Merge remote-tracking branch 'upstream/master' into z_map_

This commit is contained in:
mzxrules
2022-08-03 12:58:19 -04:00
290 changed files with 10592 additions and 4692 deletions
+1 -1
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@@ -144,4 +144,4 @@ Please note that is is our strict policy that *Anyone who wishes to contribute t
Most discussions happen on our [Discord Server](https://discord.zelda64.dev), where you are welcome to ask if you need help getting started, or if you have any questions regarding this project or ZeldaRET's other decompilation projects.
For more information on getting started, see our [Contributing Guide](CONTRIBUTING.md), [Style Guide](docs/STYLE.md) and our [Code Review Guidelines](docs/REVIEWING.md) to see what code quality guidelines we follow.
For more information on getting started, see our [Contributing Guide](docs/CONTRIBUTING.md), [Style Guide](docs/STYLE.md) and our [Code Review Guidelines](docs/REVIEWING.md) to see what code quality guidelines we follow.
+10 -10
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@@ -972,16 +972,16 @@
<TextureAnimation Name="gStrayFairyWoodfallTexAnim" Offset="0x2C908" />
<TextureAnimation Name="gStrayFairyGreatBayTexAnim" Offset="0x2C980" />
<TextureAnimation Name="gStrayFairyStoneTowerTexAnim" Offset="0x2C9F8" />
<Limb Name="gStrayFairyRightFacingHeadLimb" Type="Standard" Offset="0x2CA08" />
<Limb Name="gStrayFairyLeftWingLimb" Type="Standard" Offset="0x2CA14" />
<Limb Name="gStrayFairyRightWingLimb" Type="Standard" Offset="0x2CA20" />
<Limb Name="gStrayFairyGlowLimb" Type="Standard" Offset="0x2CA2C" />
<Limb Name="gStrayFairyTorsoLimb" Type="Standard" Offset="0x2CA38" />
<Limb Name="gStrayFairyRightArmLimb" Type="Standard" Offset="0x2CA44" />
<Limb Name="gStrayFairyPelvisAndLegsLimb" Type="Standard" Offset="0x2CA50" />
<Limb Name="gStrayFairyLeftArmLimb" Type="Standard" Offset="0x2CA5C" />
<Limb Name="gStrayFairyLeftFacingHeadLimb" Type="Standard" Offset="0x2CA68" />
<Skeleton Name="gStrayFairySkel" Type="Flex" LimbType="Standard" Offset="0x2CA98" />
<Limb Name="gStrayFairyRightFacingHeadLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_RIGHT_FACING_HEAD" Offset="0x2CA08" />
<Limb Name="gStrayFairyLeftWingLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_LEFT_WING" Offset="0x2CA14" />
<Limb Name="gStrayFairyRightWingLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_RIGHT_WING" Offset="0x2CA20" />
<Limb Name="gStrayFairyGlowLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_GLOW" Offset="0x2CA2C" />
<Limb Name="gStrayFairyTorsoLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_TORSO" Offset="0x2CA38" />
<Limb Name="gStrayFairyRightArmLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_RIGHT_ARM" Offset="0x2CA44" />
<Limb Name="gStrayFairyPelvisAndLegsLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_PELVIS_AND_LEGS" Offset="0x2CA50" />
<Limb Name="gStrayFairyLeftArmLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_LEFT_ARM" Offset="0x2CA5C" />
<Limb Name="gStrayFairyLeftFacingHeadLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_LEFT_FACING_HEAD" Offset="0x2CA68" />
<Skeleton Name="gStrayFairySkel" Type="Flex" LimbType="Standard" LimbNone="STRAY_FAIRY_LIMB_NONE" LimbMax="STRAY_FAIRY_LIMB_MAX" EnumName="StrayFairyLimbs" Offset="0x2CA98" />
<Texture Name="gameplay_keep_Tex_02CAA8" OutName="tex_02CAA8" Format="i4" Width="16" Height="16" Offset="0x2CAA8" />
<Texture Name="gameplay_keep_Tex_02CB30" OutName="tex_02CB30" Format="i8" Width="16" Height="16" Offset="0x2CB30" />
+2 -2
View File
@@ -36,13 +36,13 @@
<DList Name="gAniLeftCalfDL" Offset="0x5928" />
<DList Name="gAniLeftThighDL" Offset="0x5C50" />
<DList Name="gAniPelvisDL" Offset="0x5D60" />
<Texture Name="gAniGeneralTlut" OutName="ani_general_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5E58" />
<Texture Name="gAniGeneralTLUT" OutName="ani_general_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5E58" />
<Texture Name="gAniUnkGradientTex" OutName="ani_unk_gradient1" Format="ci8" Width="8" Height="8" Offset="0x6058" />
<Texture Name="gAniFingersTex" OutName="ani_fingers" Format="ci8" Width="8" Height="8" Offset="0x6098" />
<Texture Name="gAniShirtEdgeTex" OutName="ani_shirt_edge" Format="i8" Width="8" Height="8" Offset="0x60D8" />
<Texture Name="gAniSandleBuckleTex" OutName="ani_sandle_buckle" Format="ci8" Width="16" Height="16" Offset="0x6118" />
<Texture Name="gAniPantsTex" OutName="ani_pants" Format="ci8" Width="16" Height="16" Offset="0x6218" />
<Texture Name="gAniEyeTlut" OutName="ani_eye_tlut" Format="rgba16" Width="16" Height="12" Offset="0x6318" />
<Texture Name="gAniEyeTLUT" OutName="ani_eye_tlut" Format="rgba16" Width="16" Height="12" Offset="0x6318" />
