Add autogenerated limb enum info in the object's XMLs (#633)

* first pass

* Fix limb enums for objects with more than one skeleton

* Manually fix object_cne
This commit is contained in:
Anghelo Carvajal
2022-03-05 13:06:02 -03:00
committed by GitHub
parent 040db7ac40
commit e7940e3bed
154 changed files with 3314 additions and 3314 deletions
+24 -24
View File
@@ -47,30 +47,30 @@
<DList Name="object_eg_DL_009250" Offset="0x9250" />
<DList Name="object_eg_DL_009418" Offset="0x9418" />
<TextureAnimation Name="object_eg_Matanimheader_0094E4" Offset="0x94E4" />
<Limb Name="object_eg_Standardlimb_0094F4" Type="Standard" Offset="0x94F4" />
<Limb Name="object_eg_Standardlimb_009500" Type="Standard" Offset="0x9500" />
<Limb Name="object_eg_Standardlimb_00950C" Type="Standard" Offset="0x950C" />
<Limb Name="object_eg_Standardlimb_009518" Type="Standard" Offset="0x9518" />
<Limb Name="object_eg_Standardlimb_009524" Type="Standard" Offset="0x9524" />
<Limb Name="object_eg_Standardlimb_009530" Type="Standard" Offset="0x9530" />
<Limb Name="object_eg_Standardlimb_00953C" Type="Standard" Offset="0x953C" />
<Limb Name="object_eg_Standardlimb_009548" Type="Standard" Offset="0x9548" />
<Limb Name="object_eg_Standardlimb_009554" Type="Standard" Offset="0x9554" />
<Limb Name="object_eg_Standardlimb_009560" Type="Standard" Offset="0x9560" />
<Limb Name="object_eg_Standardlimb_00956C" Type="Standard" Offset="0x956C" />
<Limb Name="object_eg_Standardlimb_009578" Type="Standard" Offset="0x9578" />
<Limb Name="object_eg_Standardlimb_009584" Type="Standard" Offset="0x9584" />
<Limb Name="object_eg_Standardlimb_009590" Type="Standard" Offset="0x9590" />
<Limb Name="object_eg_Standardlimb_00959C" Type="Standard" Offset="0x959C" />
<Limb Name="object_eg_Standardlimb_0095A8" Type="Standard" Offset="0x95A8" />
<Limb Name="object_eg_Standardlimb_0095B4" Type="Standard" Offset="0x95B4" />
<Limb Name="object_eg_Standardlimb_0095C0" Type="Standard" Offset="0x95C0" />
<Limb Name="object_eg_Standardlimb_0095CC" Type="Standard" Offset="0x95CC" />
<Limb Name="object_eg_Standardlimb_0095D8" Type="Standard" Offset="0x95D8" />
<Limb Name="object_eg_Standardlimb_0095E4" Type="Standard" Offset="0x95E4" />
<Limb Name="object_eg_Standardlimb_0095F0" Type="Standard" Offset="0x95F0" />
<Limb Name="object_eg_Standardlimb_0095FC" Type="Standard" Offset="0x95FC" />
<Skeleton Name="object_eg_Skel_009664" Type="Flex" LimbType="Standard" Offset="0x9664" />
<Limb Name="object_eg_Standardlimb_0094F4" Type="Standard" EnumName="OBJECT_EG_LIMB_01" Offset="0x94F4" />
<Limb Name="object_eg_Standardlimb_009500" Type="Standard" EnumName="OBJECT_EG_LIMB_02" Offset="0x9500" />
<Limb Name="object_eg_Standardlimb_00950C" Type="Standard" EnumName="OBJECT_EG_LIMB_03" Offset="0x950C" />
<Limb Name="object_eg_Standardlimb_009518" Type="Standard" EnumName="OBJECT_EG_LIMB_04" Offset="0x9518" />
<Limb Name="object_eg_Standardlimb_009524" Type="Standard" EnumName="OBJECT_EG_LIMB_05" Offset="0x9524" />
<Limb Name="object_eg_Standardlimb_009530" Type="Standard" EnumName="OBJECT_EG_LIMB_06" Offset="0x9530" />
<Limb Name="object_eg_Standardlimb_00953C" Type="Standard" EnumName="OBJECT_EG_LIMB_07" Offset="0x953C" />
<Limb Name="object_eg_Standardlimb_009548" Type="Standard" EnumName="OBJECT_EG_LIMB_08" Offset="0x9548" />
<Limb Name="object_eg_Standardlimb_009554" Type="Standard" EnumName="OBJECT_EG_LIMB_09" Offset="0x9554" />
<Limb Name="object_eg_Standardlimb_009560" Type="Standard" EnumName="OBJECT_EG_LIMB_0A" Offset="0x9560" />
<Limb Name="object_eg_Standardlimb_00956C" Type="Standard" EnumName="OBJECT_EG_LIMB_0B" Offset="0x956C" />
<Limb Name="object_eg_Standardlimb_009578" Type="Standard" EnumName="OBJECT_EG_LIMB_0C" Offset="0x9578" />
<Limb Name="object_eg_Standardlimb_009584" Type="Standard" EnumName="OBJECT_EG_LIMB_0D" Offset="0x9584" />
<Limb Name="object_eg_Standardlimb_009590" Type="Standard" EnumName="OBJECT_EG_LIMB_0E" Offset="0x9590" />
<Limb Name="object_eg_Standardlimb_00959C" Type="Standard" EnumName="OBJECT_EG_LIMB_0F" Offset="0x959C" />
<Limb Name="object_eg_Standardlimb_0095A8" Type="Standard" EnumName="OBJECT_EG_LIMB_10" Offset="0x95A8" />
<Limb Name="object_eg_Standardlimb_0095B4" Type="Standard" EnumName="OBJECT_EG_LIMB_11" Offset="0x95B4" />
<Limb Name="object_eg_Standardlimb_0095C0" Type="Standard" EnumName="OBJECT_EG_LIMB_12" Offset="0x95C0" />
<Limb Name="object_eg_Standardlimb_0095CC" Type="Standard" EnumName="OBJECT_EG_LIMB_13" Offset="0x95CC" />
<Limb Name="object_eg_Standardlimb_0095D8" Type="Standard" EnumName="OBJECT_EG_LIMB_14" Offset="0x95D8" />
<Limb Name="object_eg_Standardlimb_0095E4" Type="Standard" EnumName="OBJECT_EG_LIMB_15" Offset="0x95E4" />
<Limb Name="object_eg_Standardlimb_0095F0" Type="Standard" EnumName="OBJECT_EG_LIMB_16" Offset="0x95F0" />
<Limb Name="object_eg_Standardlimb_0095FC" Type="Standard" EnumName="OBJECT_EG_LIMB_17" Offset="0x95FC" />
<Skeleton Name="object_eg_Skel_009664" Type="Flex" LimbType="Standard" LimbNone="OBJECT_EG_LIMB_NONE" LimbMax="OBJECT_EG_LIMB_MAX" EnumName="object_eg_Limbs" Offset="0x9664" />
<Animation Name="object_eg_Anim_009D2C" Offset="0x9D2C" />
<Animation Name="object_eg_Anim_00A204" Offset="0xA204" />
<Animation Name="object_eg_Anim_00A484" Offset="0xA484" />