mirror of
https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
Merge remote-tracking branch 'upstream/master' into z_map_
This commit is contained in:
@@ -144,4 +144,4 @@ Please note that is is our strict policy that *Anyone who wishes to contribute t
|
||||
|
||||
Most discussions happen on our [Discord Server](https://discord.zelda64.dev), where you are welcome to ask if you need help getting started, or if you have any questions regarding this project or ZeldaRET's other decompilation projects.
|
||||
|
||||
For more information on getting started, see our [Contributing Guide](CONTRIBUTING.md), [Style Guide](docs/STYLE.md) and our [Code Review Guidelines](docs/REVIEWING.md) to see what code quality guidelines we follow.
|
||||
For more information on getting started, see our [Contributing Guide](docs/CONTRIBUTING.md), [Style Guide](docs/STYLE.md) and our [Code Review Guidelines](docs/REVIEWING.md) to see what code quality guidelines we follow.
|
||||
|
||||
@@ -972,16 +972,16 @@
|
||||
<TextureAnimation Name="gStrayFairyWoodfallTexAnim" Offset="0x2C908" />
|
||||
<TextureAnimation Name="gStrayFairyGreatBayTexAnim" Offset="0x2C980" />
|
||||
<TextureAnimation Name="gStrayFairyStoneTowerTexAnim" Offset="0x2C9F8" />
|
||||
<Limb Name="gStrayFairyRightFacingHeadLimb" Type="Standard" Offset="0x2CA08" />
|
||||
<Limb Name="gStrayFairyLeftWingLimb" Type="Standard" Offset="0x2CA14" />
|
||||
<Limb Name="gStrayFairyRightWingLimb" Type="Standard" Offset="0x2CA20" />
|
||||
<Limb Name="gStrayFairyGlowLimb" Type="Standard" Offset="0x2CA2C" />
|
||||
<Limb Name="gStrayFairyTorsoLimb" Type="Standard" Offset="0x2CA38" />
|
||||
<Limb Name="gStrayFairyRightArmLimb" Type="Standard" Offset="0x2CA44" />
|
||||
<Limb Name="gStrayFairyPelvisAndLegsLimb" Type="Standard" Offset="0x2CA50" />
|
||||
<Limb Name="gStrayFairyLeftArmLimb" Type="Standard" Offset="0x2CA5C" />
|
||||
<Limb Name="gStrayFairyLeftFacingHeadLimb" Type="Standard" Offset="0x2CA68" />
|
||||
<Skeleton Name="gStrayFairySkel" Type="Flex" LimbType="Standard" Offset="0x2CA98" />
|
||||
<Limb Name="gStrayFairyRightFacingHeadLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_RIGHT_FACING_HEAD" Offset="0x2CA08" />
|
||||
<Limb Name="gStrayFairyLeftWingLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_LEFT_WING" Offset="0x2CA14" />
|
||||
<Limb Name="gStrayFairyRightWingLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_RIGHT_WING" Offset="0x2CA20" />
|
||||
<Limb Name="gStrayFairyGlowLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_GLOW" Offset="0x2CA2C" />
|
||||
<Limb Name="gStrayFairyTorsoLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_TORSO" Offset="0x2CA38" />
|
||||
<Limb Name="gStrayFairyRightArmLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_RIGHT_ARM" Offset="0x2CA44" />
|
||||
<Limb Name="gStrayFairyPelvisAndLegsLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_PELVIS_AND_LEGS" Offset="0x2CA50" />
|
||||
<Limb Name="gStrayFairyLeftArmLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_LEFT_ARM" Offset="0x2CA5C" />
|
||||
<Limb Name="gStrayFairyLeftFacingHeadLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_LEFT_FACING_HEAD" Offset="0x2CA68" />
|
||||
<Skeleton Name="gStrayFairySkel" Type="Flex" LimbType="Standard" LimbNone="STRAY_FAIRY_LIMB_NONE" LimbMax="STRAY_FAIRY_LIMB_MAX" EnumName="StrayFairyLimbs" Offset="0x2CA98" />
|
||||
|
||||
<Texture Name="gameplay_keep_Tex_02CAA8" OutName="tex_02CAA8" Format="i4" Width="16" Height="16" Offset="0x2CAA8" />
|
||||
<Texture Name="gameplay_keep_Tex_02CB30" OutName="tex_02CB30" Format="i8" Width="16" Height="16" Offset="0x2CB30" />
|
||||
|
||||
@@ -36,13 +36,13 @@
|
||||
<DList Name="gAniLeftCalfDL" Offset="0x5928" />
|
||||
<DList Name="gAniLeftThighDL" Offset="0x5C50" />
|
||||
<DList Name="gAniPelvisDL" Offset="0x5D60" />
|
||||
<Texture Name="gAniGeneralTlut" OutName="ani_general_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5E58" />
|
||||
<Texture Name="gAniGeneralTLUT" OutName="ani_general_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5E58" />
|
||||
<Texture Name="gAniUnkGradientTex" OutName="ani_unk_gradient1" Format="ci8" Width="8" Height="8" Offset="0x6058" />
|
||||
<Texture Name="gAniFingersTex" OutName="ani_fingers" Format="ci8" Width="8" Height="8" Offset="0x6098" />
|
||||
<Texture Name="gAniShirtEdgeTex" OutName="ani_shirt_edge" Format="i8" Width="8" Height="8" Offset="0x60D8" />
|
||||
<Texture Name="gAniSandleBuckleTex" OutName="ani_sandle_buckle" Format="ci8" Width="16" Height="16" Offset="0x6118" />
|
||||
<Texture Name="gAniPantsTex" OutName="ani_pants" Format="ci8" Width="16" Height="16" Offset="0x6218" />
|
||||
<Texture Name="gAniEyeTlut" OutName="ani_eye_tlut" Format="rgba16" Width="16" Height="12" Offset="0x6318" />
|
||||
<Texture Name="gAniEyeTLUT" OutName="ani_eye_tlut" Format="rgba16" Width="16" Height="12" Offset="0x6318" />
|
||||
<Texture Name="gAniOpenEyeTex" OutName="ani_open_eye" Format="ci8" Width="32" Height="32" Offset="0x6498" TlutOffset="0x6318" />
|
||||
<Texture Name="gAniMouthTex" OutName="ani_mouth" Format="ci8" Width="16" Height="16" Offset="0x6898" />
|
||||
