mirror of
https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
Merge branch 'master' into parameter
This commit is contained in:
@@ -14,6 +14,7 @@ tags
|
||||
|
||||
# Project-specific ignores
|
||||
*.z64
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||||
*.sra
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||||
*.bin
|
||||
*.elf
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||||
archive/
|
||||
|
||||
Vendored
+10
@@ -3,6 +3,10 @@ pipeline {
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||||
label 'mm'
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||||
}
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||||
|
||||
options {
|
||||
ansiColor('xterm')
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||||
}
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||||
|
||||
stages {
|
||||
stage('Check formatting') {
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||||
steps {
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||||
@@ -10,6 +14,12 @@ pipeline {
|
||||
sh 'bash -c "tools/check_format.sh 2>&1 >(tee tools/check_format.txt)"'
|
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}
|
||||
}
|
||||
stage('Check relocs') {
|
||||
steps {
|
||||
echo 'Checking relocs on spec...'
|
||||
sh 'bash -c "tools/reloc_spec_check.sh"'
|
||||
}
|
||||
}
|
||||
stage('Copy ROM') {
|
||||
steps {
|
||||
echo 'Setting up ROM...'
|
||||
|
||||
@@ -21,8 +21,9 @@ ifeq ($(NON_MATCHING),1)
|
||||
COMPARE := 0
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||||
endif
|
||||
|
||||
DISASM_FLAGS := --reg-names=o32
|
||||
ifneq ($(FULL_DISASM), 0)
|
||||
DISASM_FLAGS += --full
|
||||
DISASM_FLAGS += --all
|
||||
endif
|
||||
|
||||
PROJECT_DIR := $(dir $(realpath $(firstword $(MAKEFILE_LIST))))
|
||||
@@ -72,6 +73,9 @@ AS := $(MIPS_BINUTILS_PREFIX)as
|
||||
LD := $(MIPS_BINUTILS_PREFIX)ld
|
||||
OBJCOPY := $(MIPS_BINUTILS_PREFIX)objcopy
|
||||
OBJDUMP := $(MIPS_BINUTILS_PREFIX)objdump
|
||||
ASM_PROC := python3 tools/asm-processor/build.py
|
||||
|
||||
ASM_PROC_FLAGS := --input-enc=utf-8 --output-enc=euc-jp
|
||||
|
||||
IINC := -Iinclude -Isrc -Iassets -Ibuild -I.
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||||
|
||||
@@ -98,6 +102,9 @@ MIPS_VERSION := -mips2
|
||||
# we support Microsoft extensions such as anonymous structs, which the compiler does support but warns for their usage. Surpress the warnings with -woff.
|
||||
CFLAGS += -G 0 -non_shared -Xfullwarn -Xcpluscomm $(IINC) -nostdinc -Wab,-r4300_mul -woff 624,649,838,712
|
||||
|
||||
# Use relocations and abi fpr names in the dump
|
||||
OBJDUMP_FLAGS := -d -r -z -Mreg-names=32
|
||||
|
||||
ifeq ($(shell getconf LONG_BIT), 32)
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||||
# Work around memory allocation bug in QEMU
|
||||
export QEMU_GUEST_BASE := 1
|
||||
@@ -133,6 +140,8 @@ ASM_DIRS := $(shell find asm -type d -not -path "asm/non_matchings*") $(shell fi
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||||
|
||||
## Assets binaries (PNGs, JPGs, etc)
|
||||
ASSET_BIN_DIRS := $(shell find assets/* -type d -not -path "assets/xml*")
|
||||
# Prevents building C files that will be #include'd
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||||
ASSET_BIN_DIRS_C_FILES := $(shell find assets/* -type d -not -path "assets/xml*" -not -path "assets/code*" -not -path "assets/overlays*")
|
||||
|
||||
ASSET_FILES_XML := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.xml))
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||||
ASSET_FILES_BIN := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.bin))
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||||
@@ -144,7 +153,7 @@ TEXTURE_FILES_JPG := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.jpg))
|
||||
TEXTURE_FILES_OUT := $(foreach f,$(TEXTURE_FILES_PNG:.png=.inc.c),build/$f) \
|
||||
$(foreach f,$(TEXTURE_FILES_JPG:.jpg=.jpg.inc.c),build/$f) \
|
||||
|
||||
C_FILES := $(foreach dir,$(SRC_DIRS) $(ASSET_BIN_DIRS),$(wildcard $(dir)/*.c))
|
||||
C_FILES := $(foreach dir,$(SRC_DIRS) $(ASSET_BIN_DIRS_C_FILES),$(wildcard $(dir)/*.c))
|
||||
S_FILES := $(shell grep -F "build/asm" spec | sed 's/.*build\/// ; s/\.o\".*/.s/') \
|
||||
$(shell grep -F "build/data" spec | sed 's/.*build\/// ; s/\.o\".*/.s/')
|
||||
BASEROM_FILES := $(shell grep -F "build/baserom" spec | sed 's/.*build\/// ; s/\.o\".*//')
|
||||
@@ -174,7 +183,8 @@ build/src/libultra/flash/%.o: MIPS_VERSION := -mips1
|
||||
|
||||
build/src/code/audio/%.o: OPTFLAGS := -O2
|
||||
|
||||
build/assets/%.o: OPTFLAGS :=
|
||||
build/assets/%.o: OPTFLAGS := -O1
|
||||
build/assets/%.o: ASM_PROC_FLAGS :=
|
||||
|
||||
# file flags
|
||||
build/src/boot_O2_g3/fault.o: CFLAGS += -trapuv
|
||||
@@ -191,19 +201,19 @@ build/src/libultra/libc/llcvt.o: OPTFLAGS := -O1
|
||||
build/src/libultra/libc/llcvt.o: MIPS_VERSION := -mips3 -32
|
||||
|
||||
# cc & asm-processor
|
||||
build/src/boot_O2/%.o: CC := python3 tools/asm-processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
|
||||
build/src/boot_O2_g3/%.o: CC := python3 tools/asm-processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
|
||||
build/src/boot_O2/%.o: CC := $(ASM_PROC) $(ASM_PROC_FLAGS) $(CC) -- $(AS) $(ASFLAGS) --
|
||||
build/src/boot_O2_g3/%.o: CC := $(ASM_PROC) $(ASM_PROC_FLAGS) $(CC) -- $(AS) $(ASFLAGS) --
|
||||
|
||||
build/src/libultra/%.o: CC := python3 tools/asm-processor/build.py $(CC_OLD) -- $(AS) $(ASFLAGS) --
|
||||
build/src/libultra/%.o: CC := $(CC_OLD)
|
||||
# Needed at least until voice is decompiled
|
||||
build/src/libultra/voice/%.o: CC := $(ASM_PROC) $(ASM_PROC_FLAGS) $(CC_OLD) -- $(AS) $(ASFLAGS) --
|
||||
|
||||
build/src/code/%.o: CC := python3 tools/asm-processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
|
||||
build/src/code/audio/%.o: CC := python3 tools/asm-processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
|
||||
build/src/code/%.o: CC := $(ASM_PROC) $(ASM_PROC_FLAGS) $(CC) -- $(AS) $(ASFLAGS) --
|
||||
build/src/code/audio/%.o: CC := $(ASM_PROC) $(ASM_PROC_FLAGS) $(CC) -- $(AS) $(ASFLAGS) --
|
||||
|
||||
build/src/overlays/actors/%.o: CC := python3 tools/asm-processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
|
||||
build/src/overlays/effects/%.o: CC := python3 tools/asm-processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
|
||||
build/src/overlays/fbdemos/%.o: CC := python3 tools/asm-processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
|
||||
build/src/overlays/gamestates/%.o: CC := python3 tools/asm-processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
|
||||
build/src/overlays/kaleido_scope/%.o: CC := python3 tools/asm-processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
|
||||
build/src/overlays/%.o: CC := $(ASM_PROC) $(ASM_PROC_FLAGS) $(CC) -- $(AS) $(ASFLAGS) --
|
||||
|
||||
build/assets/%.o: CC := $(ASM_PROC) $(ASM_PROC_FLAGS) $(CC) -- $(AS) $(ASFLAGS) --
|
||||
|
||||
#### Main Targets ###
|
||||
|
||||
@@ -298,7 +308,7 @@ build/data/%.o: data/%.s
|
||||
build/src/overlays/%.o: src/overlays/%.c
|
||||
$(CC_CHECK) $<
|
||||
$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $<
|
||||
@$(OBJDUMP) -d $@ > $(@:.o=.s)
|
||||
@$(OBJDUMP) $(OBJDUMP_FLAGS) $@ > $(@:.o=.s)
|
||||
# TODO: `() || true` is currently necessary to suppress `Error 1 (ignored)` make warnings caused by `test`, but this will go away if
|
||||
# the following is moved to a separate rule that is only run once when all the required objects have been compiled.
|
||||
$(ZAPD) bovl -eh -i $@ -cfg $< --outputpath $(@D)/$(notdir $(@D))_reloc.s
|
||||
@@ -308,21 +318,21 @@ build/src/overlays/%.o: src/overlays/%.c
|
||||
build/src/%.o: src/%.c
|
||||
$(CC_CHECK) $<
|
||||
$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $<
|
||||
@$(OBJDUMP) -d $@ > $(@:.o=.s)
|
||||
@$(OBJDUMP) $(OBJDUMP_FLAGS) $@ > $(@:.o=.s)
|
||||
$(RM_MDEBUG)
|
||||
|
||||
build/src/libultra/libc/ll.o: src/libultra/libc/ll.c
|
||||
$(CC_CHECK) $<
|
||||
$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $<
|
||||
python3 tools/set_o32abi_bit.py $@
|
||||
@$(OBJDUMP) -d $@ > $(@:.o=.s)
|
||||
@$(OBJDUMP) $(OBJDUMP_FLAGS) $@ > $(@:.o=.s)
|
||||
$(RM_MDEBUG)
|
||||
|
||||
build/src/libultra/libc/llcvt.o: src/libultra/libc/llcvt.c
|
||||
$(CC_CHECK) $<
|
||||
$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $<
|
||||
python3 tools/set_o32abi_bit.py $@
|
||||
@$(OBJDUMP) -d $@ > $(@:.o=.s)
|
||||
@$(OBJDUMP) $(OBJDUMP_FLAGS) $@ > $(@:.o=.s)
|
||||
$(RM_MDEBUG)
|
||||
|
||||
# Build C files from assets
|
||||
|
||||
@@ -50,7 +50,7 @@ We recommend using Debian or Ubuntu 20.04 Linux distributions.
|
||||
|
||||
### MacOS
|
||||
|
||||
Preparation is covered in a [separate document](docsBUILDING_MACOS.md).
|
||||
Preparation is covered in a [separate document](docs/BUILDING_MACOS.md).
|
||||
|
||||
|
||||
### Linux (Native or under WSL / VM)
|
||||
@@ -74,13 +74,7 @@ sudo apt update
|
||||
sudo apt install make git build-essential binutils-mips-linux-gnu python3 python3-pip libpng-dev
|
||||
```
|
||||
|
||||
To install the Python dependencies simply run in a terminal:
|
||||
|
||||
```bash
|
||||
python3 -m pip install -r requirements.txt
|
||||
```
|
||||
|
||||
#### 2. Fork the repository
|
||||
#### 2. Clone the repository
|
||||
|
||||
Create your own fork of the repository at `https://github.com/zeldaret/mm`. Then clone your fork where you wish to have the project, with the command:
|
||||
|
||||
@@ -88,11 +82,27 @@ Create your own fork of the repository at `https://github.com/zeldaret/mm`. Then
|
||||
git clone https://github.com/<YOUR_USERNAME>/mm.git
|
||||
```
|
||||
|
||||
#### 3. Prepare a base ROM
|
||||
This will copy the GitHub repository contents into a new folder in the current directory called `mm`. Change into this directory before doing anything else:
|
||||
|
||||
```bash
|
||||
cd mm
|
||||
```
|
||||
|
||||
#### 3. Install python dependencies
|
||||
|
||||
The build process has a few python packages required that are located in `requirements.txt`.
|
||||
|
||||
To install them simply run in a terminal:
|
||||
|
||||
```bash
|
||||
python3 -m pip install -r requirements.txt
|
||||
```
|
||||
|
||||
#### 4. Prepare a base ROM
|
||||
|
||||
Copy your ROM to inside the root of this new project directory, and rename the file of the baserom to reflect the version of ROM you are using. ex: `baserom.mm.us.rev1.z64`
|
||||
|
||||
#### 4. Make and Build the ROM
|
||||
#### 5. Make and Build the ROM
|
||||
|
||||
To start the extraction/build process, run the following command:
|
||||
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
<Root>
|
||||
<File Name="code" OutName="sub_s" BaseAddress="0x800A5AC0" RangeStart="0x120260" RangeEnd="0x1202F0" >
|
||||
<DList Name="D_801C5D60" Offset="0x1202A0"/>
|
||||
<DList Name="D_801C5D80" Offset="0x1202C0"/>
|
||||
</File>
|
||||
</Root>
|
||||
@@ -14,20 +14,20 @@
|
||||
<DList Name="gameplay_dangeon_keep_DL_007A50" Offset="0x7A50" />
|
||||
<DList Name="gameplay_dangeon_keep_DL_007B20" Offset="0x7B20" />
|
||||
<DList Name="gameplay_dangeon_keep_DL_007BF0" Offset="0x7BF0" />
|
||||
<DList Name="gameplay_dangeon_keep_DL_007E00" Offset="0x7E00" />
|
||||
<Collision Name="gameplay_dangeon_keep_Colheader_008018" Offset="0x8018" />
|
||||
<DList Name="gRustyFloorSwitchDL" Offset="0x7E00" />
|
||||
<Collision Name="gFloorSwitchCol" Offset="0x8018" />
|
||||
<DList Name="gameplay_dangeon_keep_DL_0081D0" Offset="0x81D0" />
|
||||
<DList Name="gameplay_dangeon_keep_DL_0083F0" Offset="0x83F0" />
|
||||
<DList Name="gameplay_dangeon_keep_DL_0085F0" Offset="0x85F0" />
|
||||
<DList Name="gEyeSwitchGoldDL" Offset="0x83F0" />
|
||||
<DList Name="gEyeSwitchSilverDL" Offset="0x85F0" />
|
||||
<Texture Name="gameplay_dangeon_keep_Tex_0086C0" OutName="tex_0086C0" Format="rgba16" Width="32" Height="32" Offset="0x86C0" />
|
||||
<Texture Name="gameplay_dangeon_keep_Tex_008EC0" OutName="tex_008EC0" Format="rgba16" Width="32" Height="32" Offset="0x8EC0" />
|
||||
<Texture Name="gameplay_dangeon_keep_Tex_0096C0" OutName="tex_0096C0" Format="rgba16" Width="32" Height="32" Offset="0x96C0" />
|
||||
<Texture Name="gameplay_dangeon_keep_Tex_009EC0" OutName="tex_009EC0" Format="rgba16" Width="32" Height="32" Offset="0x9EC0" />
|
||||
<Texture Name="gameplay_dangeon_keep_Tex_00A6C0" OutName="tex_00A6C0" Format="rgba16" Width="32" Height="32" Offset="0xA6C0" />
|
||||
<Texture Name="gameplay_dangeon_keep_Tex_00AEC0" OutName="tex_00AEC0" Format="rgba16" Width="32" Height="32" Offset="0xAEC0" />
|
||||
<Texture Name="gameplay_dangeon_keep_Tex_00B6C0" OutName="tex_00B6C0" Format="rgba16" Width="32" Height="32" Offset="0xB6C0" />
|
||||
<Texture Name="gameplay_dangeon_keep_Tex_00BEC0" OutName="tex_00BEC0" Format="rgba16" Width="32" Height="32" Offset="0xBEC0" />
|
||||
<Texture Name="gameplay_dangeon_keep_Tex_00C6C0" OutName="tex_00C6C0" Format="rgba16" Width="32" Height="32" Offset="0xC6C0" />
|
||||
<Texture Name="gEyeSwitchGoldClosedTex" OutName="eye_gold_closed" Format="rgba16" Width="32" Height="32" Offset="0x96C0" />
|
||||
<Texture Name="gEyeSwitchGoldOpeningTex" OutName="eye_gold_opening" Format="rgba16" Width="32" Height="32" Offset="0x9EC0" />
|
||||
<Texture Name="gEyeSwitchGoldClosingTex" OutName="eye_gold_closing" Format="rgba16" Width="32" Height="32" Offset="0xA6C0" />
|
||||
<Texture Name="gEyeSwitchGoldOpenTex" OutName="eye_gold_open" Format="rgba16" Width="32" Height="32" Offset="0xAEC0" />
|
||||
<Texture Name="gEyeSwitchSilverOpenTex" OutName="eye_silver_open" Format="rgba16" Width="32" Height="32" Offset="0xB6C0" />
|
||||
<Texture Name="gEyeSwitchSilverHalfTex" OutName="eye_silver_half" Format="rgba16" Width="32" Height="32" Offset="0xBEC0" />
|
||||
<Texture Name="gEyeSwitchSilverClosedTex" OutName="eye_silver_closed" Format="rgba16" Width="32" Height="32" Offset="0xC6C0" />
|
||||
<Texture Name="gameplay_dangeon_keep_Tex_00CEC0" OutName="tex_00CEC0" Format="rgba16" Width="32" Height="32" Offset="0xCEC0" />
|
||||
<Texture Name="gameplay_dangeon_keep_Tex_00D6C0" OutName="tex_00D6C0" Format="rgba16" Width="32" Height="32" Offset="0xD6C0" />
|
||||
<Texture Name="gameplay_dangeon_keep_Tex_00DEC0" OutName="tex_00DEC0" Format="rgba16" Width="32" Height="32" Offset="0xDEC0" />
|
||||
@@ -59,15 +59,15 @@
|
||||
<Texture Name="gameplay_dangeon_keep_Tex_01A350" OutName="tex_01A350" Format="i8" Width="64" Height="64" Offset="0x1A350" />
|
||||
<TextureAnimation Name="gameplay_dangeon_keep_Matanimheader_01B370" Offset="0x1B370" />
|
||||
<DList Name="gameplay_dangeon_keep_DL_01B500" Offset="0x1B500" />
|
||||
<DList Name="gameplay_dangeon_keep_DL_01B508" Offset="0x1B508" />
|
||||
<DList Name="gFloorSwitch1DL" Offset="0x1B508" />
|
||||
<DList Name="gameplay_dangeon_keep_DL_01B780" Offset="0x1B780" />
|
||||
<DList Name="gameplay_dangeon_keep_DL_01B788" Offset="0x1B788" />
|
||||
<DList Name="gFloorSwitch2DL" Offset="0x1B788" />
|
||||
<DList Name="gameplay_dangeon_keep_DL_01B9F0" Offset="0x1B9F0" />
|
||||
<DList Name="gameplay_dangeon_keep_DL_01B9F8" Offset="0x1B9F8" />
|
||||
<DList Name="gameplay_dangeon_keep_DL_01BEE0" Offset="0x1BEE0" />
|
||||
<DList Name="gameplay_dangeon_keep_DL_01BFB8" Offset="0x1BFB8" />
|
||||
<DList Name="gameplay_dangeon_keep_DL_01C058" Offset="0x1C058" />
|
||||
<TextureAnimation Name="gameplay_dangeon_keep_Matanimheader_01C118" Offset="0x1C118" />
|
||||
<DList Name="gFloorSwitch3DL" Offset="0x1B9F8" />
|
||||
<DList Name="gCrystalSwitchCoreDL" Offset="0x1BEE0" />
|
||||
<DList Name="gCrystalSwitchDiamondDL" Offset="0x1BFB8" />
|
||||
<DList Name="gCrystalSwitchBaseDL" Offset="0x1C058" />
|
||||
<TextureAnimation Name="gCrystalSwitchAnimatedMat" Offset="0x1C118" />
|
||||
<DList Name="gameplay_dangeon_keep_DL_01C220" Offset="0x1C220" />
|
||||
<DList Name="gameplay_dangeon_keep_DL_01C228" Offset="0x1C228" />
|
||||
