mirror of
https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
Merge branch 'master' into parameter
This commit is contained in:
@@ -1,6 +1,6 @@
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@@ -1001,8 +1001,8 @@
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<Skeleton Name="gameplay_keep_Skel_02F028" Type="Flex" LimbType="Standard" Offset="0x2F028" />
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<Animation Name="gameplay_keep_Anim_02F0EC" Offset="0x2F0EC" />
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<DList Name="gameplay_keep_DL_030100" Offset="0x30100" /> <!-- Floor shockwave ring -->
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@@ -1044,15 +1044,15 @@
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<Texture Name="gExplosionSplashTex7" OutName="tex_0396F0" Format="i8" Width="32" Height="40" Offset="0x396F0" />
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<Texture Name="gExplosionSplashTex8" OutName="tex_039BF0" Format="i8" Width="32" Height="40" Offset="0x39BF0" />
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<DList Name="gExplosionSplashDL" Offset="0x3A0F0" />
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<Texture Name="gEffWaterSplash1Tex" OutName="eff_water_splash_1" Format="i8" Width="32" Height="40" Offset="0x378F0" />
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<Texture Name="gEffWaterSplash2Tex" OutName="eff_water_splash_2" Format="i8" Width="32" Height="40" Offset="0x37DF0" />
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<Texture Name="gEffWaterSplash3Tex" OutName="eff_water_splash_3" Format="i8" Width="32" Height="40" Offset="0x382F0" />
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<Texture Name="gEffWaterSplash4Tex" OutName="eff_water_splash_4" Format="i8" Width="32" Height="40" Offset="0x387F0" />
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<Texture Name="gEffWaterSplash5Tex" OutName="eff_water_splash_5" Format="i8" Width="32" Height="40" Offset="0x38CF0" />
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<Texture Name="gEffWaterSplash6Tex" OutName="eff_water_splash_6" Format="i8" Width="32" Height="40" Offset="0x391F0" />
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<Texture Name="gEffWaterSplash7Tex" OutName="eff_water_splash_7" Format="i8" Width="32" Height="40" Offset="0x396F0" />
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<Texture Name="gEffWaterSplash8Tex" OutName="eff_water_splash_8" Format="i8" Width="32" Height="40" Offset="0x39BF0" />
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<DList Name="gEffWaterSplashDL" Offset="0x3A0F0" />
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<Texture Name="gEffStone1Tex" OutName="eff_stone_1" Format="ia8" Width="32" Height="32" Offset="0x3A190" />
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<Texture Name="gEffStone2Tex" OutName="eff_stone_2" Format="ia8" Width="32" Height="32" Offset="0x3A590" />
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<Texture Name="gEffStone3Tex" OutName="eff_stone_3" Format="ia8" Width="32" Height="32" Offset="0x3A990" />
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@@ -1110,12 +1110,12 @@
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<Texture Name="gameplay_keep_Tex_04E220" OutName="tex_04E220" Format="i8" Width="64" Height="64" Offset="0x4E220" />
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<DList Name="gameplay_keep_DL_04F250" Offset="0x4F250" />
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<Texture Name="gameplay_keep_Tex_04F2C0" OutName="tex_04F2C0" Format="ia16" Width="32" Height="64" Offset="0x4F2C0" />
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<DList Name="gameplay_keep_DL_050550" Offset="0x50550" />
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<DList Name="gEffIceFragmentDL" Offset="0x50550" />
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<DList Name="gFrozenIceDL" Offset="0x50648" />
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<DList Name="gFrozenIceVtxDL" Offset="0x506E0" />
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<DList Name="gameplay_keep_DL_050D10" Offset="0x50D10" />
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<Texture Name="gameplay_keep_Tex_050E80" OutName="tex_050E80" Format="i4" Width="32" Height="32" Offset="0x50E80" />
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<DList Name="gameplay_keep_DL_0510B0" Offset="0x510B0" />
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<Texture Name="gEffIceSmokeTex" OutName="eff_ice_smoke" Format="i4" Width="32" Height="32" Offset="0x50E80" />
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<DList Name="gEffIceSmokeDL" Offset="0x510B0" />
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<DList Name="gFrozenSteamDL" Offset="0x51180" />
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<DList Name="gFrozenSteamVtxDL" Offset="0x51238" />
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<Animation Name="gameplay_keep_Anim_05140C" Offset="0x5140C" />
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@@ -1,52 +1,53 @@
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<Root>
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<File Name="object_box" Segment="6">
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<Animation Name="object_box_Anim_000128" Offset="0x128" />
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<Animation Name="object_box_Anim_00024C" Offset="0x24C" />
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<!-- <Blob Name="object_box_zeroes_unk_0000025C" Size="0xF4" Offset="0x25C" /> -->
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<Animation Name="object_box_Anim_00043C" Offset="0x43C" />
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<!-- <Blob Name="object_box_zeroes_unk_0000044C" Size="0x64" Offset="0x44C" /> -->
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<DList Name="object_box_DL_0006F0" Offset="0x6F0" />
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<DList Name="object_box_DL_000A50" Offset="0xA50" />
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<DList Name="object_box_DL_000DB0" Offset="0xDB0" />
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<DList Name="object_box_DL_0012E8" Offset="0x12E8" />
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<DList Name="object_box_DL_001850" Offset="0x1850" />
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<DList Name="object_box_DL_001D58" Offset="0x1D58" />
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<Texture Name="object_box_Tex_001E60" OutName="tex_001E60" Format="rgba16" Width="32" Height="64" Offset="0x1E60" />
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<Texture Name="object_box_Tex_002E60" OutName="tex_002E60" Format="rgba16" Width="32" Height="32" Offset="0x2E60" />
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<Texture Name="object_box_Tex_003660" OutName="tex_003660" Format="rgba16" Width="32" Height="64" Offset="0x3660" />
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<Texture Name="object_box_Tex_004660" OutName="tex_004660" Format="rgba16" Width="32" Height="32" Offset="0x4660" />
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<Texture Name="object_box_Tex_004E60" OutName="tex_004E60" Format="rgba16" Width="32" Height="64" Offset="0x4E60" />
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<Texture Name="object_box_Tex_005E60" OutName="tex_005E60" Format="rgba16" Width="32" Height="32" Offset="0x5E60" />
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<Limb Name="object_box_Standardlimb_006660" Type="Standard" EnumName="OBJECT_BOX_1_LIMB_01" Offset="0x6660" />
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<Limb Name="object_box_Standardlimb_00666C" Type="Standard" EnumName="OBJECT_BOX_1_LIMB_02" Offset="0x666C" />
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<Limb Name="object_box_Standardlimb_006678" Type="Standard" EnumName="OBJECT_BOX_1_LIMB_03" Offset="0x6678" />
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<Limb Name="object_box_Standardlimb_006684" Type="Standard" EnumName="OBJECT_BOX_1_LIMB_04" Offset="0x6684" />
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<Skeleton Name="object_box_Skel_0066A0" Type="Normal" LimbType="Standard" LimbNone="OBJECT_BOX_1_LIMB_NONE" LimbMax="OBJECT_BOX_1_LIMB_MAX" EnumName="object_box_1_Limbs" Offset="0x66A0" />
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<!-- <Blob Name="object_box_Blob_0066A8" Size="0x798" Offset="0x66A8" /> -->
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<Texture Name="object_box_Tex_006E40" OutName="tex_006E40" Format="i8" Width="64" Height="32" Offset="0x6E40" />
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<Animation Name="gBoxBigChestOpenChildAnim" Offset="0x128" />
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<Animation Name="gBoxBigChestOpenAdultAnim" Offset="0x24C" />
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<Blob Name="object_box_zeroes_unk_0000025C" Size="0xF4" Offset="0x25C" />
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<Animation Name="gBoxChestOpenAnim" Offset="0x43C" />
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<Blob Name="object_box_zeroes_unk_0000044C" Size="0x64" Offset="0x44C" />
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<DList Name="gBoxChestBaseDL" Offset="0x6F0" />
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<DList Name="gBoxChestBaseGildedDL" Offset="0xA50" />
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<DList Name="gBoxChestBaseOrnateDL" Offset="0xDB0" />
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<DList Name="gBoxChestLidDL" Offset="0x12E8" />
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<DList Name="gBoxChestLidGildedDL" Offset="0x1850" />
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<DList Name="gBoxChestLidOrnateDL" Offset="0x1D58" />
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<Texture Name="gBoxChestLockTex" OutName="chest_lock_tex" Format="rgba16" Width="32" Height="64" Offset="0x1E60" />
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<Texture Name="gBoxChestCornerTex" OutName="chest_corner_tex" Format="rgba16" Width="32" Height="32" Offset="0x2E60" />
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<Texture Name="gBoxChestLockGildedTex" OutName="chest_lock_gilded_tex" Format="rgba16" Width="32" Height="64" Offset="0x3660" />
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<Texture Name="gBoxChestCornerGildedTex" OutName="chest_corner_gilded_tex" Format="rgba16" Width="32" Height="32" Offset="0x4660" />
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<Texture Name="gBoxChestLockOrnateTex" OutName="chest_lock_ornate_tex" Format="rgba16" Width="32" Height="64" Offset="0x4E60" />
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<Texture Name="gBoxChestCornerOrnateTex" OutName="chest_corner_ornate_tex" Format="rgba16" Width="32" Height="32" Offset="0x5E60" />
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<Limb Name="object_box_Standardlimb_006660" Type="Standard" EnumName="OBJECT_BOX_CHEST_LIMB_01" Offset="0x6660" />
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<Limb Name="object_box_Standardlimb_00666C" Type="Standard" EnumName="OBJECT_BOX_CHEST_LIMB_02" Offset="0x666C" />
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<Limb Name="object_box_Standardlimb_006678" Type="Standard" EnumName="OBJECT_BOX_CHEST_LIMB_03" Offset="0x6678" />
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<Limb Name="object_box_Standardlimb_006684" Type="Standard" EnumName="OBJECT_BOX_CHEST_LIMB_04" Offset="0x6684" />
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<Skeleton Name="gBoxChestSkel" Type="Normal" LimbType="Standard" LimbNone="OBJECT_BOX_CHEST_LIMB_NONE" LimbMax="OBJECT_BOX_CHEST_LIMB_MAX" EnumName="object_box_Chest_Limbs" Offset="0x66A0" />
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<CurveAnimation Name="gBoxLightAdultCurveAnim" SkelOffset="0x7D78" Offset="0x6A20"/>
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<CurveAnimation Name="gBoxLightChildCurveAnim" SkelOffset="0x7D78" Offset="0x6E30"/>
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<Texture Name="gBoxLightTex" OutName="box_light_tex" Format="i8" Width="64" Height="32" Offset="0x6E40" />
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<DList Name="object_box_DL_007890" Offset="0x7890" />
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<DList Name="object_box_DL_007A40" Offset="0x7A40" />
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<DList Name="object_box_DL_007B08" Offset="0x7B08" />
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<DList Name="object_box_DL_007BD0" Offset="0x7BD0" />
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<Limb Name="object_box_Standardlimb_007C98" Type="Standard" EnumName="OBJECT_BOX_2_LIMB_01" Offset="0x7C98" />
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<Limb Name="object_box_Standardlimb_007CA4" Type="Standard" EnumName="OBJECT_BOX_2_LIMB_02" Offset="0x7CA4" />
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<Collision Name="object_box_Colheader_0080E8" Offset="0x80E8" />
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<Limb Name="object_box_Curvelimb_007C98" Type="Curve" EnumName="OBJECT_BOX_LIGHT_LIMB_01" Offset="0x7C98" />
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<Limb Name="object_box_Curvelimb_007CBC" Type="Curve" EnumName="OBJECT_BOX_LIGHT_LIMB_04" Offset="0x7CBC" />
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<Limb Name="object_box_Curvelimb_007CC8" Type="Curve" EnumName="OBJECT_BOX_LIGHT_LIMB_05" Offset="0x7CC8" />
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<Limb Name="object_box_Curvelimb_007CE0" Type="Curve" EnumName="OBJECT_BOX_LIGHT_LIMB_07" Offset="0x7CE0" />
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<Limb Name="object_box_Curvelimb_007CEC" Type="Curve" EnumName="OBJECT_BOX_LIGHT_LIMB_08" Offset="0x7CEC" />
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<Limb Name="object_box_Curvelimb_007CF8" Type="Curve" EnumName="OBJECT_BOX_LIGHT_LIMB_09" Offset="0x7CF8" />
|
||||
<Limb Name="object_box_Curvelimb_007D04" Type="Curve" EnumName="OBJECT_BOX_LIGHT_LIMB_10" Offset="0x7D04" />
|
||||
<Limb Name="object_box_Curvelimb_007D10" Type="Curve" EnumName="OBJECT_BOX_LIGHT_LIMB_11" Offset="0x7D10" />
|
||||
<Limb Name="object_box_Curvelimb_007D1C" Type="Curve" EnumName="OBJECT_BOX_LIGHT_LIMB_12" Offset="0x7D1C" />
|
||||
<Limb Name="object_box_Curvelimb_007D28" Type="Curve" EnumName="OBJECT_BOX_LIGHT_LIMB_13" Offset="0x7D28" />
|
||||
<Limb Name="object_box_Curvelimb_007D34" Type="Curve" EnumName="OBJECT_BOX_LIGHT_LIMB_14" Offset="0x7D34" />
|
||||
<Skeleton Name="gBoxLightCurveSkel" Type="Curve" LimbType="Curve" LimbNone="OBJECT_BOX_LIGHT_LIMB_NONE" LimbMax="OBJECT_BOX_LIGHT_LIMB_MAX" EnumName="object_box_Light_Limbs" Offset="0x7D78" />
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||||
<Animation Name="gBoxBigChestOpenGoronAnim" Offset="0x7E54" />
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||||
<Animation Name="gBoxBigChestOpenDekuAnim" Offset="0x7F30" />
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<Blob Name="object_box_zeroes_unk_00007F40" Size="0xA0" Offset="0x7F40" />
|
||||
<Collision Name="gBoxChestCol" Offset="0x80E8" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -9,8 +9,8 @@
|
||||
<DList Name="object_ikana_obj_DL_000378" Offset="0x378" />
|
||||
<Collision Name="object_ikana_obj_Colheader_000488" Offset="0x488" />
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<DList Name="object_ikana_obj_DL_0008C0" Offset="0x8C0" />
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<DList Name="object_ikana_obj_DL_0008C8" Offset="0x8C8" />
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||||
<Collision Name="object_ikana_obj_Colheader_000C50" Offset="0xC50" />
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||||
<DList Name="gStoneTowerTemplePunchablePillarDL" Offset="0x8C8" />
|
||||
<Collision Name="gStoneTowerTemplePunchablePillarCol" Offset="0xC50" />
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||||
<DList Name="object_ikana_obj_DL_000CE0" Offset="0xCE0" />
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||||
<DList Name="object_ikana_obj_DL_000CE8" Offset="0xCE8" />
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<Collision Name="object_ikana_obj_Colheader_000F28" Offset="0xF28" />
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@@ -38,7 +38,7 @@
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<Texture Name="object_ikana_obj_Tex_0085B0" OutName="tex_0085B0" Format="rgba16" Width="16" Height="16" Offset="0x85B0" />
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<Texture Name="object_ikana_obj_Tex_0087B0" OutName="tex_0087B0" Format="ci4" Width="64" Height="64" Offset="0x87B0" />
