func_80A78C7C matching

This commit is contained in:
Alejandro Javier Asenjo Nitti
2023-11-02 15:10:36 -03:00
parent a00211bc9c
commit ed2483b500
+45 -1
View File
@@ -212,17 +212,20 @@ void func_80A78868(EnJso2* this, PlayState* play) {
sp44 = this->skelAnime.curFrame;
player = GET_PLAYER(play);
Actor_PlaySfx(&this->actor, 0x31BDU);
if (sp44 < this->unk374) {
SkelAnime_Update(&this->skelAnime);
} else if (this->actor.bgCheckFlags & 1) {
SkelAnime_Update(&this->skelAnime);
}
if (Animation_OnFrame(&this->skelAnime, 6.0f) != 0) {
this->actor.velocity.y = 10.0f;
if (!(play->gameplayFrames & 1)) {
Actor_PlaySfx(&this->actor, 0x39C0U);
}
}
if (Animation_OnFrame(sp28, 12.0f) != 0) {
Actor_PlaySfx(&this->actor, 0x39C1U);
this->actor.speed = 0.0f;
@@ -230,6 +233,7 @@ void func_80A78868(EnJso2* this, PlayState* play) {
this->unk288 = -this->unk288;
}
}
if (this->unk28E == 0) {
this->actor.speed = 0.0f;
func_80A78B04(this);
@@ -295,7 +299,47 @@ void func_80A78C08(EnJso2* this) {
this->actionFunc = func_80A78C7C;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Jso2/func_80A78C7C.s")
void func_80A78C7C(EnJso2* this, PlayState* play) {
f32 temp_fv1 = this->skelAnime.curFrame;
s16 temp_v0_2;
Vec3f sp2C;
if ((this->unkF40.base.atFlags & 4) || (this->unkFC0.base.atFlags & 4)) {
this->unkF40.base.atFlags &= 0xFFF9;
this->unkFC0.base.atFlags &= 0xFFF9;
Matrix_RotateYS(this->actor.yawTowardsPlayer, MTXMODE_NEW);
Matrix_MultVecZ(-10.0f, &sp2C);
Math_Vec3f_Copy(&this->unkE58, &sp2C);
this->unk368 = 1;
this->unk28A = 0;
AudioSfx_SetChannelIO(&this->actor.projectedPos, 0x39BE, 0);
func_80A79864(this);
return;
}
if ((this->actor.velocity.y < 0.0f) && (this->actor.bgCheckFlags & 1)) {
if (Rand_ZeroOne() < ((gRegEditor->data[0x976] * 0.1f) + 0.7f)) {
this->actor.velocity.y = 13.0f;
} else {
AudioSfx_SetChannelIO(&this->actor.projectedPos, 0x39BE, 0);
this->unk368 = 1;
this->unk370 = 1;
this->actor.speed = 0.0f;
func_80A78E8C(this);
return;
}
}
if (!(temp_fv1 < this->unk374)) {
temp_v0_2 = ABS_ALT((s16)(this->actor.yawTowardsPlayer - this->actor.shape.rot.y));
if (((this->unk28A == 0) || (this->actor.xzDistToPlayer < 120.0f)) || (temp_v0_2 > 0x4300)) {
AudioSfx_SetChannelIO(&this->actor.projectedPos, 0x39BE, 0);
Math_ApproachZeroF(&this->actor.speed, 0.3f, 3.0f);
func_80A790E4(this, play);
}
}
}
void func_80A78E8C(EnJso2* this) {
func_80A776E0(this, 0);