<Texture Name="gameplay_dangeon_keep_Tex_01C2D8" OutName="tex_01C2D8" Format="rgba16" Width="32" Height="64" Offset="0x1C2D8" />
|
||||
@@ -75,15 +75,19 @@
|
||||
<DList Name="gameplay_dangeon_keep_DL_01D980" Offset="0x1D980" />
|
||||
<Texture Name="gameplay_dangeon_keep_Tex_01DC70" OutName="tex_01DC70" Format="rgba16" Width="32" Height="32" Offset="0x1DC70" />
|
||||
<Texture Name="gameplay_dangeon_keep_Tex_01E470" OutName="tex_01E470" Format="rgba16" Width="32" Height="32" Offset="0x1E470" />
|
||||
<!-- snowhead(?) floor changing stone staircase stone textures -->
|
||||
<Texture Name="gameplay_dangeon_keep_Tex_01EC70" OutName="tex_01EC70" Format="rgba16" Width="32" Height="32" Offset="0x1EC70" />
|
||||
<Texture Name="gameplay_dangeon_keep_Tex_01F470" OutName="tex_01F470" Format="i4" Width="64" Height="64" Offset="0x1F470" />
|
||||
<Texture Name="gameplay_dangeon_keep_Tex_01FC70" OutName="tex_01FC70" Format="i4" Width="64" Height="64" Offset="0x1FC70" />
|
||||
<Texture Name="gameplay_dangeon_keep_Tex_020470" OutName="tex_020470" Format="i4" Width="64" Height="64" Offset="0x20470" />
|
||||
<Texture Name="gameplay_dangeon_keep_Tex_020C70" OutName="tex_020C70" Format="i4" Width="64" Height="64" Offset="0x20C70" />
|
||||
<!-- snowhead(?) floor changing stone staircase -->
|
||||
<DList Name="gameplay_dangeon_keep_DL_0219E0" Offset="0x219E0" />
|
||||
<DList Name="gameplay_dangeon_keep_DL_021EF0" Offset="0x21EF0" />
|
||||
<Texture Name="gameplay_dangeon_keep_Tex_021FF8" OutName="tex_021FF8" Format="rgba32" Width="32" Height="32" Offset="0x21FF8" />
|
||||
<TextureAnimation Name="gameplay_dangeon_keep_Matanimheader_023008" Offset="0x23008" />
|
||||
<Collision Name="gameplay_dangeon_keep_Colheader_02324C" Offset="0x2324C" />
|
||||
|
||||
<!-- En_Warp_tag assets -->
|
||||
<DList Name="gWarpTagGoronTrialBaseDL" Offset="0x21EF0" />
|
||||
<Texture Name="gWarpTagRainbowTex" OutName="warptag_rainbow" Format="rgba32" Width="32" Height="32" Offset="0x21FF8" />
|
||||
<TextureAnimation Name="gWarpTagRainbowAnimMat" Offset="0x23008" />
|
||||
<Collision Name="gWarpTagGoronTrialBaseCollider" Offset="0x2324C" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -12,26 +12,26 @@
|
||||
<DList Name="gameplay_field_keep_DL_001ED0" Offset="0x1ED0" />
|
||||
<DList Name="gameplay_field_keep_DL_001EE0" Offset="0x1EE0" />
|
||||
<Texture Name="gameplay_field_keep_Tex_001F30" OutName="tex_001F30" Format="rgba16" Width="32" Height="64" Offset="0x1F30" />
|
||||
<Limb Name="gameplay_field_keep_Standardlimb_002F30" Type="Standard" Offset="0x2F30" />
|
||||
<Limb Name="gameplay_field_keep_Standardlimb_002F3C" Type="Standard" Offset="0x2F3C" />
|
||||
<Limb Name="gameplay_field_keep_Standardlimb_002F48" Type="Standard" Offset="0x2F48" />
|
||||
<Limb Name="gameplay_field_keep_Standardlimb_002F54" Type="Standard" Offset="0x2F54" />
|
||||
<Limb Name="gameplay_field_keep_Standardlimb_002F60" Type="Standard" Offset="0x2F60" />
|
||||
<Limb Name="gameplay_field_keep_Standardlimb_002F6C" Type="Standard" Offset="0x2F6C" />
|
||||
<Limb Name="gameplay_field_keep_Standardlimb_002F78" Type="Standard" Offset="0x2F78" />
|
||||
<Skeleton Name="gameplay_field_keep_Skel_002FA0" Type="Normal" LimbType="Standard" Offset="0x2FA0" />
|
||||
<Limb Name="gameplay_field_keep_Standardlimb_002F30" Type="Standard" EnumName="GAMEPLAY_FIELD_KEEP_LIMB_01" Offset="0x2F30" />
|
||||
<Limb Name="gameplay_field_keep_Standardlimb_002F3C" Type="Standard" EnumName="GAMEPLAY_FIELD_KEEP_LIMB_02" Offset="0x2F3C" />
|
||||
<Limb Name="gameplay_field_keep_Standardlimb_002F48" Type="Standard" EnumName="GAMEPLAY_FIELD_KEEP_LIMB_03" Offset="0x2F48" />
|
||||
<Limb Name="gameplay_field_keep_Standardlimb_002F54" Type="Standard" EnumName="GAMEPLAY_FIELD_KEEP_LIMB_04" Offset="0x2F54" />
|
||||
<Limb Name="gameplay_field_keep_Standardlimb_002F60" Type="Standard" EnumName="GAMEPLAY_FIELD_KEEP_LIMB_05" Offset="0x2F60" />
|
||||
<Limb Name="gameplay_field_keep_Standardlimb_002F6C" Type="Standard" EnumName="GAMEPLAY_FIELD_KEEP_LIMB_06" Offset="0x2F6C" />
|
||||
<Limb Name="gameplay_field_keep_Standardlimb_002F78" Type="Standard" EnumName="GAMEPLAY_FIELD_KEEP_LIMB_07" Offset="0x2F78" />
|
||||
<Skeleton Name="gameplay_field_keep_Skel_002FA0" Type="Normal" LimbType="Standard" LimbNone="GAMEPLAY_FIELD_KEEP_LIMB_NONE" LimbMax="GAMEPLAY_FIELD_KEEP_LIMB_MAX" EnumName="gameplay_field_keep_Limbs" Offset="0x2FA0" />
|
||||
<Texture Name="gameplay_field_keep_TLUT_002FB0" OutName="tlut_002FB0" Format="rgba16" Width="4" Height="4" Offset="0x2FB0" />
|
||||
<Texture Name="gameplay_field_keep_Tex_002FD0" OutName="tex_002FD0" Format="ci4" Width="32" Height="64" Offset="0x2FD0" />
|
||||
<Texture Name="gameplay_field_keep_Tex_0033D0" OutName="tex_0033D0" Format="ci4" Width="32" Height="64" Offset="0x33D0" />
|
||||
<DList Name="gameplay_field_keep_DL_003870" Offset="0x3870" />
|
||||
<DList Name="gameplay_field_keep_DL_003938" Offset="0x3938" />
|
||||
<Collision Name="gameplay_field_keep_Colheader_003A60" Offset="0x3A60" />
|
||||
<DList Name="gameplay_field_keep_DL_003FD0" Offset="0x3FD0" />
|
||||
<DList Name="gameplay_field_keep_DL_004050" Offset="0x4050" />
|
||||
<DList Name="gameplay_field_keep_DL_004228" Offset="0x4228" />
|
||||
<DList Name="gFieldWoodDoorFrameDL" Offset="0x3FD0" />
|
||||
<DList Name="gFieldWoodDoorLeftDL" Offset="0x4050" />
|
||||
<DList Name="gFieldWoodDoorRightDL" Offset="0x4228" />
|
||||
<Texture Name="gameplay_field_keep_Tex_004400" OutName="tex_004400" Format="rgba16" Width="16" Height="16" Offset="0x4400" />
|
||||
<Texture Name="gameplay_field_keep_Tex_004600" OutName="tex_004600" Format="rgba16" Width="16" Height="16" Offset="0x4600" />
|
||||
<Texture Name="gameplay_field_keep_Tex_004800" OutName="tex_004800" Format="i4" Width="64" Height="128" Offset="0x4800" />
|
||||
<Texture Name="gFieldWoodDoorTex" OutName="wood_door" Format="i4" Width="64" Height="128" Offset="0x4800" />
|
||||
<Texture Name="gameplay_field_keep_TLUT_005800" OutName="tlut_005800" Format="rgba16" Width="4" Height="4" Offset="0x5800" />
|
||||
<Texture Name="gameplay_field_keep_Tex_005828" OutName="tex_005828" Format="ci4" Width="64" Height="64" Offset="0x5828" />
|
||||
<DList Name="gameplay_field_keep_DL_0061E8" Offset="0x61E8" />
|
||||
@@ -40,8 +40,8 @@
|
||||
<DList Name="gameplay_field_keep_DL_006760" Offset="0x6760" />
|
||||
<Texture Name="gameplay_field_keep_Tex_006810" OutName="tex_006810" Format="rgba16" Width="32" Height="32" Offset="0x6810" />
|
||||
<Texture Name="gameplay_field_keep_Tex_007010" OutName="tex_007010" Format="rgba16" Width="32" Height="32" Offset="0x7010" />
|
||||
<DList Name="gameplay_field_keep_DL_0078A0" Offset="0x78A0" />
|
||||
<DList Name="gameplay_field_keep_DL_007938" Offset="0x7938" />
|
||||
<DList Name="gKusaBushType1" Offset="0x78A0" />
|
||||
<DList Name="gKusaBushType2" Offset="0x7938" />
|
||||
<Texture Name="gameplay_field_keep_Tex_0079D0" OutName="tex_0079D0" Format="i8" Width="64" Height="32" Offset="0x79D0" />
|
||||
<Texture Name="gameplay_field_keep_Tex_0081D0" OutName="tex_0081D0" Format="ia8" Width="64" Height="32" Offset="0x81D0" />
|
||||
<DList Name="gameplay_field_keep_DL_0089D0" Offset="0x89D0" />
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
<Texture Name="gameplay_keep_Tex_002E08" OutName="tex_002E08" Format="rgba16" Width="16" Height="16" Offset="0x2E08" />
|
||||
<Texture Name="gameplay_keep_Tex_003008" OutName="tex_003008" Format="i8" Width="8" Height="8" Offset="0x3008" />
|
||||
<Blob Name="gameplay_keep_Blob_003050" Size="0x20" Offset="0x3050" />
|
||||
<DList Name="gameplay_keep_DL_0032B0" Offset="0x32B0" />
|
||||
<DList Name="gDekuStickDL" Offset="0x32B0" />
|
||||
<Blob Name="gameplay_keep_Blob_003400" Size="0x9D0" Offset="0x3400" />
|
||||
<DList Name="gameplay_keep_DL_005360" Offset="0x5360" />
|
||||
<DList Name="gameplay_keep_DL_0056C0" Offset="0x56C0" />
|
||||
@@ -68,7 +68,7 @@
|
||||
<Texture Name="gameplay_keep_Tex_00C7B0" OutName="tex_00C7B0" Format="rgba16" Width="8" Height="8" Offset="0xC7B0" />
|
||||
<Texture Name="gameplay_keep_Tex_00C830" OutName="tex_00C830" Format="rgba16" Width="16" Height="16" Offset="0xC830" />
|
||||
<Texture Name="gameplay_keep_Tex_00CA30" OutName="tex_00CA30" Format="rgba16" Width="16" Height="16" Offset="0xCA30" />
|
||||
<Texture Name="gameplay_keep_Tex_00CC30" OutName="tex_00CC30" Format="i8" Width="16" Height="16" Offset="0xCC30" />
|
||||
<Texture Name="gDekuStickTex" OutName="tex_00CC30" Format="i8" Width="16" Height="16" Offset="0xCC30" />
|
||||
<Blob Name="gameplay_keep_Blob_00CD30" Size="0x210" Offset="0xCD30" />
|
||||
<PlayerAnimation Name="gameplay_keep_Linkanim_00CF40" Offset="0xCF40" />
|
||||
<PlayerAnimation Name="gameplay_keep_Linkanim_00CF48" Offset="0xCF48" />
|
||||
@@ -838,8 +838,11 @@
|
||||
<DList Name="gameplay_keep_DL_015DB0" Offset="0x15DB0" />
|
||||
<Texture Name="gameplay_keep_Tex_015E40" OutName="tex_015E40" Format="rgba16" Width="8" Height="8" Offset="0x15E40" />
|
||||
<DList Name="gameplay_keep_DL_015FA0" Offset="0x15FA0" />
|
||||
<Texture Name="gameplay_keep_Tex_016060" OutName="tex_016060" Format="rgba16" Width="8" Height="8" Offset="0x16060" />
|
||||
<DList Name="gameplay_keep_DL_016360" Offset="0x16360" />
|
||||
|
||||
<!-- Bombchu -->
|
||||
<Texture Name="gBombchuBodyTex" OutName="bombchu_body" Format="rgba16" Width="8" Height="8" Offset="0x16060" />
|
||||
<DList Name="gBombchuDL" Offset="0x16360" />
|
||||
|
||||
<Texture Name="gameplay_keep_Tex_0164D0" OutName="tex_0164D0" Format="ia16" Width="32" Height="32" Offset="0x164D0" />
|
||||
<Texture Name="gameplay_keep_Tex_016CD0" OutName="tex_016CD0" Format="ia16" Width="32" Height="32" Offset="0x16CD0" />
|
||||
<Texture Name="gameplay_keep_Tex_0174D0" OutName="tex_0174D0" Format="ia16" Width="32" Height="32" Offset="0x174D0" />
|
||||
@@ -870,9 +873,9 @@
|
||||
<Texture Name="gameplay_keep_Tex_01F200" OutName="tex_01F200" Format="i8" Width="8" Height="8" Offset="0x1F200" />
|
||||
<DList Name="gameplay_keep_DL_01F300" Offset="0x1F300" />
|
||||
<Texture Name="gameplay_keep_Tex_01F340" OutName="tex_01F340" Format="ia8" Width="32" Height="32" Offset="0x1F340" />
|
||||
<Texture Name="gameplay_keep_Tex_01F740" OutName="tex_01F740" Format="ia4" Width="16" Height="16" Offset="0x1F740" />
|
||||
<Texture Name="gameplay_keep_Tex_01F7C0" OutName="tex_01F7C0" Format="ia8" Width="16" Height="16" Offset="0x1F7C0" />
|
||||
<Texture Name="gameplay_keep_Tex_01F8C0" OutName="tex_01F8C0" Format="ia8" Width="16" Height="24" Offset="0x1F8C0" />
|
||||
<Texture Name="gSelectionCursorTex" OutName="selection_cursor" Format="ia4" Width="16" Height="16" Offset="0x1F740" />
|
||||
<Texture Name="gControlStickTex" OutName="control_stick" Format="ia8" Width="16" Height="16" Offset="0x1F7C0" />
|
||||
<Texture Name="gArrowCursorTex" OutName="arrow_cursor" Format="ia8" Width="16" Height="24" Offset="0x1F8C0" />
|
||||
|
||||
<!-- Boulder Fragments -->
|
||||
<DList Name="gBoulderFragmentsDL" Offset="0x1FA40" />
|
||||
@@ -882,8 +885,8 @@
|
||||
<Animation Name="gameplay_keep_Anim_0205A0" Offset="0x205A0" />
|
||||
<Animation Name="gameplay_keep_Anim_020658" Offset="0x20658" />
|
||||
<DList Name="gameplay_keep_DL_020B30" Offset="0x20B30" />
|
||||
<DList Name="gameplay_keep_DL_020BB8" Offset="0x20BB8" />
|
||||
<DList Name="gameplay_keep_DL_020D00" Offset="0x20D00" />
|
||||
<DList Name="gDoorLeftDL" Offset="0x20BB8" />
|
||||
<DList Name="gDoorRightDL" Offset="0x20D00" />
|
||||
<Texture Name="gameplay_keep_Tex_020E38" OutName="tex_020E38" Format="rgba16" Width="32" Height="64" Offset="0x20E38" />
|
||||
<DList Name="gameplay_keep_DL_0221B8" Offset="0x221B8" />
|
||||
<Texture Name="gameplay_keep_Tex_0222E8" OutName="tex_0222E8" Format="i4" Width="32" Height="64" Offset="0x222E8" />
|
||||
@@ -892,23 +895,23 @@
|
||||
<Limb Name="gameplay_keep_Standardlimb_022AF4" Type="Standard" Offset="0x22AF4" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_022B00" Type="Standard" Offset="0x22B00" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_022B0C" Type="Standard" Offset="0x22B0C" />
|
||||
<Skeleton Name="gameplay_keep_Skel_022B28" Type="Normal" LimbType="Standard" Offset="0x22B28" />
|
||||
<Skeleton Name="gDoorSkel" Type="Normal" LimbType="Standard" Offset="0x22B28" />
|
||||
<Animation Name="gameplay_keep_Anim_022BE8" Offset="0x22BE8" />
|
||||
<Animation Name="gameplay_keep_Anim_022CA8" Offset="0x22CA8" />
|
||||
<Animation Name="gameplay_keep_Anim_022D90" Offset="0x22D90" />
|
||||
<Animation Name="gameplay_keep_Anim_022E68" Offset="0x22E68" />
|
||||
<Blob Name="gameplay_keep_zeroes_unk_00022E78" Size="0xA8" Offset="0x22E78" />
|
||||
<Animation Name="gameplay_keep_Anim_022FF0" Offset="0x22FF0" />
|
||||
<Collision Name="gameplay_keep_Colheader_023100" Offset="0x23100" />
|
||||
<Collision Name="gDoorCol" Offset="0x23100" />
|
||||
<DList Name="gameplay_keep_DL_023130" Offset="0x23130" />
|
||||
<DList Name="gOwlStatueWhiteFlashDL" Offset="0x23210" />
|
||||
<DList Name="gameplay_keep_DL_023288" Offset="0x23288" />
|
||||
<DList Name="gameplay_keep_DL_023348" Offset="0x23348" />
|
||||
<DList Name="gameplay_keep_DL_0233B8" Offset="0x233B8" />
|
||||
<DList Name="gameplay_keep_DL_023428" Offset="0x23428" />
|
||||
<DList Name="gameplay_keep_DL_023480" Offset="0x23480" />
|
||||
<DList Name="gameplay_keep_DL_0234F0" Offset="0x234F0" />
|
||||
<Texture Name="gameplay_keep_Tex_023508" OutName="tex_023508" Format="i8" Width="64" Height="64" Offset="0x23508" />
|
||||
<DList Name="gLightOrb1DL" Offset="0x23348" />
|
||||
<DList Name="gLightOrb2DL" Offset="0x233B8" />
|
||||
<DList Name="gLightOrbVtxDL" Offset="0x23428" />
|
||||
<DList Name="gElectricSparkDL" Offset="0x23480" />
|
||||
<DList Name="gElectricSparkVtxDL" Offset="0x234F0" />
|
||||
<Texture Name="gLightOrbTex" OutName="light_orb" Format="i8" Width="64" Height="64" Offset="0x23508" />
|
||||
<Texture Name="gameplay_keep_Tex_024510" OutName="tex_024510" Format="i8" Width="64" Height="32" Offset="0x24510" />
|
||||
<Texture Name="gameplay_keep_Tex_024D10" OutName="tex_024D10" Format="i8" Width="64" Height="32" Offset="0x24D10" />
|
||||
<DList Name="gameplay_keep_DL_025850" Offset="0x25850" />
|
||||
@@ -935,7 +938,7 @@
|
||||
<DList Name="gameplay_keep_DL_029BE8" Offset="0x29BE8" />
|
||||
<DList Name="gameplay_keep_DL_029CB0" Offset="0x29CB0" />
|
||||
<DList Name="gameplay_keep_DL_029CF0" Offset="0x29CF0" />
|
||||
<DList Name="gameplay_keep_DL_029D10" Offset="0x29D10" />
|
||||
<DList Name="gameplay_keep_DL_029D10" Offset="0x29D10" /> <!-- Used in ObJ_Kinoko to radiate a purple glow -->
|
||||
<Texture Name="gameplay_keep_Tex_029EF8" OutName="tex_029EF8" Format="rgba16" Width="32" Height="64" Offset="0x29EF8" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_02AEF8" Type="Standard" Offset="0x2AEF8" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_02AF04" Type="Standard" Offset="0x2AF04" />
|
||||
@@ -1000,7 +1003,7 @@
|
||||
<Animation Name="gameplay_keep_Anim_02F0EC" Offset="0x2F0EC" />
|
||||
<Texture Name="gameplay_keep_Tex_02F100" OutName="tex_02F100" Format="i8" Width="64" Height="64" Offset="0x2F100" />
|
||||
<DList Name="gameplay_keep_DL_030100" Offset="0x30100" /> <!-- Floor shockwave ring -->
|
||||
<DList Name="gameplay_keep_DL_0301B0" Offset="0x301B0" />
|
||||
<DList Name="gEffBubbleDL" Offset="0x301B0" />
|
||||
<Texture Name="gameplay_keep_Tex_030270" OutName="tex_030270" Format="ia8" Width="32" Height="32" Offset="0x30270" />
|
||||
<Texture Name="gameplay_keep_Tex_030670" OutName="tex_030670" Format="ia8" Width="32" Height="32" Offset="0x30670" />
|
||||
<Texture Name="gameplay_keep_Tex_030A70" OutName="tex_030A70" Format="ia8" Width="32" Height="32" Offset="0x30A70" />
|
||||
@@ -1082,7 +1085,7 @@
|
||||
<Texture Name="gameplay_keep_Tex_0443B0" OutName="tex_0443B0" Format="i8" Width="32" Height="32" Offset="0x443B0" />
