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match Math3D_CylVsLineSeg
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+11
-7
@@ -1780,8 +1780,6 @@ s32 Math3D_PointInCyl(Cylinder16* cyl, Vec3f* point) {
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}
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}
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#ifdef NON_MATCHING
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// fracA and fracB are init to 0 but this causes problems everywhere
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s32 Math3D_CylVsLineSeg(Cylinder16* cyl, Vec3f* linePointA, Vec3f* linePointB, Vec3f* intersectA, Vec3f* intersectB) {
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Vec3f cylToPtA;
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Vec3f cylToPtB;
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@@ -1789,7 +1787,7 @@ s32 Math3D_CylVsLineSeg(Cylinder16* cyl, Vec3f* linePointA, Vec3f* linePointB, V
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f32 fracA;
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f32 fracB;
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f32 fracBase;
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f32 zero = 0.0f;
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f32 zero;
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f32 pad;
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f32 cylRadiusSq;
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f32 radSqDiff;
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@@ -1799,11 +1797,20 @@ s32 Math3D_CylVsLineSeg(Cylinder16* cyl, Vec3f* linePointA, Vec3f* linePointB, V
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s32 sideIntB;
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s32 intBeyondA;
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s32 intBeyondB;
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s32 intFlags = 0;
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s32 intFlags;
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Vec3f intPts[4];
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s32 count;
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s32 i;
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fracA = 0.0f;
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fracB = 0.0f;
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//! FAKE:
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dummy:;
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zero = 0.0f;
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intFlags = 0;
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if (Math3D_PointInCyl(cyl, linePointA) && Math3D_PointInCyl(cyl, linePointB)) {
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// both points are in the cylinder
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*intersectA = *linePointA;
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@@ -1966,9 +1973,6 @@ s32 Math3D_CylVsLineSeg(Cylinder16* cyl, Vec3f* linePointA, Vec3f* linePointB, V
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}
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return count;
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}
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#else
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_math3d/Math3D_CylVsLineSeg.s")
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#endif
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#ifdef NON_MATCHING
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// in-function static bss
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