Add autogenerated limb enum info in the object's XMLs (#633)

* first pass

* Fix limb enums for objects with more than one skeleton

* Manually fix object_cne
This commit is contained in:
Anghelo Carvajal
2022-03-05 13:06:02 -03:00
committed by GitHub
parent 040db7ac40
commit e7940e3bed
154 changed files with 3314 additions and 3314 deletions
+3 -3
View File
@@ -3,8 +3,8 @@
<!-- <Blob Name="object_efc_tw_Blob_000000" Size="0x60" Offset="0x0" /> -->
<DList Name="object_efc_tw_DL_0001B0" Offset="0x1B0" />
<Texture Name="object_efc_tw_Tex_0002C8" OutName="tex_0002C8" Format="i8" Width="64" Height="64" Offset="0x2C8" />
<Limb Name="object_efc_tw_Standardlimb_0012C8" Type="Standard" Offset="0x12C8" />
<Limb Name="object_efc_tw_Standardlimb_0012D4" Type="Standard" Offset="0x12D4" />
<Skeleton Name="object_efc_tw_Skel_0012E8" Type="Normal" LimbType="Standard" Offset="0x12E8" />
<Limb Name="object_efc_tw_Standardlimb_0012C8" Type="Standard" EnumName="OBJECT_EFC_TW_LIMB_01" Offset="0x12C8" />
<Limb Name="object_efc_tw_Standardlimb_0012D4" Type="Standard" EnumName="OBJECT_EFC_TW_LIMB_02" Offset="0x12D4" />
<Skeleton Name="object_efc_tw_Skel_0012E8" Type="Normal" LimbType="Standard" LimbNone="OBJECT_EFC_TW_LIMB_NONE" LimbMax="OBJECT_EFC_TW_LIMB_MAX" EnumName="object_efc_tw_Limbs" Offset="0x12E8" />
</File>
</Root>