|
||||
<Texture Name="gameplay_keep_Tex_0447B0" OutName="tex_0447B0" Format="i8" Width="32" Height="32" Offset="0x447B0" />
|
||||
<Texture Name="gameplay_keep_Tex_044BB0" OutName="tex_044BB0" Format="i8" Width="32" Height="32" Offset="0x44BB0" />
|
||||
<Texture Name="gameplay_keep_Tex_044FB0" OutName="tex_044FB0" Format="i8" Width="32" Height="32" Offset="0x44FB0" />
|
||||
<Texture Name="gFrozenIceTex" OutName="frozen_ice" Format="i8" Width="32" Height="32" Offset="0x44FB0" />
|
||||
<Texture Name="gameplay_keep_Tex_0453B0" OutName="tex_0453B0" Format="i8" Width="32" Height="32" Offset="0x453B0" />
|
||||
<DList Name="gameplay_keep_DL_048DF0" Offset="0x48DF0" />
|
||||
<Texture Name="gameplay_keep_TLUT_04A460" OutName="tlut_04A460" Format="rgba16" Width="16" Height="16" Offset="0x4A460" />
|
||||
@@ -1108,13 +1111,13 @@
|
||||
<DList Name="gameplay_keep_DL_04F250" Offset="0x4F250" />
|
||||
<Texture Name="gameplay_keep_Tex_04F2C0" OutName="tex_04F2C0" Format="ia16" Width="32" Height="64" Offset="0x4F2C0" />
|
||||
<DList Name="gameplay_keep_DL_050550" Offset="0x50550" />
|
||||
<DList Name="gameplay_keep_DL_050648" Offset="0x50648" />
|
||||
<DList Name="gameplay_keep_DL_0506E0" Offset="0x506E0" />
|
||||
<DList Name="gFrozenIceDL" Offset="0x50648" />
|
||||
<DList Name="gFrozenIceVtxDL" Offset="0x506E0" />
|
||||
<DList Name="gameplay_keep_DL_050D10" Offset="0x50D10" />
|
||||
<Texture Name="gameplay_keep_Tex_050E80" OutName="tex_050E80" Format="i4" Width="32" Height="32" Offset="0x50E80" />
|
||||
<DList Name="gameplay_keep_DL_0510B0" Offset="0x510B0" />
|
||||
<DList Name="gameplay_keep_DL_051180" Offset="0x51180" />
|
||||
<DList Name="gameplay_keep_DL_051238" Offset="0x51238" />
|
||||
<DList Name="gFrozenSteamDL" Offset="0x51180" />
|
||||
<DList Name="gFrozenSteamVtxDL" Offset="0x51238" />
|
||||
<Animation Name="gameplay_keep_Anim_05140C" Offset="0x5140C" />
|
||||
<DList Name="gameplay_keep_DL_051420" Offset="0x51420" />
|
||||
<DList Name="gameplay_keep_DL_0514C0" Offset="0x514C0" />
|
||||
@@ -1169,8 +1172,8 @@
|
||||
<Limb Name="gameplay_keep_Standardlimb_05272C" Type="Standard" Offset="0x5272C" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_052738" Type="Standard" Offset="0x52738" />
|
||||
<Skeleton Name="gameplay_keep_Skel_0527A0" Type="Normal" LimbType="Standard" Offset="0x527A0" />
|
||||
<DList Name="gameplay_keep_DL_0527F0" Offset="0x527F0" />
|
||||
<DList Name="gameplay_keep_DL_0528B0" Offset="0x528B0" />
|
||||
<DList Name="gKakeraLeafMiddle" Offset="0x527F0" />
|
||||
<DList Name="gKakeraLeafTip" Offset="0x528B0" />
|
||||
<Texture Name="gameplay_keep_Tex_052940" OutName="tex_052940" Format="rgba16" Width="32" Height="32" Offset="0x52940" />
|
||||
<Texture Name="gameplay_keep_Tex_053140" OutName="tex_053140" Format="rgba16" Width="32" Height="32" Offset="0x53140" />
|
||||
<Texture Name="gameplay_keep_Tex_053940" OutName="tex_053940" Format="i4" Width="64" Height="64" Offset="0x53940" />
|
||||
@@ -1259,7 +1262,8 @@
|
||||
<Texture Name="gameplay_keep_Tex_06ABF8" OutName="tex_06ABF8" Format="rgba16" Width="36" Height="36" Offset="0x6ABF8" />
|
||||
<TextureAnimation Name="gameplay_keep_Matanimheader_06B6A0" Offset="0x6B6A0" />
|
||||
<TextureAnimation Name="gameplay_keep_Matanimheader_06B730" Offset="0x6B730" />
|
||||
<Blob Name="gameplay_keep_Blob_06B750" Size="0x3D0" Offset="0x6B750" />
|
||||
<Blob Name="gameplay_keep_Blob_06B750" Size="0x3BC" Offset="0x6B750" />
|
||||
<Blob Name="gameplay_keep_Blob_06BB0C" Size="0x4D4" Offset="0x6BB0C" />
|
||||
<DList Name="gameplay_keep_DL_06BFE0" Offset="0x6BFE0" />
|
||||
<DList Name="gameplay_keep_DL_06C098" Offset="0x6C098" />
|
||||
<DList Name="gameplay_keep_DL_06C1E8" Offset="0x6C1E8" />
|
||||
@@ -1268,7 +1272,8 @@
|
||||
<Texture Name="gameplay_keep_Tex_06D350" OutName="tex_06D350" Format="i4" Width="64" Height="64" Offset="0x6D350" />
|
||||
<Texture Name="gameplay_keep_Tex_06DB50" OutName="tex_06DB50" Format="i4" Width="64" Height="64" Offset="0x6DB50" />
|
||||
<Texture Name="gameplay_keep_Tex_06E350" OutName="tex_06E350" Format="i4" Width="64" Height="64" Offset="0x6E350" />
|
||||
<Blob Name="gameplay_keep_Blob_06EB50" Size="0x30" Offset="0x6EB50" />
|
||||
<Blob Name="gameplay_keep_Blob_06EB50" Size="0x20" Offset="0x6EB50" />
|
||||
<Blob Name="gameplay_keep_Blob_06EB70" Size="0x10" Offset="0x6EB70" />
|
||||
<Texture Name="gameplay_keep_Tex_06EB80" OutName="tex_06EB80" Format="i4" Width="64" Height="64" Offset="0x6EB80" />
|
||||
<DList Name="gameplay_keep_DL_06F380" Offset="0x6F380" />
|
||||
<DList Name="gameplay_keep_DL_06F9F0" Offset="0x6F9F0" />
|
||||
@@ -1316,15 +1321,18 @@
|
||||
<Texture Name="gameplay_keep_Tex_077A40" OutName="tex_077A40" Format="ia8" Width="32" Height="128" Offset="0x77A40" />
|
||||
<DList Name="gameplay_keep_DL_078A80" Offset="0x78A80" />
|
||||
<Texture Name="gameplay_keep_Tex_078B10" OutName="tex_078B10" Format="rgba16" Width="32" Height="64" Offset="0x78B10" />
|
||||
<Texture Name="gameplay_keep_Tex_079B10" OutName="tex_079B10" Format="i4" Width="64" Height="31" Offset="0x79B10" />
|
||||
<Texture Name="gameplay_keep_Tex_079EF0" OutName="tex_079EF0" Format="i4" Width="64" Height="16" Offset="0x79EF0" />
|
||||
<Texture Name="gameplay_keep_Tex_07A0F0" OutName="tex_07A0F0" Format="i4" Width="64" Height="17" Offset="0x7A0F0" />
|
||||
<Texture Name="gameplay_keep_Tex_07A310" OutName="tex_07A310" Format="i4" Width="64" Height="31" Offset="0x7A310" />
|
||||
<Texture Name="gameplay_keep_Tex_07A6F0" OutName="tex_07A6F0" Format="i4" Width="64" Height="16" Offset="0x7A6F0" />
|
||||
<Texture Name="gameplay_keep_Tex_07A8F0" OutName="tex_07A8F0" Format="i4" Width="64" Height="17" Offset="0x7A8F0" />
|
||||
|
||||
<!-- Sun Textures. These should be 64x64, but they get broken into pieces in gSunDL, and ZAPD cannot currently handle that. -->
|
||||
<Texture Name="gSun1Tex" OutName="sun_1" Format="i4" Width="64" Height="31" Offset="0x79B10" />
|
||||
<Texture Name="gSun2Tex" OutName="sun_2" Format="i4" Width="64" Height="16" Offset="0x79EF0" />
|
||||
<Texture Name="gSun3Tex" OutName="sun_3" Format="i4" Width="64" Height="17" Offset="0x7A0F0" />
|
||||
<Texture Name="gSunEvening1Tex" OutName="sun_evening_1" Format="i4" Width="64" Height="31" Offset="0x7A310" />
|
||||
<Texture Name="gSunEvening2Tex" OutName="sun_evening_2" Format="i4" Width="64" Height="16" Offset="0x7A6F0" />
|
||||
<Texture Name="gSunEvening3Tex" OutName="sun_evening_3" Format="i4" Width="64" Height="17" Offset="0x7A8F0" />
|
||||
|
||||
<DList Name="gameplay_keep_DL_07AB10" Offset="0x7AB10" /> <!-- sun (sparkles when small) displaylist -->
|
||||
<DList Name="gameplay_keep_DL_07AB58" Offset="0x7AB58" />
|
||||
<DList Name="gameplay_keep_DL_07AB70" Offset="0x7AB70" />
|
||||
<DList Name="gSunDL" Offset="0x7AB70" />
|
||||
<DList Name="gZTargetLockOnTriangleDL" Offset="0x7AE00" />
|
||||
<DList Name="gameplay_keep_DL_07AFB0" Offset="0x7AFB0" />
|
||||
<DList Name="gameplay_keep_DL_07B0B8" Offset="0x7B0B8" />
|
||||
@@ -1350,7 +1358,8 @@
|
||||
<DList Name="gameplay_keep_DL_081620" Offset="0x81620" />
|
||||
<DList Name="gameplay_keep_DL_081628" Offset="0x81628" />
|
||||
<Texture Name="gameplay_keep_Tex_0816C0" OutName="tex_0816C0" Format="rgba16" Width="16" Height="32" Offset="0x816C0" />
|
||||
<Blob Name="gameplay_keep_Blob_081AC0" Size="0x1A90" Offset="0x81AC0" />
|
||||
<Blob Name="gameplay_keep_Blob_081AC0" Size="0x1A74" Offset="0x81AC0" />
|
||||
<Blob Name="gameplay_keep_Blob_083534" Size="0x125C" Offset="0x83534" />
|
||||
<DList Name="gameplay_keep_DL_084790" Offset="0x84790" />
|
||||
<DList Name="gameplay_keep_DL_0847E0" Offset="0x847E0" />
|
||||
<DList Name="gameplay_keep_DL_084850" Offset="0x84850" />
|
||||
@@ -1381,7 +1390,8 @@
|
||||
<DList Name="gameplay_keep_DL_0853B0" Offset="0x853B0" />
|
||||
<DList Name="gameplay_keep_DL_085418" Offset="0x85418" />
|
||||
<DList Name="gameplay_keep_DL_085490" Offset="0x85490" />
|
||||
<Blob Name="gameplay_keep_Blob_085510" Size="0x140" Offset="0x85510" />
|
||||
<Blob Name="gameplay_keep_Blob_085510" Size="0x130" Offset="0x85510" />
|
||||
<Blob Name="gameplay_keep_Blob_085640" Size="0x3A30" Offset="0x85640" />
|
||||
<DList Name="gameplay_keep_DL_089070" Offset="0x89070" />
|
||||
<Texture Name="gameplay_keep_TLUT_08A420" OutName="tlut_08A420" Format="rgba16" Width="16" Height="16" Offset="0x8A420" />
|
||||
<Texture Name="gameplay_keep_Tex_08A620" OutName="tex_08A620" Format="rgba16" Width="16" Height="16" Offset="0x8A620" />
|
||||
@@ -1402,23 +1412,28 @@
|
||||
<Texture Name="gameplay_keep_Tex_08CEE0" OutName="tex_08CEE0" Format="ci8" Width="32" Height="32" Offset="0x8CEE0" />
|
||||
<Texture Name="gameplay_keep_Tex_08D2E0" OutName="tex_08D2E0" Format="rgba16" Width="8" Height="16" Offset="0x8D2E0" />
|
||||
<Texture Name="gameplay_keep_Tex_08D3E0" OutName="tex_08D3E0" Format="i8" Width="64" Height="32" Offset="0x8D3E0" />
|
||||
<Texture Name="gDust1Tex" OutName="tex_08DBE0" Format="i8" Width="32" Height="32" Offset="0x8DBE0" />
|
||||
<Texture Name="gDust2Tex" OutName="tex_08DFE0" Format="i8" Width="32" Height="32" Offset="0x8DFE0" />
|
||||
<Texture Name="gDust3Tex" OutName="tex_08E3E0" Format="i8" Width="32" Height="32" Offset="0x8E3E0" />
|
||||
<Texture Name="gDust4Tex" OutName="tex_08E7E0" Format="i8" Width="32" Height="32" Offset="0x8E7E0" />
|
||||
<Texture Name="gDust5Tex" OutName="tex_08EBE0" Format="i8" Width="32" Height="32" Offset="0x8EBE0" />
|
||||
<Texture Name="gDust6Tex" OutName="tex_08EFE0" Format="i8" Width="32" Height="32" Offset="0x8EFE0" />
|
||||
<Texture Name="gDust7Tex" OutName="tex_08F3E0" Format="i8" Width="32" Height="32" Offset="0x8F3E0" />
|
||||
<Texture Name="gDust8Tex" OutName="tex_08F7E0" Format="i8" Width="32" Height="32" Offset="0x8F7E0" />
|
||||
|
||||
<!-- Dust Textures -->
|
||||
<Texture Name="gDust1Tex" OutName="dust_1" Format="i8" Width="32" Height="32" Offset="0x8DBE0" />
|
||||
<Texture Name="gDust2Tex" OutName="dust_2" Format="i8" Width="32" Height="32" Offset="0x8DFE0" />
|
||||
<Texture Name="gDust3Tex" OutName="dust_3" Format="i8" Width="32" Height="32" Offset="0x8E3E0" />
|
||||
<Texture Name="gDust4Tex" OutName="dust_4" Format="i8" Width="32" Height="32" Offset="0x8E7E0" />
|
||||
<Texture Name="gDust5Tex" OutName="dust_5" Format="i8" Width="32" Height="32" Offset="0x8EBE0" />
|
||||
<Texture Name="gDust6Tex" OutName="dust_6" Format="i8" Width="32" Height="32" Offset="0x8EFE0" />
|
||||
<Texture Name="gDust7Tex" OutName="dust_7" Format="i8" Width="32" Height="32" Offset="0x8F3E0" />
|
||||
<Texture Name="gDust8Tex" OutName="dust_8" Format="i8" Width="32" Height="32" Offset="0x8F7E0" />
|
||||
|
||||
<Texture Name="gameplay_keep_Tex_08FBE0" OutName="tex_08FBE0" Format="i8" Width="32" Height="64" Offset="0x8FBE0" />
|
||||
<Texture Name="gameplay_keep_Tex_0903E0" OutName="tex_0903E0" Format="i8" Width="32" Height="64" Offset="0x903E0" />
|
||||
<Texture Name="gameplay_keep_Tex_090BE0" OutName="tex_090BE0" Format="i8" Width="32" Height="64" Offset="0x90BE0" />
|
||||
<Texture Name="gameplay_keep_Tex_0913E0" OutName="tex_0913E0" Format="i8" Width="32" Height="64" Offset="0x913E0" />
|
||||
<Texture Name="gameplay_keep_Tex_091BE0" OutName="tex_091BE0" Format="ia8" Width="16" Height="16" Offset="0x91BE0" />
|
||||
<Texture Name="gameplay_keep_Tex_091CE0" OutName="tex_091CE0" Format="ia8" Width="16" Height="16" Offset="0x91CE0" />
|
||||
<Texture Name="gameplay_keep_Tex_091DE0" OutName="tex_091DE0" Format="i4" Width="32" Height="32" Offset="0x91DE0" />
|
||||
<Texture Name="gameplay_keep_Tex_091FE0" OutName="tex_091FE0" Format="i4" Width="32" Height="32" Offset="0x91FE0" />
|
||||
<Texture Name="gameplay_keep_Tex_0921E0" OutName="tex_0921E0" Format="i4" Width="32" Height="32" Offset="0x921E0" />
|
||||
<Texture Name="gameplay_keep_Tex_0923E0" OutName="tex_0923E0" Format="i4" Width="32" Height="32" Offset="0x923E0" />
|
||||
<Texture Name="gEffBubble1Tex" OutName="eff_bubble_1" Format="ia8" Width="16" Height="16" Offset="0x91BE0" />
|
||||
<Texture Name="gEffBubble2Tex" OutName="eff_bubble_2" Format="ia8" Width="16" Height="16" Offset="0x91CE0" />
|
||||
|
||||
<!-- Electric spark textures from Zora-Form attack -->
|
||||
<Texture Name="gElectricSpark1Tex" OutName="electric_spark_1" Format="i4" Width="32" Height="32" Offset="0x91DE0" />
|
||||
<Texture Name="gElectricSpark2Tex" OutName="electric_spark_2" Format="i4" Width="32" Height="32" Offset="0x91FE0" />
|
||||
<Texture Name="gElectricSpark3Tex" OutName="electric_spark_3" Format="i4" Width="32" Height="32" Offset="0x921E0" />
|
||||
<Texture Name="gElectricSpark4Tex" OutName="electric_spark_4" Format="i4" Width="32" Height="32" Offset="0x923E0" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -37,22 +37,22 @@
|
||||
<Texture Name="object_ah_Tex_008570" OutName="tex_008570" Format="rgba16" Width="32" Height="32" Offset="0x8570" />
|
||||
<Texture Name="object_ah_Tex_008D70" OutName="tex_008D70" Format="rgba16" Width="32" Height="32" Offset="0x8D70" />
|
||||
<Texture Name="object_ah_Tex_009570" OutName="tex_009570" Format="rgba16" Width="32" Height="32" Offset="0x9570" />
|
||||
<Limb Name="object_ah_Standardlimb_009D70" Type="Standard" Offset="0x9D70" />
|
||||
<Limb Name="object_ah_Standardlimb_009D7C" Type="Standard" Offset="0x9D7C" />
|
||||
<Limb Name="object_ah_Standardlimb_009D88" Type="Standard" Offset="0x9D88" />
|
||||
<Limb Name="object_ah_Standardlimb_009D94" Type="Standard" Offset="0x9D94" />
|
||||
<Limb Name="object_ah_Standardlimb_009DA0" Type="Standard" Offset="0x9DA0" />
|
||||
<Limb Name="object_ah_Standardlimb_009DAC" Type="Standard" Offset="0x9DAC" />
|
||||
<Limb Name="object_ah_Standardlimb_009DB8" Type="Standard" Offset="0x9DB8" />
|
||||
<Limb Name="object_ah_Standardlimb_009DC4" Type="Standard" Offset="0x9DC4" />
|
||||
<Limb Name="object_ah_Standardlimb_009DD0" Type="Standard" Offset="0x9DD0" />
|
||||
<Limb Name="object_ah_Standardlimb_009DDC" Type="Standard" Offset="0x9DDC" />
|
||||
<Limb Name="object_ah_Standardlimb_009DE8" Type="Standard" Offset="0x9DE8" />
|
||||
<Limb Name="object_ah_Standardlimb_009DF4" Type="Standard" Offset="0x9DF4" />
|
||||
<Limb Name="object_ah_Standardlimb_009E00" Type="Standard" Offset="0x9E00" />
|
||||
<Limb Name="object_ah_Standardlimb_009E0C" Type="Standard" Offset="0x9E0C" />
|
||||
<Limb Name="object_ah_Standardlimb_009E18" Type="Standard" Offset="0x9E18" />
|
||||
<Limb Name="object_ah_Standardlimb_009E24" Type="Standard" Offset="0x9E24" />
|
||||
<Skeleton Name="object_ah_Skel_009E70" Type="Flex" LimbType="Standard" Offset="0x9E70" />
|
||||
<Limb Name="object_ah_Standardlimb_009D70" Type="Standard" EnumName="OBJECT_AH_LIMB_01" Offset="0x9D70" />
|
||||
<Limb Name="object_ah_Standardlimb_009D7C" Type="Standard" EnumName="OBJECT_AH_LIMB_02" Offset="0x9D7C" />
|
||||
<Limb Name="object_ah_Standardlimb_009D88" Type="Standard" EnumName="OBJECT_AH_LIMB_03" Offset="0x9D88" />
|
||||
<Limb Name="object_ah_Standardlimb_009D94" Type="Standard" EnumName="OBJECT_AH_LIMB_04" Offset="0x9D94" />
|
||||
<Limb Name="object_ah_Standardlimb_009DA0" Type="Standard" EnumName="OBJECT_AH_LIMB_05" Offset="0x9DA0" />
|
||||
<Limb Name="object_ah_Standardlimb_009DAC" Type="Standard" EnumName="OBJECT_AH_LIMB_06" Offset="0x9DAC" />
|
||||
<Limb Name="object_ah_Standardlimb_009DB8" Type="Standard" EnumName="OBJECT_AH_LIMB_07" Offset="0x9DB8" />
|
||||
<Limb Name="object_ah_Standardlimb_009DC4" Type="Standard" EnumName="OBJECT_AH_LIMB_08" Offset="0x9DC4" />
|
||||
<Limb Name="object_ah_Standardlimb_009DD0" Type="Standard" EnumName="OBJECT_AH_LIMB_09" Offset="0x9DD0" />
|
||||
<Limb Name="object_ah_Standardlimb_009DDC" Type="Standard" EnumName="OBJECT_AH_LIMB_0A" Offset="0x9DDC" />
|
||||
<Limb Name="object_ah_Standardlimb_009DE8" Type="Standard" EnumName="OBJECT_AH_LIMB_0B" Offset="0x9DE8" />