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<Texture Name="object_ikana_obj_Tex_008FB0" OutName="tex_008FB0" Format="rgba16" Width="32" Height="64" Offset="0x8FB0" />
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<Texture Name="gStoneTowerTemplePunchablePillarTex" OutName="stone_tower_temple_punchable_pillar" Format="rgba16" Width="32" Height="64" Offset="0x8FB0" />
|
||||
<Texture Name="object_ikana_obj_Tex_009FB0" OutName="tex_009FB0" Format="rgba16" Width="16" Height="16" Offset="0x9FB0" />
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<Texture Name="object_ikana_obj_Tex_00A1B0" OutName="tex_00A1B0" Format="rgba16" Width="16" Height="16" Offset="0xA1B0" />
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<Texture Name="object_ikana_obj_Tex_00A3B0" OutName="tex_00A3B0" Format="rgba16" Width="32" Height="32" Offset="0xA3B0" />
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@@ -1,13 +1,14 @@
|
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<Root>
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<File Name="object_mask_gero" Segment="10">
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<Texture Name="object_mask_gero_Tex_001588" OutName="tex_001588" Format="ci8" Width="16" Height="16" Offset="0x1588" />
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<Texture Name="object_mask_gero_Tex_001688" OutName="tex_001688" Format="rgba16" Width="32" Height="32" Offset="0x1688" />
|
||||
<Texture Name="object_mask_gero_Tex_001E88" OutName="tex_001E88" Format="ci8" Width="16" Height="16" Offset="0x1E88" />
|
||||
<Texture Name="object_mask_gero_Tex_001F88" OutName="tex_001F88" Format="ci8" Width="32" Height="32" Offset="0x1F88" />
|
||||
<Texture Name="object_mask_gero_Tex_002388" OutName="tex_002388" Format="ci8" Width="16" Height="16" Offset="0x2388" />
|
||||
<Texture Name="object_mask_gero_Tex_002488" OutName="tex_002488" Format="rgba16" Width="32" Height="32" Offset="0x2488" />
|
||||
<Texture Name="object_mask_gero_Tex_002C88" OutName="tex_002C88" Format="rgba16" Width="16" Height="16" Offset="0x2C88" />
|
||||
<DList Name="gDonGeroMaskDL" Offset="0xDC0" />
|
||||
<Texture Name="gDonGeroMaskTLUT" OutName="don_gero_mask_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1388" />
|
||||
<Texture Name="gDonGeroMaskBottomTex" OutName="don_gero_mask_bottom" Format="ci8" Width="16" Height="16" Offset="0x1588" />
|
||||
<Texture Name="gDonGeroMaskToesTex" OutName="don_gero_mask_toes" Format="rgba16" Width="32" Height="32" Offset="0x1688" />
|
||||
<Texture Name="gDonGeroMaskTopTex" OutName="don_gero_mask_top" Format="ci8" Width="16" Height="16" Offset="0x1E88" />
|
||||
<Texture Name="gDonGeroMaskNostrilTex" OutName="don_gero_mask_nostril" Format="ci8" Width="32" Height="32" Offset="0x1F88" />
|
||||
<Texture Name="gDonGeroMaskMouthTex" OutName="don_gero_mask_mouth" Format="ci8" Width="16" Height="16" Offset="0x2388" />
|
||||
<Texture Name="gDonGeroMaskFrillsTex" OutName="don_gero_mask_frills" Format="rgba16" Width="32" Height="32" Offset="0x2488" />
|
||||
<Texture Name="gDonGeroMaskEyeTex" OutName="don_gero_mask_eye" Format="rgba16" Width="16" Height="16" Offset="0x2C88" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
<Root>
|
||||
<!-- Object for the Goron Shopkeeper's animation -->
|
||||
<File Name="object_mastergolon" Segment="6">
|
||||
<Animation Name="object_mastergolon_Anim_0000FC" Offset="0xFC" />
|
||||
<Animation Name="gGoronShopkeeperAnim" Offset="0xFC" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
<Root>
|
||||
<!-- Object for the Zora Shopkeeper's animation -->
|
||||
<File Name="object_masterzoora" Segment="6">
|
||||
<Animation Name="object_masterzoora_Anim_00078C" Offset="0x78C" />
|
||||
<Animation Name="gZoraShopkeeperAnim" Offset="0x78C" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,108 +1,142 @@
|
||||
<Root>
|
||||
<!-- Object file for Gorons -->
|
||||
<File Name="object_oF1d_map" Segment="6">
|
||||
<DList Name="object_oF1d_map_DL_0003D0" Offset="0x3D0" />
|
||||
<DList Name="object_oF1d_map_DL_000458" Offset="0x458" />
|
||||
<DList Name="object_oF1d_map_DL_0008C0" Offset="0x8C0" />
|
||||
<DList Name="object_oF1d_map_DL_000948" Offset="0x948" />
|
||||
<DList Name="object_oF1d_map_DL_000D50" Offset="0xD50" />
|
||||
<DList Name="object_oF1d_map_DL_000DD8" Offset="0xDD8" />
|
||||
<DList Name="object_oF1d_map_DL_001560" Offset="0x1560" />
|
||||
<!-- Snowball -->
|
||||
<!-- Large Snowball Fragment -->
|
||||
<DList Name="gGoronLargeSnowballFragmentMaterialDL" Offset="0x3D0" />
|
||||
<DList Name="gGoronLargeSnowballFragmentModelDL" Offset="0x458" />
|
||||
|
||||
<!-- Medium Snowball Fragment -->
|
||||
<DList Name="gGoronMediumSnowballFragmentMaterialDL" Offset="0x8C0" />
|
||||
<DList Name="gGoronMediumSnowballFragmentModelDL" Offset="0x948" />
|
||||
|
||||
<!-- Small Snowball Fragment -->
|
||||
<DList Name="gGoronSmallSnowballFragmentMaterialDL" Offset="0xD50" />
|
||||
<DList Name="gGoronSmallSnowballFragmentModelDL" Offset="0xDD8" />
|
||||
|
||||
<DList Name="gGoronSnowballDL" Offset="0x1560" />
|
||||
<Blob Name="object_oF1d_map_Blob_001750" Size="0x20" Offset="0x1750" />
|
||||
<Texture Name="object_oF1d_map_Tex_001770" OutName="tex_001770" Format="rgba16" Width="32" Height="64" Offset="0x1770" />
|
||||
<Texture Name="gGoronSnowBallTex" OutName="goron_snow" Format="rgba16" Width="32" Height="64" Offset="0x1770" />
|
||||
<Blob Name="object_oF1d_map_Blob_002770" Size="0x800" Offset="0x2770" />
|
||||
<Texture Name="object_oF1d_map_Tex_002F70" OutName="tex_002F70" Format="i4" Width="32" Height="32" Offset="0x2F70" />
|
||||
<DList Name="object_oF1d_map_DL_0031A0" Offset="0x31A0" />
|
||||
<DList Name="object_oF1d_map_DL_003258" Offset="0x3258" />
|
||||
|
||||
<!-- Steam -->
|
||||
<Texture Name="gGoronSteamTex" OutName="goron_steam" Format="i4" Width="32" Height="32" Offset="0x2F70" />
|
||||
<DList Name="gGoronSteamMaterialDL" Offset="0x31A0" />
|
||||
<DList Name="gGoronSteamModelDL" Offset="0x3258" />
|
||||
|
||||
<!-- Unused -->
|
||||
<DList Name="object_oF1d_map_DL_003280" Offset="0x3280" />
|
||||
<DList Name="object_oF1d_map_DL_003298" Offset="0x3298" />
|
||||
|
||||
<DList Name="object_oF1d_map_DL_003330" Offset="0x3330" />
|
||||
<DList Name="object_oF1d_map_DL_003340" Offset="0x3340" />
|
||||
<Animation Name="object_oF1d_map_Anim_003650" Offset="0x3650" />
|
||||
<Animation Name="object_oF1d_map_Anim_0039D8" Offset="0x39D8" />
|
||||
<Animation Name="object_oF1d_map_Anim_003E28" Offset="0x3E28" />
|
||||
<DList Name="object_oF1d_map_DL_004DB0" Offset="0x4DB0" />
|
||||
<Texture Name="object_oF1d_map_TLUT_005340" OutName="tlut_005340" Format="rgba16" Width="16" Height="16" Offset="0x5340" />
|
||||
<Texture Name="object_oF1d_map_Tex_005540" OutName="tex_005540" Format="ci8" Width="16" Height="16" Offset="0x5540" />
|
||||
<Texture Name="object_oF1d_map_Tex_005640" OutName="tex_005640" Format="rgba16" Width="32" Height="32" Offset="0x5640" />
|
||||
<Texture Name="object_oF1d_map_Tex_005E40" OutName="tex_005E40" Format="ci8" Width="16" Height="16" Offset="0x5E40" />
|
||||
<Texture Name="object_oF1d_map_Tex_005F40" OutName="tex_005F40" Format="ci8" Width="32" Height="32" Offset="0x5F40" />
|
||||
<Texture Name="object_oF1d_map_Tex_006340" OutName="tex_006340" Format="ci8" Width="16" Height="16" Offset="0x6340" />
|
||||
<Texture Name="object_oF1d_map_Tex_006440" OutName="tex_006440" Format="rgba16" Width="32" Height="32" Offset="0x6440" />
|
||||
<Texture Name="object_oF1d_map_Tex_006C40" OutName="tex_006C40" Format="rgba16" Width="16" Height="16" Offset="0x6C40" />
|
||||
<DList Name="object_oF1d_map_DL_007A60" Offset="0x7A60" />
|
||||
<DList Name="object_oF1d_map_DL_007A68" Offset="0x7A68" />
|
||||
<Texture Name="object_oF1d_map_TLUT_007EF0" OutName="tlut_007EF0" Format="rgba16" Width="16" Height="16" Offset="0x7EF0" />
|
||||
<Texture Name="object_oF1d_map_Tex_0080F0" OutName="tex_0080F0" Format="ci8" Width="16" Height="16" Offset="0x80F0" />
|
||||
<Texture Name="object_oF1d_map_Tex_0081F0" OutName="tex_0081F0" Format="ci8" Width="8" Height="8" Offset="0x81F0" />
|
||||
<Texture Name="object_oF1d_map_Tex_008230" OutName="tex_008230" Format="ci8" Width="8" Height="16" Offset="0x8230" />
|
||||
<Texture Name="object_oF1d_map_Tex_0082B0" OutName="tex_0082B0" Format="ci8" Width="32" Height="64" Offset="0x82B0" />
|
||||
<Texture Name="object_oF1d_map_Tex_008AB0" OutName="tex_008AB0" Format="ci8" Width="16" Height="16" Offset="0x8AB0" />
|
||||
<DList Name="object_oF1d_map_DL_0091A0" Offset="0x91A0" />
|
||||
<DList Name="object_oF1d_map_DL_0091A8" Offset="0x91A8" />
|
||||
<Texture Name="object_oF1d_map_TLUT_0094E0" OutName="tlut_0094E0" Format="rgba16" Width="16" Height="16" Offset="0x94E0" />
|
||||
<Texture Name="object_oF1d_map_Tex_0096E0" OutName="tex_0096E0" Format="ci8" Width="16" Height="16" Offset="0x96E0" />
|
||||
<Texture Name="object_oF1d_map_Tex_0097E0" OutName="tex_0097E0" Format="ci8" Width="8" Height="8" Offset="0x97E0" />
|
||||
<Texture Name="object_oF1d_map_Tex_009820" OutName="tex_009820" Format="ci8" Width="8" Height="16" Offset="0x9820" />
|
||||
<Texture Name="object_oF1d_map_Tex_0098A0" OutName="tex_0098A0" Format="ci8" Width="32" Height="64" Offset="0x98A0" />
|
||||
<Animation Name="object_oF1d_map_Anim_00A118" Offset="0xA118" />
|
||||
<DList Name="object_oF1d_map_DL_00CC50" Offset="0xCC50" />
|
||||
<DList Name="object_oF1d_map_DL_00CF70" Offset="0xCF70" />
|
||||
<DList Name="object_oF1d_map_DL_00D688" Offset="0xD688" />
|
||||
<DList Name="object_oF1d_map_DL_00D808" Offset="0xD808" />
|
||||
<DList Name="object_oF1d_map_DL_00D938" Offset="0xD938" />
|
||||
<DList Name="object_oF1d_map_DL_00DBB8" Offset="0xDBB8" />
|
||||
<DList Name="object_oF1d_map_DL_00DD38" Offset="0xDD38" />
|
||||
<DList Name="object_oF1d_map_DL_00DE68" Offset="0xDE68" />
|
||||
<DList Name="object_oF1d_map_DL_00E070" Offset="0xE070" />
|
||||
<DList Name="object_oF1d_map_DL_00E130" Offset="0xE130" />
|
||||
<DList Name="object_oF1d_map_DL_00E218" Offset="0xE218" />
|
||||
<DList Name="object_oF1d_map_DL_00E348" Offset="0xE348" />
|
||||
<DList Name="object_oF1d_map_DL_00E610" Offset="0xE610" />
|
||||
<DList Name="object_oF1d_map_DL_00E6F8" Offset="0xE6F8" />
|
||||
<DList Name="object_oF1d_map_DL_00E828" Offset="0xE828" />
|
||||
<Texture Name="object_oF1d_map_TLUT_00EA78" OutName="tlut_00EA78" Format="rgba16" Width="16" Height="16" Offset="0xEA78" />
|
||||
<Texture Name="object_oF1d_map_Tex_00EC78" OutName="tex_00EC78" Format="rgba16" Width="16" Height="16" Offset="0xEC78" />
|
||||
<Texture Name="object_oF1d_map_Tex_00EE78" OutName="tex_00EE78" Format="ci8" Width="16" Height="16" Offset="0xEE78" />
|
||||
<Texture Name="object_oF1d_map_Tex_00EF78" OutName="tex_00EF78" Format="ci8" Width="16" Height="16" Offset="0xEF78" />
|
||||
<Texture Name="object_oF1d_map_Tex_00F078" OutName="tex_00F078" Format="ci8" Width="32" Height="32" Offset="0xF078" />
|
||||
<Texture Name="object_oF1d_map_Tex_00F478" OutName="tex_00F478" Format="ci8" Width="32" Height="16" Offset="0xF478" />
|
||||
<Texture Name="object_oF1d_map_Tex_00F678" OutName="tex_00F678" Format="ci8" Width="32" Height="32" Offset="0xF678" />
|
||||
<Texture Name="object_oF1d_map_Tex_00FA78" OutName="tex_00FA78" Format="ci8" Width="8" Height="8" Offset="0xFA78" />
|
||||
<Texture Name="object_oF1d_map_Tex_00FAB8" OutName="tex_00FAB8" Format="ci8" Width="8" Height="16" Offset="0xFAB8" />
|
||||
<Texture Name="object_oF1d_map_Tex_00FB38" OutName="tex_00FB38" Format="ci8" Width="32" Height="64" Offset="0xFB38" />
|
||||
<Texture Name="object_oF1d_map_Tex_010338" OutName="tex_010338" Format="ci8" Width="16" Height="16" Offset="0x10338" />
|
||||
<Texture Name="object_oF1d_map_Tex_010438" OutName="tex_010438" Format="ci8" Width="32" Height="32" Offset="0x10438" />
|
||||
<Texture Name="object_oF1d_map_Tex_010838" OutName="tex_010838" Format="ci8" Width="32" Height="32" Offset="0x10838" />
|
||||
<Texture Name="object_oF1d_map_Tex_010C38" OutName="tex_010C38" Format="ci8" Width="32" Height="32" Offset="0x10C38" />
|
||||
<Texture Name="object_oF1d_map_Tex_011038" OutName="tex_011038" Format="ci8" Width="32" Height="32" Offset="0x11038" />
|
||||
<Texture Name="object_oF1d_map_Tex_011438" OutName="tex_011438" Format="rgba16" Width="8" Height="8" Offset="0x11438" />
|
||||
<Texture Name="object_oF1d_map_Tex_0114B8" OutName="tex_0114B8" Format="ci8" Width="16" Height="16" Offset="0x114B8" />
|
||||
<Texture Name="object_oF1d_map_Tex_0115B8" OutName="tex_0115B8" Format="rgba16" Width="32" Height="16" Offset="0x115B8" />
|
||||
<Limb Name="object_oF1d_map_Standardlimb_0119B8" Type="Standard" EnumName="OBJECT_OF1D_MAP_LIMB_01" Offset="0x119B8" />
|
||||
<Limb Name="object_oF1d_map_Standardlimb_0119C4" Type="Standard" EnumName="OBJECT_OF1D_MAP_LIMB_02" Offset="0x119C4" />
|
||||
<Limb Name="object_oF1d_map_Standardlimb_0119D0" Type="Standard" EnumName="OBJECT_OF1D_MAP_LIMB_03" Offset="0x119D0" />
|
||||
<Limb Name="object_oF1d_map_Standardlimb_0119DC" Type="Standard" EnumName="OBJECT_OF1D_MAP_LIMB_04" Offset="0x119DC" />
|
||||
<Limb Name="object_oF1d_map_Standardlimb_0119E8" Type="Standard" EnumName="OBJECT_OF1D_MAP_LIMB_05" Offset="0x119E8" />
|
||||
<Limb Name="object_oF1d_map_Standardlimb_0119F4" Type="Standard" EnumName="OBJECT_OF1D_MAP_LIMB_06" Offset="0x119F4" />
|
||||
<Limb Name="object_oF1d_map_Standardlimb_011A00" Type="Standard" EnumName="OBJECT_OF1D_MAP_LIMB_07" Offset="0x11A00" />
|
||||
<Limb Name="object_oF1d_map_Standardlimb_011A0C" Type="Standard" EnumName="OBJECT_OF1D_MAP_LIMB_08" Offset="0x11A0C" />
|
||||
<Limb Name="object_oF1d_map_Standardlimb_011A18" Type="Standard" EnumName="OBJECT_OF1D_MAP_LIMB_09" Offset="0x11A18" />
|
||||
<Limb Name="object_oF1d_map_Standardlimb_011A24" Type="Standard" EnumName="OBJECT_OF1D_MAP_LIMB_0A" Offset="0x11A24" />
|
||||
<Limb Name="object_oF1d_map_Standardlimb_011A30" Type="Standard" EnumName="OBJECT_OF1D_MAP_LIMB_0B" Offset="0x11A30" />
|
||||
<Limb Name="object_oF1d_map_Standardlimb_011A3C" Type="Standard" EnumName="OBJECT_OF1D_MAP_LIMB_0C" Offset="0x11A3C" />
|
||||
<Limb Name="object_oF1d_map_Standardlimb_011A48" Type="Standard" EnumName="OBJECT_OF1D_MAP_LIMB_0D" Offset="0x11A48" />
|
||||
<Limb Name="object_oF1d_map_Standardlimb_011A54" Type="Standard" EnumName="OBJECT_OF1D_MAP_LIMB_0E" Offset="0x11A54" />
|
||||
<Limb Name="object_oF1d_map_Standardlimb_011A60" Type="Standard" EnumName="OBJECT_OF1D_MAP_LIMB_0F" Offset="0x11A60" />
|
||||
<Limb Name="object_oF1d_map_Standardlimb_011A6C" Type="Standard" EnumName="OBJECT_OF1D_MAP_LIMB_10" Offset="0x11A6C" />
|
||||
<Limb Name="object_oF1d_map_Standardlimb_011A78" Type="Standard" EnumName="OBJECT_OF1D_MAP_LIMB_11" Offset="0x11A78" />
|
||||
<Skeleton Name="object_oF1d_map_Skel_011AC8" Type="Flex" LimbType="Standard" LimbNone="OBJECT_OF1D_MAP_LIMB_NONE" LimbMax="OBJECT_OF1D_MAP_LIMB_MAX" EnumName="object_oF1d_map_Limbs" Offset="0x11AC8" />
|
||||
<Animation Name="object_oF1d_map_Anim_011D98" Offset="0x11D98" />
|
||||
<Animation Name="object_oF1d_map_Anim_012DE0" Offset="0x12DE0" />
|
||||
<Animation Name="object_oF1d_map_Anim_0135E8" Offset="0x135E8" />
|
||||
<Animation Name="object_oF1d_map_Anim_013DB0" Offset="0x13DB0" />
|
||||
<Animation Name="object_oF1d_map_Anim_0143AC" Offset="0x143AC" />
|
||||
<Animation Name="object_oF1d_map_Anim_014CE0" Offset="0x14CE0" />
|
||||
<DList Name="object_oF1d_map_DL_014CF0" Offset="0x14CF0" />
|
||||
<DList Name="object_oF1d_map_DL_014D00" Offset="0x14D00" />
|
||||
|
||||
<!-- Animations -->
|
||||
<Animation Name="gGoronCoverEarsAnim" Offset="0x3650" />
|
||||
<Animation Name="gGoronDropKegAnim" Offset="0x39D8" />
|
||||
<Animation Name="gGoronShiverAnim" Offset="0x3E28" />
|
||||
|
||||
<!-- Don Gero's Mask -->
|
||||
<DList Name="gGoronDonGeroMaskDL" Offset="0x4DB0" />
|
||||
<Texture Name="gGoronDonGeroMaskTLUT" OutName="goron_don_gero_mask_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5340" />
|
||||
<Texture Name="gGoronDonGeroMaskBottomTex" OutName="goron_don_gero_mask_bottom" Format="ci8" Width="16" Height="16" Offset="0x5540" />
|
||||
<Texture Name="gGoronDonGeroMaskToesTex" OutName="goron_don_gero_mask_toes" Format="rgba16" Width="32" Height="32" Offset="0x5640" />
|
||||
<Texture Name="gGoronDonGeroMaskTopTex" OutName="goron_don_gero_mask_top" Format="ci8" Width="16" Height="16" Offset="0x5E40" />
|
||||
<Texture Name="gGoronDonGeroMaskNostrilTex" OutName="goron_don_gero_mask_nostril" Format="ci8" Width="32" Height="32" Offset="0x5F40" />
|
||||
<Texture Name="gGoronDonGeroMaskMouthTex" OutName="goron_don_gero_mask_mouth" Format="ci8" Width="16" Height="16" Offset="0x6340" />
|
||||
<Texture Name="gGoronDonGeroMaskFrillsTex" OutName="goron_don_gero_mask_frills" Format="rgba16" Width="32" Height="32" Offset="0x6440" />
|
||||
<Texture Name="gGoronDonGeroMaskEyeTex" OutName="goron_don_gero_mask_eye" Format="rgba16" Width="16" Height="16" Offset="0x6C40" />
|
||||
|
||||
<!-- Rolled Up Half -->
