Merge branch 'master' into parameter

This commit is contained in:
engineer124
2022-04-12 18:00:56 +10:00
1105 changed files with 107134 additions and 24751 deletions
+1
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@@ -14,6 +14,7 @@ tags
# Project-specific ignores
*.z64
*.sra
*.bin
*.elf
archive/
Vendored
+10
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@@ -3,6 +3,10 @@ pipeline {
label 'mm'
}
options {
ansiColor('xterm')
}
stages {
stage('Check formatting') {
steps {
@@ -10,6 +14,12 @@ pipeline {
sh 'bash -c "tools/check_format.sh 2>&1 >(tee tools/check_format.txt)"'
}
}
stage('Check relocs') {
steps {
echo 'Checking relocs on spec...'
sh 'bash -c "tools/reloc_spec_check.sh"'
}
}
stage('Copy ROM') {
steps {
echo 'Setting up ROM...'
+27 -17
View File
@@ -21,8 +21,9 @@ ifeq ($(NON_MATCHING),1)
COMPARE := 0
endif
DISASM_FLAGS := --reg-names=o32
ifneq ($(FULL_DISASM), 0)
DISASM_FLAGS += --full
DISASM_FLAGS += --all
endif
PROJECT_DIR := $(dir $(realpath $(firstword $(MAKEFILE_LIST))))
@@ -72,6 +73,9 @@ AS := $(MIPS_BINUTILS_PREFIX)as
LD := $(MIPS_BINUTILS_PREFIX)ld
OBJCOPY := $(MIPS_BINUTILS_PREFIX)objcopy
OBJDUMP := $(MIPS_BINUTILS_PREFIX)objdump
ASM_PROC := python3 tools/asm-processor/build.py
ASM_PROC_FLAGS := --input-enc=utf-8 --output-enc=euc-jp
IINC := -Iinclude -Isrc -Iassets -Ibuild -I.
@@ -98,6 +102,9 @@ MIPS_VERSION := -mips2
# we support Microsoft extensions such as anonymous structs, which the compiler does support but warns for their usage. Surpress the warnings with -woff.
CFLAGS += -G 0 -non_shared -Xfullwarn -Xcpluscomm $(IINC) -nostdinc -Wab,-r4300_mul -woff 624,649,838,712
# Use relocations and abi fpr names in the dump
OBJDUMP_FLAGS := -d -r -z -Mreg-names=32
ifeq ($(shell getconf LONG_BIT), 32)
# Work around memory allocation bug in QEMU
export QEMU_GUEST_BASE := 1
@@ -133,6 +140,8 @@ ASM_DIRS := $(shell find asm -type d -not -path "asm/non_matchings*") $(shell fi
## Assets binaries (PNGs, JPGs, etc)
ASSET_BIN_DIRS := $(shell find assets/* -type d -not -path "assets/xml*")
# Prevents building C files that will be #include'd
ASSET_BIN_DIRS_C_FILES := $(shell find assets/* -type d -not -path "assets/xml*" -not -path "assets/code*" -not -path "assets/overlays*")
ASSET_FILES_XML := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.xml))
ASSET_FILES_BIN := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.bin))
@@ -144,7 +153,7 @@ TEXTURE_FILES_JPG := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.jpg))
TEXTURE_FILES_OUT := $(foreach f,$(TEXTURE_FILES_PNG:.png=.inc.c),build/$f) \
$(foreach f,$(TEXTURE_FILES_JPG:.jpg=.jpg.inc.c),build/$f) \
C_FILES := $(foreach dir,$(SRC_DIRS) $(ASSET_BIN_DIRS),$(wildcard $(dir)/*.c))
C_FILES := $(foreach dir,$(SRC_DIRS) $(ASSET_BIN_DIRS_C_FILES),$(wildcard $(dir)/*.c))
S_FILES := $(shell grep -F "build/asm" spec | sed 's/.*build\/// ; s/\.o\".*/.s/') \
$(shell grep -F "build/data" spec | sed 's/.*build\/// ; s/\.o\".*/.s/')
BASEROM_FILES := $(shell grep -F "build/baserom" spec | sed 's/.*build\/// ; s/\.o\".*//')
@@ -174,7 +183,8 @@ build/src/libultra/flash/%.o: MIPS_VERSION := -mips1
build/src/code/audio/%.o: OPTFLAGS := -O2
build/assets/%.o: OPTFLAGS :=
build/assets/%.o: OPTFLAGS := -O1
build/assets/%.o: ASM_PROC_FLAGS :=
# file flags
build/src/boot_O2_g3/fault.o: CFLAGS += -trapuv
@@ -191,19 +201,19 @@ build/src/libultra/libc/llcvt.o: OPTFLAGS := -O1
build/src/libultra/libc/llcvt.o: MIPS_VERSION := -mips3 -32
# cc & asm-processor
build/src/boot_O2/%.o: CC := python3 tools/asm-processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
build/src/boot_O2_g3/%.o: CC := python3 tools/asm-processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
build/src/boot_O2/%.o: CC := $(ASM_PROC) $(ASM_PROC_FLAGS) $(CC) -- $(AS) $(ASFLAGS) --
build/src/boot_O2_g3/%.o: CC := $(ASM_PROC) $(ASM_PROC_FLAGS) $(CC) -- $(AS) $(ASFLAGS) --
build/src/libultra/%.o: CC := python3 tools/asm-processor/build.py $(CC_OLD) -- $(AS) $(ASFLAGS) --
build/src/libultra/%.o: CC := $(CC_OLD)
# Needed at least until voice is decompiled
build/src/libultra/voice/%.o: CC := $(ASM_PROC) $(ASM_PROC_FLAGS) $(CC_OLD) -- $(AS) $(ASFLAGS) --
build/src/code/%.o: CC := python3 tools/asm-processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
build/src/code/audio/%.o: CC := python3 tools/asm-processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
build/src/code/%.o: CC := $(ASM_PROC) $(ASM_PROC_FLAGS) $(CC) -- $(AS) $(ASFLAGS) --
build/src/code/audio/%.o: CC := $(ASM_PROC) $(ASM_PROC_FLAGS) $(CC) -- $(AS) $(ASFLAGS) --
build/src/overlays/actors/%.o: CC := python3 tools/asm-processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
build/src/overlays/effects/%.o: CC := python3 tools/asm-processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
build/src/overlays/fbdemos/%.o: CC := python3 tools/asm-processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
build/src/overlays/gamestates/%.o: CC := python3 tools/asm-processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
build/src/overlays/kaleido_scope/%.o: CC := python3 tools/asm-processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
build/src/overlays/%.o: CC := $(ASM_PROC) $(ASM_PROC_FLAGS) $(CC) -- $(AS) $(ASFLAGS) --
build/assets/%.o: CC := $(ASM_PROC) $(ASM_PROC_FLAGS) $(CC) -- $(AS) $(ASFLAGS) --
#### Main Targets ###
@@ -298,7 +308,7 @@ build/data/%.o: data/%.s
build/src/overlays/%.o: src/overlays/%.c
$(CC_CHECK) $<
$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $<
@$(OBJDUMP) -d $@ > $(@:.o=.s)
@$(OBJDUMP) $(OBJDUMP_FLAGS) $@ > $(@:.o=.s)
# TODO: `() || true` is currently necessary to suppress `Error 1 (ignored)` make warnings caused by `test`, but this will go away if
# the following is moved to a separate rule that is only run once when all the required objects have been compiled.
$(ZAPD) bovl -eh -i $@ -cfg $< --outputpath $(@D)/$(notdir $(@D))_reloc.s
@@ -308,21 +318,21 @@ build/src/overlays/%.o: src/overlays/%.c
build/src/%.o: src/%.c
$(CC_CHECK) $<
$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $<
@$(OBJDUMP) -d $@ > $(@:.o=.s)
@$(OBJDUMP) $(OBJDUMP_FLAGS) $@ > $(@:.o=.s)
$(RM_MDEBUG)
build/src/libultra/libc/ll.o: src/libultra/libc/ll.c
$(CC_CHECK) $<
$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $<
python3 tools/set_o32abi_bit.py $@
@$(OBJDUMP) -d $@ > $(@:.o=.s)
@$(OBJDUMP) $(OBJDUMP_FLAGS) $@ > $(@:.o=.s)
$(RM_MDEBUG)
build/src/libultra/libc/llcvt.o: src/libultra/libc/llcvt.c
$(CC_CHECK) $<
$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $<
python3 tools/set_o32abi_bit.py $@
@$(OBJDUMP) -d $@ > $(@:.o=.s)
@$(OBJDUMP) $(OBJDUMP_FLAGS) $@ > $(@:.o=.s)
$(RM_MDEBUG)
# Build C files from assets
+20 -10
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@@ -50,7 +50,7 @@ We recommend using Debian or Ubuntu 20.04 Linux distributions.
### MacOS
Preparation is covered in a [separate document](docsBUILDING_MACOS.md).
Preparation is covered in a [separate document](docs/BUILDING_MACOS.md).
### Linux (Native or under WSL / VM)
@@ -74,13 +74,7 @@ sudo apt update
sudo apt install make git build-essential binutils-mips-linux-gnu python3 python3-pip libpng-dev
```
To install the Python dependencies simply run in a terminal:
```bash
python3 -m pip install -r requirements.txt
```
#### 2. Fork the repository
#### 2. Clone the repository
Create your own fork of the repository at `https://github.com/zeldaret/mm`. Then clone your fork where you wish to have the project, with the command:
@@ -88,11 +82,27 @@ Create your own fork of the repository at `https://github.com/zeldaret/mm`. Then
git clone https://github.com/<YOUR_USERNAME>/mm.git
```
#### 3. Prepare a base ROM
This will copy the GitHub repository contents into a new folder in the current directory called `mm`. Change into this directory before doing anything else:
```bash
cd mm
```
#### 3. Install python dependencies
The build process has a few python packages required that are located in `requirements.txt`.
To install them simply run in a terminal:
```bash
python3 -m pip install -r requirements.txt
```
#### 4. Prepare a base ROM
Copy your ROM to inside the root of this new project directory, and rename the file of the baserom to reflect the version of ROM you are using. ex: `baserom.mm.us.rev1.z64`
#### 4. Make and Build the ROM
#### 5. Make and Build the ROM
To start the extraction/build process, run the following command:
+6
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@@ -0,0 +1,6 @@
<Root>
<File Name="code" OutName="sub_s" BaseAddress="0x800A5AC0" RangeStart="0x120260" RangeEnd="0x1202F0" >
<DList Name="D_801C5D60" Offset="0x1202A0"/>
<DList Name="D_801C5D80" Offset="0x1202C0"/>
</File>
</Root>
+26 -22
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@@ -14,20 +14,20 @@
<DList Name="gameplay_dangeon_keep_DL_007A50" Offset="0x7A50" />
<DList Name="gameplay_dangeon_keep_DL_007B20" Offset="0x7B20" />
<DList Name="gameplay_dangeon_keep_DL_007BF0" Offset="0x7BF0" />
<DList Name="gameplay_dangeon_keep_DL_007E00" Offset="0x7E00" />
<Collision Name="gameplay_dangeon_keep_Colheader_008018" Offset="0x8018" />
<DList Name="gRustyFloorSwitchDL" Offset="0x7E00" />
<Collision Name="gFloorSwitchCol" Offset="0x8018" />
<DList Name="gameplay_dangeon_keep_DL_0081D0" Offset="0x81D0" />
<DList Name="gameplay_dangeon_keep_DL_0083F0" Offset="0x83F0" />
<DList Name="gameplay_dangeon_keep_DL_0085F0" Offset="0x85F0" />
<DList Name="gEyeSwitchGoldDL" Offset="0x83F0" />
<DList Name="gEyeSwitchSilverDL" Offset="0x85F0" />
<Texture Name="gameplay_dangeon_keep_Tex_0086C0" OutName="tex_0086C0" Format="rgba16" Width="32" Height="32" Offset="0x86C0" />
<Texture Name="gameplay_dangeon_keep_Tex_008EC0" OutName="tex_008EC0" Format="rgba16" Width="32" Height="32" Offset="0x8EC0" />
<Texture Name="gameplay_dangeon_keep_Tex_0096C0" OutName="tex_0096C0" Format="rgba16" Width="32" Height="32" Offset="0x96C0" />
<Texture Name="gameplay_dangeon_keep_Tex_009EC0" OutName="tex_009EC0" Format="rgba16" Width="32" Height="32" Offset="0x9EC0" />
<Texture Name="gameplay_dangeon_keep_Tex_00A6C0" OutName="tex_00A6C0" Format="rgba16" Width="32" Height="32" Offset="0xA6C0" />
<Texture Name="gameplay_dangeon_keep_Tex_00AEC0" OutName="tex_00AEC0" Format="rgba16" Width="32" Height="32" Offset="0xAEC0" />
<Texture Name="gameplay_dangeon_keep_Tex_00B6C0" OutName="tex_00B6C0" Format="rgba16" Width="32" Height="32" Offset="0xB6C0" />
<Texture Name="gameplay_dangeon_keep_Tex_00BEC0" OutName="tex_00BEC0" Format="rgba16" Width="32" Height="32" Offset="0xBEC0" />
<Texture Name="gameplay_dangeon_keep_Tex_00C6C0" OutName="tex_00C6C0" Format="rgba16" Width="32" Height="32" Offset="0xC6C0" />
<Texture Name="gEyeSwitchGoldClosedTex" OutName="eye_gold_closed" Format="rgba16" Width="32" Height="32" Offset="0x96C0" />
<Texture Name="gEyeSwitchGoldOpeningTex" OutName="eye_gold_opening" Format="rgba16" Width="32" Height="32" Offset="0x9EC0" />
<Texture Name="gEyeSwitchGoldClosingTex" OutName="eye_gold_closing" Format="rgba16" Width="32" Height="32" Offset="0xA6C0" />
<Texture Name="gEyeSwitchGoldOpenTex" OutName="eye_gold_open" Format="rgba16" Width="32" Height="32" Offset="0xAEC0" />
<Texture Name="gEyeSwitchSilverOpenTex" OutName="eye_silver_open" Format="rgba16" Width="32" Height="32" Offset="0xB6C0" />
<Texture Name="gEyeSwitchSilverHalfTex" OutName="eye_silver_half" Format="rgba16" Width="32" Height="32" Offset="0xBEC0" />
<Texture Name="gEyeSwitchSilverClosedTex" OutName="eye_silver_closed" Format="rgba16" Width="32" Height="32" Offset="0xC6C0" />
<Texture Name="gameplay_dangeon_keep_Tex_00CEC0" OutName="tex_00CEC0" Format="rgba16" Width="32" Height="32" Offset="0xCEC0" />
<Texture Name="gameplay_dangeon_keep_Tex_00D6C0" OutName="tex_00D6C0" Format="rgba16" Width="32" Height="32" Offset="0xD6C0" />
<Texture Name="gameplay_dangeon_keep_Tex_00DEC0" OutName="tex_00DEC0" Format="rgba16" Width="32" Height="32" Offset="0xDEC0" />
@@ -59,15 +59,15 @@
<Texture Name="gameplay_dangeon_keep_Tex_01A350" OutName="tex_01A350" Format="i8" Width="64" Height="64" Offset="0x1A350" />
<TextureAnimation Name="gameplay_dangeon_keep_Matanimheader_01B370" Offset="0x1B370" />
<DList Name="gameplay_dangeon_keep_DL_01B500" Offset="0x1B500" />
<DList Name="gameplay_dangeon_keep_DL_01B508" Offset="0x1B508" />
<DList Name="gFloorSwitch1DL" Offset="0x1B508" />
<DList Name="gameplay_dangeon_keep_DL_01B780" Offset="0x1B780" />
<DList Name="gameplay_dangeon_keep_DL_01B788" Offset="0x1B788" />
<DList Name="gFloorSwitch2DL" Offset="0x1B788" />
<DList Name="gameplay_dangeon_keep_DL_01B9F0" Offset="0x1B9F0" />
<DList Name="gameplay_dangeon_keep_DL_01B9F8" Offset="0x1B9F8" />
<DList Name="gameplay_dangeon_keep_DL_01BEE0" Offset="0x1BEE0" />
<DList Name="gameplay_dangeon_keep_DL_01BFB8" Offset="0x1BFB8" />
<DList Name="gameplay_dangeon_keep_DL_01C058" Offset="0x1C058" />
<TextureAnimation Name="gameplay_dangeon_keep_Matanimheader_01C118" Offset="0x1C118" />
<DList Name="gFloorSwitch3DL" Offset="0x1B9F8" />
<DList Name="gCrystalSwitchCoreDL" Offset="0x1BEE0" />
<DList Name="gCrystalSwitchDiamondDL" Offset="0x1BFB8" />
<DList Name="gCrystalSwitchBaseDL" Offset="0x1C058" />
<TextureAnimation Name="gCrystalSwitchAnimatedMat" Offset="0x1C118" />
