Merge branch 'zret' of github.com:HarbourMasters/mm into zret

This commit is contained in:
Alejandro Javier Asenjo Nitti
2023-11-02 20:23:07 -03:00
2 changed files with 70 additions and 2 deletions
+68 -1
View File
@@ -995,7 +995,74 @@ void func_80A7A360(EnJso2* this, PlayState* play) {
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Jso2/EnJso2_Update.s")
void EnJso2_Update(Actor* thisx, PlayState* play) {
s32 pad;
s32 i;
EnJso2* this = (EnJso2* ) thisx;
if (this->unk284 != 3) {
SkelAnime_Update(&this->skelAnime);
}
DECR(this->unk28A);
DECR(this->unk28E);
DECR(this->unk290);
DECR(this->unk1044);
DECR(this->unk2A0);
func_80A7A360(this, play);
Actor_SetScale(&this->actor, this->unk378);
this->actionFunc(this, play);
Actor_SetFocus(&this->actor, 80.0f);
Actor_MoveWithGravity(&this->actor);
if (this->actor.bgCheckFlags & 1) {
this->actor.world.pos.x += this->unkE58.x;
this->actor.world.pos.z += this->unkE58.z;
Math_ApproachZeroF(&this->unkE58.x, 1.0f, 2.0f);
Math_ApproachZeroF(&this->unkE58.z, 1.0f, 2.0f);
}
Actor_UpdateBgCheckInfo(play, &this->actor, 35.0f, 60.0f, 60.0f, 0x1D);
if ((this->unk284 == 5) || (this->unk284 == 6) || (this->unk284 == 0xF) || (this->unk284 == 0x10)) {
this->unk_38C++;
if (this->unk_38C >= 0x14) {
this->unk_38C = 0;
}
if (this->unk_388 < 0x13) {
this->unk_388++;
}
Math_Vec3f_Copy(&this->unk_390[this->unk_38C], &this->actor.world.pos);
Math_Vec3s_Copy(&this->unk_480[this->unk_38C], &this->actor.world.rot);
this->unk_390[this->unk_38C].y += 40.0f;
for (i = 0; i < 20; i++) {
this->unk_4F8[this->unk_38C][i] = this->jointTable[i];
}
} else if (this->unk284 != 0) {
this->unk_388 = 0;
}
if ((this->unk284 != 3) && (this->unk284 != 5) && (this->unk284 != 0xB) && (this->unk284 != 8) && (this->unk284 != 0xF) && (this->unk284 != 0xC)) {
this->actor.shape.rot.y = this->actor.world.rot.y;
}
this->actor.shape.rot.x = this->actor.world.rot.x;
Collider_UpdateCylinder(&this->actor, &this->unkEF4);
if ((this->unk284 != 0) && (this->unk284 != 8) && (this->unk284 != 0xF)) {
CollisionCheck_SetOC(play, &play->colChkCtx, &this->unkEF4.base);
if ((this->unk284 != 1) && (this->unk284 != 8)) {
CollisionCheck_SetAC(play, &play->colChkCtx, &this->unkEF4.base);
}
}
if (((this->unk284 == 7) || (this->unk284 == 0x10) || (this->unk284 == 6) || (this->unk284 == 8)) && (this->unk371 == 0) && (this->unk36C == 0)) {
CollisionCheck_SetAT(play, &play->colChkCtx, &this->unkF40.base);
CollisionCheck_SetAT(play, &play->colChkCtx, &this->unkFC0.base);
}
}
s32 func_80A7AA48(PlayState* play, s32 arg1, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) {
EnJso2* this = THIS;
+2 -1
View File
@@ -10,7 +10,8 @@ typedef void (*EnJso2ActionFunc)(struct EnJso2*, PlayState*);
typedef struct EnJso2 {
/* 0x0000 */ Actor actor;
/* 0x0144 */ SkelAnime skelAnime;
/* 0x0188 */ char unk_188[0xF0];
/* 0x0188 */ Vec3s jointTable[20];
/* 0x0200 */ Vec3s morphTable[20];
/* 0x0278 */ EnJso2ActionFunc actionFunc;
/* 0x027C */ char unk_27C[0x8];
/* 0x0284 */ s16 unk284;