Add autogenerated limb enum info in the object's XMLs (#633)

* first pass

* Fix limb enums for objects with more than one skeleton

* Manually fix object_cne
This commit is contained in:
Anghelo Carvajal
2022-03-05 13:06:02 -03:00
committed by GitHub
parent 040db7ac40
commit e7940e3bed
154 changed files with 3314 additions and 3314 deletions
+16 -16
View File
@@ -22,21 +22,21 @@
<Texture Name="object_sth_Tex_002F88" OutName="tex_002F88" Format="i8" Width="16" Height="16" Offset="0x2F88" />
<Texture Name="object_sth_Tex_003088" OutName="tex_003088" Format="ci8" Width="8" Height="8" Offset="0x3088" />
<Texture Name="object_sth_Tex_0030C8" OutName="tex_0030C8" Format="i8" Width="8" Height="8" Offset="0x30C8" />
<Limb Name="object_sth_Standardlimb_003108" Type="Standard" Offset="0x3108" />
<Limb Name="object_sth_Standardlimb_003114" Type="Standard" Offset="0x3114" />
<Limb Name="object_sth_Standardlimb_003120" Type="Standard" Offset="0x3120" />
<Limb Name="object_sth_Standardlimb_00312C" Type="Standard" Offset="0x312C" />
<Limb Name="object_sth_Standardlimb_003138" Type="Standard" Offset="0x3138" />
<Limb Name="object_sth_Standardlimb_003144" Type="Standard" Offset="0x3144" />
<Limb Name="object_sth_Standardlimb_003150" Type="Standard" Offset="0x3150" />
<Limb Name="object_sth_Standardlimb_00315C" Type="Standard" Offset="0x315C" />
<Limb Name="object_sth_Standardlimb_003168" Type="Standard" Offset="0x3168" />
<Limb Name="object_sth_Standardlimb_003174" Type="Standard" Offset="0x3174" />
<Limb Name="object_sth_Standardlimb_003180" Type="Standard" Offset="0x3180" />
<Limb Name="object_sth_Standardlimb_00318C" Type="Standard" Offset="0x318C" />
<Limb Name="object_sth_Standardlimb_003198" Type="Standard" Offset="0x3198" />
<Limb Name="object_sth_Standardlimb_0031A4" Type="Standard" Offset="0x31A4" />
<Limb Name="object_sth_Standardlimb_0031B0" Type="Standard" Offset="0x31B0" />
<Skeleton Name="object_sth_Skel_0031F8" Type="Flex" LimbType="Standard" Offset="0x31F8" />
<Limb Name="object_sth_Standardlimb_003108" Type="Standard" EnumName="OBJECT_STH_LIMB_01" Offset="0x3108" />
<Limb Name="object_sth_Standardlimb_003114" Type="Standard" EnumName="OBJECT_STH_LIMB_02" Offset="0x3114" />
<Limb Name="object_sth_Standardlimb_003120" Type="Standard" EnumName="OBJECT_STH_LIMB_03" Offset="0x3120" />
<Limb Name="object_sth_Standardlimb_00312C" Type="Standard" EnumName="OBJECT_STH_LIMB_04" Offset="0x312C" />
<Limb Name="object_sth_Standardlimb_003138" Type="Standard" EnumName="OBJECT_STH_LIMB_05" Offset="0x3138" />
<Limb Name="object_sth_Standardlimb_003144" Type="Standard" EnumName="OBJECT_STH_LIMB_06" Offset="0x3144" />
<Limb Name="object_sth_Standardlimb_003150" Type="Standard" EnumName="OBJECT_STH_LIMB_07" Offset="0x3150" />
<Limb Name="object_sth_Standardlimb_00315C" Type="Standard" EnumName="OBJECT_STH_LIMB_08" Offset="0x315C" />
<Limb Name="object_sth_Standardlimb_003168" Type="Standard" EnumName="OBJECT_STH_LIMB_09" Offset="0x3168" />
<Limb Name="object_sth_Standardlimb_003174" Type="Standard" EnumName="OBJECT_STH_LIMB_0A" Offset="0x3174" />
<Limb Name="object_sth_Standardlimb_003180" Type="Standard" EnumName="OBJECT_STH_LIMB_0B" Offset="0x3180" />
<Limb Name="object_sth_Standardlimb_00318C" Type="Standard" EnumName="OBJECT_STH_LIMB_0C" Offset="0x318C" />
<Limb Name="object_sth_Standardlimb_003198" Type="Standard" EnumName="OBJECT_STH_LIMB_0D" Offset="0x3198" />
<Limb Name="object_sth_Standardlimb_0031A4" Type="Standard" EnumName="OBJECT_STH_LIMB_0E" Offset="0x31A4" />
<Limb Name="object_sth_Standardlimb_0031B0" Type="Standard" EnumName="OBJECT_STH_LIMB_0F" Offset="0x31B0" />
<Skeleton Name="object_sth_Skel_0031F8" Type="Flex" LimbType="Standard" LimbNone="OBJECT_STH_LIMB_NONE" LimbMax="OBJECT_STH_LIMB_MAX" EnumName="object_sth_Limbs" Offset="0x31F8" />
</File>
</Root>