UpdatePos(ObjGrassCarry* this) {
ObjGrassCarry_UpdateVelY(this);
ObjGrassCarry_RandScaleVecToZero(&this->actor.velocity, 0.05f);
Actor_UpdatePos(&this->actor);
}
void func_809AAF58(ObjGrassCarry* this, PlayState* play) {
void ObjGrassCarry_UpdateBgCheckInfo(ObjGrassCarry* this, PlayState* play) {
Actor_UpdateBgCheckInfo(play, &this->actor, 7.5f, 35.0f, 0.0f,
UPDBGCHECKINFO_FLAG_1 | UPDBGCHECKINFO_FLAG_4 | UPDBGCHECKINFO_FLAG_40 |
UPDBGCHECKINFO_FLAG_80);
}
void func_809AAF9C(Vec3f* arg0, s16 arg1, PlayState* play) {
if (!(arg1 & 0x10)) {
Item_DropCollectibleRandom(play, NULL, arg0, arg1 * 0x10);
void ObjGrassCarry_DropCollectible(Vec3f* pos, s16 dropTable, PlayState* play) {
if ((dropTable & 0x10) == 0) {
Item_DropCollectibleRandom(play, NULL, pos, dropTable * 0x10);
}
}
void func_809AAFE8(Vec3f* arg0, PlayState* play) {
Vec3f spBC;
Vec3f spB0;
void ObjGrassCarry_SpawnFragments(Vec3f* basePos, PlayState* play) {
Vec3f velocity;
Vec3f pos;
s32 i;
Vec3f* ptr;
Vec3f* dir;
for (i = 0; i < ARRAY_COUNT(D_809ABC0C); i++) {
ptr = &D_809ABC0C[i];
for (i = 0; i < ARRAY_COUNT(sUnitDirections); i++) {
dir = &sUnitDirections[i];
spB0.x = arg0->x + (ptr->x * 8.0f);
spB0.y = arg0->y + (ptr->y * 8.0f) + 10.0f;
spB0.z = arg0->z + (ptr->z * 8.0f);
pos.x = basePos->x + (dir->x * 8.0f);
pos.y = basePos->y + (dir->y * 8.0f) + 10.0f;
pos.z = basePos->z + (dir->z * 8.0f);
spBC.x = (Rand_ZeroOne() - 0.5f) * 8.0f;
spBC.y = Rand_ZeroOne() * 10.0f;
spBC.z = (Rand_ZeroOne() - 0.5f) * 8.0f;
velocity.x = (Rand_ZeroOne() - 0.5f) * 8.0f;
velocity.y = Rand_ZeroOne() * 10.0f;
velocity.z = (Rand_ZeroOne() - 0.5f) * 8.0f;
EffectSsKakera_Spawn(play, &spB0, &spBC, &spB0, -100, 64, 40, 3, 0,
D_809ABC3C[(s32)(Rand_ZeroOne() * 111.1f) & 7], 0, 0, 80, -1, 1, gKakeraLeafMiddleDL);
EffectSsKakera_Spawn(play, &pos, &velocity, &pos, -100, 64, 40, 3, 0,
sFragmentScales[(s32)(Rand_ZeroOne() * 111.1f) & 7], 0, 0, 80, -1, GAMEPLAY_KEEP,
gKakeraLeafMiddleDL);
spB0.x = arg0->x + (ptr->x * 16.0f);
spB0.y = arg0->y + (ptr->y * 16.0f) + 10.0f;
spB0.z = arg0->z + (ptr->z * 16.0f);
pos.x = basePos->x + (dir->x * 16.0f);
pos.y = basePos->y + (dir->y * 16.0f) + 10.0f;
pos.z = basePos->z + (dir->z * 16.0f);
spBC.x = (Rand_ZeroOne() - 0.5f) * 6.0f;
spBC.y = Rand_ZeroOne() * 10.0f;
spBC.z = (Rand_ZeroOne() - 0.5f) * 6.0f;
velocity.x = (Rand_ZeroOne() - 0.5f) * 6.0f;
velocity.y = Rand_ZeroOne() * 10.0f;
velocity.z = (Rand_ZeroOne() - 0.5f) * 6.0f;
EffectSsKakera_Spawn(play, &spB0, &spBC, &spB0, -100, 64, 40, 3, 0,
D_809ABC3C[(s32)(Rand_ZeroOne() * 111.1f) % 7], 0, 0, 80, -1, 1, gKakeraLeafTipDL);
EffectSsKakera_Spawn(play, &pos, &velocity, &pos, -100, 64, 40, 3, 0,
sFragmentScales[(s32)(Rand_ZeroOne() * 111.1f) % 7], 0, 0, 80, -1, GAMEPLAY_KEEP,
gKakeraLeafTipDL);
}
}
@@ -154,7 +156,7 @@ void ObjGrassCarry_Init(Actor* thisx, PlayState* play) {
Collider_InitCylinder(play, &this->collider);
Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
this->actor.colChkInfo.mass = 80;
func_809AB3C4(this);
ObjGrassCarry_SetupAwaitSpawnManager(this);
}
void ObjGrassCarry_Destroy(Actor* thisx, PlayState* play) {
@@ -162,73 +164,69 @@ void ObjGrassCarry_Destroy(Actor* thisx, PlayState* play) {
Collider_DestroyCylinder(play, &this->collider);
if (this->unk_190 != NULL) {
ObjGrassCarry** carry = &this->unk_190->unk_3298[this->actor.params];
if (this->grassManager != NULL) {
ObjGrassCarry** carry = &this->grassManager->grassCarry[this->actor.params];
if (this == *carry) {
*carry = NULL;
this->unk_190 = NULL;
this->grassManager = NULL;
}
}
}
void func_809AB3C4(ObjGrassCarry* this) {
this->actionFunc = func_809AB3D8;
void ObjGrassCarry_SetupAwaitSpawnManager(ObjGrassCarry* this) {
this->actionFunc = ObjGrassCarry_AwaitSpawnManager;
}
void func_809AB3D8(ObjGrassCarry* this, PlayState* play) {
if (this->unk_190 != NULL) {
if (this->actor.params != this->unk_190->unk_3292) {
func_809AB474(this);
void ObjGrassCarry_AwaitSpawnManager(ObjGrassCarry* this, PlayState* play) {
if (this->grassManager != NULL) {
if (this->actor.params != this->grassManager->activeGrassCarry) {
ObjGrassCarry_Reset(this);
} else {
func_809AB428(this);
ObjGrassCarry_SetupIdle(this);
}
}
}
void func_809AB428(ObjGrassCarry* this) {
this->actionFunc = func_809AB43C;
void ObjGrassCarry_SetupIdle(ObjGrassCarry* this) {
this->actionFunc = ObjGrassCarry_Idle;
}
void func_809AB43C(ObjGrassCarry* this, PlayState* play) {
if (this->actor.params != this->unk_190->unk_3292) {
func_809AB474(this);
void ObjGrassCarry_Idle(ObjGrassCarry* this, PlayState* play) {
if (this->actor.params != this->grassManager->activeGrassCarry) {
ObjGrassCarry_Reset(this);
}
}
void func_809AB474(ObjGrassCarry* this) {
this->actor.shape.rot.z = 0;
this->actionFunc = func_809AB4A8;
this->unk_194 = NULL;
this->actor.shape.rot.y = this->actor.shape.rot.z;
this->actor.shape.rot.x = this->actor.shape.rot.z;
this->actor.world.rot.z = this->actor.shape.rot.z;
this->actor.world.rot.y = this->actor.shape.rot.z;
this->actor.world.rot.x = this->actor.shape.rot.z;
void ObjGrassCarry_Reset(ObjGrassCarry* this) {
this->actionFunc = ObjGrassCarry_Main;
this->grassElem = NULL;
this->actor.world.rot.x = this->actor.world.rot.y = this->actor.world.rot.z = this->actor.shape.rot.x =
this->actor.shape.rot.y = this->actor.shape.rot.z = 0;
}
void func_809AB4A8(ObjGrassCarry* this, PlayState* play) {
void ObjGrassCarry_Main(ObjGrassCarry* this, PlayState* play) {
Actor* thisx = &this->actor;
if (Actor_HasParent(thisx, play)) {
func_809AB5FC(this);
if (this->unk_194 != NULL) {
this->unk_194->unk_0F |= 4;
ObjGrassCarry_SetupLiftedUp(this);
if (this->grassElem != NULL) {
this->grassElem->flags |= OBJ_GRASS_ELEM_REMOVED;
}
thisx->draw = func_809ABB7C;
thisx->draw = ObjGrassCarry_Draw;
thisx->shape.shadowDraw = ActorShadow_DrawCircle;
thisx->shape.shadowAlpha = 60;