<DList Name="gameplay_dangeon_keep_DL_01C220" Offset="0x1C220" />
<DList Name="gameplay_dangeon_keep_DL_01C228" Offset="0x1C228" />
<Texture Name="gameplay_dangeon_keep_Tex_01C2D8" OutName="tex_01C2D8" Format="rgba16" Width="32" Height="64" Offset="0x1C2D8" />
@@ -75,15 +75,19 @@
<DList Name="gameplay_dangeon_keep_DL_01D980" Offset="0x1D980" />
<Texture Name="gameplay_dangeon_keep_Tex_01DC70" OutName="tex_01DC70" Format="rgba16" Width="32" Height="32" Offset="0x1DC70" />
<Texture Name="gameplay_dangeon_keep_Tex_01E470" OutName="tex_01E470" Format="rgba16" Width="32" Height="32" Offset="0x1E470" />
<!-- snowhead(?) floor changing stone staircase stone textures -->
<Texture Name="gameplay_dangeon_keep_Tex_01EC70" OutName="tex_01EC70" Format="rgba16" Width="32" Height="32" Offset="0x1EC70" />
<Texture Name="gameplay_dangeon_keep_Tex_01F470" OutName="tex_01F470" Format="i4" Width="64" Height="64" Offset="0x1F470" />
<Texture Name="gameplay_dangeon_keep_Tex_01FC70" OutName="tex_01FC70" Format="i4" Width="64" Height="64" Offset="0x1FC70" />
<Texture Name="gameplay_dangeon_keep_Tex_020470" OutName="tex_020470" Format="i4" Width="64" Height="64" Offset="0x20470" />
<Texture Name="gameplay_dangeon_keep_Tex_020C70" OutName="tex_020C70" Format="i4" Width="64" Height="64" Offset="0x20C70" />
<!-- snowhead(?) floor changing stone staircase -->
<DList Name="gameplay_dangeon_keep_DL_0219E0" Offset="0x219E0" />
<DList Name="gameplay_dangeon_keep_DL_021EF0" Offset="0x21EF0" />
<Texture Name="gameplay_dangeon_keep_Tex_021FF8" OutName="tex_021FF8" Format="rgba32" Width="32" Height="32" Offset="0x21FF8" />
<TextureAnimation Name="gameplay_dangeon_keep_Matanimheader_023008" Offset="0x23008" />
<Collision Name="gameplay_dangeon_keep_Colheader_02324C" Offset="0x2324C" />
<!-- En_Warp_tag assets -->
<DList Name="gWarpTagGoronTrialBaseDL" Offset="0x21EF0" />
<Texture Name="gWarpTagRainbowTex" OutName="warptag_rainbow" Format="rgba32" Width="32" Height="32" Offset="0x21FF8" />
<TextureAnimation Name="gWarpTagRainbowAnimMat" Offset="0x23008" />
<Collision Name="gWarpTagGoronTrialBaseCollider" Offset="0x2324C" />
</File>
</Root>
+14 -14
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@@ -12,26 +12,26 @@
<DList Name="gameplay_field_keep_DL_001ED0" Offset="0x1ED0" />
<DList Name="gameplay_field_keep_DL_001EE0" Offset="0x1EE0" />
<Texture Name="gameplay_field_keep_Tex_001F30" OutName="tex_001F30" Format="rgba16" Width="32" Height="64" Offset="0x1F30" />
<Limb Name="gameplay_field_keep_Standardlimb_002F30" Type="Standard" Offset="0x2F30" />
<Limb Name="gameplay_field_keep_Standardlimb_002F3C" Type="Standard" Offset="0x2F3C" />
<Limb Name="gameplay_field_keep_Standardlimb_002F48" Type="Standard" Offset="0x2F48" />
<Limb Name="gameplay_field_keep_Standardlimb_002F54" Type="Standard" Offset="0x2F54" />
<Limb Name="gameplay_field_keep_Standardlimb_002F60" Type="Standard" Offset="0x2F60" />
<Limb Name="gameplay_field_keep_Standardlimb_002F6C" Type="Standard" Offset="0x2F6C" />
<Limb Name="gameplay_field_keep_Standardlimb_002F78" Type="Standard" Offset="0x2F78" />
<Skeleton Name="gameplay_field_keep_Skel_002FA0" Type="Normal" LimbType="Standard" Offset="0x2FA0" />
<Limb Name="gameplay_field_keep_Standardlimb_002F30" Type="Standard" EnumName="GAMEPLAY_FIELD_KEEP_LIMB_01" Offset="0x2F30" />
<Limb Name="gameplay_field_keep_Standardlimb_002F3C" Type="Standard" EnumName="GAMEPLAY_FIELD_KEEP_LIMB_02" Offset="0x2F3C" />
<Limb Name="gameplay_field_keep_Standardlimb_002F48" Type="Standard" EnumName="GAMEPLAY_FIELD_KEEP_LIMB_03" Offset="0x2F48" />
<Limb Name="gameplay_field_keep_Standardlimb_002F54" Type="Standard" EnumName="GAMEPLAY_FIELD_KEEP_LIMB_04" Offset="0x2F54" />
<Limb Name="gameplay_field_keep_Standardlimb_002F60" Type="Standard" EnumName="GAMEPLAY_FIELD_KEEP_LIMB_05" Offset="0x2F60" />
<Limb Name="gameplay_field_keep_Standardlimb_002F6C" Type="Standard" EnumName="GAMEPLAY_FIELD_KEEP_LIMB_06" Offset="0x2F6C" />
<Limb Name="gameplay_field_keep_Standardlimb_002F78" Type="Standard" EnumName="GAMEPLAY_FIELD_KEEP_LIMB_07" Offset="0x2F78" />
<Skeleton Name="gameplay_field_keep_Skel_002FA0" Type="Normal" LimbType="Standard" LimbNone="GAMEPLAY_FIELD_KEEP_LIMB_NONE" LimbMax="GAMEPLAY_FIELD_KEEP_LIMB_MAX" EnumName="gameplay_field_keep_Limbs" Offset="0x2FA0" />
<Texture Name="gameplay_field_keep_TLUT_002FB0" OutName="tlut_002FB0" Format="rgba16" Width="4" Height="4" Offset="0x2FB0" />
<Texture Name="gameplay_field_keep_Tex_002FD0" OutName="tex_002FD0" Format="ci4" Width="32" Height="64" Offset="0x2FD0" />
<Texture Name="gameplay_field_keep_Tex_0033D0" OutName="tex_0033D0" Format="ci4" Width="32" Height="64" Offset="0x33D0" />
<DList Name="gameplay_field_keep_DL_003870" Offset="0x3870" />
<DList Name="gameplay_field_keep_DL_003938" Offset="0x3938" />
<Collision Name="gameplay_field_keep_Colheader_003A60" Offset="0x3A60" />
<DList Name="gameplay_field_keep_DL_003FD0" Offset="0x3FD0" />
<DList Name="gameplay_field_keep_DL_004050" Offset="0x4050" />
<DList Name="gameplay_field_keep_DL_004228" Offset="0x4228" />
<DList Name="gFieldWoodDoorFrameDL" Offset="0x3FD0" />
<DList Name="gFieldWoodDoorLeftDL" Offset="0x4050" />
<DList Name="gFieldWoodDoorRightDL" Offset="0x4228" />
<Texture Name="gameplay_field_keep_Tex_004400" OutName="tex_004400" Format="rgba16" Width="16" Height="16" Offset="0x4400" />
<Texture Name="gameplay_field_keep_Tex_004600" OutName="tex_004600" Format="rgba16" Width="16" Height="16" Offset="0x4600" />
<Texture Name="gameplay_field_keep_Tex_004800" OutName="tex_004800" Format="i4" Width="64" Height="128" Offset="0x4800" />
<Texture Name="gFieldWoodDoorTex" OutName="wood_door" Format="i4" Width="64" Height="128" Offset="0x4800" />
<Texture Name="gameplay_field_keep_TLUT_005800" OutName="tlut_005800" Format="rgba16" Width="4" Height="4" Offset="0x5800" />
<Texture Name="gameplay_field_keep_Tex_005828" OutName="tex_005828" Format="ci4" Width="64" Height="64" Offset="0x5828" />
<DList Name="gameplay_field_keep_DL_0061E8" Offset="0x61E8" />
@@ -40,8 +40,8 @@
<DList Name="gameplay_field_keep_DL_006760" Offset="0x6760" />
<Texture Name="gameplay_field_keep_Tex_006810" OutName="tex_006810" Format="rgba16" Width="32" Height="32" Offset="0x6810" />
<Texture Name="gameplay_field_keep_Tex_007010" OutName="tex_007010" Format="rgba16" Width="32" Height="32" Offset="0x7010" />
<DList Name="gameplay_field_keep_DL_0078A0" Offset="0x78A0" />
<DList Name="gameplay_field_keep_DL_007938" Offset="0x7938" />
<DList Name="gKusaBushType1" Offset="0x78A0" />
<DList Name="gKusaBushType2" Offset="0x7938" />
<Texture Name="gameplay_field_keep_Tex_0079D0" OutName="tex_0079D0" Format="i8" Width="64" Height="32" Offset="0x79D0" />
<Texture Name="gameplay_field_keep_Tex_0081D0" OutName="tex_0081D0" Format="ia8" Width="64" Height="32" Offset="0x81D0" />
<DList Name="gameplay_field_keep_DL_0089D0" Offset="0x89D0" />
+66 -51
View File
@@ -38,7 +38,7 @@
<Texture Name="gameplay_keep_Tex_002E08" OutName="tex_002E08" Format="rgba16" Width="16" Height="16" Offset="0x2E08" />
<Texture Name="gameplay_keep_Tex_003008" OutName="tex_003008" Format="i8" Width="8" Height="8" Offset="0x3008" />
<Blob Name="gameplay_keep_Blob_003050" Size="0x20" Offset="0x3050" />
<DList Name="gameplay_keep_DL_0032B0" Offset="0x32B0" />
<DList Name="gDekuStickDL" Offset="0x32B0" />
<Blob Name="gameplay_keep_Blob_003400" Size="0x9D0" Offset="0x3400" />
<DList Name="gameplay_keep_DL_005360" Offset="0x5360" />
<DList Name="gameplay_keep_DL_0056C0" Offset="0x56C0" />
@@ -68,7 +68,7 @@
<Texture Name="gameplay_keep_Tex_00C7B0" OutName="tex_00C7B0" Format="rgba16" Width="8" Height="8" Offset="0xC7B0" />
<Texture Name="gameplay_keep_Tex_00C830" OutName="tex_00C830" Format="rgba16" Width="16" Height="16" Offset="0xC830" />
<Texture Name="gameplay_keep_Tex_00CA30" OutName="tex_00CA30" Format="rgba16" Width="16" Height="16" Offset="0xCA30" />
<Texture Name="gameplay_keep_Tex_00CC30" OutName="tex_00CC30" Format="i8" Width="16" Height="16" Offset="0xCC30" />
<Texture Name="gDekuStickTex" OutName="tex_00CC30" Format="i8" Width="16" Height="16" Offset="0xCC30" />
<Blob Name="gameplay_keep_Blob_00CD30" Size="0x210" Offset="0xCD30" />
<PlayerAnimation Name="gameplay_keep_Linkanim_00CF40" Offset="0xCF40" />
<PlayerAnimation Name="gameplay_keep_Linkanim_00CF48" Offset="0xCF48" />
@@ -838,8 +838,11 @@
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<Texture Name="gameplay_keep_Tex_015E40" OutName="tex_015E40" Format="rgba16" Width="8" Height="8" Offset="0x15E40" />
<DList Name="gameplay_keep_DL_015FA0" Offset="0x15FA0" />
<Texture Name="gameplay_keep_Tex_016060" OutName="tex_016060" Format="rgba16" Width="8" Height="8" Offset="0x16060" />
<DList Name="gameplay_keep_DL_016360" Offset="0x16360" />
<!-- Bombchu -->
<Texture Name="gBombchuBodyTex" OutName="bombchu_body" Format="rgba16" Width="8" Height="8" Offset="0x16060" />
<DList Name="gBombchuDL" Offset="0x16360" />
<Texture Name="gameplay_keep_Tex_0164D0" OutName="tex_0164D0" Format="ia16" Width="32" Height="32" Offset="0x164D0" />
<Texture Name="gameplay_keep_Tex_016CD0" OutName="tex_016CD0" Format="ia16" Width="32" Height="32" Offset="0x16CD0" />
<Texture Name="gameplay_keep_Tex_0174D0" OutName="tex_0174D0" Format="ia16" Width="32" Height="32" Offset="0x174D0" />
@@ -870,9 +873,9 @@
<Texture Name="gameplay_keep_Tex_01F200" OutName="tex_01F200" Format="i8" Width="8" Height="8" Offset="0x1F200" />
<DList Name="gameplay_keep_DL_01F300" Offset="0x1F300" />
<Texture Name="gameplay_keep_Tex_01F340" OutName="tex_01F340" Format="ia8" Width="32" Height="32" Offset="0x1F340" />
<Texture Name="gameplay_keep_Tex_01F740" OutName="tex_01F740" Format="ia4" Width="16" Height="16" Offset="0x1F740" />
<Texture Name="gameplay_keep_Tex_01F7C0" OutName="tex_01F7C0" Format="ia8" Width="16" Height="16" Offset="0x1F7C0" />
<Texture Name="gameplay_keep_Tex_01F8C0" OutName="tex_01F8C0" Format="ia8" Width="16" Height="24" Offset="0x1F8C0" />
<Texture Name="gSelectionCursorTex" OutName="selection_cursor" Format="ia4" Width="16" Height="16" Offset="0x1F740" />
<Texture Name="gControlStickTex" OutName="control_stick" Format="ia8" Width="16" Height="16" Offset="0x1F7C0" />
<Texture Name="gArrowCursorTex" OutName="arrow_cursor" Format="ia8" Width="16" Height="24" Offset="0x1F8C0" />
<!-- Boulder Fragments -->
<DList Name="gBoulderFragmentsDL" Offset="0x1FA40" />
@@ -882,8 +885,8 @@
<Animation Name="gameplay_keep_Anim_0205A0" Offset="0x205A0" />
<Animation Name="gameplay_keep_Anim_020658" Offset="0x20658" />
<DList Name="gameplay_keep_DL_020B30" Offset="0x20B30" />
<DList Name="gameplay_keep_DL_020BB8" Offset="0x20BB8" />
<DList Name="gameplay_keep_DL_020D00" Offset="0x20D00" />
<DList Name="gDoorLeftDL" Offset="0x20BB8" />
<DList Name="gDoorRightDL" Offset="0x20D00" />
<Texture Name="gameplay_keep_Tex_020E38" OutName="tex_020E38" Format="rgba16" Width="32" Height="64" Offset="0x20E38" />
<DList Name="gameplay_keep_DL_0221B8" Offset="0x221B8" />
<Texture Name="gameplay_keep_Tex_0222E8" OutName="tex_0222E8" Format="i4" Width="32" Height="64" Offset="0x222E8" />
@@ -892,23 +895,23 @@
<Limb Name="gameplay_keep_Standardlimb_022AF4" Type="Standard" Offset="0x22AF4" />
<Limb Name="gameplay_keep_Standardlimb_022B00" Type="Standard" Offset="0x22B00" />
<Limb Name="gameplay_keep_Standardlimb_022B0C" Type="Standard" Offset="0x22B0C" />
<Skeleton Name="gameplay_keep_Skel_022B28" Type="Normal" LimbType="Standard" Offset="0x22B28" />
<Skeleton Name="gDoorSkel" Type="Normal" LimbType="Standard" Offset="0x22B28" />
<Animation Name="gameplay_keep_Anim_022BE8" Offset="0x22BE8" />
<Animation Name="gameplay_keep_Anim_022CA8" Offset="0x22CA8" />
<Animation Name="gameplay_keep_Anim_022D90" Offset="0x22D90" />
<Animation Name="gameplay_keep_Anim_022E68" Offset="0x22E68" />
<Blob Name="gameplay_keep_zeroes_unk_00022E78" Size="0xA8" Offset="0x22E78" />
<Animation Name="gameplay_keep_Anim_022FF0" Offset="0x22FF0" />
<Collision Name="gameplay_keep_Colheader_023100" Offset="0x23100" />
<Collision Name="gDoorCol" Offset="0x23100" />
<DList Name="gameplay_keep_DL_023130" Offset="0x23130" />
<DList Name="gOwlStatueWhiteFlashDL" Offset="0x23210" />
<DList Name="gameplay_keep_DL_023288" Offset="0x23288" />
<DList Name="gameplay_keep_DL_023348" Offset="0x23348" />
<DList Name="gameplay_keep_DL_0233B8" Offset="0x233B8" />
<DList Name="gameplay_keep_DL_023428" Offset="0x23428" />
<DList Name="gameplay_keep_DL_023480" Offset="0x23480" />
<DList Name="gameplay_keep_DL_0234F0" Offset="0x234F0" />
<Texture Name="gameplay_keep_Tex_023508" OutName="tex_023508" Format="i8" Width="64" Height="64" Offset="0x23508" />
<DList Name="gLightOrb1DL" Offset="0x23348" />
<DList Name="gLightOrb2DL" Offset="0x233B8" />
<DList Name="gLightOrbVtxDL" Offset="0x23428" />
<DList Name="gElectricSparkDL" Offset="0x23480" />
<DList Name="gElectricSparkVtxDL" Offset="0x234F0" />
<Texture Name="gLightOrbTex" OutName="light_orb" Format="i8" Width="64" Height="64" Offset="0x23508" />
<Texture Name="gameplay_keep_Tex_024510" OutName="tex_024510" Format="i8" Width="64" Height="32" Offset="0x24510" />
<Texture Name="gameplay_keep_Tex_024D10" OutName="tex_024D10" Format="i8" Width="64" Height="32" Offset="0x24D10" />
