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https://github.com/izzy2lost/2ship2harkinian-Android.git
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Bg_Hakugin_Switch (#699)
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@@ -3885,9 +3885,7 @@ beginseg
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name "ovl_Bg_Hakugin_Switch"
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compress
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include "build/src/overlays/actors/ovl_Bg_Hakugin_Switch/z_bg_hakugin_switch.o"
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include "build/data/ovl_Bg_Hakugin_Switch/ovl_Bg_Hakugin_Switch.data.o"
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include "build/data/ovl_Bg_Hakugin_Switch/ovl_Bg_Hakugin_Switch.bss.o"
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include "build/data/ovl_Bg_Hakugin_Switch/ovl_Bg_Hakugin_Switch.reloc.o"
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include "build/src/overlays/actors/ovl_Bg_Hakugin_Switch/ovl_Bg_Hakugin_Switch_reloc.o"
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endseg
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beginseg
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File diff suppressed because it is too large
Load Diff
@@ -6,12 +6,30 @@
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struct BgHakuginSwitch;
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typedef void (*BgHakuginSwitchActionFunc)(struct BgHakuginSwitch*, GlobalContext*);
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typedef void (*BgHakuginSwitchUnkFunc)(struct BgHakuginSwitch*, GlobalContext*);
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#define BGHAKUGINSWITCH_GET_7(thisx) ((thisx)->params & 7)
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#define BGHAKUGINSWITCH_GET_10(thisx) (((thisx)->params >> 4) & 1)
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#define BGHAKUGINSWITCH_GET_SWITCHFLAG(thisx) (((thisx)->params >> 8) & 0x7F)
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#define BGHAKUGINSWITCH_GET_7_1 1
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typedef struct BgHakuginSwitch {
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/* 0x0000 */ Actor actor;
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/* 0x0144 */ char unk_144[0x68];
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/* 0x0000 */ DynaPolyActor dyna;
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/* 0x015C */ ColliderCylinder collider;
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/* 0x01A8 */ Gfx* unk_1A8;
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/* 0x01AC */ BgHakuginSwitchActionFunc actionFunc;
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/* 0x01B0 */ char unk_1B0[0x1C];
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/* 0x01B0 */ s16 unk_1B0;
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/* 0x01B2 */ s8 unk_1B2;
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/* 0x01B4 */ BgHakuginSwitchUnkFunc unk_1B4;
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/* 0x01B8 */ s16 unk_1B8;
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/* 0x01BA */ s16 unk_1BA;
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/* 0x01BC */ s16 unk_1BC;
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/* 0x01BE */ s8 unk_1BE;
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/* 0x01BF */ s8 unk_1BF;
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/* 0x01C0 */ s8 unk_1C0;
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/* 0x01C4 */ f32 unk_1C4;
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/* 0x01C8 */ f32 unk_1C8;
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} BgHakuginSwitch; // size = 0x1CC
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extern const ActorInit Bg_Hakugin_Switch_InitVars;
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@@ -649,11 +649,6 @@ D_06009830 = 0x06009830;
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D_0600ACB8 = 0x0600ACB8;
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D_0600BF40 = 0x0600BF40;
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// ovl_Bg_Hakugin_Switch
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D_06000268 = 0x06000268;
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D_060005C8 = 0x060005C8;
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// ovl_Bg_Icefloe
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D_060001E0 = 0x060001E0;
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