Merge branch 'audio_bgm' into voice

This commit is contained in:
engineer124
2021-11-20 09:35:46 +11:00
44 changed files with 2458 additions and 339 deletions
+5
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@@ -162,6 +162,11 @@ build/src/code/audio/%.o: OPTFLAGS := -O2
build/src/boot_O2_g3/fault.o: CFLAGS += -trapuv
build/src/boot_O2_g3/fault_drawer.o: CFLAGS += -trapuv
build/src/code/jpegutils.o: OPTFLAGS := -O2
build/src/code/jpegdecoder.o: OPTFLAGS := -O2
build/src/code/jpegutils.o: CC := $(CC_OLD)
build/src/code/jpegdecoder.o: CC := $(CC_OLD)
build/src/libultra/libc/ll.o: OPTFLAGS := -O1
build/src/libultra/libc/ll.o: MIPS_VERSION := -mips3 -32
build/src/libultra/libc/llcvt.o: OPTFLAGS := -O1
+247 -107
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@@ -1,7 +1,8 @@
#ifndef _ABI_H_
#define _ABI_H_
#ifndef ULTRA64_ABI_H
#define ULTRA64_ABI_H
/* Audio commands: */
/*
#define A_SPNOOP 0
#define A_ADPCM 1
#define A_CLEARBUFF 2
@@ -18,12 +19,37 @@
#define A_INTERLEAVE 13
#define A_POLEF 14
#define A_SETLOOP 15
*/
#define A_SPNOOP 0
#define A_ADPCM 1
#define A_CLEARBUFF 2
#define A_UNK3 3
#define A_ADDMIXER 4
#define A_RESAMPLE 5
#define A_RESAMPLE_ZOH 6
#define A_FILTER 7
#define A_SETBUFF 8
#define A_DUPLICATE 9
#define A_DMEMMOVE 10
#define A_LOADADPCM 11
#define A_MIXER 12
#define A_INTERLEAVE 13
#define A_HILOGAIN 14
#define A_SETLOOP 15
#define A_INTERL 17
#define A_ENVSETUP1 18
#define A_ENVMIXER 19
#define A_LOADBUFF 20
#define A_SAVEBUFF 21
#define A_ENVSETUP2 22
#define A_S8DEC 23
#define A_UNK19 25
#define ACMD_SIZE 32
/*
* Audio flags
*/
#define A_INIT 0x01
#define A_CONTINUE 0x00
#define A_LOOP 0x02
@@ -254,138 +280,252 @@ typedef short ENVMIX_STATE[40];
* Macros to assemble the audio command list
*/
#define aADPCMdec(pkt, f, s) \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = _SHIFTL(A_ADPCM, 24, 8) | _SHIFTL(f, 16, 8); \
_a->words.w1 = (unsigned int)(s); \
}
#define aADPCMdec(pkt, f, s) \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = _SHIFTL(A_ADPCM, 24, 8) | _SHIFTL(f, 16, 8); \
_a->words.w1 = (unsigned int)(s); \
}
#define aPoleFilter(pkt, f, g, s) \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = (_SHIFTL(A_POLEF, 24, 8) | _SHIFTL(f, 16, 8) | \
_SHIFTL(g, 0, 16)); \
_a->words.w1 = (unsigned int)(s); \
}
#define aPoleFilter(pkt, f, g, s) \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = (_SHIFTL(A_POLEF, 24, 8) | _SHIFTL(f, 16, 8) | \
_SHIFTL(g, 0, 16)); \
_a->words.w1 = (unsigned int)(s); \
}
#define aHiLoGain(pkt, gain, count, dmem, a4) \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = (_SHIFTL(A_HILOGAIN, 24, 8) | \
_SHIFTL(gain, 16, 8) | _SHIFTL(count, 0, 16)); \
_a->words.w1 = _SHIFTL(dmem, 16, 16) | _SHIFTL(a4, 0, 16); \
}
#define aUnkCmd3(pkt, a1, a2, a3) \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = _SHIFTL(A_UNK3, 24, 8) | _SHIFTL(a3, 0, 16); \
_a->words.w1 = _SHIFTL(a1, 16, 16) | _SHIFTL(a2, 0, 16); \
}
#define aUnkCmd19(pkt, a1, a2, a3, a4) \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = (_SHIFTL(A_UNK19, 24, 8) | _SHIFTL(a1, 16, 8) | \
_SHIFTL(a2, 0, 16)); \
_a->words.w1 = _SHIFTL(a3, 16, 16) | _SHIFTL(a4, 0, 16); \
}
#define aS8Dec(pkt, a1, a2) \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = _SHIFTL(A_S8DEC, 24, 8) | _SHIFTL(a1, 16, 8); \
_a->words.w1 = (unsigned int)(a2); \
}
#define aClearBuffer(pkt, d, c) \
{ \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = _SHIFTL(A_CLEARBUFF, 24, 8) | _SHIFTL(d, 0, 24); \
_a->words.w1 = (unsigned int)(c); \
}
}
#define aEnvMixer(pkt, f, s) \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = _SHIFTL(A_ENVMIXER, 24, 8) | _SHIFTL(f, 16, 8); \
_a->words.w1 = (unsigned int)(s); \
}
#define aEnvMixer(pkt, dmemi, count, swapLR, x0, x1, x2, x3, m, bits) \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = (bits | _SHIFTL(dmemi >> 4, 16, 8) | \
_SHIFTL(count, 8, 8) | _SHIFTL(swapLR, 4, 1) | \
_SHIFTL(x0, 3, 1) | _SHIFTL(x1, 2, 1) | \
_SHIFTL(x2, 1, 1) | _SHIFTL(x3, 0, 1)); \
_a->words.w1 = (unsigned int)(m); \
}
#define aInterleave(pkt, l, r) \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = _SHIFTL(A_INTERLEAVE, 24, 8); \
_a->words.w1 = _SHIFTL(l, 16, 16) | _SHIFTL(r, 0, 16); \
}
#define aInterleave(pkt, o, l, r, c) \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = (_SHIFTL(A_INTERLEAVE, 24, 8) | \
_SHIFTL(c >> 4, 16, 8) | _SHIFTL(o, 0, 16)); \
_a->words.w1 = _SHIFTL(l, 16, 16) | _SHIFTL(r, 0, 16); \
}
#define aLoadBuffer(pkt, s) \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = _SHIFTL(A_LOADBUFF, 24, 8); \
_a->words.w1 = (unsigned int)(s); \
}
#define aInterl(pkt, dmemi, dmemo, count) \
{ \
Acmd *_a = (Acmd*)pkt; \
\
_a->words.w0 = (_SHIFTL(A_INTERL, 24, 8) | \
_SHIFTL(count, 0, 16)); \
_a->words.w1 = _SHIFTL(dmemi, 16, 16) | _SHIFTL(dmemo, 0, 16); \
}
#define aMix(pkt, f, g, i, o) \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = (_SHIFTL(A_MIXER, 24, 8) | _SHIFTL(f, 16, 8) | \
_SHIFTL(g, 0, 16)); \
_a->words.w1 = _SHIFTL(i, 16, 16) | _SHIFTL(o, 0, 16); \
}
#define aLoadBuffer(pkt, s, d, c) \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = _SHIFTL(A_LOADBUFF, 24, 8) | \
_SHIFTL((c) >> 4, 16, 8) | _SHIFTL(d, 0, 16); \
_a->words.w1 = (unsigned int)(s); \
}
#define aPan(pkt, f, d, s) \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = (_SHIFTL(A_PAN, 24, 8) | _SHIFTL(f, 16, 8) | \
_SHIFTL(d, 0, 16)); \
_a->words.w1 = (unsigned int)(s); \
}
#define aMix(pkt, f, g, i, o) \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = (_SHIFTL(A_MIXER, 24, 8) | _SHIFTL(f, 16, 8) | \
_SHIFTL(g, 0, 16)); \
_a->words.w1 = _SHIFTL(i, 16, 16) | _SHIFTL(o, 0, 16); \
}
#define aResample(pkt, f, p, s) \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = (_SHIFTL(A_RESAMPLE, 24, 8) | _SHIFTL(f, 16, 8) | \
_SHIFTL(p, 0, 16)); \
_a->words.w1 = (unsigned int)(s); \
}
#define aPan(pkt, f, d, s) \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = (_SHIFTL(A_PAN, 24, 8) | _SHIFTL(f, 16, 8) | \
_SHIFTL(d, 0, 16)); \