thisx->shape.shadowScale = 1.0f;
this->unk_190->unk_3292 ^= 1;
this->grassManager->activeGrassCarry ^= 1;
thisx->room = -1;
SoundSource_PlaySfxAtFixedWorldPos(play, &thisx->world.pos, 20, NA_SE_PL_PULL_UP_PLANT);
} else if (this->unk_190->unk_3294 != NULL) {
} else if (this->grassManager->carryGrassElem != NULL) {
Player* player = GET_PLAYER(play);
this->unk_194 = this->unk_190->unk_3294;
Math_Vec3f_Copy(&thisx->world.pos, &this->unk_194->unk_00);
thisx->shape.rot.y = thisx->world.rot.y = this->unk_194->unk_0C;
this->unk_198 = this->unk_194->unk_0E;
this->grassElem = this->grassManager->carryGrassElem;
Math_Vec3f_Copy(&thisx->world.pos, &this->grassElem->pos);
thisx->shape.rot.y = thisx->world.rot.y = this->grassElem->rotY;
this->dropTable = this->grassElem->dropTable;
thisx->xzDistToPlayer = Actor_WorldDistXZToActor(&this->actor, &player->actor);
thisx->playerHeightRel = Actor_HeightDiff(&this->actor, &player->actor);
thisx->xyzDistToPlayerSq = SQ(thisx->xzDistToPlayer) + SQ(thisx->playerHeightRel);
@@ -237,87 +235,88 @@ void func_809AB4A8(ObjGrassCarry* this, PlayState* play) {
}
}
void func_809AB5FC(ObjGrassCarry* this) {
this->actionFunc = func_809AB610;
void ObjGrassCarry_SetupLiftedUp(ObjGrassCarry* this) {
this->actionFunc = ObjGrassCarry_LiftedUp;
}
void func_809AB610(ObjGrassCarry* this, PlayState* play) {
void ObjGrassCarry_LiftedUp(ObjGrassCarry* this, PlayState* play) {
s32 pad;
Vec3f sp30;
s32 sp2C;
if (Actor_HasNoParent(&this->actor, play)) {
func_809AB6FC(this);
ObjGrassCarry_SetupFall(this);
this->actor.velocity.x = Math_SinS(this->actor.world.rot.y) * this->actor.speed;
this->actor.velocity.z = Math_CosS(this->actor.world.rot.y) * this->actor.speed;
this->actor.gravity = -0.1f;
this->actor.terminalVelocity = -17.0f;
func_809AAF18(this);
func_809AAF58(this, play);
ObjGrassCarry_UpdatePos(this);
ObjGrassCarry_UpdateBgCheckInfo(this, play);
this->actor.gravity = -3.2f;
} else {
sp30.x = this->actor.world.pos.x;
sp30.y = this->actor.world.pos.y + 20.0f;
sp30.z = this->actor.world.pos.z;
Vec3f pos;
s32 bgId;
pos.x = this->actor.world.pos.x;
pos.y = this->actor.world.pos.y + 20.0f;
pos.z = this->actor.world.pos.z;
this->actor.floorHeight =
BgCheck_EntityRaycastFloor5(&play->colCtx, &this->actor.floorPoly, &sp2C, &this->actor, &sp30);
BgCheck_EntityRaycastFloor5(&play->colCtx, &this->actor.floorPoly, &bgId, &this->actor, &pos);
}
}
void func_809AB6FC(ObjGrassCarry* this) {
this->actionFunc = func_809AB77C;
D_809ABBFC = -0xBB8;
D_809ABC04 = (Rand_ZeroOne() - 0.5f) * 1600.0f;
D_809ABC00 = 0;
D_809ABC08 = 0;
this->unk_19A = 60;
void ObjGrassCarry_SetupFall(ObjGrassCarry* this) {
this->actionFunc = ObjGrassCarry_Fall;
sRotSpeedXTarget = -0xBB8;
sRotSpeedYTarget = (Rand_ZeroOne() - 0.5f) * 1600.0f;
sRotSpeedX = 0;
sRotSpeedY = 0;
this->fallTimer = 60;
}
void func_809AB77C(ObjGrassCarry* this, PlayState* play) {
s16 phi_s0;