<Texture Name="gAniUnkGradient2Tex" OutName="ani_unk_gradient2" Format="ci8" Width="8" Height="8" Offset="0x6998" />
|
||||
|
||||
@@ -34,25 +34,25 @@
|
||||
<Texture Name="gBigOctoEyeShellTex" OutName="big_octo_eye_shell" Format="rgba16" Width="16" Height="16" Offset="0x6590" />
|
||||
<Texture Name="gBigOctoSnoutEdgeTex" OutName="big_octo_snout_edge" Format="rgba16" Width="8" Height="16" Offset="0x6790" />
|
||||
<Texture Name="gBigOctoArmBottomTex" OutName="big_octo_arm_bottom" Format="rgba16" Width="16" Height="16" Offset="0x6890" />
|
||||
<Limb Name="gBigOctoBodyLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_01" Offset="0x6A90" />
|
||||
<Limb Name="gBigOctoFrontRightArmBaseLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_02" Offset="0x6A9C" />
|
||||
<Limb Name="gBigOctoFrontRightArmEndLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_03" Offset="0x6AA8" />
|
||||
<Limb Name="gBigOctoFrontLeftArmBaseLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_04" Offset="0x6AB4" />
|
||||
<Limb Name="gBigOctoFrontLeftArmEndLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_05" Offset="0x6AC0" />
|
||||
<Limb Name="gBigOctoBackLeftArmBaseLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_06" Offset="0x6ACC" />
|
||||
<Limb Name="gBigOctoBackLeftArmEndLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_07" Offset="0x6AD8" />
|
||||
<Limb Name="gBigOctoBackRightArmBaseLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_08" Offset="0x6AE4" />
|
||||
<Limb Name="gBigOctoBackRightArmEndLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_09" Offset="0x6AF0" />
|
||||
<Limb Name="gBigOctoHeadShellLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_0A" Offset="0x6AFC" />
|
||||
<Limb Name="gBigOctoLeftTentacleBaseLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_0B" Offset="0x6B08" />
|
||||
<Limb Name="gBigOctoLeftTentacleTipLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_0C" Offset="0x6B14" />
|
||||
<Limb Name="gBigOctoRightTentacleBaseLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_0D" Offset="0x6B20" />
|
||||
<Limb Name="gBigOctoRightTentacleTipLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_0E" Offset="0x6B2C" />
|
||||
<Limb Name="gBigOctoLeftWeakPointLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_0F" Offset="0x6B38" />
|
||||
<Limb Name="gBigOctoRightWeakPointLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_10" Offset="0x6B44" />
|
||||
<Limb Name="gBigOctoCenterSnoutLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_11" Offset="0x6B50" />
|
||||
<Limb Name="gBigOctoRightSnoutLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_12" Offset="0x6B5C" />
|
||||
<Limb Name="gBigOctoLeftSnoutLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_13" Offset="0x6B68" />
|
||||
<Skeleton Name="gBigOctoSkel" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BIGOKUTA_LIMB_NONE" LimbMax="OBJECT_BIGOKUTA_LIMB_MAX" EnumName="object_bigokuta_Limbs" Offset="0x6BC0" />
|
||||
<Limb Name="gBigOctoBodyLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_BODY" Offset="0x6A90" />
|
||||
<Limb Name="gBigOctoFrontRightArmBaseLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_RIGHT_FRONT_ARM_BASE" Offset="0x6A9C" />
|
||||
<Limb Name="gBigOctoFrontRightArmEndLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_RIGHT_FRONT_ARM_END" Offset="0x6AA8" />
|
||||
<Limb Name="gBigOctoFrontLeftArmBaseLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_LEFT_FRONT_ARM_BASE" Offset="0x6AB4" />
|
||||
<Limb Name="gBigOctoFrontLeftArmEndLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_LEFT_FRONT_ARM_END" Offset="0x6AC0" />
|
||||
<Limb Name="gBigOctoBackLeftArmBaseLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_RIGHT_BACK_ARM_BASE" Offset="0x6ACC" />
|
||||
<Limb Name="gBigOctoBackLeftArmEndLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_RIGHT_BACK_ARM_END" Offset="0x6AD8" />
|
||||
<Limb Name="gBigOctoBackRightArmBaseLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_LEFT_BACK_ARM_BASE" Offset="0x6AE4" />
|
||||
<Limb Name="gBigOctoBackRightArmEndLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_LEFT_BACK_ARM_END" Offset="0x6AF0" />
|
||||
<Limb Name="gBigOctoHeadShellLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_HEAD" Offset="0x6AFC" />
|
||||
<Limb Name="gBigOctoLeftTentacleBaseLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_LEFT_TENTACLE_BASE" Offset="0x6B08" />
|
||||
<Limb Name="gBigOctoLeftTentacleTipLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_LEFT_TENTACLE_TIP" Offset="0x6B14" />
|
||||
<Limb Name="gBigOctoRightTentacleBaseLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_RIGHT_TENTACLE_BASE" Offset="0x6B20" />
|
||||
<Limb Name="gBigOctoRightTentacleTipLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_RIGHT_TENTACLE_TIP" Offset="0x6B2C" />
|
||||
<Limb Name="gBigOctoLeftWeakPointLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_LEFT_WEAK_POINT" Offset="0x6B38" />
|
||||
<Limb Name="gBigOctoRightWeakPointLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_RIGHT_WEAK_POINT" Offset="0x6B44" />
|
||||
<Limb Name="gBigOctoCenterSnoutLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_CENTER_SNOUT" Offset="0x6B50" />
|
||||
<Limb Name="gBigOctoRightSnoutLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_RIGHT_SNOUT" Offset="0x6B5C" />
|
||||
<Limb Name="gBigOctoLeftSnoutLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_LEFT_SNOUT" Offset="0x6B68" />
|
||||
<Skeleton Name="gBigOctoSkel" Type="Flex" LimbType="Standard" LimbNone="BIGOKUTA_LIMB_NONE" LimbMax="BIGOKUTA_LIMB_MAX" EnumName="BigokutaLimbs" Offset="0x6BC0" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -65,30 +65,30 @@
|
||||
<Texture Name="gGekkoSpots3Tex" OutName="gekko_spots_3" Format="ci8" Width="32" Height="32" Offset="0xD828" />
|
||||
<Texture Name="gGekkoSwirlTex" OutName="gekko_swirl" Format="ci8" Width="16" Height="32" Offset="0xDC28" />
|
||||
|
||||
<Limb Name="gGekkoRootLimb" Type="Standard" Offset="0xDE28" />
|
||||
<Limb Name="gGekkoWaistLimb" Type="Standard" Offset="0xDE34" />
|
||||
<Limb Name="gGekkoLeftThighLimb" Type="Standard" Offset="0xDE40" />
|
||||
<Limb Name="gGekkoLeftShinLimb" Type="Standard" Offset="0xDE4C" />
|
||||
<Limb Name="gGekkoLeftAnkleLimb" Type="Standard" Offset="0xDE58" />
|
||||
<Limb Name="gGekkoLeftFootLimb" Type="Standard" Offset="0xDE64" />
|
||||
<Limb Name="gGekkoRightThighLimb" Type="Standard" Offset="0xDE70" />
|
||||
<Limb Name="gGekkoRightShinLimb" Type="Standard" Offset="0xDE7C" />
|
||||
<Limb Name="gGekkoRightAnkleLimb" Type="Standard" Offset="0xDE88" />
|
||||
<Limb Name="gGekkoRightFootLimb" Type="Standard" Offset="0xDE94" />
|
||||
<Limb Name="gGekkoTorsoLimb" Type="Standard" Offset="0xDEA0" />
|
||||
<Limb Name="gGekkoLeftUpperArmLimb" Type="Standard" Offset="0xDEAC" />
|
||||
<Limb Name="gGekkoLeftForearmLimb" Type="Standard" Offset="0xDEB8" />
|
||||
<Limb Name="gGekkoLeftWristLimb" Type="Standard" Offset="0xDEC4" />
|
||||
<Limb Name="gGekkoLeftHandLimb" Type="Standard" Offset="0xDED0" />
|
||||
<Limb Name="gGekkoRightUpperArmLimb" Type="Standard" Offset="0xDEDC" />
|
||||
<Limb Name="gGekkoRightForearmLimb" Type="Standard" Offset="0xDEE8" />
|
||||
<Limb Name="gGekkoRightWristLimb" Type="Standard" Offset="0xDEF4" />
|
||||
<Limb Name="gGekkoRightHandLimb" Type="Standard" Offset="0xDF00" />
|
||||
<Limb Name="gGekkoHeadLimb" Type="Standard" Offset="0xDF0C" />
|
||||
<Limb Name="gGekkoJawLimb" Type="Standard" Offset="0xDF18" />
|
||||
<Limb Name="gGekkoLeftEyeLimb" Type="Standard" Offset="0xDF24" />
|
||||
<Limb Name="gGekkoRightEyeLimb" Type="Standard" Offset="0xDF30" />
|
||||
<Skeleton Name="gGekkoSkel" Type="Flex" LimbType="Standard" Offset="0xDF98" />
|
||||
<Limb Name="gGekkoRootLimb" Type="Standard" EnumName="GEKKO_LIMB_ROOT" Offset="0xDE28" />
|
||||
<Limb Name="gGekkoWaistLimb" Type="Standard" EnumName="GEKKO_LIMB_WAIST" Offset="0xDE34" />
|
||||
<Limb Name="gGekkoLeftThighLimb" Type="Standard" EnumName="GEKKO_LIMB_LEFT_THIGH" Offset="0xDE40" />
|
||||
<Limb Name="gGekkoLeftShinLimb" Type="Standard" EnumName="GEKKO_LIMB_LEFT_SHIN" Offset="0xDE4C" />
|
||||
<Limb Name="gGekkoLeftAnkleLimb" Type="Standard" EnumName="GEKKO_LIMB_LEFT_ANKLE" Offset="0xDE58" />
|
||||
<Limb Name="gGekkoLeftFootLimb" Type="Standard" EnumName="GEKKO_LIMB_LEFT_FOOT" Offset="0xDE64" />
|
||||
<Limb Name="gGekkoRightThighLimb" Type="Standard" EnumName="GEKKO_LIMB_RIGHT_THIGH" Offset="0xDE70" />
|
||||
<Limb Name="gGekkoRightShinLimb" Type="Standard" EnumName="GEKKO_LIMB_RIGHT_SHIN" Offset="0xDE7C" />
|
||||
<Limb Name="gGekkoRightAnkleLimb" Type="Standard" EnumName="GEKKO_LIMB_RIGHT_ANKLE" Offset="0xDE88" />
|
||||
<Limb Name="gGekkoRightFootLimb" Type="Standard" EnumName="GEKKO_LIMB_RIGHT_FOOT" Offset="0xDE94" />
|
||||
<Limb Name="gGekkoTorsoLimb" Type="Standard" EnumName="GEKKO_LIMB_TORSO" Offset="0xDEA0" />
|
||||
<Limb Name="gGekkoLeftUpperArmLimb" Type="Standard" EnumName="GEKKO_LIMB_LEFT_UPPER_ARM" Offset="0xDEAC" />
|
||||
<Limb Name="gGekkoLeftForearmLimb" Type="Standard" EnumName="GEKKO_LIMB_LEFT_FOREARM" Offset="0xDEB8" />
|
||||
<Limb Name="gGekkoLeftWristLimb" Type="Standard" EnumName="GEKKO_LIMB_LEFT_WRIST" Offset="0xDEC4" />
|
||||
<Limb Name="gGekkoLeftHandLimb" Type="Standard" EnumName="GEKKO_LIMB_LEFT_HAND" Offset="0xDED0" />
|
||||
<Limb Name="gGekkoRightUpperArmLimb" Type="Standard" EnumName="GEKKO_LIMB_RIGHT_UPPER_ARM" Offset="0xDEDC" />
|
||||
<Limb Name="gGekkoRightForearmLimb" Type="Standard" EnumName="GEKKO_LIMB_RIGHT_FOREARM" Offset="0xDEE8" />
|
||||
<Limb Name="gGekkoRightWristLimb" Type="Standard" EnumName="GEKKO_LIMB_RIGHT_WRIST" Offset="0xDEF4" />
|
||||
<Limb Name="gGekkoRightHandLimb" Type="Standard" EnumName="GEKKO_LIMB_RIGHT_HAND" Offset="0xDF00" />
|
||||
<Limb Name="gGekkoHeadLimb" Type="Standard" EnumName="GEKKO_LIMB_HEAD" Offset="0xDF0C" />
|
||||
<Limb Name="gGekkoJawLimb" Type="Standard" EnumName="GEKKO_LIMB_JAW" Offset="0xDF18" />
|
||||
<Limb Name="gGekkoLeftEyeLimb" Type="Standard" EnumName="GEKKO_LIMB_LEFT_EYE" Offset="0xDF24" />
|
||||
<Limb Name="gGekkoRightEyeLimb" Type="Standard" EnumName="GEKKO_LIMB_RIGHT_EYE" Offset="0xDF30" />
|
||||
<Skeleton Name="gGekkoSkel" Type="Flex" LimbType="Standard" LimbNone="GEKKO_LIMB_NONE" LimbMax="GEKKO_LIMB_MAX" EnumName="GekkoLimbs" Offset="0xDF98" />
