Add autogenerated limb enum info in the object's XMLs (#633)

* first pass

* Fix limb enums for objects with more than one skeleton

* Manually fix object_cne
This commit is contained in:
Anghelo Carvajal
2022-03-05 13:06:02 -03:00
committed by GitHub
parent 040db7ac40
commit e7940e3bed
154 changed files with 3314 additions and 3314 deletions
+16 -16
View File
@@ -9,22 +9,22 @@
<Animation Name="object_ge1_Anim_002954" Offset="0x2954" />
<Animation Name="object_ge1_Anim_002AD8" Offset="0x2AD8" />
<Animation Name="object_ge1_Anim_002B98" Offset="0x2B98" />
<Limb Name="object_ge1_Standardlimb_002BB0" Type="Standard" Offset="0x2BB0" />
<Limb Name="object_ge1_Standardlimb_002BBC" Type="Standard" Offset="0x2BBC" />
<Limb Name="object_ge1_Standardlimb_002BC8" Type="Standard" Offset="0x2BC8" />
<Limb Name="object_ge1_Standardlimb_002BD4" Type="Standard" Offset="0x2BD4" />
<Limb Name="object_ge1_Standardlimb_002BE0" Type="Standard" Offset="0x2BE0" />
<Limb Name="object_ge1_Standardlimb_002BEC" Type="Standard" Offset="0x2BEC" />
<Limb Name="object_ge1_Standardlimb_002BF8" Type="Standard" Offset="0x2BF8" />
<Limb Name="object_ge1_Standardlimb_002C04" Type="Standard" Offset="0x2C04" />
<Limb Name="object_ge1_Standardlimb_002C10" Type="Standard" Offset="0x2C10" />
<Limb Name="object_ge1_Standardlimb_002C1C" Type="Standard" Offset="0x2C1C" />
<Limb Name="object_ge1_Standardlimb_002C28" Type="Standard" Offset="0x2C28" />
<Limb Name="object_ge1_Standardlimb_002C34" Type="Standard" Offset="0x2C34" />
<Limb Name="object_ge1_Standardlimb_002C40" Type="Standard" Offset="0x2C40" />
<Limb Name="object_ge1_Standardlimb_002C4C" Type="Standard" Offset="0x2C4C" />
<Limb Name="object_ge1_Standardlimb_002C58" Type="Standard" Offset="0x2C58" />
<Skeleton Name="object_ge1_Skel_002CA0" Type="Flex" LimbType="Standard" Offset="0x2CA0" />
<Limb Name="object_ge1_Standardlimb_002BB0" Type="Standard" EnumName="OBJECT_GE1_LIMB_01" Offset="0x2BB0" />
<Limb Name="object_ge1_Standardlimb_002BBC" Type="Standard" EnumName="OBJECT_GE1_LIMB_02" Offset="0x2BBC" />
<Limb Name="object_ge1_Standardlimb_002BC8" Type="Standard" EnumName="OBJECT_GE1_LIMB_03" Offset="0x2BC8" />
<Limb Name="object_ge1_Standardlimb_002BD4" Type="Standard" EnumName="OBJECT_GE1_LIMB_04" Offset="0x2BD4" />
<Limb Name="object_ge1_Standardlimb_002BE0" Type="Standard" EnumName="OBJECT_GE1_LIMB_05" Offset="0x2BE0" />
<Limb Name="object_ge1_Standardlimb_002BEC" Type="Standard" EnumName="OBJECT_GE1_LIMB_06" Offset="0x2BEC" />
<Limb Name="object_ge1_Standardlimb_002BF8" Type="Standard" EnumName="OBJECT_GE1_LIMB_07" Offset="0x2BF8" />
<Limb Name="object_ge1_Standardlimb_002C04" Type="Standard" EnumName="OBJECT_GE1_LIMB_08" Offset="0x2C04" />
<Limb Name="object_ge1_Standardlimb_002C10" Type="Standard" EnumName="OBJECT_GE1_LIMB_09" Offset="0x2C10" />
<Limb Name="object_ge1_Standardlimb_002C1C" Type="Standard" EnumName="OBJECT_GE1_LIMB_0A" Offset="0x2C1C" />
<Limb Name="object_ge1_Standardlimb_002C28" Type="Standard" EnumName="OBJECT_GE1_LIMB_0B" Offset="0x2C28" />
<Limb Name="object_ge1_Standardlimb_002C34" Type="Standard" EnumName="OBJECT_GE1_LIMB_0C" Offset="0x2C34" />
<Limb Name="object_ge1_Standardlimb_002C40" Type="Standard" EnumName="OBJECT_GE1_LIMB_0D" Offset="0x2C40" />
<Limb Name="object_ge1_Standardlimb_002C4C" Type="Standard" EnumName="OBJECT_GE1_LIMB_0E" Offset="0x2C4C" />
<Limb Name="object_ge1_Standardlimb_002C58" Type="Standard" EnumName="OBJECT_GE1_LIMB_0F" Offset="0x2C58" />
<Skeleton Name="object_ge1_Skel_002CA0" Type="Flex" LimbType="Standard" LimbNone="OBJECT_GE1_LIMB_NONE" LimbMax="OBJECT_GE1_LIMB_MAX" EnumName="object_ge1_Limbs" Offset="0x2CA0" />
<Texture Name="object_ge1_TLUT_002CB8" OutName="tlut_002CB8" Format="rgba16" Width="16" Height="16" Offset="0x2CB8" />
<Texture Name="object_ge1_Tex_002EB8" OutName="tex_002EB8" Format="ci8" Width="8" Height="8" Offset="0x2EB8" />
<Texture Name="object_ge1_Tex_002EF8" OutName="tex_002EF8" Format="ci8" Width="16" Height="16" Offset="0x2EF8" />