_a->words.w1 = (unsigned int)(s); \
}
#define aSaveBuffer(pkt, s) \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = _SHIFTL(A_SAVEBUFF, 24, 8); \
_a->words.w1 = (unsigned int)(s); \
}
#define aResample(pkt, f, p, s) \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = (_SHIFTL(A_RESAMPLE, 24, 8) | \
_SHIFTL(f, 16, 8) | _SHIFTL(p, 0, 16)); \
_a->words.w1 = (unsigned int)(s); \
}
#define aSegment(pkt, s, b) \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = _SHIFTL(A_SEGMENT, 24, 8); \
_a->words.w1 = _SHIFTL(s, 24, 8) | _SHIFTL(b, 0, 24); \
}
#define aSaveBuffer(pkt, s, d, c) \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = _SHIFTL(A_SAVEBUFF, 24, 8) | \
_SHIFTL((c) >> 4, 16, 8) | _SHIFTL(s, 0, 16); \
_a->words.w1 = (unsigned int)(d); \
}
#define aSegment(pkt, s, b) \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = _SHIFTL(A_SEGMENT, 24, 8); \
_a->words.w1 = _SHIFTL(s, 24, 8) | _SHIFTL(b, 0, 24); \
}
#define aSetBuffer(pkt, f, i, o, c) \
{ \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = (_SHIFTL(A_SETBUFF, 24, 8) | _SHIFTL(f, 16, 8) | \
_SHIFTL(i, 0, 16)); \
_a->words.w1 = _SHIFTL(c, 0, 16) | _SHIFTL(o, 16, 16); \
}
_a->words.w1 = _SHIFTL(o, 16, 16) | _SHIFTL(c, 0, 16); \
}
#define aSetVolume(pkt, f, v, t, r) \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = (_SHIFTL(A_SETVOL, 24, 8) | _SHIFTL(f, 16, 16) | \
_SHIFTL(v, 0, 16)); \
/* had to change this otherwise it doesn't want to match */ \
_a->words.w1 = (unsigned int)(r); /*_SHIFTL(r, 0, 16)|_SHIFTL(t, 16, 16) ;*/ \
}
#define aSetVolume(pkt, f, v, t, r) \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = (_SHIFTL(A_SETVOL, 24, 8) | _SHIFTL(f, 16, 16) | \
_SHIFTL(v, 0, 16)); \
_a->words.w1 = _SHIFTL(r, 0, 16) | _SHIFTL(t, 16, 16); \
}
#define aSetLoop(pkt, a) \
{ \
Acmd *_a = (Acmd *)pkt; \
_a->words.w0 = _SHIFTL(A_SETLOOP, 24, 8); \
_a->words.w1 = (unsigned int)(a); \
}
#define aSetVolume32(pkt, f, v, tr) \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = (_SHIFTL(A_SETVOL, 24, 8) | _SHIFTL(f, 16, 16) | \
_SHIFTL(v, 0, 16)); \
_a->words.w1 = (unsigned int)(tr); \
}
#define aDMEMMove(pkt, i, o, c) \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = _SHIFTL(A_DMEMMOVE, 24, 8) | _SHIFTL(i, 0, 24); \
_a->words.w1 = _SHIFTL(o, 16, 16) | _SHIFTL(c, 0, 16); \
}
#define aSetLoop(pkt, a) \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = _SHIFTL(A_SETLOOP, 24, 8); \
_a->words.w1 = (unsigned int)(a); \
}
#define aDMEMMove(pkt, i, o, c) \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = _SHIFTL(A_DMEMMOVE, 24, 8) | _SHIFTL(i, 0, 24); \
_a->words.w1 = _SHIFTL(o, 16, 16) | _SHIFTL(c, 0, 16); \
}
#define aLoadADPCM(pkt, c, d) \
{ \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = _SHIFTL(A_LOADADPCM, 24, 8) | _SHIFTL(c, 0, 24); \
_a->words.w1 = (unsigned int)d; \
}
}
#endif /* !_ABI_H_ */
#define aEnvSetup1(pkt, a, b, c, d) \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = (_SHIFTL(A_ENVSETUP1, 24, 8) | \
_SHIFTL(a, 16, 8) | _SHIFTL(b, 0, 16)); \
_a->words.w1 = _SHIFTL(c, 16, 16) | _SHIFTL(d, 0, 16); \
}
#define aEnvSetup2(pkt, volLeft, volRight) \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = _SHIFTL(A_ENVSETUP2, 24, 8); \
_a->words.w1 = _SHIFTL(volLeft, 16, 16) | \
_SHIFTL(volRight, 0, 16); \
}
#define aFilter(pkt, f, countOrBuf, addr) \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = _SHIFTL(A_FILTER, 24, 8) | _SHIFTL(f, 16, 8) | \
_SHIFTL(countOrBuf, 0, 16); \
_a->words.w1 = (unsigned int)(addr); \
}
#define aDuplicate(pkt, count, dmemi, dmemo, a4) \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = (_SHIFTL(A_DUPLICATE, 24, 8) | \
_SHIFTL(count, 16, 8) | _SHIFTL(dmemi, 0, 16)); \
_a->words.w1 = _SHIFTL(dmemo, 16, 16) | _SHIFTL(a4, 0, 16); \
}
#define aAddMixer(pkt, count, dmemi, dmemo, a4) \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = (_SHIFTL(A_ADDMIXER, 24, 8) | \
_SHIFTL(count >> 4, 16, 8) | _SHIFTL(a4, 0, 16)); \
_a->words.w1 = _SHIFTL(dmemi, 16, 16) | _SHIFTL(dmemo, 0, 16); \
}
#define aResampleZoh(pkt, pitch, pitchAccu) \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = (_SHIFTL(A_RESAMPLE_ZOH, 24, 8) | \
_SHIFTL(pitch, 0, 16)); \
_a->words.w1 = _SHIFTL(pitchAccu, 0, 16); \
}
#endif /* ULTRA64_ABI_H */
+130
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@@ -3,4 +3,134 @@
#define NA_BGM_STOP 0x100000FF
#define NA_BGM_GENERAL_SFX 0x00 // General Sound Effects
#define NA_BGM_NATURE_AMBIENCE 0x01 // Ambient background noises
#define NA_BGM_TERMINA_FIELD 0x02 // Termina Field
#define NA_BGM_CHASE 0x03 // Forest Chase
#define NA_BGM_MAJORAS_THEME 0x04 // Majora's Theme "STALKID"
#define NA_BGM_CLOCK_TOWER 0x05 // The Clock Tower
#define NA_BGM_STONE_TOWER_TEMPLE 0x06 // Stone Tower Temple
#define NA_BGM_INV_STONE_TOWER_TEMPLE 0x07 // Stone Tower Temple Inverted
#define NA_BGM_FAILURE_0 0x08 // Missed Event 1
#define NA_BGM_FAILURE_1 0x09 // Title
#define NA_BGM_HAPPY_MASK_SALESMAN 0x0A // Mask Salesman "OMENYA"
#define NA_BGM_SONG_OF_HEALING 0x0B // Song of Healing "DEMO_CURE"
#define NA_BGM_SWAMP_REGION 0x0C // Southern Swamp and Woodfall "DAMP_AREA"
#define NA_BGM_ALIEN_INVASION 0x0D // Ghost Attack "UFO"
#define NA_BGM_SWAMP_CRUISE 0x0E // Mini Game "JUNGLE_CREWS"
#define NA_BGM_SHARPS_CURSE 0x0F // Sharp's Curse
#define NA_BGM_GREAT_BAY_REGION 0x10 // Great Bay Coast "SEA_AREA"
#define NA_BGM_IKANA_REGION 0x11 // Ikana Valley
#define NA_BGM_DEKU_KING 0x12 // Court of the Deku King
#define NA_BGM_MOUNTAIN_REGION 0x13 // Mountain Village "SNOW_AREA"
#define NA_BGM_PIRATES_FORTRESS 0x14 // Pirates' Fortress "PIRATE_AREA"
#define NA_BGM_CLOCK_TOWN_DAY_1 0x15 // Clock Town Day 1 This song's filename is dummied out in MM3D "DUMMY_21"
#define NA_BGM_CLOCK_TOWN_DAY_2 0x16 // Clock Town Day 2 his song's filename is dummied out in MM3D "DUMMY_22"
#define NA_BGM_CLOCK_TOWN_DAY_3 0x17 // Clock Town Day 3 This song's filename is dummied out in MM3D "DUMMY_23"
#define NA_BGM_FILE_SELECT 0x18 // This song has no track name, as it's a duplicate of the Fairy's Fountain
