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https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
func_80A78C7C matching
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@@ -212,17 +212,20 @@ void func_80A78868(EnJso2* this, PlayState* play) {
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sp44 = this->skelAnime.curFrame;
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player = GET_PLAYER(play);
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Actor_PlaySfx(&this->actor, 0x31BDU);
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if (sp44 < this->unk374) {
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SkelAnime_Update(&this->skelAnime);
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} else if (this->actor.bgCheckFlags & 1) {
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SkelAnime_Update(&this->skelAnime);
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}
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if (Animation_OnFrame(&this->skelAnime, 6.0f) != 0) {
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this->actor.velocity.y = 10.0f;
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if (!(play->gameplayFrames & 1)) {
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Actor_PlaySfx(&this->actor, 0x39C0U);
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}
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}
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if (Animation_OnFrame(sp28, 12.0f) != 0) {
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Actor_PlaySfx(&this->actor, 0x39C1U);
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this->actor.speed = 0.0f;
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@@ -230,6 +233,7 @@ void func_80A78868(EnJso2* this, PlayState* play) {
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this->unk288 = -this->unk288;
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}
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}
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if (this->unk28E == 0) {
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this->actor.speed = 0.0f;
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func_80A78B04(this);
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@@ -295,7 +299,47 @@ void func_80A78C08(EnJso2* this) {
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this->actionFunc = func_80A78C7C;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Jso2/func_80A78C7C.s")
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void func_80A78C7C(EnJso2* this, PlayState* play) {
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f32 temp_fv1 = this->skelAnime.curFrame;
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s16 temp_v0_2;
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Vec3f sp2C;
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if ((this->unkF40.base.atFlags & 4) || (this->unkFC0.base.atFlags & 4)) {
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this->unkF40.base.atFlags &= 0xFFF9;
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this->unkFC0.base.atFlags &= 0xFFF9;
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Matrix_RotateYS(this->actor.yawTowardsPlayer, MTXMODE_NEW);
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Matrix_MultVecZ(-10.0f, &sp2C);
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Math_Vec3f_Copy(&this->unkE58, &sp2C);
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this->unk368 = 1;
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this->unk28A = 0;
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AudioSfx_SetChannelIO(&this->actor.projectedPos, 0x39BE, 0);
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func_80A79864(this);
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return;
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}
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if ((this->actor.velocity.y < 0.0f) && (this->actor.bgCheckFlags & 1)) {
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if (Rand_ZeroOne() < ((gRegEditor->data[0x976] * 0.1f) + 0.7f)) {
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this->actor.velocity.y = 13.0f;
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} else {
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AudioSfx_SetChannelIO(&this->actor.projectedPos, 0x39BE, 0);
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this->unk368 = 1;
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this->unk370 = 1;
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this->actor.speed = 0.0f;
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func_80A78E8C(this);
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return;
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}
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}
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if (!(temp_fv1 < this->unk374)) {
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temp_v0_2 = ABS_ALT((s16)(this->actor.yawTowardsPlayer - this->actor.shape.rot.y));
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if (((this->unk28A == 0) || (this->actor.xzDistToPlayer < 120.0f)) || (temp_v0_2 > 0x4300)) {
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AudioSfx_SetChannelIO(&this->actor.projectedPos, 0x39BE, 0);
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Math_ApproachZeroF(&this->actor.speed, 0.3f, 3.0f);
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func_80A790E4(this, play);
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}
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}
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}
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void func_80A78E8C(EnJso2* this) {
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func_80A776E0(this, 0);
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