|
||||
<Limb Name="object_ah_Standardlimb_009DF4" Type="Standard" EnumName="OBJECT_AH_LIMB_0C" Offset="0x9DF4" />
|
||||
<Limb Name="object_ah_Standardlimb_009E00" Type="Standard" EnumName="OBJECT_AH_LIMB_0D" Offset="0x9E00" />
|
||||
<Limb Name="object_ah_Standardlimb_009E0C" Type="Standard" EnumName="OBJECT_AH_LIMB_0E" Offset="0x9E0C" />
|
||||
<Limb Name="object_ah_Standardlimb_009E18" Type="Standard" EnumName="OBJECT_AH_LIMB_0F" Offset="0x9E18" />
|
||||
<Limb Name="object_ah_Standardlimb_009E24" Type="Standard" EnumName="OBJECT_AH_LIMB_10" Offset="0x9E24" />
|
||||
<Skeleton Name="object_ah_Skel_009E70" Type="Flex" LimbType="Standard" LimbNone="OBJECT_AH_LIMB_NONE" LimbMax="OBJECT_AH_LIMB_MAX" EnumName="object_ah_Limbs" Offset="0x9E70" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -33,21 +33,21 @@
|
||||
<Texture Name="object_ahg_Tex_004B88" OutName="tex_004B88" Format="ci8" Width="8" Height="16" Offset="0x4B88" />
|
||||
<DList Name="object_ahg_DL_005408" Offset="0x5408" />
|
||||
<DList Name="object_ahg_DL_005628" Offset="0x5628" />
|
||||
<Limb Name="object_ahg_Standardlimb_0058A8" Type="Standard" Offset="0x58A8" />
|
||||
<Limb Name="object_ahg_Standardlimb_0058B4" Type="Standard" Offset="0x58B4" />
|
||||
<Limb Name="object_ahg_Standardlimb_0058C0" Type="Standard" Offset="0x58C0" />
|
||||
<Limb Name="object_ahg_Standardlimb_0058CC" Type="Standard" Offset="0x58CC" />
|
||||
<Limb Name="object_ahg_Standardlimb_0058D8" Type="Standard" Offset="0x58D8" />
|
||||
<Limb Name="object_ahg_Standardlimb_0058E4" Type="Standard" Offset="0x58E4" />
|
||||
<Limb Name="object_ahg_Standardlimb_0058F0" Type="Standard" Offset="0x58F0" />
|
||||
<Limb Name="object_ahg_Standardlimb_0058FC" Type="Standard" Offset="0x58FC" />
|
||||
<Limb Name="object_ahg_Standardlimb_005908" Type="Standard" Offset="0x5908" />
|
||||
<Limb Name="object_ahg_Standardlimb_005914" Type="Standard" Offset="0x5914" />
|
||||
<Limb Name="object_ahg_Standardlimb_005920" Type="Standard" Offset="0x5920" />
|
||||
<Limb Name="object_ahg_Standardlimb_00592C" Type="Standard" Offset="0x592C" />
|
||||
<Limb Name="object_ahg_Standardlimb_005938" Type="Standard" Offset="0x5938" />
|
||||
<Limb Name="object_ahg_Standardlimb_005944" Type="Standard" Offset="0x5944" />
|
||||
<Limb Name="object_ahg_Standardlimb_005950" Type="Standard" Offset="0x5950" />
|
||||
<Skeleton Name="object_ahg_Skel_005998" Type="Flex" LimbType="Standard" Offset="0x5998" />
|
||||
<Limb Name="object_ahg_Standardlimb_0058A8" Type="Standard" EnumName="OBJECT_AHG_LIMB_01" Offset="0x58A8" />
|
||||
<Limb Name="object_ahg_Standardlimb_0058B4" Type="Standard" EnumName="OBJECT_AHG_LIMB_02" Offset="0x58B4" />
|
||||
<Limb Name="object_ahg_Standardlimb_0058C0" Type="Standard" EnumName="OBJECT_AHG_LIMB_03" Offset="0x58C0" />
|
||||
<Limb Name="object_ahg_Standardlimb_0058CC" Type="Standard" EnumName="OBJECT_AHG_LIMB_04" Offset="0x58CC" />
|
||||
<Limb Name="object_ahg_Standardlimb_0058D8" Type="Standard" EnumName="OBJECT_AHG_LIMB_05" Offset="0x58D8" />
|
||||
<Limb Name="object_ahg_Standardlimb_0058E4" Type="Standard" EnumName="OBJECT_AHG_LIMB_06" Offset="0x58E4" />
|
||||
<Limb Name="object_ahg_Standardlimb_0058F0" Type="Standard" EnumName="OBJECT_AHG_LIMB_07" Offset="0x58F0" />
|
||||
<Limb Name="object_ahg_Standardlimb_0058FC" Type="Standard" EnumName="OBJECT_AHG_LIMB_08" Offset="0x58FC" />
|
||||
<Limb Name="object_ahg_Standardlimb_005908" Type="Standard" EnumName="OBJECT_AHG_LIMB_09" Offset="0x5908" />
|
||||
<Limb Name="object_ahg_Standardlimb_005914" Type="Standard" EnumName="OBJECT_AHG_LIMB_0A" Offset="0x5914" />
|
||||
<Limb Name="object_ahg_Standardlimb_005920" Type="Standard" EnumName="OBJECT_AHG_LIMB_0B" Offset="0x5920" />
|
||||
<Limb Name="object_ahg_Standardlimb_00592C" Type="Standard" EnumName="OBJECT_AHG_LIMB_0C" Offset="0x592C" />
|
||||
<Limb Name="object_ahg_Standardlimb_005938" Type="Standard" EnumName="OBJECT_AHG_LIMB_0D" Offset="0x5938" />
|
||||
<Limb Name="object_ahg_Standardlimb_005944" Type="Standard" EnumName="OBJECT_AHG_LIMB_0E" Offset="0x5944" />
|
||||
<Limb Name="object_ahg_Standardlimb_005950" Type="Standard" EnumName="OBJECT_AHG_LIMB_0F" Offset="0x5950" />
|
||||
<Skeleton Name="object_ahg_Skel_005998" Type="Flex" LimbType="Standard" LimbNone="OBJECT_AHG_LIMB_NONE" LimbMax="OBJECT_AHG_LIMB_MAX" EnumName="object_ahg_Limbs" Offset="0x5998" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -39,33 +39,33 @@
|
||||
<Texture Name="object_al_Tex_008D38" OutName="tex_008D38" Format="ci8" Width="16" Height="16" Offset="0x8D38" />
|
||||
<Texture Name="object_al_Tex_008E38" OutName="tex_008E38" Format="rgba16" Width="32" Height="64" Offset="0x8E38" />
|
||||
<Texture Name="object_al_Tex_009E38" OutName="tex_009E38" Format="rgba16" Width="8" Height="16" Offset="0x9E38" />
|
||||
<Limb Name="object_al_Standardlimb_009F38" Type="Standard" Offset="0x9F38" />
|
||||
<Limb Name="object_al_Standardlimb_009F44" Type="Standard" Offset="0x9F44" />
|
||||
<Limb Name="object_al_Standardlimb_009F50" Type="Standard" Offset="0x9F50" />
|
||||
<Limb Name="object_al_Standardlimb_009F5C" Type="Standard" Offset="0x9F5C" />
|
||||
<Limb Name="object_al_Standardlimb_009F68" Type="Standard" Offset="0x9F68" />
|
||||
<Limb Name="object_al_Standardlimb_009F74" Type="Standard" Offset="0x9F74" />
|
||||
<Limb Name="object_al_Standardlimb_009F80" Type="Standard" Offset="0x9F80" />
|
||||
<Limb Name="object_al_Standardlimb_009F8C" Type="Standard" Offset="0x9F8C" />
|
||||
<Limb Name="object_al_Standardlimb_009F98" Type="Standard" Offset="0x9F98" />
|
||||
<Limb Name="object_al_Standardlimb_009FA4" Type="Standard" Offset="0x9FA4" />
|
||||
<Limb Name="object_al_Standardlimb_009FB0" Type="Standard" Offset="0x9FB0" />
|
||||
<Limb Name="object_al_Standardlimb_009FBC" Type="Standard" Offset="0x9FBC" />
|
||||
<Limb Name="object_al_Standardlimb_009FC8" Type="Standard" Offset="0x9FC8" />
|
||||
<Limb Name="object_al_Standardlimb_009FD4" Type="Standard" Offset="0x9FD4" />
|
||||
<Limb Name="object_al_Standardlimb_009FE0" Type="Standard" Offset="0x9FE0" />
|
||||
<Limb Name="object_al_Standardlimb_009FEC" Type="Standard" Offset="0x9FEC" />
|
||||
<Limb Name="object_al_Standardlimb_009FF8" Type="Standard" Offset="0x9FF8" />
|
||||
<Limb Name="object_al_Standardlimb_00A004" Type="Standard" Offset="0xA004" />
|
||||
<Limb Name="object_al_Standardlimb_00A010" Type="Standard" Offset="0xA010" />
|
||||
<Limb Name="object_al_Standardlimb_00A01C" Type="Standard" Offset="0xA01C" />
|
||||
<Limb Name="object_al_Standardlimb_00A028" Type="Standard" Offset="0xA028" />
|
||||
<Limb Name="object_al_Standardlimb_00A034" Type="Standard" Offset="0xA034" />
|
||||
<Limb Name="object_al_Standardlimb_00A040" Type="Standard" Offset="0xA040" />
|
||||
<Limb Name="object_al_Standardlimb_00A04C" Type="Standard" Offset="0xA04C" />
|
||||
<Limb Name="object_al_Standardlimb_00A058" Type="Standard" Offset="0xA058" />
|
||||
<Limb Name="object_al_Standardlimb_00A064" Type="Standard" Offset="0xA064" />
|
||||
<Skeleton Name="object_al_Skel_00A0D8" Type="Flex" LimbType="Standard" Offset="0xA0D8" />
|
||||
<Limb Name="object_al_Standardlimb_009F38" Type="Standard" EnumName="OBJECT_AL_LIMB_01" Offset="0x9F38" />
|
||||
<Limb Name="object_al_Standardlimb_009F44" Type="Standard" EnumName="OBJECT_AL_LIMB_02" Offset="0x9F44" />
|
||||
<Limb Name="object_al_Standardlimb_009F50" Type="Standard" EnumName="OBJECT_AL_LIMB_03" Offset="0x9F50" />
|
||||
<Limb Name="object_al_Standardlimb_009F5C" Type="Standard" EnumName="OBJECT_AL_LIMB_04" Offset="0x9F5C" />
|
||||
<Limb Name="object_al_Standardlimb_009F68" Type="Standard" EnumName="OBJECT_AL_LIMB_05" Offset="0x9F68" />
|
||||
<Limb Name="object_al_Standardlimb_009F74" Type="Standard" EnumName="OBJECT_AL_LIMB_06" Offset="0x9F74" />
|
||||
<Limb Name="object_al_Standardlimb_009F80" Type="Standard" EnumName="OBJECT_AL_LIMB_07" Offset="0x9F80" />
|
||||
<Limb Name="object_al_Standardlimb_009F8C" Type="Standard" EnumName="OBJECT_AL_LIMB_08" Offset="0x9F8C" />
|
||||
<Limb Name="object_al_Standardlimb_009F98" Type="Standard" EnumName="OBJECT_AL_LIMB_09" Offset="0x9F98" />
|
||||
<Limb Name="object_al_Standardlimb_009FA4" Type="Standard" EnumName="OBJECT_AL_LIMB_0A" Offset="0x9FA4" />
|
||||
<Limb Name="object_al_Standardlimb_009FB0" Type="Standard" EnumName="OBJECT_AL_LIMB_0B" Offset="0x9FB0" />
|
||||
<Limb Name="object_al_Standardlimb_009FBC" Type="Standard" EnumName="OBJECT_AL_LIMB_0C" Offset="0x9FBC" />
|
||||
<Limb Name="object_al_Standardlimb_009FC8" Type="Standard" EnumName="OBJECT_AL_LIMB_0D" Offset="0x9FC8" />
|
||||
<Limb Name="object_al_Standardlimb_009FD4" Type="Standard" EnumName="OBJECT_AL_LIMB_0E" Offset="0x9FD4" />
|
||||
<Limb Name="object_al_Standardlimb_009FE0" Type="Standard" EnumName="OBJECT_AL_LIMB_0F" Offset="0x9FE0" />
|
||||
<Limb Name="object_al_Standardlimb_009FEC" Type="Standard" EnumName="OBJECT_AL_LIMB_10" Offset="0x9FEC" />
|
||||
<Limb Name="object_al_Standardlimb_009FF8" Type="Standard" EnumName="OBJECT_AL_LIMB_11" Offset="0x9FF8" />
|
||||
<Limb Name="object_al_Standardlimb_00A004" Type="Standard" EnumName="OBJECT_AL_LIMB_12" Offset="0xA004" />
|
||||
<Limb Name="object_al_Standardlimb_00A010" Type="Standard" EnumName="OBJECT_AL_LIMB_13" Offset="0xA010" />
|
||||
<Limb Name="object_al_Standardlimb_00A01C" Type="Standard" EnumName="OBJECT_AL_LIMB_14" Offset="0xA01C" />
|
||||
<Limb Name="object_al_Standardlimb_00A028" Type="Standard" EnumName="OBJECT_AL_LIMB_15" Offset="0xA028" />
|
||||
<Limb Name="object_al_Standardlimb_00A034" Type="Standard" EnumName="OBJECT_AL_LIMB_16" Offset="0xA034" />
|
||||
<Limb Name="object_al_Standardlimb_00A040" Type="Standard" EnumName="OBJECT_AL_LIMB_17" Offset="0xA040" />
|
||||
<Limb Name="object_al_Standardlimb_00A04C" Type="Standard" EnumName="OBJECT_AL_LIMB_18" Offset="0xA04C" />
|
||||
<Limb Name="object_al_Standardlimb_00A058" Type="Standard" EnumName="OBJECT_AL_LIMB_19" Offset="0xA058" />
|
||||
<Limb Name="object_al_Standardlimb_00A064" Type="Standard" EnumName="OBJECT_AL_LIMB_1A" Offset="0xA064" />
|
||||
<Skeleton Name="object_al_Skel_00A0D8" Type="Flex" LimbType="Standard" LimbNone="OBJECT_AL_LIMB_NONE" LimbMax="OBJECT_AL_LIMB_MAX" EnumName="object_al_Limbs" Offset="0xA0D8" />
|
||||
<Animation Name="object_al_Anim_00A764" Offset="0xA764" />
|
||||
<Animation Name="object_al_Anim_00ACA0" Offset="0xACA0" />
|
||||
<Animation Name="object_al_Anim_00BCA4" Offset="0xBCA4" />
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
<Root>
|
||||
<File Name="object_am" Segment="6">
|
||||
<Collision Name="object_am_Colheader_000118" Offset="0x118" />
|
||||
<Animation Name="object_am_Anim_000238" Offset="0x238" />
|
||||
<Animation Name="object_am_Anim_00033C" Offset="0x33C" />
|
||||
<Animation Name="gArmosHopAnim" Offset="0x238" />
|
||||
<Animation Name="gArmosPushedBackAnim" Offset="0x33C" />
|
||||
<DList Name="object_am_DL_0005D0" Offset="0x5D0" />
|
||||
<DList Name="object_am_DL_0007A8" Offset="0x7A8" />
|
||||
<DList Name="object_am_DL_0016C8" Offset="0x16C8" />
|
||||
@@ -21,21 +21,21 @@
|
||||
<Texture Name="object_am_Tex_004C38" OutName="tex_004C38" Format="rgba16" Width="32" Height="32" Offset="0x4C38" />
|
||||
<Texture Name="object_am_Tex_005438" OutName="tex_005438" Format="i4" Width="16" Height="8" Offset="0x5438" />
|
||||
<Texture Name="object_am_Tex_005478" OutName="tex_005478" Format="rgba16" Width="16" Height="32" Offset="0x5478" />
|
||||
<Limb Name="object_am_Standardlimb_005878" Type="Standard" Offset="0x5878" />
|
||||
<Limb Name="object_am_Standardlimb_005884" Type="Standard" Offset="0x5884" />
|
||||
<Limb Name="object_am_Standardlimb_005890" Type="Standard" Offset="0x5890" />
|
||||
<Limb Name="object_am_Standardlimb_00589C" Type="Standard" Offset="0x589C" />
|
||||
<Limb Name="object_am_Standardlimb_0058A8" Type="Standard" Offset="0x58A8" />
|
||||
<Limb Name="object_am_Standardlimb_0058B4" Type="Standard" Offset="0x58B4" />
|
||||
<Limb Name="object_am_Standardlimb_0058C0" Type="Standard" Offset="0x58C0" />
|
||||
<Limb Name="object_am_Standardlimb_0058CC" Type="Standard" Offset="0x58CC" />
|
||||
<Limb Name="object_am_Standardlimb_0058D8" Type="Standard" Offset="0x58D8" />
|
||||
<Limb Name="object_am_Standardlimb_0058E4" Type="Standard" Offset="0x58E4" />
|
||||
<Limb Name="object_am_Standardlimb_0058F0" Type="Standard" Offset="0x58F0" />
|
||||
<Limb Name="object_am_Standardlimb_0058FC" Type="Standard" Offset="0x58FC" />
|
||||
<Limb Name="object_am_Standardlimb_005908" Type="Standard" Offset="0x5908" />
|
||||
<Skeleton Name="object_am_Skel_005948" Type="Normal" LimbType="Standard" Offset="0x5948" />
|
||||
<Animation Name="object_am_Anim_005B3C" Offset="0x5B3C" />
|
||||
<Limb Name="object_am_Standardlimb_005878" Type="Standard" EnumName="OBJECT_AM_LIMB_01" Offset="0x5878" />
|
||||
<Limb Name="object_am_Standardlimb_005884" Type="Standard" EnumName="OBJECT_AM_LIMB_02" Offset="0x5884" />
|
||||
<Limb Name="object_am_Standardlimb_005890" Type="Standard" EnumName="OBJECT_AM_LIMB_BODY" Offset="0x5890" />
|
||||
<Limb Name="object_am_Standardlimb_00589C" Type="Standard" EnumName="OBJECT_AM_LIMB_04" Offset="0x589C" />
|
||||
<Limb Name="object_am_Standardlimb_0058A8" Type="Standard" EnumName="OBJECT_AM_LIMB_05" Offset="0x58A8" />
|
||||
<Limb Name="object_am_Standardlimb_0058B4" Type="Standard" EnumName="OBJECT_AM_LIMB_SHIELD" Offset="0x58B4" />
|
||||
<Limb Name="object_am_Standardlimb_0058C0" Type="Standard" EnumName="OBJECT_AM_LIMB_07" Offset="0x58C0" />
|
||||
<Limb Name="object_am_Standardlimb_0058CC" Type="Standard" EnumName="OBJECT_AM_LIMB_08" Offset="0x58CC" />
|
||||
<Limb Name="object_am_Standardlimb_0058D8" Type="Standard" EnumName="OBJECT_AM_LIMB_SWORD" Offset="0x58D8" />
|
||||
<Limb Name="object_am_Standardlimb_0058E4" Type="Standard" EnumName="OBJECT_AM_LIMB_0A" Offset="0x58E4" />
|
||||
<Limb Name="object_am_Standardlimb_0058F0" Type="Standard" EnumName="OBJECT_AM_LIMB_0B" Offset="0x58F0" />
|
||||
<Limb Name="object_am_Standardlimb_0058FC" Type="Standard" EnumName="OBJECT_AM_LIMB_BASE" Offset="0x58FC" />
|
||||
<Limb Name="object_am_Standardlimb_005908" Type="Standard" EnumName="OBJECT_AM_LIMB_0D" Offset="0x5908" />
|
||||
<Skeleton Name="object_am_Skel_005948" Type="Normal" LimbType="Standard" LimbNone="OBJECT_AM_LIMB_NONE" LimbMax="OBJECT_AM_LIMB_MAX" EnumName="object_am_Limbs" Offset="0x5948" />
|
||||
<Animation Name="gArmosTakeDamageAnim" Offset="0x5B3C" />
|
||||
<Collision Name="object_am_Colheader_005CF8" Offset="0x5CF8" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -35,15 +35,22 @@
|
||||
<Texture Name="object_an1_Tex_00DF20" OutName="tex_00DF20" Format="rgba16" Width="16" Height="16" Offset="0xDF20" />
|
||||
<Texture Name="object_an1_Tex_00E120" OutName="tex_00E120" Format="ci8" Width="8" Height="8" Offset="0xE120" />
|
||||
<Texture Name="object_an1_Tex_00E160" OutName="tex_00E160" Format="ci8" Width="8" Height="16" Offset="0xE160" />
|
||||
<!-- <Blob Name="object_an1_Blob_00E1E0" Size="0x400" Offset="0xE1E0" /> -->
|
||||
<Texture Name="object_an1_Tex_00E1E0" OutName="tex_00E1E0" Format="ci8" Width="32" Height="32" Offset="0xE1E0" />
|
||||
<Texture Name="object_an1_Tex_00E5E0" OutName="tex_00E5E0" Format="ci8" Width="16" Height="16" Offset="0xE5E0" />
|
||||
<!-- <Blob Name="object_an1_Blob_00E6E0" Size="0x200" Offset="0xE6E0" /> -->
|
||||
<Texture Name="object_an1_Tex_00E6E0" OutName="tex_00E6E0" Format="ci8" Width="32" Height="16" Offset="0xE6E0" />
|
||||
<Texture Name="object_an1_Tex_00E8E0" OutName="tex_00E8E0" Format="ci8" Width="8" Height="8" Offset="0xE8E0" />
|
||||
<Texture Name="object_an1_Tex_00E920" OutName="tex_00E920" Format="ci8" Width="16" Height="16" Offset="0xE920" />
|
||||
<Texture Name="object_an1_Tex_00EA20" OutName="tex_00EA20" Format="ci8" Width="32" Height="32" Offset="0xEA20" />