#define NA_BGM_CLEAR_EVENT 0x19 // Event Clear
#define NA_BGM_ENEMY 0x1A // Battle
#define NA_BGM_BOSS 0x1B // Boss Battle
#define NA_BGM_WOODFALL_TEMPLE 0x1C // Woodfall Temple "JUNGLE_DUNGEON"
#define NA_BGM_MARKET 0x1D // Clock Town Day 1 Duplicate of #15. Interesting filename in MM3D. ✘
#define NA_BGM_OPENING 0x1E // Forest Ambush
#define NA_BGM_INSIDE_A_HOUSE 0x1F // House "LINK_HOUSE"
#define NA_BGM_GAME_OVER 0x20 // Game Over
#define NA_BGM_CLEAR_BOSS 0x21 // Boss Clear
#define NA_BGM_GET_ITEM 0x22 // Item Catch
#define NA_BGM_GATE_OPEN 0x23 // Clock Town Day 2 Duplicate of #16. In MM3D, it shares its filename with the Door of Time song from OoT
#define NA_BGM_GET_HEART 0x24 // Complete a Heart Piece
#define NA_BGM_MINI_GAME_2 0x25 // Playing Minigame
#define NA_BGM_GORON_RACE 0x26 // Goron Race
#define NA_BGM_MUSIC_BOX_HOUSE 0x27 // Music Box House "ORGEL_HOUSE"
#define NA_BGM_FAIRY_FOUNTAIN 0x28 // Fairy's Fountain In MM3D, it shares its filename with the Door of Time song from OoT "GODESS"
#define NA_BGM_ZELDAS_LULLABY 0x29 // Zelda's Lullaby "HIME"
#define NA_BGM_ROSA_SISTERS 0x2A // Rosa Sisters' Dance "SISTER_DANCER"
#define NA_BGM_OPEN_CHEST 0x2B // Open Chest "OPEN_TRE_BOX"
#define NA_BGM_MARINE_RESEARCH_LAB 0x2C // Marine Research Laboratory "DRUGSTORE"
#define NA_BGM_GIANTS_THEME 0x2D // The Four Giants "KYOJIN_ROOM"
#define NA_BGM_SONG_OF_STORMS 0x2E // Guru-Guru's Song "FUSHA"
#define NA_BGM_ROMANI_RANCH 0x2F // Romani Ranch "RONRON"
#define NA_BGM_GORON_VILLAGE 0x30 // Goron Village
#define NA_BGM_MAYORS_OFFICE 0x31 // Mayor Dotour "MEETING"
#define NA_BGM_OCA_EPONA 0x32 // Ocarina Epona's Song
#define NA_BGM_OCA_SUNS 0x33 // Ocarina Sun's Song
#define NA_BGM_OCA_TIME 0x34 // Ocarina Song of Time "TIME_NORMAL"
#define NA_BGM_OCA_STORM 0x35 // Ocarina Song of Storms
#define NA_BGM_ZORA_HALL 0x36 // Zora Hall
#define NA_BGM_GET_NEW_MASK 0x37 // A New Mask
#define NA_BGM_MINI_BOSS 0x38 // Mini Boss "MIDDLE_BOSS"
#define NA_BGM_GET_SMALL_ITEM 0x39 // Small Item Catch "S_ITEM_GET"
#define NA_BGM_ASTRAL_OBSERVATORY 0x3A // Astral Observatory "TENMONDAI"
#define NA_BGM_CAVERN 0x3B // Clock Town Cavern "NORMAL_DUNGEON"
#define NA_BGM_MILK_BAR 0x3C // Milk Bar Latte
#define NA_BGM_ZELDA_APPEAR 0x3D // Meet Zelda (OoT)
#define NA_BGM_SARIAS_SONG 0x3E // Saria's Theme Song from OoT "MAYOIMORI"
#define NA_BGM_GORON_GOAL 0x3F // Goron Race Goal
#define NA_BGM_HORSE 0x40 // Gorman Race
#define NA_BGM_HORSE_GOAL 0x41 // Race Finish
#define NA_BGM_INGO 0x42 // Gorman Bros. "INGO"
#define NA_BGM_KOTAKE_POTION_SHOP 0x43 // Kotake's Potion Shop "KOTAKE_KOUME"
#define NA_BGM_SHOP 0x44 // Store
#define NA_BGM_OWL 0x45 // Gaebora's Theme
#define NA_BGM_MINI_GAME 0x46 // Target Practice
#define NA_BGM_OCA_SOARING 0x47 // Ocarina Song of Soaring "OCA_BIGWING"
#define NA_BGM_OCA_HEALING 0x48 // Ocarina Song of Healing "OCA_CURE"
#define NA_BGM_INVERTED_SONG_OF_TIME 0x49 // Inverted Song of Time "_SPEED"
#define NA_BGM_SONG_OF_DOUBLE_TIME 0x4A // Song of Double Time "TIME_JUMP"
#define NA_BGM_SONATA_OF_AWAKENING 0x4B // Sonata of Awakening "DEMO_AWAKING"
#define NA_BGM_GORON_LULLABY 0x4C // Goron Lullaby "DEMO_LULLABY"
#define NA_BGM_NEW_WAVE_BOSSA_NOVA 0x4D // New Wave Bossa Nova "DEMO_TIDE"
#define NA_BGM_ELEGY_OF_EMPTINESS 0x4E // Elegy of Emptiness "DEMO_SHELL"
#define NA_BGM_OATH_TO_ORDER 0x4F // Oath to Order "DEMO_PLEDGE"
#define NA_BGM_SWORD_TRAINING_HALL 0x50 // Sword Training "EXERCISE_HALL"
#define NA_BGM_GORON_LULLABY_INTRO 0x51 // Ocarina Goron Lullaby Intro "DEMO_LULLABY_HALF"
#define NA_BGM_OCA_FAIRY 0x52 // New Song "OCA_YOUSEI"
#define NA_BGM_BREMEN_MARCH 0x53 // Bremen March "FACEMASK"
#define NA_BGM_BALLAD_OF_THE_WIND_FISH 0x54 // Quartet performed in on the milk bar stage "QUARTET"
#define NA_BGM_SONG_OF_SOARING 0x55 // Song of Soaring "WING_WARP"
#define NA_BGM_MILK_BAR_DUPLICATE 0x56 // Milk Bar Latte Duplicate. "MILK_BAR_DUMMY"
#define NA_BGM_FINAL_HOURS 0x57 // Final Hours "TIME_LIMIT"
#define NA_BGM_MIKAU_RIFF 0x58 // Mikau's Tale "MIKAU_LIFF"
#define NA_BGM_MIKAU_FINALE 0x59 // A single guitar chord. "MIKAU_FIN"
#define NA_BGM_FROG_SONG 0x5A // Don Gero's Song
#define NA_BGM_OCA_SONATA 0x5B // Ocarina Sonata of Awakening "OCA_AWAKING"
#define NA_BGM_OCA_LULLABY 0x5C // Ocarina Goron Lullaby "OCA_LULLABY"
#define NA_BGM_OCA_NEW_WAVE 0x5D // Ocarina New Wave Bossa Nova "OCA_TIDE"
#define NA_BGM_OCA_ELEGY 0x5E // Ocarina Elegy of Emptiness "OCA_SHELL"
#define NA_BGM_OCA_OATH 0x5F // Ocarina Oath to Order "OCA_PLEDGE"
#define NA_BGM_MAJORAS_LAIR 0x60 // "LAST_DUNGEON"
#define NA_BGM_OCA_LULLABY_INTRO 0x61 // "OCA_LULLABY_HALF"
#define NA_BGM_OCA_GUITAR_BASS_SESSION 0x62 // Bass and Guitar Session "OCA_SESSION"
#define NA_BGM_PIANO_SESSION 0x63 // Piano Solo "DEMO_SESSION"
#define NA_BGM_INDIGO_GO_SESSION 0x64 // The Indigo-Go's Rehearsal "ALLPART_SESSION"
#define NA_BGM_SNOWHEAD_TEMPLE 0x65 // Snowhead Temple "SILVER_DUNGEON"
#define NA_BGM_GREAT_BAY_TEMPLE 0x66 // Great Bay Temple "DEEPBLUE_DUNGEON"
#define NA_BGM_NEW_WAVE_SAXOPHONE 0x67 // "DEMO_TIDE_SAX"
#define NA_BGM_NEW_WAVE_VOCAL 0x68 // "DEMO_TIDE_VOCAL"
#define NA_BGM_MAJORAS_WRATH 0x69 // Majora's Wrath "MUJURA_1"
#define NA_BGM_MAJORAS_INCARNATION 0x6A // Majora's Incarnation "MUJURA_2"
#define NA_BGM_MAJORAS_MASK 0x6B // Majora's Mask Battle "MUJURA_3"
#define NA_BGM_BASS_PLAY 0x6C // Bass Practice "BASS_PLAY"
#define NA_BGM_DRUMS_PLAY 0x6D // Drums Practice "DRUMS_PLAY"
#define NA_BGM_PIANO_PLAY 0x6E // Piano Practice "PIANO_PLAY"
#define NA_BGM_IKANA_CASTLE 0x6F // Ikana Castle
#define NA_BGM_GATHERING_GIANTS 0x70 // Calling the Four Giants
#define NA_BGM_KAMARO_DANCE 0x71 // Kamaro's Dance "CAMARO_DANCE"
#define NA_BGM_CREMIA_CARRIAGE 0x72 // Cremia's Carriage "DONKEY_CART"
#define NA_BGM_KEATON_QUIZ 0x73 // Keaton "QUIZ"
#define NA_BGM_END_CREDITS_1 0x74 // The End/Credits I "END_DEMO"
#define NA_BGM_OPENING_LOOP 0x75 // Forest Ambush (?) Duplicate.
