Add autogenerated limb enum info in the object's XMLs (#633)

* first pass

* Fix limb enums for objects with more than one skeleton

* Manually fix object_cne
This commit is contained in:
Anghelo Carvajal
2022-03-05 13:06:02 -03:00
committed by GitHub
parent 040db7ac40
commit e7940e3bed
154 changed files with 3314 additions and 3314 deletions
+3 -3
View File
@@ -7,8 +7,8 @@
<Texture Name="object_pst_Tex_000F60" OutName="tex_000F60" Format="rgba16" Width="32" Height="32" Offset="0xF60" />
<Texture Name="object_pst_Tex_001760" OutName="tex_001760" Format="rgba16" Width="16" Height="16" Offset="0x1760" />
<Texture Name="object_pst_Tex_001960" OutName="tex_001960" Format="i4" Width="32" Height="16" Offset="0x1960" />
<Limb Name="object_pst_Standardlimb_001A60" Type="Standard" Offset="0x1A60" />
<Limb Name="object_pst_Standardlimb_001A6C" Type="Standard" Offset="0x1A6C" />
<Skeleton Name="object_pst_Skel_001A80" Type="Flex" LimbType="Standard" Offset="0x1A80" />
<Limb Name="object_pst_Standardlimb_001A60" Type="Standard" EnumName="OBJECT_PST_LIMB_01" Offset="0x1A60" />
<Limb Name="object_pst_Standardlimb_001A6C" Type="Standard" EnumName="OBJECT_PST_LIMB_02" Offset="0x1A6C" />
<Skeleton Name="object_pst_Skel_001A80" Type="Flex" LimbType="Standard" LimbNone="OBJECT_PST_LIMB_NONE" LimbMax="OBJECT_PST_LIMB_MAX" EnumName="object_pst_Limbs" Offset="0x1A80" />
</File>
</Root>