<Texture Name="gAniOpenEyeTex" OutName="ani_open_eye" Format="ci8" Width="32" Height="32" Offset="0x6498" TlutOffset="0x6318" />
<Texture Name="gAniMouthTex" OutName="ani_mouth" Format="ci8" Width="16" Height="16" Offset="0x6898" />
<Texture Name="gAniUnkGradient2Tex" OutName="ani_unk_gradient2" Format="ci8" Width="8" Height="8" Offset="0x6998" />
+20 -20
View File
@@ -34,25 +34,25 @@
<Texture Name="gBigOctoEyeShellTex" OutName="big_octo_eye_shell" Format="rgba16" Width="16" Height="16" Offset="0x6590" />
<Texture Name="gBigOctoSnoutEdgeTex" OutName="big_octo_snout_edge" Format="rgba16" Width="8" Height="16" Offset="0x6790" />
<Texture Name="gBigOctoArmBottomTex" OutName="big_octo_arm_bottom" Format="rgba16" Width="16" Height="16" Offset="0x6890" />
<Limb Name="gBigOctoBodyLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_01" Offset="0x6A90" />
<Limb Name="gBigOctoFrontRightArmBaseLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_02" Offset="0x6A9C" />
<Limb Name="gBigOctoFrontRightArmEndLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_03" Offset="0x6AA8" />
<Limb Name="gBigOctoFrontLeftArmBaseLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_04" Offset="0x6AB4" />
<Limb Name="gBigOctoFrontLeftArmEndLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_05" Offset="0x6AC0" />
<Limb Name="gBigOctoBackLeftArmBaseLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_06" Offset="0x6ACC" />
<Limb Name="gBigOctoBackLeftArmEndLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_07" Offset="0x6AD8" />
<Limb Name="gBigOctoBackRightArmBaseLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_08" Offset="0x6AE4" />
<Limb Name="gBigOctoBackRightArmEndLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_09" Offset="0x6AF0" />
<Limb Name="gBigOctoHeadShellLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_0A" Offset="0x6AFC" />
<Limb Name="gBigOctoLeftTentacleBaseLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_0B" Offset="0x6B08" />
<Limb Name="gBigOctoLeftTentacleTipLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_0C" Offset="0x6B14" />
<Limb Name="gBigOctoRightTentacleBaseLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_0D" Offset="0x6B20" />
<Limb Name="gBigOctoRightTentacleTipLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_0E" Offset="0x6B2C" />
<Limb Name="gBigOctoLeftWeakPointLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_0F" Offset="0x6B38" />
<Limb Name="gBigOctoRightWeakPointLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_10" Offset="0x6B44" />
<Limb Name="gBigOctoCenterSnoutLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_11" Offset="0x6B50" />
<Limb Name="gBigOctoRightSnoutLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_12" Offset="0x6B5C" />
<Limb Name="gBigOctoLeftSnoutLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_13" Offset="0x6B68" />
<Skeleton Name="gBigOctoSkel" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BIGOKUTA_LIMB_NONE" LimbMax="OBJECT_BIGOKUTA_LIMB_MAX" EnumName="object_bigokuta_Limbs" Offset="0x6BC0" />
<Limb Name="gBigOctoBodyLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_BODY" Offset="0x6A90" />
<Limb Name="gBigOctoFrontRightArmBaseLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_RIGHT_FRONT_ARM_BASE" Offset="0x6A9C" />
<Limb Name="gBigOctoFrontRightArmEndLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_RIGHT_FRONT_ARM_END" Offset="0x6AA8" />
<Limb Name="gBigOctoFrontLeftArmBaseLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_LEFT_FRONT_ARM_BASE" Offset="0x6AB4" />
<Limb Name="gBigOctoFrontLeftArmEndLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_LEFT_FRONT_ARM_END" Offset="0x6AC0" />
<Limb Name="gBigOctoBackLeftArmBaseLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_RIGHT_BACK_ARM_BASE" Offset="0x6ACC" />
<Limb Name="gBigOctoBackLeftArmEndLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_RIGHT_BACK_ARM_END" Offset="0x6AD8" />
<Limb Name="gBigOctoBackRightArmBaseLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_LEFT_BACK_ARM_BASE" Offset="0x6AE4" />
<Limb Name="gBigOctoBackRightArmEndLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_LEFT_BACK_ARM_END" Offset="0x6AF0" />
<Limb Name="gBigOctoHeadShellLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_HEAD" Offset="0x6AFC" />
<Limb Name="gBigOctoLeftTentacleBaseLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_LEFT_TENTACLE_BASE" Offset="0x6B08" />
<Limb Name="gBigOctoLeftTentacleTipLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_LEFT_TENTACLE_TIP" Offset="0x6B14" />
<Limb Name="gBigOctoRightTentacleBaseLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_RIGHT_TENTACLE_BASE" Offset="0x6B20" />