|
||||
<!-- Note: Seems broken -->
|
||||
<DList Name="gGoronEmptyDL" Offset="0x7A60" />
|
||||
<DList Name="gGoronRolledUpHalfDL" Offset="0x7A68" />
|
||||
<Texture Name="gGoronRolledUpHalfTLUT" OutName="goron_rolled_up_half_tlut" Format="rgba16" Width="16" Height="16" Offset="0x7EF0" />
|
||||
<Texture Name="gGoronRolledUpHalfSkinTex" OutName="goron_rolled_up_half_skin" Format="ci8" Width="16" Height="16" Offset="0x80F0" />
|
||||
<Texture Name="gGoronRolledUpHalfBellyButtonTex" OutName="goron_rolled_up_half_belly_button" Format="ci8" Width="8" Height="8" Offset="0x81F0" />
|
||||
<Texture Name="gGoronRolledUpHalfBottomTex" OutName="goron_rolled_up_half_bottom" Format="ci8" Width="8" Height="16" Offset="0x8230" />
|
||||
<Texture Name="gGoronRolledUpHalfRocksTex" OutName="goron_rolled_up_half_rocks" Format="ci8" Width="32" Height="64" Offset="0x82B0" />
|
||||
<Texture Name="gGoronRolledUpHalfHairTex" OutName="goron_rolled_up_half_hair" Format="ci8" Width="16" Height="16" Offset="0x8AB0" />
|
||||
|
||||
<!-- Rolled Up -->
|
||||
<DList Name="gGoronEmpty2DL" Offset="0x91A0" />
|
||||
<DList Name="gGoronRolledUpDL" Offset="0x91A8" />
|
||||
<Texture Name="gGoronRolledUpTLUT" OutName="goron_rolled_up_tlut" Format="rgba16" Width="16" Height="16" Offset="0x94E0" />
|
||||
<Texture Name="gGoronRolledUpSkinTex" OutName="goron_rolled_up_skin" Format="ci8" Width="16" Height="16" Offset="0x96E0" />
|
||||
<Texture Name="gGoronRolledUpBellyButtonTex" OutName="goron_rolled_up_belly_button" Format="ci8" Width="8" Height="8" Offset="0x97E0" />
|
||||
<Texture Name="gGoronRolledUpBottomTex" OutName="goron_rolled_up_bottom" Format="ci8" Width="8" Height="16" Offset="0x9820" />
|
||||
<Texture Name="gGoronRolledUpRocksTex" OutName="goron_rolled_up_rocks" Format="ci8" Width="32" Height="64" Offset="0x98A0" />
|
||||
|
||||
<!-- Animation -->
|
||||
<Animation Name="gGoronTPoseAnim" Offset="0xA118" />
|
||||
|
||||
<!-- DLists -->
|
||||
<DList Name="gGoronBodyDL" Offset="0xCC50" />
|
||||
<DList Name="gGoronHeadDL" Offset="0xCF70" />
|
||||
<DList Name="gGoronRightUpperArmDL" Offset="0xD688" />
|
||||
<DList Name="gGoronRightForearmDL" Offset="0xD808" />
|
||||
<DList Name="gGoronRightHandDL" Offset="0xD938" />
|
||||
<DList Name="gGoronLeftUpperArmDL" Offset="0xDBB8" />
|
||||
<DList Name="gGoronLeftForearmDL" Offset="0xDD38" />
|
||||
<DList Name="gGoronLeftHandDL" Offset="0xDE68" />
|
||||
<DList Name="gGoronPelvisDL" Offset="0xE070" />
|
||||
<DList Name="gGoronRightThighDL" Offset="0xE130" />
|
||||
<DList Name="gGoronRightShinDL" Offset="0xE218" />
|
||||
<DList Name="gGoronRightFootDL" Offset="0xE348" />
|
||||
<DList Name="gGoronLeftThighDL" Offset="0xE610" />
|
||||
<DList Name="gGoronLeftShinDL" Offset="0xE6F8" />
|
||||
<DList Name="gGoronLeftFootDL" Offset="0xE828" />
|
||||
|
||||
<!-- Textures -->
|
||||
<Texture Name="gGoronTLUT" OutName="goron_tlut" Format="rgba16" Width="16" Height="16" Offset="0xEA78" />
|
||||
<Texture Name="gGoronEyeTLUT" OutName="goron_eye_tlut" Format="rgba16" Width="16" Height="16" Offset="0xEC78" />
|
||||
<Texture Name="gGoronSkinTex" OutName="goron_skin" Format="ci8" Width="16" Height="16" Offset="0xEE78" />
|
||||
<Texture Name="gGoronFingersTex" OutName="goron_fingers" Format="ci8" Width="16" Height="16" Offset="0xEF78" />
|
||||
<Texture Name="gGoronTatooTex" OutName="goron_tatoo" Format="ci8" Width="32" Height="32" Offset="0xF078" />
|
||||
<Texture Name="gGoronToesTex" OutName="goron_toes" Format="ci8" Width="32" Height="16" Offset="0xF478" />
|
||||
<Texture Name="gGoronFootTex" OutName="goron_foot" Format="ci8" Width="32" Height="32" Offset="0xF678" />
|
||||
<Texture Name="gGoronNostrilTex" OutName="goron_nostril" Format="ci8" Width="8" Height="8" Offset="0xFA78" />
|
||||
<Texture Name="gGoronBottomTex" OutName="goron_bottom" Format="ci8" Width="8" Height="16" Offset="0xFAB8" />
|
||||
<Texture Name="gGoronsRocksTex" OutName="goron_rocks" Format="ci8" Width="32" Height="64" Offset="0xFB38" />
|
||||
<Texture Name="gGoronHairTex" OutName="goron_hair" Format="ci8" Width="16" Height="16" Offset="0x10338" />
|
||||
<Texture Name="gGoronEyeOpenTex" OutName="goron_eye_open" Format="ci8" Width="32" Height="32" Offset="0x10438" />
|
||||
<Texture Name="gGoronEyeClosed2Tex" OutName="goron_eye_closed2" Format="ci8" Width="32" Height="32" Offset="0x10838" />
|
||||
<Texture Name="gGoronEyeHalfTex" OutName="goron_eye_half" Format="ci8" Width="32" Height="32" Offset="0x10C38" />
|
||||
<Texture Name="gGoronEyeClosedTex" OutName="goron_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x11038" />
|
||||
<Texture Name="gGoronLipsTex" OutName="goron_lips" Format="rgba16" Width="8" Height="8" Offset="0x11438" />
|
||||
<Texture Name="gGoronDimpleTex" OutName="goron_dimple" Format="ci8" Width="16" Height="16" Offset="0x114B8" />
|
||||
<Texture Name="gGoronBeardTex" OutName="goron_beard" Format="rgba16" Width="32" Height="16" Offset="0x115B8" />
|
||||
|
||||
<!-- Skeleton -->
|
||||
<Limb Name="gGoronRootLimb" Type="Standard" EnumName="GORON_LIMB_ROOT" Offset="0x119B8" />
|
||||
<Limb Name="gGoronPelvisLimb" Type="Standard" EnumName="GORON_LIMB_PELVIS" Offset="0x119C4" /> <!-- Renders a single triangle instead of a normal-looking limb -->
|
||||
<Limb Name="gGoronLegsRootLimb" Type="Standard" EnumName="GORON_LIMB_LEGS_ROOT" Offset="0x119D0" />
|
||||
<Limb Name="gGoronLeftThighLimb" Type="Standard" EnumName="GORON_LIMB_LEFT_THIGH" Offset="0x119DC" />
|
||||
<Limb Name="gGoronLeftShinLimb" Type="Standard" EnumName="GORON_LIMB_LEFT_SHIN" Offset="0x119E8" />
|
||||
<Limb Name="gGoronLeftFootLimb" Type="Standard" EnumName="GORON_LIMB_LEFT_FOOT" Offset="0x119F4" />
|
||||
<Limb Name="gGoronRightThighLimb" Type="Standard" EnumName="GORON_LIMB_RIGHT_THIGH" Offset="0x11A00" />
|
||||
<Limb Name="gGoronRightShinLimb" Type="Standard" EnumName="GORON_LIMB_RIGHT_SHIN" Offset="0x11A0C" />
|
||||
<Limb Name="gGoronRightFootLimb" Type="Standard" EnumName="GORON_LIMB_RIGHT_FOOT" Offset="0x11A18" />
|
||||
<Limb Name="gGoronBodyLimb" Type="Standard" EnumName="GORON_LIMB_BODY" Offset="0x11A24" />
|
||||
<Limb Name="gGoronLeftUpperArmLimb" Type="Standard" EnumName="GORON_LIMB_LEFT_UPPER_ARM" Offset="0x11A30" />
|
||||
<Limb Name="gGoronLeftForearmLimb" Type="Standard" EnumName="GORON_LIMB_LEFT_FOREARM" Offset="0x11A3C" />
|
||||
<Limb Name="gGoronLeftHandLimb" Type="Standard" EnumName="GORON_LIMB_LEFT_HAND" Offset="0x11A48" />
|
||||
<Limb Name="gGoronRightUpperArmLimb" Type="Standard" EnumName="GORON_LIMB_RIGHT_UPPER_ARM" Offset="0x11A54" />
|
||||
<Limb Name="gGoronRightForearmLimb" Type="Standard" EnumName="GORON_LIMB_RIGHT_FOREARM" Offset="0x11A60" />
|
||||
<Limb Name="gGoronRightHandLimb" Type="Standard" EnumName="GORON_LIMB_RIGHT_HAND" Offset="0x11A6C" />
|
||||
<Limb Name="gGoronHeadLimb" Type="Standard" EnumName="GORON_LIMB_HEAD" Offset="0x11A78" />
|
||||
<Skeleton Name="gGoronSkel" Type="Flex" LimbType="Standard" LimbNone="GORON_LIMB_NONE" LimbMax="GORON_LIMB_MAX" EnumName="GoronLimbs" Offset="0x11AC8" />
|
||||
|
||||
<!-- Animations -->
|
||||
<Animation Name="gGoronLyingDownIdleAnim" Offset="0x11D98" />
|
||||
<Animation Name="gGoronUnrollAnim" Offset="0x12DE0" />
|
||||
<Animation Name="gGoronShiveringSurprisedAnim" Offset="0x135E8" />
|
||||
<Animation Name="gGoronStandingHandTappingAnim" Offset="0x13DB0" />
|
||||
<Animation Name="gGoronSleepyAnim" Offset="0x143AC" />
|
||||
<Animation Name="gGoronStandingIdleAnim" Offset="0x14CE0" />
|
||||
|
||||
<!-- Dust -->
|
||||
<DList Name="gGoronDustMaterialDL" Offset="0x14CF0" />
|
||||
<DList Name="gGoronDustModelDL" Offset="0x14D00" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,11 +1,12 @@
|
||||
<Root>
|
||||
<!-- Object for the Palm Tree(s) found at the Great Bay Coast -->
|
||||
<File Name="object_obj_yasi" Segment="6">
|
||||
<DList Name="object_obj_yasi_DL_000360" Offset="0x360" />
|
||||
<Texture Name="object_obj_yasi_TLUT_000630" OutName="tlut_000630" Format="rgba16" Width="4" Height="4" Offset="0x630" />
|
||||
<Texture Name="object_obj_yasi_Tex_000650" OutName="tex_000650" Format="ci4" Width="32" Height="128" Offset="0x650" />
|
||||
<Texture Name="object_obj_yasi_Tex_000E50" OutName="tex_000E50" Format="rgba16" Width="16" Height="16" Offset="0xE50" />
|
||||
<Texture Name="object_obj_yasi_Tex_001050" OutName="tex_001050" Format="rgba16" Width="16" Height="16" Offset="0x1050" />
|
||||
<Texture Name="object_obj_yasi_Tex_001250" OutName="tex_001250" Format="rgba16" Width="8" Height="8" Offset="0x1250" />
|
||||
<Collision Name="object_obj_yasi_Colheader_001428" Offset="0x1428" />
|
||||
<DList Name="gPalmTreeDL" Offset="0x360" />
|
||||
<Texture Name="gPalmTreeTLUT" OutName="palm_tree_tlut" Format="rgba16" Width="4" Height="4" Offset="0x630" />
|
||||
<Texture Name="gPalmTreeFrondTex" OutName="palm_tree_frond_tex" Format="ci4" Width="32" Height="128" Offset="0x650" />
|
||||
<Texture Name="gPalmTreeDekuNutTex" OutName="palm_tree_deku_nut_tex" Format="rgba16" Width="16" Height="16" Offset="0xE50" />
|
||||
<Texture Name="gPalmTreeScarredWoodTex" OutName="palm_tree_scarred_wood_tex" Format="rgba16" Width="16" Height="16" Offset="0x1050" />
|
||||
<Texture Name="gPalmTreeWoodTex" OutName="palm_tree_wood_tex" Format="rgba16" Width="8" Height="8" Offset="0x1250" />
|
||||
<Collision Name="gPalmTreeCol" Offset="0x1428" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,53 +1,63 @@
|
||||
<Root>
|
||||
<!-- Object for Bomb Shopkeeper-->
|
||||
<File Name="object_rs" Segment="6">
|
||||
<DList Name="object_rs_DL_000970" Offset="0x970" />
|
||||
<Texture Name="object_rs_Tex_000C08" OutName="tex_000C08" Format="i8" Width="32" Height="32" Offset="0xC08" />
|
||||
<DList Name="object_rs_DL_0036F0" Offset="0x36F0" />
|
||||
<DList Name="object_rs_DL_003778" Offset="0x3778" />
|
||||
<DList Name="object_rs_DL_003AF0" Offset="0x3AF0" />
|
||||
<DList Name="object_rs_DL_003ED0" Offset="0x3ED0" />
|
||||
<DList Name="object_rs_DL_003FF0" Offset="0x3FF0" />
|
||||
<DList Name="object_rs_DL_004108" Offset="0x4108" />
|
||||
<DList Name="object_rs_DL_004308" Offset="0x4308" />
|
||||
<DList Name="object_rs_DL_004428" Offset="0x4428" />
|
||||
<DList Name="object_rs_DL_004540" Offset="0x4540" />
|
||||
<DList Name="object_rs_DL_004738" Offset="0x4738" />
|
||||
<DList Name="object_rs_DL_0048D0" Offset="0x48D0" />
|
||||
<DList Name="object_rs_DL_004A20" Offset="0x4A20" />
|
||||
<DList Name="object_rs_DL_004B88" Offset="0x4B88" />
|
||||
<DList Name="object_rs_DL_004D20" Offset="0x4D20" />
|
||||
<DList Name="object_rs_DL_004E70" Offset="0x4E70" />
|
||||
<Texture Name="object_rs_TLUT_004FD8" OutName="tlut_004FD8" Format="rgba16" Width="16" Height="16" Offset="0x4FD8" />
|
||||
<Texture Name="object_rs_Tex_0051D8" OutName="tex_0051D8" Format="ci8" Width="8" Height="8" Offset="0x51D8" />
|
||||
<Texture Name="object_rs_Tex_005218" OutName="tex_005218" Format="ci8" Width="8" Height="8" Offset="0x5218" />
|
||||
<Texture Name="object_rs_Tex_005258" OutName="tex_005258" Format="ci8" Width="8" Height="32" Offset="0x5258" />
|
||||
<Texture Name="object_rs_Tex_005358" OutName="tex_005358" Format="ci8" Width="16" Height="16" Offset="0x5358" />
|
||||
<Texture Name="object_rs_Tex_005458" OutName="tex_005458" Format="rgba16" Width="32" Height="32" Offset="0x5458" />
|
||||
<Texture Name="object_rs_Tex_005C58" OutName="tex_005C58" Format="ci8" Width="32" Height="64" Offset="0x5C58" />
|
||||
<Texture Name="object_rs_Tex_006458" OutName="tex_006458" Format="rgba16" Width="16" Height="16" Offset="0x6458" />
|
||||
<Texture Name="object_rs_Tex_006658" OutName="tex_006658" Format="rgba16" Width="8" Height="8" Offset="0x6658" />
|
||||
<Texture Name="object_rs_Tex_0066D8" OutName="tex_0066D8" Format="rgba16" Width="16" Height="16" Offset="0x66D8" />
|
||||
<Texture Name="object_rs_Tex_0068D8" OutName="tex_0068D8" Format="ci8" Width="16" Height="16" Offset="0x68D8" />
|
||||
<Texture Name="object_rs_Tex_0069D8" OutName="tex_0069D8" Format="ci8" Width="32" Height="32" Offset="0x69D8" />
|
||||
<Animation Name="object_rs_Anim_00788C" Offset="0x788C" />
|
||||
<Animation Name="object_rs_Anim_008268" Offset="0x8268" />
|
||||
<Animation Name="object_rs_Anim_0087BC" Offset="0x87BC" />
|
||||
<Animation Name="object_rs_Anim_009120" Offset="0x9120" />
|
||||
<Limb Name="object_rs_Standardlimb_009130" Type="Standard" EnumName="OBJECT_RS_LIMB_01" Offset="0x9130" />
|
||||
<Limb Name="object_rs_Standardlimb_00913C" Type="Standard" EnumName="OBJECT_RS_LIMB_02" Offset="0x913C" />
|
||||
<Limb Name="object_rs_Standardlimb_009148" Type="Standard" EnumName="OBJECT_RS_LIMB_03" Offset="0x9148" />
|
||||
<Limb Name="object_rs_Standardlimb_009154" Type="Standard" EnumName="OBJECT_RS_LIMB_04" Offset="0x9154" />
|
||||
<Limb Name="object_rs_Standardlimb_009160" Type="Standard" EnumName="OBJECT_RS_LIMB_05" Offset="0x9160" />
|
||||
<Limb Name="object_rs_Standardlimb_00916C" Type="Standard" EnumName="OBJECT_RS_LIMB_06" Offset="0x916C" />
|
||||
<Limb Name="object_rs_Standardlimb_009178" Type="Standard" EnumName="OBJECT_RS_LIMB_07" Offset="0x9178" />
|
||||
<Limb Name="object_rs_Standardlimb_009184" Type="Standard" EnumName="OBJECT_RS_LIMB_08" Offset="0x9184" />
|
||||
<Limb Name="object_rs_Standardlimb_009190" Type="Standard" EnumName="OBJECT_RS_LIMB_09" Offset="0x9190" />
|
||||
<Limb Name="object_rs_Standardlimb_00919C" Type="Standard" EnumName="OBJECT_RS_LIMB_0A" Offset="0x919C" />
|
||||
<Limb Name="object_rs_Standardlimb_0091A8" Type="Standard" EnumName="OBJECT_RS_LIMB_0B" Offset="0x91A8" />
|
||||
<Limb Name="object_rs_Standardlimb_0091B4" Type="Standard" EnumName="OBJECT_RS_LIMB_0C" Offset="0x91B4" />
|
||||
<Limb Name="object_rs_Standardlimb_0091C0" Type="Standard" EnumName="OBJECT_RS_LIMB_0D" Offset="0x91C0" />
|
||||
<Limb Name="object_rs_Standardlimb_0091CC" Type="Standard" EnumName="OBJECT_RS_LIMB_0E" Offset="0x91CC" />
|
||||
<Limb Name="object_rs_Standardlimb_0091D8" Type="Standard" EnumName="OBJECT_RS_LIMB_0F" Offset="0x91D8" />
|
||||
<Skeleton Name="object_rs_Skel_009220" Type="Flex" LimbType="Standard" LimbNone="OBJECT_RS_LIMB_NONE" LimbMax="OBJECT_RS_LIMB_MAX" EnumName="object_rs_Limbs" Offset="0x9220" />
|
||||
<!-- Bomb -->
|
||||
<DList Name="gBombShopkeeperBombDL" Offset="0x970" />
|
||||
<Texture Name="gBombShopkeeperBombFuseTex" OutName="bomb_shopkeeper_bomb_fuse" Format="i8" Width="32" Height="32" Offset="0xC08" />
|
||||
|
||||
<!-- DLists -->
|
||||
<DList Name="gBombShopkeeperPelvisDL" Offset="0x36F0" />
|
||||
<DList Name="gBombShopkeeperTorsoDL" Offset="0x3778" />
|
||||
<DList Name="gBombShopkeeperHeadDL" Offset="0x3AF0" />
|
||||
<DList Name="gBombShopkeeperRightUpperArmDL" Offset="0x3ED0" />
|
||||
<DList Name="gBombShopkeeperRightForearmDL" Offset="0x3FF0" />
|
||||
<DList Name="gBombShopkeeperRightHandDL" Offset="0x4108" />
|
||||
<DList Name="gBombShopkeeperLeftUpperArmDL" Offset="0x4308" />
|
||||
<DList Name="gBombShopkeeperLeftForearmDL" Offset="0x4428" />
|
||||
<DList Name="gBombShopkeeperLeftHandDL" Offset="0x4540" />
|
||||
<DList Name="gBombShopkeeperRightThighDL" Offset="0x4738" />
|
||||
<DList Name="gBombShopkeeperRightShinDL" Offset="0x48D0" />
|
||||
<DList Name="gBombShopkeeperRightFootDL" Offset="0x4A20" />
|
||||
<DList Name="gBombShopkeeperLeftThighDL" Offset="0x4B88" />
|
||||
<DList Name="gBombShopkeeperLeftShinDL" Offset="0x4D20" />
|
||||
<DList Name="gBombShopkeeperLeftFootDL" Offset="0x4E70" />
|
||||
|
||||
<!-- Textures -->
|
||||
<Texture Name="gBombShopkeeperTLUT" OutName="bomb_shopkeeper_tlut" Format="rgba16" Width="16" Height="16" Offset="0x4FD8" />
|
||||
<Texture Name="gBombShopkeeperEarTex" OutName="bomb_shopkeeper_ear" Format="ci8" Width="8" Height="8" Offset="0x51D8" />
|
||||
<Texture Name="gBombShopkeeperSkinTex" OutName="bomb_shopkeeper_skin" Format="ci8" Width="8" Height="8" Offset="0x5218" />
|
||||
<Texture Name="gBombShopkeeperTorsoTex" OutName="bomb_shopkeeper_torso" Format="ci8" Width="8" Height="32" Offset="0x5258" />
|
||||
<Texture Name="gBombShopkeeperFingersTex" OutName="bomb_shopkeeper_fingers" Format="ci8" Width="16" Height="16" Offset="0x5358" />
|
||||
<Texture Name="gBombShopkeeperEyeTex" OutName="bomb_shopkeeper_eye" Format="rgba16" Width="32" Height="32" Offset="0x5458" />
|
||||
<Texture Name="gBombShopkeeperTatooTex" OutName="bomb_shopkeeper_tatoo" Format="ci8" Width="32" Height="64" Offset="0x5C58" />
|
||||
<Texture Name="gBombShopkeeperShortsTex" OutName="bomb_shopkeeper_shorts" Format="rgba16" Width="16" Height="16" Offset="0x6458" />
|
||||
<Texture Name="gBombShopkeeperSandalsTex" OutName="bomb_shopkeeper_sandals" Format="rgba16" Width="8" Height="8" Offset="0x6658" />
|
||||
<Texture Name="gBombShopkeeperVestTex" OutName="bomb_shopkeeper_vest" Format="rgba16" Width="16" Height="16" Offset="0x66D8" />
|
||||
<Texture Name="gBombShopkeeperToesTex" OutName="bomb_shopkeeper_toes" Format="ci8" Width="16" Height="16" Offset="0x68D8" />
|
||||