|
||||
<Texture Name="object_an1_Tex_00EE20" OutName="tex_00EE20" Format="ci8" Width="16" Height="16" Offset="0xEE20" />
|
||||
<Texture Name="object_an1_Tex_00EF20" OutName="tex_00EF20" Format="ci8" Width="8" Height="16" Offset="0xEF20" />
|
||||
<!-- <Blob Name="object_an1_Blob_00EFA0" Size="0x1800" Offset="0xEFA0" /> -->
|
||||
<Texture Name="object_an1_Tex_00EFA0" OutName="tex_00EFA0" Format="ci8" Width="32" Height="32" Offset="0xEFA0" />
|
||||
<Texture Name="object_an1_Tex_00F3A0" OutName="tex_00F3A0" Format="ci8" Width="32" Height="32" Offset="0xF3A0" />
|
||||
<Texture Name="object_an1_Tex_00F7A0" OutName="tex_00F7A0" Format="ci8" Width="32" Height="16" Offset="0xF7A0" />
|
||||
<Texture Name="object_an1_Tex_00F9A0" OutName="tex_00F9A0" Format="ci8" Width="32" Height="32" Offset="0xF9A0" />
|
||||
<Texture Name="object_an1_Tex_00FDA0" OutName="tex_00FDA0" Format="ci8" Width="32" Height="32" Offset="0xFDA0" />
|
||||
<Texture Name="object_an1_Tex_0101A0" OutName="tex_0101A0" Format="ci8" Width="32" Height="16" Offset="0x101A0" />
|
||||
<Texture Name="object_an1_Tex_0103A0" OutName="tex_0103A0" Format="ci8" Width="32" Height="32" Offset="0x103A0" />
|
||||
<!-- <Blob Name="object_an1_Blob_0107A0" Size="0xA40" Offset="0x107A0" /> -->
|
||||
<DList Name="object_an1_DL_0111E0" Offset="0x111E0" />
|
||||
<DList Name="object_an1_DL_0111E8" Offset="0x111E8" />
|
||||
<Texture Name="object_an1_Tex_011928" OutName="tex_011928" Format="i8" Width="32" Height="32" Offset="0x11928" />
|
||||
@@ -54,27 +61,27 @@
|
||||
<Texture Name="object_an1_Tex_0122A8" OutName="tex_0122A8" Format="i8" Width="16" Height="16" Offset="0x122A8" />
|
||||
<!-- <Blob Name="object_an1_Blob_0123A8" Size="0x10" Offset="0x123A8" /> -->
|
||||
<DList Name="object_an1_DL_012478" Offset="0x12478" />
|
||||
<Limb Name="object_an1_Standardlimb_0124D8" Type="Standard" Offset="0x124D8" />
|
||||
<Limb Name="object_an1_Standardlimb_0124E4" Type="Standard" Offset="0x124E4" />
|
||||
<Limb Name="object_an1_Standardlimb_0124F0" Type="Standard" Offset="0x124F0" />
|
||||
<Limb Name="object_an1_Standardlimb_0124FC" Type="Standard" Offset="0x124FC" />
|
||||
<Limb Name="object_an1_Standardlimb_012508" Type="Standard" Offset="0x12508" />
|
||||
<Limb Name="object_an1_Standardlimb_012514" Type="Standard" Offset="0x12514" />
|
||||
<Limb Name="object_an1_Standardlimb_012520" Type="Standard" Offset="0x12520" />
|
||||
<Limb Name="object_an1_Standardlimb_01252C" Type="Standard" Offset="0x1252C" />
|
||||
<Limb Name="object_an1_Standardlimb_012538" Type="Standard" Offset="0x12538" />
|
||||
<Limb Name="object_an1_Standardlimb_012544" Type="Standard" Offset="0x12544" />
|
||||
<Limb Name="object_an1_Standardlimb_012550" Type="Standard" Offset="0x12550" />
|
||||
<Limb Name="object_an1_Standardlimb_01255C" Type="Standard" Offset="0x1255C" />
|
||||
<Limb Name="object_an1_Standardlimb_012568" Type="Standard" Offset="0x12568" />
|
||||
<Limb Name="object_an1_Standardlimb_012574" Type="Standard" Offset="0x12574" />
|
||||
<Limb Name="object_an1_Standardlimb_012580" Type="Standard" Offset="0x12580" />
|
||||
<Limb Name="object_an1_Standardlimb_01258C" Type="Standard" Offset="0x1258C" />
|
||||
<Limb Name="object_an1_Standardlimb_012598" Type="Standard" Offset="0x12598" />
|
||||
<Limb Name="object_an1_Standardlimb_0125A4" Type="Standard" Offset="0x125A4" />
|
||||
<Limb Name="object_an1_Standardlimb_0125B0" Type="Standard" Offset="0x125B0" />
|
||||
<Limb Name="object_an1_Standardlimb_0125BC" Type="Standard" Offset="0x125BC" />
|
||||
<Skeleton Name="object_an1_Skel_012618" Type="Flex" LimbType="Standard" Offset="0x12618" />
|
||||
<Limb Name="object_an1_Standardlimb_0124D8" Type="Standard" EnumName="OBJECT_AN1_LIMB_01" Offset="0x124D8" />
|
||||
<Limb Name="object_an1_Standardlimb_0124E4" Type="Standard" EnumName="OBJECT_AN1_LIMB_02" Offset="0x124E4" />
|
||||
<Limb Name="object_an1_Standardlimb_0124F0" Type="Standard" EnumName="OBJECT_AN1_LIMB_03" Offset="0x124F0" />
|
||||
<Limb Name="object_an1_Standardlimb_0124FC" Type="Standard" EnumName="OBJECT_AN1_LIMB_04" Offset="0x124FC" />
|
||||
<Limb Name="object_an1_Standardlimb_012508" Type="Standard" EnumName="OBJECT_AN1_LIMB_05" Offset="0x12508" />
|
||||
<Limb Name="object_an1_Standardlimb_012514" Type="Standard" EnumName="OBJECT_AN1_LIMB_06" Offset="0x12514" />
|
||||
<Limb Name="object_an1_Standardlimb_012520" Type="Standard" EnumName="OBJECT_AN1_LIMB_07" Offset="0x12520" />
|
||||
<Limb Name="object_an1_Standardlimb_01252C" Type="Standard" EnumName="OBJECT_AN1_LIMB_08" Offset="0x1252C" />
|
||||
<Limb Name="object_an1_Standardlimb_012538" Type="Standard" EnumName="OBJECT_AN1_LIMB_09" Offset="0x12538" />
|
||||
<Limb Name="object_an1_Standardlimb_012544" Type="Standard" EnumName="OBJECT_AN1_LIMB_0A" Offset="0x12544" />
|
||||
<Limb Name="object_an1_Standardlimb_012550" Type="Standard" EnumName="OBJECT_AN1_LIMB_0B" Offset="0x12550" />
|
||||
<Limb Name="object_an1_Standardlimb_01255C" Type="Standard" EnumName="OBJECT_AN1_LIMB_0C" Offset="0x1255C" />
|
||||
<Limb Name="object_an1_Standardlimb_012568" Type="Standard" EnumName="OBJECT_AN1_LIMB_0D" Offset="0x12568" />
|
||||
<Limb Name="object_an1_Standardlimb_012574" Type="Standard" EnumName="OBJECT_AN1_LIMB_0E" Offset="0x12574" />
|
||||
<Limb Name="object_an1_Standardlimb_012580" Type="Standard" EnumName="OBJECT_AN1_LIMB_0F" Offset="0x12580" />
|
||||
<Limb Name="object_an1_Standardlimb_01258C" Type="Standard" EnumName="OBJECT_AN1_LIMB_10" Offset="0x1258C" />
|
||||
<Limb Name="object_an1_Standardlimb_012598" Type="Standard" EnumName="OBJECT_AN1_LIMB_11" Offset="0x12598" />
|
||||
<Limb Name="object_an1_Standardlimb_0125A4" Type="Standard" EnumName="OBJECT_AN1_LIMB_12" Offset="0x125A4" />
|
||||
<Limb Name="object_an1_Standardlimb_0125B0" Type="Standard" EnumName="OBJECT_AN1_LIMB_13" Offset="0x125B0" />
|
||||
<Limb Name="object_an1_Standardlimb_0125BC" Type="Standard" EnumName="OBJECT_AN1_LIMB_14" Offset="0x125BC" />
|
||||
<Skeleton Name="object_an1_Skel_012618" Type="Flex" LimbType="Standard" LimbNone="OBJECT_AN1_LIMB_NONE" LimbMax="OBJECT_AN1_LIMB_MAX" EnumName="object_an1_Limbs" Offset="0x12618" />
|
||||
<Animation Name="object_an1_Anim_013048" Offset="0x13048" />
|
||||
<Animation Name="object_an1_Anim_013E1C" Offset="0x13E1C" />
|
||||
</File>
|
||||
|
||||
@@ -42,32 +42,32 @@
|
||||
<Texture Name="object_and_Tex_00A1F0" OutName="tex_00A1F0" Format="rgba16" Width="32" Height="16" Offset="0xA1F0" />
|
||||
<Texture Name="object_and_Tex_00A5F0" OutName="tex_00A5F0" Format="i8" Width="32" Height="64" Offset="0xA5F0" />
|
||||
<Texture Name="object_and_Tex_00ADF0" OutName="tex_00ADF0" Format="i8" Width="32" Height="32" Offset="0xADF0" />
|
||||
<Limb Name="object_and_Standardlimb_00B1F0" Type="Standard" Offset="0xB1F0" />
|
||||
<Limb Name="object_and_Standardlimb_00B1FC" Type="Standard" Offset="0xB1FC" />
|
||||
<Limb Name="object_and_Standardlimb_00B208" Type="Standard" Offset="0xB208" />
|
||||
<Limb Name="object_and_Standardlimb_00B214" Type="Standard" Offset="0xB214" />
|
||||
<Limb Name="object_and_Standardlimb_00B220" Type="Standard" Offset="0xB220" />
|
||||
<Limb Name="object_and_Standardlimb_00B22C" Type="Standard" Offset="0xB22C" />
|
||||
<Limb Name="object_and_Standardlimb_00B238" Type="Standard" Offset="0xB238" />
|
||||
<Limb Name="object_and_Standardlimb_00B244" Type="Standard" Offset="0xB244" />
|
||||
<Limb Name="object_and_Standardlimb_00B250" Type="Standard" Offset="0xB250" />
|
||||
<Limb Name="object_and_Standardlimb_00B25C" Type="Standard" Offset="0xB25C" />
|
||||
<Limb Name="object_and_Standardlimb_00B268" Type="Standard" Offset="0xB268" />
|
||||
<Limb Name="object_and_Standardlimb_00B274" Type="Standard" Offset="0xB274" />
|
||||
<Limb Name="object_and_Standardlimb_00B280" Type="Standard" Offset="0xB280" />
|
||||
<Limb Name="object_and_Standardlimb_00B28C" Type="Standard" Offset="0xB28C" />
|
||||
<Limb Name="object_and_Standardlimb_00B298" Type="Standard" Offset="0xB298" />
|
||||
<Limb Name="object_and_Standardlimb_00B2A4" Type="Standard" Offset="0xB2A4" />
|
||||
<Limb Name="object_and_Standardlimb_00B2B0" Type="Standard" Offset="0xB2B0" />
|
||||
<Limb Name="object_and_Standardlimb_00B2BC" Type="Standard" Offset="0xB2BC" />
|
||||
<Limb Name="object_and_Standardlimb_00B2C8" Type="Standard" Offset="0xB2C8" />
|
||||
<Limb Name="object_and_Standardlimb_00B2D4" Type="Standard" Offset="0xB2D4" />
|
||||
<Limb Name="object_and_Standardlimb_00B2E0" Type="Standard" Offset="0xB2E0" />
|
||||
<Limb Name="object_and_Standardlimb_00B2EC" Type="Standard" Offset="0xB2EC" />
|
||||
<Limb Name="object_and_Standardlimb_00B2F8" Type="Standard" Offset="0xB2F8" />
|
||||
<Limb Name="object_and_Standardlimb_00B304" Type="Standard" Offset="0xB304" />
|
||||
<Limb Name="object_and_Standardlimb_00B310" Type="Standard" Offset="0xB310" />
|
||||
<Skeleton Name="object_and_Skel_00B380" Type="Flex" LimbType="Standard" Offset="0xB380" />
|
||||
<Limb Name="object_and_Standardlimb_00B1F0" Type="Standard" EnumName="OBJECT_AND_LIMB_01" Offset="0xB1F0" />
|
||||
<Limb Name="object_and_Standardlimb_00B1FC" Type="Standard" EnumName="OBJECT_AND_LIMB_02" Offset="0xB1FC" />
|
||||
<Limb Name="object_and_Standardlimb_00B208" Type="Standard" EnumName="OBJECT_AND_LIMB_03" Offset="0xB208" />
|
||||
<Limb Name="object_and_Standardlimb_00B214" Type="Standard" EnumName="OBJECT_AND_LIMB_04" Offset="0xB214" />
|
||||
<Limb Name="object_and_Standardlimb_00B220" Type="Standard" EnumName="OBJECT_AND_LIMB_05" Offset="0xB220" />
|
||||
<Limb Name="object_and_Standardlimb_00B22C" Type="Standard" EnumName="OBJECT_AND_LIMB_06" Offset="0xB22C" />
|
||||
<Limb Name="object_and_Standardlimb_00B238" Type="Standard" EnumName="OBJECT_AND_LIMB_07" Offset="0xB238" />
|
||||
<Limb Name="object_and_Standardlimb_00B244" Type="Standard" EnumName="OBJECT_AND_LIMB_08" Offset="0xB244" />
|
||||
<Limb Name="object_and_Standardlimb_00B250" Type="Standard" EnumName="OBJECT_AND_LIMB_09" Offset="0xB250" />
|
||||
<Limb Name="object_and_Standardlimb_00B25C" Type="Standard" EnumName="OBJECT_AND_LIMB_0A" Offset="0xB25C" />
|
||||
<Limb Name="object_and_Standardlimb_00B268" Type="Standard" EnumName="OBJECT_AND_LIMB_0B" Offset="0xB268" />
|
||||
<Limb Name="object_and_Standardlimb_00B274" Type="Standard" EnumName="OBJECT_AND_LIMB_0C" Offset="0xB274" />
|
||||
<Limb Name="object_and_Standardlimb_00B280" Type="Standard" EnumName="OBJECT_AND_LIMB_0D" Offset="0xB280" />
|
||||
<Limb Name="object_and_Standardlimb_00B28C" Type="Standard" EnumName="OBJECT_AND_LIMB_0E" Offset="0xB28C" />
|
||||
<Limb Name="object_and_Standardlimb_00B298" Type="Standard" EnumName="OBJECT_AND_LIMB_0F" Offset="0xB298" />
|
||||
<Limb Name="object_and_Standardlimb_00B2A4" Type="Standard" EnumName="OBJECT_AND_LIMB_10" Offset="0xB2A4" />
|
||||
<Limb Name="object_and_Standardlimb_00B2B0" Type="Standard" EnumName="OBJECT_AND_LIMB_11" Offset="0xB2B0" />
|
||||
<Limb Name="object_and_Standardlimb_00B2BC" Type="Standard" EnumName="OBJECT_AND_LIMB_12" Offset="0xB2BC" />
|
||||
<Limb Name="object_and_Standardlimb_00B2C8" Type="Standard" EnumName="OBJECT_AND_LIMB_13" Offset="0xB2C8" />
|
||||
<Limb Name="object_and_Standardlimb_00B2D4" Type="Standard" EnumName="OBJECT_AND_LIMB_14" Offset="0xB2D4" />
|
||||
<Limb Name="object_and_Standardlimb_00B2E0" Type="Standard" EnumName="OBJECT_AND_LIMB_15" Offset="0xB2E0" />
|
||||
<Limb Name="object_and_Standardlimb_00B2EC" Type="Standard" EnumName="OBJECT_AND_LIMB_16" Offset="0xB2EC" />
|
||||
<Limb Name="object_and_Standardlimb_00B2F8" Type="Standard" EnumName="OBJECT_AND_LIMB_17" Offset="0xB2F8" />
|
||||
<Limb Name="object_and_Standardlimb_00B304" Type="Standard" EnumName="OBJECT_AND_LIMB_18" Offset="0xB304" />
|
||||
<Limb Name="object_and_Standardlimb_00B310" Type="Standard" EnumName="OBJECT_AND_LIMB_19" Offset="0xB310" />
|
||||
<Skeleton Name="object_and_Skel_00B380" Type="Flex" LimbType="Standard" LimbNone="OBJECT_AND_LIMB_NONE" LimbMax="OBJECT_AND_LIMB_MAX" EnumName="object_and_Limbs" Offset="0xB380" />
|
||||
<Animation Name="object_and_Anim_00DA58" Offset="0xDA58" />
|
||||
<Animation Name="object_and_Anim_00EE00" Offset="0xEE00" />
|
||||
<Animation Name="object_and_Anim_00F6C4" Offset="0xF6C4" />
|
||||
|
||||
@@ -1,62 +1,67 @@
|
||||
<Root>
|
||||
<File Name="object_ani" Segment="6">
|
||||
<Animation Name="object_ani_Anim_0007FC" Offset="0x7FC" />
|
||||
<Animation Name="object_ani_Anim_000C14" Offset="0xC14" />
|
||||
<Animation Name="object_ani_Anim_0011CC" Offset="0x11CC" />
|
||||
<Animation Name="object_ani_Anim_001584" Offset="0x1584" />
|
||||
<Animation Name="object_ani_Anim_001D48" Offset="0x1D48" />
|
||||
<Animation Name="object_ani_Anim_0027A0" Offset="0x27A0" />
|
||||
<Limb Name="object_ani_Standardlimb_0027B0" Type="Standard" Offset="0x27B0" />
|
||||
<Limb Name="object_ani_Standardlimb_0027BC" Type="Standard" Offset="0x27BC" />
|
||||
<Limb Name="object_ani_Standardlimb_0027C8" Type="Standard" Offset="0x27C8" />
|
||||
<Limb Name="object_ani_Standardlimb_0027D4" Type="Standard" Offset="0x27D4" />
|
||||
<Limb Name="object_ani_Standardlimb_0027E0" Type="Standard" Offset="0x27E0" />
|
||||
<Limb Name="object_ani_Standardlimb_0027EC" Type="Standard" Offset="0x27EC" />
|
||||
<Limb Name="object_ani_Standardlimb_0027F8" Type="Standard" Offset="0x27F8" />
|
||||
<Limb Name="object_ani_Standardlimb_002804" Type="Standard" Offset="0x2804" />
|
||||
<Limb Name="object_ani_Standardlimb_002810" Type="Standard" Offset="0x2810" />
|
||||
<Limb Name="object_ani_Standardlimb_00281C" Type="Standard" Offset="0x281C" />
|
||||
<Limb Name="object_ani_Standardlimb_002828" Type="Standard" Offset="0x2828" />
|
||||
<Limb Name="object_ani_Standardlimb_002834" Type="Standard" Offset="0x2834" />
|
||||
<Limb Name="object_ani_Standardlimb_002840" Type="Standard" Offset="0x2840" />
|
||||
<Limb Name="object_ani_Standardlimb_00284C" Type="Standard" Offset="0x284C" />
|
||||
<Limb Name="object_ani_Standardlimb_002858" Type="Standard" Offset="0x2858" />
|
||||
<Skeleton Name="object_ani_Skel_0028A0" Type="Flex" LimbType="Standard" Offset="0x28A0" />
|
||||
<DList Name="object_ani_DL_004860" Offset="0x4860" />
|
||||
<DList Name="object_ani_DL_004A50" Offset="0x4A50" />
|
||||
<DList Name="object_ani_DL_004B38" Offset="0x4B38" />
|
||||
<DList Name="object_ani_DL_004C30" Offset="0x4C30" />
|
||||
<DList Name="object_ani_DL_004E20" Offset="0x4E20" />
|
||||
<DList Name="object_ani_DL_004F08" Offset="0x4F08" />
|
||||
<DList Name="object_ani_DL_005000" Offset="0x5000" />
|
||||
<DList Name="object_ani_DL_005270" Offset="0x5270" />
|
||||
<DList Name="object_ani_DL_005420" Offset="0x5420" />
|
||||
<DList Name="object_ani_DL_005668" Offset="0x5668" />
|
||||
<DList Name="object_ani_DL_005778" Offset="0x5778" />
|
||||
<DList Name="object_ani_DL_005928" Offset="0x5928" />
|
||||
<DList Name="object_ani_DL_005C50" Offset="0x5C50" />
|
||||
<DList Name="object_ani_DL_005D60" Offset="0x5D60" />
|
||||
<Texture Name="object_ani_TLUT_005E58" OutName="tlut_005E58" Format="rgba16" Width="16" Height="16" Offset="0x5E58" />
|
||||
<Texture Name="object_ani_Tex_006058" OutName="tex_006058" Format="ci8" Width="8" Height="8" Offset="0x6058" />
|
||||
<Texture Name="object_ani_Tex_006098" OutName="tex_006098" Format="ci8" Width="8" Height="8" Offset="0x6098" />
|
||||
<Texture Name="object_ani_Tex_0060D8" OutName="tex_0060D8" Format="i8" Width="8" Height="8" Offset="0x60D8" />
|
||||
<Texture Name="object_ani_Tex_006118" OutName="tex_006118" Format="ci8" Width="16" Height="16" Offset="0x6118" />
|
||||
<Texture Name="object_ani_Tex_006218" OutName="tex_006218" Format="ci8" Width="16" Height="16" Offset="0x6218" />
|
||||
<Texture Name="object_ani_Tex_006318" OutName="tlut_006318" Format="rgba16" Width="192" Height="1" Offset="0x6318" />