#define NA_BGM_TITLE_THEME 0x76 // Title Screen
#define NA_BGM_DUNGEON_APPEAR 0x77 // Surfacing of Woodfall
#define NA_BGM_WOODFALL_CLEAR 0x78 // Woodfall Clear "PURIFICATION_0"
#define NA_BGM_SNOWHEAD_CLEAR 0x79 // Snowhead Clear "PURIFICATION_1"
#define NA_BGM_INTO_THE_MOON 0x7B // To the Moon
#define NA_BGM_GOODBYE_GIANT 0x7C //
#define NA_BGM_TATL_AND_TAEL 0x7D // Tatl and Tael "CHAT"
#define NA_BGM_MOONS_DESTRUCTION 0x7E // Moon's Destruction "MOON_VANISH"
#define NA_BGM_NO_MUSIC 0x7F //
#define NA_BGM_END_CREDITS_2 0x82 // The End/Credits II "STAFFROLL2"
#define NA_BGM_DISABLED 0xFFFF
#endif
+14 -27
View File
@@ -1696,11 +1696,7 @@ void FireObj_Update(GlobalContext* globalCtx, FireObj* fire, Actor* actor);
void func_800F40A0(GlobalContext* globalCtx, s32 param_2);
// void func_800F415C(void);
UNK_TYPE func_800F41E4(GlobalContext* globalCtx, ActorContext* actorCtx);
// void func_800F42A0(void);
// void func_800F43BC(void);
// void func_800F44F4(void);
// void func_800F4540(void);
// s32 func_800F470C(UNK_TYPE4 param_1, UNK_TYPE4 param_2, s32 param_3, u32 param_4);
void func_800F4A10(GlobalContext* globalCtx);
void func_800F4C0C(GlobalContext* globalCtx);
void func_800F4E20(GlobalContext* globalCtx);
@@ -1761,7 +1757,7 @@ void func_800FD654(GlobalContext* globalCtx, Color_RGB8* pzParm2, f32 fParm3);
// u32 get_days_elapsed(void);
// void reset_days_elapsed(void);
// u32 get_current_day(void);
void func_800FD750(UNK_TYPE arg0);
void func_800FD750(u16 seqId);
// void func_800FD768(void);
void func_800FD78C(GlobalContext* globalCtx);
void func_800FD858(GlobalContext* globalCtx);
@@ -2067,7 +2063,7 @@ s32 func_8010BF58(Actor* actor, GlobalContext* globalCtx, s32* param_3, UNK_PTR
void Nmi_Init(void);
void Nmi_SetPrenmiStart(void);
// s32 Nmi_GetPrenmiHasStarted(void);
// void func_8010C1B0(void);
void MsgEvent_SendNullTask(void);
f32 OLib_Vec3fDist(Vec3f* a, Vec3f* b);
f32 OLib_Vec3fDistOutDiff(Vec3f* a, Vec3f* b, Vec3f* dest);
f32 OLib_Vec3fDistXZ(Vec3f* a, Vec3f* b);
@@ -3413,10 +3409,12 @@ void func_8018219C(MtxF* pfParm1, Vec3s* psParm2, s32 iParm3);
// void func_801822C4(void);
void Matrix_InsertRotationAroundUnitVector_f(f32 rotation, Vec3f* vector, s32 appendToState);
void Matrix_InsertRotationAroundUnitVector_s(s16 rotation, Vec3f* vector, s32 appendToState);
u64* SysUcode_GetUCodeBoot(void);
u32 SysUcode_GetUCodeBootSize(void);
u64* SysUcode_GetUCode(void);
u64* SysUcode_GetUCodeData(void);
// void func_80182CE0(void);
// void func_80183020(void);
// void func_80183058(void);
@@ -3874,7 +3872,7 @@ void func_8019FDC8(UNK_PTR arg0, u16 sfxId, UNK_TYPE arg2);
void func_801A0124(Vec3f* pos, u8 arg1);
// void func_801A0184(void);
// void func_801A01C4(void);
void func_801A0204(UNK_TYPE);
void func_801A0204(s8 seqId);
// void func_801A0238(void);
// void func_801A026C(void);
// void func_801A0318(void);
@@ -3895,10 +3893,10 @@ void func_801A0204(UNK_TYPE);
// void func_801A1904(void);
// void func_801A1A10(void);
// void func_801A1A8C(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
void func_801A1D44(Vec3f* vec, UNK_TYPE arg1, f32 arg2);
void func_801A1DB8(Vec3f* vec, UNK_TYPE arg1, f32 arg2);
void func_801A1D44(Vec3f* vec, u8 seqId, f32 arg2);
void func_801A1DB8(Vec3f* vec, u8 seqId, f32 arg2);
// void func_801A1E0C(void);
void func_801A1F00(s32 arg0, s32 arg1);
void func_801A1F00(u8 arg0, u16 seqId);
void func_801A1F88(void);
// void func_801A1FB4(void);
// void func_801A2090(void);
@@ -3911,20 +3909,20 @@ void func_801A246C(u8 param_1, u8 param_2);
// void func_801A27E8(void);
// void func_801A281C(void);
void func_801A29D4(UNK_TYPE arg0, f32 arg1, UNK_TYPE arg2);
void func_801A2BB8(s32 arg0);
void func_801A2BB8(s32 seqId);
void func_801A2C20(void);
// void func_801A2C44(void);
// void func_801A2C88(void);
// void func_801A2D54(void);
s32 func_801A2DE0(UNK_TYPE4 arg1);
s32 Audio_IsSequencePlaying(u8 seqId);
void func_801A2E54(s32 param_1);
void func_801A2ED8(void);
// void func_801A2F88(void);
// void func_801A3000(void);
// void func_801A3038(void);
void func_801A3098(u16 arg0);
void func_801A3098(u16 seqId);
// void func_801A312C(void);
void func_801A31EC(UNK_TYPE1 arg1, UNK_TYPE4 arg2, u8 arg3);
void func_801A31EC(u16 seqId, s8 arg1, u8 arg2);
// void func_801A3238(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE1 param_5);
// void func_801A32CC(void);
// void func_801A3590(void);
@@ -4025,18 +4023,7 @@ s32 func_801A8A50(s32 param1);
// void func_801A982C(void);
// void func_801A99B8(void);
// void func_801A9A74(void);
// void func_801A9B10(void);
// void func_801A9B78(void);
// void func_801A9BFC(void);
// void func_801A9C68(void);
// void func_801A9D10(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE1 param_5);
// void func_801A9DCC(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE1 param_5);
// void func_801A9EA4(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE1 param_6);
// void func_801A9F4C(void);
// void func_801AA020(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5);
// void func_801AA248(void);
// void func_801AA3E4(void);
// void func_801AA520(void);
void GameOver_Init(GlobalContext* globalCtx);
void GameOver_FadeLights(GlobalContext* globalCtx);
void GameOver_Update(GlobalContext* globalCtx);
+1 -1
View File
@@ -130,7 +130,7 @@ extern GraphicsContext* __gfxCtx;
#define SQ(x) ((x) * (x))
#define ABS(x) ((x) >= 0 ? (x) : -(x))
#define ABS_ALT(x) ((x) < 0 ? -(x) : (x))
#define DECR(x) ((x) == 0 ? 0 : ((x) -= 1))
#define DECR(x) ((x) == 0 ? 0 : --(x))
#define CLAMP(x, min, max) ((x) < (min) ? (min) : (x) > (max) ? (max) : (x))
#define CLAMP_MAX(x, max) ((x) > (max) ? (max) : (x))
+4 -9
View File
@@ -360,7 +360,7 @@ extern u16 viRetrace;
extern DmaEntry dmadata[1568];
// extern UNK_TYPE1 D_80186028;
// extern UNK_TYPE1 D_801AAAB0;
// extern UNK_TYPE1 D_801AD370;
extern u64 gJpegUCode[];
extern ActorInit En_A_Obj_InitVars;
extern ColliderCylinderInit enAObjCylinderInit;
extern InitChainEntry enAObjInitVar;
@@ -1867,7 +1867,7 @@ extern s8 D_801DB4B8;
// extern UNK_TYPE1 D_801DB8B8;
// extern UNK_TYPE1 D_801DB900;
extern UNK_PTR D_801DB930;
extern s8018CFAC D_801DB958[21];
extern AudioSpec D_801DB958[21];
// rodata
extern f32 D_801DBDF0;
@@ -3107,7 +3107,7 @@ extern UNK_PTR D_801E10B0;
// extern UNK_TYPE1 D_801E1E80;