|
||||
|
||||
<Animation Name="gGekkoWindupPunchAnim" Offset="0xF048" />
|
||||
<Animation Name="gGekkoSwimUpAnim" Offset="0xF3F0" />
|
||||
|
||||
@@ -3,21 +3,23 @@
|
||||
<Animation Name="object_bji_Anim_00066C" Offset="0x66C" />
|
||||
<Animation Name="object_bji_Anim_000AB0" Offset="0xAB0" />
|
||||
<Animation Name="object_bji_Anim_000FDC" Offset="0xFDC" />
|
||||
<DList Name="object_bji_DL_0023A0" Offset="0x23A0" />
|
||||
<DList Name="object_bji_DL_0028D8" Offset="0x28D8" />
|
||||
<DList Name="object_bji_DL_002998" Offset="0x2998" />
|
||||
<DList Name="object_bji_DL_002A98" Offset="0x2A98" />
|
||||
<DList Name="object_bji_DL_002BA8" Offset="0x2BA8" />
|
||||
<DList Name="object_bji_DL_002C68" Offset="0x2C68" />
|
||||
<DList Name="object_bji_DL_002D68" Offset="0x2D68" />
|
||||
<DList Name="object_bji_DL_002E78" Offset="0x2E78" />
|
||||
<DList Name="object_bji_DL_0030F0" Offset="0x30F0" />
|
||||
<DList Name="object_bji_DL_0031B0" Offset="0x31B0" />
|
||||
<DList Name="object_bji_DL_003270" Offset="0x3270" />
|
||||
<DList Name="object_bji_DL_003330" Offset="0x3330" />
|
||||
<DList Name="object_bji_DL_0033F0" Offset="0x33F0" />
|
||||
<DList Name="object_bji_DL_0034B0" Offset="0x34B0" />
|
||||
<DList Name="object_bji_DL_003570" Offset="0x3570" />
|
||||
|
||||
<DList Name="gShikashiHeadDL" Offset="0x23A0" />
|
||||
<DList Name="gShikashiRightHandDL" Offset="0x28D8" />
|
||||
<DList Name="gShikashiRightForearmDL" Offset="0x2998" />
|
||||
<DList Name="gShikashiRightArmDL" Offset="0x2A98" />
|
||||
<DList Name="gShikashiLeftHandDL" Offset="0x2BA8" />
|
||||
<DList Name="gShikashiLeftForearmDL" Offset="0x2C68" />
|
||||
<DList Name="gShikashiLeftArmDL" Offset="0x2D68" />
|
||||
<DList Name="gShikashiTorsoDL" Offset="0x2E78" />
|
||||
<DList Name="gShikashiRightFootDL" Offset="0x30F0" />
|
||||
<DList Name="gShikashiRightLegDL" Offset="0x31B0" />
|
||||
<DList Name="gShikashiRightThighDL" Offset="0x3270" />
|
||||
<DList Name="gShikashiLeftFootDL" Offset="0x3330" />
|
||||
<DList Name="gShikashiLeftLegDL" Offset="0x33F0" />
|
||||
<DList Name="gShikashiLeftThighDL" Offset="0x34B0" />
|
||||
<DList Name="gShikashiPelvisDL" Offset="0x3570" />
|
||||
|
||||
<Texture Name="object_bji_TLUT_003730" OutName="tlut_003730" Format="rgba16" Width="16" Height="16" Offset="0x3730" />
|
||||
<Texture Name="object_bji_TLUT_003930" OutName="tlut_003930" Format="rgba16" Width="16" Height="16" Offset="0x3930" />
|
||||
<Texture Name="object_bji_TLUT_003B30" OutName="tlut_003B30" Format="rgba16" Width="16" Height="16" Offset="0x3B30" />
|
||||
@@ -36,22 +38,27 @@
|
||||
<Texture Name="object_bji_Tex_004E30" OutName="tex_004E30" Format="ci8" Width="8" Height="8" Offset="0x4E30" />
|
||||
<Texture Name="object_bji_Tex_004E70" OutName="tex_004E70" Format="ci8" Width="32" Height="32" Offset="0x4E70" />
|
||||
<Texture Name="object_bji_Tex_005270" OutName="tex_005270" Format="ci8" Width="32" Height="32" Offset="0x5270" />
|
||||
<Limb Name="object_bji_Standardlimb_00569C" Type="Standard" EnumName="OBJECT_BJI_LIMB_01" Offset="0x569C" />
|
||||
<Limb Name="object_bji_Standardlimb_0056A8" Type="Standard" EnumName="OBJECT_BJI_LIMB_02" Offset="0x56A8" />
|
||||
<Limb Name="object_bji_Standardlimb_0056B4" Type="Standard" EnumName="OBJECT_BJI_LIMB_03" Offset="0x56B4" />
|
||||
<Limb Name="object_bji_Standardlimb_0056C0" Type="Standard" EnumName="OBJECT_BJI_LIMB_04" Offset="0x56C0" />
|
||||
<Limb Name="object_bji_Standardlimb_0056CC" Type="Standard" EnumName="OBJECT_BJI_LIMB_05" Offset="0x56CC" />
|
||||
<Limb Name="object_bji_Standardlimb_0056D8" Type="Standard" EnumName="OBJECT_BJI_LIMB_06" Offset="0x56D8" />
|
||||
<Limb Name="object_bji_Standardlimb_0056E4" Type="Standard" EnumName="OBJECT_BJI_LIMB_07" Offset="0x56E4" />
|
||||
<Limb Name="object_bji_Standardlimb_0056F0" Type="Standard" EnumName="OBJECT_BJI_LIMB_08" Offset="0x56F0" />
|
||||
<Limb Name="object_bji_Standardlimb_0056FC" Type="Standard" EnumName="OBJECT_BJI_LIMB_09" Offset="0x56FC" />
|
||||
<Limb Name="object_bji_Standardlimb_005708" Type="Standard" EnumName="OBJECT_BJI_LIMB_0A" Offset="0x5708" />
|
||||
<Limb Name="object_bji_Standardlimb_005714" Type="Standard" EnumName="OBJECT_BJI_LIMB_0B" Offset="0x5714" />
|
||||
<Limb Name="object_bji_Standardlimb_005720" Type="Standard" EnumName="OBJECT_BJI_LIMB_0C" Offset="0x5720" />
|
||||
<Limb Name="object_bji_Standardlimb_00572C" Type="Standard" EnumName="OBJECT_BJI_LIMB_0D" Offset="0x572C" />
|
||||
<Limb Name="object_bji_Standardlimb_005738" Type="Standard" EnumName="OBJECT_BJI_LIMB_0E" Offset="0x5738" />
|
||||
<Limb Name="object_bji_Standardlimb_005744" Type="Standard" EnumName="OBJECT_BJI_LIMB_0F" Offset="0x5744" />
|
||||
<Skeleton Name="object_bji_Skel_00578C" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BJI_LIMB_NONE" LimbMax="OBJECT_BJI_LIMB_MAX" EnumName="object_bji_Limbs" Offset="0x578C" />
|
||||
|
||||
<!-- Unused Eye Texture Animation -->
|
||||
<TextureAnimation Name="gShikashiEyeTexAnim" Offset="0x5694" />
|
||||
|
||||
<Limb Name="gShikashiPelvisLimb" Type="Standard" EnumName="SHIKASHI_LIMB_PELVIS" Offset="0x569C" />
|
||||
