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Document object_rd, document En_Rd and En_Railgibud, and clean up En_Talk_Gibud (#604)
* Document object_rd + use it in rd and railgibud * Move limb enum to rd.h, share it across all redead actors * Copy over head/body rotation and effect documentation from Talk_Gibud to the other two * Minor spacing things in Talk_Gibud * Import tons of symbols from Talk_Gibud into Railgibud * Always set actionFunc last in Setup functions * Document the isInvincible struct var (thanks kz) * More railgibud struct documentation * Cutscene-related struct names * Damage effect enum for Railgibud * Damage effect enum for Rd * Use the UpdateDamage name that everyone else uses * Grab/Type enums in Railgibud * Document EnRailgibud_MoveGrabbedPlayerAwayFromWall * Document EnRailgibud_PlayerInRangeWithCorrectState * Document EnRailgibud_PlayerOutOfRange * Document path stuff in Railgibud * More Railgibud junk * Enum for animations * Minor documentation on effect stuff * Document Railgibud sink into ground * Document most of Railgibud that was left * Clarify one function name * Use player2, since I guess func_800B8E58 takes Player* now * Make Talk_Gibud/Railgibud consistent with each other in style * Name a few Rd functions * Name some dancing functions * Make define for is Redead * Define for if the Redead is frozen * Make most params access use TYPE * Document some Rd types * Document grab fail functions * Port a few more names from other Gibdo actors * More Rd documentation * Document alpha * Document walk to home functions * Document deathTimer in Rd * Some more timers documented * Document damageEffect struct var * Name all functions in Rd * Document unk_3E4 * Document grab stuff * Document mourning state * Document action states * Name all remaining variables * Document remaining EnRdType * Document all types of Redead * Use ACTOR_FLAGs * Verbose player stateflags * CheckCollision -> UpdateCollision * Try to explain what makes Rd different from the others better * Last changes before PR * Move the limb enum to the object * Remove unnecessary includes from the .c files * Format after sync
This commit is contained in:
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@@ -1,114 +1,114 @@
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<Root>
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<File Name="object_rd" Segment="6">
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<Animation Name="object_rd_Anim_0009C4" Offset="0x9C4" />
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<Animation Name="object_rd_Anim_000F1C" Offset="0xF1C" />
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<Animation Name="object_rd_Anim_001600" Offset="0x1600" />
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<Texture Name="object_rd_Tex_001610" OutName="tex_001610" Format="rgba16" Width="64" Height="32" Offset="0x1610" />
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<Texture Name="object_rd_Tex_002610" OutName="tex_002610" Format="rgba16" Width="32" Height="16" Offset="0x2610" />
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<DList Name="object_rd_DL_004270" Offset="0x4270" />
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<DList Name="object_rd_DL_004350" Offset="0x4350" />
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<DList Name="object_rd_DL_0044C0" Offset="0x44C0" />
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<DList Name="object_rd_DL_004628" Offset="0x4628" />
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<DList Name="object_rd_DL_004730" Offset="0x4730" />
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<DList Name="object_rd_DL_004830" Offset="0x4830" />
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<DList Name="object_rd_DL_004930" Offset="0x4930" />
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<DList Name="object_rd_DL_004A38" Offset="0x4A38" />
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<DList Name="object_rd_DL_004B38" Offset="0x4B38" />
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<DList Name="object_rd_DL_004C38" Offset="0x4C38" />
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<DList Name="object_rd_DL_004D48" Offset="0x4D48" />
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<DList Name="object_rd_DL_004E40" Offset="0x4E40" />
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<DList Name="object_rd_DL_004F58" Offset="0x4F58" />
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<DList Name="object_rd_DL_005068" Offset="0x5068" />
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<DList Name="object_rd_DL_005160" Offset="0x5160" />
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<Limb Name="object_rd_Standardlimb_005258" Type="Standard" Offset="0x5258" />
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<Limb Name="object_rd_Standardlimb_005264" Type="Standard" Offset="0x5264" />
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<Limb Name="object_rd_Standardlimb_005270" Type="Standard" Offset="0x5270" />
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<Limb Name="object_rd_Standardlimb_00527C" Type="Standard" Offset="0x527C" />
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<Limb Name="object_rd_Standardlimb_005288" Type="Standard" Offset="0x5288" />
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<Limb Name="object_rd_Standardlimb_005294" Type="Standard" Offset="0x5294" />
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<Limb Name="object_rd_Standardlimb_0052A0" Type="Standard" Offset="0x52A0" />
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<Limb Name="object_rd_Standardlimb_0052AC" Type="Standard" Offset="0x52AC" />
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<Limb Name="object_rd_Standardlimb_0052B8" Type="Standard" Offset="0x52B8" />
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<Limb Name="object_rd_Standardlimb_0052C4" Type="Standard" Offset="0x52C4" />
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<Limb Name="object_rd_Standardlimb_0052D0" Type="Standard" Offset="0x52D0" />
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<Limb Name="object_rd_Standardlimb_0052DC" Type="Standard" Offset="0x52DC" />
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<Limb Name="object_rd_Standardlimb_0052E8" Type="Standard" Offset="0x52E8" />
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<Limb Name="object_rd_Standardlimb_0052F4" Type="Standard" Offset="0x52F4" />