|
||||
<Texture Name="object_ani_Tex_006498" OutName="tex_006498" Format="ci8" TlutOffset="0x6318" Width="32" Height="32" Offset="0x6498" />
|
||||
<Texture Name="object_ani_Tex_006898" OutName="tex_006898" Format="ci8" Width="16" Height="16" Offset="0x6898" />
|
||||
<Texture Name="object_ani_Tex_006998" OutName="tex_006998" Format="ci8" Width="8" Height="8" Offset="0x6998" />
|
||||
<Texture Name="object_ani_Tex_0069D8" OutName="tex_0069D8" Format="ci8" Width="8" Height="8" Offset="0x69D8" />
|
||||
<Texture Name="object_ani_Tex_006A18" OutName="tex_006A18" Format="ci8" Width="16" Height="16" Offset="0x6A18" />
|
||||
<Texture Name="object_ani_Tex_006B18" OutName="tex_006B18" Format="ci8" TlutOffset="0x6318" Width="32" Height="32" Offset="0x6B18" />
|
||||
<Texture Name="object_ani_Tex_006F18" OutName="tex_006F18" Format="ci8" TlutOffset="0x6318" Width="32" Height="32" Offset="0x6F18" />
|
||||
<DList Name="object_ani_DL_007B58" Offset="0x7B58" />
|
||||
<Animation Name="object_ani_Anim_009220" Offset="0x9220" />
|
||||
<Animation Name="object_ani_Anim_009734" Offset="0x9734" />
|
||||
<Animation Name="object_ani_Anim_009D34" Offset="0x9D34" />
|
||||
<Animation Name="object_ani_Anim_00A460" Offset="0xA460" />
|
||||
<Animation Name="object_ani_Anim_00A978" Offset="0xA978" />
|
||||
<Animation Name="object_ani_Anim_00B2B0" Offset="0xB2B0" />
|
||||
<Animation Name="object_ani_Anim_00B8AC" Offset="0xB8AC" />
|
||||
<Animation Name="gAniTreeHangLosingBalanceAnim" Offset="0x7FC" />
|
||||
<Animation Name="gAniFallOverHoldingFootAnim" Offset="0xC14" />
|
||||
<Animation Name="gAniHoldingFootWrithingInPainAnim" Offset="0x11CC" />
|
||||
<Animation Name="gAniUnusedSidesteppingAnim" Offset="0x1584" />
|
||||
<Animation Name="gAniTreeHangingAnim" Offset="0x1D48" />
|
||||
<Animation Name="gAniTreeHangingReachAnim" Offset="0x27A0" />
|
||||
<Limb Name="gAniPelvisLimb" Type="Standard" EnumName="ANI_LIMB_PELVIS" Offset="0x27B0" />
|
||||
<Limb Name="gAniLeftThighLimb" Type="Standard" EnumName="ANI_LIMB_LEFT_THIGH" Offset="0x27BC" />
|
||||
<Limb Name="gAniLeftCalfLimb" Type="Standard" EnumName="ANI_LIMB_LEFT_CALF" Offset="0x27C8" />
|
||||
<Limb Name="gAniLeftFootLimb" Type="Standard" EnumName="ANI_LIMB_LEFT_FOOT" Offset="0x27D4" />
|
||||
<Limb Name="gAniRightThighLimb" Type="Standard" EnumName="ANI_LIMB_RIGHT_THIGH" Offset="0x27E0" />
|
||||
<Limb Name="gAniRightCalfLimb" Type="Standard" EnumName="ANI_LIMB_RIGHT_CALF" Offset="0x27EC" />
|
||||
<Limb Name="gAniRightFootLimb" Type="Standard" EnumName="ANI_LIMB_RIGHT_FOOT" Offset="0x27F8" />
|
||||
<Limb Name="gAniTorsoLimb" Type="Standard" EnumName="ANI_LIMB_TORSO" Offset="0x2804" />
|
||||
<Limb Name="gAniLeftUpperArmLimb" Type="Standard" EnumName="ANI_LIMB_LEFT_UPPER_ARM" Offset="0x2810" />
|
||||
<Limb Name="gAniLeftForArmLimb" Type="Standard" EnumName="ANI_LIMB_LEFT_FORARM" Offset="0x281C" />
|
||||
<Limb Name="gAniLeftHandLimb" Type="Standard" EnumName="ANI_LIMB_LEFT_HAND" Offset="0x2828" />
|
||||
<Limb Name="gAniRightUpperArmLimb" Type="Standard" EnumName="ANI_LIMB_RIGHT_UPPER_ARM" Offset="0x2834" />
|
||||
<Limb Name="gAniRightForArmLimb" Type="Standard" EnumName="ANI_LIMB_RIGHT_FORARM" Offset="0x2840" />
|
||||
<Limb Name="gAniRightHandLimb" Type="Standard" EnumName="ANI_LIMB_RIGHT_HAND" Offset="0x284C" />
|
||||
<Limb Name="gAniHeadLimb" Type="Standard" EnumName="ANI_LIMB_HEAD" Offset="0x2858" />
|
||||
<Skeleton Name="gAniSkeleton" Type="Flex" LimbType="Standard" LimbNone="ANI_LIMB_NONE" LimbMax="ANI_LIMB_MAX" EnumName="ObjectAniLimbs" Offset="0x28A0" />
|
||||
<DList Name="gAniRightHandDL" Offset="0x4860" />
|
||||
<DList Name="gAniRightForArmDL" Offset="0x4A50" />
|
||||
<DList Name="gAniRightUpperArmDL" Offset="0x4B38" />
|
||||
<DList Name="gAniLeftHandDL" Offset="0x4C30" />
|
||||
<DList Name="gAniLeftForArmDL" Offset="0x4E20" />
|
||||
<DList Name="gAniLeftUpperArmDL" Offset="0x4F08" />
|
||||
<DList Name="gAniTorsoDL" Offset="0x5000" />
|
||||
<DList Name="gAniRightFootDL" Offset="0x5270" />
|
||||
<DList Name="gAniRightCalfDL" Offset="0x5420" />
|
||||
<DList Name="gAniRightThighDL" Offset="0x5668" />
|
||||
<DList Name="gAniLeftFootDL" Offset="0x5778" />
|
||||
<DList Name="gAniLeftCalfDL" Offset="0x5928" />
|
||||
<DList Name="gAniLeftThighDL" Offset="0x5C50" />
|
||||
<DList Name="gAniPelvisDL" Offset="0x5D60" />
|
||||
<Texture Name="gAniGeneralTlut" OutName="ani_general_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5E58" />
|
||||
<Texture Name="gAniUnkGradientTex" OutName="ani_unk_gradient1" Format="ci8" Width="8" Height="8" Offset="0x6058" />
|
||||
<Texture Name="gAniFingersTex" OutName="ani_fingers" Format="ci8" Width="8" Height="8" Offset="0x6098" />
|
||||
<Texture Name="gAniShirtEdgeTex" OutName="ani_shirt_edge" Format="i8" Width="8" Height="8" Offset="0x60D8" />
|
||||
<Texture Name="gAniSandleBuckleTex" OutName="ani_sandle_buckle" Format="ci8" Width="16" Height="16" Offset="0x6118" />
|
||||
<Texture Name="gAniPantsTex" OutName="ani_pants" Format="ci8" Width="16" Height="16" Offset="0x6218" />
|
||||
<Texture Name="gAniEyeTlut" OutName="ani_eye_tlut" Format="rgba16" Width="16" Height="12" Offset="0x6318" />
|
||||
<Texture Name="gAniOpenEyeTex" OutName="ani_open_eye" Format="ci8" Width="32" Height="32" Offset="0x6498" TlutOffset="0x6318" />
|
||||
<Texture Name="gAniMouthTex" OutName="ani_mouth" Format="ci8" Width="16" Height="16" Offset="0x6898" />
|
||||
<Texture Name="gAniUnkGradient2Tex" OutName="ani_unk_gradient2" Format="ci8" Width="8" Height="8" Offset="0x6998" />
|
||||
<Texture Name="gAniEarTex" OutName="ani_ear" Format="ci8" Width="8" Height="8" Offset="0x69D8" />
|
||||
<Texture Name="gAniHairTex" OutName="ani_hair" Format="ci8" Width="16" Height="16" Offset="0x6A18" />
|
||||
<Texture Name="gAniClosingEyeTex" OutName="ani_closing_eye" Format="ci8" Width="32" Height="32" Offset="0x6B18" TlutOffset="0x6318"/>
|
||||
<Texture Name="gAniClosedEyeTex" OutName="ani_closed_eye" Format="ci8" Width="32" Height="32" Offset="0x6F18" TlutOffset="0x6318"/>
|
||||
<DList Name="gAniHeadDL" Offset="0x7B58" />
|
||||
|
||||
<!-- Only the first half of the animation is used by EnAni when knocked out of tree -->
|
||||
<Animation Name="gAniLandingThenStandingUpAnim" Offset="0x9220" />
|
||||
<!-- used by EnOssan -->
|
||||
<Animation Name="gAniHoldUpHandAnim" Offset="0x9734" />
|
||||
<Animation Name="gAniStandingNormalAnim" Offset="0x9D34" />
|
||||
<Animation Name="gAniHandBehindHeadApologyAnim" Offset="0xA460" />
|
||||
<!-- left over from OOT firetemple deathmountain cutscene, unused in MM -->
|
||||
<Animation Name="gAniKnockBackAnim" Offset="0xA978" />
|
||||
<Animation Name="gAniKnockBackGettingUpAnim" Offset="0xB2B0" />
|
||||
<!-- left over from OOT sitting on roof, unused in MM -->
|
||||
<Animation Name="gAniSittingBackAnim" Offset="0xB8AC" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,53 +1,65 @@
|
||||
<Root>
|
||||
<!-- Assets for Mamamu Yan, the proprietor of the Doggy Racetrack. -->
|
||||
<File Name="object_aob" Segment="6">
|
||||
<Animation Name="object_aob_Anim_00007C" Offset="0x7C" />
|
||||
<Limb Name="object_aob_Standardlimb_000090" Type="Standard" Offset="0x90" />
|
||||
<Limb Name="object_aob_Standardlimb_00009C" Type="Standard" Offset="0x9C" />
|
||||
<Limb Name="object_aob_Standardlimb_0000A8" Type="Standard" Offset="0xA8" />
|
||||
<Limb Name="object_aob_Standardlimb_0000B4" Type="Standard" Offset="0xB4" />
|
||||
<Limb Name="object_aob_Standardlimb_0000C0" Type="Standard" Offset="0xC0" />
|
||||
<Limb Name="object_aob_Standardlimb_0000CC" Type="Standard" Offset="0xCC" />
|
||||
<Limb Name="object_aob_Standardlimb_0000D8" Type="Standard" Offset="0xD8" />
|
||||
<Limb Name="object_aob_Standardlimb_0000E4" Type="Standard" Offset="0xE4" />
|
||||
<Limb Name="object_aob_Standardlimb_0000F0" Type="Standard" Offset="0xF0" />
|
||||
<Limb Name="object_aob_Standardlimb_0000FC" Type="Standard" Offset="0xFC" />
|
||||
<Limb Name="object_aob_Standardlimb_000108" Type="Standard" Offset="0x108" />
|
||||
<Limb Name="object_aob_Standardlimb_000114" Type="Standard" Offset="0x114" />
|
||||
<Limb Name="object_aob_Standardlimb_000120" Type="Standard" Offset="0x120" />
|
||||
<Limb Name="object_aob_Standardlimb_00012C" Type="Standard" Offset="0x12C" />
|
||||
<Limb Name="object_aob_Standardlimb_000138" Type="Standard" Offset="0x138" />
|
||||
<Skeleton Name="object_aob_Skel_000180" Type="Flex" LimbType="Standard" Offset="0x180" />
|
||||
<Texture Name="object_aob_TLUT_000198" OutName="tlut_000198" Format="rgba16" Width="16" Height="16" Offset="0x198" />
|
||||
<Texture Name="object_aob_Tex_000398" OutName="tex_000398" Format="ci8" Width="16" Height="16" Offset="0x398" />
|
||||
<Texture Name="object_aob_Tex_000498" OutName="tex_000498" Format="ci8" Width="8" Height="8" Offset="0x498" />
|
||||
<Texture Name="object_aob_Tex_0004D8" OutName="tex_0004D8" Format="ci8" Width="16" Height="16" Offset="0x4D8" />
|
||||
<Texture Name="object_aob_Tex_0005D8" OutName="tex_0005D8" Format="ci8" Width="8" Height="8" Offset="0x5D8" />
|
||||
<Texture Name="object_aob_Tex_000618" OutName="tex_000618" Format="ci8" Width="8" Height="8" Offset="0x618" />
|
||||
<Texture Name="object_aob_Tex_000658" OutName="tex_000658" Format="rgba16" Width="32" Height="32" Offset="0x658" />
|
||||
<Texture Name="object_aob_Tex_000E58" OutName="tex_000E58" Format="rgba16" Width="32" Height="32" Offset="0xE58" />
|
||||
<Texture Name="object_aob_Tex_001658" OutName="tex_001658" Format="rgba16" Width="32" Height="32" Offset="0x1658" />
|
||||
<Texture Name="object_aob_Tex_001E58" OutName="tex_001E58" Format="ci8" Width="16" Height="16" Offset="0x1E58" />
|
||||
<Texture Name="object_aob_Tex_001F58" OutName="tex_001F58" Format="ci8" Width="8" Height="8" Offset="0x1F58" />
|
||||
<Texture Name="object_aob_Tex_001F98" OutName="tex_001F98" Format="ci8" Width="8" Height="8" Offset="0x1F98" />
|
||||
<DList Name="object_aob_DL_003D18" Offset="0x3D18" />
|
||||
<DList Name="object_aob_DL_0044D8" Offset="0x44D8" />
|
||||
<DList Name="object_aob_DL_0046E0" Offset="0x46E0" />
|
||||
<DList Name="object_aob_DL_004810" Offset="0x4810" />
|
||||
<DList Name="object_aob_DL_0049B8" Offset="0x49B8" />
|
||||
<DList Name="object_aob_DL_004BC0" Offset="0x4BC0" />
|
||||
<DList Name="object_aob_DL_004CF0" Offset="0x4CF0" />
|
||||
<DList Name="object_aob_DL_004E98" Offset="0x4E98" />
|
||||
<DList Name="object_aob_DL_005138" Offset="0x5138" />
|
||||
<DList Name="object_aob_DL_005208" Offset="0x5208" />
|
||||
<DList Name="object_aob_DL_0052D8" Offset="0x52D8" />
|
||||
<DList Name="object_aob_DL_0053A8" Offset="0x53A8" />
|
||||
<DList Name="object_aob_DL_005478" Offset="0x5478" />
|
||||
<DList Name="object_aob_DL_005548" Offset="0x5548" />
|
||||
<DList Name="object_aob_DL_005618" Offset="0x5618" />
|
||||
<Animation Name="object_aob_Anim_0058EC" Offset="0x58EC" />
|
||||
<Animation Name="object_aob_Anim_006040" Offset="0x6040" />
|
||||
<Animation Name="object_aob_Anim_0068B4" Offset="0x68B4" />
|
||||
<Animation Name="object_aob_Anim_00700C" Offset="0x700C" />
|
||||
<Animation Name="object_aob_Anim_007758" Offset="0x7758" />
|
||||
<!-- Unused dummied-out idle animation. Probably an OoT leftover, since her idle animation in that game has the same name. -->
|
||||
<Animation Name="gMamamuYanUnusedIdleAnim" Offset="0x7C" /> <!-- Original name is "Aob_mastu" (probably a misspelling of "matsu" or "wait") -->
|
||||
|
||||
<!-- Mamamu Yan Limbs -->
|
||||
<Limb Name="gMamamuYanDressLimb" Type="Standard" EnumName="MAMAMU_YAN_LIMB_DRESS" Offset="0x90" />
|
||||
<Limb Name="gMamamuYanLeftThighLimb" Type="Standard" EnumName="MAMAMU_YAN_LIMB_LEFT_THIGH" Offset="0x9C" />
|
||||
<Limb Name="gMamamuYanLeftShinLimb" Type="Standard" EnumName="MAMAMU_YAN_LIMB_LEFT_SHIN" Offset="0xA8" />
|
||||
<Limb Name="gMamamuYanLeftFootLimb" Type="Standard" EnumName="MAMAMU_YAN_LIMB_LEFT_FOOT" Offset="0xB4" />
|
||||
<Limb Name="gMamamuYanRightThighLimb" Type="Standard" EnumName="MAMAMU_YAN_LIMB_RIGHT_THIGH" Offset="0xC0" />
|
||||
<Limb Name="gMamamuYanRightShinLimb" Type="Standard" EnumName="MAMAMU_YAN_LIMB_RIGHT_SHIN" Offset="0xCC" />
|
||||
<Limb Name="gMamamuYanRightFootLimb" Type="Standard" EnumName="MAMAMU_YAN_LIMB_RIGHT_FOOT" Offset="0xD8" />
|
||||
<Limb Name="gMamamuYanTorsoLimb" Type="Standard" EnumName="MAMAMU_YAN_LIMB_TORSO" Offset="0xE4" />
|
||||
<Limb Name="gMamamuYanLeftUpperArmLimb" Type="Standard" EnumName="MAMAMU_YAN_LIMB_LEFT_UPPER_ARM" Offset="0xF0" />
|
||||
<Limb Name="gMamamuYanLeftForearmLimb" Type="Standard" EnumName="MAMAMU_YAN_LIMB_LEFT_FOREARM" Offset="0xFC" />
|
||||
<Limb Name="gMamamuYanLeftHandLimb" Type="Standard" EnumName="MAMAMU_YAN_LIMB_LEFT_HAND" Offset="0x108" />
|
||||
<Limb Name="gMamamuYanRightUpperArmLimb" Type="Standard" EnumName="MAMAMU_YAN_LIMB_RIGHT_UPPER_ARM" Offset="0x114" />
|
||||
<Limb Name="gMamamuYanRightForearmLimb" Type="Standard" EnumName="MAMAMU_YAN_LIMB_RIGHT_FOREARM" Offset="0x120" />
|
||||
<Limb Name="gMamamuYanRightHandLimb" Type="Standard" EnumName="MAMAMU_YAN_LIMB_RIGHT_HAND" Offset="0x12C" />
|
||||
<Limb Name="gMamamuYanHeadLimb" Type="Standard" EnumName="MAMAMU_YAN_LIMB_HEAD" Offset="0x138" />
|
||||
|
||||
<!-- Mamamu Yan Skeleton -->
|
||||
<Skeleton Name="gMamamuYanSkel" Type="Flex" LimbType="Standard" LimbNone="MAMAMU_YAN_LIMB_NONE" LimbMax="MAMAMU_YAN_LIMB_MAX" EnumName="MamamuYanLimbs" Offset="0x180" />
|
||||
|
||||
<!-- Mamamu Yan Textures -->
|
||||
<Texture Name="gMamamuYanTLUT" OutName="mamamu_yan_tlut" Format="rgba16" Width="16" Height="16" Offset="0x198" />
|
||||
<Texture Name="gMamamuYanHairTex" OutName="mamamu_yan_hair" Format="ci8" Width="16" Height="16" Offset="0x398" />
|
||||
<Texture Name="gMamamuYanSkinTex" OutName="mamamu_yan_skin" Format="ci8" Width="8" Height="8" Offset="0x498" />
|
||||
<Texture Name="gMamamuYanEarTex" OutName="mamamu_yan_ear" Format="ci8" Width="16" Height="16" Offset="0x4D8" />
|
||||
<Texture Name="gMamamuYanLipsTex" OutName="mamamu_yan_lips" Format="ci8" Width="8" Height="8" Offset="0x5D8" />
|
||||
<Texture Name="gMamamuYanNostrilTex" OutName="mamamu_yan_nostril" Format="ci8" Width="8" Height="8" Offset="0x618" />
|
||||
<Texture Name="gMamamuYanEyeOpenTex" OutName="mamamu_yan_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x658" />
|
||||
<Texture Name="gMamamuYanEyeHalfTex" OutName="mamamu_yan_eye_half" Format="rgba16" Width="32" Height="32" Offset="0xE58" />
|
||||
<Texture Name="gMamamuYanEyeClosedTex" OutName="mamamu_yan_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x1658" />
|
||||
<Texture Name="gMamamuYanFingersTex" OutName="mamamu_yan_fingers" Format="ci8" Width="16" Height="16" Offset="0x1E58" />
|
||||
<Texture Name="gMamamuYanSleevesTex" OutName="mamamu_yan_sleeves" Format="ci8" Width="8" Height="8" Offset="0x1F58" />
|
||||
<Texture Name="gMamamuYanDressTex" OutName="mamamu_yan_dress" Format="ci8" Width="8" Height="8" Offset="0x1F98" />
|
||||
|
||||
<!-- Mamamu Yan Limb DisplayLists -->
|
||||
<DList Name="gMamamuYanHeadDL" Offset="0x3D18" />
|
||||
<DList Name="gMamamuYanRightHandDL" Offset="0x44D8" />
|
||||
<DList Name="gMamamuYanRightForearmDL" Offset="0x46E0" />
|
||||
<DList Name="gMamamuYanRightUpperArmDL" Offset="0x4810" />
|
||||
<DList Name="gMamamuYanLeftHandDL" Offset="0x49B8" />
|
||||
<DList Name="gMamamuYanLeftForearmDL" Offset="0x4BC0" />
|
||||
<DList Name="gMamamuYanLeftUpperArmDL" Offset="0x4CF0" />
|
||||
<DList Name="gMamamuYanTorsoDL" Offset="0x4E98" />
|
||||
<DList Name="gMamamuYanRightFootDL" Offset="0x5138" /> <!-- Renders a single triangle instead of a normal-looking limb -->
|
||||
<DList Name="gMamamuYanRightShinDL" Offset="0x5208" /> <!-- Renders a single triangle instead of a normal-looking limb -->
|
||||
<DList Name="gMamamuYanRightThighDL" Offset="0x52D8" /> <!-- Renders a single triangle instead of a normal-looking limb -->