<Texture Name="gBombShopkeeperWristBandTex" OutName="bomb_shopkeeper_wrist_band" Format="ci8" Width="32" Height="32" Offset="0x69D8" />
|
||||
|
||||
<!-- Animations -->
|
||||
<Animation Name="gBombShopkeeperSwayAnim" Offset="0x788C" />
|
||||
<Animation Name="gBombShopkeeperSitAtCounterStartAnim" Offset="0x8268" />
|
||||
<Animation Name="gBombShopkeeperSitAtCounterLoopAnim" Offset="0x87BC" />
|
||||
<Animation Name="gBombShopkeeperWalkAnim" Offset="0x9120" />
|
||||
|
||||
<!-- Skeleton -->
|
||||
<Limb Name="gBombShopkeeperPelvisLimb" Type="Standard" EnumName="BOMB_SHOPKEEPER_LIMB_PELVIS" Offset="0x9130" />
|
||||
<Limb Name="gBombShopkeeperLeftThighLimb" Type="Standard" EnumName="BOMB_SHOPKEEPER_LIMB_LEFT_THIGH" Offset="0x913C" />
|
||||
<Limb Name="gBombShopkeeperLeftShinLimb" Type="Standard" EnumName="BOMB_SHOPKEEPER_LIMB_LEFT_SHIN" Offset="0x9148" />
|
||||
<Limb Name="gBombShopkeeperLeftFootLimb" Type="Standard" EnumName="BOMB_SHOPKEEPER_LIMB_LEFT_FOOT" Offset="0x9154" />
|
||||
<Limb Name="gBombShopkeeperRightThighLimb" Type="Standard" EnumName="BOMB_SHOPKEEPER_LIMB_RIGHT_THIGH" Offset="0x9160" />
|
||||
<Limb Name="gBombShopkeeperRightShinLimb" Type="Standard" EnumName="BOMB_SHOPKEEPER_LIMB_RIGHT_SHIN" Offset="0x916C" />
|
||||
<Limb Name="gBombShopkeeperRightFootLimb" Type="Standard" EnumName="BOMB_SHOPKEEPER_LIMB_RIGHT_FOOT" Offset="0x9178" />
|
||||
<Limb Name="gBombShopkeeperTorsoLimb" Type="Standard" EnumName="BOMB_SHOPKEEPER_LIMB_TORSO" Offset="0x9184" />
|
||||
<Limb Name="gBombShopkeeperLeftUpperArmLimb" Type="Standard" EnumName="BOMB_SHOPKEEPER_LIMB_LEFT_UPPER_ARM" Offset="0x9190" />
|
||||
<Limb Name="gBombShopkeeperLeftForearmLimb" Type="Standard" EnumName="BOMB_SHOPKEEPER_LIMB_LEFT_FOREARM" Offset="0x919C" />
|
||||
<Limb Name="gBombShopkeeperLeftHandLimb" Type="Standard" EnumName="BOMB_SHOPKEEPER_LIMB_LEFT_HAND" Offset="0x91A8" />
|
||||
<Limb Name="gBombShopkeeperRightUpperArmLimb" Type="Standard" EnumName="BOMB_SHOPKEEPER_LIMB_RIGHT_UPPER_ARM" Offset="0x91B4" />
|
||||
<Limb Name="gBombShopkeeperRightForearmLimb" Type="Standard" EnumName="BOMB_SHOPKEEPER_LIMB_RIGHT_FOREARM" Offset="0x91C0" />
|
||||
<Limb Name="gBombShopkeeperRightHandLimb" Type="Standard" EnumName="BOMB_SHOPKEEPER_LIMB_RIGHT_HAND" Offset="0x91CC" />
|
||||
<Limb Name="gBombShopkeeperHeadLimb" Type="Standard" EnumName="BOMB_SHOPKEEPER_LIMB_HEAD" Offset="0x91D8" />
|
||||
<Skeleton Name="gBombShopkeeperSkel" Type="Flex" LimbType="Standard" LimbNone="BOMB_SHOPKEEPER_LIMB_NONE" LimbMax="BOMB_SHOPKEEPER_LIMB_MAX" EnumName="BombShopkeeperLimbs" Offset="0x9220" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
+134
-106
@@ -1,110 +1,138 @@
|
||||
<Root>
|
||||
<!-- Assets for Skull Kid, including a small number of animations. Most animations are in object_stk2 and object_stk3. -->
|
||||
<File Name="object_stk" Segment="6">
|
||||
<Animation Name="object_stk_Anim_001030" Offset="0x1030" />
|
||||
<Animation Name="object_stk_Anim_002774" Offset="0x2774" />
|
||||
<Animation Name="object_stk_Anim_003068" Offset="0x3068" />
|
||||
<DList Name="object_stk_DL_0039A0" Offset="0x39A0" />
|
||||
<DList Name="object_stk_DL_0046B0" Offset="0x46B0" />
|
||||
<DList Name="object_stk_DL_0053C0" Offset="0x53C0" />
|
||||
<DList Name="object_stk_DL_005870" Offset="0x5870" />
|
||||
<Texture Name="object_stk_Tex_005920" OutName="tex_005920" Format="rgba16" Width="32" Height="32" Offset="0x5920" />
|
||||
<DList Name="object_stk_DL_006BB0" Offset="0x6BB0" />
|
||||
<DList Name="object_stk_DL_0079F0" Offset="0x79F0" />
|
||||
<DList Name="object_stk_DL_007E10" Offset="0x7E10" />
|
||||
<Texture Name="object_stk_Tex_007EA0" OutName="tex_007EA0" Format="rgba16" Width="8" Height="8" Offset="0x7EA0" />
|
||||
<DList Name="object_stk_DL_0084C0" Offset="0x84C0" />
|
||||
<DList Name="object_stk_DL_0087B0" Offset="0x87B0" />
|
||||
<DList Name="object_stk_DL_008A80" Offset="0x8A80" />
|
||||
<DList Name="object_stk_DL_0090C0" Offset="0x90C0" />
|
||||
<DList Name="object_stk_DL_009710" Offset="0x9710" />
|
||||
<DList Name="object_stk_DL_009AC0" Offset="0x9AC0" />
|
||||
<DList Name="object_stk_DL_009DA0" Offset="0x9DA0" />
|
||||
<DList Name="object_stk_DL_00A530" Offset="0xA530" />
|
||||
<DList Name="object_stk_DL_00A5C0" Offset="0xA5C0" />
|
||||
<DList Name="object_stk_DL_00AE30" Offset="0xAE30" />
|
||||
<DList Name="object_stk_DL_00AEC0" Offset="0xAEC0" />
|
||||
<Animation Name="object_stk_Anim_00BB2C" Offset="0xBB2C" />
|
||||
<Animation Name="object_stk_Anim_00C964" Offset="0xC964" />
|
||||
<DList Name="object_stk_DL_00CAD0" Offset="0xCAD0" />
|
||||
<Animation Name="object_stk_Anim_00CC94" Offset="0xCC94" />
|
||||
<DList Name="object_stk_DL_00F6F0" Offset="0xF6F0" />
|
||||
<DList Name="object_stk_DL_00F8B8" Offset="0xF8B8" />
|
||||
<DList Name="object_stk_DL_00F908" Offset="0xF908" />
|
||||
<DList Name="object_stk_DL_00FA78" Offset="0xFA78" />
|
||||
<DList Name="object_stk_DL_00FBD0" Offset="0xFBD0" />
|
||||
<DList Name="object_stk_DL_00FCE8" Offset="0xFCE8" />
|
||||
<DList Name="object_stk_DL_00FDF8" Offset="0xFDF8" />
|
||||
<DList Name="object_stk_DL_00FF30" Offset="0xFF30" />
|
||||
<DList Name="object_stk_DL_010230" Offset="0x10230" />
|
||||
<DList Name="object_stk_DL_010428" Offset="0x10428" />
|
||||
<DList Name="object_stk_DL_010560" Offset="0x10560" />
|
||||
<DList Name="object_stk_DL_010868" Offset="0x10868" />
|
||||
<DList Name="object_stk_DL_010A50" Offset="0x10A50" />
|
||||
<DList Name="object_stk_DL_010C60" Offset="0x10C60" />
|
||||
<DList Name="object_stk_DL_010E30" Offset="0x10E30" />
|
||||
<DList Name="object_stk_DL_011080" Offset="0x11080" />
|
||||
<DList Name="object_stk_DL_0111A8" Offset="0x111A8" />
|
||||
<DList Name="object_stk_DL_0112F0" Offset="0x112F0" />
|
||||
<DList Name="object_stk_DL_011560" Offset="0x11560" />
|
||||
<DList Name="object_stk_DL_011688" Offset="0x11688" />
|
||||
<!-- <Blob Name="object_stk_Blob_0117D0" Size="0x8" Offset="0x117D0" /> -->
|
||||
<Texture Name="object_stk_Tex_0117D8" OutName="tex_0117D8" Format="rgba16" Width="32" Height="16" Offset="0x117D8" />
|
||||
<Texture Name="object_stk_Tex_011BD8" OutName="tex_011BD8" Format="rgba16" Width="32" Height="16" Offset="0x11BD8" />
|
||||
<Texture Name="object_stk_Tex_011FD8" OutName="tex_011FD8" Format="rgba16" Width="16" Height="16" Offset="0x11FD8" />
|
||||
<Texture Name="object_stk_Tex_0121D8" OutName="tex_0121D8" Format="rgba16" Width="16" Height="16" Offset="0x121D8" />
|
||||
<Texture Name="object_stk_Tex_0123D8" OutName="tex_0123D8" Format="rgba16" Width="16" Height="16" Offset="0x123D8" />
|
||||
<Texture Name="object_stk_Tex_0125D8" OutName="tex_0125D8" Format="rgba16" Width="32" Height="32" Offset="0x125D8" />
|
||||
<Texture Name="object_stk_Tex_012DD8" OutName="tex_012DD8" Format="rgba16" Width="32" Height="16" Offset="0x12DD8" />
|
||||
<Limb Name="object_stk_Standardlimb_0131D8" Type="Standard" EnumName="OBJECT_STK_LIMB_01" Offset="0x131D8" />
|
||||
<Limb Name="object_stk_Standardlimb_0131E4" Type="Standard" EnumName="OBJECT_STK_LIMB_02" Offset="0x131E4" />
|
||||
<Limb Name="object_stk_Standardlimb_0131F0" Type="Standard" EnumName="OBJECT_STK_LIMB_03" Offset="0x131F0" />
|
||||
<Limb Name="object_stk_Standardlimb_0131FC" Type="Standard" EnumName="OBJECT_STK_LIMB_04" Offset="0x131FC" />
|
||||
<Limb Name="object_stk_Standardlimb_013208" Type="Standard" EnumName="OBJECT_STK_LIMB_05" Offset="0x13208" />
|
||||
<Limb Name="object_stk_Standardlimb_013214" Type="Standard" EnumName="OBJECT_STK_LIMB_06" Offset="0x13214" />
|
||||
<Limb Name="object_stk_Standardlimb_013220" Type="Standard" EnumName="OBJECT_STK_LIMB_07" Offset="0x13220" />
|
||||
<Limb Name="object_stk_Standardlimb_01322C" Type="Standard" EnumName="OBJECT_STK_LIMB_08" Offset="0x1322C" />
|
||||
<Limb Name="object_stk_Standardlimb_013238" Type="Standard" EnumName="OBJECT_STK_LIMB_09" Offset="0x13238" />
|
||||
<Limb Name="object_stk_Standardlimb_013244" Type="Standard" EnumName="OBJECT_STK_LIMB_0A" Offset="0x13244" />
|
||||
<Limb Name="object_stk_Standardlimb_013250" Type="Standard" EnumName="OBJECT_STK_LIMB_0B" Offset="0x13250" />
|
||||
<Limb Name="object_stk_Standardlimb_01325C" Type="Standard" EnumName="OBJECT_STK_LIMB_0C" Offset="0x1325C" />
|
||||
<Limb Name="object_stk_Standardlimb_013268" Type="Standard" EnumName="OBJECT_STK_LIMB_0D" Offset="0x13268" />
|
||||
<Limb Name="object_stk_Standardlimb_013274" Type="Standard" EnumName="OBJECT_STK_LIMB_0E" Offset="0x13274" />
|
||||
<Limb Name="object_stk_Standardlimb_013280" Type="Standard" EnumName="OBJECT_STK_LIMB_0F" Offset="0x13280" />
|
||||
<Limb Name="object_stk_Standardlimb_01328C" Type="Standard" EnumName="OBJECT_STK_LIMB_10" Offset="0x1328C" />
|
||||
<Limb Name="object_stk_Standardlimb_013298" Type="Standard" EnumName="OBJECT_STK_LIMB_11" Offset="0x13298" />
|
||||
<Limb Name="object_stk_Standardlimb_0132A4" Type="Standard" EnumName="OBJECT_STK_LIMB_12" Offset="0x132A4" />
|
||||
<Limb Name="object_stk_Standardlimb_0132B0" Type="Standard" EnumName="OBJECT_STK_LIMB_13" Offset="0x132B0" />
|
||||
<Limb Name="object_stk_Standardlimb_0132BC" Type="Standard" EnumName="OBJECT_STK_LIMB_14" Offset="0x132BC" />
|
||||
<Limb Name="object_stk_Standardlimb_0132C8" Type="Standard" EnumName="OBJECT_STK_LIMB_15" Offset="0x132C8" />
|
||||
<Skeleton Name="object_stk_Skel_013328" Type="Flex" LimbType="Standard" LimbNone="OBJECT_STK_LIMB_NONE" LimbMax="OBJECT_STK_LIMB_MAX" EnumName="object_stk_Limbs" Offset="0x13328" />
|
||||
<Animation Name="object_stk_Anim_014920" Offset="0x14920" />
|
||||
<Animation Name="object_stk_Anim_015028" Offset="0x15028" />
|
||||
<Animation Name="object_stk_Anim_015C14" Offset="0x15C14" />
|
||||
<Animation Name="object_stk_Anim_016508" Offset="0x16508" />
|
||||
<DList Name="object_stk_DL_016620" Offset="0x16620" />
|
||||
<Texture Name="object_stk_Tex_016720" OutName="tex_016720" Format="rgba16" Width="32" Height="32" Offset="0x16720" />
|
||||
<Texture Name="object_stk_Tex_016F20" OutName="tex_016F20" Format="rgba16" Width="16" Height="8" Offset="0x16F20" />
|
||||
<Texture Name="object_stk_Tex_017020" OutName="tex_017020" Format="rgba16" Width="32" Height="16" Offset="0x17020" />
|
||||
<Texture Name="object_stk_Tex_017420" OutName="tex_017420" Format="rgba16" Width="16" Height="16" Offset="0x17420" />
|
||||
<Texture Name="object_stk_Tex_017620" OutName="tex_017620" Format="rgba16" Width="8" Height="16" Offset="0x17620" />
|
||||
<Texture Name="object_stk_Tex_017720" OutName="tex_017720" Format="rgba16" Width="16" Height="16" Offset="0x17720" />
|
||||
<!-- <Blob Name="object_stk_Blob_017920" Size="0x800" Offset="0x17920" /> -->
|
||||
<Texture Name="object_stk_Tex_018120" OutName="tex_018120" Format="rgba16" Width="32" Height="64" Offset="0x18120" />
|
||||
<Texture Name="object_stk_Tex_019120" OutName="tex_019120" Format="rgba16" Width="16" Height="16" Offset="0x19120" />
|
||||
<Texture Name="object_stk_Tex_019320" OutName="tex_019320" Format="rgba16" Width="16" Height="16" Offset="0x19320" />
|
||||
<Texture Name="object_stk_Tex_019520" OutName="tex_019520" Format="rgba16" Width="16" Height="16" Offset="0x19520" />
|
||||
<Texture Name="object_stk_Tex_019720" OutName="tex_019720" Format="rgba16" Width="16" Height="16" Offset="0x19720" />
|
||||
<Texture Name="object_stk_Tex_019920" OutName="tex_019920" Format="rgba16" Width="32" Height="32" Offset="0x19920" />
|
||||
<!-- <Blob Name="object_stk_Blob_01A120" Size="0x80" Offset="0x1A120" /> -->
|
||||
<Texture Name="object_stk_Tex_01A1A0" OutName="tex_01A1A0" Format="rgba16" Width="16" Height="32" Offset="0x1A1A0" />
|
||||
<Texture Name="object_stk_Tex_01A5A0" OutName="tex_01A5A0" Format="rgba16" Width="8" Height="8" Offset="0x1A5A0" />
|
||||
<Texture Name="object_stk_Tex_01A620" OutName="tex_01A620" Format="rgba16" Width="16" Height="16" Offset="0x1A620" />
|
||||
<Texture Name="object_stk_Tex_01A820" OutName="tex_01A820" Format="rgba16" Width="16" Height="16" Offset="0x1A820" />
|
||||
<Texture Name="object_stk_Tex_01AA20" OutName="tex_01AA20" Format="rgba16" Width="32" Height="16" Offset="0x1AA20" />
|
||||
<Texture Name="object_stk_Tex_01AE20" OutName="tex_01AE20" Format="rgba16" Width="8" Height="8" Offset="0x1AE20" />
|
||||
<Texture Name="object_stk_Tex_01AEA0" OutName="tex_01AEA0" Format="ia16" Width="16" Height="8" Offset="0x1AEA0" />
|
||||
<Animation Name="object_stk_Anim_01C21C" Offset="0x1C21C" />
|
||||
<Animation Name="object_stk_Anim_01D008" Offset="0x1D008" />
|
||||
<Animation Name="object_stk_Anim_01D3D0" Offset="0x1D3D0" />
|
||||
<Animation Name="gSkullKidLookAroundAnim" Offset="0x1030" /> <!-- Original name is "kyoro" (onomatopoeic for "looking around restlessly") -->
|
||||
<Animation Name="gSkullKidCallDownMoonStartAnim" Offset="0x2774" /> <!-- Original name is "sk_moon_hikiyose" ("draw or pull the moon") -->
|
||||
<Animation Name="gSkullKidCallDownMoonLoopAnim" Offset="0x3068" /> <!-- Original name is "sk_moon_hikiyose_loop" -->
|
||||
|
||||
<!-- DisplayLists for an unused Link Mask -->
|
||||
<DList Name="gSkullKidLinkMask1DL" Offset="0x39A0" />
|
||||
<DList Name="gSkullKidLinkMask2DL" Offset="0x46B0" />
|
||||
<DList Name="gSkullKidLinkMask3DL" Offset="0x53C0" />
|
||||
|
||||
<!-- Majora's Mask Eyes DisplayList and Texture -->
|
||||
<DList Name="gSkullKidMajorasMaskEyesDL" Offset="0x5870" />
|
||||
<Texture Name="gSkullKidMajorasMaskEyeTex" OutName="skull_kid_majoras_mask_eye" Format="rgba16" Width="32" Height="32" Offset="0x5920" />
|
||||
|
||||
<!-- DisplayLists for Majora's Mask -->
|
||||
<DList Name="gSkullKidMajorasMask1DL" Offset="0x6BB0" />
|
||||
<DList Name="gSkullKidMajorasMask2DL" Offset="0x79F0" />
|
||||
|
||||
<!-- Unused Eyes DisplayList and Texture -->
|
||||
<DList Name="gSkullKidUnusedEyesDL" Offset="0x7E10" />
|
||||
<Texture Name="gSkullKidUnusedEyeTex" OutName="skull_kid_unused_eye" Format="rgba16" Width="8" Height="8" Offset="0x7EA0" /> <!-- Duplicate of gSkullKidEyeTex -->
|
||||
|
||||
<!-- Various Hand DisplayLists -->
|
||||
<DList Name="gSkullKidUntexturedLeftHand" Offset="0x84C0" />
|
||||
<DList Name="gSkullKidOpenLeftHand" Offset="0x87B0" />
|
||||
<DList Name="gSkullKidFluteHoldingLeftHand" Offset="0x8A80" />
|
||||
<DList Name="gSkullKidTwoFingersExtendedLeftHand" Offset="0x90C0" />
|
||||
<DList Name="gSkullKidMaskHoldingRightHand" Offset="0x9710" />
|
||||
<DList Name="gSkullKidUntexturedRightHand" Offset="0x9AC0" />
|
||||
<DList Name="gSkullKidOcarinaHoldingRightHand" Offset="0x9DA0" />
|
||||
|
||||
<!-- Head DisplayLists with two different expressions -->
|
||||
<DList Name="gSkullKidNormalEyesDL" Offset="0xA530" />
|
||||
<DList Name="gSkullKidNormalHeadDL" Offset="0xA5C0" />
|
||||
<DList Name="gSkullKidLaughingEyesDL" Offset="0xAE30" />
|
||||
<DList Name="gSkullKidLaughingHeadDL" Offset="0xAEC0" />
|
||||
|
||||
<Animation Name="gSkullKidTelescopeLookUpStartAnim" Offset="0xBB2C" /> <!-- Original name is "stk_miageru" ("look up") -->
|
||||
<Animation Name="gSkullKidTelescopeLookUpLoopAnim" Offset="0xC964" /> <!-- Original name is "stk_miageru_loop" -->
|
||||
<DList Name="gSkullKidOcarinaOfTimeDL" Offset="0xCAD0" />
|
||||
<Animation Name="gSkullKidTPoseAnim" Offset="0xCC94" /> <!-- Original name is "stk_pause" -->
|
||||
|
||||
<!-- Skull Kid Limb DisplayLists -->
|
||||
<DList Name="gSkullKidTorsoDL" Offset="0xF6F0" />
|
||||
<DList Name="gSkullKidNeckDL" Offset="0xF8B8" /> <!-- Renders a single triangle instead of a normal-looking limb -->
|
||||
<DList Name="gSkullKidHeadWithLipsDL" Offset="0xF908" /> <!-- Unused in the final game. Has lips instead of beak, similar to how he looks in OoT. -->
|
||||
<DList Name="gSkullKidHatBrimDL" Offset="0xFA78" />
|
||||
<DList Name="gSkullKidHatRingsDL" Offset="0xFBD0" />
|
||||
<DList Name="gSkullKidHatNarrowSectionDL" Offset="0xFCE8" />
|
||||
<DList Name="gSkullKidHatTopDL" Offset="0xFDF8" />
|
||||
<DList Name="gSkullKidRightUpperArmDL" Offset="0xFF30" />
|
||||
<DList Name="gSkullKidRightForearmDL" Offset="0x10230" />
|
||||
<DList Name="gSkullKidRightHandDL" Offset="0x10428" />
|
||||
<DList Name="gSkullKidLeftUpperArmDL" Offset="0x10560" />
|
||||
<DList Name="gSkullKidLeftForearmDL" Offset="0x10868" />
|
||||
<DList Name="gSkullKidLeftHandAndFluteDL" Offset="0x10A50" />
|
||||
<DList Name="gSkullKidPelvisDL" Offset="0x10C60" />
|
||||
<DList Name="gSkullKidLeftThighDL" Offset="0x10E30" />
|
||||
<DList Name="gSkullKidLeftShinDL" Offset="0x11080" />
|
||||
<DList Name="gSkullKidLeftFootDL" Offset="0x111A8" />
|
||||
<DList Name="gSkullKidRightThighDL" Offset="0x112F0" />
|
||||
<DList Name="gSkullKidRightShinDL" Offset="0x11560" />
|
||||
<DList Name="gSkullKidRightFootDL" Offset="0x11688" />
|
||||
|
||||
<!-- Unused Empty Texture Animation -->
|
||||
<TextureAnimation Name="gSkullKidEmptyTexAnim" Offset="0x117D0" />
|
||||
|
||||
<!-- Skull Kid Textures -->
|
||||
<Texture Name="gSkullKidClothingFringeTex" OutName="skull_kid_clothing_fringe" Format="rgba16" Width="32" Height="16" Offset="0x117D8" />