<Limb Name="gShikashiLeftThighLimb" Type="Standard" EnumName="SHIKASHI_LIMB_LEFT_THIGH" Offset="0x56A8" />
|
||||
<Limb Name="gShikashiLeftLegLimb" Type="Standard" EnumName="SHIKASHI_LIMB_LEFT_LEG" Offset="0x56B4" />
|
||||
<Limb Name="gShikashiLeftFootLimb" Type="Standard" EnumName="SHIKASHI_LIMB_LEFT_FOOT" Offset="0x56C0" />
|
||||
<Limb Name="gShikashiRightThighLimb" Type="Standard" EnumName="SHIKASHI_LIMB_RIGHT_THIGH" Offset="0x56CC" />
|
||||
<Limb Name="gShikashiRightLegLimb" Type="Standard" EnumName="SHIKASHI_LIMB_RIGHT_LEG" Offset="0x56D8" />
|
||||
<Limb Name="gShikashiRightFootLimb" Type="Standard" EnumName="SHIKASHI_LIMB_RIGHT_FOOT" Offset="0x56E4" />
|
||||
<Limb Name="gShikashiTorsoLimb" Type="Standard" EnumName="SHIKASHI_LIMB_TORSO" Offset="0x56F0" />
|
||||
<Limb Name="gShikashiLeftArmLimb" Type="Standard" EnumName="SHIKASHI_LIMB_LEFT_ARM" Offset="0x56FC" />
|
||||
<Limb Name="gShikashiLeftForearmLimb" Type="Standard" EnumName="SHIKASHI_LIMB_LEFT_FOREARM" Offset="0x5708" />
|
||||
<Limb Name="gShikashiLeftHandLimb" Type="Standard" EnumName="SHIKASHI_LIMB_LEFT_HAND" Offset="0x5714" />
|
||||
<Limb Name="gShikashiRightArmLimb" Type="Standard" EnumName="SHIKASHI_LIMB_RIGHT_ARM" Offset="0x5720" />
|
||||
<Limb Name="gShikashiRightForearmLimb" Type="Standard" EnumName="SHIKASHI_LIMB_RIGHT_FOREARM" Offset="0x572C" />
|
||||
<Limb Name="gShikashiRightHandLimb" Type="Standard" EnumName="SHIKASHI_LIMB_RIGHT_HAND" Offset="0x5738" />
|
||||
<Limb Name="gShikashiHeadLimb" Type="Standard" EnumName="SHIKASHI_LIMB_HEAD" Offset="0x5744" />
|
||||
<Skeleton Name="gShikashiSkel" Type="Flex" LimbType="Standard" LimbNone="SHIKASHI_LIMB_NONE" LimbMax="SHIKASHI_LIMB_MAX" EnumName="ShikashiLimbs" Offset="0x578C" />
|
||||
|
||||
<Animation Name="object_bji_Anim_005B58" Offset="0x5B58" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,28 +1,36 @@
|
||||
<Root>
|
||||
<!-- Boss Remains -->
|
||||
<File Name="object_bsmask" Segment="6">
|
||||
<DList Name="object_bsmask_DL_000690" Offset="0x690" />
|
||||
<DList Name="object_bsmask_DL_001D80" Offset="0x1D80" />
|
||||
<DList Name="object_bsmask_DL_003AD0" Offset="0x3AD0" />
|
||||
<DList Name="object_bsmask_DL_005020" Offset="0x5020" />
|
||||
<Texture Name="object_bsmask_TLUT_005830" OutName="tlut_005830" Format="rgba16" Width="4" Height="4" Offset="0x5830" />
|
||||
<Texture Name="object_bsmask_TLUT_005850" OutName="tlut_005850" Format="rgba16" Width="4" Height="4" Offset="0x5850" />
|
||||
<Texture Name="object_bsmask_TLUT_005870" OutName="tlut_005870" Format="rgba16" Width="4" Height="4" Offset="0x5870" />
|
||||
<Texture Name="object_bsmask_TLUT_005890" OutName="tlut_005890" Format="rgba16" Width="4" Height="4" Offset="0x5890" />
|
||||
<Texture Name="object_bsmask_TLUT_0058B0" OutName="tlut_0058B0" Format="rgba16" Width="4" Height="4" Offset="0x58B0" />
|
||||
<Texture Name="object_bsmask_TLUT_0058D0" OutName="tlut_0058D0" Format="rgba16" Width="4" Height="4" Offset="0x58D0" />
|
||||
<Texture Name="object_bsmask_TLUT_0058F0" OutName="tlut_0058F0" Format="rgba16" Width="4" Height="4" Offset="0x58F0" />
|
||||
<Texture Name="object_bsmask_Tex_005910" OutName="tex_005910" Format="rgba16" Width="16" Height="16" Offset="0x5910" />
|
||||
<Texture Name="object_bsmask_Tex_005B10" OutName="tex_005B10" Format="ci4" Width="64" Height="64" Offset="0x5B10" />
|
||||
<Texture Name="object_bsmask_Tex_006310" OutName="tex_006310" Format="ci4" Width="64" Height="64" Offset="0x6310" />
|
||||
<Texture Name="object_bsmask_Tex_006B10" OutName="tex_006B10" Format="rgba16" Width="32" Height="32" Offset="0x6B10" />
|
||||
<Texture Name="object_bsmask_Tex_007310" OutName="tex_007310" Format="ci4" Width="64" Height="64" Offset="0x7310" />
|
||||
<Texture Name="object_bsmask_Tex_007B10" OutName="tex_007B10" Format="ci4" Width="64" Height="64" Offset="0x7B10" />
|
||||
<Texture Name="object_bsmask_Tex_008310" OutName="tex_008310" Format="ci4" Width="16" Height="16" Offset="0x8310" />
|
||||
<Texture Name="object_bsmask_Tex_008390" OutName="tex_008390" Format="rgba16" Width="32" Height="64" Offset="0x8390" />
|
||||
<Texture Name="object_bsmask_Tex_009390" OutName="tex_009390" Format="rgba16" Width="32" Height="64" Offset="0x9390" />
|
||||
<Texture Name="object_bsmask_Tex_00A390" OutName="tex_00A390" Format="rgba16" Width="32" Height="64" Offset="0xA390" />
|
||||
<Texture Name="object_bsmask_Tex_00B390" OutName="tex_00B390" Format="rgba16" Width="32" Height="32" Offset="0xB390" />
|
||||
<Texture Name="object_bsmask_Tex_00BB90" OutName="tex_00BB90" Format="ci4" Width="64" Height="64" Offset="0xBB90" />
|
||||
<Texture Name="object_bsmask_Tex_00C390" OutName="tex_00C390" Format="ci4" Width="64" Height="64" Offset="0xC390" />
|
||||
|
||||
<!-- Boss Remains Display Lists -->
|
||||
<DList Name="gRemainsOdolwaDL" Offset="0x690" />
|
||||
<DList Name="gRemainsGyorgDL" Offset="0x1D80" />
|
||||
<DList Name="gRemainsGohtDL" Offset="0x3AD0" />
|
||||
<DList Name="gRemainsTwinmoldDL" Offset="0x5020" />
|
||||
|
||||
<!-- Boss Remains TLUTs -->
|
||||
<Texture Name="gRemainsOdolwaFaceTLUT" OutName="remains_odolwa_face_tlut" Format="rgba16" Width="4" Height="4" Offset="0x5830" />
|
||||