|
||||
<DList Name="gMamamuYanLeftFootDL" Offset="0x53A8" /> <!-- Renders a single triangle instead of a normal-looking limb -->
|
||||
<DList Name="gMamamuYanLeftShinDL" Offset="0x5478" /> <!-- Renders a single triangle instead of a normal-looking limb -->
|
||||
<DList Name="gMamamuYanLeftThighDL" Offset="0x5548" /> <!-- Renders a single triangle instead of a normal-looking limb -->
|
||||
<DList Name="gMamamuYanDressDL" Offset="0x5618" />
|
||||
|
||||
<!-- Mamamu Yan Animations -->
|
||||
<Animation Name="gMamamuYanSurpriseStartAnim" Offset="0x58EC" /> <!-- Original name is "Aob_odoroku" ("surprise") -->
|
||||
<Animation Name="gMamamuYanSurpriseLoopAnim" Offset="0x6040" /> <!-- Original name is "Aob_odorokuroop" -->
|
||||
<Animation Name="gMamamuYanLaughStartAnim" Offset="0x68B4" /> <!-- Original name is "Aob_sikkari" (reference to her catchphrase in the Japanese text) -->
|
||||
<Animation Name="gMamamuYanLaughLoopAnim" Offset="0x700C" /> <!-- Original name is "Aob_sikkariroop" -->
|
||||
<Animation Name="gMamamuYanIdleAnim" Offset="0x7758" /> <!-- Original name is "Aob_wait" -->
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -27,30 +27,30 @@
|
||||
<Texture Name="object_az_Tex_0060C8" OutName="tex_0060C8" Format="rgba16" Width="32" Height="32" Offset="0x60C8" />
|
||||
<Texture Name="object_az_Tex_0068C8" OutName="tex_0068C8" Format="rgba16" Width="32" Height="32" Offset="0x68C8" />
|
||||
<Texture Name="object_az_Tex_0070C8" OutName="tex_0070C8" Format="rgba16" Width="16" Height="16" Offset="0x70C8" />
|
||||
<Limb Name="object_az_Standardlimb_0072C8" Type="Standard" Offset="0x72C8" />
|
||||
<Limb Name="object_az_Standardlimb_0072D4" Type="Standard" Offset="0x72D4" />
|
||||
<Limb Name="object_az_Standardlimb_0072E0" Type="Standard" Offset="0x72E0" />
|
||||
<Limb Name="object_az_Standardlimb_0072EC" Type="Standard" Offset="0x72EC" />
|
||||
<Limb Name="object_az_Standardlimb_0072F8" Type="Standard" Offset="0x72F8" />
|
||||
<Limb Name="object_az_Standardlimb_007304" Type="Standard" Offset="0x7304" />
|
||||
<Limb Name="object_az_Standardlimb_007310" Type="Standard" Offset="0x7310" />
|
||||
<Limb Name="object_az_Standardlimb_00731C" Type="Standard" Offset="0x731C" />
|
||||
<Limb Name="object_az_Standardlimb_007328" Type="Standard" Offset="0x7328" />
|
||||
<Limb Name="object_az_Standardlimb_007334" Type="Standard" Offset="0x7334" />
|
||||
<Limb Name="object_az_Standardlimb_007340" Type="Standard" Offset="0x7340" />
|
||||
<Limb Name="object_az_Standardlimb_00734C" Type="Standard" Offset="0x734C" />
|
||||
<Limb Name="object_az_Standardlimb_007358" Type="Standard" Offset="0x7358" />
|
||||
<Limb Name="object_az_Standardlimb_007364" Type="Standard" Offset="0x7364" />
|
||||
<Limb Name="object_az_Standardlimb_007370" Type="Standard" Offset="0x7370" />
|
||||
<Limb Name="object_az_Standardlimb_00737C" Type="Standard" Offset="0x737C" />
|
||||
<Limb Name="object_az_Standardlimb_007388" Type="Standard" Offset="0x7388" />
|
||||
<Limb Name="object_az_Standardlimb_007394" Type="Standard" Offset="0x7394" />
|
||||
<Limb Name="object_az_Standardlimb_0073A0" Type="Standard" Offset="0x73A0" />
|
||||
<Limb Name="object_az_Standardlimb_0073AC" Type="Standard" Offset="0x73AC" />
|
||||
<Limb Name="object_az_Standardlimb_0073B8" Type="Standard" Offset="0x73B8" />
|
||||
<Limb Name="object_az_Standardlimb_0073C4" Type="Standard" Offset="0x73C4" />
|
||||
<Limb Name="object_az_Standardlimb_0073D0" Type="Standard" Offset="0x73D0" />
|
||||
<Skeleton Name="object_az_Skel_007438" Type="Flex" LimbType="Standard" Offset="0x7438" />
|
||||
<Limb Name="object_az_Standardlimb_0072C8" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_01" Offset="0x72C8" />
|
||||
<Limb Name="object_az_Standardlimb_0072D4" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_02" Offset="0x72D4" />
|
||||
<Limb Name="object_az_Standardlimb_0072E0" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_03" Offset="0x72E0" />
|
||||
<Limb Name="object_az_Standardlimb_0072EC" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_04" Offset="0x72EC" />
|
||||
<Limb Name="object_az_Standardlimb_0072F8" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_05" Offset="0x72F8" />
|
||||
<Limb Name="object_az_Standardlimb_007304" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_06" Offset="0x7304" />
|
||||
<Limb Name="object_az_Standardlimb_007310" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_07" Offset="0x7310" />
|
||||
<Limb Name="object_az_Standardlimb_00731C" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_08" Offset="0x731C" />
|
||||
<Limb Name="object_az_Standardlimb_007328" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_09" Offset="0x7328" />
|
||||
<Limb Name="object_az_Standardlimb_007334" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_0A" Offset="0x7334" />
|
||||
<Limb Name="object_az_Standardlimb_007340" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_0B" Offset="0x7340" />
|
||||
<Limb Name="object_az_Standardlimb_00734C" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_0C" Offset="0x734C" />
|
||||
<Limb Name="object_az_Standardlimb_007358" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_0D" Offset="0x7358" />
|
||||
<Limb Name="object_az_Standardlimb_007364" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_0E" Offset="0x7364" />
|
||||
<Limb Name="object_az_Standardlimb_007370" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_0F" Offset="0x7370" />
|
||||
<Limb Name="object_az_Standardlimb_00737C" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_10" Offset="0x737C" />
|
||||
<Limb Name="object_az_Standardlimb_007388" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_11" Offset="0x7388" />
|
||||
<Limb Name="object_az_Standardlimb_007394" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_12" Offset="0x7394" />
|
||||
<Limb Name="object_az_Standardlimb_0073A0" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_13" Offset="0x73A0" />
|
||||
<Limb Name="object_az_Standardlimb_0073AC" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_14" Offset="0x73AC" />
|
||||
<Limb Name="object_az_Standardlimb_0073B8" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_15" Offset="0x73B8" />
|
||||
<Limb Name="object_az_Standardlimb_0073C4" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_16" Offset="0x73C4" />
|
||||
<Limb Name="object_az_Standardlimb_0073D0" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_17" Offset="0x73D0" />
|
||||
<Skeleton Name="object_az_Skel_007438" Type="Flex" LimbType="Standard" LimbNone="OBJECT_AZ_1_LIMB_NONE" LimbMax="OBJECT_AZ_1_LIMB_MAX" EnumName="object_az_1_Limbs" Offset="0x7438" />
|
||||
<Animation Name="object_az_Anim_00750C" Offset="0x750C" />
|
||||
<Animation Name="object_az_Anim_007D3C" Offset="0x7D3C" />
|
||||
<Animation Name="object_az_Anim_0086AC" Offset="0x86AC" />
|
||||
@@ -98,30 +98,30 @@
|
||||
<Texture Name="object_az_Tex_016018" OutName="tex_016018" Format="rgba16" Width="32" Height="32" Offset="0x16018" />
|
||||
<Texture Name="object_az_Tex_016818" OutName="tex_016818" Format="rgba16" Width="32" Height="32" Offset="0x16818" />
|
||||
<Texture Name="object_az_Tex_017018" OutName="tex_017018" Format="rgba16" Width="32" Height="32" Offset="0x17018" />
|
||||
<Limb Name="object_az_Standardlimb_017820" Type="Standard" Offset="0x17820" />
|
||||
<Limb Name="object_az_Standardlimb_01782C" Type="Standard" Offset="0x1782C" />
|
||||
<Limb Name="object_az_Standardlimb_017838" Type="Standard" Offset="0x17838" />
|
||||
<Limb Name="object_az_Standardlimb_017844" Type="Standard" Offset="0x17844" />
|
||||
<Limb Name="object_az_Standardlimb_017850" Type="Standard" Offset="0x17850" />
|
||||
<Limb Name="object_az_Standardlimb_01785C" Type="Standard" Offset="0x1785C" />
|
||||
<Limb Name="object_az_Standardlimb_017868" Type="Standard" Offset="0x17868" />
|
||||
<Limb Name="object_az_Standardlimb_017874" Type="Standard" Offset="0x17874" />
|
||||
<Limb Name="object_az_Standardlimb_017880" Type="Standard" Offset="0x17880" />
|
||||
<Limb Name="object_az_Standardlimb_01788C" Type="Standard" Offset="0x1788C" />
|
||||
<Limb Name="object_az_Standardlimb_017898" Type="Standard" Offset="0x17898" />
|
||||
<Limb Name="object_az_Standardlimb_0178A4" Type="Standard" Offset="0x178A4" />
|
||||
<Limb Name="object_az_Standardlimb_0178B0" Type="Standard" Offset="0x178B0" />
|
||||
<Limb Name="object_az_Standardlimb_0178BC" Type="Standard" Offset="0x178BC" />
|
||||
<Limb Name="object_az_Standardlimb_0178C8" Type="Standard" Offset="0x178C8" />
|
||||
<Limb Name="object_az_Standardlimb_0178D4" Type="Standard" Offset="0x178D4" />
|
||||
<Limb Name="object_az_Standardlimb_0178E0" Type="Standard" Offset="0x178E0" />
|
||||
<Limb Name="object_az_Standardlimb_0178EC" Type="Standard" Offset="0x178EC" />
|
||||
<Limb Name="object_az_Standardlimb_0178F8" Type="Standard" Offset="0x178F8" />
|
||||
<Limb Name="object_az_Standardlimb_017904" Type="Standard" Offset="0x17904" />
|
||||
<Limb Name="object_az_Standardlimb_017910" Type="Standard" Offset="0x17910" />
|
||||
<Limb Name="object_az_Standardlimb_01791C" Type="Standard" Offset="0x1791C" />
|
||||
<Limb Name="object_az_Standardlimb_017928" Type="Standard" Offset="0x17928" />
|
||||
<Skeleton Name="object_az_Skel_017990" Type="Flex" LimbType="Standard" Offset="0x17990" />
|
||||
<Limb Name="object_az_Standardlimb_017820" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_01" Offset="0x17820" />
|
||||
<Limb Name="object_az_Standardlimb_01782C" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_02" Offset="0x1782C" />
|
||||
<Limb Name="object_az_Standardlimb_017838" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_03" Offset="0x17838" />
|
||||
<Limb Name="object_az_Standardlimb_017844" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_04" Offset="0x17844" />
|
||||
<Limb Name="object_az_Standardlimb_017850" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_05" Offset="0x17850" />
|
||||
<Limb Name="object_az_Standardlimb_01785C" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_06" Offset="0x1785C" />
|
||||
<Limb Name="object_az_Standardlimb_017868" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_07" Offset="0x17868" />
|
||||
<Limb Name="object_az_Standardlimb_017874" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_08" Offset="0x17874" />
|
||||
<Limb Name="object_az_Standardlimb_017880" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_09" Offset="0x17880" />
|
||||
<Limb Name="object_az_Standardlimb_01788C" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_0A" Offset="0x1788C" />
|
||||
<Limb Name="object_az_Standardlimb_017898" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_0B" Offset="0x17898" />
|
||||
<Limb Name="object_az_Standardlimb_0178A4" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_0C" Offset="0x178A4" />
|
||||
<Limb Name="object_az_Standardlimb_0178B0" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_0D" Offset="0x178B0" />
|
||||
<Limb Name="object_az_Standardlimb_0178BC" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_0E" Offset="0x178BC" />
|
||||
<Limb Name="object_az_Standardlimb_0178C8" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_0F" Offset="0x178C8" />
|
||||
<Limb Name="object_az_Standardlimb_0178D4" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_10" Offset="0x178D4" />
|
||||
<Limb Name="object_az_Standardlimb_0178E0" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_11" Offset="0x178E0" />
|
||||
<Limb Name="object_az_Standardlimb_0178EC" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_12" Offset="0x178EC" />
|
||||
<Limb Name="object_az_Standardlimb_0178F8" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_13" Offset="0x178F8" />
|
||||
<Limb Name="object_az_Standardlimb_017904" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_14" Offset="0x17904" />
|
||||
<Limb Name="object_az_Standardlimb_017910" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_15" Offset="0x17910" />
|
||||
<Limb Name="object_az_Standardlimb_01791C" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_16" Offset="0x1791C" />
|
||||
<Limb Name="object_az_Standardlimb_017928" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_17" Offset="0x17928" />
|
||||
<Skeleton Name="object_az_Skel_017990" Type="Flex" LimbType="Standard" LimbNone="OBJECT_AZ_2_LIMB_NONE" LimbMax="OBJECT_AZ_2_LIMB_MAX" EnumName="object_az_2_Limbs" Offset="0x17990" />
|
||||
<!-- <Blob Name="object_az_Blob_0179A0" Size="0x20" Offset="0x179A0" /> -->
|
||||
<Texture Name="object_az_Tex_0179C0" OutName="tex_0179C0" Format="i4" Width="32" Height="64" Offset="0x179C0" />
|
||||
<Texture Name="object_az_Tex_017DC0" OutName="tex_017DC0" Format="i4" Width="64" Height="64" Offset="0x17DC0" />
|
||||
|
||||
@@ -28,26 +28,26 @@
|
||||
<Texture Name="object_bai_Tex_0073D8" OutName="tex_0073D8" Format="ci8" Width="16" Height="16" Offset="0x73D8" />
|
||||
<Texture Name="object_bai_Tex_0074D8" OutName="tex_0074D8" Format="ci8" Width="16" Height="16" Offset="0x74D8" />
|
||||
<Texture Name="object_bai_Tex_0075D8" OutName="tex_0075D8" Format="rgba16" Width="16" Height="16" Offset="0x75D8" />
|
||||
<Limb Name="object_bai_Standardlimb_0077D8" Type="Standard" Offset="0x77D8" />
|
||||
<Limb Name="object_bai_Standardlimb_0077E4" Type="Standard" Offset="0x77E4" />
|
||||
<Limb Name="object_bai_Standardlimb_0077F0" Type="Standard" Offset="0x77F0" />
|
||||
<Limb Name="object_bai_Standardlimb_0077FC" Type="Standard" Offset="0x77FC" />
|
||||
<Limb Name="object_bai_Standardlimb_007808" Type="Standard" Offset="0x7808" />
|
||||
<Limb Name="object_bai_Standardlimb_007814" Type="Standard" Offset="0x7814" />
|
||||
<Limb Name="object_bai_Standardlimb_007820" Type="Standard" Offset="0x7820" />
|
||||
<Limb Name="object_bai_Standardlimb_00782C" Type="Standard" Offset="0x782C" />
|
||||
<Limb Name="object_bai_Standardlimb_007838" Type="Standard" Offset="0x7838" />
|
||||
<Limb Name="object_bai_Standardlimb_007844" Type="Standard" Offset="0x7844" />
|
||||
<Limb Name="object_bai_Standardlimb_007850" Type="Standard" Offset="0x7850" />
|
||||
<Limb Name="object_bai_Standardlimb_00785C" Type="Standard" Offset="0x785C" />
|
||||
<Limb Name="object_bai_Standardlimb_007868" Type="Standard" Offset="0x7868" />
|
||||
<Limb Name="object_bai_Standardlimb_007874" Type="Standard" Offset="0x7874" />
|
||||
<Limb Name="object_bai_Standardlimb_007880" Type="Standard" Offset="0x7880" />
|
||||
<Limb Name="object_bai_Standardlimb_00788C" Type="Standard" Offset="0x788C" />
|
||||
<Limb Name="object_bai_Standardlimb_007898" Type="Standard" Offset="0x7898" />
|
||||
<Limb Name="object_bai_Standardlimb_0078A4" Type="Standard" Offset="0x78A4" />
|
||||
<Limb Name="object_bai_Standardlimb_0078B0" Type="Standard" Offset="0x78B0" />
|
||||
<Skeleton Name="object_bai_Skel_007908" Type="Flex" LimbType="Standard" Offset="0x7908" />
|
||||
<Limb Name="object_bai_Standardlimb_0077D8" Type="Standard" EnumName="OBJECT_BAI_LIMB_01" Offset="0x77D8" />
|
||||
<Limb Name="object_bai_Standardlimb_0077E4" Type="Standard" EnumName="OBJECT_BAI_LIMB_02" Offset="0x77E4" />
|
||||
<Limb Name="object_bai_Standardlimb_0077F0" Type="Standard" EnumName="OBJECT_BAI_LIMB_03" Offset="0x77F0" />
|
||||
<Limb Name="object_bai_Standardlimb_0077FC" Type="Standard" EnumName="OBJECT_BAI_LIMB_04" Offset="0x77FC" />
|
||||
<Limb Name="object_bai_Standardlimb_007808" Type="Standard" EnumName="OBJECT_BAI_LIMB_05" Offset="0x7808" />
|
||||
<Limb Name="object_bai_Standardlimb_007814" Type="Standard" EnumName="OBJECT_BAI_LIMB_06" Offset="0x7814" />
|
||||
<Limb Name="object_bai_Standardlimb_007820" Type="Standard" EnumName="OBJECT_BAI_LIMB_07" Offset="0x7820" />
|
||||
<Limb Name="object_bai_Standardlimb_00782C" Type="Standard" EnumName="OBJECT_BAI_LIMB_08" Offset="0x782C" />