|
||||
<Texture Name="gSkullKidRingTex" OutName="skull_kid_ring" Format="rgba16" Width="32" Height="16" Offset="0x11BD8" />
|
||||
<Texture Name="gSkullKidOoTStyleMouthTex" OutName="skull_kid_oot_style_mouth" Format="rgba16" Width="16" Height="16" Offset="0x11FD8" />
|
||||
<Texture Name="gSkullKidPantsAndWristsTex" OutName="skull_kid_pants_and_wrists" Format="rgba16" Width="16" Height="16" Offset="0x121D8" />
|
||||
<Texture Name="gSkullKidSkinTex" OutName="skull_kid_skin" Format="rgba16" Width="16" Height="16" Offset="0x123D8" />
|
||||
<Texture Name="gSkullKidShawlTex" OutName="skull_kid_shawl" Format="rgba16" Width="32" Height="32" Offset="0x125D8" />
|
||||
<Texture Name="gSkullKidShoeTex" OutName="skull_kid_shoe" Format="rgba16" Width="32" Height="16" Offset="0x12DD8" />
|
||||
|
||||
<!-- Skull Kid Limbs -->
|
||||
<Limb Name="gSkullKidRootLimb" Type="Standard" EnumName="SKULL_KID_LIMB_ROOT" Offset="0x131D8" />
|
||||
<Limb Name="gSkullKidPelvisLimb" Type="Standard" EnumName="SKULL_KID_LIMB_PELVIS" Offset="0x131E4" />
|
||||
<Limb Name="gSkullKidRightThighLimb" Type="Standard" EnumName="SKULL_KID_LIMB_RIGHT_THIGH" Offset="0x131F0" />
|
||||
<Limb Name="gSkullKidRightShinLimb" Type="Standard" EnumName="SKULL_KID_LIMB_RIGHT_SHIN" Offset="0x131FC" />
|
||||
<Limb Name="gSkullKidRightFootLimb" Type="Standard" EnumName="SKULL_KID_LIMB_RIGHT_FOOT" Offset="0x13208" />
|
||||
<Limb Name="gSkullKidLeftThighLimb" Type="Standard" EnumName="SKULL_KID_LIMB_LEFT_THIGH" Offset="0x13214" />
|
||||
<Limb Name="gSkullKidLeftShinLimb" Type="Standard" EnumName="SKULL_KID_LIMB_LEFT_SHIN" Offset="0x13220" />
|
||||
<Limb Name="gSkullKidLeftFootLimb" Type="Standard" EnumName="SKULL_KID_LIMB_LEFT_FOOT" Offset="0x1322C" />
|
||||
<Limb Name="gSkullKidTorsoLimb" Type="Standard" EnumName="SKULL_KID_LIMB_TORSO" Offset="0x13238" />
|
||||
<Limb Name="gSkullKidLeftUpperArmLimb" Type="Standard" EnumName="SKULL_KID_LIMB_LEFT_UPPER_ARM" Offset="0x13244" />
|
||||
<Limb Name="gSkullKidLeftForearmLimb" Type="Standard" EnumName="SKULL_KID_LIMB_LEFT_FOREARM" Offset="0x13250" />
|
||||
<Limb Name="gSkullKidLeftHandLimb" Type="Standard" EnumName="SKULL_KID_LIMB_LEFT_HAND" Offset="0x1325C" />
|
||||
<Limb Name="gSkullKidRightUpperArmLimb" Type="Standard" EnumName="SKULL_KID_LIMB_RIGHT_UPPER_ARM" Offset="0x13268" />
|
||||
<Limb Name="gSkullKidRightForearmLimb" Type="Standard" EnumName="SKULL_KID_LIMB_RIGHT_FOREARM" Offset="0x13274" />
|
||||
<Limb Name="gSkullKidRightHandLimb" Type="Standard" EnumName="SKULL_KID_LIMB_RIGHT_HAND" Offset="0x13280" />
|
||||
<Limb Name="gSkullKidNeckLimb" Type="Standard" EnumName="SKULL_KID_LIMB_NECK" Offset="0x1328C" />
|
||||
<Limb Name="gSkullKidHeadLimb" Type="Standard" EnumName="SKULL_KID_LIMB_HEAD" Offset="0x13298" />
|
||||
<Limb Name="gSkullKidHatBrimLimb" Type="Standard" EnumName="SKULL_KID_LIMB_HAT_BRIM" Offset="0x132A4" />
|
||||
<Limb Name="gSkullKidHatRingsLimb" Type="Standard" EnumName="SKULL_KID_LIMB_HAT_RINGS" Offset="0x132B0" />
|
||||
<Limb Name="gSkullKidHatNarrowSectionLimb" Type="Standard" EnumName="SKULL_KID_LIMB_HAT_NARROW_SECTION" Offset="0x132BC" />
|
||||
<Limb Name="gSkullKidHatTopLimb" Type="Standard" EnumName="SKULL_KID_LIMB_HAT_TOP" Offset="0x132C8" />
|
||||
|
||||
<!-- Skull Kid Skeleton -->
|
||||
<Skeleton Name="gSkullKidSkel" Type="Flex" LimbType="Standard" LimbNone="SKULL_KID_LIMB_NONE" LimbMax="SKULL_KID_LIMB_MAX" EnumName="SkullKidLimbs" Offset="0x13328" />
|
||||
|
||||
<Animation Name="gSkullKidHipShakeAndJumpAnim" Offset="0x14920" /> <!-- Original name is "stk_penpen_jump" ("spanking") -->
|
||||
<Animation Name="gSkullKidSpankAnim" Offset="0x15028" /> <!-- Original name is "stk_penpen_loop" -->
|
||||
<Animation Name="gSkullKidBentOverHeadTwitchAnim" Offset="0x15C14" /> <!-- Original name is "stk_rari_loop" -->
|
||||
<Animation Name="gSkullKidBentOverLookUpAnim" Offset="0x16508" /> <!-- Original name is "stk_rarimiage" -->
|
||||
|
||||
<DList Name="gSkullKidFluteDL" Offset="0x16620" />
|
||||
|
||||
<Texture Name="gSkullKidLinkMaskEyeTex" OutName="skull_kid_link_mask_eye" Format="rgba16" Width="32" Height="32" Offset="0x16720" />
|
||||
<Texture Name="gSkullKidLinkMaskNoseTex" OutName="skull_kid_link_mask_nose" Format="rgba16" Width="16" Height="8" Offset="0x16F20" />
|
||||
<Texture Name="gSkullKidLinkMaskMouthTex" OutName="skull_kid_link_mask_mouth" Format="rgba16" Width="32" Height="16" Offset="0x17020" />
|
||||
<Texture Name="gSkullKidLinkMaskHairTex" OutName="skull_kid_link_mask_hair" Format="rgba16" Width="16" Height="16" Offset="0x17420" />
|
||||
<Texture Name="gSkullKidLinkMaskHatTex" OutName="skull_kid_link_mask_hat" Format="rgba16" Width="8" Height="16" Offset="0x17620" />
|
||||
<Texture Name="gSkullKidLinkMaskEarTex" OutName="skull_kid_link_mask_ear" Format="rgba16" Width="16" Height="16" Offset="0x17720" />
|
||||
<Texture Name="gSkullKidUnusedMajorasMaskEyeTex" OutName="skull_kid_unused_majoras_mask_eye" Format="rgba16" Width="32" Height="32" Offset="0x17920" /> <!-- Duplicate of gSkullKidMajorasMaskEyeTex -->
|
||||
<Texture Name="gSkullKidMajorasMaskFaceTex" OutName="skull_kid_majoras_mask_face" Format="rgba16" Width="32" Height="64" Offset="0x18120" />
|
||||
<Texture Name="gSkullKidMajorasMaskSpikes1Tex" OutName="skull_kid_majoras_mask_spikes_1" Format="rgba16" Width="16" Height="16" Offset="0x19120" />
|
||||
<Texture Name="gSkullKidMajorasMaskSpikes2Tex" OutName="skull_kid_majoras_mask_spikes_2" Format="rgba16" Width="16" Height="16" Offset="0x19320" />
|
||||
<Texture Name="gSkullKidMajorasMaskSpikes3Tex" OutName="skull_kid_majoras_mask_spikes_3" Format="rgba16" Width="16" Height="16" Offset="0x19520" />
|
||||
<Texture Name="gSkullKidMajorasMaskSpikes4Tex" OutName="skull_kid_majoras_mask_spikes_4" Format="rgba16" Width="16" Height="16" Offset="0x19720" />
|
||||
<Texture Name="gSkullKidMajorasMaskBackTex" OutName="skull_kid_majoras_mask_back" Format="rgba16" Width="32" Height="32" Offset="0x19920" />
|
||||
<Texture Name="gSkullKidUnusedEye2Tex" OutName="skull_kid_unused_eye2" Format="rgba16" Width="8" Height="8" Offset="0x1A120" /> <!-- Duplicate of gSkullKidEyeTex -->
|
||||
<Texture Name="gSkullKidHandTex" OutName="skull_kid_hand" Format="rgba16" Width="16" Height="32" Offset="0x1A1A0" />
|
||||
<Texture Name="gSkullKidEyeTex" OutName="skull_kid_eye" Format="rgba16" Width="8" Height="8" Offset="0x1A5A0" />
|
||||
<Texture Name="gSkullKidBeakTex" OutName="skull_kid_beak" Format="rgba16" Width="16" Height="16" Offset="0x1A620" />
|
||||
<Texture Name="gSkullKidHeadSkinTex" OutName="skull_kid_head_skin" Format="rgba16" Width="16" Height="16" Offset="0x1A820" />
|
||||
<Texture Name="gSkullKidOcarinaOfTimeTex" OutName="skull_kid_ocarina_of_time" Format="rgba16" Width="32" Height="16" Offset="0x1AA20" />
|
||||
<Texture Name="gSkullKidFluteTex" OutName="skull_kid_flute" Format="rgba16" Width="8" Height="8" Offset="0x1AE20" />
|
||||
<Texture Name="gSkullKidFluteHoleTex" OutName="skull_kid_flute_hole" Format="ia16" Width="16" Height="8" Offset="0x1AEA0" />
|
||||
|
||||
<Animation Name="gSkullKidShakeHeadAnim" Offset="0x1C21C" /> <!-- Original name is "wait_1" -->
|
||||
<Animation Name="gSkullKidIdleAnim" Offset="0x1D008" /> <!-- Original name is "wait_2" -->
|
||||
<Animation Name="gSkullKidWalkAnim" Offset="0x1D3D0" /> <!-- Original name is "walk" -->
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,86 +1,105 @@
|
||||
<Root>
|
||||
<!-- Most of Skull Kid's animations, as well as assets for his curse effects and the Ocarina in the Clock Tower. -->
|
||||
<File Name="object_stk2" Segment="6">
|
||||
<Animation Name="object_stk2_Anim_00055C" Offset="0x55C" />
|
||||
<!-- Skull Kid Animations -->
|
||||
<Animation Name="gSkullKidCurseStartAnim" Offset="0x55C" /> <!-- Original name is "kubi_katakata" ("neck clack/rattle") -->
|
||||
<!-- <Blob Name="object_stk2_Blob_00056C" Size="0x24" Offset="0x56C" /> -->
|
||||
<Animation Name="object_stk2_Anim_00130C" Offset="0x130C" />
|
||||
<Animation Name="gSkullKidCurseLoopAnim" Offset="0x130C" /> <!-- Original name is "kubi_katakata_wait" -->
|
||||
<!-- <Blob Name="object_stk2_Blob_00131C" Size="0x54" Offset="0x131C" /> -->
|
||||
<Animation Name="object_stk2_Anim_0035C8" Offset="0x35C8" />
|
||||
<Animation Name="object_stk2_Anim_004580" Offset="0x4580" />
|
||||
<Animation Name="gSkullKidHorseRideStartAnim" Offset="0x35C8" /> <!-- Original name is "lost_horse" -->
|
||||
<Animation Name="gSkullKidHorseRideAndRotateAnim" Offset="0x4580" /> <!-- Original name is "lost_horse2" -->
|
||||
<!-- <Blob Name="object_stk2_Blob_004590" Size="0x50" Offset="0x4590" /> -->
|
||||
<Animation Name="object_stk2_Anim_0049C8" Offset="0x49C8" />
|
||||
<Animation Name="object_stk2_Anim_0070DC" Offset="0x70DC" />
|
||||
<DList Name="object_stk2_DL_007840" Offset="0x7840" />
|
||||
<Texture Name="object_stk2_Tex_007A48" OutName="tex_007A48" Format="i8" Width="32" Height="32" Offset="0x7A48" />
|
||||
<Texture Name="object_stk2_Tex_007E48" OutName="tex_007E48" Format="i8" Width="32" Height="64" Offset="0x7E48" />
|
||||
<TextureAnimation Name="object_stk2_Matanimheader_008658" Offset="0x8658" />
|
||||
<Animation Name="gSkullKidHorseRideLoopAnim" Offset="0x49C8" /> <!-- Original name is "lost_horse_wait" -->
|
||||
<Animation Name="gSkullKidGlitchyHorseRideStartAnim" Offset="0x70DC" /> <!-- Original name is "lost_house" -->
|
||||
|
||||
<!-- Assets for the curse effect overlayed on top of Majora's Mask when Skull Kid curses Link -->
|
||||
<DList Name="gSkullKidMajorasMaskCurseOverlayDL" Offset="0x7840" />
|
||||
<Texture Name="gSkullKidMajorasMaskCurseOverlayMaskTex" OutName="skull_kid_majoras_mask_curse_overlay_mask" Format="i8" Width="32" Height="32" Offset="0x7A48" />
|
||||
<Texture Name="gSkullKidMajorasMaskCurseOverlayElectricityTex" OutName="skull_kid_majoras_mask_curse_overlay_electricity" Format="i8" Width="32" Height="64" Offset="0x7E48" />
|
||||
<TextureAnimation Name="gSkullKidMajorasMaskCurseOverlayTexAnim" Offset="0x8658" />
|
||||
|
||||
<!-- Assets for the effects displayed on the sides of the screen when Skull Kid curses Link or calls down the moon -->
|
||||
<DList Name="object_stk2_DL_008920" Offset="0x8920" />
|
||||
<DList Name="object_stk2_DL_008A38" Offset="0x8A38" />
|
||||
<Texture Name="object_stk2_Tex_008B50" OutName="tex_008B50" Format="i8" Width="32" Height="64" Offset="0x8B50" />
|
||||
<Texture Name="object_stk2_Tex_009350" OutName="tex_009350" Format="i8" Width="32" Height="32" Offset="0x9350" />
|
||||
<Texture Name="object_stk2_Tex_009750" OutName="tex_009750" Format="i8" Width="32" Height="64" Offset="0x9750" />
|
||||
<TextureAnimation Name="object_stk2_Matanimheader_009F60" Offset="0x9F60" />
|
||||
|
||||
<!-- Clock Tower Ocarina Animations -->
|
||||
<Animation Name="object_stk2_Anim_00A104" Offset="0xA104" />
|
||||
<Animation Name="object_stk2_Anim_00A2BC" Offset="0xA2BC" />
|
||||
<Animation Name="object_stk2_Anim_00A4C4" Offset="0xA4C4" />
|
||||
<Animation Name="object_stk2_Anim_00A6D4" Offset="0xA6D4" />
|
||||
<DList Name="object_stk2_DL_00A840" Offset="0xA840" />
|
||||
<Texture Name="object_stk2_Tex_00A958" OutName="tex_00A958" Format="rgba16" Width="32" Height="16" Offset="0xA958" />
|
||||
<!-- <Blob Name="object_stk2_Blob_00AD58" Size="0x28" Offset="0xAD58" /> -->
|
||||
<Animation Name="object_stk2_Anim_00C270" Offset="0xC270" />
|
||||
|
||||
<!-- Clock Tower Ocarina Limb DisplayLists -->
|
||||
<DList Name="gClockTowerOcarinaOfTimeDL" Offset="0xA840" />
|
||||
|
||||
<!-- Clock Tower Ocarina Textures -->
|
||||
<Texture Name="gClockTowerOcarinaOfTimeTex" OutName="clock_tower_ocarina_of_time" Format="rgba16" Width="32" Height="16" Offset="0xA958" />
|
||||
|
||||
<!-- Clock Tower Ocarina Limbs -->
|
||||
<Limb Name="gClockTowerOcarinaOfTimeRootLimb" Type="Standard" EnumName="CLOCK_TOWER_OCARINA_OF_TIME_LIMB_ROOT" Offset="0xAD58" />
|
||||
|
||||
<!-- Clock Tower Ocarina Skeleton -->
|
||||
<Skeleton Name="gClockTowerOcarinaOfTimeSkel" Type="Flex" LimbType="Standard" LimbNone="CLOCK_TOWER_OCARINA_OF_TIME_LIMB_NONE" LimbMax="CLOCK_TOWER_OCARINA_OF_TIME_LIMB_MAX" EnumName="ClockTowerOcarinaOfTimeLimbs" Offset="0xAD68" />
|
||||
|
||||
<!-- Skull Kid Animations -->
|
||||
<Animation Name="gSkullKidLaughStartAnim" Offset="0xC270" /> <!-- Original name is "oowarai" ("laughing loudly") -->
|
||||
<!-- <Blob Name="object_stk2_Blob_00C280" Size="0x60" Offset="0xC280" /> -->
|
||||
<Animation Name="object_stk2_Anim_00CBB8" Offset="0xCBB8" />
|
||||
<Animation Name="gSkullKidLaughLoopAnim" Offset="0xCBB8" /> <!-- Original name is "oowarai_wait" -->
|
||||
<!-- <Blob Name="object_stk2_Blob_00CBC8" Size="0x28" Offset="0xCBC8" /> -->
|
||||
<Animation Name="object_stk2_Anim_00D830" Offset="0xD830" />
|
||||
<Animation Name="gSkullKidRecliningFloatAnim" Offset="0xD830" /> <!-- Original name is "situkoi_wait" ("being stubborn or persistant" or "being fixated on something, obsession") -->
|
||||
<!-- <Blob Name="object_stk2_Blob_00D840" Size="0x50" Offset="0xD840" /> -->
|
||||
<Animation Name="object_stk2_Anim_00E6EC" Offset="0xE6EC" />
|
||||
<Animation Name="object_stk2_Anim_00EEC0" Offset="0xEEC0" />
|
||||
<Animation Name="object_stk2_Anim_0101A4" Offset="0x101A4" />
|
||||
<Animation Name="object_stk2_Anim_010B60" Offset="0x10B60" />
|
||||
<Animation Name="object_stk2_Anim_0110B4" Offset="0x110B4" />
|
||||
<Animation Name="object_stk2_Anim_011FB0" Offset="0x11FB0" />
|
||||
<Animation Name="object_stk2_Anim_012A58" Offset="0x12A58" />
|
||||
<Animation Name="object_stk2_Anim_0141E4" Offset="0x141E4" />
|
||||
<Animation Name="object_stk2_Anim_016910" Offset="0x16910" />
|
||||
<Animation Name="gSkullKidHoldHeadAndShakeStartAnim" Offset="0xE6EC" /> <!-- Original name is "sk_atama" ("head") -->
|
||||
<Animation Name="gSkullKidHoldHeadAndShakeLoopAnim" Offset="0xEEC0" /> <!-- Original name is "sk_atama_loop" -->
|
||||
<Animation Name="gSkullKidSmackFairyStartAnim" Offset="0x101A4" /> <!-- Original name is "sk_elf_hataku" ("elf hit/smack/strike") -->
|
||||
<Animation Name="gSkullKidSmackFairyLoopAnim" Offset="0x10B60" /> <!-- Original name is "sk_elf_hataku_loop" -->
|
||||
<Animation Name="gSkullKidSurpriseStartAnim" Offset="0x110B4" /> <!-- Original name is "sk_koe_kizuku" ("become aware of a voice") -->
|
||||
<Animation Name="gSkullKidSurpriseLoopAnim" Offset="0x11FB0" /> <!-- Original name is "sk_koe_kizuku_loop" -->
|
||||
<Animation Name="gSkullKidLookAroundForGiantsStartAnim" Offset="0x12A58" /> <!-- Original name is "sk_kyojin_sagasu" ("searching for giants") -->
|
||||
<Animation Name="gSkullKidLookAroundForGiantsLoopAnim" Offset="0x141E4" /> <!-- Original name is "sk_kyojin_sagasu_loop" -->
|
||||
<Animation Name="gSkullKidPickUpOcarinaAndStartPlayingAnim" Offset="0x16910" /> <!-- Original name is "sk_ok_fuku" ("playing ocarina") -->
|
||||
<!-- <Blob Name="object_stk2_Blob_016920" Size="0xC0" Offset="0x16920" /> -->
|
||||
<Animation Name="object_stk2_Anim_018ED0" Offset="0x18ED0" />
|
||||
<Animation Name="gSkullKidPlayOcarinaAndLaughAnim" Offset="0x18ED0" /> <!-- Original name is "sk_ok_fuku_wait" -->
|
||||
<!-- <Blob Name="object_stk2_Blob_018EE0" Size="0xC0" Offset="0x18EE0" /> -->
|
||||
<Animation Name="object_stk2_Anim_01AA80" Offset="0x1AA80" />
|
||||
<Animation Name="object_stk2_Anim_01C114" Offset="0x1C114" />
|
||||
<Animation Name="gSkullKidHideOcarinaStartAnim" Offset="0x1AA80" /> <!-- Original name is "sk_ok_kakusu" ("hiding/concealing ocarina") -->
|
||||
<Animation Name="gSkullKidJumpWhileHidingOcarinaAnim" Offset="0x1C114" /> <!-- Original name is "sk_ok_kakusu_jump" -->
|
||||
<!-- <Blob Name="object_stk2_Blob_01C124" Size="0x6C" Offset="0x1C124" /> -->
|
||||
<Animation Name="object_stk2_Anim_01D07C" Offset="0x1D07C" />
|
||||
<Animation Name="object_stk2_Anim_01DDE0" Offset="0x1DDE0" />
|
||||
<Animation Name="gSkullKidHideOcarinaLoopAnim" Offset="0x1D07C" /> <!-- Original name is "sk_ok_kakusu_wait" -->
|
||||
<Animation Name="gSkullKidPickUpOcarinaAnim" Offset="0x1DDE0" /> <!-- Original name is "sk_ok_miru" ("looking at/seeing the ocarina") -->
|
||||
<!-- <Blob Name="object_stk2_Blob_01DDF0" Size="0x40" Offset="0x1DDF0" /> -->
|
||||
<Animation Name="object_stk2_Anim_01EF50" Offset="0x1EF50" />
|
||||
<Animation Name="gSkullKidLookAtOcarinaAnim" Offset="0x1EF50" /> <!-- Original name is "sk_ok_miru_wait" -->
|
||||
<!-- <Blob Name="object_stk2_Blob_01EF60" Size="0x50" Offset="0x1EF60" /> -->
|
||||
<Animation Name="object_stk2_Anim_01F9E4" Offset="0x1F9E4" />
|
||||
<Animation Name="object_stk2_Anim_020CAC" Offset="0x20CAC" />
|
||||
<Animation Name="object_stk2_Anim_02200C" Offset="0x2200C" />
|
||||
<Animation Name="object_stk2_Anim_02336C" Offset="0x2336C" />
|
||||
<Animation Name="object_stk2_Anim_0259F4" Offset="0x259F4" />
|
||||
<Animation Name="gSkullKidDropOcarinaAnim" Offset="0x1F9E4" /> <!-- Original name is "sk_ok_otosu" ("dropping the ocarina") -->
|
||||