<Limb Name="gBigOctoRightTentacleTipLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_RIGHT_TENTACLE_TIP" Offset="0x6B2C" />
<Limb Name="gBigOctoLeftWeakPointLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_LEFT_WEAK_POINT" Offset="0x6B38" />
<Limb Name="gBigOctoRightWeakPointLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_RIGHT_WEAK_POINT" Offset="0x6B44" />
<Limb Name="gBigOctoCenterSnoutLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_CENTER_SNOUT" Offset="0x6B50" />
<Limb Name="gBigOctoRightSnoutLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_RIGHT_SNOUT" Offset="0x6B5C" />
<Limb Name="gBigOctoLeftSnoutLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_LEFT_SNOUT" Offset="0x6B68" />
<Skeleton Name="gBigOctoSkel" Type="Flex" LimbType="Standard" LimbNone="BIGOKUTA_LIMB_NONE" LimbMax="BIGOKUTA_LIMB_MAX" EnumName="BigokutaLimbs" Offset="0x6BC0" />
</File>
</Root>
+24 -24
View File
@@ -65,30 +65,30 @@
<Texture Name="gGekkoSpots3Tex" OutName="gekko_spots_3" Format="ci8" Width="32" Height="32" Offset="0xD828" />
<Texture Name="gGekkoSwirlTex" OutName="gekko_swirl" Format="ci8" Width="16" Height="32" Offset="0xDC28" />
<Limb Name="gGekkoRootLimb" Type="Standard" Offset="0xDE28" />
<Limb Name="gGekkoWaistLimb" Type="Standard" Offset="0xDE34" />
<Limb Name="gGekkoLeftThighLimb" Type="Standard" Offset="0xDE40" />
<Limb Name="gGekkoLeftShinLimb" Type="Standard" Offset="0xDE4C" />
<Limb Name="gGekkoLeftAnkleLimb" Type="Standard" Offset="0xDE58" />
<Limb Name="gGekkoLeftFootLimb" Type="Standard" Offset="0xDE64" />
<Limb Name="gGekkoRightThighLimb" Type="Standard" Offset="0xDE70" />
<Limb Name="gGekkoRightShinLimb" Type="Standard" Offset="0xDE7C" />
<Limb Name="gGekkoRightAnkleLimb" Type="Standard" Offset="0xDE88" />
<Limb Name="gGekkoRightFootLimb" Type="Standard" Offset="0xDE94" />
<Limb Name="gGekkoTorsoLimb" Type="Standard" Offset="0xDEA0" />
<Limb Name="gGekkoLeftUpperArmLimb" Type="Standard" Offset="0xDEAC" />
<Limb Name="gGekkoLeftForearmLimb" Type="Standard" Offset="0xDEB8" />
<Limb Name="gGekkoLeftWristLimb" Type="Standard" Offset="0xDEC4" />
<Limb Name="gGekkoLeftHandLimb" Type="Standard" Offset="0xDED0" />
<Limb Name="gGekkoRightUpperArmLimb" Type="Standard" Offset="0xDEDC" />
<Limb Name="gGekkoRightForearmLimb" Type="Standard" Offset="0xDEE8" />
<Limb Name="gGekkoRightWristLimb" Type="Standard" Offset="0xDEF4" />
<Limb Name="gGekkoRightHandLimb" Type="Standard" Offset="0xDF00" />
<Limb Name="gGekkoHeadLimb" Type="Standard" Offset="0xDF0C" />
<Limb Name="gGekkoJawLimb" Type="Standard" Offset="0xDF18" />
<Limb Name="gGekkoLeftEyeLimb" Type="Standard" Offset="0xDF24" />
<Limb Name="gGekkoRightEyeLimb" Type="Standard" Offset="0xDF30" />
<Skeleton Name="gGekkoSkel" Type="Flex" LimbType="Standard" Offset="0xDF98" />
<Limb Name="gGekkoRootLimb" Type="Standard" EnumName="GEKKO_LIMB_ROOT" Offset="0xDE28" />
<Limb Name="gGekkoWaistLimb" Type="Standard" EnumName="GEKKO_LIMB_WAIST" Offset="0xDE34" />
<Limb Name="gGekkoLeftThighLimb" Type="Standard" EnumName="GEKKO_LIMB_LEFT_THIGH" Offset="0xDE40" />
<Limb Name="gGekkoLeftShinLimb" Type="Standard" EnumName="GEKKO_LIMB_LEFT_SHIN" Offset="0xDE4C" />
<Limb Name="gGekkoLeftAnkleLimb" Type="Standard" EnumName="GEKKO_LIMB_LEFT_ANKLE" Offset="0xDE58" />
<Limb Name="gGekkoLeftFootLimb" Type="Standard" EnumName="GEKKO_LIMB_LEFT_FOOT" Offset="0xDE64" />
<Limb Name="gGekkoRightThighLimb" Type="Standard" EnumName="GEKKO_LIMB_RIGHT_THIGH" Offset="0xDE70" />
<Limb Name="gGekkoRightShinLimb" Type="Standard" EnumName="GEKKO_LIMB_RIGHT_SHIN" Offset="0xDE7C" />
<Limb Name="gGekkoRightAnkleLimb" Type="Standard" EnumName="GEKKO_LIMB_RIGHT_ANKLE" Offset="0xDE88" />
<Limb Name="gGekkoRightFootLimb" Type="Standard" EnumName="GEKKO_LIMB_RIGHT_FOOT" Offset="0xDE94" />
<Limb Name="gGekkoTorsoLimb" Type="Standard" EnumName="GEKKO_LIMB_TORSO" Offset="0xDEA0" />
<Limb Name="gGekkoLeftUpperArmLimb" Type="Standard" EnumName="GEKKO_LIMB_LEFT_UPPER_ARM" Offset="0xDEAC" />
<Limb Name="gGekkoLeftForearmLimb" Type="Standard" EnumName="GEKKO_LIMB_LEFT_FOREARM" Offset="0xDEB8" />
<Limb Name="gGekkoLeftWristLimb" Type="Standard" EnumName="GEKKO_LIMB_LEFT_WRIST" Offset="0xDEC4" />
<Limb Name="gGekkoLeftHandLimb" Type="Standard" EnumName="GEKKO_LIMB_LEFT_HAND" Offset="0xDED0" />
<Limb Name="gGekkoRightUpperArmLimb" Type="Standard" EnumName="GEKKO_LIMB_RIGHT_UPPER_ARM" Offset="0xDEDC" />
<Limb Name="gGekkoRightForearmLimb" Type="Standard" EnumName="GEKKO_LIMB_RIGHT_FOREARM" Offset="0xDEE8" />
<Limb Name="gGekkoRightWristLimb" Type="Standard" EnumName="GEKKO_LIMB_RIGHT_WRIST" Offset="0xDEF4" />
<Limb Name="gGekkoRightHandLimb" Type="Standard" EnumName="GEKKO_LIMB_RIGHT_HAND" Offset="0xDF00" />
<Limb Name="gGekkoHeadLimb" Type="Standard" EnumName="GEKKO_LIMB_HEAD" Offset="0xDF0C" />