s32 temp_v0 = (this->collider.base.atFlags & AT_HIT) != 0;
Vec3f sp5C;
void ObjGrassCarry_Fall(ObjGrassCarry* this, PlayState* play) {
s16 angle;
s32 atHit = (this->collider.base.atFlags & AT_HIT) != 0;
Vec3f pos;
s32 i;
if (temp_v0) {
if (atHit) {
this->collider.base.atFlags &= ~AT_HIT;
}
this->unk_19A--;
this->fallTimer--;
if ((this->actor.bgCheckFlags & (BGCHECKFLAG_GROUND | BGCHECKFLAG_GROUND_TOUCH | BGCHECKFLAG_WALL)) || temp_v0 ||
(this->unk_19A <= 0)) {
func_809AAFE8(&this->actor.world.pos, play);
func_809AAF9C(&this->actor.world.pos, this->unk_198, play);
if ((this->actor.bgCheckFlags & (BGCHECKFLAG_GROUND | BGCHECKFLAG_GROUND_TOUCH | BGCHECKFLAG_WALL)) || atHit ||
(this->fallTimer <= 0)) {
ObjGrassCarry_SpawnFragments(&this->actor.world.pos, play);
ObjGrassCarry_DropCollectible(&this->actor.world.pos, this->dropTable, play);
this->actor.draw = NULL;
this->actor.shape.shadowDraw = NULL;
if (this->unk_190 != NULL) {
this->actor.room = this->unk_190->actor.room;
if (this->grassManager != NULL) {
this->actor.room = this->grassManager->actor.room;
}
if (!(this->actor.bgCheckFlags & BGCHECKFLAG_WATER)) {
SoundSource_PlaySfxAtFixedWorldPos(play, &this->actor.world.pos, 20, NA_SE_EV_PLANT_BROKEN);
}
func_809AB428(this);
ObjGrassCarry_SetupIdle(this);
return;
}
if (this->actor.bgCheckFlags & BGCHECKFLAG_WATER_TOUCH) {
sp5C.y = this->actor.world.pos.y + this->actor.depthInWater;
pos.y = this->actor.world.pos.y + this->actor.depthInWater;
for (phi_s0 = 0, i = 0; i < 4; i++, phi_s0 += 0x4000) {
sp5C.x = (Math_SinS((s32)(Rand_ZeroOne() * 7200.0f) + phi_s0) * 15.0f) + this->actor.world.pos.x;
sp5C.z = (Math_CosS((s32)(Rand_ZeroOne() * 7200.0f) + phi_s0) * 15.0f) + this->actor.world.pos.z;
EffectSsGSplash_Spawn(play, &sp5C, NULL, NULL, 0, 190);
for (angle = 0, i = 0; i < 4; i++, angle += 0x4000) {
pos.x = (Math_SinS((s32)(Rand_ZeroOne() * 7200.0f) + angle) * 15.0f) + this->actor.world.pos.x;
pos.z = (Math_CosS((s32)(Rand_ZeroOne() * 7200.0f) + angle) * 15.0f) + this->actor.world.pos.z;
EffectSsGSplash_Spawn(play, &pos, NULL, NULL, 0, 190);
}
sp5C.x = this->actor.world.pos.x;
sp5C.z = this->actor.world.pos.z;
pos.x = this->actor.world.pos.x;
pos.z = this->actor.world.pos.z;
EffectSsGSplash_Spawn(play, &sp5C, NULL, NULL, 0, 280);
EffectSsGRipple_Spawn(play, &sp5C, 300, 700, 0);
EffectSsGSplash_Spawn(play, &pos, NULL, NULL, 0, 280);
EffectSsGRipple_Spawn(play, &pos, 300, 700, 0);
this->actor.terminalVelocity = -3.0f;
this->actor.velocity.x *= 0.1f;
@@ -325,20 +324,20 @@ void func_809AB77C(ObjGrassCarry* this, PlayState* play) {
this->actor.velocity.z *= 0.1f;
this->actor.gravity *= 0.5f;
D_809ABC00 = D_809ABC00 >> 1;
D_809ABBFC = D_809ABBFC >> 1;
D_809ABC08 = D_809ABC08 >> 1;
D_809ABC04 = D_809ABC04 >> 1;
sRotSpeedX >>= 1;
sRotSpeedXTarget >>= 1;
sRotSpeedY >>= 1;
sRotSpeedYTarget >>= 1;
this->actor.bgCheckFlags &= ~BGCHECKFLAG_WATER_TOUCH;