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<Limb Name="object_rd_Standardlimb_005300" Type="Standard" Offset="0x5300" />
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<Limb Name="object_rd_Standardlimb_00530C" Type="Standard" Offset="0x530C" />
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<Limb Name="object_rd_Standardlimb_005318" Type="Standard" Offset="0x5318" />
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<Limb Name="object_rd_Standardlimb_005324" Type="Standard" Offset="0x5324" />
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<Limb Name="object_rd_Standardlimb_005330" Type="Standard" Offset="0x5330" />
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<Limb Name="object_rd_Standardlimb_00533C" Type="Standard" Offset="0x533C" />
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<Limb Name="object_rd_Standardlimb_005348" Type="Standard" Offset="0x5348" />
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<Limb Name="object_rd_Standardlimb_005354" Type="Standard" Offset="0x5354" />
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<Limb Name="object_rd_Standardlimb_005360" Type="Standard" Offset="0x5360" />
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<Limb Name="object_rd_Standardlimb_00536C" Type="Standard" Offset="0x536C" />
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<Limb Name="object_rd_Standardlimb_005378" Type="Standard" Offset="0x5378" />
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<Skeleton Name="object_rd_Skel_0053E8" Type="Flex" LimbType="Standard" Offset="0x53E8" />
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<Animation Name="object_rd_Anim_005DF4" Offset="0x5DF4" />
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<Animation Name="object_rd_Anim_0061E4" Offset="0x61E4" />
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<Animation Name="object_rd_Anim_006678" Offset="0x6678" />
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<Animation Name="object_rd_Anim_006B08" Offset="0x6B08" />
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<Animation Name="object_rd_Anim_006EEC" Offset="0x6EEC" />
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<Animation Name="object_rd_Anim_0073A4" Offset="0x73A4" />
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<Animation Name="object_rd_Anim_007BBC" Offset="0x7BBC" />
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<Animation Name="object_rd_Anim_0081A8" Offset="0x81A8" />
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<Animation Name="object_rd_Anim_009298" Offset="0x9298" />
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<Animation Name="object_rd_Anim_009900" Offset="0x9900" />
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<Animation Name="object_rd_Anim_00A450" Offset="0xA450" />
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<Animation Name="object_rd_Anim_00ABE0" Offset="0xABE0" />
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<Texture Name="object_rd_Tex_00ABF0" OutName="tex_00ABF0" Format="rgba16" Width="32" Height="64" Offset="0xABF0" />
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<Texture Name="object_rd_Tex_00BBF0" OutName="tex_00BBF0" Format="rgba16" Width="32" Height="64" Offset="0xBBF0" />
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<Texture Name="object_rd_Tex_00CBF0" OutName="tex_00CBF0" Format="rgba16" Width="16" Height="32" Offset="0xCBF0" />
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<Texture Name="object_rd_Tex_00CFF0" OutName="tex_00CFF0" Format="rgba16" Width="16" Height="32" Offset="0xCFF0" />
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<Texture Name="object_rd_Tex_00D3F0" OutName="tex_00D3F0" Format="i8" Width="32" Height="32" Offset="0xD3F0" />
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<Texture Name="object_rd_Tex_00D7F0" OutName="tex_00D7F0" Format="rgba16" Width="32" Height="64" Offset="0xD7F0" />
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<Texture Name="object_rd_Tex_00E7F0" OutName="tex_00E7F0" Format="rgba16" Width="32" Height="16" Offset="0xE7F0" />
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<DList Name="object_rd_DL_00FAB0" Offset="0xFAB0" />
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<DList Name="object_rd_DL_00FBD8" Offset="0xFBD8" />
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<DList Name="object_rd_DL_00FED0" Offset="0xFED0" />
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<DList Name="object_rd_DL_00FFB0" Offset="0xFFB0" />
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<DList Name="object_rd_DL_010070" Offset="0x10070" />
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<DList Name="object_rd_DL_010140" Offset="0x10140" />
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<DList Name="object_rd_DL_010218" Offset="0x10218" />
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<DList Name="object_rd_DL_0102E8" Offset="0x102E8" />
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<DList Name="object_rd_DL_0103B8" Offset="0x103B8" />
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<DList Name="object_rd_DL_0104F8" Offset="0x104F8" />
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<DList Name="object_rd_DL_0105D8" Offset="0x105D8" />
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<DList Name="object_rd_DL_0106A0" Offset="0x106A0" />
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<DList Name="object_rd_DL_010768" Offset="0x10768" />
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<DList Name="object_rd_DL_010848" Offset="0x10848" />
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<DList Name="object_rd_DL_010910" Offset="0x10910" />
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<Limb Name="object_rd_Standardlimb_0109F8" Type="Standard" Offset="0x109F8" />
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<Limb Name="object_rd_Standardlimb_010A04" Type="Standard" Offset="0x10A04" />
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<Limb Name="object_rd_Standardlimb_010A10" Type="Standard" Offset="0x10A10" />
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<Limb Name="object_rd_Standardlimb_010A1C" Type="Standard" Offset="0x10A1C" />
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<Limb Name="object_rd_Standardlimb_010A28" Type="Standard" Offset="0x10A28" />
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<Limb Name="object_rd_Standardlimb_010A34" Type="Standard" Offset="0x10A34" />