<Limb Name="gGekkoJawLimb" Type="Standard" EnumName="GEKKO_LIMB_JAW" Offset="0xDF18" />
<Limb Name="gGekkoLeftEyeLimb" Type="Standard" EnumName="GEKKO_LIMB_LEFT_EYE" Offset="0xDF24" />
<Limb Name="gGekkoRightEyeLimb" Type="Standard" EnumName="GEKKO_LIMB_RIGHT_EYE" Offset="0xDF30" />
<Skeleton Name="gGekkoSkel" Type="Flex" LimbType="Standard" LimbNone="GEKKO_LIMB_NONE" LimbMax="GEKKO_LIMB_MAX" EnumName="GekkoLimbs" Offset="0xDF98" />
<Animation Name="gGekkoWindupPunchAnim" Offset="0xF048" />
<Animation Name="gGekkoSwimUpAnim" Offset="0xF3F0" />
+38 -31
View File
@@ -3,21 +3,23 @@
<Animation Name="object_bji_Anim_00066C" Offset="0x66C" />
<Animation Name="object_bji_Anim_000AB0" Offset="0xAB0" />
<Animation Name="object_bji_Anim_000FDC" Offset="0xFDC" />
<DList Name="object_bji_DL_0023A0" Offset="0x23A0" />
<DList Name="object_bji_DL_0028D8" Offset="0x28D8" />
<DList Name="object_bji_DL_002998" Offset="0x2998" />
<DList Name="object_bji_DL_002A98" Offset="0x2A98" />
<DList Name="object_bji_DL_002BA8" Offset="0x2BA8" />
<DList Name="object_bji_DL_002C68" Offset="0x2C68" />
<DList Name="object_bji_DL_002D68" Offset="0x2D68" />
<DList Name="object_bji_DL_002E78" Offset="0x2E78" />
<DList Name="object_bji_DL_0030F0" Offset="0x30F0" />
<DList Name="object_bji_DL_0031B0" Offset="0x31B0" />
<DList Name="object_bji_DL_003270" Offset="0x3270" />
<DList Name="object_bji_DL_003330" Offset="0x3330" />
<DList Name="object_bji_DL_0033F0" Offset="0x33F0" />
<DList Name="object_bji_DL_0034B0" Offset="0x34B0" />
<DList Name="object_bji_DL_003570" Offset="0x3570" />
<DList Name="gShikashiHeadDL" Offset="0x23A0" />
<DList Name="gShikashiRightHandDL" Offset="0x28D8" />
<DList Name="gShikashiRightForearmDL" Offset="0x2998" />
<DList Name="gShikashiRightArmDL" Offset="0x2A98" />
<DList Name="gShikashiLeftHandDL" Offset="0x2BA8" />
<DList Name="gShikashiLeftForearmDL" Offset="0x2C68" />
<DList Name="gShikashiLeftArmDL" Offset="0x2D68" />
<DList Name="gShikashiTorsoDL" Offset="0x2E78" />
<DList Name="gShikashiRightFootDL" Offset="0x30F0" />
<DList Name="gShikashiRightLegDL" Offset="0x31B0" />
<DList Name="gShikashiRightThighDL" Offset="0x3270" />
<DList Name="gShikashiLeftFootDL" Offset="0x3330" />
<DList Name="gShikashiLeftLegDL" Offset="0x33F0" />
<DList Name="gShikashiLeftThighDL" Offset="0x34B0" />
<DList Name="gShikashiPelvisDL" Offset="0x3570" />
<Texture Name="object_bji_TLUT_003730" OutName="tlut_003730" Format="rgba16" Width="16" Height="16" Offset="0x3730" />
<Texture Name="object_bji_TLUT_003930" OutName="tlut_003930" Format="rgba16" Width="16" Height="16" Offset="0x3930" />
<Texture Name="object_bji_TLUT_003B30" OutName="tlut_003B30" Format="rgba16" Width="16" Height="16" Offset="0x3B30" />
@@ -36,22 +38,27 @@
<Texture Name="object_bji_Tex_004E30" OutName="tex_004E30" Format="ci8" Width="8" Height="8" Offset="0x4E30" />
<Texture Name="object_bji_Tex_004E70" OutName="tex_004E70" Format="ci8" Width="32" Height="32" Offset="0x4E70" />
<Texture Name="object_bji_Tex_005270" OutName="tex_005270" Format="ci8" Width="32" Height="32" Offset="0x5270" />
<Limb Name="object_bji_Standardlimb_00569C" Type="Standard" EnumName="OBJECT_BJI_LIMB_01" Offset="0x569C" />
<Limb Name="object_bji_Standardlimb_0056A8" Type="Standard" EnumName="OBJECT_BJI_LIMB_02" Offset="0x56A8" />
<Limb Name="object_bji_Standardlimb_0056B4" Type="Standard" EnumName="OBJECT_BJI_LIMB_03" Offset="0x56B4" />
<Limb Name="object_bji_Standardlimb_0056C0" Type="Standard" EnumName="OBJECT_BJI_LIMB_04" Offset="0x56C0" />
<Limb Name="object_bji_Standardlimb_0056CC" Type="Standard" EnumName="OBJECT_BJI_LIMB_05" Offset="0x56CC" />
<Limb Name="object_bji_Standardlimb_0056D8" Type="Standard" EnumName="OBJECT_BJI_LIMB_06" Offset="0x56D8" />
<Limb Name="object_bji_Standardlimb_0056E4" Type="Standard" EnumName="OBJECT_BJI_LIMB_07" Offset="0x56E4" />
<Limb Name="object_bji_Standardlimb_0056F0" Type="Standard" EnumName="OBJECT_BJI_LIMB_08" Offset="0x56F0" />
<Limb Name="object_bji_Standardlimb_0056FC" Type="Standard" EnumName="OBJECT_BJI_LIMB_09" Offset="0x56FC" />
<Limb Name="object_bji_Standardlimb_005708" Type="Standard" EnumName="OBJECT_BJI_LIMB_0A" Offset="0x5708" />
<Limb Name="object_bji_Standardlimb_005714" Type="Standard" EnumName="OBJECT_BJI_LIMB_0B" Offset="0x5714" />
<Limb Name="object_bji_Standardlimb_005720" Type="Standard" EnumName="OBJECT_BJI_LIMB_0C" Offset="0x5720" />
<Limb Name="object_bji_Standardlimb_00572C" Type="Standard" EnumName="OBJECT_BJI_LIMB_0D" Offset="0x572C" />
<Limb Name="object_bji_Standardlimb_005738" Type="Standard" EnumName="OBJECT_BJI_LIMB_0E" Offset="0x5738" />
<Limb Name="object_bji_Standardlimb_005744" Type="Standard" EnumName="OBJECT_BJI_LIMB_0F" Offset="0x5744" />