|
||||
<Limb Name="object_bai_Standardlimb_007838" Type="Standard" EnumName="OBJECT_BAI_LIMB_09" Offset="0x7838" />
|
||||
<Limb Name="object_bai_Standardlimb_007844" Type="Standard" EnumName="OBJECT_BAI_LIMB_0A" Offset="0x7844" />
|
||||
<Limb Name="object_bai_Standardlimb_007850" Type="Standard" EnumName="OBJECT_BAI_LIMB_0B" Offset="0x7850" />
|
||||
<Limb Name="object_bai_Standardlimb_00785C" Type="Standard" EnumName="OBJECT_BAI_LIMB_0C" Offset="0x785C" />
|
||||
<Limb Name="object_bai_Standardlimb_007868" Type="Standard" EnumName="OBJECT_BAI_LIMB_0D" Offset="0x7868" />
|
||||
<Limb Name="object_bai_Standardlimb_007874" Type="Standard" EnumName="OBJECT_BAI_LIMB_0E" Offset="0x7874" />
|
||||
<Limb Name="object_bai_Standardlimb_007880" Type="Standard" EnumName="OBJECT_BAI_LIMB_0F" Offset="0x7880" />
|
||||
<Limb Name="object_bai_Standardlimb_00788C" Type="Standard" EnumName="OBJECT_BAI_LIMB_10" Offset="0x788C" />
|
||||
<Limb Name="object_bai_Standardlimb_007898" Type="Standard" EnumName="OBJECT_BAI_LIMB_11" Offset="0x7898" />
|
||||
<Limb Name="object_bai_Standardlimb_0078A4" Type="Standard" EnumName="OBJECT_BAI_LIMB_12" Offset="0x78A4" />
|
||||
<Limb Name="object_bai_Standardlimb_0078B0" Type="Standard" EnumName="OBJECT_BAI_LIMB_13" Offset="0x78B0" />
|
||||
<Skeleton Name="object_bai_Skel_007908" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BAI_LIMB_NONE" LimbMax="OBJECT_BAI_LIMB_MAX" EnumName="object_bai_Limbs" Offset="0x7908" />
|
||||
<Animation Name="object_bai_Anim_008198" Offset="0x8198" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -36,39 +36,39 @@
|
||||
<Texture Name="object_bal_Tex_008AD0" OutName="tex_008AD0" Format="rgba16" Width="16" Height="16" Offset="0x8AD0" />
|
||||
<Texture Name="object_bal_Tex_008CD0" OutName="tex_008CD0" Format="ci4" Width="64" Height="64" Offset="0x8CD0" />
|
||||
<Texture Name="object_bal_Tex_0094D0" OutName="tex_0094D0" Format="rgba16" Width="32" Height="64" Offset="0x94D0" />
|
||||
<Limb Name="object_bal_Standardlimb_00A4D0" Type="Standard" Offset="0xA4D0" />
|
||||
<Limb Name="object_bal_Standardlimb_00A4DC" Type="Standard" Offset="0xA4DC" />
|
||||
<Limb Name="object_bal_Standardlimb_00A4E8" Type="Standard" Offset="0xA4E8" />
|
||||
<Limb Name="object_bal_Standardlimb_00A4F4" Type="Standard" Offset="0xA4F4" />
|
||||
<Limb Name="object_bal_Standardlimb_00A500" Type="Standard" Offset="0xA500" />
|
||||
<Limb Name="object_bal_Standardlimb_00A50C" Type="Standard" Offset="0xA50C" />
|
||||
<Limb Name="object_bal_Standardlimb_00A518" Type="Standard" Offset="0xA518" />
|
||||
<Limb Name="object_bal_Standardlimb_00A524" Type="Standard" Offset="0xA524" />
|
||||
<Limb Name="object_bal_Standardlimb_00A530" Type="Standard" Offset="0xA530" />
|
||||
<Limb Name="object_bal_Standardlimb_00A53C" Type="Standard" Offset="0xA53C" />
|
||||
<Limb Name="object_bal_Standardlimb_00A548" Type="Standard" Offset="0xA548" />
|
||||
<Limb Name="object_bal_Standardlimb_00A554" Type="Standard" Offset="0xA554" />
|
||||
<Limb Name="object_bal_Standardlimb_00A560" Type="Standard" Offset="0xA560" />
|
||||
<Limb Name="object_bal_Standardlimb_00A56C" Type="Standard" Offset="0xA56C" />
|
||||
<Limb Name="object_bal_Standardlimb_00A578" Type="Standard" Offset="0xA578" />
|
||||
<Limb Name="object_bal_Standardlimb_00A584" Type="Standard" Offset="0xA584" />
|
||||
<Limb Name="object_bal_Standardlimb_00A590" Type="Standard" Offset="0xA590" />
|
||||
<Limb Name="object_bal_Standardlimb_00A59C" Type="Standard" Offset="0xA59C" />
|
||||
<Limb Name="object_bal_Standardlimb_00A5A8" Type="Standard" Offset="0xA5A8" />
|
||||
<Limb Name="object_bal_Standardlimb_00A5B4" Type="Standard" Offset="0xA5B4" />
|
||||
<Limb Name="object_bal_Standardlimb_00A5C0" Type="Standard" Offset="0xA5C0" />
|
||||
<Limb Name="object_bal_Standardlimb_00A5CC" Type="Standard" Offset="0xA5CC" />
|
||||
<Limb Name="object_bal_Standardlimb_00A5D8" Type="Standard" Offset="0xA5D8" />
|
||||
<Limb Name="object_bal_Standardlimb_00A5E4" Type="Standard" Offset="0xA5E4" />
|
||||
<Limb Name="object_bal_Standardlimb_00A5F0" Type="Standard" Offset="0xA5F0" />
|
||||
<Limb Name="object_bal_Standardlimb_00A5FC" Type="Standard" Offset="0xA5FC" />
|
||||
<Limb Name="object_bal_Standardlimb_00A608" Type="Standard" Offset="0xA608" />
|
||||
<Limb Name="object_bal_Standardlimb_00A614" Type="Standard" Offset="0xA614" />
|
||||
<Limb Name="object_bal_Standardlimb_00A620" Type="Standard" Offset="0xA620" />
|
||||
<Limb Name="object_bal_Standardlimb_00A62C" Type="Standard" Offset="0xA62C" />
|
||||
<Limb Name="object_bal_Standardlimb_00A638" Type="Standard" Offset="0xA638" />
|
||||
<Limb Name="object_bal_Standardlimb_00A644" Type="Standard" Offset="0xA644" />
|
||||
<Skeleton Name="object_bal_Skel_00A6D0" Type="Flex" LimbType="Standard" Offset="0xA6D0" />
|
||||
<Limb Name="object_bal_Standardlimb_00A4D0" Type="Standard" EnumName="OBJECT_BAL_LIMB_01" Offset="0xA4D0" />
|
||||
<Limb Name="object_bal_Standardlimb_00A4DC" Type="Standard" EnumName="OBJECT_BAL_LIMB_02" Offset="0xA4DC" />
|
||||
<Limb Name="object_bal_Standardlimb_00A4E8" Type="Standard" EnumName="OBJECT_BAL_LIMB_03" Offset="0xA4E8" />
|
||||
<Limb Name="object_bal_Standardlimb_00A4F4" Type="Standard" EnumName="OBJECT_BAL_LIMB_04" Offset="0xA4F4" />
|
||||
<Limb Name="object_bal_Standardlimb_00A500" Type="Standard" EnumName="OBJECT_BAL_LIMB_05" Offset="0xA500" />
|
||||
<Limb Name="object_bal_Standardlimb_00A50C" Type="Standard" EnumName="OBJECT_BAL_LIMB_06" Offset="0xA50C" />
|
||||
<Limb Name="object_bal_Standardlimb_00A518" Type="Standard" EnumName="OBJECT_BAL_LIMB_07" Offset="0xA518" />
|
||||
<Limb Name="object_bal_Standardlimb_00A524" Type="Standard" EnumName="OBJECT_BAL_LIMB_08" Offset="0xA524" />
|
||||
<Limb Name="object_bal_Standardlimb_00A530" Type="Standard" EnumName="OBJECT_BAL_LIMB_09" Offset="0xA530" />
|
||||
<Limb Name="object_bal_Standardlimb_00A53C" Type="Standard" EnumName="OBJECT_BAL_LIMB_0A" Offset="0xA53C" />
|
||||
<Limb Name="object_bal_Standardlimb_00A548" Type="Standard" EnumName="OBJECT_BAL_LIMB_0B" Offset="0xA548" />
|
||||
<Limb Name="object_bal_Standardlimb_00A554" Type="Standard" EnumName="OBJECT_BAL_LIMB_0C" Offset="0xA554" />
|
||||
<Limb Name="object_bal_Standardlimb_00A560" Type="Standard" EnumName="OBJECT_BAL_LIMB_0D" Offset="0xA560" />
|
||||
<Limb Name="object_bal_Standardlimb_00A56C" Type="Standard" EnumName="OBJECT_BAL_LIMB_0E" Offset="0xA56C" />
|
||||
<Limb Name="object_bal_Standardlimb_00A578" Type="Standard" EnumName="OBJECT_BAL_LIMB_0F" Offset="0xA578" />
|
||||
<Limb Name="object_bal_Standardlimb_00A584" Type="Standard" EnumName="OBJECT_BAL_LIMB_10" Offset="0xA584" />
|
||||
<Limb Name="object_bal_Standardlimb_00A590" Type="Standard" EnumName="OBJECT_BAL_LIMB_11" Offset="0xA590" />
|
||||
<Limb Name="object_bal_Standardlimb_00A59C" Type="Standard" EnumName="OBJECT_BAL_LIMB_12" Offset="0xA59C" />
|
||||
<Limb Name="object_bal_Standardlimb_00A5A8" Type="Standard" EnumName="OBJECT_BAL_LIMB_13" Offset="0xA5A8" />
|
||||
<Limb Name="object_bal_Standardlimb_00A5B4" Type="Standard" EnumName="OBJECT_BAL_LIMB_14" Offset="0xA5B4" />
|
||||
<Limb Name="object_bal_Standardlimb_00A5C0" Type="Standard" EnumName="OBJECT_BAL_LIMB_15" Offset="0xA5C0" />
|
||||
<Limb Name="object_bal_Standardlimb_00A5CC" Type="Standard" EnumName="OBJECT_BAL_LIMB_16" Offset="0xA5CC" />
|
||||
<Limb Name="object_bal_Standardlimb_00A5D8" Type="Standard" EnumName="OBJECT_BAL_LIMB_17" Offset="0xA5D8" />
|
||||
<Limb Name="object_bal_Standardlimb_00A5E4" Type="Standard" EnumName="OBJECT_BAL_LIMB_18" Offset="0xA5E4" />
|
||||
<Limb Name="object_bal_Standardlimb_00A5F0" Type="Standard" EnumName="OBJECT_BAL_LIMB_19" Offset="0xA5F0" />
|
||||
<Limb Name="object_bal_Standardlimb_00A5FC" Type="Standard" EnumName="OBJECT_BAL_LIMB_1A" Offset="0xA5FC" />
|
||||
<Limb Name="object_bal_Standardlimb_00A608" Type="Standard" EnumName="OBJECT_BAL_LIMB_1B" Offset="0xA608" />
|
||||
<Limb Name="object_bal_Standardlimb_00A614" Type="Standard" EnumName="OBJECT_BAL_LIMB_1C" Offset="0xA614" />
|
||||
<Limb Name="object_bal_Standardlimb_00A620" Type="Standard" EnumName="OBJECT_BAL_LIMB_1D" Offset="0xA620" />
|
||||
<Limb Name="object_bal_Standardlimb_00A62C" Type="Standard" EnumName="OBJECT_BAL_LIMB_1E" Offset="0xA62C" />
|
||||
<Limb Name="object_bal_Standardlimb_00A638" Type="Standard" EnumName="OBJECT_BAL_LIMB_1F" Offset="0xA638" />
|
||||
<Limb Name="object_bal_Standardlimb_00A644" Type="Standard" EnumName="OBJECT_BAL_LIMB_20" Offset="0xA644" />
|
||||
<Skeleton Name="object_bal_Skel_00A6D0" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BAL_LIMB_NONE" LimbMax="OBJECT_BAL_LIMB_MAX" EnumName="object_bal_Limbs" Offset="0xA6D0" />
|
||||
<Animation Name="object_bal_Anim_00A7DC" Offset="0xA7DC" />
|
||||
<Animation Name="object_bal_Anim_00B1E8" Offset="0xB1E8" />
|
||||
<Animation Name="object_bal_Anim_00B604" Offset="0xB604" />
|
||||
|
||||
@@ -1,37 +1,47 @@
|
||||
<Root>
|
||||
<!-- Assets for red and blue Bubbles -->
|
||||
<File Name="object_bb" Segment="6">
|
||||
<Animation Name="object_bb_Anim_000184" Offset="0x184" />
|
||||
<Animation Name="object_bb_Anim_0002AC" Offset="0x2AC" />
|
||||
<Animation Name="object_bb_Anim_000444" Offset="0x444" />
|
||||
<DList Name="object_bb_DL_000C20" Offset="0xC20" />
|
||||
<DList Name="object_bb_DL_000CB0" Offset="0xCB0" />
|
||||
<DList Name="object_bb_DL_000D40" Offset="0xD40" />
|
||||
<DList Name="object_bb_DL_000E08" Offset="0xE08" />
|
||||
<DList Name="object_bb_DL_001100" Offset="0x1100" />
|
||||
<DList Name="object_bb_DL_001190" Offset="0x1190" />
|
||||
<Texture Name="object_bb_Tex_001220" OutName="tex_001220" Format="rgba16" Width="16" Height="16" Offset="0x1220" />
|
||||
<Texture Name="object_bb_Tex_001420" OutName="tex_001420" Format="rgba16" Width="8" Height="8" Offset="0x1420" />
|
||||
<Texture Name="object_bb_Tex_0014A0" OutName="tex_0014A0" Format="rgba16" Width="4" Height="4" Offset="0x14A0" />
|
||||
<Texture Name="object_bb_Tex_0014C0" OutName="tex_0014C0" Format="rgba16" Width="8" Height="8" Offset="0x14C0" />
|
||||
<Texture Name="object_bb_Tex_001540" OutName="tex_001540" Format="rgba16" Width="8" Height="8" Offset="0x1540" />
|
||||
<Texture Name="object_bb_Tex_0015C0" OutName="tex_0015C0" Format="rgba16" Width="8" Height="8" Offset="0x15C0" />
|
||||
<Texture Name="object_bb_Tex_001640" OutName="tex_001640" Format="rgba16" Width="16" Height="8" Offset="0x1640" />
|
||||
<Texture Name="object_bb_Tex_001740" OutName="tex_001740" Format="rgba16" Width="16" Height="16" Offset="0x1740" />
|
||||
<Limb Name="object_bb_Standardlimb_001940" Type="Standard" Offset="0x1940" />
|
||||
<Limb Name="object_bb_Standardlimb_00194C" Type="Standard" Offset="0x194C" />
|
||||
<Limb Name="object_bb_Standardlimb_001958" Type="Standard" Offset="0x1958" />
|
||||
<Limb Name="object_bb_Standardlimb_001964" Type="Standard" Offset="0x1964" />
|
||||
<Limb Name="object_bb_Standardlimb_001970" Type="Standard" Offset="0x1970" />
|
||||
<Limb Name="object_bb_Standardlimb_00197C" Type="Standard" Offset="0x197C" />
|
||||
<Limb Name="object_bb_Standardlimb_001988" Type="Standard" Offset="0x1988" />
|
||||
<Limb Name="object_bb_Standardlimb_001994" Type="Standard" Offset="0x1994" />
|
||||
<Limb Name="object_bb_Standardlimb_0019A0" Type="Standard" Offset="0x19A0" />
|
||||
<Limb Name="object_bb_Standardlimb_0019AC" Type="Standard" Offset="0x19AC" />
|
||||
<Limb Name="object_bb_Standardlimb_0019B8" Type="Standard" Offset="0x19B8" />
|
||||
<Limb Name="object_bb_Standardlimb_0019C4" Type="Standard" Offset="0x19C4" />
|
||||
<Limb Name="object_bb_Standardlimb_0019D0" Type="Standard" Offset="0x19D0" />
|
||||
<Limb Name="object_bb_Standardlimb_0019DC" Type="Standard" Offset="0x19DC" />
|
||||
<Limb Name="object_bb_Standardlimb_0019E8" Type="Standard" Offset="0x19E8" />
|
||||
<Skeleton Name="object_bb_Skel_001A30" Type="Normal" LimbType="Standard" Offset="0x1A30" />
|
||||
<!-- Bubble Animations -->
|
||||
<Animation Name="gBubbleAttackAnim" Offset="0x184" /> <!-- Original name is "bb_atack" -->
|
||||
<Animation Name="object_bb_Anim_0002AC" Offset="0x2AC" /> <!-- Original name might be "bb_damage". Maybe unused? -->
|
||||
<Animation Name="gBubbleFlyingAnim" Offset="0x444" /> <!-- Original name is "bb_fly" -->
|
||||
|
||||
<!-- Bubble Limb DisplayLimbs -->
|
||||
<DList Name="gBubbleLeftWingWebbingDL" Offset="0xC20" />
|
||||
<DList Name="gBubbleLeftWingBoneDL" Offset="0xCB0" />
|
||||
<DList Name="gBubbleJawDL" Offset="0xD40" />
|
||||
<DList Name="gBubbleCraniumDL" Offset="0xE08" />
|
||||
<DList Name="gBubbleRightWingBoneDL" Offset="0x1100" />
|
||||
<DList Name="gBubbleRightWingWebbingDL" Offset="0x1190" />
|
||||
|
||||
<!-- Bubble Textures -->
|
||||
<Texture Name="gBubbleEyeSocketBottomTex" OutName="eye_socket_bottom" Format="rgba16" Width="16" Height="16" Offset="0x1220" />
|
||||
<Texture Name="gBubbleNostrilTex" OutName="nostril" Format="rgba16" Width="8" Height="8" Offset="0x1420" />
|
||||
<Texture Name="gBubbleEyeSocketTopAndJawTex" OutName="eye_socket_top_and_jaw" Format="rgba16" Width="4" Height="4" Offset="0x14A0" />
|
||||
<Texture Name="gBubbleCraniumTopTex" OutName="cranium_top" Format="rgba16" Width="8" Height="8" Offset="0x14C0" />
|
||||
<Texture Name="gBubbleCraniumSidesAndBackTex" OutName="cranium_sides_and_back" Format="rgba16" Width="8" Height="8" Offset="0x1540" />
|
||||
<Texture Name="gBubbleEyeGlowTex" OutName="eye_glow" Format="rgba16" Width="8" Height="8" Offset="0x15C0" />
|
||||
<Texture Name="gBubbleWingBoneTex" OutName="wing_bone" Format="rgba16" Width="16" Height="8" Offset="0x1640" />
|
||||
<Texture Name="gBubbleWingWebbingTex" OutName="wing_webbing" Format="rgba16" Width="16" Height="16" Offset="0x1740" />
|
||||
|
||||
<!-- Bubble Limbs -->
|
||||
<Limb Name="gBubbleRootLimb" Type="Standard" EnumName="BUBBLE_LIMB_ROOT" Offset="0x1940" />
|
||||
<Limb Name="gBubbleCraniumRootLimb" Type="Standard" EnumName="BUBBLE_LIMB_CRANIUM_ROOT" Offset="0x194C" />
|
||||
<Limb Name="gBubbleJawRootLimb" Type="Standard" EnumName="BUBBLE_LIMB_JAW_ROOT" Offset="0x1958" />
|
||||
<Limb Name="gBubbleJawLimb" Type="Standard" EnumName="BUBBLE_LIMB_JAW" Offset="0x1964" />
|
||||
<Limb Name="gBubbleLeftWingRootLimb" Type="Standard" EnumName="BUBBLE_LIMB_LEFT_WING_ROOT" Offset="0x1970" />
|
||||
<Limb Name="gBubbleLeftWingWrapperLimb" Type="Standard" EnumName="BUBBLE_LIMB_LEFT_WING_WRAPPER" Offset="0x197C" />
|
||||
<Limb Name="gBubbleLeftWingWebbingRootLimb" Type="Standard" EnumName="BUBBLE_LIMB_LEFT_WING_WEBBING_ROOT" Offset="0x1988" />
|
||||
<Limb Name="gBubbleLeftWingWebbingLimb" Type="Standard" EnumName="BUBBLE_LIMB_LEFT_WING_WEBBING" Offset="0x1994" />
|
||||
<Limb Name="gBubbleLeftWingBoneLimb" Type="Standard" EnumName="BUBBLE_LIMB_LEFT_WING_BONE" Offset="0x19A0" />
|
||||
<Limb Name="gBubbleRightWingRootLimb" Type="Standard" EnumName="BUBBLE_LIMB_RIGHT_WING_ROOT" Offset="0x19AC" />
|
||||
<Limb Name="gBubbleRightWingWrapperLimb" Type="Standard" EnumName="BUBBLE_LIMB_RIGHT_WING_WRAPPER" Offset="0x19B8" />
|
||||
<Limb Name="gBubbleRightWingWebbingRootLimb" Type="Standard" EnumName="BUBBLE_LIMB_RIGHT_WING_WEBBING_ROOT" Offset="0x19C4" />
|
||||
<Limb Name="gBubbleRightWingWebbingLimb" Type="Standard" EnumName="BUBBLE_LIMB_RIGHT_WING_WEBBING" Offset="0x19D0" />
|
||||
<Limb Name="gBubbleRightWingBoneLimb" Type="Standard" EnumName="BUBBLE_LIMB_RIGHT_WING_BONE" Offset="0x19DC" />
|
||||
<Limb Name="gBubbleCraniumLimb" Type="Standard" EnumName="BUBBLE_LIMB_CRANIUM" Offset="0x19E8" />
|
||||
|
||||
<!-- Bubble Skeleton -->
|
||||
<Skeleton Name="gBubbleSkel" Type="Normal" LimbType="Standard" LimbNone="BUBBLE_LIMB_NONE" LimbMax="BUBBLE_LIMB_MAX" EnumName="BubbleLimbs" Offset="0x1A30" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user