// extern UNK_TYPE1 D_801E2160;
// extern UNK_TYPE1 D_801E3790;
// extern UNK_TYPE1 D_801E3F40;
extern u64 gJpegUCodeData[];
// extern UNK_TYPE1 D_801E3FA0;
// bss
@@ -3635,7 +3635,7 @@ extern u8 sVoiceMaskPattern[];
// extern UNK_TYPE1 D_801FE4C0;
// extern UNK_TYPE1 D_801FE640;
// extern UNK_TYPE1 D_801FE6D0;
extern s801FE7C0 D_801FE7C0[1];
extern SoundRequest D_801FE7C0[1];
// extern UNK_TYPE1 D_801FFBC0;
// extern UNK_TYPE1 D_801FFBC8;
// extern UNK_TYPE1 D_801FFBD0;
@@ -3789,11 +3789,6 @@ extern OSMesg D_80203290[1];
// extern UNK_TYPE4 D_80208E6C;
// extern UNK_TYPE4 D_80208E70;
// extern UNK_TYPE4 D_80208E74;
// extern UNK_TYPE1 D_80208E90;
// extern UNK_TYPE1 D_80208E94;
// extern UNK_TYPE1 D_80208E98;
// extern UNK_TYPE1 D_80208E99;
// extern UNK_TYPE1 D_80208E9C;
// post-code buffers
extern u8 gGfxSPTaskYieldBuffer[OS_YIELD_DATA_SIZE];
+1 -39
View File
@@ -24,6 +24,7 @@
#include "z64actor.h"
#include "z64animation.h"
#include "z64audio.h"
#include "z64bgcheck.h"
#include "z64collision_check.h"
#include "z64cutscene.h"
@@ -440,29 +441,6 @@ typedef struct {
/* 0x14 */ OSMesgQueue unk14;
} s80185D40; // size = 0x2C
typedef struct {
/* 0x00 */ u32 unk0;
/* 0x04 */ u8 unk4;
/* 0x05 */ u8 unk5;
/* 0x06 */ u8 unk6;
/* 0x07 */ UNK_TYPE1 pad7[0x2];
/* 0x09 */ u8 unk9;
/* 0x0A */ UNK_TYPE1 padA[0x2];
/* 0x0C */ u32 unkC;
/* 0x10 */ u16 unk10;
/* 0x12 */ u16 unk12;
/* 0x14 */ u16 unk14;
/* 0x16 */ UNK_TYPE1 pad16[0x2];
/* 0x18 */ u32 unk18;
/* 0x1C */ u32 unk1C;
/* 0x20 */ u32 unk20;
/* 0x24 */ u32 unk24;
/* 0x28 */ u32 unk28;
/* 0x2C */ u32 unk2C;
/* 0x30 */ u32 unk30;
/* 0x34 */ u32 unk34;
} s8018CFAC; // size = 0x38
typedef struct {
/* 0x0 */ u8 unk0;
/* 0x1 */ u8 unk1;
@@ -474,10 +452,6 @@ typedef struct {
/* 0x7 */ u8 unk7;
} s801AEC84; // size = 0x8
typedef struct {
/* 0x00 */ UNK_TYPE1 pad0[0x14];
} s801FE7C0; // size = 0x14
typedef struct {
/* 0x00 */ Vec3f unk0;
/* 0x0C */ Vec3f unkC;
@@ -608,12 +582,6 @@ typedef struct {
typedef void(*fault_update_input_func)(Input* input);
typedef struct {
/* 0x00 */ u8 noteIdx;
/* 0x01 */ u8 state;
/* 0x02 */ u8 pos;
} OcarinaStaff; // size = 0x3;
typedef struct {
/* 0x000 */ View view;
/* 0x168 */ u8* iconItemSegment;
@@ -1297,12 +1265,6 @@ typedef struct ActorListEntry {
#define OS_SC_NMI_MSG 3 // name is made up, 3 is OS_SC_RDP_DONE_MSG in the original sched.c
#define OS_SC_PRE_NMI_MSG 4
typedef struct {
/* 0x0000 */ OSTask task;
/* 0x0040 */ OSMesgQueue* taskQueue;
/* 0x0044 */ char unk_44[0xC];
} AudioTask; // size = 0x50
typedef struct {
/* 0x000 */ IrqMgr* irqMgr;
/* 0x004 */ SchedContext* sched;
+1186
View File
File diff suppressed because it is too large Load Diff
+99
View File
@@ -0,0 +1,99 @@
#ifndef Z64_JPEG_H
#define Z64_JPEG_H
#include "PR/ultratypes.h"
#include "ultra64/message.h"
#include "PR/sched.h"
typedef struct {
/* 0x00 */ u16 table[8*8];
} JpegQuantizationTable; // size = 0x80
typedef struct {
/* 0x00 */ u8 codeOffs[16];
/* 0x10 */ u16 codesA[16];
/* 0x30 */ u16 codesB[16];
/* 0x50 */ u8* symbols;
} JpegHuffmanTable; // size = 0x54
// this struct might be inaccurate but it's not used outside jpegutils.c
typedef struct {
/* 0x000 */ u8 codeOffs[16];
/* 0x010 */ u16 dcCodes[120];
/* 0x100 */ u16 acCodes[256];
} JpegHuffmanTableOld; // size = 0x300
typedef struct {
/* 0x00 */ void* address;
/* 0x04 */ u32 mbCount;
/* 0x08 */ u32 mode;
/* 0x0C */ void* qTableYPtr;
/* 0x10 */ void* qTableUPtr;
/* 0x14 */ void* qTableVPtr;
/* 0x18 */ char unk_18[0x8];
} JpegTaskData; // size = 0x20
typedef struct {
/* 0x000 */ JpegTaskData taskData;
/* 0x020 */ char yieldData[0x200];
/* 0x220 */ JpegQuantizationTable qTableY;
/* 0x2A0 */ JpegQuantizationTable qTableU;
/* 0x320 */ JpegQuantizationTable qTableV;
/* 0x3A0 */ u8 codesLengths[0x110];
/* 0x4B0 */ u16 codes[0x108];
/* 0x6C0 */ u16 data[4][0x180];
} JpegWork; // size = 0x12C0
typedef struct {
/* 0x00 */ void* imageData;
/* 0x04 */ u8 mode;
/* 0x05 */ u8 unk_05;
/* 0x08 */ JpegHuffmanTable* hTablePtrs[4];
/* 0x18 */ u8 unk_18;
} JpegDecoder; // size = 0x1C
typedef struct {
/* 0x00 */ u8 dqtCount;
/* 0x04 */ u8* dqtPtr[3];
/* 0x10 */ u8 dhtCount;
/* 0x14 */ u8* dhtPtr[4];
/* 0x24 */ void* imageData;
/* 0x28 */ u8 mode; // 0 if Y V0 is 1 and 2 if Y V0 is 2
/* 0x30 */ OSScTask scTask;
/* 0x98 */ OSMesgQueue mq;
/* 0xB0 */ OSMesg msg;
/* 0xB4 */ JpegWork* workBuf;
} JpegContext; // size = 0xB8
typedef struct {
/* 0x00 */ u32 byteIdx;
/* 0x04 */ u8 bitIdx;
/* 0x05 */ u8 dontSkip;
/* 0x08 */ u32 curWord;
/* 0x0C */ s16 unk_0C;
/* 0x0E */ s16 unk_0E;
/* 0x10 */ s16 unk_10;
} JpegDecoderState; // size = 0x14
void Jpeg_ScheduleDecoderTask(JpegContext* jpegCtx);
void Jpeg_CopyToZbuffer(u16* src, u16* zbuffer, s32 x, s32 y);
u16 Jpeg_GetUnalignedU16(u8* ptr);
void Jpeg_ParseMarkers(u8* ptr, JpegContext* jpegCtx);
s32 Jpeg_Decode(void* data, void* zbuffer, void* work, u32 workSize);
void JpegUtils_ProcessQuantizationTable(u8* dqt, JpegQuantizationTable* qt, u8 count);
s32 JpegUtils_ParseHuffmanCodesLengths(u8* ptr, u8* codesLengths);
s32 JpegUtils_GetHuffmanCodes(u8* codesLengths, u16* codes);
s32 JpegUtils_SetHuffmanTable(u8* data, JpegHuffmanTable* ht, u16* codes);
u32 JpegUtils_ProcessHuffmanTableImpl(u8* data, JpegHuffmanTable* ht, u8* codesLengths, u16* codes, u8 isAc);
u32 JpegUtils_ProcessHuffmanTable(u8* dht, JpegHuffmanTable* ht, u8* codesLengths, u16* codes, u8 count);
void JpegUtils_SetHuffmanTableOld(u8* data, JpegHuffmanTableOld* ht, u8* codesLengths, u16* codes, s16 count, u8 isAc);
u32 JpegUtils_ProcessHuffmanTableImplOld(u8* dht, JpegHuffmanTableOld* ht, u8* codesLengths, u16* codes);
s32 JpegDecoder_Decode(JpegDecoder* decoder, u16* mcuBuff, s32 count, u8 isFollowing, JpegDecoderState* state);
s32 JpegDecoder_ProcessMcu(JpegHuffmanTable* hTable0, JpegHuffmanTable* hTable1, u16* mcu, s16* unk);
s32 JpegDecoder_ParseNextSymbol(JpegHuffmanTable* hTable, s16* outCoeff, s8* outZeroCount);
u16 JpegDecoder_ReadBits(u8 len);
#endif
+5 -5
View File
@@ -428,7 +428,7 @@ beginseg
compress
after "dmadata"
include "build/src/code/z_en_a_keep.o"
include "build/data/code/z_en_a_keep.data.o"
include "build/data/code/rsp.data.o"
include "build/data/code/code_801ADE60.data.o"
include "build/data/code/code_801E3FA0.bss.o"
include "build/src/code/z_en_item00.o"