<Skeleton Name="object_bji_Skel_00578C" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BJI_LIMB_NONE" LimbMax="OBJECT_BJI_LIMB_MAX" EnumName="object_bji_Limbs" Offset="0x578C" />
<!-- Unused Eye Texture Animation -->
<TextureAnimation Name="gShikashiEyeTexAnim" Offset="0x5694" />
<Limb Name="gShikashiPelvisLimb" Type="Standard" EnumName="SHIKASHI_LIMB_PELVIS" Offset="0x569C" />
<Limb Name="gShikashiLeftThighLimb" Type="Standard" EnumName="SHIKASHI_LIMB_LEFT_THIGH" Offset="0x56A8" />
<Limb Name="gShikashiLeftLegLimb" Type="Standard" EnumName="SHIKASHI_LIMB_LEFT_LEG" Offset="0x56B4" />
<Limb Name="gShikashiLeftFootLimb" Type="Standard" EnumName="SHIKASHI_LIMB_LEFT_FOOT" Offset="0x56C0" />
<Limb Name="gShikashiRightThighLimb" Type="Standard" EnumName="SHIKASHI_LIMB_RIGHT_THIGH" Offset="0x56CC" />
<Limb Name="gShikashiRightLegLimb" Type="Standard" EnumName="SHIKASHI_LIMB_RIGHT_LEG" Offset="0x56D8" />
<Limb Name="gShikashiRightFootLimb" Type="Standard" EnumName="SHIKASHI_LIMB_RIGHT_FOOT" Offset="0x56E4" />
<Limb Name="gShikashiTorsoLimb" Type="Standard" EnumName="SHIKASHI_LIMB_TORSO" Offset="0x56F0" />
<Limb Name="gShikashiLeftArmLimb" Type="Standard" EnumName="SHIKASHI_LIMB_LEFT_ARM" Offset="0x56FC" />
<Limb Name="gShikashiLeftForearmLimb" Type="Standard" EnumName="SHIKASHI_LIMB_LEFT_FOREARM" Offset="0x5708" />
<Limb Name="gShikashiLeftHandLimb" Type="Standard" EnumName="SHIKASHI_LIMB_LEFT_HAND" Offset="0x5714" />
<Limb Name="gShikashiRightArmLimb" Type="Standard" EnumName="SHIKASHI_LIMB_RIGHT_ARM" Offset="0x5720" />
<Limb Name="gShikashiRightForearmLimb" Type="Standard" EnumName="SHIKASHI_LIMB_RIGHT_FOREARM" Offset="0x572C" />
<Limb Name="gShikashiRightHandLimb" Type="Standard" EnumName="SHIKASHI_LIMB_RIGHT_HAND" Offset="0x5738" />
<Limb Name="gShikashiHeadLimb" Type="Standard" EnumName="SHIKASHI_LIMB_HEAD" Offset="0x5744" />
<Skeleton Name="gShikashiSkel" Type="Flex" LimbType="Standard" LimbNone="SHIKASHI_LIMB_NONE" LimbMax="SHIKASHI_LIMB_MAX" EnumName="ShikashiLimbs" Offset="0x578C" />
<Animation Name="object_bji_Anim_005B58" Offset="0x5B58" />
</File>
</Root>
+32 -24
View File
@@ -1,28 +1,36 @@
<Root>
<!-- Boss Remains -->
<File Name="object_bsmask" Segment="6">
<DList Name="object_bsmask_DL_000690" Offset="0x690" />
<DList Name="object_bsmask_DL_001D80" Offset="0x1D80" />
<DList Name="object_bsmask_DL_003AD0" Offset="0x3AD0" />
<DList Name="object_bsmask_DL_005020" Offset="0x5020" />
<Texture Name="object_bsmask_TLUT_005830" OutName="tlut_005830" Format="rgba16" Width="4" Height="4" Offset="0x5830" />
<Texture Name="object_bsmask_TLUT_005850" OutName="tlut_005850" Format="rgba16" Width="4" Height="4" Offset="0x5850" />
<Texture Name="object_bsmask_TLUT_005870" OutName="tlut_005870" Format="rgba16" Width="4" Height="4" Offset="0x5870" />
<Texture Name="object_bsmask_TLUT_005890" OutName="tlut_005890" Format="rgba16" Width="4" Height="4" Offset="0x5890" />
<Texture Name="object_bsmask_TLUT_0058B0" OutName="tlut_0058B0" Format="rgba16" Width="4" Height="4" Offset="0x58B0" />
<Texture Name="object_bsmask_TLUT_0058D0" OutName="tlut_0058D0" Format="rgba16" Width="4" Height="4" Offset="0x58D0" />
<Texture Name="object_bsmask_TLUT_0058F0" OutName="tlut_0058F0" Format="rgba16" Width="4" Height="4" Offset="0x58F0" />
<Texture Name="object_bsmask_Tex_005910" OutName="tex_005910" Format="rgba16" Width="16" Height="16" Offset="0x5910" />
<Texture Name="object_bsmask_Tex_005B10" OutName="tex_005B10" Format="ci4" Width="64" Height="64" Offset="0x5B10" />
<Texture Name="object_bsmask_Tex_006310" OutName="tex_006310" Format="ci4" Width="64" Height="64" Offset="0x6310" />
<Texture Name="object_bsmask_Tex_006B10" OutName="tex_006B10" Format="rgba16" Width="32" Height="32" Offset="0x6B10" />
<Texture Name="object_bsmask_Tex_007310" OutName="tex_007310" Format="ci4" Width="64" Height="64" Offset="0x7310" />
<Texture Name="object_bsmask_Tex_007B10" OutName="tex_007B10" Format="ci4" Width="64" Height="64" Offset="0x7B10" />
<Texture Name="object_bsmask_Tex_008310" OutName="tex_008310" Format="ci4" Width="16" Height="16" Offset="0x8310" />
<Texture Name="object_bsmask_Tex_008390" OutName="tex_008390" Format="rgba16" Width="32" Height="64" Offset="0x8390" />
<Texture Name="object_bsmask_Tex_009390" OutName="tex_009390" Format="rgba16" Width="32" Height="64" Offset="0x9390" />
<Texture Name="object_bsmask_Tex_00A390" OutName="tex_00A390" Format="rgba16" Width="32" Height="64" Offset="0xA390" />
<Texture Name="object_bsmask_Tex_00B390" OutName="tex_00B390" Format="rgba16" Width="32" Height="32" Offset="0xB390" />
<Texture Name="object_bsmask_Tex_00BB90" OutName="tex_00BB90" Format="ci4" Width="64" Height="64" Offset="0xBB90" />
<Texture Name="object_bsmask_Tex_00C390" OutName="tex_00C390" Format="ci4" Width="64" Height="64" Offset="0xC390" />