SoundSource_PlaySfxAtFixedWorldPos(play, &this->actor.world.pos, 40, NA_SE_EV_DIVE_INTO_WATER_L);
}
Math_StepToS(&D_809ABC00, D_809ABBFC, 0x1F4);
Math_StepToS(&D_809ABC08, D_809ABC04, 0xAA);
this->actor.shape.rot.x += D_809ABC00;
this->actor.shape.rot.y += D_809ABC08;
func_809AAF18(this);
func_809AAF58(this, play);
Math_StepToS(&sRotSpeedX, sRotSpeedXTarget, 0x1F4);
Math_StepToS(&sRotSpeedY, sRotSpeedYTarget, 0xAA);
this->actor.shape.rot.x += sRotSpeedX;
this->actor.shape.rot.y += sRotSpeedY;
ObjGrassCarry_UpdatePos(this);
ObjGrassCarry_UpdateBgCheckInfo(this, play);
Collider_UpdateCylinder(&this->actor, &this->collider);
CollisionCheck_SetAT(play, &play->colChkCtx, &this->collider.base);
@@ -348,8 +347,8 @@ void func_809AB77C(ObjGrassCarry* this, PlayState* play) {
void ObjGrassCarry_Update(Actor* thisx, PlayState* play) {
ObjGrassCarry* this = THIS;
if (this->unk_190 == NULL) {
if ((this->actionFunc != func_809AB610) && (this->actionFunc != func_809AB77C)) {
if (this->grassManager == NULL) {
if ((this->actionFunc != ObjGrassCarry_LiftedUp) && (this->actionFunc != ObjGrassCarry_Fall)) {
Actor_Kill(&this->actor);
return;
}
@@ -358,6 +357,6 @@ void ObjGrassCarry_Update(Actor* thisx, PlayState* play) {
this->actionFunc(this, play);
}
void func_809ABB7C(Actor* this, PlayState* play) {
void ObjGrassCarry_Draw(Actor* this, PlayState* play) {
Gfx_DrawDListOpa(play, gKusaBushType1DL);
}
@@ -5,17 +5,17 @@
struct ObjGrassCarry;
struct ObjGrass;
struct ObjGrassStruct1_1;
struct ObjGrassElement;
typedef void (*ObjGrassCarryActionFunc)(struct ObjGrassCarry*, PlayState*);
typedef struct ObjGrassCarry {
/* 0x000 */ Actor actor;
/* 0x144 */ ColliderCylinder collider;
/* 0x190 */ struct ObjGrass* unk_190;
/* 0x194 */ struct ObjGrassStruct1_1* unk_194;
/* 0x198 */ s16 unk_198;
/* 0x19A */ s16 unk_19A;
/* 0x190 */ struct ObjGrass* grassManager;
/* 0x194 */ struct ObjGrassElement* grassElem;
/* 0x198 */ s16 dropTable;
/* 0x19A */ s16 fallTimer;
/* 0x19C */ ObjGrassCarryActionFunc actionFunc;
} ObjGrassCarry; // size = 0x1A0
@@ -1,38 +1,168 @@
/*
* File: z_obj_grass_unit.c
* Overlay: ovl_Obj_Grass_Unit
* Description: Spawner for circular patch of grass
* Description: Initializes a pattern of grass to be passed to an ObjGrass instance.
*
* ObjGrassUnit instances are intended to be spawned from room data so that just one ObjGrass instance manages the grass
* for that room. When a room with ObjGrassUnit spawns loads, it allocates ovl_Obj_Grass_Unit and creates N instances of
* ObjGrassUnit. The first instance processed initializes sGrassManager, then all instances live on that cycle pass type
* and position data to that ObjGrass instance before calling Actor_Kill. Since ovl_Obj_Grass_Unit uses
* ALLOCTYPE_NORMAL, it is deleted and loses the reference to the newly created ObjGrass. This allows for ObjGrassUnit
* spawned in a different room to be associated to a new ObjGrass instance.