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<Limb Name="object_rd_Standardlimb_010A40" Type="Standard" Offset="0x10A40" />
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<Limb Name="object_rd_Standardlimb_010A4C" Type="Standard" Offset="0x10A4C" />
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<Limb Name="object_rd_Standardlimb_010A58" Type="Standard" Offset="0x10A58" />
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<Limb Name="object_rd_Standardlimb_010A64" Type="Standard" Offset="0x10A64" />
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<Limb Name="object_rd_Standardlimb_010A70" Type="Standard" Offset="0x10A70" />
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<Limb Name="object_rd_Standardlimb_010A7C" Type="Standard" Offset="0x10A7C" />
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<Limb Name="object_rd_Standardlimb_010A88" Type="Standard" Offset="0x10A88" />
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<Limb Name="object_rd_Standardlimb_010A94" Type="Standard" Offset="0x10A94" />
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<Limb Name="object_rd_Standardlimb_010AA0" Type="Standard" Offset="0x10AA0" />
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<Limb Name="object_rd_Standardlimb_010AAC" Type="Standard" Offset="0x10AAC" />
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<Limb Name="object_rd_Standardlimb_010AB8" Type="Standard" Offset="0x10AB8" />
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<Limb Name="object_rd_Standardlimb_010AC4" Type="Standard" Offset="0x10AC4" />
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<Limb Name="object_rd_Standardlimb_010AD0" Type="Standard" Offset="0x10AD0" />
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<Limb Name="object_rd_Standardlimb_010ADC" Type="Standard" Offset="0x10ADC" />
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<Limb Name="object_rd_Standardlimb_010AE8" Type="Standard" Offset="0x10AE8" />
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<Limb Name="object_rd_Standardlimb_010AF4" Type="Standard" Offset="0x10AF4" />
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<Limb Name="object_rd_Standardlimb_010B00" Type="Standard" Offset="0x10B00" />
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<Limb Name="object_rd_Standardlimb_010B0C" Type="Standard" Offset="0x10B0C" />
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<Limb Name="object_rd_Standardlimb_010B18" Type="Standard" Offset="0x10B18" />
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<Skeleton Name="object_rd_Skel_010B88" Type="Flex" LimbType="Standard" Offset="0x10B88" />
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<Animation Name="object_rd_Anim_0113EC" Offset="0x113EC" />
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<Animation Name="object_rd_Anim_0118D8" Offset="0x118D8" />
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<Animation Name="object_rd_Anim_011DB8" Offset="0x11DB8" />
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<Animation Name="object_rd_Anim_01216C" Offset="0x1216C" />
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<Animation Name="gGibdoRedeadArmsUpStartAnim" Offset="0x9C4" /> <!-- Original name is "gibud_banzai" ("cheering"?)-->
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<Animation Name="gGibdoRedeadArmsUpLoopAnim" Offset="0xF1C" /> <!-- Original name is "gibud_banzai_loop" -->
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<Animation Name="gGibdoRedeadConvulsionAnim" Offset="0x1600" /> <!-- Original name is "gibud_keiren" ("convulsion") -->
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<Texture Name="gGibdoWrappingTex" OutName="gibdo_wrapping" Format="rgba16" Width="64" Height="32" Offset="0x1610" />
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<Texture Name="gGibdoEyeTex" OutName="gibdo_eye" Format="rgba16" Width="32" Height="16" Offset="0x2610" />
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<DList Name="gGibdoPelvisDL" Offset="0x4270" />
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<DList Name="gGibdoHeadDL" Offset="0x4350" />
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<DList Name="gGibdoTorsoDL" Offset="0x44C0" />
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<DList Name="gGibdoRightShoulderAndUpperArmDL" Offset="0x4628" />
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<DList Name="gGibdoRightForearmDL" Offset="0x4730" />
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<DList Name="gGibdoRightHandDL" Offset="0x4830" />
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<DList Name="gGibdoLeftShoulderAndUpperArmDL" Offset="0x4930" />
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<DList Name="gGibdoLeftForearmDL" Offset="0x4A38" />
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<DList Name="gGibdoLeftHandDL" Offset="0x4B38" />
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<DList Name="gGibdoRightThighDL" Offset="0x4C38" />
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<DList Name="gGibdoRightShinDL" Offset="0x4D48" />
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<DList Name="gGibdoRightFootDL" Offset="0x4E40" />
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<DList Name="gGibdoLeftThighDL" Offset="0x4F58" />
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<DList Name="gGibdoLeftShinDL" Offset="0x5068" />
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<DList Name="gGibdoLeftFootDL" Offset="0x5160" />
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<Limb Name="gGibdoRootLimb" Type="Standard" EnumName="GIBDO_LIMB_ROOT" Offset="0x5258" />
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<Limb Name="gGibdoLeftLegRootLimb" Type="Standard" EnumName="GIBDO_LIMB_LEFT_LEG_ROOT" Offset="0x5264" />
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<Limb Name="gGibdoLeftThighLimb" Type="Standard" EnumName="GIBDO_LIMB_LEFT_THIGH" Offset="0x5270" />
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<Limb Name="gGibdoLeftShinLimb" Type="Standard" EnumName="GIBDO_LIMB_LEFT_SHIN" Offset="0x527C" />
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<Limb Name="gGibdoLeftAnkleLimb" Type="Standard" EnumName="GIBDO_LIMB_LEFT_ANKLE" Offset="0x5288" />
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<Limb Name="gGibdoLeftFootLimb" Type="Standard" EnumName="GIBDO_LIMB_LEFT_FOOT" Offset="0x5294" />