<!-- Boss Remains Display Lists -->
<DList Name="gRemainsOdolwaDL" Offset="0x690" />
<DList Name="gRemainsGyorgDL" Offset="0x1D80" />
<DList Name="gRemainsGohtDL" Offset="0x3AD0" />
<DList Name="gRemainsTwinmoldDL" Offset="0x5020" />
<!-- Boss Remains TLUTs -->
<Texture Name="gRemainsOdolwaFaceTLUT" OutName="remains_odolwa_face_tlut" Format="rgba16" Width="4" Height="4" Offset="0x5830" />
<Texture Name="gRemainsOdolwaEarTLUT" OutName="remains_odolwa_ear_tlut" Format="rgba16" Width="4" Height="4" Offset="0x5850" />
<Texture Name="gRemainsGyorgSkinTLUT" OutName="remains_gyorg_skin_tlut" Format="rgba16" Width="4" Height="4" Offset="0x5870" />
<Texture Name="gRemainsGyorgMouthTLUT" OutName="remains_gyorg_mouth_tlut" Format="rgba16" Width="4" Height="4" Offset="0x5890" />
<Texture Name="gRemainsGyorgToothHornTLUT" OutName="remains_gyorg_tooth_horn_tlut" Format="rgba16" Width="4" Height="4" Offset="0x58B0" />
<Texture Name="gRemainsTwinmoldSkinTLUT" OutName="remains_twinmold_skin_tlut" Format="rgba16" Width="4" Height="4" Offset="0x58D0" />
<Texture Name="gRemainsTwinmoldSnoutTLUT" OutName="remains_twinmold_snout_tlut" Format="rgba16" Width="4" Height="4" Offset="0x58F0" />
<!-- Boss Remains Textures -->
<Texture Name="gRemainsOdolwaHairTex" OutName="remains_odolwa_hair" Format="rgba16" Width="16" Height="16" Offset="0x5910" />
<Texture Name="gRemainsOdolwaFaceTex" OutName="remains_odolwa_face" Format="ci4" Width="64" Height="64" Offset="0x5B10" />
<Texture Name="gRemainsOdolwaEarTex" OutName="remains_odolwa_ear" Format="ci4" Width="64" Height="64" Offset="0x6310" />
<Texture Name="gRemainsGyorgTwinmoldEyeTex" OutName="remains_gyorg_twinmold_eye" Format="rgba16" Width="32" Height="32" Offset="0x6B10" />
<Texture Name="gRemainsGyorgSkinTex" OutName="remains_gyorg_skin" Format="ci4" Width="64" Height="64" Offset="0x7310" />
<Texture Name="gRemainsGyorgMouthTex" OutName="remains_gyorg_mouth" Format="ci4" Width="64" Height="64" Offset="0x7B10" />
<Texture Name="gRemainsGyorgToothHornTex" OutName="remains_gyorg_tooth_horn" Format="ci4" Width="16" Height="16" Offset="0x8310" />
<Texture Name="gRemainsGohtEyeTex" OutName="remains_goht_eye" Format="rgba16" Width="32" Height="64" Offset="0x8390" />
<Texture Name="gRemainsGohtTopPatternTex" OutName="remains_goht_top_pattern" Format="rgba16" Width="32" Height="64" Offset="0x9390" />
<!-- Used for the lower part of Goht's Remains for the mouth of Twinmold's Remains -->
<Texture Name="gRemainsGohtTwinmoldPatternTex" OutName="remains_goht_twinmold_pattern" Format="rgba16" Width="32" Height="64" Offset="0xA390" />
<Texture Name="gRemainsGohtSpikeTwinmoldMandibleTex" OutName="remains_goht_spike_twinmold_mandible" Format="rgba16" Width="32" Height="32" Offset="0xB390" />
<Texture Name="gRemainsTwinmoldSkinTex" OutName="remains_twinmold_skin" Format="ci4" Width="64" Height="64" Offset="0xBB90" />
<Texture Name="gRemainsTwinmoldSnoutTex" OutName="remains_twinmold_snout" Format="ci4" Width="64" Height="64" Offset="0xC390" />
</File>
</Root>
+2 -2
View File
@@ -53,8 +53,8 @@
<Texture Name="gFsnUnusedEyeHalfTex" OutName="fsn_unused_eye_half" Format="rgba32" Width="32" Height="32" Offset="0x9640" />
<Texture Name="gFsnUnusedEyeClosedTex" OutName="fsn_unused_eye_closed" Format="rgba32" Width="32" Height="32" Offset="0xA640" />
<!-- Unused Empty Eye Texture Animation -->
<TextureAnimation Name="gFsnUnusedTexAnim" Offset="0xB664" />
<!-- Unused Eye Texture Animation -->
<TextureAnimation Name="gFsnEyeTexAnim" Offset="0xB664" />
<!-- Animations -->
<Animation Name="gFsnSlamCounterStartAnim" Offset="0xB9D8" />
+9 -3
View File
@@ -1,7 +1,13 @@
<Root>
<!-- Dependencies -->
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
<!-- Get Item Draw: Arrow -->
<File Name="object_gi_arrow" Segment="6">
<DList Name="object_gi_arrow_DL_000340" Offset="0x340" />
<DList Name="object_gi_arrow_DL_000B90" Offset="0xB90" />
<DList Name="object_gi_arrow_DL_001830" Offset="0x1830" />
<!-- Arrow Drop Display Lists -->
<DList Name="gGiArrowSmallDL" Offset="0x340" />
<DList Name="gGiArrowMediumDL" Offset="0xB90" />
<DList Name="gGiArrowLargeDL" Offset="0x1830" />
</File>
</Root>
+16 -8
View File
@@ -1,12 +1,20 @@
<Root>
<!-- Dependencies -->
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
<!-- Get Item Draw: Quiver Upgrades -->
<File Name="object_gi_arrowcase" Segment="6">
<DList Name="object_gi_arrowcase_DL_0008D0" Offset="0x8D0" />
<DList Name="object_gi_arrowcase_DL_0008F0" Offset="0x8F0" />
<DList Name="object_gi_arrowcase_DL_000910" Offset="0x910" />
<DList Name="object_gi_arrowcase_DL_000930" Offset="0x930" />
<DList Name="object_gi_arrowcase_DL_000950" Offset="0x950" />
<DList Name="object_gi_arrowcase_DL_000970" Offset="0x970" />