*/
#include "z_obj_grass_unit.h"
#include "overlays/actors/ovl_Obj_Grass/z_obj_grass.h"
#include "overlays/actors/ovl_Obj_Grass_Carry/z_obj_grass_carry.h"
#define FLAGS 0x00000000
#define THIS ((ObjGrassUnit*)thisx)
void ObjGrassUnit_Init(Actor* thisx, PlayState* play);
void ObjGrassUnit_Init(Actor* this, PlayState* play2);
#if 0
ActorInit Obj_Grass_Unit_InitVars = {
ACTOR_OBJ_GRASS_UNIT,
ACTORCAT_BG,
FLAGS,
GAMEPLAY_FIELD_KEEP,
sizeof(ObjGrassUnit),
(ActorFunc)ObjGrassUnit_Init,
(ActorFunc)Actor_Noop,
(ActorFunc)Actor_Noop,
(ActorFunc)NULL,
ACTOR_OBJ_GRASS_UNIT, ACTORCAT_BG, FLAGS,
GAMEPLAY_FIELD_KEEP, sizeof(ObjGrassUnit), (ActorFunc)ObjGrassUnit_Init,
(ActorFunc)Actor_Noop, (ActorFunc)Actor_Noop, (ActorFunc)NULL,
};
#endif
// Neat circular pattern with a single bush in the center
static VecPolar sGrassPatternCircle[] = {
{ 0.0f, 0x0000 }, { 80.0f, 0x0000 }, { 80.0f, 0x2000 }, { 80.0f, 0x4000 }, { 80.0f, 0x6000 },
{ 80.0f, 0x8000 }, { 80.0f, 0xA000 }, { 80.0f, 0xC000 }, { 80.0f, 0xE000 },
};
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Grass_Unit/func_809ABDE0.s")
// "Random" looking pattern
static VecPolar sGrassPatternMixed[] = {
{ 40.0f, 0x0666 }, { 40.0f, 0x2CCC }, { 40.0f, 0x5999 }, { 40.0f, 0x8667 }, { 20.0f, 0xC000 }, { 80.0f, 0x1333 },
{ 80.0f, 0x4000 }, { 80.0f, 0x6CCC }, { 80.0f, 0x9334 }, { 80.0f, 0xACCD }, { 80.0f, 0xC667 }, { 60.0f, 0xE000 },
};
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Grass_Unit/func_809ABE54.s")
typedef struct {
/* 0x0 */ s32 count;
/* 0x4 */ VecPolar* positions;
} ObjGrassUnitPattern; // size = 0x8
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Grass_Unit/func_809ABEC4.s")
static ObjGrassUnitPattern sGrassPatterns[2] = {
{ ARRAY_COUNT(sGrassPatternCircle), sGrassPatternCircle },
{ ARRAY_COUNT(sGrassPatternMixed), sGrassPatternMixed },
};
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Grass_Unit/func_809ABF38.s")
ObjGrass* sGrassManager = NULL;
ObjGrassCarry* sGrassCarry0 = NULL;
ObjGrassCarry* sGrassCarry1 = NULL;
s32 sInitialized = false;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Grass_Unit/ObjGrassUnit_Init.s")
s32 ObjGrassUnit_SpawnObjGrass(Actor* this, PlayState* play) {
sGrassManager = (ObjGrass*)Actor_Spawn(&play->actorCtx, play, ACTOR_OBJ_GRASS, 0.0f, 0.0f, 0.0f, 0, 0, 0, -1);
if (sGrassManager != NULL) {
sGrassManager->actor.room = this->room;
return true;
}
return false;
}
s32 ObjGrassUnit_SpawnObjGrassCarry0(Actor* this, PlayState* play) {
sGrassCarry0 =
(ObjGrassCarry*)Actor_Spawn(&play->actorCtx, play, ACTOR_OBJ_GRASS_CARRY, 0.0f, 0.0f, 0.0f, 0, 0, 0, 0);
if (sGrassCarry0 != NULL) {
sGrassCarry0->actor.room = this->room;
return true;
}
return false;
}
s32 ObjGrassUnit_SpawnObjGrassCarry1(Actor* this, PlayState* play) {
sGrassCarry1 =
(ObjGrassCarry*)Actor_Spawn(&play->actorCtx, play, ACTOR_OBJ_GRASS_CARRY, 0.0f, 0.0f, 0.0f, 0, 0, 0, 1);
if (sGrassCarry1 != NULL) {