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<Limb Name="gGibdoRightLegRootLimb" Type="Standard" EnumName="GIBDO_LIMB_RIGHT_LEG_ROOT" Offset="0x52A0" />
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<Limb Name="gGibdoRightThighLimb" Type="Standard" EnumName="GIBDO_LIMB_RIGHT_THIGH" Offset="0x52AC" />
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<Limb Name="gGibdoRightShinLimb" Type="Standard" EnumName="GIBDO_LIMB_RIGHT_SHIN" Offset="0x52B8" />
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<Limb Name="gGibdoRightAnkleLimb" Type="Standard" EnumName="GIBDO_LIMB_RIGHT_ANKLE" Offset="0x52C4" />
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<Limb Name="gGibdoRightFootLimb" Type="Standard" EnumName="GIBDO_LIMB_RIGHT_FOOT" Offset="0x52D0" />
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<Limb Name="gGibdoUpperBodyRootLimb" Type="Standard" EnumName="GIBDO_LIMB_UPPER_BODY_ROOT" Offset="0x52DC" />
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<Limb Name="gGibdoUpperBodyLimb" Type="Standard" EnumName="GIBDO_LIMB_UPPER_BODY" Offset="0x52E8" />
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<Limb Name="gGibdoTorsoLimb" Type="Standard" EnumName="GIBDO_LIMB_TORSO" Offset="0x52F4" />
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<Limb Name="gGibdoLeftArmRootLimb" Type="Standard" EnumName="GIBDO_LIMB_LEFT_ARM_ROOT" Offset="0x5300" />
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<Limb Name="gGibdoLeftShoulderAndUpperArmLimb" Type="Standard" EnumName="GIBDO_LIMB_LEFT_SHOULDER_AND_UPPER_ARM" Offset="0x530C" />
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<Limb Name="gGibdoLeftForearmLimb" Type="Standard" EnumName="GIBDO_LIMB_LEFT_FOREARM" Offset="0x5318" />
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<Limb Name="gGibdoLeftHandLimb" Type="Standard" EnumName="GIBDO_LIMB_LEFT_HAND" Offset="0x5324" />
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<Limb Name="gGibdoRightArmRootLimb" Type="Standard" EnumName="GIBDO_LIMB_RIGHT_ARM_ROOT" Offset="0x5330" />
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<Limb Name="gGibdoRightShoulderAndUpperArmLimb" Type="Standard" EnumName="GIBDO_LIMB_RIGHT_SHOULDER_AND_UPPER_ARM" Offset="0x533C" />
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<Limb Name="gGibdoRightForearmLimb" Type="Standard" EnumName="GIBDO_LIMB_RIGHT_FOREARM" Offset="0x5348" />
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<Limb Name="gGibdoRightHandLimb" Type="Standard" EnumName="GIBDO_LIMB_RIGHT_HAND" Offset="0x5354" />
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<Limb Name="gGibdoHeadRootLimb" Type="Standard" EnumName="GIBDO_LIMB_HEAD_ROOT" Offset="0x5360" />
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<Limb Name="gGibdoHeadLimb" Type="Standard" EnumName="GIBDO_LIMB_HEAD" Offset="0x536C" />
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<Limb Name="gGibdoPelvisLimb" Type="Standard" EnumName="GIBDO_LIMB_PELVIS" Offset="0x5378" />
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<Skeleton Name="gGibdoSkel" Type="Flex" LimbType="Standard" LimbNone="GIBDO_LIMB_NONE" LimbMax="GIBDO_LIMB_MAX" EnumName="GibdoLimbs" Offset="0x53E8" />
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<Animation Name="gGibdoRedeadSlumpStartAnim" Offset="0x5DF4" /> <!-- Original name is "gibud_stop" -->
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<Animation Name="gGibdoRedeadSlumpLoopAnim" Offset="0x61E4" /> <!-- Original name is "gibud_stop_loop" -->
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<Animation Name="gGibdoRedeadGrabAttackAnim" Offset="0x6678" /> <!-- Original name is "re_dead_attack" -->
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<Animation Name="gGibdoRedeadGrabEndAnim" Offset="0x6B08" /> <!-- Original name is "re_dead_attack_end" -->
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<Animation Name="gGibdoRedeadGrabStartAnim" Offset="0x6EEC" /> <!-- Original name is "re_dead_attack_start" -->
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<Animation Name="gGibdoRedeadLookBackAnim" Offset="0x73A4" /> <!-- Original name is "re_dead_back_turn" -->
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<Animation Name="gGibdoRedeadWipingTearsAnim" Offset="0x7BBC" /> <!-- Original name is "re_dead_cry" -->
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<Animation Name="gGibdoRedeadSobbingAnim" Offset="0x81A8" /> <!-- Original name is "re_dead_cryB" -->
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<Animation Name="gGibdoRedeadDeathAnim" Offset="0x9298" /> <!-- Original name is "re_dead_down" -->
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<Animation Name="gGibdoRedeadDamageAnim" Offset="0x9900" /> <!-- Original name is "re_dead_hit" -->
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<Animation Name="gGibdoRedeadStandUpAnim" Offset="0xA450" /> <!-- Original name is "re_dead_standing" -->
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<Animation Name="gGibdoRedeadIdleAnim" Offset="0xABE0" /> <!-- Original name is "re_dead_wait" -->
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<Texture Name="gRedeadBackTex" OutName="redead_back" Format="rgba16" Width="32" Height="64" Offset="0xABF0" />
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<Texture Name="gRedeadTorsoTex" OutName="redead_torso" Format="rgba16" Width="32" Height="64" Offset="0xBBF0" />
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<Texture Name="gRedeadFingersAndToesTex" OutName="redead_fingers_and_toes" Format="rgba16" Width="16" Height="32" Offset="0xCBF0" />
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<Texture Name="gRedeadMuscleTex" OutName="redead_muscle" Format="rgba16" Width="16" Height="32" Offset="0xCFF0" />
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<Texture Name="gRedeadMaskTex" OutName="redead_mask" Format="i8" Width="32" Height="32" Offset="0xD3F0" />
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<Texture Name="gRedeadFaceTex" OutName="redead_face" Format="rgba16" Width="32" Height="64" Offset="0xD7F0" />
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<Texture Name="gRedeadHipsTex" OutName="redead_hips" Format="rgba16" Width="32" Height="16" Offset="0xE7F0" />
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<DList Name="gRedeadPelvisDL" Offset="0xFAB0" />
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<DList Name="gRedeadTorsoDL" Offset="0xFBD8" />