<DList Name="gameplay_keep_DL_025850" Offset="0x25850" />
@@ -935,7 +938,7 @@
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<DList Name="gameplay_keep_DL_029CB0" Offset="0x29CB0" />
<DList Name="gameplay_keep_DL_029CF0" Offset="0x29CF0" />
<DList Name="gameplay_keep_DL_029D10" Offset="0x29D10" />
<DList Name="gameplay_keep_DL_029D10" Offset="0x29D10" /> <!-- Used in ObJ_Kinoko to radiate a purple glow -->
<Texture Name="gameplay_keep_Tex_029EF8" OutName="tex_029EF8" Format="rgba16" Width="32" Height="64" Offset="0x29EF8" />
<Limb Name="gameplay_keep_Standardlimb_02AEF8" Type="Standard" Offset="0x2AEF8" />
<Limb Name="gameplay_keep_Standardlimb_02AF04" Type="Standard" Offset="0x2AF04" />
@@ -1000,7 +1003,7 @@
<Animation Name="gameplay_keep_Anim_02F0EC" Offset="0x2F0EC" />
<Texture Name="gameplay_keep_Tex_02F100" OutName="tex_02F100" Format="i8" Width="64" Height="64" Offset="0x2F100" />
<DList Name="gameplay_keep_DL_030100" Offset="0x30100" /> <!-- Floor shockwave ring -->
<DList Name="gameplay_keep_DL_0301B0" Offset="0x301B0" />
<DList Name="gEffBubbleDL" Offset="0x301B0" />
<Texture Name="gameplay_keep_Tex_030270" OutName="tex_030270" Format="ia8" Width="32" Height="32" Offset="0x30270" />
<Texture Name="gameplay_keep_Tex_030670" OutName="tex_030670" Format="ia8" Width="32" Height="32" Offset="0x30670" />
<Texture Name="gameplay_keep_Tex_030A70" OutName="tex_030A70" Format="ia8" Width="32" Height="32" Offset="0x30A70" />
@@ -1082,7 +1085,7 @@
<Texture Name="gameplay_keep_Tex_0443B0" OutName="tex_0443B0" Format="i8" Width="32" Height="32" Offset="0x443B0" />
<Texture Name="gameplay_keep_Tex_0447B0" OutName="tex_0447B0" Format="i8" Width="32" Height="32" Offset="0x447B0" />
<Texture Name="gameplay_keep_Tex_044BB0" OutName="tex_044BB0" Format="i8" Width="32" Height="32" Offset="0x44BB0" />
<Texture Name="gameplay_keep_Tex_044FB0" OutName="tex_044FB0" Format="i8" Width="32" Height="32" Offset="0x44FB0" />
<Texture Name="gFrozenIceTex" OutName="frozen_ice" Format="i8" Width="32" Height="32" Offset="0x44FB0" />
<Texture Name="gameplay_keep_Tex_0453B0" OutName="tex_0453B0" Format="i8" Width="32" Height="32" Offset="0x453B0" />
<DList Name="gameplay_keep_DL_048DF0" Offset="0x48DF0" />
<Texture Name="gameplay_keep_TLUT_04A460" OutName="tlut_04A460" Format="rgba16" Width="16" Height="16" Offset="0x4A460" />
@@ -1108,13 +1111,13 @@
<DList Name="gameplay_keep_DL_04F250" Offset="0x4F250" />
<Texture Name="gameplay_keep_Tex_04F2C0" OutName="tex_04F2C0" Format="ia16" Width="32" Height="64" Offset="0x4F2C0" />
<DList Name="gameplay_keep_DL_050550" Offset="0x50550" />
<DList Name="gameplay_keep_DL_050648" Offset="0x50648" />
<DList Name="gameplay_keep_DL_0506E0" Offset="0x506E0" />
<DList Name="gFrozenIceDL" Offset="0x50648" />
<DList Name="gFrozenIceVtxDL" Offset="0x506E0" />
<DList Name="gameplay_keep_DL_050D10" Offset="0x50D10" />
<Texture Name="gameplay_keep_Tex_050E80" OutName="tex_050E80" Format="i4" Width="32" Height="32" Offset="0x50E80" />
<DList Name="gameplay_keep_DL_0510B0" Offset="0x510B0" />
<DList Name="gameplay_keep_DL_051180" Offset="0x51180" />
<DList Name="gameplay_keep_DL_051238" Offset="0x51238" />
<DList Name="gFrozenSteamDL" Offset="0x51180" />
<DList Name="gFrozenSteamVtxDL" Offset="0x51238" />
<Animation Name="gameplay_keep_Anim_05140C" Offset="0x5140C" />
<DList Name="gameplay_keep_DL_051420" Offset="0x51420" />
<DList Name="gameplay_keep_DL_0514C0" Offset="0x514C0" />
@@ -1169,8 +1172,8 @@
<Limb Name="gameplay_keep_Standardlimb_05272C" Type="Standard" Offset="0x5272C" />
<Limb Name="gameplay_keep_Standardlimb_052738" Type="Standard" Offset="0x52738" />
<Skeleton Name="gameplay_keep_Skel_0527A0" Type="Normal" LimbType="Standard" Offset="0x527A0" />
<DList Name="gameplay_keep_DL_0527F0" Offset="0x527F0" />
<DList Name="gameplay_keep_DL_0528B0" Offset="0x528B0" />
<DList Name="gKakeraLeafMiddle" Offset="0x527F0" />
<DList Name="gKakeraLeafTip" Offset="0x528B0" />
<Texture Name="gameplay_keep_Tex_052940" OutName="tex_052940" Format="rgba16" Width="32" Height="32" Offset="0x52940" />
<Texture Name="gameplay_keep_Tex_053140" OutName="tex_053140" Format="rgba16" Width="32" Height="32" Offset="0x53140" />
<Texture Name="gameplay_keep_Tex_053940" OutName="tex_053940" Format="i4" Width="64" Height="64" Offset="0x53940" />
@@ -1259,7 +1262,8 @@
<Texture Name="gameplay_keep_Tex_06ABF8" OutName="tex_06ABF8" Format="rgba16" Width="36" Height="36" Offset="0x6ABF8" />
<TextureAnimation Name="gameplay_keep_Matanimheader_06B6A0" Offset="0x6B6A0" />
<TextureAnimation Name="gameplay_keep_Matanimheader_06B730" Offset="0x6B730" />
<Blob Name="gameplay_keep_Blob_06B750" Size="0x3D0" Offset="0x6B750" />
<Blob Name="gameplay_keep_Blob_06B750" Size="0x3BC" Offset="0x6B750" />
<Blob Name="gameplay_keep_Blob_06BB0C" Size="0x4D4" Offset="0x6BB0C" />
<DList Name="gameplay_keep_DL_06BFE0" Offset="0x6BFE0" />
<DList Name="gameplay_keep_DL_06C098" Offset="0x6C098" />
<DList Name="gameplay_keep_DL_06C1E8" Offset="0x6C1E8" />
@@ -1268,7 +1272,8 @@
<Texture Name="gameplay_keep_Tex_06D350" OutName="tex_06D350" Format="i4" Width="64" Height="64" Offset="0x6D350" />
<Texture Name="gameplay_keep_Tex_06DB50" OutName="tex_06DB50" Format="i4" Width="64" Height="64" Offset="0x6DB50" />
<Texture Name="gameplay_keep_Tex_06E350" OutName="tex_06E350" Format="i4" Width="64" Height="64" Offset="0x6E350" />
<Blob Name="gameplay_keep_Blob_06EB50" Size="0x30" Offset="0x6EB50" />
<Blob Name="gameplay_keep_Blob_06EB50" Size="0x20" Offset="0x6EB50" />
<Blob Name="gameplay_keep_Blob_06EB70" Size="0x10" Offset="0x6EB70" />
<Texture Name="gameplay_keep_Tex_06EB80" OutName="tex_06EB80" Format="i4" Width="64" Height="64" Offset="0x6EB80" />
<DList Name="gameplay_keep_DL_06F380" Offset="0x6F380" />
<DList Name="gameplay_keep_DL_06F9F0" Offset="0x6F9F0" />
@@ -1316,15 +1321,18 @@
<Texture Name="gameplay_keep_Tex_077A40" OutName="tex_077A40" Format="ia8" Width="32" Height="128" Offset="0x77A40" />
<DList Name="gameplay_keep_DL_078A80" Offset="0x78A80" />
<Texture Name="gameplay_keep_Tex_078B10" OutName="tex_078B10" Format="rgba16" Width="32" Height="64" Offset="0x78B10" />
<Texture Name="gameplay_keep_Tex_079B10" OutName="tex_079B10" Format="i4" Width="64" Height="31" Offset="0x79B10" />
<Texture Name="gameplay_keep_Tex_079EF0" OutName="tex_079EF0" Format="i4" Width="64" Height="16" Offset="0x79EF0" />
<Texture Name="gameplay_keep_Tex_07A0F0" OutName="tex_07A0F0" Format="i4" Width="64" Height="17" Offset="0x7A0F0" />
<Texture Name="gameplay_keep_Tex_07A310" OutName="tex_07A310" Format="i4" Width="64" Height="31" Offset="0x7A310" />
<Texture Name="gameplay_keep_Tex_07A6F0" OutName="tex_07A6F0" Format="i4" Width="64" Height="16" Offset="0x7A6F0" />
<Texture Name="gameplay_keep_Tex_07A8F0" OutName="tex_07A8F0" Format="i4" Width="64" Height="17" Offset="0x7A8F0" />
<!-- Sun Textures. These should be 64x64, but they get broken into pieces in gSunDL, and ZAPD cannot currently handle that. -->
<Texture Name="gSun1Tex" OutName="sun_1" Format="i4" Width="64" Height="31" Offset="0x79B10" />
<Texture Name="gSun2Tex" OutName="sun_2" Format="i4" Width="64" Height="16" Offset="0x79EF0" />
<Texture Name="gSun3Tex" OutName="sun_3" Format="i4" Width="64" Height="17" Offset="0x7A0F0" />
<Texture Name="gSunEvening1Tex" OutName="sun_evening_1" Format="i4" Width="64" Height="31" Offset="0x7A310" />
<Texture Name="gSunEvening2Tex" OutName="sun_evening_2" Format="i4" Width="64" Height="16" Offset="0x7A6F0" />
<Texture Name="gSunEvening3Tex" OutName="sun_evening_3" Format="i4" Width="64" Height="17" Offset="0x7A8F0" />
<DList Name="gameplay_keep_DL_07AB10" Offset="0x7AB10" /> <!-- sun (sparkles when small) displaylist -->
<DList Name="gameplay_keep_DL_07AB58" Offset="0x7AB58" />
<DList Name="gameplay_keep_DL_07AB70" Offset="0x7AB70" />
<DList Name="gSunDL" Offset="0x7AB70" />
<DList Name="gZTargetLockOnTriangleDL" Offset="0x7AE00" />
<DList Name="gameplay_keep_DL_07AFB0" Offset="0x7AFB0" />
<DList Name="gameplay_keep_DL_07B0B8" Offset="0x7B0B8" />
@@ -1350,7 +1358,8 @@
<DList Name="gameplay_keep_DL_081620" Offset="0x81620" />
<DList Name="gameplay_keep_DL_081628" Offset="0x81628" />
<Texture Name="gameplay_keep_Tex_0816C0" OutName="tex_0816C0" Format="rgba16" Width="16" Height="32" Offset="0x816C0" />
<Blob Name="gameplay_keep_Blob_081AC0" Size="0x1A90" Offset="0x81AC0" />
<Blob Name="gameplay_keep_Blob_081AC0" Size="0x1A74" Offset="0x81AC0" />
<Blob Name="gameplay_keep_Blob_083534" Size="0x125C" Offset="0x83534" />
<DList Name="gameplay_keep_DL_084790" Offset="0x84790" />
<DList Name="gameplay_keep_DL_0847E0" Offset="0x847E0" />
<DList Name="gameplay_keep_DL_084850" Offset="0x84850" />
@@ -1381,7 +1390,8 @@
<DList Name="gameplay_keep_DL_0853B0" Offset="0x853B0" />
<DList Name="gameplay_keep_DL_085418" Offset="0x85418" />
<DList Name="gameplay_keep_DL_085490" Offset="0x85490" />
<Blob Name="gameplay_keep_Blob_085510" Size="0x140" Offset="0x85510" />
<Blob Name="gameplay_keep_Blob_085510" Size="0x130" Offset="0x85510" />
<Blob Name="gameplay_keep_Blob_085640" Size="0x3A30" Offset="0x85640" />
<DList Name="gameplay_keep_DL_089070" Offset="0x89070" />
<Texture Name="gameplay_keep_TLUT_08A420" OutName="tlut_08A420" Format="rgba16" Width="16" Height="16" Offset="0x8A420" />
<Texture Name="gameplay_keep_Tex_08A620" OutName="tex_08A620" Format="rgba16" Width="16" Height="16" Offset="0x8A620" />
@@ -1402,23 +1412,28 @@
<Texture Name="gameplay_keep_Tex_08CEE0" OutName="tex_08CEE0" Format="ci8" Width="32" Height="32" Offset="0x8CEE0" />
<Texture Name="gameplay_keep_Tex_08D2E0" OutName="tex_08D2E0" Format="rgba16" Width="8" Height="16" Offset="0x8D2E0" />
<Texture Name="gameplay_keep_Tex_08D3E0" OutName="tex_08D3E0" Format="i8" Width="64" Height="32" Offset="0x8D3E0" />
<Texture Name="gDust1Tex" OutName="tex_08DBE0" Format="i8" Width="32" Height="32" Offset="0x8DBE0" />
<Texture Name="gDust2Tex" OutName="tex_08DFE0" Format="i8" Width="32" Height="32" Offset="0x8DFE0" />
<Texture Name="gDust3Tex" OutName="tex_08E3E0" Format="i8" Width="32" Height="32" Offset="0x8E3E0" />
<Texture Name="gDust4Tex" OutName="tex_08E7E0" Format="i8" Width="32" Height="32" Offset="0x8E7E0" />
<Texture Name="gDust5Tex" OutName="tex_08EBE0" Format="i8" Width="32" Height="32" Offset="0x8EBE0" />
<Texture Name="gDust6Tex" OutName="tex_08EFE0" Format="i8" Width="32" Height="32" Offset="0x8EFE0" />
<Texture Name="gDust7Tex" OutName="tex_08F3E0" Format="i8" Width="32" Height="32" Offset="0x8F3E0" />
<Texture Name="gDust8Tex" OutName="tex_08F7E0" Format="i8" Width="32" Height="32" Offset="0x8F7E0" />
<!-- Dust Textures -->
<Texture Name="gDust1Tex" OutName="dust_1" Format="i8" Width="32" Height="32" Offset="0x8DBE0" />
<Texture Name="gDust2Tex" OutName="dust_2" Format="i8" Width="32" Height="32" Offset="0x8DFE0" />
<Texture Name="gDust3Tex" OutName="dust_3" Format="i8" Width="32" Height="32" Offset="0x8E3E0" />
<Texture Name="gDust4Tex" OutName="dust_4" Format="i8" Width="32" Height="32" Offset="0x8E7E0" />
<Texture Name="gDust5Tex" OutName="dust_5" Format="i8" Width="32" Height="32" Offset="0x8EBE0" />
<Texture Name="gDust6Tex" OutName="dust_6" Format="i8" Width="32" Height="32" Offset="0x8EFE0" />
<Texture Name="gDust7Tex" OutName="dust_7" Format="i8" Width="32" Height="32" Offset="0x8F3E0" />
<Texture Name="gDust8Tex" OutName="dust_8" Format="i8" Width="32" Height="32" Offset="0x8F7E0" />
<Texture Name="gameplay_keep_Tex_08FBE0" OutName="tex_08FBE0" Format="i8" Width="32" Height="64" Offset="0x8FBE0" />
<Texture Name="gameplay_keep_Tex_0903E0" OutName="tex_0903E0" Format="i8" Width="32" Height="64" Offset="0x903E0" />
<Texture Name="gameplay_keep_Tex_090BE0" OutName="tex_090BE0" Format="i8" Width="32" Height="64" Offset="0x90BE0" />
<Texture Name="gameplay_keep_Tex_0913E0" OutName="tex_0913E0" Format="i8" Width="32" Height="64" Offset="0x913E0" />
<Texture Name="gameplay_keep_Tex_091BE0" OutName="tex_091BE0" Format="ia8" Width="16" Height="16" Offset="0x91BE0" />
<Texture Name="gameplay_keep_Tex_091CE0" OutName="tex_091CE0" Format="ia8" Width="16" Height="16" Offset="0x91CE0" />
<Texture Name="gameplay_keep_Tex_091DE0" OutName="tex_091DE0" Format="i4" Width="32" Height="32" Offset="0x91DE0" />
<Texture Name="gameplay_keep_Tex_091FE0" OutName="tex_091FE0" Format="i4" Width="32" Height="32" Offset="0x91FE0" />
<Texture Name="gameplay_keep_Tex_0921E0" OutName="tex_0921E0" Format="i4" Width="32" Height="32" Offset="0x921E0" />
<Texture Name="gameplay_keep_Tex_0923E0" OutName="tex_0923E0" Format="i4" Width="32" Height="32" Offset="0x923E0" />
<Texture Name="gEffBubble1Tex" OutName="eff_bubble_1" Format="ia8" Width="16" Height="16" Offset="0x91BE0" />
<Texture Name="gEffBubble2Tex" OutName="eff_bubble_2" Format="ia8" Width="16" Height="16" Offset="0x91CE0" />
<!-- Electric spark textures from Zora-Form attack -->
<Texture Name="gElectricSpark1Tex" OutName="electric_spark_1" Format="i4" Width="32" Height="32" Offset="0x91DE0" />
<Texture Name="gElectricSpark2Tex" OutName="electric_spark_2" Format="i4" Width="32" Height="32" Offset="0x91FE0" />
<Texture Name="gElectricSpark3Tex" OutName="electric_spark_3" Format="i4" Width="32" Height="32" Offset="0x921E0" />