<Animation Name="gSkullKidPlayOcarinaWhileFloatingAnim" Offset="0x20CAC" /> <!-- Original name is "sk_ok_skyplay" -->
|
||||
<Animation Name="gSkullKidFloatingTurnAroundAnim" Offset="0x2200C" /> <!-- Original name is "sk_ok_skypon" ("pon" = onomatopoeic for lightly hitting something, probably representing the sound that plays) -->
|
||||
<Animation Name="gSkullKidOcarinaJuggleAnim" Offset="0x2336C" /> <!-- Original name is "sk_ok_skypon_loop" -->
|
||||
<Animation Name="gSkullKidRaiseMaskStartAnim" Offset="0x259F4" /> <!-- Original name is "sk_omenage" ("mask raise") -->
|
||||
<!-- <Blob Name="object_stk2_Blob_025A04" Size="0xCC" Offset="0x25A04" /> -->
|
||||
<Animation Name="object_stk2_Anim_0266C8" Offset="0x266C8" />
|
||||
<Animation Name="gSkullKidRaiseMaskLoopAnim" Offset="0x266C8" /> <!-- Original name is "sk_omenage_wait" -->
|
||||
<!-- <Blob Name="object_stk2_Blob_0266D8" Size="0x48" Offset="0x266D8" /> -->
|
||||
<Animation Name="object_stk2_Anim_026CF4" Offset="0x26CF4" />
|
||||
<Animation Name="gSkullKidLowerMaskAnim" Offset="0x26CF4" /> <!-- Original name is "sk_omensage" ("mask lower") -->
|
||||
<!-- <Blob Name="object_stk2_Blob_026D04" Size="0x1C" Offset="0x26D04" /> -->
|
||||
<Animation Name="object_stk2_Anim_027CF4" Offset="0x27CF4" />
|
||||
<Animation Name="object_stk2_Anim_028F28" Offset="0x28F28" />
|
||||
<Animation Name="object_stk2_Anim_029A04" Offset="0x29A04" />
|
||||
<Animation Name="object_stk2_Anim_02A2D8" Offset="0x2A2D8" />
|
||||
<Animation Name="object_stk2_Anim_02AD54" Offset="0x2AD54" />
|
||||
<Animation Name="object_stk2_Anim_02DC64" Offset="0x2DC64" />
|
||||
<Animation Name="gSkullKidHoldHeadAndScreamStartAnim" Offset="0x27CF4" /> <!-- Original name is "sk_sakebu" ("letting out a loud voice") -->
|
||||
<Animation Name="gSkullKidHoldHeadAndScreamLoopAnim" Offset="0x28F28" /> <!-- Original name is "sk_sakebu_loop" -->
|
||||
<Animation Name="gSkullKidFloatingArmsCrossedAnim" Offset="0x29A04" /> <!-- Original name is "sk_sky_taiki" ("standing by") -->
|
||||
<Animation Name="gSkullKidHitByBubbleAnim" Offset="0x2A2D8" /> <!-- Original name is "sk_syabon_otosu" ("bubble fall") -->
|
||||
<Animation Name="gSkullKidDeflectAttackAnim" Offset="0x2AD54" /> <!-- Original name is "sk_sybonn_hajiku" ("bubble repel") -->
|
||||
<Animation Name="gSkullKidKickOverLinkAnim" Offset="0x2DC64" /> <!-- Original name is "sk_uragaesu" ("turn over") -->
|
||||
<!-- <Blob Name="object_stk2_Blob_02DC74" Size="0xDC" Offset="0x2DC74" /> -->
|
||||
<Animation Name="object_stk2_Anim_02E9A0" Offset="0x2E9A0" />
|
||||
<Animation Name="gSkullKidSearchLinkAnim" Offset="0x2E9A0" /> <!-- Original name is "sk_uragaesu_wait" -->
|
||||
<!-- <Blob Name="object_stk2_Blob_02E9B0" Size="0x40" Offset="0x2E9B0" /> -->
|
||||
<Animation Name="object_stk2_Anim_02FA70" Offset="0x2FA70" />
|
||||
<Animation Name="object_stk2_Anim_03021C" Offset="0x3021C" />
|
||||
<Animation Name="object_stk2_Anim_031210" Offset="0x31210" />
|
||||
<Animation Name="object_stk2_Anim_0322FC" Offset="0x322FC" />
|
||||
<Animation Name="object_stk2_Anim_032AE0" Offset="0x32AE0" />
|
||||
<Animation Name="object_stk2_Anim_03323C" Offset="0x3323C" />
|
||||
<Animation Name="object_stk2_Anim_034FD8" Offset="0x34FD8" />
|
||||
<Animation Name="object_stk2_Anim_036964" Offset="0x36964" />
|
||||
<Animation Name="object_stk2_Anim_037B94" Offset="0x37B94" />
|
||||
<Animation Name="object_stk2_Anim_03967C" Offset="0x3967C" />
|
||||
<Animation Name="object_stk2_Anim_03A8F8" Offset="0x3A8F8" />
|
||||
<Animation Name="gSkullKidPlayFluteAnim" Offset="0x2FA70" /> <!-- Original name is "stk_fue_loop" ("flute") -->
|
||||
<Animation Name="gSkullKidShiverAnim" Offset="0x3021C" /> <!-- Original name is "stk_furueru" ("to shiver/tremble") -->
|
||||
<Animation Name="gSkullKidSearchMaskSalesmanAnim" Offset="0x31210" /> <!-- Original name is "stk_gosogoso" (onomatopoeic for "objects rubbing together, rustling") -->
|
||||
<Animation Name="gSkullKidHoldUpMaskStartAnim" Offset="0x322FC" /> <!-- Original name is "stk_kakageru" ("holding up/hoisting something") -->
|
||||
<Animation Name="gSkullKidHoldUpMaskLoopAnim" Offset="0x32AE0" /> <!-- Original name is "stk_kakageru_loop" -->
|
||||
<Animation Name="gSkullKidHuddleWithFairiesAnim" Offset="0x3323C" /> <!-- Original name is "stk_miwoyoseau" ("huddling next to others to keep warm") -->
|
||||
<Animation Name="gSkullKidDroppedFromMaskAnim" Offset="0x34FD8" /> <!-- Original name is "stk_rakka" ("falling down (from a high place)")-->
|
||||
<Animation Name="gSkullKidDrawAnim" Offset="0x36964" /> <!-- Original name is "stk_rakugaki" ("graffiti") -->
|
||||
<Animation Name="gSkullKidCartwheelAnim" Offset="0x37B94" /> <!-- Original name is "stk_sokuten" ("cartwheel") -->
|
||||
<Animation Name="gSkullKidDangleFromMaskStartAnim" Offset="0x3967C" /> <!-- Original name is "stk_tyubura" ("to dangle in midair") -->
|
||||
<Animation Name="gSkullKidDangleFromMaskLoopAnim" Offset="0x3A8F8" /> <!-- Original name is "stk_tyubura_loop" -->
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,11 +1,12 @@
|
||||
<Root>
|
||||
<!-- Animations for Skull Kid for the game's ending. -->
|
||||
<File Name="object_stk3" Segment="6">
|
||||
<Animation Name="object_stk3_Anim_001374" Offset="0x1374" />
|
||||
<Animation Name="object_stk3_Anim_001EDC" Offset="0x1EDC" />
|
||||
<Animation Name="object_stk3_Anim_002CD8" Offset="0x2CD8" />
|
||||
<Animation Name="object_stk3_Anim_0039F0" Offset="0x39F0" />
|
||||
<Animation Name="object_stk3_Anim_004554" Offset="0x4554" />
|
||||
<Animation Name="object_stk3_Anim_0051C0" Offset="0x51C0" />
|
||||
<Animation Name="object_stk3_Anim_005F44" Offset="0x5F44" />
|
||||
<Animation Name="gSkullKidSniffAnim" Offset="0x1374" /> <!-- Original name is "stk_kaoyose" ("face close") -->
|
||||
<Animation Name="gSkullKidLaughAfterSniffAnim" Offset="0x1EDC" /> <!-- Original name is "stk_kaoyose_loop" -->
|
||||
<Animation Name="gSkullKidAshamedStartAnim" Offset="0x2CD8" /> <!-- Original name is "stk_kataf" (maybe a shortened combination of "rattle" and "tremble"?) -->
|
||||
<Animation Name="gSkullKidAshamedLoopAnim" Offset="0x39F0" /> <!-- Original name is "stk_kataf_loop" -->
|
||||
<Animation Name="gSkullKidLookLeftStartAnim" Offset="0x4554" /> <!-- Original name is "stk_migim" ("face right", which is correct if looking at Skull Kid) -->
|
||||
<Animation Name="gSkullKidLookLeftLoopAnim" Offset="0x51C0" /> <!-- Original name is "stk_migim_loop" -->
|
||||
<Animation Name="gSkullKidLookUpAtGiantsAnim" Offset="0x5F44" /> <!-- Original name is "stk_uemuki" ("facing up") -->
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,17 +1,18 @@
|
||||
<Root>
|
||||
<!-- Object for the turret in South Clock Town that the carpenters build during the 3 day period. -->
|
||||
<File Name="object_tokei_turret" Segment="6">
|
||||
<Texture Name="object_tokei_turret_TLUT_000000" OutName="tlut_000000" Format="rgba16" Width="4" Height="4" Offset="0x0" />
|
||||
<Texture Name="object_tokei_turret_Tex_000020" OutName="tex_000020" Format="ci4" Width="64" Height="64" Offset="0x20" />
|
||||
<Texture Name="object_tokei_turret_Tex_000820" OutName="tex_000820" Format="rgba16" Width="32" Height="32" Offset="0x820" />
|
||||
<Texture Name="object_tokei_turret_Tex_001020" OutName="tex_001020" Format="rgba16" Width="16" Height="32" Offset="0x1020" />
|
||||
<Texture Name="object_tokei_turret_Tex_001420" OutName="tex_001420" Format="rgba16" Width="128" Height="16" Offset="0x1420" />
|
||||
<DList Name="object_tokei_turret_DL_002500" Offset="0x2500" />
|
||||
<DList Name="object_tokei_turret_DL_002508" Offset="0x2508" />
|
||||
<Collision Name="object_tokei_turret_Colheader_0026A0" Offset="0x26A0" />
|
||||
<DList Name="object_tokei_turret_DL_002A80" Offset="0x2A80" />
|
||||
<DList Name="object_tokei_turret_DL_002A88" Offset="0x2A88" />
|
||||
<Collision Name="object_tokei_turret_Colheader_002D80" Offset="0x2D80" />
|
||||
<DList Name="object_tokei_turret_DL_003030" Offset="0x3030" />
|
||||
<DList Name="object_tokei_turret_DL_003038" Offset="0x3038" />
|
||||
<Texture Name="gClockTownTurretTLUT" OutName="clock_town_turret_tlut" Format="rgba16" Width="4" Height="4" Offset="0x0" />
|
||||
<Texture Name="gClockTownTurretTextTex" OutName="clock_town_turret_text" Format="ci4" Width="64" Height="64" Offset="0x20" />
|
||||
<Texture Name="gClockTownTurretFabricTex" OutName="clock_town_turret_fabric" Format="rgba16" Width="32" Height="32" Offset="0x820" />
|
||||
<Texture Name="gClockTownTurretWoodTex" OutName="clock_town_turret_wood" Format="rgba16" Width="16" Height="32" Offset="0x1020" />
|
||||
<Texture Name="gClockTownFlagsTex" OutName="clock_town_flags" Format="rgba16" Width="128" Height="16" Offset="0x1420" />
|
||||
<DList Name="gClockTownTurretEmpty0DL" Offset="0x2500" />
|
||||
<DList Name="gClockTownTurretPlatformBaseDL" Offset="0x2508" />
|
||||
<Collision Name="gClockTownTurretBaseCol" Offset="0x26A0" />
|
||||
<DList Name="gClockTownTurretEmpty1DL" Offset="0x2A80" />
|
||||
<DList Name="gClockTownTurretPlatformTopDL" Offset="0x2A88" />
|
||||
<Collision Name="gClockTownTurretPlatformCol" Offset="0x2D80" />
|
||||
<DList Name="gClockTownTurretEmpty2DL" Offset="0x3030" />
|
||||
<DList Name="gClockTownFlagsDL" Offset="0x3038" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
<Root>
|
||||
<File Name="object_yabusame_point" Segment="6">
|
||||
<!-- <Blob Name="object_yabusame_point_Blob_000000" Size="0xD80" Offset="0x0" /> -->
|
||||
<DList Name="object_yabusame_point_DL_000DC0" Offset="0xDC0" />
|
||||
<Texture Name="gYabusamePoint30Tex" OutName="points_30" Format="ia8" Width="48" Height="24" Offset="0x0"/>
|
||||
<Texture Name="gYabusamePoint60Tex" OutName="points_60" Format="ia8" Width="48" Height="24" Offset="0x480"/>
|
||||
<Texture Name="gYabusamePoint100Tex" OutName="points_100" Format="ia8" Width="48" Height="24" Offset="0x900"/>
|
||||
<DList Name="gYabusamePointDL" Offset="0xDC0" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
+160
-121
@@ -1,125 +1,164 @@
|
||||
<Root>
|
||||
<!-- Child Zelda: from the cutscene where Deku Link recalls how to play Song of Time after getting his Ocarina back -->
|
||||
<File Name="object_zl4" Segment="6">
|
||||
<Animation Name="object_zl4_Anim_000654" Offset="0x654" />
|
||||
<Texture Name="object_zl4_TLUT_000670" OutName="tlut_000670" Format="rgba16" Width="16" Height="16" Offset="0x670" />
|
||||
<Texture Name="object_zl4_Tex_000870" OutName="tex_000870" Format="rgba16" Width="16" Height="16" Offset="0x870" />
|
||||
<Texture Name="object_zl4_Tex_000A70" OutName="tex_000A70" Format="rgba16" Width="16" Height="16" Offset="0xA70" />
|
||||
<Texture Name="object_zl4_Tex_000C70" OutName="tex_000C70" Format="ci8" Width="8" Height="8" Offset="0xC70" />
|
||||
<Texture Name="object_zl4_Tex_000CB0" OutName="tex_000CB0" Format="ci8" Width="16" Height="16" Offset="0xCB0" />
|
||||
<Texture Name="object_zl4_Tex_000DB0" OutName="tex_000DB0" Format="ci8" Width="32" Height="64" Offset="0xDB0" />
|
||||
<Texture Name="object_zl4_Tex_0015B0" OutName="tex_0015B0" Format="rgba16" Width="8" Height="8" Offset="0x15B0" />
|
||||
<Texture Name="object_zl4_Tex_001630" OutName="tex_001630" Format="rgba16" Width="8" Height="8" Offset="0x1630" />
|
||||
<Texture Name="object_zl4_Tex_0016B0" OutName="tex_0016B0" Format="ci8" Width="32" Height="8" Offset="0x16B0" />
|
||||
<Texture Name="object_zl4_Tex_0017B0" OutName="tex_0017B0" Format="ci8" Width="8" Height="8" Offset="0x17B0" />
|
||||
<Texture Name="object_zl4_Tex_0017F0" OutName="tex_0017F0" Format="ci8" Width="32" Height="32" Offset="0x17F0" />
|
||||
<Texture Name="object_zl4_Tex_001BF0" OutName="tex_001BF0" Format="rgba16" Width="8" Height="16" Offset="0x1BF0" />
|
||||
<Texture Name="object_zl4_Tex_001CF0" OutName="tex_001CF0" Format="ci8" Width="16" Height="16" Offset="0x1CF0" />
|
||||
<Texture Name="object_zl4_Tex_001DF0" OutName="tex_001DF0" Format="ci8" Width="8" Height="8" Offset="0x1DF0" />
|
||||
<Texture Name="object_zl4_Tex_001E30" OutName="tex_001E30" Format="rgba16" Width="16" Height="32" Offset="0x1E30" />
|
||||
<Texture Name="object_zl4_Tex_002230" OutName="tex_002230" Format="ci8" Width="8" Height="8" Offset="0x2230" />
|
||||
<Texture Name="object_zl4_Tex_002270" OutName="tex_002270" Format="ci8" Width="8" Height="16" Offset="0x2270" />
|
||||
<Texture Name="object_zl4_Tex_0022F0" OutName="tex_0022F0" Format="ci8" Width="16" Height="32" Offset="0x22F0" />
|
||||
<Texture Name="object_zl4_Tex_0024F0" OutName="tex_0024F0" Format="rgba16" Width="16" Height="16" Offset="0x24F0" />
|
||||
<Texture Name="object_zl4_Tex_0026F0" OutName="tex_0026F0" Format="rgba16" Width="16" Height="16" Offset="0x26F0" />
|
||||
<Texture Name="object_zl4_Tex_0028F0" OutName="tex_0028F0" Format="rgba16" Width="8" Height="8" Offset="0x28F0" />
|
||||
<Texture Name="object_zl4_Tex_002970" OutName="tex_002970" Format="rgba16" Width="8" Height="8" Offset="0x2970" />
|
||||
<Texture Name="object_zl4_Tex_0029F0" OutName="tex_0029F0" Format="rgba16" Width="16" Height="8" Offset="0x29F0" />
|
||||
<!-- <Blob Name="object_zl4_Blob_002AF0" Size="0x2C00" Offset="0x2AF0" /> -->
|
||||
<Texture Name="object_zl4_Tex_0056F0" OutName="tex_0056F0" Format="rgba16" Width="16" Height="16" Offset="0x56F0" />
|
||||
<Texture Name="object_zl4_Tex_0058F0" OutName="tex_0058F0" Format="ci8" Width="16" Height="16" Offset="0x58F0" />
|
||||
<Texture Name="object_zl4_Tex_0059F0" OutName="tex_0059F0" Format="rgba16" Width="8" Height="8" Offset="0x59F0" />
|
||||
<Texture Name="object_zl4_Tex_005A70" OutName="tex_005A70" Format="rgba16" Width="16" Height="16" Offset="0x5A70" />
|
||||
<Texture Name="object_zl4_Tex_005C70" OutName="tex_005C70" Format="ci8" Width="8" Height="8" Offset="0x5C70" />
|
||||
<Texture Name="object_zl4_Tex_005CB0" OutName="tex_005CB0" Format="ci8" Width="16" Height="16" Offset="0x5CB0" />
|
||||
<Texture Name="object_zl4_Tex_005DB0" OutName="tex_005DB0" Format="rgba16" Width="32" Height="32" Offset="0x5DB0" />
|
||||
<DList Name="object_zl4_DL_00A630" Offset="0xA630" />
|
||||
<DList Name="object_zl4_DL_00AFC8" Offset="0xAFC8" />
|
||||
<DList Name="object_zl4_DL_00B8D8" Offset="0xB8D8" />
|
||||
<DList Name="object_zl4_DL_00BB40" Offset="0xBB40" />
|
||||
<DList Name="object_zl4_DL_00BC90" Offset="0xBC90" />
|
||||
<DList Name="object_zl4_DL_00BE70" Offset="0xBE70" />
|
||||
<DList Name="object_zl4_DL_00C0E0" Offset="0xC0E0" />
|
||||
<DList Name="object_zl4_DL_00C230" Offset="0xC230" />
|
||||
<DList Name="object_zl4_DL_00C410" Offset="0xC410" />
|
||||
<DList Name="object_zl4_DL_00C8D0" Offset="0xC8D0" />
|
||||
<DList Name="object_zl4_DL_00D0E8" Offset="0xD0E8" />
|
||||
<DList Name="object_zl4_DL_00D2A0" Offset="0xD2A0" />
|
||||
<DList Name="object_zl4_DL_00D460" Offset="0xD460" />
|
||||
<DList Name="object_zl4_DL_00D598" Offset="0xD598" />
|
||||
<DList Name="object_zl4_DL_00D5E8" Offset="0xD5E8" />
|
||||
<DList Name="object_zl4_DL_00D728" Offset="0xD728" />
|
||||
<DList Name="object_zl4_DL_00D778" Offset="0xD778" />
|
||||
<Texture Name="object_zl4_Tex_00D8B8" OutName="tex_00D8B8" Format="rgba16" Width="32" Height="16" Offset="0xD8B8" />
|
||||
<DList Name="object_zl4_DL_00DE08" Offset="0xDE08" />
|
||||
<Limb Name="object_zl4_Standardlimb_00DF28" Type="Standard" EnumName="OBJECT_ZL4_LIMB_01" Offset="0xDF28" />
|
||||
<Limb Name="object_zl4_Standardlimb_00DF34" Type="Standard" EnumName="OBJECT_ZL4_LIMB_02" Offset="0xDF34" />
|
||||
<Limb Name="object_zl4_Standardlimb_00DF40" Type="Standard" EnumName="OBJECT_ZL4_LIMB_03" Offset="0xDF40" />
|
||||
<Limb Name="object_zl4_Standardlimb_00DF4C" Type="Standard" EnumName="OBJECT_ZL4_LIMB_04" Offset="0xDF4C" />
|
||||
<Limb Name="object_zl4_Standardlimb_00DF58" Type="Standard" EnumName="OBJECT_ZL4_LIMB_05" Offset="0xDF58" />
|
||||
<Limb Name="object_zl4_Standardlimb_00DF64" Type="Standard" EnumName="OBJECT_ZL4_LIMB_06" Offset="0xDF64" />
|
||||
<Limb Name="object_zl4_Standardlimb_00DF70" Type="Standard" EnumName="OBJECT_ZL4_LIMB_07" Offset="0xDF70" />
|
||||
<Limb Name="object_zl4_Standardlimb_00DF7C" Type="Standard" EnumName="OBJECT_ZL4_LIMB_08" Offset="0xDF7C" />
|
||||
<Limb Name="object_zl4_Standardlimb_00DF88" Type="Standard" EnumName="OBJECT_ZL4_LIMB_09" Offset="0xDF88" />
|
||||
<Limb Name="object_zl4_Standardlimb_00DF94" Type="Standard" EnumName="OBJECT_ZL4_LIMB_0A" Offset="0xDF94" />
|
||||
<Limb Name="object_zl4_Standardlimb_00DFA0" Type="Standard" EnumName="OBJECT_ZL4_LIMB_0B" Offset="0xDFA0" />
|
||||
<Limb Name="object_zl4_Standardlimb_00DFAC" Type="Standard" EnumName="OBJECT_ZL4_LIMB_0C" Offset="0xDFAC" />
|
||||
<Limb Name="object_zl4_Standardlimb_00DFB8" Type="Standard" EnumName="OBJECT_ZL4_LIMB_0D" Offset="0xDFB8" />
|
||||
<Limb Name="object_zl4_Standardlimb_00DFC4" Type="Standard" EnumName="OBJECT_ZL4_LIMB_0E" Offset="0xDFC4" />
|
||||
<Limb Name="object_zl4_Standardlimb_00DFD0" Type="Standard" EnumName="OBJECT_ZL4_LIMB_0F" Offset="0xDFD0" />
|