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<DList Name="gRedeadLeftShoulderAndUpperArmDL" Offset="0xFED0" />
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<DList Name="gRedeadLeftForearmDL" Offset="0xFFB0" />
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||||
<DList Name="gRedeadLeftHandDL" Offset="0x10070" />
|
||||
<DList Name="gRedeadRightShoulderAndUpperArmDL" Offset="0x10140" />
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||||
<DList Name="gRedeadRightForearmDL" Offset="0x10218" />
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||||
<DList Name="gRedeadRightHandDL" Offset="0x102E8" />
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<DList Name="gRedeadHeadDL" Offset="0x103B8" />
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||||
<DList Name="gRedeadLeftThighDL" Offset="0x104F8" />
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||||
<DList Name="gRedeadLeftShinDL" Offset="0x105D8" />
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||||
<DList Name="gRedeadLeftFootDL" Offset="0x106A0" />
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||||
<DList Name="gRedeadRightThighDL" Offset="0x10768" />
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||||
<DList Name="gRedeadRightShinDL" Offset="0x10848" />
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||||
<DList Name="gRedeadRightFootDL" Offset="0x10910" />
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||||
<Limb Name="gRedeadRootLimb" Type="Standard" EnumName="REDEAD_LIMB_ROOT" Offset="0x109F8" />
|
||||
<Limb Name="gRedeadLeftLegRootLimb" Type="Standard" EnumName="REDEAD_LIMB_LEFT_LEG_ROOT" Offset="0x10A04" />
|
||||
<Limb Name="gRedeadLeftThighLimb" Type="Standard" EnumName="REDEAD_LIMB_LEFT_THIGH" Offset="0x10A10" />
|
||||
<Limb Name="gRedeadLeftShinLimb" Type="Standard" EnumName="REDEAD_LIMB_LEFT_SHIN" Offset="0x10A1C" />
|
||||
<Limb Name="gRedeadLeftAnkleLimb" Type="Standard" EnumName="REDEAD_LIMB_LEFT_ANKLE" Offset="0x10A28" />
|
||||
<Limb Name="gRedeadLeftFootLimb" Type="Standard" EnumName="REDEAD_LIMB_LEFT_FOOT" Offset="0x10A34" />
|
||||
<Limb Name="gRedeadRightLegRootLimb" Type="Standard" EnumName="REDEAD_LIMB_RIGHT_LEG_ROOT" Offset="0x10A40" />
|
||||
<Limb Name="gRedeadRightThighLimb" Type="Standard" EnumName="REDEAD_LIMB_RIGHT_THIGH" Offset="0x10A4C" />
|
||||
<Limb Name="gRedeadRightShinLimb" Type="Standard" EnumName="REDEAD_LIMB_RIGHT_SHIN" Offset="0x10A58" />
|
||||
<Limb Name="gRedeadRightAnkleLimb" Type="Standard" EnumName="REDEAD_LIMB_RIGHT_ANKLE" Offset="0x10A64" />
|
||||
<Limb Name="gRedeadRightFootLimb" Type="Standard" EnumName="REDEAD_LIMB_RIGHT_FOOT" Offset="0x10A70" />
|
||||
<Limb Name="gRedeadUpperBodyRootLimb" Type="Standard" EnumName="REDEAD_LIMB_UPPER_BODY_ROOT" Offset="0x10A7C" />
|
||||
<Limb Name="gRedeadUpperBodyLimb" Type="Standard" EnumName="REDEAD_LIMB_UPPER_BODY" Offset="0x10A88" />
|
||||
<Limb Name="gRedeadTorsoLimb" Type="Standard" EnumName="REDEAD_LIMB_TORSO" Offset="0x10A94" />
|
||||
<Limb Name="gRedeadLeftArmRootLimb" Type="Standard" EnumName="REDEAD_LIMB_LEFT_ARM_ROOT" Offset="0x10AA0" />
|
||||
<Limb Name="gRedeadLeftShoulderAndUpperArmLimb" Type="Standard" EnumName="REDEAD_LIMB_LEFT_SHOULDER_AND_UPPER_ARM" Offset="0x10AAC" />
|
||||
<Limb Name="gRedeadLeftForearmLimb" Type="Standard" EnumName="REDEAD_LIMB_LEFT_FOREARM" Offset="0x10AB8" />
|
||||
<Limb Name="gRedeadLeftHandLimb" Type="Standard" EnumName="REDEAD_LIMB_LEFT_HAND" Offset="0x10AC4" />
|
||||
<Limb Name="gRedeadRightArmRootLimb" Type="Standard" EnumName="REDEAD_LIMB_RIGHT_ARM_ROOT" Offset="0x10AD0" />
|
||||
<Limb Name="gRedeadRightShoulderAndUpperArmLimb" Type="Standard" EnumName="REDEAD_LIMB_RIGHT_SHOULDER_AND_UPPER_ARM" Offset="0x10ADC" />
|
||||
<Limb Name="gRedeadRightForearmLimb" Type="Standard" EnumName="REDEAD_LIMB_RIGHT_FOREARM" Offset="0x10AE8" />
|
||||
<Limb Name="gRedeadRightHandLimb" Type="Standard" EnumName="REDEAD_LIMB_RIGHT_HAND" Offset="0x10AF4" />
|
||||
<Limb Name="gRedeadHeadRootLimb" Type="Standard" EnumName="REDEAD_LIMB_HEAD_ROOT" Offset="0x10B00" />
|
||||
<Limb Name="gRedeadHeadLimb" Type="Standard" EnumName="REDEAD_LIMB_HEAD" Offset="0x10B0C" />
|
||||
<Limb Name="gRedeadPelvisLimb" Type="Standard" EnumName="REDEAD_LIMB_PELVIS" Offset="0x10B18" />
|
||||
<Skeleton Name="gRedeadSkel" Type="Flex" LimbType="Standard" LimbNone="REDEAD_LIMB_NONE" LimbMax="REDEAD_LIMB_MAX" EnumName="RedeadLimbs" Offset="0x10B88" />
|
||||
<Animation Name="gGibdoRedeadWalkAnim" Offset="0x113EC" /> <!-- Original name is "re_dead_walk" -->
|
||||
<Animation Name="gGibdoRedeadPirouetteAnim" Offset="0x118D8" /> <!-- Original name is "wait_baree" ("ballet") -->
|
||||
<Animation Name="gGibdoRedeadClappingDanceAnim" Offset="0x11DB8" /> <!-- Original name is "wait_dance_b" -->
|
||||
<Animation Name="gGibdoRedeadSquattingDanceAnim" Offset="0x1216C" /> <!-- Original name is "wait_kosakku" ("Cossack" as in "Cossack Dance") -->
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -2,49 +2,57 @@
|
||||
#define Z_EN_RAILGIBUD_H
|
||||
|
||||
#include "global.h"
|
||||
#include "objects/object_rd/object_rd.h"
|
||||
|
||||
struct EnRailgibud;
|
||||
|
||||
typedef void (*EnRailgibudActionFunc)(struct EnRailgibud*, GlobalContext*);
|
||||
|
||||
#define ENRAILGIBUD_GET_7F(thisx) ((thisx)->params & 0x7F)
|
||||
#define ENRAILGIBUD_GET_80(thisx) ((thisx)->params & 0x80)
|
||||
#define ENRAILGIBUD_GET_FF00(thisx) (((thisx)->params & 0xFF00) >> 8)
|
||||
#define ENRAILGIBUD_GET_CUTSCENE_TYPE(thisx) ((thisx)->params & 0x7F)
|
||||
#define ENRAILGIBUD_IS_CUTSCENE_TYPE(thisx) ((thisx)->params & 0x80)
|
||||
#define ENRAILGIBUD_GET_PATH(thisx) (((thisx)->params & 0xFF00) >> 8)
|
||||
|
||||
typedef struct EnRailgibud {
|
||||
/* 0x0000 */ Actor actor;
|
||||
/* 0x0144 */ ColliderCylinder collider;
|
||||
/* 0x0190 */ SkelAnime skelAnime;
|
||||
/* 0x01D4 */ EnRailgibudActionFunc actionFunc;
|
||||
/* 0x01D8 */ Vec3f unk_1D8[15];
|
||||
/* 0x028C */ s32 unk_28C;
|
||||
/* 0x01D8 */ Vec3f limbPos[15];
|
||||
/* 0x028C */ s32 limbIndex;
|
||||
/* 0x0290 */ UNK_TYPE1 unk290[0x4];
|
||||
/* 0x0294 */ Vec3s* unk_294;
|
||||
/* 0x0298 */ s32 unk_298;
|
||||
/* 0x029C */ s32 unk_29C;
|
||||
/* 0x02A0 */ f32 unk_2A0;
|
||||
/* 0x02A4 */ f32 unk_2A4;
|
||||
/* 0x02A8 */ Vec3s jointTable[26];
|
||||
/* 0x0344 */ Vec3s morphTable[26];
|
||||
/* 0x03E0 */ UNK_TYPE1 unk3E0[0x2];
|
||||
/* 0x03E2 */ s16 unk_3E2;
|
||||
/* 0x03E4 */ UNK_TYPE1 unk3E4[0x4];