@@ -492,8 +492,8 @@ beginseg
include "build/src/code/z_horse.o"
include "build/data/code/z_horse.data.o"
include "build/src/code/z_jpeg.o"
include "build/data/code/z_jpeg.data.o"
include "build/src/code/z_kaleido_setup.o"
include "build/data/code/z_kaleido_setup.data.o"
include "build/src/code/z_kanfont.o"
include "build/src/code/z_kankyo.o"
include "build/data/code/z_kankyo.data.o"
@@ -676,11 +676,11 @@ beginseg
include "build/data/code/code_801A7B10.bss.o"
include "build/data/code/audio_init_params.rodata.o"
include "build/src/code/jpegutils.o"
include "build/src/code/code_801AA020.o"
include "build/data/code/code_801AA020.bss.o"
include "build/src/code/jpegdecoder.o"
include_readonly "build/src/code/z_game_over.o"
include "build/src/code/z_construct.o"
include "build/data/code/code_801E1180.rodata.o"
include "build/data/code/audio_sound_params.data.o"
include "build/data/code/rsp.rodata.o"
endseg
beginseg
+1 -1
View File
@@ -296,7 +296,7 @@
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A2D54.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A2DE0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/Audio_IsSequencePlaying.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A2E54.s")
+1 -1
View File
@@ -1,7 +1,7 @@
#include "global.h"
// Blocks the current thread until all currently queued scheduler tasks have been completed
void func_8010C1B0(void) {
void MsgEvent_SendNullTask(void) {
OSScTask task;
OSMesgQueue queue;
OSMesg msg;
-9
View File
@@ -1,9 +0,0 @@
#include "global.h"
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801AA020/func_801AA020.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801AA020/func_801AA248.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801AA020/func_801AA3E4.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801AA020/func_801AA520.s")
+193
View File
@@ -0,0 +1,193 @@
#include "z64jpeg.h"
#include "libc/stdbool.h"
#include "macros.h"
u8* sJpegBitStreamPtr;
u32 sJpegBitStreamByteIdx;
u8 sJpegBitStreamBitIdx;
u8 sJpegBitStreamDontSkip;
u32 sJpegBitStreamCurWord;
s32 JpegDecoder_Decode(JpegDecoder* decoder, u16* mcuBuff, s32 count, u8 isFollowing, JpegDecoderState* state) {
s16 pad;
s16 unk0;
s16 unk1;
s16 unk2;
u32 idx;
s32 inc;
u16 unkCount;
JpegHuffmanTable* hTable0;
JpegHuffmanTable* hTable1;
JpegHuffmanTable* hTable2;
JpegHuffmanTable* hTable3;
inc = 0;
sJpegBitStreamPtr = decoder->imageData;
if (decoder->mode == 0) {
unkCount = 2;
} else {
unkCount = 4;
if (decoder->unk_05 == 1) {
inc = 8 * 8 * 2;
}
}
hTable0 = decoder->hTablePtrs[0];
hTable1 = decoder->hTablePtrs[1];
hTable2 = decoder->hTablePtrs[2];
hTable3 = decoder->hTablePtrs[3];
if (!isFollowing) {
sJpegBitStreamByteIdx = 0;
sJpegBitStreamBitIdx = 32;
sJpegBitStreamCurWord = 0;
sJpegBitStreamDontSkip = 0;
unk0 = 0;
unk1 = 0;
unk2 = 0;
} else {
sJpegBitStreamByteIdx = state->byteIdx;
sJpegBitStreamBitIdx = state->bitIdx;
sJpegBitStreamCurWord = state->curWord;
sJpegBitStreamDontSkip = state->dontSkip;
unk0 = state->unk_0C;
unk1 = state->unk_0E;
unk2 = state->unk_10;
}
while (count != 0) {
for (idx = 0; idx < unkCount; idx++) {
if (JpegDecoder_ProcessMcu(hTable0, hTable1, mcuBuff, &unk0)) {
return 2;
}
mcuBuff += 8 * 8;
}
if (JpegDecoder_ProcessMcu(hTable2, hTable3, mcuBuff, &unk1)) {
return 2;
}
mcuBuff += 8 * 8;
if (JpegDecoder_ProcessMcu(hTable2, hTable3, mcuBuff, &unk2)) {
return 2;
}
count--;
mcuBuff += 8 * 8;
mcuBuff += inc;
}
state->byteIdx = sJpegBitStreamByteIdx;
state->bitIdx = sJpegBitStreamBitIdx;
state->curWord = sJpegBitStreamCurWord;
state->dontSkip = sJpegBitStreamDontSkip;
state->unk_0C = unk0;
state->unk_0E = unk1;
state->unk_10 = unk2;
return 0;
}
s32 JpegDecoder_ProcessMcu(JpegHuffmanTable* hTable0, JpegHuffmanTable* hTable1, u16* mcu, s16* unk) {
s8 i = 0;
s8 zeroCount;
s16 coeff;
if (JpegDecoder_ParseNextSymbol(hTable0, &coeff, &zeroCount)) {
return true;
}
*unk += coeff;
mcu[i++] = *unk;
while (i < 8 * 8) {
if (JpegDecoder_ParseNextSymbol(hTable1, &coeff, &zeroCount)) {
return true;
}
if (coeff == 0) {
if (zeroCount == 0xF) {
while (zeroCount-- >= 0) {
mcu[i++] = 0;
}
} else {
while (i < 8 * 8) {
mcu[i++] = 0;
}
break;
}
} else {
while (0 < zeroCount--) {
mcu[i++] = 0;
}
mcu[i++] = coeff;
}
}
return false;
}
s32 JpegDecoder_ParseNextSymbol(JpegHuffmanTable* hTable, s16* outCoeff, s8* outZeroCount) {
u8 codeIdx;
u8 sym;
u16 codeOff = 0;
u16 buff = JpegDecoder_ReadBits(16);
for (codeIdx = 0; codeIdx < ARRAY_COUNT(hTable->codesB); codeIdx++) {
if (hTable->codesB[codeIdx] == 0xFFFF) {
continue;
}
codeOff = buff >> (15 - codeIdx);
if (codeOff <= hTable->codesB[codeIdx]) {
break;
}
}
if (codeIdx >= ARRAY_COUNT(hTable->codesB)) {
return true;
}
sym = hTable->symbols[hTable->codeOffs[codeIdx] + codeOff - hTable->codesA[codeIdx]];
*outZeroCount = sym >> 4;
sym &= 0xF;
sJpegBitStreamBitIdx += codeIdx - 15;
*outCoeff = 0;
if (sym) {
*outCoeff = JpegDecoder_ReadBits(sym);
if (*outCoeff < (1 << (sym - 1))) {
*outCoeff += (-1 << sym) + 1;
}
}
return false;
}
u16 JpegDecoder_ReadBits(u8 len) {
u8 byteCount;
u8 data;
s32 ret;
u32 temp;
ret = 0; // this is required for some reason
for (byteCount = sJpegBitStreamBitIdx >> 3; byteCount > 0; byteCount--) {
data = sJpegBitStreamPtr[sJpegBitStreamByteIdx++];
if (sJpegBitStreamDontSkip) {
if (data == 0) {
data = sJpegBitStreamPtr[sJpegBitStreamByteIdx++];
}
}
sJpegBitStreamDontSkip = (data == 0xFF) ? true : false;
sJpegBitStreamCurWord <<= 8;
sJpegBitStreamCurWord |= data;
sJpegBitStreamBitIdx -= 8;
}
ret = (sJpegBitStreamCurWord << (sJpegBitStreamBitIdx));
temp = ret;
ret = temp >> -len;
sJpegBitStreamBitIdx += len;
return ret;
}
+147 -9
View File
@@ -1,17 +1,155 @@
#include "global.h"
#include "z64jpeg.h"
#include "libc/stdbool.h"
#include "macros.h"
#pragma GLOBAL_ASM("asm/non_matchings/code/jpegutils/func_801A9B10.s")
void JpegUtils_ProcessQuantizationTable(u8* dqt, JpegQuantizationTable* qt, u8 count) {
u8 i;
#pragma GLOBAL_ASM("asm/non_matchings/code/jpegutils/func_801A9B78.s")
for (i = 0; i < count; i++) {
u8 j;
#pragma GLOBAL_ASM("asm/non_matchings/code/jpegutils/func_801A9BFC.s")
dqt++;
for (j = 0; j < ARRAY_COUNT(qt[i].table); j++) {
qt[i].table[j] = *dqt++;
}
}
}
#pragma GLOBAL_ASM("asm/non_matchings/code/jpegutils/func_801A9C68.s")