||||
<Limb Name="object_zl4_Standardlimb_00DFDC" Type="Standard" EnumName="OBJECT_ZL4_LIMB_10" Offset="0xDFDC" />
|
||||
<Limb Name="object_zl4_Standardlimb_00DFE8" Type="Standard" EnumName="OBJECT_ZL4_LIMB_11" Offset="0xDFE8" />
|
||||
<Skeleton Name="object_zl4_Skel_00E038" Type="Flex" LimbType="Standard" LimbNone="OBJECT_ZL4_LIMB_NONE" LimbMax="OBJECT_ZL4_LIMB_MAX" EnumName="object_zl4_Limbs" Offset="0xE038" />
|
||||
<Animation Name="object_zl4_Anim_00F250" Offset="0xF250" />
|
||||
<Animation Name="object_zl4_Anim_00FDC8" Offset="0xFDC8" />
|
||||
<Animation Name="object_zl4_Anim_010334" Offset="0x10334" />
|
||||
<Animation Name="object_zl4_Anim_0105C8" Offset="0x105C8" />
|
||||
<Animation Name="object_zl4_Anim_010D50" Offset="0x10D50" />
|
||||
<Animation Name="object_zl4_Anim_011294" Offset="0x11294" />
|
||||
<Animation Name="object_zl4_Anim_011BB8" Offset="0x11BB8" />
|
||||
<Animation Name="object_zl4_Anim_0122E0" Offset="0x122E0" />
|
||||
<Animation Name="object_zl4_Anim_012A84" Offset="0x12A84" />
|
||||
<Animation Name="object_zl4_Anim_01303C" Offset="0x1303C" />
|
||||
<Animation Name="object_zl4_Anim_013934" Offset="0x13934" />
|
||||
<Animation Name="object_zl4_Anim_013F2C" Offset="0x13F2C" />
|
||||
<Animation Name="object_zl4_Anim_014558" Offset="0x14558" />
|
||||
<Animation Name="object_zl4_Anim_015494" Offset="0x15494" />
|
||||
<Animation Name="object_zl4_Anim_015A4C" Offset="0x15A4C" />
|
||||
<Animation Name="object_zl4_Anim_015DA0" Offset="0x15DA0" />
|
||||
<Animation Name="object_zl4_Anim_016328" Offset="0x16328" />
|
||||
<Animation Name="object_zl4_Anim_016924" Offset="0x16924" />
|
||||
<Animation Name="object_zl4_Anim_016E04" Offset="0x16E04" />
|
||||
<Animation Name="object_zl4_Anim_0175F4" Offset="0x175F4" />
|
||||
<Animation Name="object_zl4_Anim_018B58" Offset="0x18B58" />
|
||||
<Animation Name="object_zl4_Anim_018FA8" Offset="0x18FA8" />
|
||||
<Animation Name="object_zl4_Anim_0193F8" Offset="0x193F8" />
|
||||
<Animation Name="object_zl4_Anim_019894" Offset="0x19894" />
|
||||
<Animation Name="object_zl4_Anim_01A344" Offset="0x1A344" />
|
||||
<Animation Name="object_zl4_Anim_01ABB8" Offset="0x1ABB8" />
|
||||
<Animation Name="object_zl4_Anim_01AFE0" Offset="0x1AFE0" />
|
||||
<Animation Name="object_zl4_Anim_01B388" Offset="0x1B388" />
|
||||
<Animation Name="object_zl4_Anim_01B7B0" Offset="0x1B7B0" />
|
||||
<Animation Name="object_zl4_Anim_01BC00" Offset="0x1BC00" />
|
||||
<Animation Name="object_zl4_Anim_01DC74" Offset="0x1DC74" />
|
||||
<Animation Name="object_zl4_Anim_01E714" Offset="0x1E714" />
|
||||
<Animation Name="object_zl4_Anim_01EA68" Offset="0x1EA68" />
|
||||
<Animation Name="object_zl4_Anim_01EFCC" Offset="0x1EFCC" />
|
||||
<Animation Name="object_zl4_Anim_01F578" Offset="0x1F578" />
|
||||
<Animation Name="object_zl4_Anim_01FDBC" Offset="0x1FDBC" />
|
||||
<Animation Name="object_zl4_Anim_0205F8" Offset="0x205F8" />
|
||||
<Animation Name="object_zl4_Anim_020E6C" Offset="0x20E6C" />
|
||||
<Animation Name="object_zl4_Anim_021360" Offset="0x21360" />
|
||||
<Animation Name="object_zl4_Anim_02167C" Offset="0x2167C" />
|
||||
<Animation Name="object_zl4_Anim_02205C" Offset="0x2205C" />
|
||||
<Animation Name="object_zl4_Anim_022840" Offset="0x22840" />
|
||||
<Animation Name="object_zl4_Anim_022BE8" Offset="0x22BE8" />
|
||||
<Animation Name="object_zl4_Anim_0235D4" Offset="0x235D4" />
|
||||
<Animation Name="object_zl4_Anim_023A50" Offset="0x23A50" />
|
||||
<Animation Name="object_zl4_Anim_0241F4" Offset="0x241F4" />
|
||||
<Animation Name="object_zl4_Anim_024510" Offset="0x24510" />
|
||||
<Animation Name="object_zl4_Anim_024B68" Offset="0x24B68" />
|
||||
<DList Name="object_zl4_DL_024D80" Offset="0x24D80" />
|
||||
<DList Name="object_zl4_DL_024E40" Offset="0x24E40" />
|
||||
<Texture Name="object_zl4_Tex_024E50" OutName="tex_024E50" Format="rgba16" Width="16" Height="8" Offset="0x24E50" />
|
||||
<!-- <Blob Name="object_zl4_Blob_024F50" Size="0x10" Offset="0x24F50" /> -->
|
||||
<!-- Everything up to and including the skeleton is retained from the beginning of OoT's object_zl4 -->
|
||||
<Animation Name="gDmZl4IdleAnim" Offset="0x654" />
|
||||
<Texture Name="gDmZl4DressTLUT" OutName="dress_tlut" Format="rgba16" Width="16" Height="16" Offset="0x670" />
|
||||
<Texture Name="gDmZl4EyeTLUT" OutName="eye_tlut" Format="rgba16" Width="16" Height="16" Offset="0x870" />
|
||||
<Texture Name="gDmZl4MouthTLUT" OutName="mouth_tlut" Format="rgba16" Width="16" Height="16" Offset="0xA70" />
|
||||
<Texture Name="gDmZl4DressGradientTex" OutName="dress_gradient" Format="ci8" Width="8" Height="8" Offset="0xC70" />
|
||||
<Texture Name="gDmZl4DressPurpleTex" OutName="purple_dress_patern" Format="ci8" Width="16" Height="16" Offset="0xCB0" />
|
||||
<Texture Name="gDmZl4TriforceSashTex" OutName="triforce_sash" Format="ci8" Width="32" Height="64" Offset="0xDB0" />
|
||||
<Texture Name="gDmZl4BootLacesTex" OutName="boot_laces" Format="rgba16" Width="8" Height="8" Offset="0x15B0" />
|
||||
<Texture Name="gDmZl4BootTex" OutName="boot" Format="rgba16" Width="8" Height="8" Offset="0x1630" />
|
||||
<Texture Name="gDmZl4AltDressBeltTex" OutName="alternate_dress_belt" Format="ci8" Width="32" Height="8" Offset="0x16B0" />
|
||||
<Texture Name="gDmZl4AltDressTex" OutName="alternate_dress_patern" Format="ci8" Width="8" Height="8" Offset="0x17B0" />
|
||||
<Texture Name="gDmZl4DressWrinklesTex" OutName="dress_wrinkles" Format="ci8" Width="32" Height="32" Offset="0x17F0" />
|
||||
<Texture Name="gDmZl4AltDressLiningTex" OutName="alternate_dress_lining" Format="rgba16" Width="8" Height="16" Offset="0x1BF0" />
|
||||
<Texture Name="gDmZl4AltDressGradientTex" OutName="alternate_dress_gradient" Format="ci8" Width="16" Height="16" Offset="0x1CF0" />
|
||||
|
||||
<!-- not named in OOT, some blue blemish center -->
|
||||
<Texture Name="gDmZl4_001DF0_Tex" OutName="tex_001DF0" Format="ci8" Width="8" Height="8" Offset="0x1DF0" />
|
||||
<Texture Name="gDmZl4HeadressTriforceEmblemTex" OutName="headdress_triforce_emblem" Format="rgba16" Width="16" Height="32" Offset="0x1E30" />
|
||||
<Texture Name="gDmZl4HeadressGradientTex" OutName="headdress_gradient" Format="ci8" Width="8" Height="8" Offset="0x2230" />
|
||||
<!-- not named in OOT, gradient with dark blotch bottom-->
|
||||
<Texture Name="gDmZl4_002270_Tex" OutName="tex_002270" Format="ci8" Width="8" Height="16" Offset="0x2270" />
|
||||
<Texture Name="gDmZl4HeaddressStripeTex" OutName="headdress_stripe" Format="ci8" Width="16" Height="32" Offset="0x22F0" />
|
||||
<Texture Name="gDmZl4EarTex" OutName="ear" Format="rgba16" Width="16" Height="16" Offset="0x24F0" />
|
||||
<Texture Name="gDmZl4HairOnSideTex" OutName="hair_on_side" Format="rgba16" Width="16" Height="16" Offset="0x26F0" />
|
||||
<Texture Name="gDmZl4SkinGradientTex" OutName="skin_gradient" Format="rgba16" Width="8" Height="8" Offset="0x28F0" />
|
||||
<!-- not named in OOT, some skin blemish center -->
|
||||
<Texture Name="gDmZl4_002970_Tex" OutName="tex_002970" Format="rgba16" Width="8" Height="8" Offset="0x2970" />
|
||||
<Texture Name="gDmZl4HairTex" OutName="hair" Format="rgba16" Width="16" Height="8" Offset="0x29F0" />
|
||||
|
||||
<!-- Eye Textures -->
|
||||
<Texture Name="gDmZl4EyeOpenNormalTex" OutName="eye_open_normal" Format="ci8" Width="32" Height="32" Offset="0x2AF0" TlutOffset="0x870"/>
|
||||
<Texture Name="gDmZl4EyeHalfTex" OutName="eye_blinking" Format="ci8" Width="32" Height="32" Offset="0x2EF0" TlutOffset="0x870"/>
|
||||
<Texture Name="gDmZl4EyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x32F0" TlutOffset="0x870"/>
|
||||
<Texture Name="gDmZl4EyeWideTex" OutName="eye_wide" Format="ci8" Width="32" Height="32" Offset="0x36F0" TlutOffset="0x870"/>
|
||||
<Texture Name="gDmZl4EyeHappyTex" OutName="eye_happy" Format="ci8" Width="32" Height="32" Offset="0x3AF0" TlutOffset="0x870"/>
|
||||
<Texture Name="gDmZl4EyeOpenLookingLeftTex" OutName="eye_open_looking_left" Format="ci8" Width="32" Height="32" Offset="0x3EF0" TlutOffset="0x870"/>
|
||||
<Texture Name="gDmZl4EyeOpenLookingRightTex" OutName="eye_open_looking_right" Format="ci8" Width="32" Height="32" Offset="0x42F0" TlutOffset="0x870"/>
|
||||
|
||||
<!-- Mouth Textures -->
|
||||
<Texture Name="gZl4MouthNeutralTex" OutName="mouth_neutral" Format="ci8" Width="32" Height="32" Offset="0x46F0" TlutOffset="0xA70"/>
|
||||
<Texture Name="gZl4MouthOpenSmilingTex" OutName="mouth_open_smiling" Format="ci8" Width="32" Height="32" Offset="0x4AF0" TlutOffset="0xA70"/>
|
||||
<Texture Name="gZl4MouthFrowningTex" OutName="mouth_frowning" Format="ci8" Width="32" Height="32" Offset="0x4EF0" TlutOffset="0xA70"/>
|
||||
<Texture Name="gZl4MouthOpenTex" OutName="mouth_open" Format="ci8" Width="32" Height="32" Offset="0x52F0" TlutOffset="0xA70"/>
|
||||
|
||||
<Texture Name="gDmZl4FingersTex" OutName="fingers" Format="rgba16" Width="16" Height="16" Offset="0x56F0" />
|
||||
<Texture Name="gDmZl4BraceletTex" OutName="bracelet" Format="ci8" Width="16" Height="16" Offset="0x58F0" />
|
||||
<Texture Name="gDmZl4BlueUndershirtGradient1Tex" OutName="blue_undershirt_gradient" Format="rgba16" Width="8" Height="8" Offset="0x59F0" />
|
||||
<Texture Name="gDmZl4BlueUndershirtGradient2Tex" OutName="blue_undershirt_gradient_2" Format="rgba16" Width="16" Height="16" Offset="0x5A70" />
|
||||
<Texture Name="gDmZl4StripedShoulderTex" OutName="striped_shoulder_patern" Format="ci8" Width="8" Height="8" Offset="0x5C70" />
|
||||
<Texture Name="gDmZl4UndershirtWrinklesTex" OutName="undershirt_wrinkles" Format="ci8" Width="16" Height="16" Offset="0x5CB0" />
|
||||
<Texture Name="gDmZl4PendantTex" OutName="pendant" Format="rgba16" Width="32" Height="32" Offset="0x5DB0" />
|
||||
|
||||
<DList Name="gDmZl4ChestDL" Offset="0xA630" />
|
||||
<DList Name="gDmZl4HeadDL" Offset="0xAFC8" />
|
||||
<DList Name="gDmZl4RightUpperArmDL" Offset="0xB8D8" />
|
||||
<DList Name="gDmZl4RightForearmDL" Offset="0xBB40" />
|
||||
<DList Name="gDmZl4RightHandDL" Offset="0xBC90" />
|
||||
<DList Name="gDmZl4LeftUpperArmDL" Offset="0xBE70" />
|
||||
<DList Name="gDmZl4LeftForearmDL" Offset="0xC0E0" />
|
||||
<DList Name="gDmZl4LeftHandDL" Offset="0xC230" />
|
||||
<DList Name="gDmZl4HorseRidingDressDL" Offset="0xC410" />
|
||||
<DList Name="gDmZl4WaistDL" Offset="0xC8D0" />
|
||||
<DList Name="gDmZl4Dress1DL" Offset="0xD0E8" />
|
||||
<DList Name="gDmZl4Dress2DL" Offset="0xD2A0" />
|
||||
<DList Name="gDmZl4Dress3DL" Offset="0xD460" />
|
||||
<DList Name="gDmZl4RightLegDL" Offset="0xD598" />
|
||||
<DList Name="gDmZl4RightBootDL" Offset="0xD5E8" />
|
||||
<DList Name="gDmZl4LeftLegDL" Offset="0xD728" />
|
||||
<DList Name="gDmZl4LeftBootDL" Offset="0xD778" />
|
||||
|
||||
<!-- Ocarina, drawn to right hand in OverrideLimbDraw -->
|
||||
<Texture Name="gDmZl4OcarinaTex" OutName="ocarina" Format="rgba16" Width="32" Height="16" Offset="0xD8B8" />
|
||||
<DList Name="gDmZl4OcarinaDL" Offset="0xDE08" />
|
||||
|
||||
<Limb Name="gDmZl4RootLimb" Type="Standard" EnumName="ZL4_LIMB_ROOT" Offset="0xDF28" />
|
||||
<Limb Name="gDmZl4WaistLimb" Type="Standard" EnumName="ZL4_LIMB_WAIST" Offset="0xDF34" />
|
||||
<Limb Name="gDmZl4LeftLegLimb" Type="Standard" EnumName="ZL4_LIMB_LEFT_LEG" Offset="0xDF40" />
|
||||
<Limb Name="gDmZl4LeftFootLimb" Type="Standard" EnumName="ZL4_LIMB_LEFT_FOOT" Offset="0xDF4C" />
|
||||
<Limb Name="gDmZl4RightLegLimb" Type="Standard" EnumName="ZL4_LIMB_RIGHT_LEG" Offset="0xDF58" />
|
||||
<Limb Name="gDmZl4RightFootLimb" Type="Standard" EnumName="ZL4_LIMB_RIGHT_FOOT" Offset="0xDF64" />
|
||||
<Limb Name="gDmZl4Dress1Limb" Type="Standard" EnumName="ZL4_LIMB_DRESS_1" Offset="0xDF70" />
|
||||
<Limb Name="gDmZl4Dress2Limb" Type="Standard" EnumName="ZL4_LIMB_DRESS_2" Offset="0xDF7C" />
|
||||
<Limb Name="gDmZl4Dress3Limb" Type="Standard" EnumName="ZL4_LIMB_DRESS_3" Offset="0xDF88" />
|
||||
<Limb Name="gDmZl4TorsoLimb" Type="Standard" EnumName="ZL4_LIMB_TORSO" Offset="0xDF94" />
|
||||
<Limb Name="gDmZl4LeftUpperArmLimb" Type="Standard" EnumName="ZL4_LIMB_LEFT_UPPER_ARM" Offset="0xDFA0" />
|
||||
<Limb Name="gDmZl4LeftForearmLimb" Type="Standard" EnumName="ZL4_LIMB_LEFT_FOREARM" Offset="0xDFAC" />
|
||||
<Limb Name="gDmZl4LeftHandLimb" Type="Standard" EnumName="ZL4_LIMB_LEFT_HAND" Offset="0xDFB8" />
|
||||
<Limb Name="gDmZl4RightUpperArmLimb" Type="Standard" EnumName="ZL4_LIMB_RIGHT_UPPER_ARM" Offset="0xDFC4" />
|
||||
<Limb Name="gDmZl4RightForearmLimb" Type="Standard" EnumName="ZL4_LIMB_RIGHT_FOREARM" Offset="0xDFD0" />
|
||||
<Limb Name="gDmZl4RightHandLimb" Type="Standard" EnumName="ZL4_LIMB_RIGHT_HAND" Offset="0xDFDC" />
|
||||
<Limb Name="gDmZl4HeadLimb" Type="Standard" EnumName="ZL4_LIMB_HEAD" Offset="0xDFE8" />
|
||||
<Skeleton Name="gZl4Skeleton" Type="Flex" LimbType="Standard" LimbNone="ZL4_LIMB_NONE" LimbMax="ZL4_LIMB_MAX" EnumName="zl4_Limbs" Offset="0xE038" />
|
||||
|
||||
|
||||
<!-- Unused Flute Animations -->
|
||||
<Animation Name="gDmZl4HoldingFluteInFrontAnim" Offset="0xFDC8" />
|
||||
<Animation Name="gDmZl4RaiseFluteToPlayAnim" Offset="0x10334" />
|
||||
<Animation Name="gDmZl4LowerFluteAfterPlayAnim" Offset="0x105C8" />
|
||||
<Animation Name="gDmZl4PlayingFluteAnim" Offset="0x10D50" />
|
||||
|
||||
<!-- Used in MM -->
|
||||
<Animation Name="gDmZl4TurningAroundAnim" Offset="0xF250" />
|
||||
<Animation Name="gDmZl4FacingAwayIdle" Offset="0x11294" />
|
||||
<Animation Name="gDmZl4GivingItemStartAnim" Offset="0x11BB8" />
|
||||
<Animation Name="gDmZl4GivingItemLoopAnim" Offset="0x122E0" />
|
||||
<Animation Name="gDmZl4RaisingOcarinaToPlayAnim" Offset="0x12A84" />
|
||||
<Animation Name="gDmZl4PlayingOcarinaAnim" Offset="0x1303C" />
|
||||
|
||||
<!-- Unused Backflipping Animation -->
|
||||
<Animation Name="gDmZl4BackflipAnim" Offset="0x13934" />
|
||||
<Animation Name="gDmZl4BackflipPrepareAnim" Offset="0x13F2C" />
|
||||
<Animation Name="gDmZl4BackflipPrepareHoldingReadyAnim" Offset="0x14558" />
|
||||
|
||||
<!-- Used in MM -->
|
||||
<Animation Name="gDmZl4TurningAround2Anim" Offset="0x15494" />
|
||||
<Animation Name="gDmZl4HandsOverEmblemLoopAnim" Offset="0x15A4C" />
|
||||
<Animation Name="gDmZl4FacingAwayHandsOverEmblemLoop" Offset="0x15DA0" />
|
||||
|
||||
<!-- Unused in MM, copy of OoT Animations in object_zl4:(0xE050 -> End) -->
|
||||
<Animation Name="gDmZl4Anim_016328" Offset="0x16328" />
|
||||
<Animation Name="gDmZl4Anim_016924" Offset="0x16924" />
|
||||
<Animation Name="gDmZl4Anim_016E04" Offset="0x16E04" />
|
||||
<Animation Name="gDmZl4Anim_0175F4" Offset="0x175F4" />
|
||||
<Animation Name="gDmZl4Anim_018B58" Offset="0x18B58" />
|
||||
<Animation Name="gDmZl4Anim_018FA8" Offset="0x18FA8" />
|
||||
<Animation Name="gDmZl4Anim_0193F8" Offset="0x193F8" />
|
||||
<Animation Name="gDmZl4Anim_019894" Offset="0x19894" />
|
||||
<Animation Name="gDmZl4Anim_01A344" Offset="0x1A344" />
|
||||
<Animation Name="gDmZl4Anim_01ABB8" Offset="0x1ABB8" />
|
||||
<Animation Name="gDmZl4Anim_01AFE0" Offset="0x1AFE0" />
|
||||
<Animation Name="gDmZl4Anim_01B388" Offset="0x1B388" />
|
||||
<Animation Name="gDmZl4Anim_01B7B0" Offset="0x1B7B0" />
|
||||
<Animation Name="gDmZl4Anim_01BC00" Offset="0x1BC00" />
|
||||
<Animation Name="gDmZl4Anim_01DC74" Offset="0x1DC74" />
|
||||
<Animation Name="gDmZl4Anim_01E714" Offset="0x1E714" />
|
||||
<Animation Name="gDmZl4Anim_01EA68" Offset="0x1EA68" />
|
||||
<Animation Name="gDmZl4Anim_01EFCC" Offset="0x1EFCC" />
|
||||
<Animation Name="gDmZl4Anim_01F578" Offset="0x1F578" />
|
||||
<Animation Name="gDmZl4Anim_01FDBC" Offset="0x1FDBC" />
|
||||
<Animation Name="gDmZl4Anim_0205F8" Offset="0x205F8" />
|
||||
<Animation Name="gDmZl4Anim_020E6C" Offset="0x20E6C" />
|
||||
<Animation Name="gDmZl4Anim_021360" Offset="0x21360" />
|
||||
<Animation Name="gDmZl4Anim_02167C" Offset="0x2167C" />
|
||||
<Animation Name="gDmZl4Anim_02205C" Offset="0x2205C" />
|
||||
<Animation Name="gDmZl4Anim_022840" Offset="0x22840" />
|
||||
<Animation Name="gDmZl4Anim_022BE8" Offset="0x22BE8" />
|
||||
<Animation Name="gDmZl4Anim_0235D4" Offset="0x235D4" />
|
||||
<Animation Name="gDmZl4Anim_023A50" Offset="0x23A50" />
|
||||
<Animation Name="gDmZl4Anim_0241F4" Offset="0x241F4" />
|
||||
<Animation Name="gDmZl4Anim_024510" Offset="0x24510" />
|
||||
<Animation Name="gDmZl4Anim_024B68" Offset="0x24B68" />
|
||||
|
||||
<!-- Unused Flute -->
|
||||
<DList Name="gDmZl4FluteDL" Offset="0x24D80" />
|
||||
<DList Name="gDmZl4FluteWrapperDL" Offset="0x24E40" />
|
||||
<Texture Name="gDmZl4FluteHoleTex" OutName="flute_hole" Format="rgba16" Width="16" Height="8" Offset="0x24E50" />
|
||||
|
||||
<TextureAnimation Name="gDmZlEmptyTexAnim" Offset="0x24F50" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,28 +1,39 @@
|
||||
<Root>
|
||||
<!-- Object for the Zoras -->
|
||||
<File Name="object_zo" Segment="6">
|
||||
<!-- Animations -->
|
||||
<Animation Name="gZoraHandsOnHipsTappingFootAnim" Offset="0x598" />
|
||||
<Animation Name="gZoraArmsOpenAnim" Offset="0xD48" />
|
||||