|
||||
/* 0x03E8 */ s16 unk_3E8;
|
||||
/* 0x03EA */ UNK_TYPE1 unk3EA[0x2];
|
||||
/* 0x03EC */ s16 unk_3EC;
|
||||
/* 0x03EE */ s16 unk_3EE;
|
||||
/* 0x03F0 */ s16 unk_3F0;
|
||||
/* 0x03F2 */ s16 unk_3F2;
|
||||
/* 0x03F4 */ s16 unk_3F4;
|
||||
/* 0x03F6 */ s16 unk_3F6;
|
||||
/* 0x03F8 */ s16 unk_3F8;
|
||||
/* 0x03FA */ s16 unk_3FA;
|
||||
/* 0x03FC */ u16 unk_3FC;
|
||||
/* 0x03FE */ u16 unk_3FE;
|
||||
/* 0x0294 */ Vec3s* points;
|
||||
/* 0x0298 */ s32 currentPoint;
|
||||
/* 0x029C */ s32 pathCount;
|
||||
/* 0x02A0 */ f32 effectAlpha;
|
||||
/* 0x02A4 */ f32 effectScale;
|
||||
/* 0x02A8 */ Vec3s jointTable[GIBDO_LIMB_MAX];
|
||||
/* 0x0344 */ Vec3s morphTable[GIBDO_LIMB_MAX];
|
||||
/* 0x03E0 */ Vec3s headRotation;
|
||||
/* 0x03E6 */ Vec3s upperBodyRotation;
|
||||
/* 0x03EC */ s16 shouldWalkForward; // Only used by the "main" Gibdo
|
||||
/* 0x03EE */ s16 shouldWalkForwardNextFrame; // Only used by the "main" Gibdo
|
||||
/* 0x03F0 */ union {
|
||||
s16 grabState;
|
||||
s16 cutsceneAnimationIndex;
|
||||
};
|
||||
/* 0x03F2 */ union {
|
||||
s16 playerStunWaitTimer; // Cannot stun the player if this is non-zero
|
||||
s16 grabDamageTimer;
|
||||
s16 headShakeTimer;
|
||||
s16 stunTimer;
|
||||
s16 deathTimer;
|
||||
s16 sinkTimer;
|
||||
};
|
||||
/* 0x03F4 */ s16 grabWaitTimer; // Cannot grab the player if this is non-zero
|
||||
/* 0x03F6 */ s16 effectTimer;
|
||||
/* 0x03F8 */ s16 type;
|
||||
/* 0x03FA */ s16 isInvincible;
|
||||
/* 0x03FC */ u16 actorActionCommand;
|
||||
/* 0x03FE */ u16 csAction;
|
||||
/* 0x0400 */ u16 textId;
|
||||
/* 0x0402 */ s16 unk_402;
|
||||
/* 0x0404 */ u8 unk_404;
|
||||
/* 0x0405 */ s8 unk_405;
|
||||
/* 0x0402 */ s16 timeInitialized; // unused other than setting it
|
||||
/* 0x0404 */ u8 effectType;
|
||||
/* 0x0405 */ s8 unk_405; // related to player->unk_ADD
|
||||
} EnRailgibud; // size = 0x408
|
||||
|
||||
extern const ActorInit En_Railgibud_InitVars;
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -2,58 +2,74 @@
|
||||
#define Z_EN_RD_H
|
||||
|
||||
#include "global.h"
|
||||
#include "objects/object_rd/object_rd.h"
|
||||
|
||||
struct EnRd;
|
||||
|
||||
typedef void (*EnRdActionFunc)(struct EnRd*, GlobalContext*);
|
||||
typedef void (*EnRdFunc)(struct EnRd*);
|
||||
typedef void (*EnRdSetupDanceFunc)(struct EnRd*);
|
||||
|
||||
#define ENRD_GET_80(thisx) ((thisx)->params & 0x80)
|
||||
#define ENRD_GET_FF00(thisx) (((thisx)->params & 0xFF00) >> 8)
|
||||
#define EN_RD_GET_80(thisx) ((thisx)->params & 0x80)
|
||||
#define EN_RD_GET_FLAGS(thisx) (((thisx)->params & 0xFF00) >> 8)
|
||||
#define EN_RD_GET_TYPE(thisx) ((thisx)->params)
|
||||
#define EN_RD_GET_SWITCH_FLAG(this) ((this)->flags & 0x7F)
|
||||
|
||||
enum {
|
||||
/* -2 */ ENRD_GET_MINUS_2 = -2,
|
||||
/* -1 */ ENRD_GET_MINUS_1 = -1,
|
||||
/* 0x00 */ ENRD_GET_0 = 0,
|
||||
/* 0x01 */ ENRD_GET_1,
|
||||
/* 0x02 */ ENRD_GET_2,
|
||||
/* 0x03 */ ENRD_GET_3,
|
||||
/* 0x04 */ ENRD_GET_4,
|
||||
/* 0x05 */ ENRD_GET_5,
|
||||
};
|
||||
#define EN_RD_FLAG_CANNOT_FREEZE_PLAYER (1 << 7)
|
||||
|
||||
typedef enum {
|
||||
/* -3 */ EN_RD_TYPE_GIBDO_RISING_OUT_OF_COFFIN = -3, // Unused OoT leftover
|
||||
/* -2 */ EN_RD_TYPE_GIBDO = -2, // Unused OoT leftover
|
||||
/* -1 */ EN_RD_TYPE_DOES_NOT_MOURN = -1, // Unused OoT leftover
|
||||
/* 0 */ EN_RD_TYPE_DOES_NOT_MOURN_IF_WALKING = 0, // Unused OoT leftover. Still mourns, but it must come to a complete stop first
|
||||
/* 1 */ EN_RD_TYPE_REGULAR, // Unused OoT leftover
|
||||
/* 2 */ EN_RD_TYPE_CRYING, // Unused in the final game
|
||||
/* 3 */ EN_RD_TYPE_INVISIBLE, // Unused OoT leftover
|
||||
/* 4 */ EN_RD_TYPE_FROZEN, // Unused in the final game
|
||||
/* 5 */ EN_RD_TYPE_SQUATTING_DANCE,
|
||||
/* 6 */ EN_RD_TYPE_CLAPPING_DANCE,
|
||||
/* 7 */ EN_RD_TYPE_PIROUETTE,
|
||||
} EnRdType;
|
||||
|
||||
typedef struct EnRd {
|
||||
/* 0x0000 */ Actor actor;
|
||||
/* 0x0144 */ SkelAnime skelAnime;
|
||||
/* 0x0188 */ EnRdActionFunc actionFunc;
|
||||
/* 0x018C */ EnRdFunc unkFunc;
|
||||
/* 0x018C */ EnRdSetupDanceFunc setupDanceFunc;
|
||||
/* 0x0190 */ ColliderCylinder collider;
|
||||
/* 0x01DC */ Vec3f unk_1DC[15];
|
||||
/* 0x0290 */ s32 unk_290;
|
||||
/* 0x0294 */ f32 unk_294;
|
||||
/* 0x0298 */ f32 unk_298;
|
||||
/* 0x029C */ Vec3s jointTable[26];
|
||||
/* 0x0338 */ Vec3s morphTable[26];
|
||||
/* 0x03D4 */ s16 unk_3D4;
|
||||
/* 0x03D6 */ s16 unk_3D6;
|
||||
/* 0x03D8 */ s16 unk_3D8;
|
||||
/* 0x03DA */ s16 unk_3DA;
|
||||
/* 0x03DC */ s16 unk_3DC;
|
||||
/* 0x03DE */ s16 unk_3DE;
|
||||
/* 0x03E0 */ s16 unk_3E0;
|
||||
/* 0x03E2 */ s16 unk_3E2;
|
||||
/* 0x03E4 */ s16 unk_3E4;
|
||||
/* 0x03E6 */ s16 unk_3E6;
|
||||
/* 0x03E8 */ u8 unk_3E8;
|
||||
/* 0x03E9 */ u8 unk_3E9;
|
||||
/* 0x03EA */ u8 unk_3EA;
|
||||
/* 0x03EB */ u8 unk_3EB;
|
||||
/* 0x03EC */ u8 unk_3EC;
|
||||
/* 0x03ED */ u8 unk_3ED;
|
||||
/* 0x03EE */ u8 unk_3EE;
|
||||
/* 0x03EF */ u8 unk_3EF;
|
||||
/* 0x03F0 */ u8 unk_3F0;
|
||||
/* 0x03F1 */ s8 unk_3F1;
|
||||
/* 0x01DC */ Vec3f limbPos[15];
|
||||
/* 0x0290 */ s32 limbIndex;
|
||||
/* 0x0294 */ f32 effectAlpha;
|
||||
/* 0x0298 */ f32 effectScale;
|
||||
/* 0x029C */ Vec3s jointTable[REDEAD_LIMB_MAX];
|
||||
/* 0x0338 */ Vec3s morphTable[REDEAD_LIMB_MAX];
|
||||
/* 0x03D4 */ s16 headShakeTimer;
|
||||
/* 0x03D6 */ union {
|
||||
s16 animationJudderTimer;
|
||||
s16 stunTimer;
|
||||
s16 deathTimer;
|
||||
s16 coffinRiseForwardAccelTimer;
|
||||
};
|
||||
/* 0x03D8 */ s16 headYRotation;
|
||||
/* 0x03DA */ s16 upperBodyYRotation;
|
||||
/* 0x03DC */ s16 flags;
|
||||
/* 0x03DE */ s16 alpha;
|
||||
/* 0x03E0 */ s16 sunsSongStunTimer;
|
||||
/* 0x03E2 */ UNK_TYPE1 unk3E2[0x2];
|
||||
/* 0x03E4 */ union {
|
||||
s16 danceEndTimer;
|
||||
s16 pirouetteRotationalVelocity;
|
||||
};
|
||||
/* 0x03E6 */ s16 effectTimer;
|
||||
/* 0x03E8 */ u8 effectType;
|
||||
/* 0x03E9 */ u8 stunnedBySunsSong;
|
||||
/* 0x03EA */ u8 grabDamageTimer;
|
||||
/* 0x03EB */ u8 grabState;
|
||||
/* 0x03EC */ u8 isMourning;
|
||||
/* 0x03ED */ u8 playerStunWaitTimer; // Cannot stun the player if this is non-zero
|
||||
/* 0x03EE */ u8 grabWaitTimer; // Cannot grab the player if this is non-zero
|
||||
/* 0x03EF */ u8 action;
|
||||
/* 0x03F0 */ u8 damageEffect;
|
||||
/* 0x03F1 */ s8 unk_3F1; // related to player->unk_ADD
|
||||
} EnRd; // size = 0x3F4
|
||||
|
||||
extern const ActorInit En_Rd_InitVars;
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -2,51 +2,11 @@
|
||||