s32 JpegUtils_ParseHuffmanCodesLengths(u8* ptr, u8* codesLengths) {
u8 off = 1;
s16 count = 0;
s16 idx = 1;
#pragma GLOBAL_ASM("asm/non_matchings/code/jpegutils/func_801A9D10.s")
while (off <= 16) {
while (idx <= ptr[off - 1]) {
codesLengths[count++] = off;
idx++;
}
idx = 1;
off++;
}
#pragma GLOBAL_ASM("asm/non_matchings/code/jpegutils/func_801A9DCC.s")
codesLengths[count] = 0;
return count;
}
#pragma GLOBAL_ASM("asm/non_matchings/code/jpegutils/func_801A9EA4.s")
s32 JpegUtils_GetHuffmanCodes(u8* codesLengths, u16* codes) {
s16 idx = 0;
u16 code = 0;
u8 lastLen = codesLengths[0];
#pragma GLOBAL_ASM("asm/non_matchings/code/jpegutils/func_801A9F4C.s")
while (true) {
while (true) {
codes[idx++] = code++;
if (codesLengths[idx] != lastLen) {
break;
}
}
if (codesLengths[idx] == 0) {
break;
}
while (true) {
if (code <<= 1, codesLengths[idx] == ++lastLen) {
break;
}
}
}
return idx;
}
s32 JpegUtils_SetHuffmanTable(u8* data, JpegHuffmanTable* ht, u16* codes) {
u8 idx;
u16 codeOff = 0;
for (idx = 0; idx < 16; idx++) {
if (data[idx]) {
ht->codeOffs[idx] = codeOff;
ht->codesA[idx] = codes[codeOff];
codeOff += data[idx] - 1;
ht->codesB[idx] = codes[codeOff];
codeOff++;
} else {
ht->codesB[idx] = 0xFFFF;
}
}
return codeOff;
}
u32 JpegUtils_ProcessHuffmanTableImpl(u8* data, JpegHuffmanTable* ht, u8* codesLengths, u16* codes, u8 isAc) {
s16 ret;
s32 count = JpegUtils_ParseHuffmanCodesLengths(data, codesLengths);
s32 temp;
ret = count;
if (count == 0 || (isAc && count > 0x100) || (!isAc && count > 0x10)) {
return 0;
}
if (ret != JpegUtils_GetHuffmanCodes(codesLengths, codes)) {
return 0;
}
if (temp = JpegUtils_SetHuffmanTable(data, ht, codes), temp != ret) {
return 0;
}
return ret;
}
u32 JpegUtils_ProcessHuffmanTable(u8* dht, JpegHuffmanTable* ht, u8* codesLengths, u16* codes, u8 count) {
u8 idx;
u32 codeCount;
for (idx = 0; idx < count; idx++) {
u32 ac = (*dht++ >> 4);
codeCount = JpegUtils_ProcessHuffmanTableImpl(dht, &ht[idx], codesLengths, codes, ac);
if (codeCount == 0) {
return true;
}
dht += 16;
ht[idx].symbols = dht;
dht += codeCount;
}
return false;
}
void JpegUtils_SetHuffmanTableOld(u8* data, JpegHuffmanTableOld* ht, u8* codesLengths, u16* codes, s16 count, u8 isAc) {
s16 idx;
u8 a;
for (idx = 0; idx < count; idx++) {
a = data[idx];
if (isAc) {
ht->acCodes[a] = codes[idx];
ht->codeOffs[a] = codesLengths[idx];
} else {
ht->dcCodes[a] = codes[idx];
ht->codeOffs[a] = codesLengths[idx];
}
}
}
u32 JpegUtils_ProcessHuffmanTableImplOld(u8* dht, JpegHuffmanTableOld* ht, u8* codesLengths, u16* codes) {
u8 isAc = *dht++ >> 4;
s16 count2;
s32 count;
count2 = count = JpegUtils_ParseHuffmanCodesLengths(dht, codesLengths);
if (count == 0 || (isAc && count > 0x100) || (!isAc && count > 0x10)) {
return true;
}
if (JpegUtils_GetHuffmanCodes(codesLengths, codes) != count2) {
return true;
}
JpegUtils_SetHuffmanTableOld(dht + 0x10, ht, codesLengths, codes, count2, isAc);
return false;
}
+2 -2
View File
@@ -5,9 +5,9 @@ SaveContext gSaveContext;
void SaveContext_Init(void) {
bzero(&gSaveContext, sizeof(gSaveContext));
gSaveContext.playerForm = 0;
gSaveContext.seqIndex = 0xFF;
gSaveContext.seqIndex = (u8)NA_BGM_DISABLED;
gSaveContext.nightSeqIndex = 0xFF;
gSaveContext.unk_3F46 = 0;
gSaveContext.unk_3F46 = NA_BGM_GENERAL_SFX;
gSaveContext.nextCutsceneIndex = 0xFFEF;
gSaveContext.cutsceneTrigger = 0;
gSaveContext.unk_3F4D = 0;
+2 -2
View File
@@ -45,7 +45,7 @@ void GameOver_Update(GlobalContext* globalCtx) {
gSaveContext.unk_3DC0 = 2000;
gSaveContext.naviTimer = 0;
gSaveContext.seqIndex = 0xFF;
gSaveContext.seqIndex = (u8)NA_BGM_DISABLED;
gSaveContext.nightSeqIndex = 0xFF;
gSaveContext.eventInf[0] = 0;
gSaveContext.eventInf[1] = 0;
@@ -66,7 +66,7 @@ void GameOver_Update(GlobalContext* globalCtx) {
gameOverCtx->state = GAMEOVER_DEATH_WAIT_GROUND;
break;
case GAMEOVER_DEATH_FADE_OUT:
if (func_801A8A50(1) != 32) {
if (func_801A8A50(1) != NA_BGM_GAME_OVER) {
func_80169F78(globalCtx);
if (gSaveContext.respawnFlag != -7) {
gSaveContext.respawnFlag = -6;
+299 -6
View File
@@ -1,11 +1,304 @@
#include "global.h"
#include "z64jpeg.h"
#include "libc/stdbool.h"
#include "variables.h"
#include "functions.h"
#pragma GLOBAL_ASM("asm/non_matchings/code/z_jpeg/func_800F42A0.s")
#define MARKER_ESCAPE 0x00
#define MARKER_SOI 0xD8
#define MARKER_SOF 0xC0
#define MARKER_DHT 0xC4
#define MARKER_DQT 0xDB
#define MARKER_DRI 0xDD
#define MARKER_SOS 0xDA
#define MARKER_APP0 0xE0
#define MARKER_APP1 0xE1
#define MARKER_APP2 0xE2
#define MARKER_COM 0xFE
#define MARKER_EOI 0xD9
#pragma GLOBAL_ASM("asm/non_matchings/code/z_jpeg/func_800F43BC.s")
/**
* Configures and schedules a JPEG decoder task and waits for it to finish.
*/
void Jpeg_ScheduleDecoderTask(JpegContext* jpegCtx) {
static OSTask_t sJpegTask = {
M_NJPEGTASK, // type
0, // flags
NULL, // ucode_boot
0, // ucode_boot_size
gJpegUCode, // ucode
0x1000, // ucode_size
gJpegUCodeData, // ucode_data
0x800, // ucode_data_size
NULL, // dram_stack
0, // dram_stack_size
NULL, // output_buff
NULL, // output_buff_size
NULL, // data_ptr
sizeof(JpegTaskData), // data_size
NULL, // yield_data_ptr
0x200, // yield_data_size
};
#pragma GLOBAL_ASM("asm/non_matchings/code/z_jpeg/func_800F44F4.s")
JpegWork* workBuf = jpegCtx->workBuf;
s32 pad[2];
#pragma GLOBAL_ASM("asm/non_matchings/code/z_jpeg/func_800F4540.s")
workBuf->taskData.address = &workBuf->data;
workBuf->taskData.mode = jpegCtx->mode;
workBuf->taskData.mbCount = 4;
workBuf->taskData.qTableYPtr = &workBuf->qTableY;
workBuf->taskData.qTableUPtr = &workBuf->qTableU;
workBuf->taskData.qTableVPtr = &workBuf->qTableV;
#pragma GLOBAL_ASM("asm/non_matchings/code/z_jpeg/func_800F470C.s")
sJpegTask.flags = 0;
sJpegTask.ucodeBoot = SysUcode_GetUCodeBoot();
sJpegTask.ucodeBootSize = SysUcode_GetUCodeBootSize();
sJpegTask.yieldDataPtr = (u64*)&workBuf->yieldData;
sJpegTask.dataPtr = (u64*)&workBuf->taskData;
jpegCtx->scTask.next = NULL;
jpegCtx->scTask.flags = OS_SC_NEEDS_RSP;
jpegCtx->scTask.msgQ = &jpegCtx->mq;
jpegCtx->scTask.msg = NULL;
jpegCtx->scTask.framebuffer = NULL;
jpegCtx->scTask.list.t = sJpegTask;
osSendMesg(&gSchedContext.cmdQ, (OSMesg)&jpegCtx->scTask, OS_MESG_BLOCK);
Sched_SendEntryMsg(&gSchedContext); // osScKickEntryMsg
osRecvMesg(&jpegCtx->mq, NULL, OS_MESG_BLOCK);
}
/**
* Copies a 16x16 block of decoded image data to the Z-buffer.