<Texture Name="gRemainsOdolwaEarTLUT" OutName="remains_odolwa_ear_tlut" Format="rgba16" Width="4" Height="4" Offset="0x5850" />
|
||||
<Texture Name="gRemainsGyorgSkinTLUT" OutName="remains_gyorg_skin_tlut" Format="rgba16" Width="4" Height="4" Offset="0x5870" />
|
||||
<Texture Name="gRemainsGyorgMouthTLUT" OutName="remains_gyorg_mouth_tlut" Format="rgba16" Width="4" Height="4" Offset="0x5890" />
|
||||
<Texture Name="gRemainsGyorgToothHornTLUT" OutName="remains_gyorg_tooth_horn_tlut" Format="rgba16" Width="4" Height="4" Offset="0x58B0" />
|
||||
<Texture Name="gRemainsTwinmoldSkinTLUT" OutName="remains_twinmold_skin_tlut" Format="rgba16" Width="4" Height="4" Offset="0x58D0" />
|
||||
<Texture Name="gRemainsTwinmoldSnoutTLUT" OutName="remains_twinmold_snout_tlut" Format="rgba16" Width="4" Height="4" Offset="0x58F0" />
|
||||
|
||||
<!-- Boss Remains Textures -->
|
||||
<Texture Name="gRemainsOdolwaHairTex" OutName="remains_odolwa_hair" Format="rgba16" Width="16" Height="16" Offset="0x5910" />
|
||||
<Texture Name="gRemainsOdolwaFaceTex" OutName="remains_odolwa_face" Format="ci4" Width="64" Height="64" Offset="0x5B10" />
|
||||
<Texture Name="gRemainsOdolwaEarTex" OutName="remains_odolwa_ear" Format="ci4" Width="64" Height="64" Offset="0x6310" />
|
||||
<Texture Name="gRemainsGyorgTwinmoldEyeTex" OutName="remains_gyorg_twinmold_eye" Format="rgba16" Width="32" Height="32" Offset="0x6B10" />
|
||||
<Texture Name="gRemainsGyorgSkinTex" OutName="remains_gyorg_skin" Format="ci4" Width="64" Height="64" Offset="0x7310" />
|
||||
<Texture Name="gRemainsGyorgMouthTex" OutName="remains_gyorg_mouth" Format="ci4" Width="64" Height="64" Offset="0x7B10" />
|
||||
<Texture Name="gRemainsGyorgToothHornTex" OutName="remains_gyorg_tooth_horn" Format="ci4" Width="16" Height="16" Offset="0x8310" />
|
||||
<Texture Name="gRemainsGohtEyeTex" OutName="remains_goht_eye" Format="rgba16" Width="32" Height="64" Offset="0x8390" />
|
||||
<Texture Name="gRemainsGohtTopPatternTex" OutName="remains_goht_top_pattern" Format="rgba16" Width="32" Height="64" Offset="0x9390" />
|
||||
<!-- Used for the lower part of Goht's Remains for the mouth of Twinmold's Remains -->
|
||||
<Texture Name="gRemainsGohtTwinmoldPatternTex" OutName="remains_goht_twinmold_pattern" Format="rgba16" Width="32" Height="64" Offset="0xA390" />
|
||||
<Texture Name="gRemainsGohtSpikeTwinmoldMandibleTex" OutName="remains_goht_spike_twinmold_mandible" Format="rgba16" Width="32" Height="32" Offset="0xB390" />
|
||||
<Texture Name="gRemainsTwinmoldSkinTex" OutName="remains_twinmold_skin" Format="ci4" Width="64" Height="64" Offset="0xBB90" />
|
||||
<Texture Name="gRemainsTwinmoldSnoutTex" OutName="remains_twinmold_snout" Format="ci4" Width="64" Height="64" Offset="0xC390" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -53,8 +53,8 @@
|
||||
<Texture Name="gFsnUnusedEyeHalfTex" OutName="fsn_unused_eye_half" Format="rgba32" Width="32" Height="32" Offset="0x9640" />
|
||||
<Texture Name="gFsnUnusedEyeClosedTex" OutName="fsn_unused_eye_closed" Format="rgba32" Width="32" Height="32" Offset="0xA640" />
|
||||
|
||||
<!-- Unused Empty Eye Texture Animation -->
|
||||
<TextureAnimation Name="gFsnUnusedTexAnim" Offset="0xB664" />
|
||||
<!-- Unused Eye Texture Animation -->
|
||||
<TextureAnimation Name="gFsnEyeTexAnim" Offset="0xB664" />
|
||||
|
||||
<!-- Animations -->
|
||||
<Animation Name="gFsnSlamCounterStartAnim" Offset="0xB9D8" />
|
||||
|
||||
@@ -1,7 +1,13 @@
|
||||
<Root>
|
||||
<!-- Dependencies -->
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
|
||||
|
||||
<!-- Get Item Draw: Arrow -->
|
||||
<File Name="object_gi_arrow" Segment="6">
|
||||
<DList Name="object_gi_arrow_DL_000340" Offset="0x340" />
|
||||
<DList Name="object_gi_arrow_DL_000B90" Offset="0xB90" />
|
||||
<DList Name="object_gi_arrow_DL_001830" Offset="0x1830" />
|
||||
|
||||
<!-- Arrow Drop Display Lists -->
|
||||
<DList Name="gGiArrowSmallDL" Offset="0x340" />
|
||||
<DList Name="gGiArrowMediumDL" Offset="0xB90" />
|
||||
<DList Name="gGiArrowLargeDL" Offset="0x1830" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,12 +1,20 @@
|
||||
<Root>
|
||||
<!-- Dependencies -->
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
|
||||
|
||||
<!-- Get Item Draw: Quiver Upgrades -->
|
||||
<File Name="object_gi_arrowcase" Segment="6">
|
||||
<DList Name="object_gi_arrowcase_DL_0008D0" Offset="0x8D0" />
|
||||
<DList Name="object_gi_arrowcase_DL_0008F0" Offset="0x8F0" />
|
||||
<DList Name="object_gi_arrowcase_DL_000910" Offset="0x910" />
|
||||
<DList Name="object_gi_arrowcase_DL_000930" Offset="0x930" />
|
||||
<DList Name="object_gi_arrowcase_DL_000950" Offset="0x950" />
|
||||
<DList Name="object_gi_arrowcase_DL_000970" Offset="0x970" />
|
||||
<DList Name="object_gi_arrowcase_DL_000990" Offset="0x990" />
|
||||
<DList Name="object_gi_arrowcase_DL_000A80" Offset="0xA80" />
|
||||
|
||||
<!-- Quiver Upgrades Color Display Lists -->
|
||||
<DList Name="gGiQuiver30InnerColorDL" Offset="0x8D0" />
|
||||
<DList Name="gGiQuiver40InnerColorDL" Offset="0x8F0" />
|
||||
<DList Name="gGiQuiver50InnerColorDL" Offset="0x910" />
|
||||
<DList Name="gGiQuiver30OuterColorDL" Offset="0x930" />