<Texture Name="gElectricSpark4Tex" OutName="electric_spark_4" Format="i4" Width="32" Height="32" Offset="0x923E0" />
</File>
</Root>
+17 -17
View File
@@ -37,22 +37,22 @@
<Texture Name="object_ah_Tex_008570" OutName="tex_008570" Format="rgba16" Width="32" Height="32" Offset="0x8570" />
<Texture Name="object_ah_Tex_008D70" OutName="tex_008D70" Format="rgba16" Width="32" Height="32" Offset="0x8D70" />
<Texture Name="object_ah_Tex_009570" OutName="tex_009570" Format="rgba16" Width="32" Height="32" Offset="0x9570" />
<Limb Name="object_ah_Standardlimb_009D70" Type="Standard" Offset="0x9D70" />
<Limb Name="object_ah_Standardlimb_009D7C" Type="Standard" Offset="0x9D7C" />
<Limb Name="object_ah_Standardlimb_009D88" Type="Standard" Offset="0x9D88" />
<Limb Name="object_ah_Standardlimb_009D94" Type="Standard" Offset="0x9D94" />
<Limb Name="object_ah_Standardlimb_009DA0" Type="Standard" Offset="0x9DA0" />
<Limb Name="object_ah_Standardlimb_009DAC" Type="Standard" Offset="0x9DAC" />
<Limb Name="object_ah_Standardlimb_009DB8" Type="Standard" Offset="0x9DB8" />
<Limb Name="object_ah_Standardlimb_009DC4" Type="Standard" Offset="0x9DC4" />
<Limb Name="object_ah_Standardlimb_009DD0" Type="Standard" Offset="0x9DD0" />
<Limb Name="object_ah_Standardlimb_009DDC" Type="Standard" Offset="0x9DDC" />
<Limb Name="object_ah_Standardlimb_009DE8" Type="Standard" Offset="0x9DE8" />
<Limb Name="object_ah_Standardlimb_009DF4" Type="Standard" Offset="0x9DF4" />
<Limb Name="object_ah_Standardlimb_009E00" Type="Standard" Offset="0x9E00" />
<Limb Name="object_ah_Standardlimb_009E0C" Type="Standard" Offset="0x9E0C" />
<Limb Name="object_ah_Standardlimb_009E18" Type="Standard" Offset="0x9E18" />
<Limb Name="object_ah_Standardlimb_009E24" Type="Standard" Offset="0x9E24" />
<Skeleton Name="object_ah_Skel_009E70" Type="Flex" LimbType="Standard" Offset="0x9E70" />
<Limb Name="object_ah_Standardlimb_009D70" Type="Standard" EnumName="OBJECT_AH_LIMB_01" Offset="0x9D70" />
<Limb Name="object_ah_Standardlimb_009D7C" Type="Standard" EnumName="OBJECT_AH_LIMB_02" Offset="0x9D7C" />
<Limb Name="object_ah_Standardlimb_009D88" Type="Standard" EnumName="OBJECT_AH_LIMB_03" Offset="0x9D88" />
<Limb Name="object_ah_Standardlimb_009D94" Type="Standard" EnumName="OBJECT_AH_LIMB_04" Offset="0x9D94" />
<Limb Name="object_ah_Standardlimb_009DA0" Type="Standard" EnumName="OBJECT_AH_LIMB_05" Offset="0x9DA0" />
<Limb Name="object_ah_Standardlimb_009DAC" Type="Standard" EnumName="OBJECT_AH_LIMB_06" Offset="0x9DAC" />
<Limb Name="object_ah_Standardlimb_009DB8" Type="Standard" EnumName="OBJECT_AH_LIMB_07" Offset="0x9DB8" />
<Limb Name="object_ah_Standardlimb_009DC4" Type="Standard" EnumName="OBJECT_AH_LIMB_08" Offset="0x9DC4" />
<Limb Name="object_ah_Standardlimb_009DD0" Type="Standard" EnumName="OBJECT_AH_LIMB_09" Offset="0x9DD0" />
<Limb Name="object_ah_Standardlimb_009DDC" Type="Standard" EnumName="OBJECT_AH_LIMB_0A" Offset="0x9DDC" />
<Limb Name="object_ah_Standardlimb_009DE8" Type="Standard" EnumName="OBJECT_AH_LIMB_0B" Offset="0x9DE8" />
<Limb Name="object_ah_Standardlimb_009DF4" Type="Standard" EnumName="OBJECT_AH_LIMB_0C" Offset="0x9DF4" />
<Limb Name="object_ah_Standardlimb_009E00" Type="Standard" EnumName="OBJECT_AH_LIMB_0D" Offset="0x9E00" />
<Limb Name="object_ah_Standardlimb_009E0C" Type="Standard" EnumName="OBJECT_AH_LIMB_0E" Offset="0x9E0C" />
<Limb Name="object_ah_Standardlimb_009E18" Type="Standard" EnumName="OBJECT_AH_LIMB_0F" Offset="0x9E18" />
<Limb Name="object_ah_Standardlimb_009E24" Type="Standard" EnumName="OBJECT_AH_LIMB_10" Offset="0x9E24" />
<Skeleton Name="object_ah_Skel_009E70" Type="Flex" LimbType="Standard" LimbNone="OBJECT_AH_LIMB_NONE" LimbMax="OBJECT_AH_LIMB_MAX" EnumName="object_ah_Limbs" Offset="0x9E70" />
</File>
</Root>
+16 -16
View File
@@ -33,21 +33,21 @@
<Texture Name="object_ahg_Tex_004B88" OutName="tex_004B88" Format="ci8" Width="8" Height="16" Offset="0x4B88" />
<DList Name="object_ahg_DL_005408" Offset="0x5408" />
<DList Name="object_ahg_DL_005628" Offset="0x5628" />
<Limb Name="object_ahg_Standardlimb_0058A8" Type="Standard" Offset="0x58A8" />
<Limb Name="object_ahg_Standardlimb_0058B4" Type="Standard" Offset="0x58B4" />
<Limb Name="object_ahg_Standardlimb_0058C0" Type="Standard" Offset="0x58C0" />
<Limb Name="object_ahg_Standardlimb_0058CC" Type="Standard" Offset="0x58CC" />
<Limb Name="object_ahg_Standardlimb_0058D8" Type="Standard" Offset="0x58D8" />
<Limb Name="object_ahg_Standardlimb_0058E4" Type="Standard" Offset="0x58E4" />
<Limb Name="object_ahg_Standardlimb_0058F0" Type="Standard" Offset="0x58F0" />
<Limb Name="object_ahg_Standardlimb_0058FC" Type="Standard" Offset="0x58FC" />
<Limb Name="object_ahg_Standardlimb_005908" Type="Standard" Offset="0x5908" />
<Limb Name="object_ahg_Standardlimb_005914" Type="Standard" Offset="0x5914" />
<Limb Name="object_ahg_Standardlimb_005920" Type="Standard" Offset="0x5920" />
<Limb Name="object_ahg_Standardlimb_00592C" Type="Standard" Offset="0x592C" />
<Limb Name="object_ahg_Standardlimb_005938" Type="Standard" Offset="0x5938" />
<Limb Name="object_ahg_Standardlimb_005944" Type="Standard" Offset="0x5944" />
<Limb Name="object_ahg_Standardlimb_005950" Type="Standard" Offset="0x5950" />
<Skeleton Name="object_ahg_Skel_005998" Type="Flex" LimbType="Standard" Offset="0x5998" />
<Limb Name="object_ahg_Standardlimb_0058A8" Type="Standard" EnumName="OBJECT_AHG_LIMB_01" Offset="0x58A8" />
<Limb Name="object_ahg_Standardlimb_0058B4" Type="Standard" EnumName="OBJECT_AHG_LIMB_02" Offset="0x58B4" />
<Limb Name="object_ahg_Standardlimb_0058C0" Type="Standard" EnumName="OBJECT_AHG_LIMB_03" Offset="0x58C0" />
<Limb Name="object_ahg_Standardlimb_0058CC" Type="Standard" EnumName="OBJECT_AHG_LIMB_04" Offset="0x58CC" />
<Limb Name="object_ahg_Standardlimb_0058D8" Type="Standard" EnumName="OBJECT_AHG_LIMB_05" Offset="0x58D8" />
<Limb Name="object_ahg_Standardlimb_0058E4" Type="Standard" EnumName="OBJECT_AHG_LIMB_06" Offset="0x58E4" />
<Limb Name="object_ahg_Standardlimb_0058F0" Type="Standard" EnumName="OBJECT_AHG_LIMB_07" Offset="0x58F0" />
<Limb Name="object_ahg_Standardlimb_0058FC" Type="Standard" EnumName="OBJECT_AHG_LIMB_08" Offset="0x58FC" />
<Limb Name="object_ahg_Standardlimb_005908" Type="Standard" EnumName="OBJECT_AHG_LIMB_09" Offset="0x5908" />
<Limb Name="object_ahg_Standardlimb_005914" Type="Standard" EnumName="OBJECT_AHG_LIMB_0A" Offset="0x5914" />
<Limb Name="object_ahg_Standardlimb_005920" Type="Standard" EnumName="OBJECT_AHG_LIMB_0B" Offset="0x5920" />
<Limb Name="object_ahg_Standardlimb_00592C" Type="Standard" EnumName="OBJECT_AHG_LIMB_0C" Offset="0x592C" />
<Limb Name="object_ahg_Standardlimb_005938" Type="Standard" EnumName="OBJECT_AHG_LIMB_0D" Offset="0x5938" />
<Limb Name="object_ahg_Standardlimb_005944" Type="Standard" EnumName="OBJECT_AHG_LIMB_0E" Offset="0x5944" />
<Limb Name="object_ahg_Standardlimb_005950" Type="Standard" EnumName="OBJECT_AHG_LIMB_0F" Offset="0x5950" />
<Skeleton Name="object_ahg_Skel_005998" Type="Flex" LimbType="Standard" LimbNone="OBJECT_AHG_LIMB_NONE" LimbMax="OBJECT_AHG_LIMB_MAX" EnumName="object_ahg_Limbs" Offset="0x5998" />
</File>
</Root>
+27 -27
View File
@@ -39,33 +39,33 @@
<Texture Name="object_al_Tex_008D38" OutName="tex_008D38" Format="ci8" Width="16" Height="16" Offset="0x8D38" />
<Texture Name="object_al_Tex_008E38" OutName="tex_008E38" Format="rgba16" Width="32" Height="64" Offset="0x8E38" />
<Texture Name="object_al_Tex_009E38" OutName="tex_009E38" Format="rgba16" Width="8" Height="16" Offset="0x9E38" />
<Limb Name="object_al_Standardlimb_009F38" Type="Standard" Offset="0x9F38" />
<Limb Name="object_al_Standardlimb_009F44" Type="Standard" Offset="0x9F44" />
<Limb Name="object_al_Standardlimb_009F50" Type="Standard" Offset="0x9F50" />
<Limb Name="object_al_Standardlimb_009F5C" Type="Standard" Offset="0x9F5C" />
<Limb Name="object_al_Standardlimb_009F68" Type="Standard" Offset="0x9F68" />
<Limb Name="object_al_Standardlimb_009F74" Type="Standard" Offset="0x9F74" />
<Limb Name="object_al_Standardlimb_009F80" Type="Standard" Offset="0x9F80" />
<Limb Name="object_al_Standardlimb_009F8C" Type="Standard" Offset="0x9F8C" />
<Limb Name="object_al_Standardlimb_009F98" Type="Standard" Offset="0x9F98" />
<Limb Name="object_al_Standardlimb_009FA4" Type="Standard" Offset="0x9FA4" />
<Limb Name="object_al_Standardlimb_009FB0" Type="Standard" Offset="0x9FB0" />
<Limb Name="object_al_Standardlimb_009FBC" Type="Standard" Offset="0x9FBC" />
<Limb Name="object_al_Standardlimb_009FC8" Type="Standard" Offset="0x9FC8" />
<Limb Name="object_al_Standardlimb_009FD4" Type="Standard" Offset="0x9FD4" />
<Limb Name="object_al_Standardlimb_009FE0" Type="Standard" Offset="0x9FE0" />
<Limb Name="object_al_Standardlimb_009FEC" Type="Standard" Offset="0x9FEC" />
<Limb Name="object_al_Standardlimb_009FF8" Type="Standard" Offset="0x9FF8" />
<Limb Name="object_al_Standardlimb_00A004" Type="Standard" Offset="0xA004" />
<Limb Name="object_al_Standardlimb_00A010" Type="Standard" Offset="0xA010" />
<Limb Name="object_al_Standardlimb_00A01C" Type="Standard" Offset="0xA01C" />
<Limb Name="object_al_Standardlimb_00A028" Type="Standard" Offset="0xA028" />
<Limb Name="object_al_Standardlimb_00A034" Type="Standard" Offset="0xA034" />
<Limb Name="object_al_Standardlimb_00A040" Type="Standard" Offset="0xA040" />
<Limb Name="object_al_Standardlimb_00A04C" Type="Standard" Offset="0xA04C" />
<Limb Name="object_al_Standardlimb_00A058" Type="Standard" Offset="0xA058" />
<Limb Name="object_al_Standardlimb_00A064" Type="Standard" Offset="0xA064" />
<Skeleton Name="object_al_Skel_00A0D8" Type="Flex" LimbType="Standard" Offset="0xA0D8" />
<Limb Name="object_al_Standardlimb_009F38" Type="Standard" EnumName="OBJECT_AL_LIMB_01" Offset="0x9F38" />
<Limb Name="object_al_Standardlimb_009F44" Type="Standard" EnumName="OBJECT_AL_LIMB_02" Offset="0x9F44" />
<Limb Name="object_al_Standardlimb_009F50" Type="Standard" EnumName="OBJECT_AL_LIMB_03" Offset="0x9F50" />
<Limb Name="object_al_Standardlimb_009F5C" Type="Standard" EnumName="OBJECT_AL_LIMB_04" Offset="0x9F5C" />
<Limb Name="object_al_Standardlimb_009F68" Type="Standard" EnumName="OBJECT_AL_LIMB_05" Offset="0x9F68" />
<Limb Name="object_al_Standardlimb_009F74" Type="Standard" EnumName="OBJECT_AL_LIMB_06" Offset="0x9F74" />
<Limb Name="object_al_Standardlimb_009F80" Type="Standard" EnumName="OBJECT_AL_LIMB_07" Offset="0x9F80" />
<Limb Name="object_al_Standardlimb_009F8C" Type="Standard" EnumName="OBJECT_AL_LIMB_08" Offset="0x9F8C" />
<Limb Name="object_al_Standardlimb_009F98" Type="Standard" EnumName="OBJECT_AL_LIMB_09" Offset="0x9F98" />
<Limb Name="object_al_Standardlimb_009FA4" Type="Standard" EnumName="OBJECT_AL_LIMB_0A" Offset="0x9FA4" />
<Limb Name="object_al_Standardlimb_009FB0" Type="Standard" EnumName="OBJECT_AL_LIMB_0B" Offset="0x9FB0" />
<Limb Name="object_al_Standardlimb_009FBC" Type="Standard" EnumName="OBJECT_AL_LIMB_0C" Offset="0x9FBC" />
<Limb Name="object_al_Standardlimb_009FC8" Type="Standard" EnumName="OBJECT_AL_LIMB_0D" Offset="0x9FC8" />
<Limb Name="object_al_Standardlimb_009FD4" Type="Standard" EnumName="OBJECT_AL_LIMB_0E" Offset="0x9FD4" />
<Limb Name="object_al_Standardlimb_009FE0" Type="Standard" EnumName="OBJECT_AL_LIMB_0F" Offset="0x9FE0" />
<Limb Name="object_al_Standardlimb_009FEC" Type="Standard" EnumName="OBJECT_AL_LIMB_10" Offset="0x9FEC" />
<Limb Name="object_al_Standardlimb_009FF8" Type="Standard" EnumName="OBJECT_AL_LIMB_11" Offset="0x9FF8" />
<Limb Name="object_al_Standardlimb_00A004" Type="Standard" EnumName="OBJECT_AL_LIMB_12" Offset="0xA004" />
<Limb Name="object_al_Standardlimb_00A010" Type="Standard" EnumName="OBJECT_AL_LIMB_13" Offset="0xA010" />
<Limb Name="object_al_Standardlimb_00A01C" Type="Standard" EnumName="OBJECT_AL_LIMB_14" Offset="0xA01C" />
<Limb Name="object_al_Standardlimb_00A028" Type="Standard" EnumName="OBJECT_AL_LIMB_15" Offset="0xA028" />
<Limb Name="object_al_Standardlimb_00A034" Type="Standard" EnumName="OBJECT_AL_LIMB_16" Offset="0xA034" />
<Limb Name="object_al_Standardlimb_00A040" Type="Standard" EnumName="OBJECT_AL_LIMB_17" Offset="0xA040" />
<Limb Name="object_al_Standardlimb_00A04C" Type="Standard" EnumName="OBJECT_AL_LIMB_18" Offset="0xA04C" />
<Limb Name="object_al_Standardlimb_00A058" Type="Standard" EnumName="OBJECT_AL_LIMB_19" Offset="0xA058" />
<Limb Name="object_al_Standardlimb_00A064" Type="Standard" EnumName="OBJECT_AL_LIMB_1A" Offset="0xA064" />
<Skeleton Name="object_al_Skel_00A0D8" Type="Flex" LimbType="Standard" LimbNone="OBJECT_AL_LIMB_NONE" LimbMax="OBJECT_AL_LIMB_MAX" EnumName="object_al_Limbs" Offset="0xA0D8" />
<Animation Name="object_al_Anim_00A764" Offset="0xA764" />
<Animation Name="object_al_Anim_00ACA0" Offset="0xACA0" />
<Animation Name="object_al_Anim_00BCA4" Offset="0xBCA4" />
+17 -17
View File
@@ -1,8 +1,8 @@
<Root>
<File Name="object_am" Segment="6">
<Collision Name="object_am_Colheader_000118" Offset="0x118" />
<Animation Name="object_am_Anim_000238" Offset="0x238" />
<Animation Name="object_am_Anim_00033C" Offset="0x33C" />
<Animation Name="gArmosHopAnim" Offset="0x238" />
<Animation Name="gArmosPushedBackAnim" Offset="0x33C" />
<DList Name="object_am_DL_0005D0" Offset="0x5D0" />
<DList Name="object_am_DL_0007A8" Offset="0x7A8" />