*/
void Jpeg_CopyToZbuffer(u16* src, u16* zbuffer, s32 x, s32 y) {
u16* dst = zbuffer + (((y * SCREEN_WIDTH) + x) * 16);
s32 i;
for (i = 0; i < 16; i++) {
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
dst[3] = src[3];
dst[4] = src[4];
dst[5] = src[5];
dst[6] = src[6];
dst[7] = src[7];
dst[8] = src[8];
dst[9] = src[9];
dst[10] = src[10];
dst[11] = src[11];
dst[12] = src[12];
dst[13] = src[13];
dst[14] = src[14];
dst[15] = src[15];
src += 16;
dst += SCREEN_WIDTH;
}
}
/**
* Reads an u16 from a possibly unaligned address in memory.
*
* Replaces unaligned 16-bit reads with a pair of aligned reads, allowing for reading the possibly
* unaligned values in JPEG header files.
*/
u16 Jpeg_GetUnalignedU16(u8* ptr) {
if (((u32)ptr & 1) == 0) {
// Read the value normally if it's aligned to a 16-bit address.
return *(u16*)ptr;
} else {
// Read unaligned values using two separate aligned memory accesses when it's not.
return *(u16*)(ptr - 1) << 8 | (*(u16*)(ptr + 1) >> 8);
}
}
/**
* Parses the markers in the JPEG file, storing information such as the pointer to the image data
* in `jpegCtx` for later processing.
*/
void Jpeg_ParseMarkers(u8* ptr, JpegContext* jpegCtx) {
u32 exit = false;
jpegCtx->dqtCount = 0;
jpegCtx->dhtCount = 0;
while (true) {
if (exit) {
break;
}
// 0xFF indicates the start of a JPEG marker, so look for the next.
if (*ptr++ == 0xFF) {
switch (*ptr++) {
case MARKER_ESCAPE: {
// Compressed value 0xFF is stored as 0xFF00 to escape it, so ignore it.
break;
}
case MARKER_SOI: {
// Start of Image
break;
}
case MARKER_APP0: {
// Application marker for JFIF
ptr += Jpeg_GetUnalignedU16(ptr);
break;
}
case MARKER_APP1: {
// Application marker for EXIF
ptr += Jpeg_GetUnalignedU16(ptr);
break;
}
case MARKER_APP2: {
ptr += Jpeg_GetUnalignedU16(ptr);
break;
}
case MARKER_DQT: {
// Define Quantization Table, stored for later processing
jpegCtx->dqtPtr[jpegCtx->dqtCount++] = ptr + 2;
ptr += Jpeg_GetUnalignedU16(ptr);
break;
}
case MARKER_DHT: {
// Define Huffman Table, stored for later processing
jpegCtx->dhtPtr[jpegCtx->dhtCount++] = ptr + 2;
ptr += Jpeg_GetUnalignedU16(ptr);
break;
}
case MARKER_DRI: {
// Define Restart Interval
ptr += Jpeg_GetUnalignedU16(ptr);
break;
}
case MARKER_SOF: {
// Start of Frame, stores important metadata of the image.
// Only used for extracting the sampling factors (jpegCtx->mode).
if (ptr[9] == 0x21) {
// component Y : V0 == 1
jpegCtx->mode = 0;
} else if (ptr[9] == 0x22) {
// component Y : V0 == 2
jpegCtx->mode = 2;
}
ptr += Jpeg_GetUnalignedU16(ptr);
break;
}
case MARKER_SOS: {
// Start of Scan marker, indicates the start of the image data.
ptr += Jpeg_GetUnalignedU16(ptr);
jpegCtx->imageData = ptr;
break;
}
case MARKER_EOI: {
// End of Image
exit = true;
break;
}
default: {
ptr += Jpeg_GetUnalignedU16(ptr);
break;
}
}
}
}
}
s32 Jpeg_Decode(void* data, void* zbuffer, void* work, u32 workSize) {
s32 y;
s32 x;
s32 j;
s32 i;
JpegContext jpegCtx;
JpegHuffmanTable hTables[4];
JpegDecoder decoder;
JpegDecoderState state;
JpegWork* workBuff = work;
if (workSize < sizeof(JpegWork)) {
return -1;
}
osCreateMesgQueue(&jpegCtx.mq, &jpegCtx.msg, 1);
MsgEvent_SendNullTask();
jpegCtx.workBuf = workBuff;
Jpeg_ParseMarkers(data, &jpegCtx);
switch (jpegCtx.dqtCount) {
case 1:
JpegUtils_ProcessQuantizationTable(jpegCtx.dqtPtr[0], &workBuff->qTableY, 3);
break;
case 2:
JpegUtils_ProcessQuantizationTable(jpegCtx.dqtPtr[0], &workBuff->qTableY, 1);
JpegUtils_ProcessQuantizationTable(jpegCtx.dqtPtr[1], &workBuff->qTableU, 1);
JpegUtils_ProcessQuantizationTable(jpegCtx.dqtPtr[1], &workBuff->qTableV, 1);
break;
case 3:
JpegUtils_ProcessQuantizationTable(jpegCtx.dqtPtr[0], &workBuff->qTableY, 1);
JpegUtils_ProcessQuantizationTable(jpegCtx.dqtPtr[1], &workBuff->qTableU, 1);
JpegUtils_ProcessQuantizationTable(jpegCtx.dqtPtr[2], &workBuff->qTableV, 1);
break;
default:
return -1;
}
switch (jpegCtx.dhtCount) {
case 1:
if (JpegUtils_ProcessHuffmanTable(jpegCtx.dhtPtr[0], &hTables[0], workBuff->codesLengths, workBuff->codes,
4)) {
return -1;
}
break;
case 4:
// This chained if-else has printfs inside it on debug
if (JpegUtils_ProcessHuffmanTable(jpegCtx.dhtPtr[0], &hTables[0], workBuff->codesLengths, workBuff->codes,
1)) {
} else if (JpegUtils_ProcessHuffmanTable(jpegCtx.dhtPtr[1], &hTables[1], workBuff->codesLengths,
workBuff->codes, 1)) {
} else if (JpegUtils_ProcessHuffmanTable(jpegCtx.dhtPtr[2], &hTables[2], workBuff->codesLengths,
workBuff->codes, 1)) {
} else if (!JpegUtils_ProcessHuffmanTable(jpegCtx.dhtPtr[3], &hTables[3], workBuff->codesLengths,
workBuff->codes, 1)) {
break;
}
return -1;
default:
return -1;
}
decoder.imageData = jpegCtx.imageData;
decoder.mode = jpegCtx.mode;
decoder.unk_05 = 2;
decoder.hTablePtrs[0] = &hTables[0];
decoder.hTablePtrs[1] = &hTables[1];
decoder.hTablePtrs[2] = &hTables[2];
decoder.hTablePtrs[3] = &hTables[3];
decoder.unk_18 = 0;
x = y = 0;
for (i = 0; i < 300; i += 4) {
if (!JpegDecoder_Decode(&decoder, (u16*)workBuff->data, 4, (i != 0), &state)) {
Jpeg_ScheduleDecoderTask(&jpegCtx);
for (j = 0; j < 4; j++) {
Jpeg_CopyToZbuffer(workBuff->data[j], zbuffer, x, y);
x++;
if (x >= 20) {
x = 0;
y++;
}
}
}
}
return 0;
}
+1 -1
View File
@@ -449,7 +449,7 @@ void Scene_HeaderCmdSoundSettings(GlobalContext* globalCtx, SceneCmd* cmd) {
globalCtx->soundCtx.seqIndex = cmd->soundSettings.musicSeq;
globalCtx->soundCtx.nightSeqIndex = cmd->soundSettings.nighttimeSFX;
if (gSaveContext.seqIndex == 0xFF || func_801A8A50(0) == 0x57) {
if (gSaveContext.seqIndex == (u8)NA_BGM_DISABLED || func_801A8A50(0) == NA_BGM_FINAL_HOURS) {
audio_setBGM(cmd->soundSettings.bgmId);
}
}
+2 -2
View File
@@ -1005,7 +1005,7 @@ void func_809DAB78(Boss02* this, GlobalContext* globalCtx) {
}
if (spB0->unk_0144 >= 10) {
Audio_QueueSeqCmd(0x8021);
Audio_QueueSeqCmd(NA_BGM_CLEAR_BOSS | 0x8000);
}
Audio_PlayActorSound2(&this->actor, NA_SE_EN_INBOSS_DEAD_OLD);
@@ -1342,7 +1342,7 @@ void func_809DC78C(Actor* thisx, GlobalContext* globalCtx) {
if (D_809E0430 != 0) {
D_809E0430--;
if (D_809E0430 == 0) {
Audio_QueueSeqCmd(0x801B);
Audio_QueueSeqCmd(NA_BGM_BOSS | 0x8000);
}
}
}

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