|
||||
<DList Name="gGiQuiver40OuterColorDL" Offset="0x950" />
|
||||
<DList Name="gGiQuiver50OuterColorDL" Offset="0x970" />
|
||||
|
||||
<!-- Quiver Upgrades Common Display Lists -->
|
||||
<DList Name="gGiQuiverInnerDL" Offset="0x990" />
|
||||
<DList Name="gGiQuiverOuterDL" Offset="0xA80" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,5 +1,11 @@
|
||||
<Root>
|
||||
<!-- Dependencies -->
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
|
||||
|
||||
<!-- Get Item Draw: Bean -->
|
||||
<File Name="object_gi_bean" Segment="6">
|
||||
<DList Name="object_gi_bean_DL_000580" Offset="0x580" />
|
||||
|
||||
<!-- Bean Display Lists -->
|
||||
<DList Name="gGiBeanDL" Offset="0x580" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,10 +1,17 @@
|
||||
<Root>
|
||||
<!-- Get Item Draw: Powder Keg -->
|
||||
<File Name="object_gi_bigbomb" Segment="6">
|
||||
<DList Name="object_gi_bigbomb_DL_000BC0" Offset="0xBC0" />
|
||||
<DList Name="object_gi_bigbomb_DL_000DA0" Offset="0xDA0" />
|
||||
<Texture Name="object_gi_bigbomb_TLUT_000F30" OutName="tlut_000F30" Format="rgba16" Width="16" Height="16" Offset="0xF30" />
|
||||
<Texture Name="object_gi_bigbomb_Tex_001130" OutName="tex_001130" Format="ia8" Width="16" Height="32" Offset="0x1130" />
|
||||
<Texture Name="object_gi_bigbomb_Tex_001330" OutName="tex_001330" Format="ci8" Width="32" Height="32" Offset="0x1330" />
|
||||
<Texture Name="object_gi_bigbomb_Tex_001730" OutName="tex_001730" Format="i8" Width="32" Height="16" Offset="0x1730" />
|
||||
|
||||
<!-- Powder Keg Display Lists -->
|
||||
<DList Name="gGiPowderKegGoronSkullAndFuseDL" Offset="0xBC0" />
|
||||
<DList Name="gGiPowderKegBarrelDL" Offset="0xDA0" />
|
||||
|
||||
<!-- Powder Key TLUT -->
|
||||
<Texture Name="gGiPowderKegBarrelTLUT" OutName="gi_powder_keg_barrel_tlut" Format="rgba16" Width="16" Height="16" Offset="0xF30" />
|
||||
|
||||
<!-- Powder Keg Textures -->
|
||||
<Texture Name="gGiPowderKegGoronSkullTex" OutName="gi_powder_keg_goron_skull" Format="ia8" Width="16" Height="32" Offset="0x1130" />
|
||||
<Texture Name="gGiPowderKegBarrelTex" OutName="gi_powder_keg_barrel" Format="ci8" Width="32" Height="32" Offset="0x1330" />
|
||||
<Texture Name="gGiPowderKegFuseTex" OutName="gi_powder_keg_fuse" Format="i8" Width="32" Height="16" Offset="0x1730" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,5 +1,11 @@
|
||||
<Root>
|
||||
<!-- Dependencies -->
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
|
||||
|
||||
<!-- Get Item Draw: Bomb -->
|
||||
<File Name="object_gi_bomb_1" Segment="6">
|
||||
<DList Name="object_gi_bomb_1_DL_0009A0" Offset="0x9A0" />
|
||||
|
||||
<!-- Bomb Display Lists -->
|
||||
<DList Name="gGiBombDL" Offset="0x9A0" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,5 +1,11 @@
|
||||
<Root>
|
||||
<!-- Dependencies -->
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
|
||||
|
||||
<!-- Get Item Draw: Bombchu -->
|
||||
<File Name="object_gi_bomb_2" Segment="6">
|
||||
<DList Name="object_gi_bomb_2_DL_0004B0" Offset="0x4B0" />
|
||||
|
||||
<!-- Bombchu Display Lists -->
|
||||
<DList Name="gGiBombchuDL" Offset="0x4B0" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,12 +1,20 @@
|
||||
<Root>
|
||||
<!-- Dependencies -->
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
|
||||
|
||||
<!-- Get Item Draw: Bomb Bag Upgrades -->
|
||||
<File Name="object_gi_bombpouch" Segment="6">
|
||||
<DList Name="object_gi_bombpouch_DL_000AD0" Offset="0xAD0" />
|
||||
<DList Name="object_gi_bombpouch_DL_000AF0" Offset="0xAF0" />
|
||||
<DList Name="object_gi_bombpouch_DL_000B10" Offset="0xB10" />
|
||||
<DList Name="object_gi_bombpouch_DL_000B30" Offset="0xB30" />
|
||||
<DList Name="object_gi_bombpouch_DL_000B50" Offset="0xB50" />
|
||||
<DList Name="object_gi_bombpouch_DL_000B70" Offset="0xB70" />
|
||||
<DList Name="object_gi_bombpouch_DL_000B90" Offset="0xB90" />
|
||||
<DList Name="object_gi_bombpouch_DL_000D98" Offset="0xD98" />
|
||||
|
||||
<!-- Bomb Bag Upgrade Color Display Lists -->
|
||||
<DList Name="gGiBombBag20BagColorDL" Offset="0xAD0" />
|
||||
<DList Name="gGiBombBag30BagColorDL" Offset="0xAF0" />
|
||||
<DList Name="gGiBombBag40BagColorDL" Offset="0xB10" />
|
||||
<DList Name="gGiBombBag20RingColorDL" Offset="0xB30" />
|
||||
<DList Name="gGiBombBag30RingColorDL" Offset="0xB50" />
|
||||
<DList Name="gGiBombBag40RingColorDL" Offset="0xB70" />
|
||||
|
||||
<!-- Bomb Bag Upgrade Common Display Lists -->
|
||||
<DList Name="gGiBombBagDL" Offset="0xB90" />
|
||||
<DList Name="gGiBombBagRingDL" Offset="0xD98" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,6 +1,12 @@
|
||||
<Root>
|
||||
<!-- Dependencies -->
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
|
||||
|
||||
<!-- Get Item Draw: Dungeon Boss Key -->
|
||||
<File Name="object_gi_bosskey" Segment="6">
|
||||
<DList Name="object_gi_bosskey_DL_000CA0" Offset="0xCA0" />
|
||||
<DList Name="object_gi_bosskey_DL_000F08" Offset="0xF08" />
|
||||
|
||||
<!-- Dungeon Boss Key Display Lists -->
|
||||
<DList Name="gGiBossKeyDL" Offset="0xCA0" />
|
||||
<DList Name="gGiBossKeyGemDL" Offset="0xF08" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,6 +1,12 @@