<DList Name="object_am_DL_0016C8" Offset="0x16C8" />
@@ -21,21 +21,21 @@
<Texture Name="object_am_Tex_004C38" OutName="tex_004C38" Format="rgba16" Width="32" Height="32" Offset="0x4C38" />
<Texture Name="object_am_Tex_005438" OutName="tex_005438" Format="i4" Width="16" Height="8" Offset="0x5438" />
<Texture Name="object_am_Tex_005478" OutName="tex_005478" Format="rgba16" Width="16" Height="32" Offset="0x5478" />
<Limb Name="object_am_Standardlimb_005878" Type="Standard" Offset="0x5878" />
<Limb Name="object_am_Standardlimb_005884" Type="Standard" Offset="0x5884" />
<Limb Name="object_am_Standardlimb_005890" Type="Standard" Offset="0x5890" />
<Limb Name="object_am_Standardlimb_00589C" Type="Standard" Offset="0x589C" />
<Limb Name="object_am_Standardlimb_0058A8" Type="Standard" Offset="0x58A8" />
<Limb Name="object_am_Standardlimb_0058B4" Type="Standard" Offset="0x58B4" />
<Limb Name="object_am_Standardlimb_0058C0" Type="Standard" Offset="0x58C0" />
<Limb Name="object_am_Standardlimb_0058CC" Type="Standard" Offset="0x58CC" />
<Limb Name="object_am_Standardlimb_0058D8" Type="Standard" Offset="0x58D8" />
<Limb Name="object_am_Standardlimb_0058E4" Type="Standard" Offset="0x58E4" />
<Limb Name="object_am_Standardlimb_0058F0" Type="Standard" Offset="0x58F0" />
<Limb Name="object_am_Standardlimb_0058FC" Type="Standard" Offset="0x58FC" />
<Limb Name="object_am_Standardlimb_005908" Type="Standard" Offset="0x5908" />
<Skeleton Name="object_am_Skel_005948" Type="Normal" LimbType="Standard" Offset="0x5948" />
<Animation Name="object_am_Anim_005B3C" Offset="0x5B3C" />
<Limb Name="object_am_Standardlimb_005878" Type="Standard" EnumName="OBJECT_AM_LIMB_01" Offset="0x5878" />
<Limb Name="object_am_Standardlimb_005884" Type="Standard" EnumName="OBJECT_AM_LIMB_02" Offset="0x5884" />
<Limb Name="object_am_Standardlimb_005890" Type="Standard" EnumName="OBJECT_AM_LIMB_BODY" Offset="0x5890" />
<Limb Name="object_am_Standardlimb_00589C" Type="Standard" EnumName="OBJECT_AM_LIMB_04" Offset="0x589C" />
<Limb Name="object_am_Standardlimb_0058A8" Type="Standard" EnumName="OBJECT_AM_LIMB_05" Offset="0x58A8" />
<Limb Name="object_am_Standardlimb_0058B4" Type="Standard" EnumName="OBJECT_AM_LIMB_SHIELD" Offset="0x58B4" />
<Limb Name="object_am_Standardlimb_0058C0" Type="Standard" EnumName="OBJECT_AM_LIMB_07" Offset="0x58C0" />
<Limb Name="object_am_Standardlimb_0058CC" Type="Standard" EnumName="OBJECT_AM_LIMB_08" Offset="0x58CC" />
<Limb Name="object_am_Standardlimb_0058D8" Type="Standard" EnumName="OBJECT_AM_LIMB_SWORD" Offset="0x58D8" />
<Limb Name="object_am_Standardlimb_0058E4" Type="Standard" EnumName="OBJECT_AM_LIMB_0A" Offset="0x58E4" />
<Limb Name="object_am_Standardlimb_0058F0" Type="Standard" EnumName="OBJECT_AM_LIMB_0B" Offset="0x58F0" />
<Limb Name="object_am_Standardlimb_0058FC" Type="Standard" EnumName="OBJECT_AM_LIMB_BASE" Offset="0x58FC" />
<Limb Name="object_am_Standardlimb_005908" Type="Standard" EnumName="OBJECT_AM_LIMB_0D" Offset="0x5908" />
<Skeleton Name="object_am_Skel_005948" Type="Normal" LimbType="Standard" LimbNone="OBJECT_AM_LIMB_NONE" LimbMax="OBJECT_AM_LIMB_MAX" EnumName="object_am_Limbs" Offset="0x5948" />
<Animation Name="gArmosTakeDamageAnim" Offset="0x5B3C" />
<Collision Name="object_am_Colheader_005CF8" Offset="0x5CF8" />
</File>
</Root>
+31 -24
View File
@@ -35,15 +35,22 @@
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<Texture Name="object_an1_Tex_00E120" OutName="tex_00E120" Format="ci8" Width="8" Height="8" Offset="0xE120" />
<Texture Name="object_an1_Tex_00E160" OutName="tex_00E160" Format="ci8" Width="8" Height="16" Offset="0xE160" />
<!-- <Blob Name="object_an1_Blob_00E1E0" Size="0x400" Offset="0xE1E0" /> -->
<Texture Name="object_an1_Tex_00E1E0" OutName="tex_00E1E0" Format="ci8" Width="32" Height="32" Offset="0xE1E0" />
<Texture Name="object_an1_Tex_00E5E0" OutName="tex_00E5E0" Format="ci8" Width="16" Height="16" Offset="0xE5E0" />
<!-- <Blob Name="object_an1_Blob_00E6E0" Size="0x200" Offset="0xE6E0" /> -->
<Texture Name="object_an1_Tex_00E6E0" OutName="tex_00E6E0" Format="ci8" Width="32" Height="16" Offset="0xE6E0" />
<Texture Name="object_an1_Tex_00E8E0" OutName="tex_00E8E0" Format="ci8" Width="8" Height="8" Offset="0xE8E0" />
<Texture Name="object_an1_Tex_00E920" OutName="tex_00E920" Format="ci8" Width="16" Height="16" Offset="0xE920" />
<Texture Name="object_an1_Tex_00EA20" OutName="tex_00EA20" Format="ci8" Width="32" Height="32" Offset="0xEA20" />
<Texture Name="object_an1_Tex_00EE20" OutName="tex_00EE20" Format="ci8" Width="16" Height="16" Offset="0xEE20" />
<Texture Name="object_an1_Tex_00EF20" OutName="tex_00EF20" Format="ci8" Width="8" Height="16" Offset="0xEF20" />
<!-- <Blob Name="object_an1_Blob_00EFA0" Size="0x1800" Offset="0xEFA0" /> -->
<Texture Name="object_an1_Tex_00EFA0" OutName="tex_00EFA0" Format="ci8" Width="32" Height="32" Offset="0xEFA0" />
<Texture Name="object_an1_Tex_00F3A0" OutName="tex_00F3A0" Format="ci8" Width="32" Height="32" Offset="0xF3A0" />
<Texture Name="object_an1_Tex_00F7A0" OutName="tex_00F7A0" Format="ci8" Width="32" Height="16" Offset="0xF7A0" />
<Texture Name="object_an1_Tex_00F9A0" OutName="tex_00F9A0" Format="ci8" Width="32" Height="32" Offset="0xF9A0" />
<Texture Name="object_an1_Tex_00FDA0" OutName="tex_00FDA0" Format="ci8" Width="32" Height="32" Offset="0xFDA0" />
<Texture Name="object_an1_Tex_0101A0" OutName="tex_0101A0" Format="ci8" Width="32" Height="16" Offset="0x101A0" />
<Texture Name="object_an1_Tex_0103A0" OutName="tex_0103A0" Format="ci8" Width="32" Height="32" Offset="0x103A0" />
<!-- <Blob Name="object_an1_Blob_0107A0" Size="0xA40" Offset="0x107A0" /> -->
<DList Name="object_an1_DL_0111E0" Offset="0x111E0" />
<DList Name="object_an1_DL_0111E8" Offset="0x111E8" />
<Texture Name="object_an1_Tex_011928" OutName="tex_011928" Format="i8" Width="32" Height="32" Offset="0x11928" />
@@ -54,27 +61,27 @@
<Texture Name="object_an1_Tex_0122A8" OutName="tex_0122A8" Format="i8" Width="16" Height="16" Offset="0x122A8" />
<!-- <Blob Name="object_an1_Blob_0123A8" Size="0x10" Offset="0x123A8" /> -->
<DList Name="object_an1_DL_012478" Offset="0x12478" />
<Limb Name="object_an1_Standardlimb_0124D8" Type="Standard" Offset="0x124D8" />
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<Limb Name="object_an1_Standardlimb_0124F0" Type="Standard" Offset="0x124F0" />
<Limb Name="object_an1_Standardlimb_0124FC" Type="Standard" Offset="0x124FC" />
<Limb Name="object_an1_Standardlimb_012508" Type="Standard" Offset="0x12508" />
<Limb Name="object_an1_Standardlimb_012514" Type="Standard" Offset="0x12514" />
<Limb Name="object_an1_Standardlimb_012520" Type="Standard" Offset="0x12520" />
<Limb Name="object_an1_Standardlimb_01252C" Type="Standard" Offset="0x1252C" />
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<Limb Name="object_an1_Standardlimb_01255C" Type="Standard" Offset="0x1255C" />
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<Limb Name="object_an1_Standardlimb_0124E4" Type="Standard" EnumName="OBJECT_AN1_LIMB_02" Offset="0x124E4" />
<Limb Name="object_an1_Standardlimb_0124F0" Type="Standard" EnumName="OBJECT_AN1_LIMB_03" Offset="0x124F0" />
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<Limb Name="object_an1_Standardlimb_012508" Type="Standard" EnumName="OBJECT_AN1_LIMB_05" Offset="0x12508" />
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<Limb Name="object_an1_Standardlimb_0125BC" Type="Standard" EnumName="OBJECT_AN1_LIMB_14" Offset="0x125BC" />
<Skeleton Name="object_an1_Skel_012618" Type="Flex" LimbType="Standard" LimbNone="OBJECT_AN1_LIMB_NONE" LimbMax="OBJECT_AN1_LIMB_MAX" EnumName="object_an1_Limbs" Offset="0x12618" />
<Animation Name="object_an1_Anim_013048" Offset="0x13048" />
<Animation Name="object_an1_Anim_013E1C" Offset="0x13E1C" />
</File>
+26 -26
View File
@@ -42,32 +42,32 @@
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<Limb Name="object_and_Standardlimb_00B28C" Type="Standard" EnumName="OBJECT_AND_LIMB_0E" Offset="0xB28C" />
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<Limb Name="object_and_Standardlimb_00B2A4" Type="Standard" EnumName="OBJECT_AND_LIMB_10" Offset="0xB2A4" />
<Limb Name="object_and_Standardlimb_00B2B0" Type="Standard" EnumName="OBJECT_AND_LIMB_11" Offset="0xB2B0" />
<Limb Name="object_and_Standardlimb_00B2BC" Type="Standard" EnumName="OBJECT_AND_LIMB_12" Offset="0xB2BC" />
<Limb Name="object_and_Standardlimb_00B2C8" Type="Standard" EnumName="OBJECT_AND_LIMB_13" Offset="0xB2C8" />
<Limb Name="object_and_Standardlimb_00B2D4" Type="Standard" EnumName="OBJECT_AND_LIMB_14" Offset="0xB2D4" />
<Limb Name="object_and_Standardlimb_00B2E0" Type="Standard" EnumName="OBJECT_AND_LIMB_15" Offset="0xB2E0" />
<Limb Name="object_and_Standardlimb_00B2EC" Type="Standard" EnumName="OBJECT_AND_LIMB_16" Offset="0xB2EC" />
<Limb Name="object_and_Standardlimb_00B2F8" Type="Standard" EnumName="OBJECT_AND_LIMB_17" Offset="0xB2F8" />
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<Limb Name="object_and_Standardlimb_00B310" Type="Standard" EnumName="OBJECT_AND_LIMB_19" Offset="0xB310" />
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<Animation Name="object_and_Anim_00DA58" Offset="0xDA58" />
<Animation Name="object_and_Anim_00EE00" Offset="0xEE00" />
<Animation Name="object_and_Anim_00F6C4" Offset="0xF6C4" />
+63 -58
View File
@@ -1,62 +1,67 @@
<Root>
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<Animation Name="object_ani_Anim_001584" Offset="0x1584" />
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<Skeleton Name="object_ani_Skel_0028A0" Type="Flex" LimbType="Standard" Offset="0x28A0" />
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<Texture Name="object_ani_Tex_0069D8" OutName="tex_0069D8" Format="ci8" Width="8" Height="8" Offset="0x69D8" />
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<DList Name="object_ani_DL_007B58" Offset="0x7B58" />
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<Animation Name="object_ani_Anim_009D34" Offset="0x9D34" />
<Animation Name="object_ani_Anim_00A460" Offset="0xA460" />
<Animation Name="object_ani_Anim_00A978" Offset="0xA978" />
<Animation Name="object_ani_Anim_00B2B0" Offset="0xB2B0" />
<Animation Name="object_ani_Anim_00B8AC" Offset="0xB8AC" />
<Animation Name="gAniTreeHangLosingBalanceAnim" Offset="0x7FC" />
<Animation Name="gAniFallOverHoldingFootAnim" Offset="0xC14" />
<Animation Name="gAniHoldingFootWrithingInPainAnim" Offset="0x11CC" />
<Animation Name="gAniUnusedSidesteppingAnim" Offset="0x1584" />
<Animation Name="gAniTreeHangingAnim" Offset="0x1D48" />
<Animation Name="gAniTreeHangingReachAnim" Offset="0x27A0" />
<Limb Name="gAniPelvisLimb" Type="Standard" EnumName="ANI_LIMB_PELVIS" Offset="0x27B0" />
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<Limb Name="gAniLeftCalfLimb" Type="Standard" EnumName="ANI_LIMB_LEFT_CALF" Offset="0x27C8" />
<Limb Name="gAniLeftFootLimb" Type="Standard" EnumName="ANI_LIMB_LEFT_FOOT" Offset="0x27D4" />
<Limb Name="gAniRightThighLimb" Type="Standard" EnumName="ANI_LIMB_RIGHT_THIGH" Offset="0x27E0" />
<Limb Name="gAniRightCalfLimb" Type="Standard" EnumName="ANI_LIMB_RIGHT_CALF" Offset="0x27EC" />
<Limb Name="gAniRightFootLimb" Type="Standard" EnumName="ANI_LIMB_RIGHT_FOOT" Offset="0x27F8" />
<Limb Name="gAniTorsoLimb" Type="Standard" EnumName="ANI_LIMB_TORSO" Offset="0x2804" />
<Limb Name="gAniLeftUpperArmLimb" Type="Standard" EnumName="ANI_LIMB_LEFT_UPPER_ARM" Offset="0x2810" />
<Limb Name="gAniLeftForArmLimb" Type="Standard" EnumName="ANI_LIMB_LEFT_FORARM" Offset="0x281C" />
<Limb Name="gAniLeftHandLimb" Type="Standard" EnumName="ANI_LIMB_LEFT_HAND" Offset="0x2828" />
<Limb Name="gAniRightUpperArmLimb" Type="Standard" EnumName="ANI_LIMB_RIGHT_UPPER_ARM" Offset="0x2834" />
<Limb Name="gAniRightForArmLimb" Type="Standard" EnumName="ANI_LIMB_RIGHT_FORARM" Offset="0x2840" />
<Limb Name="gAniRightHandLimb" Type="Standard" EnumName="ANI_LIMB_RIGHT_HAND" Offset="0x284C" />
<Limb Name="gAniHeadLimb" Type="Standard" EnumName="ANI_LIMB_HEAD" Offset="0x2858" />
<Skeleton Name="gAniSkeleton" Type="Flex" LimbType="Standard" LimbNone="ANI_LIMB_NONE" LimbMax="ANI_LIMB_MAX" EnumName="ObjectAniLimbs" Offset="0x28A0" />
<DList Name="gAniRightHandDL" Offset="0x4860" />
<DList Name="gAniRightForArmDL" Offset="0x4A50" />
<DList Name="gAniRightUpperArmDL" Offset="0x4B38" />
<DList Name="gAniLeftHandDL" Offset="0x4C30" />
<DList Name="gAniLeftForArmDL" Offset="0x4E20" />
<DList Name="gAniLeftUpperArmDL" Offset="0x4F08" />
<DList Name="gAniTorsoDL" Offset="0x5000" />
<DList Name="gAniRightFootDL" Offset="0x5270" />
<DList Name="gAniRightCalfDL" Offset="0x5420" />
<DList Name="gAniRightThighDL" Offset="0x5668" />
<DList Name="gAniLeftFootDL" Offset="0x5778" />
<DList Name="gAniLeftCalfDL" Offset="0x5928" />
<DList Name="gAniLeftThighDL" Offset="0x5C50" />
<DList Name="gAniPelvisDL" Offset="0x5D60" />
<Texture Name="gAniGeneralTlut" OutName="ani_general_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5E58" />
<Texture Name="gAniUnkGradientTex" OutName="ani_unk_gradient1" Format="ci8" Width="8" Height="8" Offset="0x6058" />
<Texture Name="gAniFingersTex" OutName="ani_fingers" Format="ci8" Width="8" Height="8" Offset="0x6098" />
