Add autogenerated limb enum info in the object's XMLs (#633)

* first pass

* Fix limb enums for objects with more than one skeleton

* Manually fix object_cne
This commit is contained in:
Anghelo Carvajal
2022-03-05 13:06:02 -03:00
committed by GitHub
parent 040db7ac40
commit e7940e3bed
154 changed files with 3314 additions and 3314 deletions
+16 -16
View File
@@ -36,22 +36,22 @@
<Texture Name="object_bji_Tex_004E30" OutName="tex_004E30" Format="ci8" Width="8" Height="8" Offset="0x4E30" />
<Texture Name="object_bji_Tex_004E70" OutName="tex_004E70" Format="ci8" Width="32" Height="32" Offset="0x4E70" />
<Texture Name="object_bji_Tex_005270" OutName="tex_005270" Format="ci8" Width="32" Height="32" Offset="0x5270" />
<Limb Name="object_bji_Standardlimb_00569C" Type="Standard" Offset="0x569C" />
<Limb Name="object_bji_Standardlimb_0056A8" Type="Standard" Offset="0x56A8" />
<Limb Name="object_bji_Standardlimb_0056B4" Type="Standard" Offset="0x56B4" />
<Limb Name="object_bji_Standardlimb_0056C0" Type="Standard" Offset="0x56C0" />
<Limb Name="object_bji_Standardlimb_0056CC" Type="Standard" Offset="0x56CC" />
<Limb Name="object_bji_Standardlimb_0056D8" Type="Standard" Offset="0x56D8" />
<Limb Name="object_bji_Standardlimb_0056E4" Type="Standard" Offset="0x56E4" />
<Limb Name="object_bji_Standardlimb_0056F0" Type="Standard" Offset="0x56F0" />
<Limb Name="object_bji_Standardlimb_0056FC" Type="Standard" Offset="0x56FC" />
<Limb Name="object_bji_Standardlimb_005708" Type="Standard" Offset="0x5708" />
<Limb Name="object_bji_Standardlimb_005714" Type="Standard" Offset="0x5714" />
<Limb Name="object_bji_Standardlimb_005720" Type="Standard" Offset="0x5720" />
<Limb Name="object_bji_Standardlimb_00572C" Type="Standard" Offset="0x572C" />
<Limb Name="object_bji_Standardlimb_005738" Type="Standard" Offset="0x5738" />
<Limb Name="object_bji_Standardlimb_005744" Type="Standard" Offset="0x5744" />
<Skeleton Name="object_bji_Skel_00578C" Type="Flex" LimbType="Standard" Offset="0x578C" />
<Limb Name="object_bji_Standardlimb_00569C" Type="Standard" EnumName="OBJECT_BJI_LIMB_01" Offset="0x569C" />
<Limb Name="object_bji_Standardlimb_0056A8" Type="Standard" EnumName="OBJECT_BJI_LIMB_02" Offset="0x56A8" />
<Limb Name="object_bji_Standardlimb_0056B4" Type="Standard" EnumName="OBJECT_BJI_LIMB_03" Offset="0x56B4" />
<Limb Name="object_bji_Standardlimb_0056C0" Type="Standard" EnumName="OBJECT_BJI_LIMB_04" Offset="0x56C0" />
<Limb Name="object_bji_Standardlimb_0056CC" Type="Standard" EnumName="OBJECT_BJI_LIMB_05" Offset="0x56CC" />
<Limb Name="object_bji_Standardlimb_0056D8" Type="Standard" EnumName="OBJECT_BJI_LIMB_06" Offset="0x56D8" />
<Limb Name="object_bji_Standardlimb_0056E4" Type="Standard" EnumName="OBJECT_BJI_LIMB_07" Offset="0x56E4" />
<Limb Name="object_bji_Standardlimb_0056F0" Type="Standard" EnumName="OBJECT_BJI_LIMB_08" Offset="0x56F0" />
<Limb Name="object_bji_Standardlimb_0056FC" Type="Standard" EnumName="OBJECT_BJI_LIMB_09" Offset="0x56FC" />
<Limb Name="object_bji_Standardlimb_005708" Type="Standard" EnumName="OBJECT_BJI_LIMB_0A" Offset="0x5708" />
<Limb Name="object_bji_Standardlimb_005714" Type="Standard" EnumName="OBJECT_BJI_LIMB_0B" Offset="0x5714" />
<Limb Name="object_bji_Standardlimb_005720" Type="Standard" EnumName="OBJECT_BJI_LIMB_0C" Offset="0x5720" />
<Limb Name="object_bji_Standardlimb_00572C" Type="Standard" EnumName="OBJECT_BJI_LIMB_0D" Offset="0x572C" />
<Limb Name="object_bji_Standardlimb_005738" Type="Standard" EnumName="OBJECT_BJI_LIMB_0E" Offset="0x5738" />
<Limb Name="object_bji_Standardlimb_005744" Type="Standard" EnumName="OBJECT_BJI_LIMB_0F" Offset="0x5744" />
<Skeleton Name="object_bji_Skel_00578C" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BJI_LIMB_NONE" LimbMax="OBJECT_BJI_LIMB_MAX" EnumName="object_bji_Limbs" Offset="0x578C" />
<Animation Name="object_bji_Anim_005B58" Offset="0x5B58" />
</File>
</Root>