sGrassCarry1->actor.room = this->room;
return true;
}
return false;
}
s32 ObjGrassUnit_IsUnderwater(PlayState* play, Vec3f* pos) {
WaterBox* waterBox;
f32 ySurface;
s32 bgId;
if (WaterBox_GetSurfaceImpl(play, &play->colCtx, pos->x, pos->z, &ySurface, &waterBox, &bgId) &&
(pos->y < ySurface)) {
return true;
}
return false;
}
void ObjGrassUnit_Init(Actor* this, PlayState* play2) {
PlayState* play = play2;
ObjGrassGroup* grassGroup;
ObjGrass* grassManager;
f32 homePosYSum;
f32 tmp;
s32 i;
VecPolar* grassPos;
CollisionPoly* poly;
s32 bgId;
ObjGrassElement* grassElem;
ObjGrassUnitPattern* grassPattern;
s8 dropTable = OBJGRASSUNIT_GET_DROPTABLE(this);
if ((sGrassManager == NULL) && !ObjGrassUnit_SpawnObjGrass(this, play)) {
Actor_Kill(this);
return;
}
if ((sGrassCarry0 == NULL) && ObjGrassUnit_SpawnObjGrassCarry0(this, play)) {
sGrassCarry0->grassManager = sGrassManager;
}
if ((sGrassCarry1 == NULL) && ObjGrassUnit_SpawnObjGrassCarry1(this, play)) {
sGrassCarry1->grassManager = sGrassManager;
}
if (!sInitialized && (sGrassManager != NULL) && (sGrassCarry0 != NULL) && (sGrassCarry1 != NULL)) {
sInitialized = true;
sGrassManager->grassCarry[0] = sGrassCarry0;
sGrassManager->grassCarry[1] = sGrassCarry1;
sGrassCarry0->grassManager = sGrassManager;
sGrassCarry1->grassManager = sGrassManager;
}
grassManager = sGrassManager;
if (sGrassManager->activeGrassGroups >= ARRAY_COUNT(sGrassManager->grassGroups)) {
Actor_Kill(this);
return;
}
homePosYSum = 0.0f;
grassGroup = &grassManager->grassGroups[sGrassManager->activeGrassGroups];
grassGroup->count = 0;
grassPattern = &sGrassPatterns[OBJGRASSUNIT_GET_PATTERN(this)];
for (i = 0; i < grassPattern->count; i++) {
grassElem = &grassGroup->elements[grassGroup->count];
grassPos = &grassPattern->positions[i];
grassElem->pos.x = (Math_CosS((this->home.rot.y + grassPos->angle)) * grassPos->distance) + this->home.pos.x;
grassElem->pos.y = this->home.pos.y + 100.0f;
grassElem->pos.z = (Math_SinS((this->home.rot.y + grassPos->angle)) * grassPos->distance) + this->home.pos.z;
grassElem->pos.y = BgCheck_EntityRaycastFloor5(&play->colCtx, &poly, &bgId, this, &grassElem->pos);
tmp = grassElem->pos.y - this->home.pos.y;
if ((fabsf(tmp) < 80.0f) && (grassElem->pos.y > BGCHECK_Y_MIN)) {
grassGroup->count++;
grassElem->rotY = (s16)(Rand_Next() >> 0x10);
grassElem->dropTable = dropTable;
if (ObjGrassUnit_IsUnderwater(play, &grassElem->pos)) {
grassElem->flags |= OBJ_GRASS_ELEM_UNDERWATER;
}
homePosYSum += grassElem->pos.y;
}
}
if (grassGroup->count > 0) {
grassManager->activeGrassGroups++;
grassGroup->homePos.x = this->home.pos.x;
grassGroup->homePos.y = (homePosYSum / grassGroup->count);
grassGroup->homePos.z = this->home.pos.z;
}
Actor_Kill(this);
}
@@ -3,6 +3,9 @@
#include "global.h"
#define OBJGRASSUNIT_GET_DROPTABLE(thisx) (((thisx)->params >> 8) & 0x1F)
#define OBJGRASSUNIT_GET_PATTERN(thisx) ((thisx)->params & 1)
struct ObjGrassUnit;
typedef struct ObjGrassUnit {