<Texture Name="gAniShirtEdgeTex" OutName="ani_shirt_edge" Format="i8" Width="8" Height="8" Offset="0x60D8" />
<Texture Name="gAniSandleBuckleTex" OutName="ani_sandle_buckle" Format="ci8" Width="16" Height="16" Offset="0x6118" />
<Texture Name="gAniPantsTex" OutName="ani_pants" Format="ci8" Width="16" Height="16" Offset="0x6218" />
<Texture Name="gAniEyeTlut" OutName="ani_eye_tlut" Format="rgba16" Width="16" Height="12" Offset="0x6318" />
<Texture Name="gAniOpenEyeTex" OutName="ani_open_eye" Format="ci8" Width="32" Height="32" Offset="0x6498" TlutOffset="0x6318" />
<Texture Name="gAniMouthTex" OutName="ani_mouth" Format="ci8" Width="16" Height="16" Offset="0x6898" />
<Texture Name="gAniUnkGradient2Tex" OutName="ani_unk_gradient2" Format="ci8" Width="8" Height="8" Offset="0x6998" />
<Texture Name="gAniEarTex" OutName="ani_ear" Format="ci8" Width="8" Height="8" Offset="0x69D8" />
<Texture Name="gAniHairTex" OutName="ani_hair" Format="ci8" Width="16" Height="16" Offset="0x6A18" />
<Texture Name="gAniClosingEyeTex" OutName="ani_closing_eye" Format="ci8" Width="32" Height="32" Offset="0x6B18" TlutOffset="0x6318"/>
<Texture Name="gAniClosedEyeTex" OutName="ani_closed_eye" Format="ci8" Width="32" Height="32" Offset="0x6F18" TlutOffset="0x6318"/>
<DList Name="gAniHeadDL" Offset="0x7B58" />
<!-- Only the first half of the animation is used by EnAni when knocked out of tree -->
<Animation Name="gAniLandingThenStandingUpAnim" Offset="0x9220" />
<!-- used by EnOssan -->
<Animation Name="gAniHoldUpHandAnim" Offset="0x9734" />
<Animation Name="gAniStandingNormalAnim" Offset="0x9D34" />
<Animation Name="gAniHandBehindHeadApologyAnim" Offset="0xA460" />
<!-- left over from OOT firetemple deathmountain cutscene, unused in MM -->
<Animation Name="gAniKnockBackAnim" Offset="0xA978" />
<Animation Name="gAniKnockBackGettingUpAnim" Offset="0xB2B0" />
<!-- left over from OOT sitting on roof, unused in MM -->
<Animation Name="gAniSittingBackAnim" Offset="0xB8AC" />
</File>
</Root>
+61 -49
View File
@@ -1,53 +1,65 @@
<Root>
<!-- Assets for Mamamu Yan, the proprietor of the Doggy Racetrack. -->
<File Name="object_aob" Segment="6">
<Animation Name="object_aob_Anim_00007C" Offset="0x7C" />
<Limb Name="object_aob_Standardlimb_000090" Type="Standard" Offset="0x90" />
<Limb Name="object_aob_Standardlimb_00009C" Type="Standard" Offset="0x9C" />
<Limb Name="object_aob_Standardlimb_0000A8" Type="Standard" Offset="0xA8" />
<Limb Name="object_aob_Standardlimb_0000B4" Type="Standard" Offset="0xB4" />
<Limb Name="object_aob_Standardlimb_0000C0" Type="Standard" Offset="0xC0" />
<Limb Name="object_aob_Standardlimb_0000CC" Type="Standard" Offset="0xCC" />
<Limb Name="object_aob_Standardlimb_0000D8" Type="Standard" Offset="0xD8" />
<Limb Name="object_aob_Standardlimb_0000E4" Type="Standard" Offset="0xE4" />
<Limb Name="object_aob_Standardlimb_0000F0" Type="Standard" Offset="0xF0" />
<Limb Name="object_aob_Standardlimb_0000FC" Type="Standard" Offset="0xFC" />
<Limb Name="object_aob_Standardlimb_000108" Type="Standard" Offset="0x108" />
<Limb Name="object_aob_Standardlimb_000114" Type="Standard" Offset="0x114" />
<Limb Name="object_aob_Standardlimb_000120" Type="Standard" Offset="0x120" />
<Limb Name="object_aob_Standardlimb_00012C" Type="Standard" Offset="0x12C" />
<Limb Name="object_aob_Standardlimb_000138" Type="Standard" Offset="0x138" />
<Skeleton Name="object_aob_Skel_000180" Type="Flex" LimbType="Standard" Offset="0x180" />
<Texture Name="object_aob_TLUT_000198" OutName="tlut_000198" Format="rgba16" Width="16" Height="16" Offset="0x198" />
<Texture Name="object_aob_Tex_000398" OutName="tex_000398" Format="ci8" Width="16" Height="16" Offset="0x398" />
<Texture Name="object_aob_Tex_000498" OutName="tex_000498" Format="ci8" Width="8" Height="8" Offset="0x498" />
<Texture Name="object_aob_Tex_0004D8" OutName="tex_0004D8" Format="ci8" Width="16" Height="16" Offset="0x4D8" />
<Texture Name="object_aob_Tex_0005D8" OutName="tex_0005D8" Format="ci8" Width="8" Height="8" Offset="0x5D8" />
<Texture Name="object_aob_Tex_000618" OutName="tex_000618" Format="ci8" Width="8" Height="8" Offset="0x618" />
<Texture Name="object_aob_Tex_000658" OutName="tex_000658" Format="rgba16" Width="32" Height="32" Offset="0x658" />
<Texture Name="object_aob_Tex_000E58" OutName="tex_000E58" Format="rgba16" Width="32" Height="32" Offset="0xE58" />
<Texture Name="object_aob_Tex_001658" OutName="tex_001658" Format="rgba16" Width="32" Height="32" Offset="0x1658" />
<Texture Name="object_aob_Tex_001E58" OutName="tex_001E58" Format="ci8" Width="16" Height="16" Offset="0x1E58" />
<Texture Name="object_aob_Tex_001F58" OutName="tex_001F58" Format="ci8" Width="8" Height="8" Offset="0x1F58" />
<Texture Name="object_aob_Tex_001F98" OutName="tex_001F98" Format="ci8" Width="8" Height="8" Offset="0x1F98" />
<DList Name="object_aob_DL_003D18" Offset="0x3D18" />
<DList Name="object_aob_DL_0044D8" Offset="0x44D8" />
<DList Name="object_aob_DL_0046E0" Offset="0x46E0" />
<DList Name="object_aob_DL_004810" Offset="0x4810" />
<DList Name="object_aob_DL_0049B8" Offset="0x49B8" />
<DList Name="object_aob_DL_004BC0" Offset="0x4BC0" />
<DList Name="object_aob_DL_004CF0" Offset="0x4CF0" />
<DList Name="object_aob_DL_004E98" Offset="0x4E98" />
<DList Name="object_aob_DL_005138" Offset="0x5138" />
<DList Name="object_aob_DL_005208" Offset="0x5208" />
<DList Name="object_aob_DL_0052D8" Offset="0x52D8" />
<DList Name="object_aob_DL_0053A8" Offset="0x53A8" />
<DList Name="object_aob_DL_005478" Offset="0x5478" />
<DList Name="object_aob_DL_005548" Offset="0x5548" />
<DList Name="object_aob_DL_005618" Offset="0x5618" />
<Animation Name="object_aob_Anim_0058EC" Offset="0x58EC" />
<Animation Name="object_aob_Anim_006040" Offset="0x6040" />
<Animation Name="object_aob_Anim_0068B4" Offset="0x68B4" />
<Animation Name="object_aob_Anim_00700C" Offset="0x700C" />
<Animation Name="object_aob_Anim_007758" Offset="0x7758" />
<!-- Unused dummied-out idle animation. Probably an OoT leftover, since her idle animation in that game has the same name. -->
<Animation Name="gMamamuYanUnusedIdleAnim" Offset="0x7C" /> <!-- Original name is "Aob_mastu" (probably a misspelling of "matsu" or "wait") -->
<!-- Mamamu Yan Limbs -->
<Limb Name="gMamamuYanDressLimb" Type="Standard" EnumName="MAMAMU_YAN_LIMB_DRESS" Offset="0x90" />
<Limb Name="gMamamuYanLeftThighLimb" Type="Standard" EnumName="MAMAMU_YAN_LIMB_LEFT_THIGH" Offset="0x9C" />
<Limb Name="gMamamuYanLeftShinLimb" Type="Standard" EnumName="MAMAMU_YAN_LIMB_LEFT_SHIN" Offset="0xA8" />
<Limb Name="gMamamuYanLeftFootLimb" Type="Standard" EnumName="MAMAMU_YAN_LIMB_LEFT_FOOT" Offset="0xB4" />
<Limb Name="gMamamuYanRightThighLimb" Type="Standard" EnumName="MAMAMU_YAN_LIMB_RIGHT_THIGH" Offset="0xC0" />
<Limb Name="gMamamuYanRightShinLimb" Type="Standard" EnumName="MAMAMU_YAN_LIMB_RIGHT_SHIN" Offset="0xCC" />
<Limb Name="gMamamuYanRightFootLimb" Type="Standard" EnumName="MAMAMU_YAN_LIMB_RIGHT_FOOT" Offset="0xD8" />
<Limb Name="gMamamuYanTorsoLimb" Type="Standard" EnumName="MAMAMU_YAN_LIMB_TORSO" Offset="0xE4" />
<Limb Name="gMamamuYanLeftUpperArmLimb" Type="Standard" EnumName="MAMAMU_YAN_LIMB_LEFT_UPPER_ARM" Offset="0xF0" />
<Limb Name="gMamamuYanLeftForearmLimb" Type="Standard" EnumName="MAMAMU_YAN_LIMB_LEFT_FOREARM" Offset="0xFC" />
<Limb Name="gMamamuYanLeftHandLimb" Type="Standard" EnumName="MAMAMU_YAN_LIMB_LEFT_HAND" Offset="0x108" />
<Limb Name="gMamamuYanRightUpperArmLimb" Type="Standard" EnumName="MAMAMU_YAN_LIMB_RIGHT_UPPER_ARM" Offset="0x114" />
<Limb Name="gMamamuYanRightForearmLimb" Type="Standard" EnumName="MAMAMU_YAN_LIMB_RIGHT_FOREARM" Offset="0x120" />
<Limb Name="gMamamuYanRightHandLimb" Type="Standard" EnumName="MAMAMU_YAN_LIMB_RIGHT_HAND" Offset="0x12C" />
<Limb Name="gMamamuYanHeadLimb" Type="Standard" EnumName="MAMAMU_YAN_LIMB_HEAD" Offset="0x138" />
<!-- Mamamu Yan Skeleton -->
<Skeleton Name="gMamamuYanSkel" Type="Flex" LimbType="Standard" LimbNone="MAMAMU_YAN_LIMB_NONE" LimbMax="MAMAMU_YAN_LIMB_MAX" EnumName="MamamuYanLimbs" Offset="0x180" />
<!-- Mamamu Yan Textures -->
<Texture Name="gMamamuYanTLUT" OutName="mamamu_yan_tlut" Format="rgba16" Width="16" Height="16" Offset="0x198" />
<Texture Name="gMamamuYanHairTex" OutName="mamamu_yan_hair" Format="ci8" Width="16" Height="16" Offset="0x398" />
<Texture Name="gMamamuYanSkinTex" OutName="mamamu_yan_skin" Format="ci8" Width="8" Height="8" Offset="0x498" />
<Texture Name="gMamamuYanEarTex" OutName="mamamu_yan_ear" Format="ci8" Width="16" Height="16" Offset="0x4D8" />
<Texture Name="gMamamuYanLipsTex" OutName="mamamu_yan_lips" Format="ci8" Width="8" Height="8" Offset="0x5D8" />
<Texture Name="gMamamuYanNostrilTex" OutName="mamamu_yan_nostril" Format="ci8" Width="8" Height="8" Offset="0x618" />
<Texture Name="gMamamuYanEyeOpenTex" OutName="mamamu_yan_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x658" />
<Texture Name="gMamamuYanEyeHalfTex" OutName="mamamu_yan_eye_half" Format="rgba16" Width="32" Height="32" Offset="0xE58" />
<Texture Name="gMamamuYanEyeClosedTex" OutName="mamamu_yan_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x1658" />
<Texture Name="gMamamuYanFingersTex" OutName="mamamu_yan_fingers" Format="ci8" Width="16" Height="16" Offset="0x1E58" />
<Texture Name="gMamamuYanSleevesTex" OutName="mamamu_yan_sleeves" Format="ci8" Width="8" Height="8" Offset="0x1F58" />
<Texture Name="gMamamuYanDressTex" OutName="mamamu_yan_dress" Format="ci8" Width="8" Height="8" Offset="0x1F98" />
<!-- Mamamu Yan Limb DisplayLists -->
<DList Name="gMamamuYanHeadDL" Offset="0x3D18" />
<DList Name="gMamamuYanRightHandDL" Offset="0x44D8" />
<DList Name="gMamamuYanRightForearmDL" Offset="0x46E0" />
<DList Name="gMamamuYanRightUpperArmDL" Offset="0x4810" />
<DList Name="gMamamuYanLeftHandDL" Offset="0x49B8" />
<DList Name="gMamamuYanLeftForearmDL" Offset="0x4BC0" />
<DList Name="gMamamuYanLeftUpperArmDL" Offset="0x4CF0" />
<DList Name="gMamamuYanTorsoDL" Offset="0x4E98" />
<DList Name="gMamamuYanRightFootDL" Offset="0x5138" /> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gMamamuYanRightShinDL" Offset="0x5208" /> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gMamamuYanRightThighDL" Offset="0x52D8" /> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gMamamuYanLeftFootDL" Offset="0x53A8" /> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gMamamuYanLeftShinDL" Offset="0x5478" /> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gMamamuYanLeftThighDL" Offset="0x5548" /> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gMamamuYanDressDL" Offset="0x5618" />
<!-- Mamamu Yan Animations -->
<Animation Name="gMamamuYanSurpriseStartAnim" Offset="0x58EC" /> <!-- Original name is "Aob_odoroku" ("surprise") -->
<Animation Name="gMamamuYanSurpriseLoopAnim" Offset="0x6040" /> <!-- Original name is "Aob_odorokuroop" -->
<Animation Name="gMamamuYanLaughStartAnim" Offset="0x68B4" /> <!-- Original name is "Aob_sikkari" (reference to her catchphrase in the Japanese text) -->
<Animation Name="gMamamuYanLaughLoopAnim" Offset="0x700C" /> <!-- Original name is "Aob_sikkariroop" -->
<Animation Name="gMamamuYanIdleAnim" Offset="0x7758" /> <!-- Original name is "Aob_wait" -->
</File>
</Root>
+48 -48
View File
@@ -27,30 +27,30 @@
<Texture Name="object_az_Tex_0060C8" OutName="tex_0060C8" Format="rgba16" Width="32" Height="32" Offset="0x60C8" />
<Texture Name="object_az_Tex_0068C8" OutName="tex_0068C8" Format="rgba16" Width="32" Height="32" Offset="0x68C8" />
<Texture Name="object_az_Tex_0070C8" OutName="tex_0070C8" Format="rgba16" Width="16" Height="16" Offset="0x70C8" />
<Limb Name="object_az_Standardlimb_0072C8" Type="Standard" Offset="0x72C8" />
<Limb Name="object_az_Standardlimb_0072D4" Type="Standard" Offset="0x72D4" />
<Limb Name="object_az_Standardlimb_0072E0" Type="Standard" Offset="0x72E0" />
<Limb Name="object_az_Standardlimb_0072EC" Type="Standard" Offset="0x72EC" />
<Limb Name="object_az_Standardlimb_0072F8" Type="Standard" Offset="0x72F8" />
<Limb Name="object_az_Standardlimb_007304" Type="Standard" Offset="0x7304" />
<Limb Name="object_az_Standardlimb_007310" Type="Standard" Offset="0x7310" />
<Limb Name="object_az_Standardlimb_00731C" Type="Standard" Offset="0x731C" />
<Limb Name="object_az_Standardlimb_007328" Type="Standard" Offset="0x7328" />
<Limb Name="object_az_Standardlimb_007334" Type="Standard" Offset="0x7334" />
<Limb Name="object_az_Standardlimb_007340" Type="Standard" Offset="0x7340" />
<Limb Name="object_az_Standardlimb_00734C" Type="Standard" Offset="0x734C" />
<Limb Name="object_az_Standardlimb_007358" Type="Standard" Offset="0x7358" />
<Limb Name="object_az_Standardlimb_007364" Type="Standard" Offset="0x7364" />
<Limb Name="object_az_Standardlimb_007370" Type="Standard" Offset="0x7370" />
<Limb Name="object_az_Standardlimb_00737C" Type="Standard" Offset="0x737C" />
<Limb Name="object_az_Standardlimb_007388" Type="Standard" Offset="0x7388" />
<Limb Name="object_az_Standardlimb_007394" Type="Standard" Offset="0x7394" />
<Limb Name="object_az_Standardlimb_0073A0" Type="Standard" Offset="0x73A0" />
<Limb Name="object_az_Standardlimb_0073AC" Type="Standard" Offset="0x73AC" />
<Limb Name="object_az_Standardlimb_0073B8" Type="Standard" Offset="0x73B8" />