<DList Name="object_gi_arrowcase_DL_000990" Offset="0x990" />
<DList Name="object_gi_arrowcase_DL_000A80" Offset="0xA80" />
<!-- Quiver Upgrades Color Display Lists -->
<DList Name="gGiQuiver30InnerColorDL" Offset="0x8D0" />
<DList Name="gGiQuiver40InnerColorDL" Offset="0x8F0" />
<DList Name="gGiQuiver50InnerColorDL" Offset="0x910" />
<DList Name="gGiQuiver30OuterColorDL" Offset="0x930" />
<DList Name="gGiQuiver40OuterColorDL" Offset="0x950" />
<DList Name="gGiQuiver50OuterColorDL" Offset="0x970" />
<!-- Quiver Upgrades Common Display Lists -->
<DList Name="gGiQuiverInnerDL" Offset="0x990" />
<DList Name="gGiQuiverOuterDL" Offset="0xA80" />
</File>
</Root>
+7 -1
View File
@@ -1,5 +1,11 @@
<Root>
<!-- Dependencies -->
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
<!-- Get Item Draw: Bean -->
<File Name="object_gi_bean" Segment="6">
<DList Name="object_gi_bean_DL_000580" Offset="0x580" />
<!-- Bean Display Lists -->
<DList Name="gGiBeanDL" Offset="0x580" />
</File>
</Root>
+13 -6
View File
@@ -1,10 +1,17 @@
<Root>
<!-- Get Item Draw: Powder Keg -->
<File Name="object_gi_bigbomb" Segment="6">
<DList Name="object_gi_bigbomb_DL_000BC0" Offset="0xBC0" />
<DList Name="object_gi_bigbomb_DL_000DA0" Offset="0xDA0" />
<Texture Name="object_gi_bigbomb_TLUT_000F30" OutName="tlut_000F30" Format="rgba16" Width="16" Height="16" Offset="0xF30" />
<Texture Name="object_gi_bigbomb_Tex_001130" OutName="tex_001130" Format="ia8" Width="16" Height="32" Offset="0x1130" />
<Texture Name="object_gi_bigbomb_Tex_001330" OutName="tex_001330" Format="ci8" Width="32" Height="32" Offset="0x1330" />
<Texture Name="object_gi_bigbomb_Tex_001730" OutName="tex_001730" Format="i8" Width="32" Height="16" Offset="0x1730" />
<!-- Powder Keg Display Lists -->
<DList Name="gGiPowderKegGoronSkullAndFuseDL" Offset="0xBC0" />
<DList Name="gGiPowderKegBarrelDL" Offset="0xDA0" />
<!-- Powder Key TLUT -->
<Texture Name="gGiPowderKegBarrelTLUT" OutName="gi_powder_keg_barrel_tlut" Format="rgba16" Width="16" Height="16" Offset="0xF30" />
<!-- Powder Keg Textures -->
<Texture Name="gGiPowderKegGoronSkullTex" OutName="gi_powder_keg_goron_skull" Format="ia8" Width="16" Height="32" Offset="0x1130" />
<Texture Name="gGiPowderKegBarrelTex" OutName="gi_powder_keg_barrel" Format="ci8" Width="32" Height="32" Offset="0x1330" />
<Texture Name="gGiPowderKegFuseTex" OutName="gi_powder_keg_fuse" Format="i8" Width="32" Height="16" Offset="0x1730" />
</File>
</Root>
+7 -1
View File
@@ -1,5 +1,11 @@
<Root>
<!-- Dependencies -->
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
<!-- Get Item Draw: Bomb -->
<File Name="object_gi_bomb_1" Segment="6">
<DList Name="object_gi_bomb_1_DL_0009A0" Offset="0x9A0" />
<!-- Bomb Display Lists -->
<DList Name="gGiBombDL" Offset="0x9A0" />
</File>
</Root>
+7 -1
View File
@@ -1,5 +1,11 @@
<Root>
<!-- Dependencies -->
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
<!-- Get Item Draw: Bombchu -->
<File Name="object_gi_bomb_2" Segment="6">
<DList Name="object_gi_bomb_2_DL_0004B0" Offset="0x4B0" />
<!-- Bombchu Display Lists -->
<DList Name="gGiBombchuDL" Offset="0x4B0" />
</File>
</Root>
+16 -8
View File
@@ -1,12 +1,20 @@
<Root>
<!-- Dependencies -->
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
<!-- Get Item Draw: Bomb Bag Upgrades -->
<File Name="object_gi_bombpouch" Segment="6">
<DList Name="object_gi_bombpouch_DL_000AD0" Offset="0xAD0" />
<DList Name="object_gi_bombpouch_DL_000AF0" Offset="0xAF0" />
<DList Name="object_gi_bombpouch_DL_000B10" Offset="0xB10" />
<DList Name="object_gi_bombpouch_DL_000B30" Offset="0xB30" />
<DList Name="object_gi_bombpouch_DL_000B50" Offset="0xB50" />
<DList Name="object_gi_bombpouch_DL_000B70" Offset="0xB70" />
<DList Name="object_gi_bombpouch_DL_000B90" Offset="0xB90" />
<DList Name="object_gi_bombpouch_DL_000D98" Offset="0xD98" />
<!-- Bomb Bag Upgrade Color Display Lists -->
<DList Name="gGiBombBag20BagColorDL" Offset="0xAD0" />
<DList Name="gGiBombBag30BagColorDL" Offset="0xAF0" />
<DList Name="gGiBombBag40BagColorDL" Offset="0xB10" />
<DList Name="gGiBombBag20RingColorDL" Offset="0xB30" />
<DList Name="gGiBombBag30RingColorDL" Offset="0xB50" />
<DList Name="gGiBombBag40RingColorDL" Offset="0xB70" />
<!-- Bomb Bag Upgrade Common Display Lists -->
<DList Name="gGiBombBagDL" Offset="0xB90" />
<DList Name="gGiBombBagRingDL" Offset="0xD98" />
</File>
</Root>
+8 -2
View File
@@ -1,6 +1,12 @@
<Root>
<!-- Dependencies -->
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
<!-- Get Item Draw: Dungeon Boss Key -->
<File Name="object_gi_bosskey" Segment="6">
<DList Name="object_gi_bosskey_DL_000CA0" Offset="0xCA0" />
<DList Name="object_gi_bosskey_DL_000F08" Offset="0xF08" />
<!-- Dungeon Boss Key Display Lists -->
<DList Name="gGiBossKeyDL" Offset="0xCA0" />
