Add autogenerated limb enum info in the object's XMLs (#633)

* first pass

* Fix limb enums for objects with more than one skeleton

* Manually fix object_cne
This commit is contained in:
Anghelo Carvajal
2022-03-05 13:06:02 -03:00
committed by GitHub
parent 040db7ac40
commit e7940e3bed
154 changed files with 3314 additions and 3314 deletions
+10 -10
View File
@@ -35,16 +35,16 @@
<Texture Name="object_zod_Tex_00C3C8" OutName="tex_00C3C8" Format="rgba16" Width="32" Height="32" Offset="0xC3C8" />
<Texture Name="object_zod_Tex_00CBC8" OutName="tex_00CBC8" Format="rgba16" Width="16" Height="16" Offset="0xCBC8" />
<Texture Name="object_zod_Tex_00CDC8" OutName="tex_00CDC8" Format="rgba16" Width="32" Height="32" Offset="0xCDC8" />
<Limb Name="object_zod_Standardlimb_00D5C8" Type="Standard" Offset="0xD5C8" />
<Limb Name="object_zod_Standardlimb_00D5D4" Type="Standard" Offset="0xD5D4" />
<Limb Name="object_zod_Standardlimb_00D5E0" Type="Standard" Offset="0xD5E0" />
<Limb Name="object_zod_Standardlimb_00D5EC" Type="Standard" Offset="0xD5EC" />
<Limb Name="object_zod_Standardlimb_00D5F8" Type="Standard" Offset="0xD5F8" />
<Limb Name="object_zod_Standardlimb_00D604" Type="Standard" Offset="0xD604" />
<Limb Name="object_zod_Standardlimb_00D610" Type="Standard" Offset="0xD610" />
<Limb Name="object_zod_Standardlimb_00D61C" Type="Standard" Offset="0xD61C" />
<Limb Name="object_zod_Standardlimb_00D628" Type="Standard" Offset="0xD628" />
<Skeleton Name="object_zod_Skel_00D658" Type="Flex" LimbType="Standard" Offset="0xD658" />
<Limb Name="object_zod_Standardlimb_00D5C8" Type="Standard" EnumName="OBJECT_ZOD_LIMB_01" Offset="0xD5C8" />
<Limb Name="object_zod_Standardlimb_00D5D4" Type="Standard" EnumName="OBJECT_ZOD_LIMB_02" Offset="0xD5D4" />
<Limb Name="object_zod_Standardlimb_00D5E0" Type="Standard" EnumName="OBJECT_ZOD_LIMB_03" Offset="0xD5E0" />
<Limb Name="object_zod_Standardlimb_00D5EC" Type="Standard" EnumName="OBJECT_ZOD_LIMB_04" Offset="0xD5EC" />
<Limb Name="object_zod_Standardlimb_00D5F8" Type="Standard" EnumName="OBJECT_ZOD_LIMB_05" Offset="0xD5F8" />
<Limb Name="object_zod_Standardlimb_00D604" Type="Standard" EnumName="OBJECT_ZOD_LIMB_06" Offset="0xD604" />
<Limb Name="object_zod_Standardlimb_00D610" Type="Standard" EnumName="OBJECT_ZOD_LIMB_07" Offset="0xD610" />
<Limb Name="object_zod_Standardlimb_00D61C" Type="Standard" EnumName="OBJECT_ZOD_LIMB_08" Offset="0xD61C" />
<Limb Name="object_zod_Standardlimb_00D628" Type="Standard" EnumName="OBJECT_ZOD_LIMB_09" Offset="0xD628" />
<Skeleton Name="object_zod_Skel_00D658" Type="Flex" LimbType="Standard" LimbNone="OBJECT_ZOD_LIMB_NONE" LimbMax="OBJECT_ZOD_LIMB_MAX" EnumName="object_zod_Limbs" Offset="0xD658" />
<Animation Name="object_zod_Anim_00D9B0" Offset="0xD9B0" />
</File>
</Root>