<Animation Name="gZoraThrowRupeeAnim" Offset="0x219C" />
|
||||
<Animation Name="gZoraWalkAnim" Offset="0x2898" />
|
||||
<Texture Name="gZoraBubbleTex" OutName="bubble" Format="ia8" Width="16" Height="16" Offset="0x28B0" />
|
||||
<DList Name="object_zo_DL_0029F0" Offset="0x29F0" />
|
||||
<DList Name="object_zo_DL_002A50" Offset="0x2A50" />
|
||||
<Texture Name="gZoraSplashTex" OutName="splash" Format="i8" Width="16" Height="16" Offset="0x2A70" />
|
||||
<DList Name="object_zo_DL_002BA0" Offset="0x2BA0" />
|
||||
<DList Name="object_zo_DL_002C10" Offset="0x2C10" />
|
||||
|
||||
<!-- Effects -->
|
||||
<Texture Name="gZoraBubbleTex" OutName="zora_bubble" Format="ia8" Width="16" Height="16" Offset="0x28B0" />
|
||||
<DList Name="gZoraBubbleMaterialDL" Offset="0x29F0" />
|
||||
<DList Name="gZoraBubbleModelDL" Offset="0x2A50" />
|
||||
|
||||
<Texture Name="gZoraSplashTex" OutName="zora_splash" Format="i8" Width="16" Height="16" Offset="0x2A70" />
|
||||
<DList Name="gZoraSplashMaterialDL" Offset="0x2BA0" />
|
||||
<DList Name="gZoraSplashModelDL" Offset="0x2C10" />
|
||||
|
||||
<!-- Animations -->
|
||||
<Animation Name="gZoraSurfacingAnim" Offset="0x3610" />
|
||||
<Animation Name="object_zo_Anim_004168" Offset="0x4168" />
|
||||
<Animation Name="gZoraTreadingWaterAnim" Offset="0x4168" />
|
||||
<Animation Name="gZoraIdleAnim" Offset="0x4248" />
|
||||
<Texture Name="gZoraTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x4260" />
|
||||
<Texture Name="gZoraFinTex" OutName="fin" Format="ci8" Width="32" Height="32" Offset="0x4460" />
|
||||
<Texture Name="gZoraBackAndHeadTailTex" OutName="back_head_tail" Format="ci8" Width="32" Height="64" Offset="0x4860" />
|
||||
<Texture Name="object_zo_Tex_005060" OutName="tex_005060" Format="ci8" Width="8" Height="8" Offset="0x5060" />
|
||||
<Texture Name="gZoraEyeOpenTex" OutName="eye_open" Format="rgba16" Width="32" Height="32" Offset="0x50A0" />
|
||||
<Texture Name="gZoraEyeHalfTex" OutName="eye_half" Format="rgba16" Width="32" Height="32" Offset="0x58A0" />
|
||||
<Texture Name="gZoraEyeClosedTex" OutName="eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x60A0" />
|
||||
<Texture Name="gZoraMouthTex" OutName="mouth" Format="rgba16" Width="32" Height="32" Offset="0x68A0" />
|
||||
<Texture Name="gZoraHandTex" OutName="hand" Format="ci8" Width="16" Height="16" Offset="0x70A0" />
|
||||
<Texture Name="gZoraKneeTex" OutName="knee" Format="ci8" Width="8" Height="8" Offset="0x71A0" />
|
||||
|
||||
<!-- Textures -->
|
||||
<Texture Name="gZoraTLUT" OutName="zora_tlut" Format="rgba16" Width="16" Height="16" Offset="0x4260" />
|
||||
<Texture Name="gZoraFinTex" OutName="zora_fin" Format="ci8" Width="32" Height="32" Offset="0x4460" />
|
||||
<Texture Name="gZoraBackAndHeadTailTex" OutName="zora_back_head_tail" Format="ci8" Width="32" Height="64" Offset="0x4860" />
|
||||
<Texture Name="gZoraSkinTex" OutName="zora_skin" Format="ci8" Width="8" Height="8" Offset="0x5060" />
|
||||
<Texture Name="gZoraEyeOpenTex" OutName="zora_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x50A0" />
|
||||
<Texture Name="gZoraEyeHalfTex" OutName="zora_eye_half" Format="rgba16" Width="32" Height="32" Offset="0x58A0" />
|
||||
<Texture Name="gZoraEyeClosedTex" OutName="zora_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x60A0" />
|
||||
<Texture Name="gZoraMouthTex" OutName="zora_mouth" Format="rgba16" Width="32" Height="32" Offset="0x68A0" />
|
||||
<Texture Name="gZoraHandTex" OutName="zora_hand" Format="ci8" Width="16" Height="16" Offset="0x70A0" />
|
||||
<Texture Name="gZoraKneeTex" OutName="zora_knee" Format="ci8" Width="8" Height="8" Offset="0x71A0" />
|
||||
|
||||
<!-- DLists -->
|
||||
<DList Name="gZoraPelvisDL" Offset="0xA2A0" />
|
||||
<DList Name="gZoraTorsoDL" Offset="0xA448" />
|
||||
<DList Name="gZoraHeadDL" Offset="0xA7C0" />
|
||||
@@ -42,37 +53,44 @@
|
||||
<DList Name="gZoraLeftThighDL" Offset="0xC858" />
|
||||
<DList Name="gZoraLeftShinDL" Offset="0xCB38" />
|
||||
<DList Name="gZoraLeftFootDL" Offset="0xCE10" />
|
||||
<Limb Name="gZoraPelvisLimb" Type="Standard" EnumName="OBJECT_ZO_LIMB_01" Offset="0xD0D8" />
|
||||
<Limb Name="gZoraLeftThighLimb" Type="Standard" EnumName="OBJECT_ZO_LIMB_02" Offset="0xD0E4" />
|
||||
<Limb Name="gZoraLeftShinLimb" Type="Standard" EnumName="OBJECT_ZO_LIMB_03" Offset="0xD0F0" />
|
||||
<Limb Name="gZoraLeftFootLimb" Type="Standard" EnumName="OBJECT_ZO_LIMB_04" Offset="0xD0FC" />
|
||||
<Limb Name="gZoraRightThighLimb" Type="Standard" EnumName="OBJECT_ZO_LIMB_05" Offset="0xD108" />
|
||||
<Limb Name="gZoraRightShinLimb" Type="Standard" EnumName="OBJECT_ZO_LIMB_06" Offset="0xD114" />
|
||||
<Limb Name="gZoraRightFootLimb" Type="Standard" EnumName="OBJECT_ZO_LIMB_07" Offset="0xD120" />
|
||||
<Limb Name="gZoraTorsoLimb" Type="Standard" EnumName="OBJECT_ZO_LIMB_08" Offset="0xD12C" />
|
||||
<Limb Name="gZoraLeftUpperArmLimb" Type="Standard" EnumName="OBJECT_ZO_LIMB_09" Offset="0xD138" />
|
||||
<Limb Name="gZoraLeftForearmLimb" Type="Standard" EnumName="OBJECT_ZO_LIMB_0A" Offset="0xD144" />
|
||||
<Limb Name="gZoraLeftHandLimb" Type="Standard" EnumName="OBJECT_ZO_LIMB_0B" Offset="0xD150" />
|
||||
<Limb Name="gZoraRightUpperArmLimb" Type="Standard" EnumName="OBJECT_ZO_LIMB_0C" Offset="0xD15C" />
|
||||
<Limb Name="gZoraRightForearmLimb" Type="Standard" EnumName="OBJECT_ZO_LIMB_0D" Offset="0xD168" />
|
||||
<Limb Name="gZoraRightHandLimb" Type="Standard" EnumName="OBJECT_ZO_LIMB_0E" Offset="0xD174" />
|
||||
<Limb Name="gZoraHeadLimb" Type="Standard" EnumName="OBJECT_ZO_LIMB_0F" Offset="0xD180" />
|
||||
<Limb Name="gZoraHeadTail1Limb" Type="Standard" EnumName="OBJECT_ZO_LIMB_10" Offset="0xD18C" />
|
||||
<Limb Name="gZoraHeadTail2Limb" Type="Standard" EnumName="OBJECT_ZO_LIMB_11" Offset="0xD198" />
|
||||
<Limb Name="gZoraHeadTail3Limb" Type="Standard" EnumName="OBJECT_ZO_LIMB_12" Offset="0xD1A4" />
|
||||
<Limb Name="gZoraHeadTailFinLimb" Type="Standard" EnumName="OBJECT_ZO_LIMB_13" Offset="0xD1B0" />
|
||||
<Skeleton Name="gZoraSkel" Type="Flex" LimbType="Standard" LimbNone="OBJECT_ZO_LIMB_NONE" LimbMax="OBJECT_ZO_LIMB_MAX" EnumName="object_zo_Limbs" Offset="0xD208" />
|
||||
<DList Name="object_zo_DL_00D220" Offset="0xD220" />
|
||||
<DList Name="object_zo_DL_00D288" Offset="0xD288" />
|
||||
|
||||
<!-- Skeleton -->
|
||||
<Limb Name="gZoraPelvisLimb" Type="Standard" EnumName="ZORA_LIMB_PELVIS" Offset="0xD0D8" />
|
||||
<Limb Name="gZoraLeftThighLimb" Type="Standard" EnumName="ZORA_LIMB_LEFT_THIGH" Offset="0xD0E4" />
|
||||
<Limb Name="gZoraLeftShinLimb" Type="Standard" EnumName="ZORA_LIMB_LEFT_SHIN" Offset="0xD0F0" />
|
||||
<Limb Name="gZoraLeftFootLimb" Type="Standard" EnumName="ZORA_LIMB_LEFT_FOOT" Offset="0xD0FC" />
|
||||
<Limb Name="gZoraRightThighLimb" Type="Standard" EnumName="ZORA_LIMB_RIGHT_THIGH" Offset="0xD108" />
|
||||
<Limb Name="gZoraRightShinLimb" Type="Standard" EnumName="ZORA_LIMB_RIGHT_SHIN" Offset="0xD114" />
|
||||
<Limb Name="gZoraRightFootLimb" Type="Standard" EnumName="ZORA_LIMB_RIGHT_FOOT" Offset="0xD120" />
|
||||
<Limb Name="gZoraTorsoLimb" Type="Standard" EnumName="ZORA_LIMB_TORSO" Offset="0xD12C" />
|
||||
<Limb Name="gZoraLeftUpperArmLimb" Type="Standard" EnumName="ZORA_LIMB_LEFT_UPPER_ARM" Offset="0xD138" />
|
||||
<Limb Name="gZoraLeftForearmLimb" Type="Standard" EnumName="ZORA_LIMB_LEFT_FOREARM" Offset="0xD144" />
|
||||
<Limb Name="gZoraLeftHandLimb" Type="Standard" EnumName="ZORA_LIMB_LEFT_HAND" Offset="0xD150" />
|
||||
<Limb Name="gZoraRightUpperArmLimb" Type="Standard" EnumName="ZORA_LIMB_RIGHT_UPPER_ARM" Offset="0xD15C" />
|
||||
<Limb Name="gZoraRightForearmLimb" Type="Standard" EnumName="ZORA_LIMB_RIGHT_FOREARM" Offset="0xD168" />
|
||||
<Limb Name="gZoraRightHandLimb" Type="Standard" EnumName="ZORA_LIMB_RIGHT_HAND" Offset="0xD174" />
|
||||
<Limb Name="gZoraHeadLimb" Type="Standard" EnumName="ZORA_LIMB_HEAD" Offset="0xD180" />
|
||||
<Limb Name="gZoraHeadTail1Limb" Type="Standard" EnumName="ZORA_LIMB_HEAD_TAIL_1" Offset="0xD18C" />
|
||||
<Limb Name="gZoraHeadTail2Limb" Type="Standard" EnumName="ZORA_LIMB_HEAD_TAIL_2" Offset="0xD198" />
|
||||
<Limb Name="gZoraHeadTail3Limb" Type="Standard" EnumName="ZORA_LIMB_HEAD_TAIL_3" Offset="0xD1A4" />
|
||||
<Limb Name="gZoraHeadTailFinLimb" Type="Standard" EnumName="ZORA_LIMB_HEAD_TAIL_FIN" Offset="0xD1B0" />
|
||||
<Skeleton Name="gZoraSkel" Type="Flex" LimbType="Standard" LimbNone="ZORA_LIMB_NONE" LimbMax="ZORA_LIMB_MAX" EnumName="ZoraLimbs" Offset="0xD208" />
|
||||
|
||||
<!-- Effects -->
|
||||
<DList Name="gZoraRippleMaterialDL" Offset="0xD220" />
|
||||
<DList Name="gZoraRippleModelDL" Offset="0xD288" />
|
||||
|
||||
<DList Name="object_zo_DL_00D2A0" Offset="0xD2A0" />
|
||||
<DList Name="object_zo_DL_00D2B8" Offset="0xD2B8" />
|
||||
<Animation Name="object_zo_Anim_00DE20" Offset="0xDE20" />
|
||||
<Animation Name="object_zo_Anim_00DF54" Offset="0xDF54" />
|
||||
<Animation Name="object_zo_Anim_00E400" Offset="0xE400" />
|
||||
<Animation Name="object_zo_Anim_00EDF0" Offset="0xEDF0" />
|
||||
<Animation Name="object_zo_Anim_00F4E8" Offset="0xF4E8" />
|
||||
<Animation Name="object_zo_Anim_00FDF0" Offset="0xFDF0" />
|
||||
<Animation Name="object_zo_Anim_010B18" Offset="0x10B18" />
|
||||
<Animation Name="object_zo_Anim_011424" Offset="0x11424" />
|
||||
|
||||
<!-- Animations -->
|
||||
<Animation Name="gZoraStandAnim" Offset="0xDE20" />
|
||||
<Animation Name="gZoraListenAnim" Offset="0xDF54" />
|
||||
<Animation Name="gZoraRunAnim" Offset="0xE400" />
|
||||
<Animation Name="gZoraBobHandAnim" Offset="0xEDF0" />
|
||||
<Animation Name="gZoraSitAnim" Offset="0xF4E8" />
|
||||
<Animation Name="gZoraFixSpeakerStartAnim" Offset="0xFDF0" />
|
||||
<Animation Name="gZoraFixSpeakerLoopAnim" Offset="0x10B18" />
|
||||
<Animation Name="gZoraFixSpeakerEndAnim" Offset="0x11424" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -216,7 +216,7 @@ void EnRecepgirl_Update(Actor *thisx, GlobalContext *globalCtx) {
|
||||
Vec3s sp30;
|
||||
|
||||
this->actionFunc(this, globalCtx);
|
||||
func_800E9250(globalCtx, &this->actor, &this->unk_2AE, &sp30, this->actor.focus.pos);
|
||||
Actor_TrackPlayer(globalCtx, &this->actor, &this->unk_2AE, &sp30, this->actor.focus.pos);
|
||||
func_80C100DC(this);
|
||||
}
|
||||
|
||||
@@ -287,7 +287,7 @@ That's probably as much as we can do on functions for now. Next let's think abou
|
||||
- data/bss
|
||||
- intrafunction/stack variables
|
||||
|
||||
and this is roughly the order of preference for naming them (although not necessarily the logical order to determine what they do). This actor is quite limited in the last category: only `sp30` is unnamed at the moment. Even though `func_800E9250` is decomped, the purpose of the argument in which `sp30` is placed is not clear (and, indeed, is not named), so it's probably best to leave it unnamed for now. (With greater experience, you might analyse `func_800E9250` to work out what this argument is for, but let's not worry about that for now.)
|
||||
and this is roughly the order of preference for naming them (although not necessarily the logical order to determine what they do). This actor is quite limited in the last category: only `sp30` is unnamed at the moment. Even though `Actor_TrackPlayer` is decomped, the purpose of the argument in which `sp30` is placed is not clear (and, indeed, is not named), so it's probably best to leave it unnamed for now. (With greater experience, you might analyse `Actor_TrackPlayer` to work out what this argument is for, but let's not worry about that for now.)
|
||||
|
||||
As for the struct, there are two unnamed variables at the moment:
|
||||
```C
|
||||
|
||||
@@ -422,7 +422,7 @@ void EnRecepgirl_Update(Actor *thisx, GlobalContext *globalCtx) {
|
||||
? sp30;
|
||||
|
||||
this->actionFunc(this, globalCtx);
|
||||
func_800E9250(globalCtx, (Actor *) this, this + 0x2AE, (Vec3s *) &sp30, (bitwise Vec3f) this->actor.focus.pos.x, this->actor.focus.pos.y, this->actor.focus.pos.z);
|
||||
Actor_TrackPlayer(globalCtx, (Actor *) this, this + 0x2AE, (Vec3s *) &sp30, (bitwise Vec3f) this->actor.focus.pos.x, this->actor.focus.pos.y, this->actor.focus.pos.z);
|
||||
func_80C100DC(this);
|
||||
}
|
||||
```
|
||||
@@ -440,13 +440,13 @@ void EnRecepgirl_Update(Actor *thisx, GlobalContext *globalCtx) {
|
||||
? sp30;
|
||||
|
||||
this->actionFunc(this, globalCtx);
|
||||
func_800E9250(globalCtx, &this->actor, this + 0x2AE, (Vec3s *) &sp30, (bitwise Vec3f) this->actor.focus.pos.x, this->actor.focus.pos.y, this->actor.focus.pos.z);
|
||||
Actor_TrackPlayer(globalCtx, &this->actor, this + 0x2AE, (Vec3s *) &sp30, (bitwise Vec3f) this->actor.focus.pos.x, this->actor.focus.pos.y, this->actor.focus.pos.z);
|
||||
func_80C100DC(this);
|
||||
}
|
||||
```
|
||||
Now, our problem is `func_800E9250`. The arguments all look terrible! Indeed, if we look at the actual function in `src/code/code_800E8EA0.c` (found by searching), we find that it should be
|
||||
Now, our problem is `Actor_TrackPlayer`. The arguments all look terrible! Indeed, if we look at the actual function in `src/code/code_800E8EA0.c` (found by searching), we find that it should be
|
||||
```C
|
||||
s32 func_800E9250(GlobalContext* globalCtx, Actor* actor, Vec3s* param_3, Vec3s* param_4, Vec3f param_5)
|
||||
s32 Actor_TrackPlayer(GlobalContext* globalCtx, Actor* actor, Vec3s* headRot, Vec3s* torsoRot, Vec3f focusPos)
|
||||
```
|
||||
So mips2c has made a bit of a mess here:
|
||||
- the third argument should be a `Vec3s`. Hence `this + 0x2AE` is a `Vec3s*`, and so `this->unk_2AE` is a `Vec3s`
|
||||
@@ -460,7 +460,7 @@ void EnRecepgirl_Update(EnRecepgirl *this, GlobalContext *globalCtx) {
|
||||
Vec3s sp30;
|
||||
|
||||
this->actionFunc(this, globalCtx);
|
||||
func_800E9250(globalCtx, &this->actor, &this->unk_2AE, &sp30, this->actor.focus.pos);
|
||||
Actor_TrackPlayer(globalCtx, &this->actor, &this->unk_2AE, &sp30, this->actor.focus.pos);
|
||||
func_80C100DC(this);
|
||||
}
|
||||
```
|
||||
@@ -490,7 +490,7 @@ void EnRecepgirl_Update(Actor *thisx, GlobalContext *globalCtx) {
|
||||
Vec3s sp30;
|
||||
|
||||
this->actionFunc(this, globalCtx);
|
||||
func_800E9250(globalCtx, &this->actor, &this->unk_2AE, &sp30, this->actor.focus.pos);
|
||||
Actor_TrackPlayer(globalCtx, &this->actor, &this->unk_2AE, &sp30, this->actor.focus.pos);
|
||||
func_80C100DC(this);
|
||||
}
|
||||
```
|
||||
|
||||
+8
-6
@@ -216,6 +216,7 @@
|
||||
#define GPACK_RGBA5551(r, g, b, a) ((((r)<<8) & 0xf800) | \
|
||||
(((g)<<3) & 0x7c0) | \
|
||||
(((b)>>2) & 0x3e) | ((a) & 0x1))
|
||||
#define GPACK_IA16(i, a) (((i) << 8) | (a))
|
||||
#define GPACK_ZDZ(z, dz) ((z) << 2 | (dz))
|
||||
|
||||
/*
|
||||
@@ -283,6 +284,7 @@
|
||||
#define G_TEXTURE_GEN 0x00040000
|
||||
#define G_TEXTURE_GEN_LINEAR 0x00080000
|
||||
#define G_LOD 0x00100000 /* NOT IMPLEMENTED */
|
||||
#define G_LIGHTING_POSITIONAL 0x00400000
|
||||
#if (defined(F3DEX_GBI)||defined(F3DLP_GBI))
|
||||
# define G_CLIPPING 0x00800000
|
||||
#else
|
||||
@@ -3877,7 +3879,7 @@ _DW({ \
|
||||
|
||||
#define gDPLoadTextureBlock_4b(pkt, timg, fmt, width, height, \
|
||||
pal, cms, cmt, masks, maskt, shifts, shiftt) \
|
||||
{ \
|
||||
_DW({ \
|
||||
gDPSetTextureImage(pkt, fmt, G_IM_SIZ_16b, 1, timg); \
|
||||
gDPSetTile(pkt, fmt, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, \
|
||||
cmt, maskt, shiftt, cms, masks, shifts); \
|
||||
@@ -3892,7 +3894,7 @@ _DW({ \
|
||||
gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, \
|
||||
((width)-1) << G_TEXTURE_IMAGE_FRAC, \
|
||||
((height)-1) << G_TEXTURE_IMAGE_FRAC); \
|
||||
}
|
||||
})
|
||||
|
||||
/* Load fix rww 27jun95 */
|
||||
/* The S at the end means odd lines are already word Swapped */
|
||||
@@ -4245,7 +4247,7 @@ _DW({ \
|
||||
#define gDPLoadMultiTile_4b(pkt, timg, tmem, rtile, fmt, width, height, \
|
||||
uls, ult, lrs, lrt, pal, \
|
||||
cms, cmt, masks, maskt, shifts, shiftt) \
|
||||
{ \
|
||||
_DW({ \
|
||||
gDPSetTextureImage(pkt, fmt, G_IM_SIZ_8b, ((width)>>1), timg); \
|
||||
gDPSetTile(pkt, fmt, G_IM_SIZ_8b, \
|
||||
(((((lrs)-(uls)+1)>>1)+7)>>3), tmem, \
|
||||
@@ -4267,7 +4269,7 @@ _DW({ \
|
||||
(ult)<<G_TEXTURE_IMAGE_FRAC, \
|
||||
(lrs)<<G_TEXTURE_IMAGE_FRAC, \
|
||||
(lrt)<<G_TEXTURE_IMAGE_FRAC); \
|
||||
}
|
||||
})
|
||||
|
||||
#define gsDPLoadTextureTile_4b(timg, fmt, width, height, \
|
||||
uls, ult, lrs, lrt, pal, \
|
||||
@@ -4430,7 +4432,7 @@ _DW({ \
|
||||
#ifndef _HW_VERSION_1
|
||||
|
||||
#define gDPLoadTLUT(pkt, count, tmemaddr, dram) \
|
||||
{ \
|
||||
_DW({ \
|
||||
gDPSetTextureImage(pkt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, dram); \
|
||||
gDPTileSync(pkt); \
|
||||
gDPSetTile(pkt, 0, 0, 0, tmemaddr, \
|
||||
@@ -4438,7 +4440,7 @@ _DW({ \
|
||||
gDPLoadSync(pkt); \
|
||||
gDPLoadTLUTCmd(pkt, G_TX_LOADTILE, ((count)-1)); \
|
||||
gDPPipeSync(pkt); \
|
||||
}
|
||||
})
|
||||
|
||||
#else /* **** WORKAROUND hardware 1 load_tlut bug ****** */
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user