#define Z_EN_TALK_GIBUD_H
|
||||
|
||||
#include "global.h"
|
||||
#include "objects/object_rd/object_rd.h"
|
||||
|
||||
#define EN_TALK_GIBUD_REQUESTED_ITEM_INDEX(thisx) ((thisx)->params & 0xF)
|
||||
#define EN_TALK_GIBUD_SWITCH_FLAG(thisx) (((thisx)->params & 0xFF0) >> 4)
|
||||
|
||||
typedef enum {
|
||||
/* 0 */ EN_TALK_GIBUD_TYPE_GIBDO,
|
||||
/* 1 */ EN_TALK_GIBUD_TYPE_REDEAD,
|
||||
} EnTalkGibudType;
|
||||
|
||||
typedef enum {
|
||||
/* 0 */ EN_TALK_GIBUD_GRAB_START,
|
||||
/* 1 */ EN_TALK_GIBUD_GRAB_ATTACK,
|
||||
/* 2 */ EN_TALK_GIBUD_GRAB_RELEASE,
|
||||
} EnTalkGibudGrabState;
|
||||
|
||||
typedef enum {
|
||||
/* 0 */ EN_TALK_GIBUD_LIMB_NONE,
|
||||
/* 1 */ EN_TALK_GIBUD_LIMB_ROOT, // Root of Left Leg Root, Right Leg Root, Upper Body Root, and Pelvis
|
||||
/* 2 */ EN_TALK_GIBUD_LIMB_LEFT_LEG_ROOT,
|
||||
/* 3 */ EN_TALK_GIBUD_LIMB_LEFT_THIGH,
|
||||
/* 4 */ EN_TALK_GIBUD_LIMB_LEFT_LOWER_LEG,
|
||||
/* 5 */ EN_TALK_GIBUD_LIMB_LEFT_FOOT_ROOT,
|
||||
/* 6 */ EN_TALK_GIBUD_LIMB_LEFT_FOOT,
|
||||
/* 7 */ EN_TALK_GIBUD_LIMB_RIGHT_LEG_ROOT,
|
||||
/* 8 */ EN_TALK_GIBUD_LIMB_RIGHT_THIGH,
|
||||
/* 9 */ EN_TALK_GIBUD_LIMB_RIGHT_LOWER_LEG,
|
||||
/* 10 */ EN_TALK_GIBUD_LIMB_RIGHT_FOOT_ROOT,
|
||||
/* 11 */ EN_TALK_GIBUD_LIMB_RIGHT_FOOT,
|
||||
/* 12 */ EN_TALK_GIBUD_LIMB_UPPER_BODY_ROOT,
|
||||
/* 13 */ EN_TALK_GIBUD_LIMB_UPPER_BODY, // Root of Torso
|
||||
/* 14 */ EN_TALK_GIBUD_LIMB_TORSO, // Root of Left Arm Root, Right Arm Root, and Head Root
|
||||
/* 15 */ EN_TALK_GIBUD_LIMB_LEFT_ARM_ROOT,
|
||||
/* 16 */ EN_TALK_GIBUD_LIMB_LEFT_SHOULDER_AND_UPPER_ARM,
|
||||
/* 17 */ EN_TALK_GIBUD_LIMB_LEFT_FOREARM,
|
||||
/* 18 */ EN_TALK_GIBUD_LIMB_LEFT_HAND,
|
||||
/* 19 */ EN_TALK_GIBUD_LIMB_RIGHT_ARM_ROOT,
|
||||
/* 20 */ EN_TALK_GIBUD_LIMB_RIGHT_SHOULDER_AND_UPPER_ARM,
|
||||
/* 21 */ EN_TALK_GIBUD_LIMB_RIGHT_FOREARM,
|
||||
/* 22 */ EN_TALK_GIBUD_LIMB_RIGHT_HAND,
|
||||
/* 23 */ EN_TALK_GIBUD_LIMB_HEAD_ROOT,
|
||||
/* 24 */ EN_TALK_GIBUD_LIMB_HEAD,
|
||||
/* 25 */ EN_TALK_GIBUD_LIMB_PELVIS,
|
||||
/* 26 */ EN_TALK_GIBUD_LIMB_MAX,
|
||||
} EnTalkGibudLimbs;
|
||||
|
||||
struct EnTalkGibud;
|
||||
|
||||
typedef void (*EnTalkGibudActionFunc)(struct EnTalkGibud*, GlobalContext*);
|
||||
@@ -63,19 +23,19 @@ typedef struct EnTalkGibud {
|
||||
/* 0x298 */ s32 switchFlag;
|
||||
/* 0x29C */ f32 effectAlpha;
|
||||
/* 0x2A0 */ f32 effectScale;
|
||||
/* 0x2A4 */ Vec3s jointTable[EN_TALK_GIBUD_LIMB_MAX];
|
||||
/* 0x340 */ Vec3s morphTable[EN_TALK_GIBUD_LIMB_MAX];
|
||||
/* 0x2A4 */ Vec3s jointTable[GIBDO_LIMB_MAX];
|
||||
/* 0x340 */ Vec3s morphTable[GIBDO_LIMB_MAX];
|
||||
/* 0x3DC */ s16 textId;
|
||||
/* 0x3DE */ Vec3s headRotation;
|
||||
/* 0x3E4 */ Vec3s upperBodyRotation;
|
||||
/* 0x3EA */ union {
|
||||
s16 playerStunWaitTimer; // Cannot stun the player if this is non-zero
|
||||
s16 grabDamageTimer;
|
||||
s16 headShakeTimer;
|
||||
s16 stunTimer;
|
||||
s16 deathTimer;
|
||||
s16 disappearanceTimer;
|
||||
};
|
||||
s16 playerStunWaitTimer; // Cannot stun the player if this is non-zero
|
||||
s16 grabDamageTimer;
|
||||
s16 headShakeTimer;
|
||||
s16 stunTimer;
|
||||
s16 deathTimer;
|
||||
s16 disappearanceTimer;
|
||||
};
|
||||
/* 0x3EC */ s16 grabState;
|
||||
/* 0x3EE */ s16 grabWaitTimer; // Cannot grab the player if this is non-zero
|
||||
/* 0x3F0 */ s16 effectTimer;
|
||||
|
||||
+93
-93
@@ -6344,49 +6344,49 @@
|
||||
0x808D3754:("func_808D3754",),
|
||||
0x808D3E20:("EnRd_Init",),
|
||||
0x808D414C:("EnRd_Destroy",),
|
||||
0x808D4190:("func_808D4190",),
|
||||
0x808D41FC:("func_808D41FC",),
|
||||
0x808D4260:("func_808D4260",),
|
||||
0x808D4308:("func_808D4308",),
|
||||
0x808D43AC:("func_808D43AC",),
|
||||
0x808D45D4:("func_808D45D4",),
|
||||
0x808D4660:("func_808D4660",),
|
||||
0x808D47DC:("func_808D47DC",),
|
||||
0x808D4868:("func_808D4868",),
|
||||
0x808D49E4:("func_808D49E4",),
|
||||
0x808D4A90:("func_808D4A90",),
|
||||
0x808D4B20:("func_808D4B20",),
|
||||
0x808D4CA8:("func_808D4CA8",),
|
||||
0x808D4DC4:("func_808D4DC4",),
|
||||
0x808D4E60:("func_808D4E60",),
|
||||
0x808D4FE0:("func_808D4FE0",),
|
||||
0x808D506C:("func_808D506C",),
|
||||
0x808D53C0:("func_808D53C0",),
|
||||
0x808D5440:("func_808D5440",),
|
||||
0x808D5660:("func_808D5660",),
|
||||
0x808D56E4:("func_808D56E4",),
|
||||
0x808D586C:("func_808D586C",),
|
||||
0x808D58CC:("func_808D58CC",),
|
||||
0x808D5C54:("func_808D5C54",),
|
||||
0x808D5CCC:("func_808D5CCC",),
|
||||
0x808D5D88:("func_808D5D88",),
|
||||
0x808D5DF4:("func_808D5DF4",),
|
||||
0x808D5E98:("func_808D5E98",),
|
||||
0x808D5F18:("func_808D5F18",),
|
||||
0x808D6008:("func_808D6008",),
|
||||
0x808D6054:("func_808D6054",),
|
||||
0x808D60B0:("func_808D60B0",),
|
||||
0x808D6130:("func_808D6130",),
|
||||
0x808D616C:("func_808D616C",),
|
||||
0x808D6200:("func_808D6200",),
|
||||
0x808D6310:("func_808D6310",),
|
||||
0x808D6388:("func_808D6388",),
|
||||
0x808D64D0:("func_808D64D0",),
|
||||
0x808D65BC:("func_808D65BC",),
|
||||
0x808D66A0:("func_808D66A0",),
|
||||
0x808D6814:("func_808D6814",),
|
||||
0x808D6A94:("func_808D6A94",),
|
||||
0x808D6B64:("func_808D6B64",),
|
||||
0x808D4190:("EnRd_UpdateParentForOtherRedeads",),
|
||||
0x808D41FC:("EnRd_ShouldNotDance",),
|
||||
0x808D4260:("EnRd_SetupDanceIfConditionsMet",),
|
||||
0x808D4308:("EnRd_SetupIdle",),
|
||||
0x808D43AC:("EnRd_Idle",),
|
||||
0x808D45D4:("EnRd_SetupSquattingDance",),
|
||||
0x808D4660:("EnRd_SquattingDance",),
|
||||
0x808D47DC:("EnRd_SetupClappingDance",),
|
||||
0x808D4868:("EnRd_ClappingDance",),
|
||||
0x808D49E4:("EnRd_EndClappingOrSquattingDanceWhenPlayerIsClose",),
|
||||
0x808D4A90:("EnRd_SetupPirouette",),
|
||||
0x808D4B20:("EnRd_Pirouette",),
|
||||
0x808D4CA8:("EnRd_EndPirouetteWhenPlayerIsClose",),
|
||||
0x808D4DC4:("EnRd_SetupRiseFromCoffin",),
|
||||
0x808D4E60:("EnRd_RiseFromCoffin",),
|
||||
0x808D4FE0:("EnRd_SetupWalkToPlayer",),
|
||||
0x808D506C:("EnRd_WalkToPlayer",),
|
||||
0x808D53C0:("EnRd_SetupWalkToHome",),
|
||||
0x808D5440:("EnRd_WalkToHome",),
|
||||
0x808D5660:("EnRd_SetupWalkToParent",),
|
||||
0x808D56E4:("EnRd_WalkToParent",),
|
||||
0x808D586C:("EnRd_SetupGrab",),
|
||||
0x808D58CC:("EnRd_Grab",),
|
||||
0x808D5C54:("EnRd_SetupAttemptPlayerFreeze",),
|
||||
0x808D5CCC:("EnRd_AttemptPlayerFreeze",),
|
||||
0x808D5D88:("EnRd_SetupGrabFail",),
|
||||
0x808D5DF4:("EnRd_GrabFail",),
|
||||
0x808D5E98:("EnRd_SetupTurnAwayAndShakeHead",),
|
||||
0x808D5F18:("EnRd_TurnAwayAndShakeHead",),