<DList Name="gGiBossKeyGemDL" Offset="0xF08" />
</File>
</Root>
+8 -2
View File
@@ -1,6 +1,12 @@
<Root>
<!-- Dependencies -->
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
<!-- Get Item Draw: Empty Bottle -->
<File Name="object_gi_bottle" Segment="6">
<DList Name="object_gi_bottle_DL_000670" Offset="0x670" />
<DList Name="object_gi_bottle_DL_000750" Offset="0x750" />
<!-- Empty Bottle Display Lists -->
<DList Name="gGiEmptyBottleCorkDL" Offset="0x670" />
<DList Name="gGiEmptyBottleGlassDL" Offset="0x750" />
</File>
</Root>
+17 -8
View File
@@ -1,12 +1,21 @@
<Root>
<!-- Get Item Draw: Bottled Fairy -->
<File Name="object_gi_bottle_04" Segment="6">
<!-- <Blob Name="object_gi_bottle_04_Blob_0007B0" Size="0x40" Offset="0x7B0" /> -->
<DList Name="object_gi_bottle_04_DL_0007F0" Offset="0x7F0" />
<DList Name="object_gi_bottle_04_DL_0008B8" Offset="0x8B8" />
<DList Name="object_gi_bottle_04_DL_000B10" Offset="0xB10" />
<Texture Name="object_gi_bottle_04_Tex_000B18" OutName="tex_000B18" Format="i8" Width="16" Height="16" Offset="0xB18" />
<Texture Name="object_gi_bottle_04_Tex_000C18" OutName="tex_000C18" Format="ia8" Width="32" Height="32" Offset="0xC18" />
<Texture Name="object_gi_bottle_04_Tex_001018" OutName="tex_001018" Format="i4" Width="32" Height="32" Offset="0x1018" />
<TextureAnimation Name="object_gi_bottle_04_Matanimheader_001254" Offset="0x1254" />
<!-- Bottled Fairy Billboard Mtx Rotation -->
<Mtx Name="gGiFairyBottleBillboardRotMtx" Offset="0x7B0" />
<!-- Bottled Fairy Display Lists -->
<DList Name="gGiFairyBottleContentsDL" Offset="0x7F0" />
<DList Name="gGiFairyBottleGlassCorkDL" Offset="0x8B8" />
<DList Name="gGiFairyBottleEmptyDL" Offset="0xB10" />
<!-- Bottled Fairy Textures -->
<Texture Name="gGiFairyBottleCorkTex" OutName="gi_fairy_bottle_cork" Format="i8" Width="16" Height="16" Offset="0xB18" />
<Texture Name="gGiFairyBottleFairyTex" OutName="gi_fairy_bottle_fairy" Format="ia8" Width="32" Height="32" Offset="0xC18" />
<Texture Name="gGiFairyBottleGlassTex" OutName="gi_fairy_bottle_glass" Format="i4" Width="32" Height="32" Offset="0x1018" />
<!-- Bottled Fairy Texture Animation -->
<TextureAnimation Name="gGiFairyBottleTexAnim" Offset="0x1254" />
</File>
</Root>
+11 -6
View File
@@ -1,10 +1,15 @@
<Root>
<!-- Get Item Draw: Bottled Zora Egg -->
<File Name="object_gi_bottle_15" Segment="6">
<DList Name="object_gi_bottle_15_DL_000CF0" Offset="0xCF0" />
<DList Name="object_gi_bottle_15_DL_001010" Offset="0x1010" />
<Texture Name="object_gi_bottle_15_Tex_0010F8" OutName="tex_0010F8" Format="i8" Width="16" Height="16" Offset="0x10F8" />
<Texture Name="object_gi_bottle_15_Tex_0011F8" OutName="tex_0011F8" Format="rgba16" Width="32" Height="32" Offset="0x11F8" />
<Texture Name="object_gi_bottle_15_Tex_0019F8" OutName="tex_0019F8" Format="i8" Width="32" Height="32" Offset="0x19F8" />
<Texture Name="object_gi_bottle_15_Tex_001DF8" OutName="tex_001DF8" Format="i4" Width="32" Height="32" Offset="0x1DF8" />
<!-- Bottled Zora Egg Display Lists -->
<DList Name="gGiZoraEggBottleGlassAndCorkDL" Offset="0xCF0" />
<DList Name="gGiZoraEggBottleContentsDL" Offset="0x1010" />
<!-- Bottled Zora Egg Textures -->
<Texture Name="gGiZoraEggBottleCorkTex" OutName="gi_zora_egg_bottle_cork" Format="i8" Width="16" Height="16" Offset="0x10F8" />
<Texture Name="gGiZoraEggBottleContentsTex" OutName="gi_zora_egg_bottle_contents" Format="rgba16" Width="32" Height="32" Offset="0x11F8" />
<Texture Name="gGiZoraEggBottleGlass1Tex" OutName="gi_zora_egg_bottle_glass_1" Format="i8" Width="32" Height="32" Offset="0x19F8" />
<Texture Name="gGiZoraEggBottleGlass2Tex" OutName="gi_zora_egg_bottle_glass_2" Format="i4" Width="32" Height="32" Offset="0x1DF8" />
</File>
</Root>
+9 -4
View File
@@ -1,8 +1,13 @@
<Root>
<!-- Get Item Draw: Bottled Seahorse -->
<File Name="object_gi_bottle_16" Segment="6">
<DList Name="object_gi_bottle_16_DL_0009A0" Offset="0x9A0" />
<DList Name="object_gi_bottle_16_DL_000D18" Offset="0xD18" />
<Texture Name="object_gi_bottle_16_Tex_000D20" OutName="tex_000D20" Format="i8" Width="32" Height="32" Offset="0xD20" />
<Texture Name="object_gi_bottle_16_Tex_001120" OutName="tex_001120" Format="i4" Width="32" Height="32" Offset="0x1120" />
<!-- Bottled Seahorse Display Lists -->
<DList Name="gGiSeahorseBottleGlassAndCorkDL" Offset="0x9A0" />
<DList Name="gGiSeahorseBottleEmptyDL" Offset="0xD18" />
<!-- Bottled Seahorse Textures -->
<Texture Name="gGiSeahorseBottleCorkTex" OutName="gi_seahorse_bottle_cork" Format="i8" Width="32" Height="32" Offset="0xD20" />
<Texture Name="gGiSeahorseBottleGlassTex" OutName="gi_seahorse_bottle_glass" Format="i4" Width="32" Height="32" Offset="0x1120" />
</File>
</Root>

Some files were not shown because too many files have changed in this diff Show More