<Limb Name="object_az_Standardlimb_0073C4" Type="Standard" Offset="0x73C4" />
<Limb Name="object_az_Standardlimb_0073D0" Type="Standard" Offset="0x73D0" />
<Skeleton Name="object_az_Skel_007438" Type="Flex" LimbType="Standard" Offset="0x7438" />
<Limb Name="object_az_Standardlimb_0072C8" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_01" Offset="0x72C8" />
<Limb Name="object_az_Standardlimb_0072D4" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_02" Offset="0x72D4" />
<Limb Name="object_az_Standardlimb_0072E0" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_03" Offset="0x72E0" />
<Limb Name="object_az_Standardlimb_0072EC" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_04" Offset="0x72EC" />
<Limb Name="object_az_Standardlimb_0072F8" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_05" Offset="0x72F8" />
<Limb Name="object_az_Standardlimb_007304" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_06" Offset="0x7304" />
<Limb Name="object_az_Standardlimb_007310" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_07" Offset="0x7310" />
<Limb Name="object_az_Standardlimb_00731C" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_08" Offset="0x731C" />
<Limb Name="object_az_Standardlimb_007328" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_09" Offset="0x7328" />
<Limb Name="object_az_Standardlimb_007334" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_0A" Offset="0x7334" />
<Limb Name="object_az_Standardlimb_007340" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_0B" Offset="0x7340" />
<Limb Name="object_az_Standardlimb_00734C" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_0C" Offset="0x734C" />
<Limb Name="object_az_Standardlimb_007358" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_0D" Offset="0x7358" />
<Limb Name="object_az_Standardlimb_007364" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_0E" Offset="0x7364" />
<Limb Name="object_az_Standardlimb_007370" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_0F" Offset="0x7370" />
<Limb Name="object_az_Standardlimb_00737C" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_10" Offset="0x737C" />
<Limb Name="object_az_Standardlimb_007388" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_11" Offset="0x7388" />
<Limb Name="object_az_Standardlimb_007394" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_12" Offset="0x7394" />
<Limb Name="object_az_Standardlimb_0073A0" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_13" Offset="0x73A0" />
<Limb Name="object_az_Standardlimb_0073AC" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_14" Offset="0x73AC" />
<Limb Name="object_az_Standardlimb_0073B8" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_15" Offset="0x73B8" />
<Limb Name="object_az_Standardlimb_0073C4" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_16" Offset="0x73C4" />
<Limb Name="object_az_Standardlimb_0073D0" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_17" Offset="0x73D0" />
<Skeleton Name="object_az_Skel_007438" Type="Flex" LimbType="Standard" LimbNone="OBJECT_AZ_1_LIMB_NONE" LimbMax="OBJECT_AZ_1_LIMB_MAX" EnumName="object_az_1_Limbs" Offset="0x7438" />
<Animation Name="object_az_Anim_00750C" Offset="0x750C" />
<Animation Name="object_az_Anim_007D3C" Offset="0x7D3C" />
<Animation Name="object_az_Anim_0086AC" Offset="0x86AC" />
@@ -98,30 +98,30 @@
<Texture Name="object_az_Tex_016018" OutName="tex_016018" Format="rgba16" Width="32" Height="32" Offset="0x16018" />
<Texture Name="object_az_Tex_016818" OutName="tex_016818" Format="rgba16" Width="32" Height="32" Offset="0x16818" />
<Texture Name="object_az_Tex_017018" OutName="tex_017018" Format="rgba16" Width="32" Height="32" Offset="0x17018" />
<Limb Name="object_az_Standardlimb_017820" Type="Standard" Offset="0x17820" />
<Limb Name="object_az_Standardlimb_01782C" Type="Standard" Offset="0x1782C" />
<Limb Name="object_az_Standardlimb_017838" Type="Standard" Offset="0x17838" />
<Limb Name="object_az_Standardlimb_017844" Type="Standard" Offset="0x17844" />
<Limb Name="object_az_Standardlimb_017850" Type="Standard" Offset="0x17850" />
<Limb Name="object_az_Standardlimb_01785C" Type="Standard" Offset="0x1785C" />
<Limb Name="object_az_Standardlimb_017868" Type="Standard" Offset="0x17868" />
<Limb Name="object_az_Standardlimb_017874" Type="Standard" Offset="0x17874" />
<Limb Name="object_az_Standardlimb_017880" Type="Standard" Offset="0x17880" />
<Limb Name="object_az_Standardlimb_01788C" Type="Standard" Offset="0x1788C" />
<Limb Name="object_az_Standardlimb_017898" Type="Standard" Offset="0x17898" />
<Limb Name="object_az_Standardlimb_0178A4" Type="Standard" Offset="0x178A4" />
<Limb Name="object_az_Standardlimb_0178B0" Type="Standard" Offset="0x178B0" />
<Limb Name="object_az_Standardlimb_0178BC" Type="Standard" Offset="0x178BC" />
<Limb Name="object_az_Standardlimb_0178C8" Type="Standard" Offset="0x178C8" />
<Limb Name="object_az_Standardlimb_0178D4" Type="Standard" Offset="0x178D4" />
<Limb Name="object_az_Standardlimb_0178E0" Type="Standard" Offset="0x178E0" />
<Limb Name="object_az_Standardlimb_0178EC" Type="Standard" Offset="0x178EC" />
<Limb Name="object_az_Standardlimb_0178F8" Type="Standard" Offset="0x178F8" />
<Limb Name="object_az_Standardlimb_017904" Type="Standard" Offset="0x17904" />
<Limb Name="object_az_Standardlimb_017910" Type="Standard" Offset="0x17910" />
<Limb Name="object_az_Standardlimb_01791C" Type="Standard" Offset="0x1791C" />
<Limb Name="object_az_Standardlimb_017928" Type="Standard" Offset="0x17928" />
<Skeleton Name="object_az_Skel_017990" Type="Flex" LimbType="Standard" Offset="0x17990" />
<Limb Name="object_az_Standardlimb_017820" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_01" Offset="0x17820" />
<Limb Name="object_az_Standardlimb_01782C" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_02" Offset="0x1782C" />
<Limb Name="object_az_Standardlimb_017838" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_03" Offset="0x17838" />
<Limb Name="object_az_Standardlimb_017844" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_04" Offset="0x17844" />
<Limb Name="object_az_Standardlimb_017850" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_05" Offset="0x17850" />
<Limb Name="object_az_Standardlimb_01785C" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_06" Offset="0x1785C" />
<Limb Name="object_az_Standardlimb_017868" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_07" Offset="0x17868" />
<Limb Name="object_az_Standardlimb_017874" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_08" Offset="0x17874" />
<Limb Name="object_az_Standardlimb_017880" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_09" Offset="0x17880" />
<Limb Name="object_az_Standardlimb_01788C" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_0A" Offset="0x1788C" />
<Limb Name="object_az_Standardlimb_017898" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_0B" Offset="0x17898" />
<Limb Name="object_az_Standardlimb_0178A4" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_0C" Offset="0x178A4" />
<Limb Name="object_az_Standardlimb_0178B0" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_0D" Offset="0x178B0" />
<Limb Name="object_az_Standardlimb_0178BC" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_0E" Offset="0x178BC" />
<Limb Name="object_az_Standardlimb_0178C8" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_0F" Offset="0x178C8" />
<Limb Name="object_az_Standardlimb_0178D4" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_10" Offset="0x178D4" />
<Limb Name="object_az_Standardlimb_0178E0" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_11" Offset="0x178E0" />
<Limb Name="object_az_Standardlimb_0178EC" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_12" Offset="0x178EC" />
<Limb Name="object_az_Standardlimb_0178F8" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_13" Offset="0x178F8" />
<Limb Name="object_az_Standardlimb_017904" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_14" Offset="0x17904" />
<Limb Name="object_az_Standardlimb_017910" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_15" Offset="0x17910" />
<Limb Name="object_az_Standardlimb_01791C" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_16" Offset="0x1791C" />
<Limb Name="object_az_Standardlimb_017928" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_17" Offset="0x17928" />
<Skeleton Name="object_az_Skel_017990" Type="Flex" LimbType="Standard" LimbNone="OBJECT_AZ_2_LIMB_NONE" LimbMax="OBJECT_AZ_2_LIMB_MAX" EnumName="object_az_2_Limbs" Offset="0x17990" />
<!-- <Blob Name="object_az_Blob_0179A0" Size="0x20" Offset="0x179A0" /> -->
<Texture Name="object_az_Tex_0179C0" OutName="tex_0179C0" Format="i4" Width="32" Height="64" Offset="0x179C0" />
<Texture Name="object_az_Tex_017DC0" OutName="tex_017DC0" Format="i4" Width="64" Height="64" Offset="0x17DC0" />
+20 -20
View File
@@ -28,26 +28,26 @@
<Texture Name="object_bai_Tex_0073D8" OutName="tex_0073D8" Format="ci8" Width="16" Height="16" Offset="0x73D8" />
<Texture Name="object_bai_Tex_0074D8" OutName="tex_0074D8" Format="ci8" Width="16" Height="16" Offset="0x74D8" />
<Texture Name="object_bai_Tex_0075D8" OutName="tex_0075D8" Format="rgba16" Width="16" Height="16" Offset="0x75D8" />
<Limb Name="object_bai_Standardlimb_0077D8" Type="Standard" Offset="0x77D8" />
<Limb Name="object_bai_Standardlimb_0077E4" Type="Standard" Offset="0x77E4" />
<Limb Name="object_bai_Standardlimb_0077F0" Type="Standard" Offset="0x77F0" />
<Limb Name="object_bai_Standardlimb_0077FC" Type="Standard" Offset="0x77FC" />
<Limb Name="object_bai_Standardlimb_007808" Type="Standard" Offset="0x7808" />
<Limb Name="object_bai_Standardlimb_007814" Type="Standard" Offset="0x7814" />
<Limb Name="object_bai_Standardlimb_007820" Type="Standard" Offset="0x7820" />
<Limb Name="object_bai_Standardlimb_00782C" Type="Standard" Offset="0x782C" />
<Limb Name="object_bai_Standardlimb_007838" Type="Standard" Offset="0x7838" />
<Limb Name="object_bai_Standardlimb_007844" Type="Standard" Offset="0x7844" />
<Limb Name="object_bai_Standardlimb_007850" Type="Standard" Offset="0x7850" />
<Limb Name="object_bai_Standardlimb_00785C" Type="Standard" Offset="0x785C" />
<Limb Name="object_bai_Standardlimb_007868" Type="Standard" Offset="0x7868" />
<Limb Name="object_bai_Standardlimb_007874" Type="Standard" Offset="0x7874" />
<Limb Name="object_bai_Standardlimb_007880" Type="Standard" Offset="0x7880" />
<Limb Name="object_bai_Standardlimb_00788C" Type="Standard" Offset="0x788C" />
<Limb Name="object_bai_Standardlimb_007898" Type="Standard" Offset="0x7898" />
<Limb Name="object_bai_Standardlimb_0078A4" Type="Standard" Offset="0x78A4" />
<Limb Name="object_bai_Standardlimb_0078B0" Type="Standard" Offset="0x78B0" />
<Skeleton Name="object_bai_Skel_007908" Type="Flex" LimbType="Standard" Offset="0x7908" />
<Limb Name="object_bai_Standardlimb_0077D8" Type="Standard" EnumName="OBJECT_BAI_LIMB_01" Offset="0x77D8" />
<Limb Name="object_bai_Standardlimb_0077E4" Type="Standard" EnumName="OBJECT_BAI_LIMB_02" Offset="0x77E4" />
<Limb Name="object_bai_Standardlimb_0077F0" Type="Standard" EnumName="OBJECT_BAI_LIMB_03" Offset="0x77F0" />
<Limb Name="object_bai_Standardlimb_0077FC" Type="Standard" EnumName="OBJECT_BAI_LIMB_04" Offset="0x77FC" />
<Limb Name="object_bai_Standardlimb_007808" Type="Standard" EnumName="OBJECT_BAI_LIMB_05" Offset="0x7808" />
<Limb Name="object_bai_Standardlimb_007814" Type="Standard" EnumName="OBJECT_BAI_LIMB_06" Offset="0x7814" />
<Limb Name="object_bai_Standardlimb_007820" Type="Standard" EnumName="OBJECT_BAI_LIMB_07" Offset="0x7820" />
<Limb Name="object_bai_Standardlimb_00782C" Type="Standard" EnumName="OBJECT_BAI_LIMB_08" Offset="0x782C" />
<Limb Name="object_bai_Standardlimb_007838" Type="Standard" EnumName="OBJECT_BAI_LIMB_09" Offset="0x7838" />
<Limb Name="object_bai_Standardlimb_007844" Type="Standard" EnumName="OBJECT_BAI_LIMB_0A" Offset="0x7844" />
<Limb Name="object_bai_Standardlimb_007850" Type="Standard" EnumName="OBJECT_BAI_LIMB_0B" Offset="0x7850" />
<Limb Name="object_bai_Standardlimb_00785C" Type="Standard" EnumName="OBJECT_BAI_LIMB_0C" Offset="0x785C" />
<Limb Name="object_bai_Standardlimb_007868" Type="Standard" EnumName="OBJECT_BAI_LIMB_0D" Offset="0x7868" />
<Limb Name="object_bai_Standardlimb_007874" Type="Standard" EnumName="OBJECT_BAI_LIMB_0E" Offset="0x7874" />
<Limb Name="object_bai_Standardlimb_007880" Type="Standard" EnumName="OBJECT_BAI_LIMB_0F" Offset="0x7880" />
<Limb Name="object_bai_Standardlimb_00788C" Type="Standard" EnumName="OBJECT_BAI_LIMB_10" Offset="0x788C" />
<Limb Name="object_bai_Standardlimb_007898" Type="Standard" EnumName="OBJECT_BAI_LIMB_11" Offset="0x7898" />
<Limb Name="object_bai_Standardlimb_0078A4" Type="Standard" EnumName="OBJECT_BAI_LIMB_12" Offset="0x78A4" />
<Limb Name="object_bai_Standardlimb_0078B0" Type="Standard" EnumName="OBJECT_BAI_LIMB_13" Offset="0x78B0" />
<Skeleton Name="object_bai_Skel_007908" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BAI_LIMB_NONE" LimbMax="OBJECT_BAI_LIMB_MAX" EnumName="object_bai_Limbs" Offset="0x7908" />
<Animation Name="object_bai_Anim_008198" Offset="0x8198" />
</File>
</Root>
+33 -33
View File
@@ -36,39 +36,39 @@