|
||||
0x808D6008:("EnRd_SetupStandUp",),
|
||||
0x808D6054:("EnRd_StandUp",),
|
||||
0x808D60B0:("EnRd_SetupCrouch",),
|
||||
0x808D6130:("EnRd_Crouch",),
|
||||
0x808D616C:("EnRd_SetupDamage",),
|
||||
0x808D6200:("EnRd_Damage",),
|
||||
0x808D6310:("EnRd_SetupDead",),
|
||||
0x808D6388:("EnRd_Dead",),
|
||||
0x808D64D0:("EnRd_SetupStunned",),
|
||||
0x808D65BC:("EnRd_Stunned",),
|
||||
0x808D66A0:("EnRd_TurnTowardsPlayer",),
|
||||
0x808D6814:("EnRd_UpdateDamage",),
|
||||
0x808D6A94:("EnRd_UpdateCollision",),
|
||||
0x808D6B64:("EnRd_UpdateEffect",),
|
||||
0x808D6C10:("EnRd_Update",),
|
||||
0x808D6DA0:("EnRd_OverrideLimbDraw",),
|
||||
0x808D6DFC:("EnRd_PostLimbDraw",),
|
||||
@@ -12819,8 +12819,8 @@
|
||||
0x80AFEB0C:("EnTalkGibud_Destroy",),
|
||||
0x80AFEB38:("EnTalkGibud_SetupIdle",),
|
||||
0x80AFEB7C:("EnTalkGibud_Idle",),
|
||||
0x80AFEC08:("EnTalkGibud_SetupAttemptPlayerStun",),
|
||||
0x80AFEC4C:("EnTalkGibud_AttemptStun",),
|
||||
0x80AFEC08:("EnTalkGibud_SetupAttemptPlayerFreeze",),
|
||||
0x80AFEC4C:("EnTalkGibud_AttemptPlayerFreeze",),
|
||||
0x80AFED08:("EnTalkGibud_SetupWalkToPlayer",),
|
||||
0x80AFED7C:("EnTalkGibud_WalkToPlayer",),
|
||||
0x80AFEFD4:("EnTalkGibud_SetupGrab",),
|
||||
@@ -12857,8 +12857,8 @@
|
||||
0x80B00760:("EnTalkGibud_MoveToIdealGrabPositionAndRotation",),
|
||||
0x80B008BC:("EnTalkGibud_PlayAnimation",),
|
||||
0x80B008FC:("EnTalkGibud_MoveWithGravity",),
|
||||
0x80B0094C:("EnTalkGibud_CheckDamageEffect",),
|
||||
0x80B00B8C:("EnTalkGibud_CheckCollision",),
|
||||
0x80B0094C:("EnTalkGibud_UpdateDamage",),
|
||||
0x80B00B8C:("EnTalkGibud_UpdateCollision",),
|
||||
0x80B00C94:("EnTalkGibud_MoveGrabbedPlayerAwayFromWall",),
|
||||
0x80B00D9C:("EnTalkGibud_UpdateEffect",),
|
||||
0x80B00E48:("EnTalkGibud_Update",),
|
||||
@@ -15118,56 +15118,56 @@
|
||||
0x80BA4CB4:("func_80BA4CB4",),
|
||||
0x80BA4E2C:("EnToto_Update",),
|
||||
0x80BA4EFC:("EnToto_Draw",),
|
||||
0x80BA5400:("func_80BA5400",),
|
||||
0x80BA5400:("EnRailgibud_SpawnOtherGibdosAndSetPositionAndRotation",),
|
||||
0x80BA5620:("EnRailgibud_Init",),
|
||||
0x80BA577C:("EnRailgibud_Destroy",),
|
||||
0x80BA57A8:("func_80BA57A8",),
|
||||
0x80BA57F8:("func_80BA57F8",),
|
||||
0x80BA59F0:("func_80BA59F0",),
|
||||
0x80BA5A34:("func_80BA5A34",),
|
||||
0x80BA5AF0:("func_80BA5AF0",),
|
||||
0x80BA5B64:("func_80BA5B64",),
|
||||
0x80BA5DBC:("func_80BA5DBC",),
|
||||
0x80BA5E18:("func_80BA5E18",),
|
||||
0x80BA6054:("func_80BA6054",),
|
||||
0x80BA60B0:("func_80BA60B0",),
|
||||
0x80BA6158:("func_80BA6158",),
|
||||
0x80BA61A0:("func_80BA61A0",),
|
||||
0x80BA6284:("func_80BA6284",),
|
||||
0x80BA62D4:("func_80BA62D4",),
|
||||
0x80BA6440:("func_80BA6440",),
|
||||
0x80BA64AC:("func_80BA64AC",),
|
||||
0x80BA6584:("func_80BA6584",),
|
||||
0x80BA6604:("func_80BA6604",),
|
||||
0x80BA6664:("func_80BA6664",),
|
||||
0x80BA66C8:("func_80BA66C8",),
|
||||
0x80BA6800:("func_80BA6800",),
|
||||
0x80BA6974:("func_80BA6974",),
|
||||
0x80BA6B30:("func_80BA6B30",),
|
||||
0x80BA6B9C:("func_80BA6B9C",),
|
||||
0x80BA6D10:("func_80BA6D10",),
|
||||
0x80BA6DAC:("func_80BA6DAC",),
|
||||
0x80BA6DF8:("func_80BA6DF8",),
|
||||
0x80BA7088:("func_80BA7088",),
|
||||
0x80BA71E4:("func_80BA71E4",),
|
||||
0x80BA7234:("func_80BA7234",),
|
||||
0x80BA7388:("func_80BA7388",),
|
||||
0x80BA7434:("func_80BA7434",),
|
||||
0x80BA7578:("func_80BA7578",),
|
||||
0x80BA76C4:("func_80BA76C4",),
|
||||
0x80BA57A8:("EnRailgibud_SetupWalkInCircles",),
|
||||
0x80BA57F8:("EnRailgibud_WalkInCircles",),
|
||||
0x80BA59F0:("EnRailgibud_SetupAttemptPlayerFreeze",),
|
||||
0x80BA5A34:("EnRailgibud_AttemptPlayerFreeze",),
|
||||
0x80BA5AF0:("EnRailgibud_SetupWalkToPlayer",),
|
||||
0x80BA5B64:("EnRailgibud_WalkToPlayer",),
|
||||
0x80BA5DBC:("EnRailgibud_SetupGrab",),
|
||||
0x80BA5E18:("EnRailgibud_Grab",),
|
||||
0x80BA6054:("EnRailgibud_SetupGrabFail",),
|
||||
0x80BA60B0:("EnRailgibud_GrabFail",),
|
||||
0x80BA6158:("EnRailgibud_SetupTurnAwayAndShakeHead",),
|
||||
0x80BA61A0:("EnRailgibud_TurnAwayAndShakeHead",),
|
||||
0x80BA6284:("EnRailgibud_SetupWalkToHome",),
|
||||
0x80BA62D4:("EnRailgibud_WalkToHome",),
|
||||
0x80BA6440:("EnRailgibud_SetupDamage",),
|
||||
0x80BA64AC:("EnRailgibud_Damage",),
|
||||
0x80BA6584:("EnRailgibud_SetupStunned",),
|
||||
0x80BA6604:("EnRailgibud_Stunned",),
|
||||
0x80BA6664:("EnRailgibud_SetupDead",),
|
||||
0x80BA66C8:("EnRailgibud_Dead",),
|
||||
0x80BA6800:("EnRailgibud_SpawnEffectsForSinkingIntoTheGround",),
|
||||
0x80BA6974:("EnRailgibud_SpawnDust",),
|
||||
0x80BA6B30:("EnRailgibud_UpdateWalkForwardState",),
|
||||
0x80BA6B9C:("EnRailgibud_TurnTowardsPlayer",),
|
||||
0x80BA6D10:("EnRailgibud_PlayerInRangeWithCorrectState",),
|
||||
0x80BA6DAC:("EnRailgibud_PlayerOutOfRange",),
|
||||
0x80BA6DF8:("EnRailgibud_UpdateDamage",),
|
||||
0x80BA7088:("EnRailgibud_MoveToIdealGrabPositionAndRotation",),
|
||||
0x80BA71E4:("EnRailgibud_MoveWithGravity",),
|
||||
0x80BA7234:("EnRailgibud_MoveGrabbedPlayerAwayFromWall",),
|
||||
0x80BA7388:("EnRailgibud_UpdateEffect",),
|
||||
0x80BA7434:("EnRailgibud_CheckForGibdoMask",),
|
||||
0x80BA7578:("EnRailgibud_CheckIfTalkingToPlayer",),
|
||||
0x80BA76C4:("EnRailgibud_UpdateCollision",),
|
||||
0x80BA77A0:("EnRailgibud_Update",),
|
||||
0x80BA7878:("func_80BA7878",),
|
||||
0x80BA789C:("func_80BA789C",),
|
||||
0x80BA78F8:("func_80BA78F8",),
|
||||
0x80BA7878:("EnRailgibud_MainGibdo_DeadUpdate",),
|
||||
0x80BA789C:("EnRailgibud_OverrideLimbDraw",),
|
||||
0x80BA78F8:("EnRailgibud_PostLimbDraw",),
|
||||
0x80BA79D4:("EnRailgibud_Draw",),
|
||||
0x80BA7B6C:("func_80BA7B6C",),
|
||||
0x80BA7C78:("func_80BA7C78",),
|
||||
0x80BA7CF0:("func_80BA7CF0",),
|
||||
0x80BA7D04:("func_80BA7D04",),
|
||||
0x80BA7D14:("func_80BA7D14",),
|
||||
0x80BA7D30:("func_80BA7D30",),
|
||||
0x80BA7DC8:("func_80BA7DC8",),
|
||||
0x80BA8050:("func_80BA8050",),
|
||||
0x80BA7B6C:("EnRailgibud_InitCutsceneGibdo",),
|
||||
0x80BA7C78:("EnRailgibud_InitActorActionCommand",),
|
||||
0x80BA7CF0:("EnRailgibud_SetupDoNothing",),
|
||||
0x80BA7D04:("EnRailgibud_DoNothing",),
|
||||
0x80BA7D14:("EnRailgibud_SetupSinkIntoGround",),
|
||||
0x80BA7D30:("EnRailgibud_SinkIntoGround",),
|
||||
0x80BA7DC8:("EnRailgibud_PerformCutsceneActions",),
|
||||
0x80BA8050:("EnRailgibud_Cutscene_Update",),
|
||||
0x80BA8820:("func_80BA8820",),
|
||||
0x80BA886C:("func_80BA886C",),
|
||||
0x80BA8C4C:("func_80BA8C4C",),
|
||||
|
||||
Reference in New Issue
Block a user