|
||||
<Root>
|
||||
<!-- Dependencies -->
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
|
||||
|
||||
<!-- Get Item Draw: Empty Bottle -->
|
||||
<File Name="object_gi_bottle" Segment="6">
|
||||
<DList Name="object_gi_bottle_DL_000670" Offset="0x670" />
|
||||
<DList Name="object_gi_bottle_DL_000750" Offset="0x750" />
|
||||
|
||||
<!-- Empty Bottle Display Lists -->
|
||||
<DList Name="gGiEmptyBottleCorkDL" Offset="0x670" />
|
||||
<DList Name="gGiEmptyBottleGlassDL" Offset="0x750" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,12 +1,21 @@
|
||||
<Root>
|
||||
<!-- Get Item Draw: Bottled Fairy -->
|
||||
<File Name="object_gi_bottle_04" Segment="6">
|
||||
<!-- <Blob Name="object_gi_bottle_04_Blob_0007B0" Size="0x40" Offset="0x7B0" /> -->
|
||||
<DList Name="object_gi_bottle_04_DL_0007F0" Offset="0x7F0" />
|
||||
<DList Name="object_gi_bottle_04_DL_0008B8" Offset="0x8B8" />
|
||||
<DList Name="object_gi_bottle_04_DL_000B10" Offset="0xB10" />
|
||||
<Texture Name="object_gi_bottle_04_Tex_000B18" OutName="tex_000B18" Format="i8" Width="16" Height="16" Offset="0xB18" />
|
||||
<Texture Name="object_gi_bottle_04_Tex_000C18" OutName="tex_000C18" Format="ia8" Width="32" Height="32" Offset="0xC18" />
|
||||
<Texture Name="object_gi_bottle_04_Tex_001018" OutName="tex_001018" Format="i4" Width="32" Height="32" Offset="0x1018" />
|
||||
<TextureAnimation Name="object_gi_bottle_04_Matanimheader_001254" Offset="0x1254" />
|
||||
|
||||
<!-- Bottled Fairy Billboard Mtx Rotation -->
|
||||
<Mtx Name="gGiFairyBottleBillboardRotMtx" Offset="0x7B0" />
|
||||
|
||||
<!-- Bottled Fairy Display Lists -->
|
||||
<DList Name="gGiFairyBottleContentsDL" Offset="0x7F0" />
|
||||
<DList Name="gGiFairyBottleGlassCorkDL" Offset="0x8B8" />
|
||||
<DList Name="gGiFairyBottleEmptyDL" Offset="0xB10" />
|
||||
|
||||
<!-- Bottled Fairy Textures -->
|
||||
<Texture Name="gGiFairyBottleCorkTex" OutName="gi_fairy_bottle_cork" Format="i8" Width="16" Height="16" Offset="0xB18" />
|
||||
<Texture Name="gGiFairyBottleFairyTex" OutName="gi_fairy_bottle_fairy" Format="ia8" Width="32" Height="32" Offset="0xC18" />
|
||||
<Texture Name="gGiFairyBottleGlassTex" OutName="gi_fairy_bottle_glass" Format="i4" Width="32" Height="32" Offset="0x1018" />
|
||||
|
||||
<!-- Bottled Fairy Texture Animation -->
|
||||
<TextureAnimation Name="gGiFairyBottleTexAnim" Offset="0x1254" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,10 +1,15 @@
|
||||
<Root>
|
||||
<!-- Get Item Draw: Bottled Zora Egg -->
|
||||
<File Name="object_gi_bottle_15" Segment="6">
|
||||
<DList Name="object_gi_bottle_15_DL_000CF0" Offset="0xCF0" />
|
||||
<DList Name="object_gi_bottle_15_DL_001010" Offset="0x1010" />
|
||||
<Texture Name="object_gi_bottle_15_Tex_0010F8" OutName="tex_0010F8" Format="i8" Width="16" Height="16" Offset="0x10F8" />
|
||||
<Texture Name="object_gi_bottle_15_Tex_0011F8" OutName="tex_0011F8" Format="rgba16" Width="32" Height="32" Offset="0x11F8" />
|
||||
<Texture Name="object_gi_bottle_15_Tex_0019F8" OutName="tex_0019F8" Format="i8" Width="32" Height="32" Offset="0x19F8" />
|
||||
<Texture Name="object_gi_bottle_15_Tex_001DF8" OutName="tex_001DF8" Format="i4" Width="32" Height="32" Offset="0x1DF8" />
|
||||
|
||||
<!-- Bottled Zora Egg Display Lists -->
|
||||
<DList Name="gGiZoraEggBottleGlassAndCorkDL" Offset="0xCF0" />
|
||||
<DList Name="gGiZoraEggBottleContentsDL" Offset="0x1010" />
|
||||
|
||||
<!-- Bottled Zora Egg Textures -->
|
||||
<Texture Name="gGiZoraEggBottleCorkTex" OutName="gi_zora_egg_bottle_cork" Format="i8" Width="16" Height="16" Offset="0x10F8" />
|
||||
<Texture Name="gGiZoraEggBottleContentsTex" OutName="gi_zora_egg_bottle_contents" Format="rgba16" Width="32" Height="32" Offset="0x11F8" />
|
||||
<Texture Name="gGiZoraEggBottleGlass1Tex" OutName="gi_zora_egg_bottle_glass_1" Format="i8" Width="32" Height="32" Offset="0x19F8" />
|
||||
<Texture Name="gGiZoraEggBottleGlass2Tex" OutName="gi_zora_egg_bottle_glass_2" Format="i4" Width="32" Height="32" Offset="0x1DF8" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,8 +1,13 @@
|
||||
<Root>
|
||||
<!-- Get Item Draw: Bottled Seahorse -->
|
||||
<File Name="object_gi_bottle_16" Segment="6">
|
||||
<DList Name="object_gi_bottle_16_DL_0009A0" Offset="0x9A0" />
|
||||
<DList Name="object_gi_bottle_16_DL_000D18" Offset="0xD18" />
|
||||
<Texture Name="object_gi_bottle_16_Tex_000D20" OutName="tex_000D20" Format="i8" Width="32" Height="32" Offset="0xD20" />
|
||||
<Texture Name="object_gi_bottle_16_Tex_001120" OutName="tex_001120" Format="i4" Width="32" Height="32" Offset="0x1120" />
|
||||
|
||||
<!-- Bottled Seahorse Display Lists -->
|
||||
<DList Name="gGiSeahorseBottleGlassAndCorkDL" Offset="0x9A0" />
|
||||
<DList Name="gGiSeahorseBottleEmptyDL" Offset="0xD18" />
|
||||
|
||||
<!-- Bottled Seahorse Textures -->
|
||||
<Texture Name="gGiSeahorseBottleCorkTex" OutName="gi_seahorse_bottle_cork" Format="i8" Width="32" Height="32" Offset="0xD20" />
|
||||
<Texture Name="gGiSeahorseBottleGlassTex" OutName="gi_seahorse_bottle_glass" Format="i4" Width="32" Height="32" Offset="0x1120" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user