<Texture Name="object_bal_Tex_008AD0" OutName="tex_008AD0" Format="rgba16" Width="16" Height="16" Offset="0x8AD0" />
<Texture Name="object_bal_Tex_008CD0" OutName="tex_008CD0" Format="ci4" Width="64" Height="64" Offset="0x8CD0" />
<Texture Name="object_bal_Tex_0094D0" OutName="tex_0094D0" Format="rgba16" Width="32" Height="64" Offset="0x94D0" />
<Limb Name="object_bal_Standardlimb_00A4D0" Type="Standard" Offset="0xA4D0" />
<Limb Name="object_bal_Standardlimb_00A4DC" Type="Standard" Offset="0xA4DC" />
<Limb Name="object_bal_Standardlimb_00A4E8" Type="Standard" Offset="0xA4E8" />
<Limb Name="object_bal_Standardlimb_00A4F4" Type="Standard" Offset="0xA4F4" />
<Limb Name="object_bal_Standardlimb_00A500" Type="Standard" Offset="0xA500" />
<Limb Name="object_bal_Standardlimb_00A50C" Type="Standard" Offset="0xA50C" />
<Limb Name="object_bal_Standardlimb_00A518" Type="Standard" Offset="0xA518" />
<Limb Name="object_bal_Standardlimb_00A524" Type="Standard" Offset="0xA524" />
<Limb Name="object_bal_Standardlimb_00A530" Type="Standard" Offset="0xA530" />
<Limb Name="object_bal_Standardlimb_00A53C" Type="Standard" Offset="0xA53C" />
<Limb Name="object_bal_Standardlimb_00A548" Type="Standard" Offset="0xA548" />
<Limb Name="object_bal_Standardlimb_00A554" Type="Standard" Offset="0xA554" />
<Limb Name="object_bal_Standardlimb_00A560" Type="Standard" Offset="0xA560" />
<Limb Name="object_bal_Standardlimb_00A56C" Type="Standard" Offset="0xA56C" />
<Limb Name="object_bal_Standardlimb_00A578" Type="Standard" Offset="0xA578" />
<Limb Name="object_bal_Standardlimb_00A584" Type="Standard" Offset="0xA584" />
<Limb Name="object_bal_Standardlimb_00A590" Type="Standard" Offset="0xA590" />
<Limb Name="object_bal_Standardlimb_00A59C" Type="Standard" Offset="0xA59C" />
<Limb Name="object_bal_Standardlimb_00A5A8" Type="Standard" Offset="0xA5A8" />
<Limb Name="object_bal_Standardlimb_00A5B4" Type="Standard" Offset="0xA5B4" />
<Limb Name="object_bal_Standardlimb_00A5C0" Type="Standard" Offset="0xA5C0" />
<Limb Name="object_bal_Standardlimb_00A5CC" Type="Standard" Offset="0xA5CC" />
<Limb Name="object_bal_Standardlimb_00A5D8" Type="Standard" Offset="0xA5D8" />
<Limb Name="object_bal_Standardlimb_00A5E4" Type="Standard" Offset="0xA5E4" />
<Limb Name="object_bal_Standardlimb_00A5F0" Type="Standard" Offset="0xA5F0" />
<Limb Name="object_bal_Standardlimb_00A5FC" Type="Standard" Offset="0xA5FC" />
<Limb Name="object_bal_Standardlimb_00A608" Type="Standard" Offset="0xA608" />
<Limb Name="object_bal_Standardlimb_00A614" Type="Standard" Offset="0xA614" />
<Limb Name="object_bal_Standardlimb_00A620" Type="Standard" Offset="0xA620" />
<Limb Name="object_bal_Standardlimb_00A62C" Type="Standard" Offset="0xA62C" />
<Limb Name="object_bal_Standardlimb_00A638" Type="Standard" Offset="0xA638" />
<Limb Name="object_bal_Standardlimb_00A644" Type="Standard" Offset="0xA644" />
<Skeleton Name="object_bal_Skel_00A6D0" Type="Flex" LimbType="Standard" Offset="0xA6D0" />
<Limb Name="object_bal_Standardlimb_00A4D0" Type="Standard" EnumName="OBJECT_BAL_LIMB_01" Offset="0xA4D0" />
<Limb Name="object_bal_Standardlimb_00A4DC" Type="Standard" EnumName="OBJECT_BAL_LIMB_02" Offset="0xA4DC" />
<Limb Name="object_bal_Standardlimb_00A4E8" Type="Standard" EnumName="OBJECT_BAL_LIMB_03" Offset="0xA4E8" />
<Limb Name="object_bal_Standardlimb_00A4F4" Type="Standard" EnumName="OBJECT_BAL_LIMB_04" Offset="0xA4F4" />
<Limb Name="object_bal_Standardlimb_00A500" Type="Standard" EnumName="OBJECT_BAL_LIMB_05" Offset="0xA500" />
<Limb Name="object_bal_Standardlimb_00A50C" Type="Standard" EnumName="OBJECT_BAL_LIMB_06" Offset="0xA50C" />
<Limb Name="object_bal_Standardlimb_00A518" Type="Standard" EnumName="OBJECT_BAL_LIMB_07" Offset="0xA518" />
<Limb Name="object_bal_Standardlimb_00A524" Type="Standard" EnumName="OBJECT_BAL_LIMB_08" Offset="0xA524" />
<Limb Name="object_bal_Standardlimb_00A530" Type="Standard" EnumName="OBJECT_BAL_LIMB_09" Offset="0xA530" />
<Limb Name="object_bal_Standardlimb_00A53C" Type="Standard" EnumName="OBJECT_BAL_LIMB_0A" Offset="0xA53C" />
<Limb Name="object_bal_Standardlimb_00A548" Type="Standard" EnumName="OBJECT_BAL_LIMB_0B" Offset="0xA548" />
<Limb Name="object_bal_Standardlimb_00A554" Type="Standard" EnumName="OBJECT_BAL_LIMB_0C" Offset="0xA554" />
<Limb Name="object_bal_Standardlimb_00A560" Type="Standard" EnumName="OBJECT_BAL_LIMB_0D" Offset="0xA560" />
<Limb Name="object_bal_Standardlimb_00A56C" Type="Standard" EnumName="OBJECT_BAL_LIMB_0E" Offset="0xA56C" />
<Limb Name="object_bal_Standardlimb_00A578" Type="Standard" EnumName="OBJECT_BAL_LIMB_0F" Offset="0xA578" />
<Limb Name="object_bal_Standardlimb_00A584" Type="Standard" EnumName="OBJECT_BAL_LIMB_10" Offset="0xA584" />
<Limb Name="object_bal_Standardlimb_00A590" Type="Standard" EnumName="OBJECT_BAL_LIMB_11" Offset="0xA590" />
<Limb Name="object_bal_Standardlimb_00A59C" Type="Standard" EnumName="OBJECT_BAL_LIMB_12" Offset="0xA59C" />
<Limb Name="object_bal_Standardlimb_00A5A8" Type="Standard" EnumName="OBJECT_BAL_LIMB_13" Offset="0xA5A8" />
<Limb Name="object_bal_Standardlimb_00A5B4" Type="Standard" EnumName="OBJECT_BAL_LIMB_14" Offset="0xA5B4" />
<Limb Name="object_bal_Standardlimb_00A5C0" Type="Standard" EnumName="OBJECT_BAL_LIMB_15" Offset="0xA5C0" />
<Limb Name="object_bal_Standardlimb_00A5CC" Type="Standard" EnumName="OBJECT_BAL_LIMB_16" Offset="0xA5CC" />
<Limb Name="object_bal_Standardlimb_00A5D8" Type="Standard" EnumName="OBJECT_BAL_LIMB_17" Offset="0xA5D8" />
<Limb Name="object_bal_Standardlimb_00A5E4" Type="Standard" EnumName="OBJECT_BAL_LIMB_18" Offset="0xA5E4" />
<Limb Name="object_bal_Standardlimb_00A5F0" Type="Standard" EnumName="OBJECT_BAL_LIMB_19" Offset="0xA5F0" />
<Limb Name="object_bal_Standardlimb_00A5FC" Type="Standard" EnumName="OBJECT_BAL_LIMB_1A" Offset="0xA5FC" />
<Limb Name="object_bal_Standardlimb_00A608" Type="Standard" EnumName="OBJECT_BAL_LIMB_1B" Offset="0xA608" />
<Limb Name="object_bal_Standardlimb_00A614" Type="Standard" EnumName="OBJECT_BAL_LIMB_1C" Offset="0xA614" />
<Limb Name="object_bal_Standardlimb_00A620" Type="Standard" EnumName="OBJECT_BAL_LIMB_1D" Offset="0xA620" />
<Limb Name="object_bal_Standardlimb_00A62C" Type="Standard" EnumName="OBJECT_BAL_LIMB_1E" Offset="0xA62C" />
<Limb Name="object_bal_Standardlimb_00A638" Type="Standard" EnumName="OBJECT_BAL_LIMB_1F" Offset="0xA638" />
<Limb Name="object_bal_Standardlimb_00A644" Type="Standard" EnumName="OBJECT_BAL_LIMB_20" Offset="0xA644" />
<Skeleton Name="object_bal_Skel_00A6D0" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BAL_LIMB_NONE" LimbMax="OBJECT_BAL_LIMB_MAX" EnumName="object_bal_Limbs" Offset="0xA6D0" />
<Animation Name="object_bal_Anim_00A7DC" Offset="0xA7DC" />
<Animation Name="object_bal_Anim_00B1E8" Offset="0xB1E8" />
<Animation Name="object_bal_Anim_00B604" Offset="0xB604" />
+43 -33
View File
@@ -1,37 +1,47 @@
<Root>
<!-- Assets for red and blue Bubbles -->
<File Name="object_bb" Segment="6">
<Animation Name="object_bb_Anim_000184" Offset="0x184" />
<Animation Name="object_bb_Anim_0002AC" Offset="0x2AC" />
<Animation Name="object_bb_Anim_000444" Offset="0x444" />
<DList Name="object_bb_DL_000C20" Offset="0xC20" />
<DList Name="object_bb_DL_000CB0" Offset="0xCB0" />
<DList Name="object_bb_DL_000D40" Offset="0xD40" />
<DList Name="object_bb_DL_000E08" Offset="0xE08" />
<DList Name="object_bb_DL_001100" Offset="0x1100" />
<DList Name="object_bb_DL_001190" Offset="0x1190" />
<Texture Name="object_bb_Tex_001220" OutName="tex_001220" Format="rgba16" Width="16" Height="16" Offset="0x1220" />
<Texture Name="object_bb_Tex_001420" OutName="tex_001420" Format="rgba16" Width="8" Height="8" Offset="0x1420" />
<Texture Name="object_bb_Tex_0014A0" OutName="tex_0014A0" Format="rgba16" Width="4" Height="4" Offset="0x14A0" />
<Texture Name="object_bb_Tex_0014C0" OutName="tex_0014C0" Format="rgba16" Width="8" Height="8" Offset="0x14C0" />
<Texture Name="object_bb_Tex_001540" OutName="tex_001540" Format="rgba16" Width="8" Height="8" Offset="0x1540" />
<Texture Name="object_bb_Tex_0015C0" OutName="tex_0015C0" Format="rgba16" Width="8" Height="8" Offset="0x15C0" />
<Texture Name="object_bb_Tex_001640" OutName="tex_001640" Format="rgba16" Width="16" Height="8" Offset="0x1640" />
<Texture Name="object_bb_Tex_001740" OutName="tex_001740" Format="rgba16" Width="16" Height="16" Offset="0x1740" />
<Limb Name="object_bb_Standardlimb_001940" Type="Standard" Offset="0x1940" />
<Limb Name="object_bb_Standardlimb_00194C" Type="Standard" Offset="0x194C" />
<Limb Name="object_bb_Standardlimb_001958" Type="Standard" Offset="0x1958" />
<Limb Name="object_bb_Standardlimb_001964" Type="Standard" Offset="0x1964" />
<Limb Name="object_bb_Standardlimb_001970" Type="Standard" Offset="0x1970" />
<Limb Name="object_bb_Standardlimb_00197C" Type="Standard" Offset="0x197C" />
<Limb Name="object_bb_Standardlimb_001988" Type="Standard" Offset="0x1988" />
<Limb Name="object_bb_Standardlimb_001994" Type="Standard" Offset="0x1994" />
<Limb Name="object_bb_Standardlimb_0019A0" Type="Standard" Offset="0x19A0" />
<Limb Name="object_bb_Standardlimb_0019AC" Type="Standard" Offset="0x19AC" />
<Limb Name="object_bb_Standardlimb_0019B8" Type="Standard" Offset="0x19B8" />
<Limb Name="object_bb_Standardlimb_0019C4" Type="Standard" Offset="0x19C4" />
<Limb Name="object_bb_Standardlimb_0019D0" Type="Standard" Offset="0x19D0" />
<Limb Name="object_bb_Standardlimb_0019DC" Type="Standard" Offset="0x19DC" />
<Limb Name="object_bb_Standardlimb_0019E8" Type="Standard" Offset="0x19E8" />
<Skeleton Name="object_bb_Skel_001A30" Type="Normal" LimbType="Standard" Offset="0x1A30" />
<!-- Bubble Animations -->
<Animation Name="gBubbleAttackAnim" Offset="0x184" /> <!-- Original name is "bb_atack" -->
<Animation Name="object_bb_Anim_0002AC" Offset="0x2AC" /> <!-- Original name might be "bb_damage". Maybe unused? -->
<Animation Name="gBubbleFlyingAnim" Offset="0x444" /> <!-- Original name is "bb_fly" -->
<!-- Bubble Limb DisplayLimbs -->
<DList Name="gBubbleLeftWingWebbingDL" Offset="0xC20" />
<DList Name="gBubbleLeftWingBoneDL" Offset="0xCB0" />
<DList Name="gBubbleJawDL" Offset="0xD40" />
<DList Name="gBubbleCraniumDL" Offset="0xE08" />
<DList Name="gBubbleRightWingBoneDL" Offset="0x1100" />
<DList Name="gBubbleRightWingWebbingDL" Offset="0x1190" />
<!-- Bubble Textures -->
<Texture Name="gBubbleEyeSocketBottomTex" OutName="eye_socket_bottom" Format="rgba16" Width="16" Height="16" Offset="0x1220" />
<Texture Name="gBubbleNostrilTex" OutName="nostril" Format="rgba16" Width="8" Height="8" Offset="0x1420" />
<Texture Name="gBubbleEyeSocketTopAndJawTex" OutName="eye_socket_top_and_jaw" Format="rgba16" Width="4" Height="4" Offset="0x14A0" />
<Texture Name="gBubbleCraniumTopTex" OutName="cranium_top" Format="rgba16" Width="8" Height="8" Offset="0x14C0" />
<Texture Name="gBubbleCraniumSidesAndBackTex" OutName="cranium_sides_and_back" Format="rgba16" Width="8" Height="8" Offset="0x1540" />
<Texture Name="gBubbleEyeGlowTex" OutName="eye_glow" Format="rgba16" Width="8" Height="8" Offset="0x15C0" />
<Texture Name="gBubbleWingBoneTex" OutName="wing_bone" Format="rgba16" Width="16" Height="8" Offset="0x1640" />
<Texture Name="gBubbleWingWebbingTex" OutName="wing_webbing" Format="rgba16" Width="16" Height="16" Offset="0x1740" />
<!-- Bubble Limbs -->
<Limb Name="gBubbleRootLimb" Type="Standard" EnumName="BUBBLE_LIMB_ROOT" Offset="0x1940" />
<Limb Name="gBubbleCraniumRootLimb" Type="Standard" EnumName="BUBBLE_LIMB_CRANIUM_ROOT" Offset="0x194C" />
<Limb Name="gBubbleJawRootLimb" Type="Standard" EnumName="BUBBLE_LIMB_JAW_ROOT" Offset="0x1958" />
<Limb Name="gBubbleJawLimb" Type="Standard" EnumName="BUBBLE_LIMB_JAW" Offset="0x1964" />
<Limb Name="gBubbleLeftWingRootLimb" Type="Standard" EnumName="BUBBLE_LIMB_LEFT_WING_ROOT" Offset="0x1970" />
<Limb Name="gBubbleLeftWingWrapperLimb" Type="Standard" EnumName="BUBBLE_LIMB_LEFT_WING_WRAPPER" Offset="0x197C" />
<Limb Name="gBubbleLeftWingWebbingRootLimb" Type="Standard" EnumName="BUBBLE_LIMB_LEFT_WING_WEBBING_ROOT" Offset="0x1988" />
<Limb Name="gBubbleLeftWingWebbingLimb" Type="Standard" EnumName="BUBBLE_LIMB_LEFT_WING_WEBBING" Offset="0x1994" />
<Limb Name="gBubbleLeftWingBoneLimb" Type="Standard" EnumName="BUBBLE_LIMB_LEFT_WING_BONE" Offset="0x19A0" />
<Limb Name="gBubbleRightWingRootLimb" Type="Standard" EnumName="BUBBLE_LIMB_RIGHT_WING_ROOT" Offset="0x19AC" />
<Limb Name="gBubbleRightWingWrapperLimb" Type="Standard" EnumName="BUBBLE_LIMB_RIGHT_WING_WRAPPER" Offset="0x19B8" />
<Limb Name="gBubbleRightWingWebbingRootLimb" Type="Standard" EnumName="BUBBLE_LIMB_RIGHT_WING_WEBBING_ROOT" Offset="0x19C4" />
<Limb Name="gBubbleRightWingWebbingLimb" Type="Standard" EnumName="BUBBLE_LIMB_RIGHT_WING_WEBBING" Offset="0x19D0" />
<Limb Name="gBubbleRightWingBoneLimb" Type="Standard" EnumName="BUBBLE_LIMB_RIGHT_WING_BONE" Offset="0x19DC" />
<Limb Name="gBubbleCraniumLimb" Type="Standard" EnumName="BUBBLE_LIMB_CRANIUM" Offset="0x19E8" />
<!-- Bubble Skeleton -->
<Skeleton Name="gBubbleSkel" Type="Normal" LimbType="Standard" LimbNone="BUBBLE_LIMB_NONE" LimbMax="BUBBLE_LIMB_MAX" EnumName="BubbleLimbs" Offset="0x1A30" />
</File>
</Root>

Some files were not shown because too many files have changed in this diff Show More